Random clone: says something snarky about the separatists and their aim The droid taking aim at their LAAT: *Ima bout to do whats called a pro gamer move*
I thought the main reasons were that 1. The Kaminoans that rebelled were a small group working on limited resources to clone a small army against the Empire's vast resources and logistics 2. The Empire brought Boba Fett along to know where to pierce their defenses and have a tactical advantage over them. There's probably a multitude of reasons more, but that's as best as I understood it.
Remember, the clones were bred to be fanatical to the republic, (and this was before the inhibitor chips were introduced in the current canon) so when they converted to the empire, many of the clones supported it wholeheartedly. The kaminoans were making a small deployment of clones that were left/too young to be in the original clone wars, and weren’t introduced to imperial indoctrination yet. Many of the imperial clones saw this as something of an abomination, and brutally struck it down. (Again, in the EU, there was a lot less love between the clones and cloners, and there wasn’t a lot there to begin with.) I always imagined that some of the clones might have even secretly enjoyed it since the experience they had under the kaminoans was borderline torture. In addition to Boba, who was an unaltered version of Jango and therefore just as dangerous as his father, being the leader of the assault, its kind of easy to see how they would have brought kamino to its knees. (And the empire was slowly phasing out the aging troopers with natural born humans, so it wasn’t just only clone forces in the imperial army at that point)
I was about to start working on a set of planetary invasions for a Star Wars dnd session, so this video is immeasurably invaluable. Thank you sincereky
@@bigredwolf6 good observation the geonosians utilized this tact after the 1st battle of genosis, the geonosians hid under ground and when the G.A.R left leaving a small garrison, literallly billions of geonosians swarmed the clones ripping them apart and taking back controll, thats why in lore the G.A.R napalmed the tunnels
I'm actually impressed by the creativity required to think of all these topics that often overlap, and make a video on them, without making them feel redundant. That's not just a testament to the depth of star wars. That's a testament to your creative ability. I'm glad I subscribed all those months ago. :)
Meanwhile in a Different Universe: "Millions of zerg were killed in orbit before they even made contact, and any zerg that did reach the surface were finished off by Dominion forces not long after"
"We need reinforcements where being slaughtered out here" *hologram* "The blockade has fallen we aren't able to send you reinforcements we have no choice but to leave and come back with more ships until then stay strong."
One question, why do Republic ships have their armaments focused on the top? If they're entering atmosphere regularly it makes a LOT of sense to have a lot of weapons on the bottoms to be able to fire back at/bombard ground defences, does it not?
I think it was because the venator was a dedicated carrier rather than a attack ship like the star destroyers and the acclamator was never really meant to be put into a combat role and they mainly used fighters rather than trying to go in atmosphere at least this is my head cannon with cannon mixed in.
I wish we'd get to see more of this in a game sometime. It would be amazing to see a very nitty-gritty, details oriented portrayal of planetary invasions and such. Not like a documentary or something but I want to get a good, in-depth view of every factor of a planetary invasion. Like jumping from person to person over the course of the battle as the campaign progresses; maybe being a naval officer or pilot in space, atmospheric pilot or ground recon (spotting or sabotaging AA installations and ground-based hangars, etc) or being infantry / armor in the ground phase. Games like Battlefront or Empire at War occasionally get into it, sure, but on Battlefront's case it kind of skips over the "realistic" parts in favor of being more arcadey and in Empire at War's case it's too broad in scope. RTS are great for showing the _idea_ of that kind of conflict but it's a bit too hands-off, I'd love an individual experience instead. I guess the best way to do it would be a tabletop game because the DM can be as specific or vague as they'd like, and that is a good solution, but one day I'd love to play an actual video game where there's fluid transition between space, air, and ground phases of total planetary campaign or campaigns. Mods for Arma are as close as I've seen so far but that has its own issues - Arma just isn't built for something like Star Wars so it can't *really* do space combat and it handles a lot of the vehicles and weapons poorly.
They really needed a Corvette or Frigate that was optimised for ground bombardment, with guns on the bottom (and bombs and missiles), good shields that aren't drained by the repulsor lift system (so lots of extra power), and enough armour to take anything that gets through the shields. As well as some AA point defence in case of suprise fighter attacks. They can hang in low atmosphere for hitting pinpoint targets and also take out strong points and troop concentrations from high atmosphere and low orbit. For logistics and to just keep the enemy guessing, a optimised heavy bomber variant of the Acclamator that had no troop capacity would have made sense. Even the StarFortresses from The Last Jedi would have been useful - with escort fighters.
