For anyone having trouble following along, you can watch the real-time version here: ua-cam.com/video/HbMM0uf3IEs/v-deo.htmlsi=HrYW3jFiEM7AZFqy Hope this helps.
Honestly, Lighting and post process could receive its own tutorial... Beside that gr8 tutorial, quick, to the point and favorite thing was the screenshot with red circled and underlined values in hair system. Lot of people making tutorials say change few things to make it look better but how beginner would know what to change and how much time it would take to actually change and test every single thing. Small detail but never seen that before.
@@samcollins7633 Thanks! The flare is part of post processing. I typically render out my image sequence in either .png or .exr format, then bring it into After Effects for compositing/finishing. I added a soft glow over everything to bring out the highlights and add a bit of atmosphere. Then I added some light rays and animated some white dots flying around to suggest small bugs in the foreground (out of focus). The flare itself is a combination of two different elements: A modified flare form Video Copilot's "Optical Flares" plug-in, and a still image of some lens artifacts overlaid with the "Add" transfer mode. Lighting wise, it's only two lights: A sun lamp angled behind for that morning sun look, and a flagged-off, orange area light to act as a "bounce" to bring some fill back into the shadows. That's all combined with an HDRI just to get the blue 'sky' light. (I usually end up turning the exposure on HDRI's down by about half since they're almost always too washed out at default values.
The floor is a photoscan with some 3D weeds and other small shrubbery scattered across it with a particle system. I've got Polycam on my phone and get as many scans as I can when I'm out on cloudy days. But in this particular case, it was a ground scan I downloaded from Quixel Megascans.
Hi there! I'm not understanding what you did at minute 1:11 to connect the image texture node to the moss node. The tutorial is great so far, and I really like your style!
I've got a basic compositing tutorial in the works, that should be coming soon-ish. I also have a new short film dropping tomorrow and the behind the scenes for it afterwards. But in the coming weeks, I will be back to posting more tutorials and breakdowns. I'm always afraid of making a tutorial that's too basic or one that's already been done before, so aside from compositing, would a lighting tutorial or something like it be of interest? As for the lighting on this particular shot, most of it is already done in Blender. The default value for the sunlamp is way too low, so I always set the sun to 10 or so and just blast everything with light (sometimes I add a slight yellow tint with the sun's color selector as well). Then it's simply a matter of comping in a lens flare in AE using the 'screen' layer setting and then cranking the saturation of the color grade. Another thing to keep in mind when doing scenes like these, is that hard backlighting with a lot of bloom will always look angelic, since it's the go-to way to photograph subjects outdoors without over exposing their faces. There are tons of old photos from the 70s that have that look and it's one that I like a lot too.
@@SVitaleFlims Thanks for the response! I would also be interested in a lighting tutorial and I appreciate the tips. Looking forward to your future works!
For the light, it was a Sun lamp for the main source and an orange area lamp as the fill. There's also a lens flare added in post to sweeten things. The color grade is mostly just bumping contrast and saturation, but I did add a "3 Strip Technicolor" LUT at around 40% opacity to tie the whole grade together.
so i believe followed every step! but moss is randomly generating or not generating at all, [for example: if I paint on my skeleton leg it generates very few hair strands or not at all, and if I turn the hair number up from particles, all of the skeleton generates hair! ] HELP!
so ive heard of a lot of c4d users using that flare from video co-pilot but i guess for some reason i thought it was implemented directly in c4d rather than in post. would love to see some of that process if you are thinking about more content for your channel that would be a topic i would certainly tune in for.
Thank you for the fantastic tutorial..... I have one issue, when I check the mark "Density" in influence then I cant pain on texture, can you please help
Yes, I ran into this problem myself and didn't really solve it till just this morning. I had written you a reply about a half hour ago, but have since found the best solution. So here it is: When we tell Blender to use the paint texture as a "texture" to drive the particle system, the Texture Paint tab will, by default, use the blank image as the BRUSH -- which means that when we try to paint with it, we get nothing -- which makes sense since the software is using the empty file as the brush texture. To fix it: Go to the Texture Paint tab in the Viewport -- at the top of the screen you'll see (from right to left) the paint color, the mix value, the radius and strength and after those you'll see the Brush Style and "Texture." CLICK the "Texture" dropdown and you should notice that it has loaded the blank texture -- Just click the X and disable it. Now you should be able to paint with your normal brush without a problem. This is something I really wish I would've been able to catch before finishing the tutorial since it's way easier to understand visually than to type out like this. But I hope that helps.
