#4 Game Axe Asset Creation Series - Substance Painter Texturing HD

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  • Опубліковано 30 вер 2024
  • In this chapter of our game asset creation series we come to the final stage of the asset creation, before we can drop it into a gaming engine.
    This time it’s texturing. And as state of the art game creation pipeline suggests we’ll be using a method called projection texturing, for which we’ll utilise a great application called Substance Painter.
    This video is both about basic texturing principles as well as about the usual workflow of Substance Painter. We’ll take a look at an alternative method of generating a normal map, learn to manage our layers and layer masks, and check out some parametric options that Substance Painter has to offer.
    Hope you enjoyed this tutorial Stay tuned for more!
    This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!
    Hope you enjoyed this tutorial Stay tuned for more!
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КОМЕНТАРІ • 9

  • @JayAnAm
    @JayAnAm 8 років тому +1

    Not bad... but I would suggest to add also a dirt layer for an axe that is drenched in blood:-)

  • @shafeeshafeeq6128
    @shafeeshafeeq6128 8 років тому +4

    super useful. Thanks

  • @greenday4253
    @greenday4253 8 років тому +4

    great video

  • @samverde007
    @samverde007 5 років тому +1

    WOW!... The best!!, thanks.

  • @larryjoselj8712
    @larryjoselj8712 6 років тому

    Need help pls,. I have issues with rendering cant see my normal maps on Iray.

  • @cyffrowy2882
    @cyffrowy2882 6 років тому

    When I bake I'm geting ugly seams and distortions and my mesh looks ugly. Why?

    • @cyffrowy2882
      @cyffrowy2882 5 років тому

      Because you didn't smooth edges in your mesh you dumb fuck

    • @leonali
      @leonali 4 роки тому

      @@cyffrowy2882 hahahahaahahahahahah

  • @alexbobyr8076
    @alexbobyr8076 6 років тому

    great tutorials!!!