I like your Stages of a Planetary Invasions from the pros and cons of grand army of the republic. Can you make similar videos from other factions? Like example: CIS, The Empire, The Rebellion, Revan’s Sith Empire, Exar Kun’s Empire, Sith Triumvirate's Sith Empire, reconstituted Sith Empire, Darth Krayt's Galactic Empire, Mandalorians from mandalorian wars, Yuuzhan Vong empire, etc.
Imperial Doctrine is glassing planets, bombardment, or with lesser opposition a few garrisons of Stormtroopers and one or two At-Ats. The Empire relied on rumors of superweapons, massive capital ships, and simple fear those units could show up. A few squads of Stormtroopers could hold undeveloped outer rim worlds simply by being there. The GAR while wartime soldiers, operated on restricting casualties, dealing with insurgents or hostiles, and securing allies and minor damage in the best case scenarios.
How you said the Lucherhulk ships don’t have much life support in their ships reminded me of the Geth from Mass Effect “Windows are a structural weakness Geth do not use them”
correction during Operation Market Garden the allied paratroopers was dropped in fields altogether for their specific objective. During Operation Overlord the allied paratroopers there were separated and had to consolidate
The ironic thing was the failure of Garden an it shouldnt have been quite so bad. While Overlord was an uphill battle both ways forever. Had EVERY reason to fail when it began an yet is one of history's greatest invasion success stories
I’m surprised something like the drop pods from Halo, Titanfall, and Warhammer weren’t used by the GAR, they wouldn’t be that hard to make and would easily be able to blitz the AA emplacements through sheer numbers. One drop pod for one squad, set up a consolidation point and assault point, and have the forward troops prepare the local HQ. that would make the ensuing air battle way faster and enable the ground battle to begin sooner.
Republic forces, also should have, while increasing shielding and armor, centralized more, crew, passenger/trooper, quarters, and vital features/systems resources and components. Also, as you have already pointed out, internalized command stations.
I don't know why it never occurred to the Clones (or droids) to go fly straight into the main ship, get out blast any fool that stands in your way and blow up the important parts inside and get out before the ship explodes. It worked in OG Battlefront 2.... I know I'm joking but hey a guy can imagine.
As far as I can tell, no Star Wars ship or fleet has a dictated CAP. Combat Air Patrol, which basically fighters who's only job is to protect the big ships. So if an enemy runs away, the fighters in the CAP are not to pursue them. But instead maintain the CAP and there by protection of their ship or fleet.
Alternative strategy for obliterating a blockade and stopping all droids Send a 9-year old slave towards the capital Separatist ship that powers all droid and let him destroy it
The republic had no military specialists at all in the beginning. And used the Jedi as if they were... 🙄 Guys as Tarkin should be in command. Since the beginning!
@@nobleman9393 At the beginning off the war, most of the highly skilled officers were in fact aligned with the confederacy. Many of them were veterans of smaller scale conflicts. Or were mercenaries for hire. The republic did have various planetary defense forces to chose from however. And the Anaxes war college did churn out many officers over its history. I'm sure the republic could field a good number of commanders in short succession. But we must remember, no one had fought a galactic scale conflict in over a millennium. So tactics and strategies might not be as great as they should.
Obviously, for the spectacle of the show, there is a lot of charging through enemy fire into exposed positions. But, realistically, they could just land forces anywhere *but* in direct sight of emplacements. Or at least deploy your gunships somewhere else instead of through the fire of space battle that is only in that localised area of space. Fly around, not through the vulture droids.
Best Republic plan for conquering a planet: 1. Send in a fleet and capture the orbitals. 2. Use captured fleet in or it to destroy any visible air and ground forces (at least those not housed in civilian populations). 3. Send in a Jedi strike team, say, a dozen knights/masters and padawans to capture Seperatist leaders. If a Jedi team isn't available, use Clone Commandos. Only engage in ground warfare if you have absolutely no other choice. In an age where controlling oribitals is possible, ground warfare is almost always suicidally stupid. The only exception to that rule is when you need to capture high value targets and even then special operations troops (like commandos or Jedi) will almost certainly be a far better choice than ground combat. Unless you need to take a large industrial center with minimum damage, or stomp out an indigenous, embedded guerilla group without massive civilian casualties, don't fight a ground war.