@Santio vitale impressive work! i am very happy that you provide it for free! i have a problem. When I go into the textuere properties, the influence button is missing.... I've seen that it's missing with you too, then there's a cut, then suddenly it's there. What do I have to do so that it also appears on my page?
Hmmm... Didn't catch that the first time through. Looks like 'influence' won't appear as an option until a texture is chosen in the Particles tab (particle system, Textures --> select a texture). Then it should appear. Hope that helps.
at 2:00 you go from creating a second material to suddenly having 3? 😵 i am lost.. also i had to slow the video down to .25 to follow where you are clicking but can't listen to the audio that way. just a lil feedback on my struggs trying to follow this but ultimately still very helpful, thank you! 🙏 UPDATE: I'm not sure if this is a new option in blender or if i just missed a step, but under the texture properties under "Mapping" i had to set the coordinates to UV and the Map to my Moss UV. before I did this, my texture paint was spawning moss all over the place in random spots when I painted.
After reviewing the video, I'm thinking I may have missed the UV map step (my mistake). But you are correct in your fix, the UV needs to be set first. This tutorial was the first one I tried to make and in the process of cutting the 30 minutes of footage down to something manageable, I must have edited out that info. Sorry for any confusion that caused. Hoping to get a better workflow for tutorials in the future.
Hi! I am having an issue where at 2:45 when I select the moss guide texture for the particle system, it completely doesnt allow me to texture paint at all. Works perfectly fine with the moss material but does not work after I make a new texture for it (moss guide). I have done exactly as it says. Thing is, even if I remove the moss guide texture and not save it, it ruins the texture painting for the ENTIRE project and I can't texture paint anywhere on anything. Even if its a new mesh.
I found a work around this by making a new texture in the texture panel of the particle system and doing the same thing the video suggests and it will paint HOWEVER, in cycles I can't see the texture or the hair. In evee I can see the moss texture but not the hair. Seriously confusing.
hello, already thank you so much for your video which helped me a lot! I have a problem though, when I paint on my object, the color gets on it, but not the foam hair. Do you know how I could solve this? thanks in advance !
Hmm.... Not sure. If I had to hazard a guess, maybe double check the Texture Properties tab --> under "mapping," make sure the coordinates are set to "UV." If it's set to anything else, the hair will show up on the wrong sides of the mesh or sometimes nowhere at all. Hope that helps.
I know this is old but for anyone, you need to click the shield icon and tick it to make it appear, its next to the texture name input field on the right
Influence won't appear as an option until a texture is chosen in the Particles tab (particle system, Textures --> select a texture). Then it should appear. If it still won't appear after that, then I'd be unsure what to try next... Sorry if that got a little confusing in the video.
For anyone having trouble following along, you can watch the real-time version here: ua-cam.com/video/HbMM0uf3IEs/v-deo.htmlsi=HrYW3jFiEM7AZFqy
Hope this helps.
This is a perfect splash of Ian Hubert in the editing and approach.
holy shit this is probably the best moss tutorial ever.
i did lose you when the hair system started so maybe that will clear up with some rewatches
Honestly, Lighting and post process could receive its own tutorial...
Beside that gr8 tutorial, quick, to the point and favorite thing was the screenshot with red circled and underlined values in hair system. Lot of people making tutorials say change few things to make it look better but how beginner would know what to change and how much time it would take to actually change and test every single thing. Small detail but never seen that before.
This is perfect for when I only need hair to be rendered on one side!
Thanks alot I could use this helpful tutorial.
I just got started learning blender, and couldn't figure out how to use the factor of the mix node with texture paint. This helped a lot, thanks.
Beautiful
Helpful tip : slow down
fantastic tutorial...would you care to discuss your lighting and specifically that wonderful lens flare in the final render.
yeah ive watched this like ten times just for that lens flare thats the best ive ever seen in blender whats going on there,
@@samcollins7633 Thanks! The flare is part of post processing. I typically render out my image sequence in either .png or .exr format, then bring it into After Effects for compositing/finishing.
I added a soft glow over everything to bring out the highlights and add a bit of atmosphere. Then I added some light rays and animated some white dots flying around to suggest small bugs in the foreground (out of focus).
