Adding to slither's comments on Lonespear - the camouflage is very relevant in giving it the versatility to play (relatively) safely into a board in which you either can't or don't need its flank. Cool design
Beacon of faith is my card of the week, it can be used on every part of the game, if you get 6 faith its insane cause the warlord also gets + 1/1 its so very flexable and when you get to use it when you have a board its so satisfying and game ending.
-Sisters got no early game , the faction need it the most...even if we got good 2 or 3 drops, we cant put them in the decks couse wee need the 2,3 E stratagems -cant build faith without something on the board and we are the worst at sticking something in the board...even if you have good 4 and 5 drops, when you dropped them, enemy alredy have something on that can kill them -no prayer or relic and u can wipe ur ass with a porcupine... why devs why?? -of course faith abilities the worst thing you can do with a f ing card in the game...completly useless when the troop is alone -clearly no one tested this faction and rly just the most hopeless gameplay in any card game i ever played... I rewatched lots of my games, and even if i got one faith right away when i prayed , only half of the matches could i get the faith point i want (without relic ofc) I understand the : you bad at early game and try praying to be good in late game, but thats when its impossible and the whole faction is broken...
@@TheEcclesiarch perhaps we can set the faith as something that fades over time, like, you lose one faith every three rounds or something. A statistic that is irrevocable will be a problem.
Part 1 on BJ's Channel: ua-cam.com/video/6g1wTvUTNqY/v-deo.html
My favorite podcast
Adding to slither's comments on Lonespear - the camouflage is very relevant in giving it the versatility to play (relatively) safely into a board in which you either can't or don't need its flank. Cool design
Beacon of faith is my card of the week, it can be used on every part of the game, if you get 6 faith its insane cause the warlord also gets + 1/1 its so very flexable and when you get to use it when you have a board its so satisfying and game ending.
Wait a minute...
Sabotage is going to trigger codex right?
That could be very dangerous 💀
Reclaim the stars needs to be nerfd...kinda had enough that all of anvrill match they play it at 7 energy
-Sisters got no early game , the faction need it the most...even if we got good 2 or 3 drops, we cant put them in the decks couse wee need the 2,3 E stratagems
-cant build faith without something on the board and we are the worst at sticking something in the board...even if you have good 4 and 5 drops, when you dropped them, enemy alredy have something on that can kill them
-no prayer or relic and u can wipe ur ass with a porcupine... why devs why??
-of course faith abilities the worst thing you can do with a f ing card in the game...completly useless when the troop is alone
-clearly no one tested this faction and rly just the most hopeless gameplay in any card game i ever played...
I rewatched lots of my games, and even if i got one faith right away when i prayed , only half of the matches could i get the faith point i want (without relic ofc) I understand the : you bad at early game and try praying to be good in late game, but thats when its impossible and the whole faction is broken...
Yeah the dependence on the relic is not fun/consistent. Prayer itself is a very slow mechanic for such a fast game.
@@TheEcclesiarch perhaps we can set the faith as something that fades over time, like, you lose one faith every three rounds or something. A statistic that is irrevocable will be a problem.