Flak cannons would wipe out most of the starfighters in use. The few that got through the flak would then have to face short range energy and ballistic mini guns. IF the ships were made with the idea of having layers of defense and offense.
The jedi tactics proved highly effective against the seperatists. By the end of the clone wars in ROTS, the seperatists were pushed out into the Outer Rim, their war industry destroyed and the last capital worlds deep in previous CIS core lands under attack (thei leader of the droid army General Grievous and the leader of the seperatist movement count Dooku were both killed by jedi as well, but Im not really counting that as a jedi victory because Palps helped them).
You know what I was wondering when Tup’s chip malfunctioned why was the order he defaulted to Order 66? Does this mean that if a chip malfunctions the order that is triggered is random or its default is order 66?
Yk what interests me abt the separatists? If they launched a b2 super battle droid from orbit, they could probably turn a division of clones into Fett scented mist. But they don’t do that
Is it really worth it for the Republic to waste clones on technical and intendance tasks? The clone that guides the V-19 out of the hangar bay could carry a rifle. He probably received the same training as the others and has the same talent for war. Any other life form could do just as efficiently his task. On the other end, the wonderful cooperation of clones means that any supplementary clone is crucial to the army.
Sooo.... I am kind of confused, in the video they talk about venators like they are kinda weak, I thought that Venators were more powerful than separatist cruisers at least 2 to one, anyone care to clarify?
While the venator could match the munificent frigate two to one in space or the resurgent destroyers, they didn't have the capacity to take on providence class cruisers or battleships and certainly not the subjegator class battle cruisers. The Republic wouldn't be able to match the providence classes until almost the end of the war with the Victory I star destoryers and Imperial Star Destroyer prototypes. A Venator was primarily a carrier. While it was well armed it's main job was a fighter support carrier and troop carrier. In atmosphere shields are weaker and a single munificent can take on a venator in atmosphere given it has far more fire power. The draw back is all of the munificent's guns are on the underside of the ship. So really the venator was good at it's main role but rather poor at it's secondary role.
One of the Jedi many flaws was the fact they were trained to be peacekeepers not soldiers, if the Clone army had been cloned from a minor Jedi with military training and the power of the force at their disposal, I expect there would of been less casualties on their side but if the Jedi order had included military training as apart of their education, things might of been somewhat different, thou the future Emperor would of likely let the war drag on even longer or at least until nearly every major Master was off world and with their troops before issuing the command that destroyed the order, I expect he had a nice cackle about it after sending out the message!
Why didn't the empire adopted the technology of the separatist? The rockets were probably one of the most useful weapons choice against the small ships of the rebels and Droid fighters are pretty cheap. I get that the empire wanted a "volunteer force of human soldires" but why not use them as supplements to droid fighters?
How about a Generic version of Planetary invasions? Lets say Earth was able to develop & utilize FTL technology, but our mapping of the Milky Way is slow, so we’ve expanded through Warp like propulsion and only engaged the straight shot hyperdrive for return trips & redeployment to already established positions. Eventually, we come across a planet that is already inhabited, but we can’t seem to come to a peaceful resolution, so we engage in gunship diplomacy, which is invade, take civilians as hostages (ancient empire’s versions, not the more criminalized versions), and in due time force a surrender to any & all resistance and begin a peace building process. How should planetary invasions specifically happen starting with the least likely, but still potentially possible setting followed by more possible situations/scenarios in regards to how advanced life can get & such…
Looked over how planetary invasions go I can already tell that the Jedi suck at it. No form of scouting of any kind for AA placements that could destroy said dropships or carriers. Just load all dropships and send them into flack and hope what survived will provide them a victory. You'd think they would slip in a Commando Team to scout out the ground forces while taking care of any of the AA that the Air assault picked up.
Never understood the writers of star wars. If a standard larty can hold 30 troops and a few speeder bikes, how come we never see it happen? At most, we see 6 to 10 people for every larty.
or step one deploy a 3-stage, single-engine, void-launched Inter-planetary/inter-stellar pacifier-equipped Colossus and make it the next galactic civilizations problem.
Maybe I am going near the "too much realism" line, but wouldnt doing a siege on a planet be very hard ? Couldnt the inhabitant just survive for years to come with whatever they have on their planet ?
