Hello bro, to free your scout and try to kill a vil with it as you hit feudal. at 3:37 the position of the last deer and the berries/mill i would suggest that with the fast mongols gathering rate it would probably have been super worth to just send the same 3 berries villagers to get that deer and back. Usually as mongols and goth it feels worth to do such a thing if berries and the last deer are on the same side since that mongols gathering rate of 40% faster will easily off set the very short travel time in this situation
Also, a strategy question first followed by unrelated suggestion "technically" The wood you lost from repairing the market is HUGE. So i was wondering what if you made 1 single archer "or maybe even 2" in feudal age to push them off your market? I would say the 1-2 archers would still cost you much less and would prevent him from pushing into your walls for a while. Finally, for the pallisade gate i noticed you building it constantly recently. So i would suggest to you building a few tiles of pallisade walls IN FRONT of the pallisade gate leaving only one tile to hit the gate. Which will : 1- allow your units to freely go out 2-prevent enemies from sneaking in when a unit goes out 3- limit the surface to attack the gate by melee units making it MUCH tankier than pallisade walls. 4- it would also be much easier for you to wall behind it if needed.
I usually build my palisade gates behind an already build palisade wall. Sometimes I don't though I guess. As for making archers, it's hard to predict how the game will go so it's only easy to say this in hindsight. I sometimes try to play too greedy and it ends up not paying off.
Hello bro, to free your scout and try to kill a vil with it as you hit feudal.
at 3:37 the position of the last deer and the berries/mill i would suggest that with the fast mongols gathering rate it would probably have been super worth to just send the same 3 berries villagers to get that deer and back.
Usually as mongols and goth it feels worth to do such a thing if berries and the last deer are on the same side since that mongols gathering rate of 40% faster will easily off set the very short travel time in this situation
Also, a strategy question first followed by unrelated suggestion "technically"
The wood you lost from repairing the market is HUGE. So i was wondering what if you made 1 single archer "or maybe even 2" in feudal age to push them off your market? I would say the 1-2 archers would still cost you much less and would prevent him from pushing into your walls for a while.
Finally, for the pallisade gate i noticed you building it constantly recently. So i would suggest to you building a few tiles of pallisade walls IN FRONT of the pallisade gate leaving only one tile to hit the gate. Which will :
1- allow your units to freely go out
2-prevent enemies from sneaking in when a unit goes out
3- limit the surface to attack the gate by melee units making it MUCH tankier than pallisade walls.
4- it would also be much easier for you to wall behind it if needed.
I usually build my palisade gates behind an already build palisade wall. Sometimes I don't though I guess.
As for making archers, it's hard to predict how the game will go so it's only easy to say this in hindsight. I sometimes try to play too greedy and it ends up not paying off.