The flare itself is a combination of two different elements: A modified flare form Video Copilot's "Optical Flares" plug-in, and a still image of some lens artifacts overlaid with the "Add" transfer mode.
Lighting wise, it's only two lights: A sun lamp angled behind for that morning sun look, and a flagged-off, orange area light to act as a "bounce" to bring some fill back into the shadows.
That's all combined with an HDRI just to get the blue 'sky' light. (I usually end up turning the exposure on HDRI's down by about half since they're almost always too washed out at default values.
Thanks for the great walkthrough! How did you manage to get the forest floor so detailed (debris, leaves etc)? It looks amazing
The floor is a photoscan with some 3D weeds and other small shrubbery scattered across it with a particle system.
I've got Polycam on my phone and get as many scans as I can when I'm out on cloudy days. But in this particular case, it was a ground scan I downloaded from Quixel Megascans.
Hi there!
I'm not understanding what you did at minute 1:11 to connect the image texture node to the moss node.
The tutorial is great so far, and I really like your style!
Really nice!
Unique and great 👍🏼👌👌👌👌👌
subbed the second i heard that voice
Thanks .Can you teach to create the background scene .
could you make a tutorial for the composite you did for this! Always wondered how people made the almost angelic lighting
I've got a basic compositing tutorial in the works, that should be coming soon-ish.
I also have a new short film dropping tomorrow and the behind the scenes for it afterwards.
But in the coming weeks, I will be back to posting more tutorials and breakdowns.
I'm always afraid of making a tutorial that's too basic or one that's already been done before, so aside from compositing, would a lighting tutorial or something like it be of interest?
As for the lighting on this particular shot, most of it is already done in Blender. The default value for the sunlamp is way too low, so I always set the sun to 10 or so and just blast everything with light (sometimes I add a slight yellow tint with the sun's color selector as well).
Then it's simply a matter of comping in a lens flare in AE using the 'screen' layer setting and then cranking the saturation of the color grade.
Another thing to keep in mind when doing scenes like these, is that hard backlighting with a lot of bloom will always look angelic, since it's the go-to way to photograph subjects outdoors without over exposing their faces.
There are tons of old photos from the 70s that have that look and it's one that I like a lot too.
@@SVitaleFlims Thanks for the response! I would also be interested in a lighting tutorial and I appreciate the tips. Looking forward to your future works!
The final render looks great! What did you use as the light in the last render? and what kind of adjustments did you make as color grading?
For the light, it was a Sun lamp for the main source and an orange area lamp as the fill.
There's also a lens flare added in post to sweeten things.
The color grade is mostly just bumping contrast and saturation, but I did add a "3 Strip Technicolor" LUT at around 40% opacity to tie the whole grade together.
2:43 I don't see influence at all. This great btw.
It will show up only if you're in cycles, I think.
@@cloudlove1 lol
@@cloudlove1 i dsont see it and im in cycles, did you solve this problem? cause thats the only thing that got me stuck :/
so i believe followed every step! but moss is randomly generating or not generating at all, [for example: if I paint on my skeleton leg it generates very few hair strands or not at all, and if I turn the hair number up from particles, all of the skeleton generates hair! ] HELP!
so ive heard of a lot of c4d users using that flare from video co-pilot but i guess for some reason i thought it was implemented directly in c4d rather than in post. would love to see some of that process if you are thinking about more content for your channel that would be a topic i would certainly tune in for.
Excusme, why u have 2 type UV ? When u create the UV MOSSMATTLE ? i still stuck cant texture paint after create texture propertise
Thank you for the fantastic tutorial..... I have one issue, when I check the mark "Density" in influence then I cant pain on texture, can you please help
Yes, I ran into this problem myself and didn't really solve it till just this morning.
I had written you a reply about a half hour ago, but have since found the best solution.
So here it is:
When we tell Blender to use the paint texture as a "texture" to drive the particle system, the Texture Paint tab will, by default, use the blank image as the BRUSH -- which means that when we try to paint with it, we get nothing -- which makes sense since the software is using the empty file as the brush texture.
To fix it: Go to the Texture Paint tab in the Viewport -- at the top of the screen you'll see (from right to left) the paint color, the mix value, the radius and strength and after those you'll see the Brush Style and "Texture."