Step 1: Say "We would obliterate you if you do not surrender" Step 2: If the enemy is not surrendering, bombard an are Step 3: If the planet is full of suicidal maniacs, obliterate them, no good would come out of controlling it.
The core worlds of the trade federation should have turned at least two lukerholts into space stations around every core world with the least 1,000 volts for droids and with 2000 vulture droids and a thousand hyena bombers as well as they should have had long range missile platforms built into the local hopes for sale vinegar killers
Random clone: says something snarky about the separatists and their aim
The droid taking aim at their LAAT: *Ima bout to do whats called a pro gamer move*
"Good thing those bugs can't aim"
-Famous last words before learning that yes, they can in fact aim
@@bigredwolf6 Eh. Both still die in 1 shot and miss main characters unless the script tells them no to. Basically the same
@@randomstormtrooper3345 that’s said from a stormtrooper you don’t have aim
@@19kp. Bruh, SW literally starts with stormtroopers killing people and having minimal casualties
I've always wondered why did Kaminoan's Clone Rebellion failed miserably during the Empire when they are the military backbone of it.
I thought the main reasons were that 1. The Kaminoans that rebelled were a small group working on limited resources to clone a small army against the Empire's vast resources and logistics 2. The Empire brought Boba Fett along to know where to pierce their defenses and have a tactical advantage over them.
There's probably a multitude of reasons more, but that's as best as I understood it.
Remember, the clones were bred to be fanatical to the republic, (and this was before the inhibitor chips were introduced in the current canon) so when they converted to the empire, many of the clones supported it wholeheartedly.
The kaminoans were making a small deployment of clones that were left/too young to be in the original clone wars, and weren’t introduced to imperial indoctrination yet.
Many of the imperial clones saw this as something of an abomination, and brutally struck it down. (Again, in the EU, there was a lot less love between the clones and cloners, and there wasn’t a lot there to begin with.) I always imagined that some of the clones might have even secretly enjoyed it since the experience they had under the kaminoans was borderline torture.
In addition to Boba, who was an unaltered version of Jango and therefore just as dangerous as his father, being the leader of the assault, its kind of easy to see how they would have brought kamino to its knees.
(And the empire was slowly phasing out the aging troopers with natural born humans, so it wasn’t just only clone forces in the imperial army at that point)
That rebellion was from the original Battlefront 2 game and never canon to begin with.
@@HideyoshiKinoshita84 I thought it was brought into canon fairly early on?
@@HideyoshiKinoshita84 pretty sure that George Lucas, when he still owned LucasArts said that all video games made by his company were canon....
I was about to start working on a set of planetary invasions for a Star Wars dnd session, so this video is immeasurably invaluable. Thank you sincereky
Sincerely*
What system are you using?
Step 1 - Space Firepower
Step 2 - Air Firepower
Step 3 - Ground Firepower
The empire- hahaa maximun firepower gun go BRRRR
@@bigredwolf6 good observation the geonosians utilized this tact after the 1st battle of genosis, the geonosians hid under ground and when the G.A.R left leaving a small garrison, literallly billions of geonosians swarmed the clones ripping them apart and taking back controll, thats why in lore the G.A.R napalmed the tunnels
I'm actually impressed by the creativity required to think of all these topics that often overlap, and make a video on them, without making them feel redundant. That's not just a testament to the depth of star wars. That's a testament to your creative ability.
I'm glad I subscribed all those months ago. :)
Exactly! It doesn’t feel old!
The glorious gunship charge
U WING gang
It “always” works
I’d like that comment but it’s at 66 right now
Laat drive by's
Good thing those bugs cant aim
*Meanwhile, the Imperial invasion strategy is literally just BREAK EVERYTHING*
*OVERWHELMING FIREPOWER GO BRRRR*
@@alex-ul3dp hahaa cannon go BRRRR
Blitzkrieg
To be fair, the best tactics is often to just hit your enemy so hard they can't fight back.
No it’s oh there’s one rebel on the planet welp time for a base delta zero
Meanwhile in a Different Universe: "Millions of zerg were killed in orbit before they even made contact, and any zerg that did reach the surface were finished off by Dominion forces not long after"
That's not how I remember it going.
Yeah.. An then that fresh outta Boot Dominion Private got a harsh reality check about zerg too
Meanwhile in another different Universe
Millions of tyranids were killed before they even saw the surface of baal,but there numbers were too great
Day 108 of asking Generation Tech to cover the Disaster of DeepSpace Besh and how it affected the Rebel Alliance's war effort going forward.
Step 1: tactical battle imminent
Step 2: ???
Step 3: We are victorious *victory fanfare*
Step 4: Never have a Jedi being General if said Jedi turned to the Dark side
*auto-resolve*
Two steps:
-Identify Xeno planet
-Orbital obliteration
It would be interesting to see how Clones would fare against a hive of Xenomorphs.
@@ryeguy7941 spam flame troopers
Stellaris_IRL
Warhammer 40k in a nutshell
Step one: Drain the planet of all life as Nihilus
Step two:?
Step three:?
Step two: Find another planet.
Step three: Repeat step one.
Then repeat forever!!!! No off with this weapon.
Chef Alan, can you made video about, what alien we can and can't eat, Ewoks Steak are boring.
"We need reinforcements where being slaughtered out here"
*hologram*
"The blockade has fallen we aren't able to send you reinforcements we have no choice but to leave and come back with more ships until then stay strong."
One question, why do Republic ships have their armaments focused on the top? If they're entering atmosphere regularly it makes a LOT of sense to have a lot of weapons on the bottoms to be able to fire back at/bombard ground defences, does it not?
I think it was because the venator was a dedicated carrier rather than a attack ship like the star destroyers and the acclamator was never really meant to be put into a combat role and they mainly used fighters rather than trying to go in atmosphere at least this is my head cannon with cannon mixed in.
Republic dumb and use Carriers as battleship
I assume because then in ship vs ship combat they’d have to be above their opponents to shoot which would expose weakness’s such as their repulsors
You forgot "sea"
Get those Gungans
Just boil the water.
The Gungans will come out if the water becomes like 42°C or something.
@@scifidino5022 a few turbolaser hits should do it
Should we ally with the gungins to defeat the dolphins
@@scifidino5022 worked in Ringworld
Stage one: Base Delta Zero.
Stages two and three are now unnecessary.
A strategy perfected on Alderaan …
That's if you want absolutely nothing on that planet anymore.
No you mean a strategy perfected on Cammas now the waste of resources and time was perfect on Alderaan
America realized this with Japan
tarkin: for all his flaws, he reduced crime rate and overpopulation on alderaan to 0
Good to hear some Wave Saver in the background music!
I wish we'd get to see more of this in a game sometime. It would be amazing to see a very nitty-gritty, details oriented portrayal of planetary invasions and such. Not like a documentary or something but I want to get a good, in-depth view of every factor of a planetary invasion. Like jumping from person to person over the course of the battle as the campaign progresses; maybe being a naval officer or pilot in space, atmospheric pilot or ground recon (spotting or sabotaging AA installations and ground-based hangars, etc) or being infantry / armor in the ground phase. Games like Battlefront or Empire at War occasionally get into it, sure, but on Battlefront's case it kind of skips over the "realistic" parts in favor of being more arcadey and in Empire at War's case it's too broad in scope. RTS are great for showing the _idea_ of that kind of conflict but it's a bit too hands-off, I'd love an individual experience instead.
I guess the best way to do it would be a tabletop game because the DM can be as specific or vague as they'd like, and that is a good solution, but one day I'd love to play an actual video game where there's fluid transition between space, air, and ground phases of total planetary campaign or campaigns. Mods for Arma are as close as I've seen so far but that has its own issues - Arma just isn't built for something like Star Wars so it can't *really* do space combat and it handles a lot of the vehicles and weapons poorly.
I'm running the 1st Battle of Geonosis on tabletop game and it's been pretty great
Ship designers: so how many guns do you want on it.
CIS: yes
They really needed a Corvette or Frigate that was optimised for ground bombardment, with guns on the bottom (and bombs and missiles), good shields that aren't drained by the repulsor lift system (so lots of extra power), and enough armour to take anything that gets through the shields.
As well as some AA point defence in case of suprise fighter attacks.
They can hang in low atmosphere for hitting pinpoint targets and also take out strong points and troop concentrations from high atmosphere and low orbit.
For logistics and to just keep the enemy guessing, a optimised heavy bomber variant of the Acclamator that had no troop capacity would have made sense.
Even the StarFortresses from The Last Jedi would have been useful - with escort fighters.