CLICK the "Texture" dropdown and you should notice that it has loaded the blank texture -- Just click the X and disable it.
Now you should be able to paint with your normal brush without a problem.
This is something I really wish I would've been able to catch before finishing the tutorial since it's way easier to understand visually than to type out like this.
But I hope that helps.
@Santio vitale impressive work! i am very happy that you provide it for free! i have a problem. When I go into the textuere properties, the influence button is missing.... I've seen that it's missing with you too, then there's a cut, then suddenly it's there. What do I have to do so that it also appears on my page?
Hmmm... Didn't catch that the first time through.
Looks like 'influence' won't appear as an option until a texture is chosen in the Particles tab (particle system, Textures --> select a texture). Then it should appear.
Hope that helps.
@@SVitaleFlims yes! now it has worked! many many thanks for the quick help!
I am grateful that you are doing this :)!
3 hours, brush is not responsive anytime, map doesn's work 100%, particles in 100% wrong places! love blender!
at 2:00 you go from creating a second material to suddenly having 3? 😵 i am lost..
also i had to slow the video down to .25 to follow where you are clicking but can't listen to the audio that way. just a lil feedback on my struggs trying to follow this but ultimately still very helpful, thank you! 🙏
UPDATE: I'm not sure if this is a new option in blender or if i just missed a step, but under the texture properties under "Mapping" i had to set the coordinates to UV and the Map to my Moss UV. before I did this, my texture paint was spawning moss all over the place in random spots when I painted.
After reviewing the video, I'm thinking I may have missed the UV map step (my mistake).
But you are correct in your fix, the UV needs to be set first.
This tutorial was the first one I tried to make and in the process of cutting the 30 minutes of footage down to something manageable, I must have edited out that info. Sorry for any confusion that caused. Hoping to get a better workflow for tutorials in the future.
Hi! I am having an issue where at 2:45 when I select the moss guide texture for the particle system, it completely doesnt allow me to texture paint at all. Works perfectly fine with the moss material but does not work after I make a new texture for it (moss guide). I have done exactly as it says. Thing is, even if I remove the moss guide texture and not save it, it ruins the texture painting for the ENTIRE project and I can't texture paint anywhere on anything. Even if its a new mesh.
I found a work around this by making a new texture in the texture panel of the particle system and doing the same thing the video suggests and it will paint HOWEVER, in cycles I can't see the texture or the hair. In evee I can see the moss texture but not the hair. Seriously confusing.
I'm not sure what the issue could be exactly. But I've got a real-time version of this tutorial linked in the description, maybe that will help?
hello, already thank you so much for your video which helped me a lot! I have a problem though, when I paint on my object, the color gets on it, but not the foam hair. Do you know how I could solve this? thanks in advance !
Hmm.... Not sure. If I had to hazard a guess, maybe double check the Texture Properties tab --> under "mapping," make sure the coordinates are set to "UV."
If it's set to anything else, the hair will show up on the wrong sides of the mesh or sometimes nowhere at all.
Hope that helps.
02:48 I can't find Influence in the Texture properties
I know this is old but for anyone, you need to click the shield icon and tick it to make it appear, its next to the texture name input field on the right
It went wrong for me the hair grows in shadows and the paint on the paint???
any chance you can put this unreal?
how do you connect them to each other i don't understand ?
no not one
Can someone explain what heppened in 0:50?, like where do I connect everything 😅
Im not quite shur what im doing wrong but my moss hair wont allign with where im drawing the moss any fixes?
Texture Properties > Mapping(Below influence) choose Coordinates as UV
Im not getting the influence tab, when im creating the texture. Een after applying it in the particles section. Any tips?
Influence won't appear as an option until a texture is chosen in the Particles tab (particle system, Textures --> select a texture). Then it should appear.
If it still won't appear after that, then I'd be unsure what to try next...
Sorry if that got a little confusing in the video.
how to contact you I want to send the file for verification, because I must have done something wrong and I don't understand where the error is)
Hi, I don't take files out of caution for viruses, etc.
However, if you describe which part is giving you trouble, I can attempt to solve the issue.
How to get the node group im new to blender so i dont know plz help1
Select node and CRTL+G and after press tab to return on the main
Bro just slow down.
P R O M O S M ☺️
terrible tutorial
too fast.