The Acclamator II from legends was designed for this purpose actually.
Imagine if someone like Alan was involved in the making of these movies/shows, even considering hindsight how much better would they be?
Will there be one about the Seapratist Droids Army too? I hope so because I wanted to see how much different between in tactics and strategies are.
cool video Alan
Solid analysis. Nice video.
you guys are one of my favorites channles to watch
I like your Stages of a Planetary Invasions from the pros and cons of grand army of the republic. Can you make similar videos from other factions? Like example: CIS, The Empire, The Rebellion, Revan’s Sith Empire, Exar Kun’s Empire, Sith Triumvirate's Sith Empire, reconstituted Sith Empire, Darth Krayt's Galactic Empire, Mandalorians from mandalorian wars, Yuuzhan Vong empire, etc.
One of the few things I can talk for days about is Star Wars. I love this channel lol.
You da man
You da man
Imperial Doctrine is glassing planets, bombardment, or with lesser opposition a few garrisons of Stormtroopers and one or two At-Ats. The Empire relied on rumors of superweapons, massive capital ships, and simple fear those units could show up. A few squads of Stormtroopers could hold undeveloped outer rim worlds simply by being there.
The GAR while wartime soldiers, operated on restricting casualties, dealing with insurgents or hostiles, and securing allies and minor damage in the best case scenarios.
Are you okay Alan? You sound like you were really pushing yourself today
Biggest question, where is artillery support? Artillery works to soften targets before an assault or air raid.
The winners always have the high ground!
The title sounds like a three step program.
Can you cover New Separatist Union, Day 6
Now this is a video idea, nice job.
very interesting content ☺️👍🏼keep it up
How you said the Lucherhulk ships don’t have much life support in their ships reminded me of the Geth from Mass Effect
“Windows are a structural weakness Geth do not use them”
The only negotiation you can do with a Clanker is negotiations with a lightsaber
*Aggressive Negotiations*
The negotiater, General Adam K.
@@jontheepic7601 I'm a lot shorter than you expected
correction during Operation Market Garden the allied paratroopers was dropped in fields altogether for their specific objective. During Operation Overlord the allied paratroopers there were separated and had to consolidate
The ironic thing was the failure of Garden an it shouldnt have been quite so bad.
While Overlord was an uphill battle both ways forever. Had EVERY reason to fail when it began an yet is one of history's greatest invasion success stories
I’m surprised something like the drop pods from Halo, Titanfall, and Warhammer weren’t used by the GAR, they wouldn’t be that hard to make and would easily be able to blitz the AA emplacements through sheer numbers. One drop pod for one squad, set up a consolidation point and assault point, and have the forward troops prepare the local HQ. that would make the ensuing air battle way faster and enable the ground battle to begin sooner.
could you do one for the empire and rebellion please
Laat and Y-wings should be deployed into atmosphere first, and arc 170 as well, I wish we could've seen the arc 170s used right in the clone wars
SEAD Missions first with ARC-170 and Y-Wings, than landing with LAAT
@@jangustl_wt2358 if they'd make a sw battlefront where we could do that I'd love it
What happened to force sensitive children born in the Confederacy?
Nothing because only the jedi knew were they were
This is very helpful. Now to continue the Clone Wars! (Not really inuniverse.)
I respect the line up of your beard mate. Mine is actually almost exactly the same lol. Cheers
Republic forces, also should have, while increasing shielding and armor, centralized more, crew, passenger/trooper, quarters, and vital features/systems resources and components. Also, as you have already pointed out, internalized command stations.
I don't know why it never occurred to the Clones (or droids) to go fly straight into the main ship, get out blast any fool that stands in your way and blow up the important parts inside and get out before the ship explodes. It worked in OG Battlefront 2....
I know I'm joking but hey a guy can imagine.
As far as I can tell, no Star Wars ship or fleet has a dictated CAP. Combat Air Patrol, which basically fighters who's only job is to protect the big ships. So if an enemy runs away, the fighters in the CAP are not to pursue them. But instead maintain the CAP and there by protection of their ship or fleet.
Alternative strategy for obliterating a blockade and stopping all droids
Send a 9-year old slave towards the capital Separatist ship that powers all droid and let him destroy it
1 he was not a slave 2 he wasn't supposed to be there he was there on accident
@@jasonskeans3327 Sorry, FORMER slave
@@jotheunissen9274 still doesn't change the fact that the jedi didn't send him there
Can we please have a video analyzing who would win between the Halo universe and the Star Wars Prequel universe militarily?
The republic had no military specialists at all in the beginning. And used the Jedi as if they were... 🙄
Guys as Tarkin should be in command. Since the beginning!
Normal officers aren't any better
@@nobleman9393
At the beginning off the war, most of the highly skilled officers were in fact aligned with the confederacy. Many of them were veterans of smaller scale conflicts. Or were mercenaries for hire.
The republic did have various planetary defense forces to chose from however. And the Anaxes war college did churn out many officers over its history. I'm sure the republic could field a good number of commanders in short succession.
But we must remember, no one had fought a galactic scale conflict in over a millennium. So tactics and strategies might not be as great as they should.
What is the music playing at the beginning of the video? I like it.
Obviously, for the spectacle of the show, there is a lot of charging through enemy fire into exposed positions. But, realistically, they could just land forces anywhere *but* in direct sight of emplacements. Or at least deploy your gunships somewhere else instead of through the fire of space battle that is only in that localised area of space. Fly around, not through the vulture droids.
Man I miss the SW Empire at War games.
Long story short. No air superiority= a lost battle
what about sea invasions? those gungans are ruthless!
Best Republic plan for conquering a planet:
1. Send in a fleet and capture the orbitals.
2. Use captured fleet in or it to destroy any visible air and ground forces (at least those not housed in civilian populations).
3. Send in a Jedi strike team, say, a dozen knights/masters and padawans to capture Seperatist leaders. If a Jedi team isn't available, use Clone Commandos. Only engage in ground warfare if you have absolutely no other choice.
In an age where controlling oribitals is possible, ground warfare is almost always suicidally stupid. The only exception to that rule is when you need to capture high value targets and even then special operations troops (like commandos or Jedi) will almost certainly be a far better choice than ground combat. Unless you need to take a large industrial center with minimum damage, or stomp out an indigenous, embedded guerilla group without massive civilian casualties, don't fight a ground war.
If a jedi generals taken out clone officers can take command, separatists most of the time rely solely on a single comnander
The kaminoans may have had a clone force but they didn’t have the resources like the empire did such as Star destroyers, to repel an invasion.
Flak cannons would wipe out most of the starfighters in use. The few that got through the flak would then have to face short range energy and ballistic mini guns. IF the ships were made with the idea of having layers of defense and offense.
The jedi tactics proved highly effective against the seperatists. By the end of the clone wars in ROTS, the seperatists were pushed out into the Outer Rim, their war industry destroyed and the last capital worlds deep in previous CIS core lands under attack (thei leader of the droid army General Grievous and the leader of the seperatist movement count Dooku were both killed by jedi as well, but Im not really counting that as a jedi victory because Palps helped them).
You know what I was wondering when Tup’s chip malfunctioned why was the order he defaulted to Order 66? Does this mean that if a chip malfunctions the order that is triggered is random or its default is order 66?
Yk what interests me abt the separatists? If they launched a b2 super battle droid from orbit, they could probably turn a division of clones into Fett scented mist. But they don’t do that
Could they not do planetary scans also to find gun implications
Hey does the empire have boats or submarines just wondering?
Since there are droids and clones meant for fighting underwater would that be a fourth phase?
Before space u send the commandos to do some recon or sabotage!!
I thought CIS fighters, or at least the standard droid fighter used solid fuel pellets rather than battery power. Or has this been retconned?
Nice vid.
Did you ask fer the haircut?
Is it really worth it for the Republic to waste clones on technical and intendance tasks? The clone that guides the V-19 out of the hangar bay could carry a rifle. He probably received the same training as the others and has the same talent for war. Any other life form could do just as efficiently his task. On the other end, the wonderful cooperation of clones means that any supplementary clone is crucial to the army.
The best
8:24
Well, every single LAAT made it to the ground, but not necessarily landed
The music has alerted Disney’s corporate stormtroopers.
Future generations looking at this video as inspiration for raiding and taking Mars from the Martian’s
Stage 1: send in the imperial guard
Stage 2: send in more guard
Stage 3: send in the space marines
(Stage 4 not always included): exterminatus
Sooo.... I am kind of confused, in the video they talk about venators like they are kinda weak, I thought that Venators were more powerful than separatist cruisers at least 2 to one, anyone care to clarify?
While the venator could match the munificent frigate two to one in space or the resurgent destroyers, they didn't have the capacity to take on providence class cruisers or battleships and certainly not the subjegator class battle cruisers. The Republic wouldn't be able to match the providence classes until almost the end of the war with the Victory I star destoryers and Imperial Star Destroyer prototypes. A Venator was primarily a carrier. While it was well armed it's main job was a fighter support carrier and troop carrier. In atmosphere shields are weaker and a single munificent can take on a venator in atmosphere given it has far more fire power. The draw back is all of the munificent's guns are on the underside of the ship.
So really the venator was good at it's main role but rather poor at it's secondary role.
Darth Malak: Just orbitally bombard the planet into complete shit lmao
By sea, that's usually rare.
Imagine if this was what galactic assault was like in bf2
still called a beachhead even if no beach
One of the Jedi many flaws was the fact they were trained to be peacekeepers not soldiers, if the Clone army had been cloned from a minor Jedi with military training and the power of the force at their disposal, I expect there would of been less casualties on their side but if the Jedi order had included military training as apart of their education, things might of been somewhat different, thou the future Emperor would of likely let the war drag on even longer or at least until nearly every major Master was off world and with their troops before issuing the command that destroyed the order, I expect he had a nice cackle about it after sending out the message!
The gunship charges work because they have the *highground*
Why didn't the empire adopted the technology of the separatist?
The rockets were probably one of the most useful weapons choice against the small ships of the rebels and Droid fighters are pretty cheap. I get that the empire wanted a "volunteer force of human soldires" but why not use them as supplements to droid fighters?
How about a Generic version of Planetary invasions? Lets say Earth was able to develop & utilize FTL technology, but our mapping of the Milky Way is slow, so we’ve expanded through Warp like propulsion and only engaged the straight shot hyperdrive for return trips & redeployment to already established positions. Eventually, we come across a planet that is already inhabited, but we can’t seem to come to a peaceful resolution, so we engage in gunship diplomacy, which is invade, take civilians as hostages (ancient empire’s versions, not the more criminalized versions), and in due time force a surrender to any & all resistance and begin a peace building process. How should planetary invasions specifically happen starting with the least likely, but still potentially possible setting followed by more possible situations/scenarios in regards to how advanced life can get & such…
No talk about how to get supplies planetside and to send them towards troopers 100s of kilometers away?
Sadge
Looked over how planetary invasions go I can already tell that the Jedi suck at it.
No form of scouting of any kind for AA placements that could destroy said dropships or carriers. Just load all dropships and send them into flack and hope what survived will provide them a victory.
You'd think they would slip in a Commando Team to scout out the ground forces while taking care of any of the AA that the Air assault picked up.
Background music?
What about sea?
Never understood the writers of star wars. If a standard larty can hold 30 troops and a few speeder bikes, how come we never see it happen? At most, we see 6 to 10 people for every larty.
Numbers of ads steadily increases i see
or step one deploy a 3-stage, single-engine, void-launched Inter-planetary/inter-stellar pacifier-equipped Colossus and make it the next galactic civilizations problem.
Is there navy in the water
I love clone wars
I have a alternative scenario what if 99 would have survived would he have attempted to kill a jedi in order 66
Maybe I am going near the "too much realism" line, but wouldnt doing a siege on a planet be very hard ? Couldnt the inhabitant just survive for years to come with whatever they have on their planet ?
If you aren't going to just bomb the planet red, then yes it would be quite difficult.
What do you mean the technology available planetary invasions would be a thing no matter of how advanced the technology is.
Step 1: Say "We would obliterate you if you do not surrender"
Step 2: If the enemy is not surrendering, bombard an are
Step 3: If the planet is full of suicidal maniacs, obliterate them, no good would come out of controlling it.
I...LOVE...VULTURE...DROIDS !!! AND ... I want a LUCRE HULK that is built to 1/20th the scale of the full sized one ! Maybe for CHRISTMAS.
Water navy not included 1/10 Mon Cala would suck again
The core worlds of the trade federation should have turned at least two lukerholts into space stations around every core world with the least 1,000 volts for droids and with 2000 vulture droids and a thousand hyena bombers as well as they should have had long range missile platforms built into the local hopes for sale vinegar killers