Just got the core set as a gift and can't wait to start playing, glad to have your videos to guide somebody very new and very clueless to the game. Looking forward to watching more of your tutorials.
I recently bought the game and your videos are really really helpful and are helping me learn fast and I keep referring to them. Good content, thanks for showing.
This is fantastic. I'm terrible at spatial recognition, but really loving X-Wing. Stuff like this doesn't register for me until I see it (and even then not as much), but the explanation means I can use it without seeing it. ;)
In regards to the large ships, when the smaller ship is following the bigger through a turn (ie: ends up behind the big ship) the idea that the big ship "moves faster" doesn't matter because the way the big ship moves faster is by the front of its base moving an extra smallship length. Wile the smallship is behind the big ship, the place to be concerned with is the back side of the big ship's base, so in effect it has moved the same distance as the back of a smaller ships base. Food for thought
For the bumping of the ships (or the table for that matter) I bought some of that thin, spongy shelf liner (also used in toolboxes to keep tools from sliding around) and adhered it to the bottom of the bases with double sided sticky tape. Gives the ships "grip" on the table. Works like a charm. The standard thickness is perfect - lifts the ship's base off the table just a tiny bit but when it comes time to maneuver, you just put a little pressure down and the maneuver template will still work without going under the base. Feels solid and is a life saver if you enjoy a little libation while playing but want to protect yourself from sloppy play. 😜
Just to clarify and reiterate other people's points about this, there is no "crashing" or "colliding" into ships. If your ship's base overlaps an enemy ship's base at the end of it's maneuver (they're right on top of each other), it cannot target it. Ships can pass through other ships when making a maneuver, and ships can shoot through other ships. They cannot be used as "cover" or a shield. The only thing ships can crash into are asteroids, which only deal one hit and take away that ship's action.
Thank you so much for this video! I've only had one intro game before picking up the starter set this week (and having a game by myself at home to get the rules to sink in better). I'm going to show this video to some of my friends who are getting into the game as well I think it'll help us all.
Good job with the video, very informative (although anyone who has played the game will have worked out all this already within their first few matches). One small point of contention though. The big ships don't have larger bases because they move faster, rather they have more mass and therefore take longer to overcome their inertia.
Thanks! I plan on getting back into the game again. Been collecting all the ships, but haven't had time to focus on new strategies and concepts. Seems like this game keeps getting better and better!
Oh I have seen so many people make these mistakes. Good that there is someone out there pointing out the finer details about movement and explaining why these crashes happens. I guess a lot of the finer details are a bit counter intuitive for players. But you illustrate it well.
Thanks for the video! I've played X-wing a few times, and I'm ready to play again now that I've I picked up some great tips in reference to flying in formation!
It's not possible to "bank" your ships in the same maneuver . Think of it as a train pulling it's rake. When the train turns, the coaches don't turn with it. If your planes need to bank and follow the flight pattern, the first ships will execute the turns as you showed but the back ships will have to fly 1 space straight. On the next turn, your back planes will turn as your front ships but your front ships will then only move 1 space straight. This means that squadrons are not as agile as single fighters and turning can be tedious and slow. I guess that's accurate to what a real battle would be like since individual ship in a flight pattern has less space to maneuver and can't really dodge enemy fire without crashing into friendly ships. A squad of Tie-fighters will easily be outflanked by a band of rouge X-wings. The trick is to know when to break up your squad and keep them in groups of 2.
Very helpful pointers! Thank-you very much for taking the time to make this info available to us, I'm already putting your strats to good use! Much appreciated and rock on, dude.
Fyi for people time traveling from 2021 and are confused about some of the 1.0 movement rules, you could fly through your own ships in 1.0 - this was removed in 2.0 and you "bump into" the ship and move backward along the move template.
Very well done and thought out. The only thing I'd mention to try and fix the video "flashing" is you probably have one of the colour settings on automatic. Changing that will most likely solve the constant changing of colours when you're moving around.
This is why the star wars franchise is very realistic: If you want to be a commander, you play x wing the board game, if you want to be a starfighter pilot, you play playstation vr x wing mission rogue one, if you want to be a jedi, you go to disneyland/disney world and go to the trials of the temple, or you buy the lenovo lightsaber training, or you can just buy a lightsaber and train with it.
you can set up turns more easily if you set up not in a rigid square formation - but kinda like the aperture of a camera lens... slightly offset in a kindof loose diamondy square... still can be pretty tight..
I like the tutorial but it loses a little bit in practicality because the TIEs dont have the 1 bank. Thanks for the hard work man. Really good info.Cheers.
if both craft start their movement without touching and you use the same movement template there is no reason they should be touching in this situation except human error. You could also just give yourself a couple mm of extra distance as well
I'm sorry but i think i need some advanced tips. How do you continue to move your squad after the first hard turn? Do i get it right, that its impossible to stay in formation with banking movements? A documention of 3 or 4 turns in a formation would be nice. Is it possible to keep them in formation, even if they have differend polot skills?
There's also some good strategy articles and in depth card/unit reviews at both the metal bikini and team covenant (can't post links) for more strategy stuff :-)
I cannot understand why Go isn’t bigger here. It’s such a beautiful combination of simple rules and complex strategy. Also, thanks for the great info on xwing!
Thanks a lot for that video. As a beginner in X-Wing I really appreciate. BTW I think your video is flashing because it tries to adjust automatically the white balance. So every time your arms get in focus the white balance might be adjusted. Setting a fixed white balance might prevent flashing.
At about 11:13 you say that you don't get an action after crashing into another ship. The instruction says only that if ships bases touch each other then those two ships cannot shoot at each other. It's never said that you loose an action.
That is incorrect, they DO lose an action. See the rule below from page 17 of the guide: "If a ship executes a maneuver that would cause the final position of its base to physically overlap another ship’s base (even partially), follow these steps: 1. From the opposite end of the template, move the active ship backward along the top of the template until it no longer overlaps another ship. While moving the ship, adjust it so that the template remains centered between both sets of guides on the ship’s base. Place the ship so that the bases of both ships are touching. ]2. Skip this ship’s “Perform Action” step."
But can't we just displace the base a little to the left or right(as long as the ruler stays inside the base) and thus avoid crashing? I think it is in the core book...
on the shart bank on 13:04 you would still run into bases. according to the ruels it states that at any time you are moving your bases overlap you have to back it to where they are not touching. so for you to do it without bumping the pilot skill 1 would have to be on the right side where as the 4 would have to be on the left side. and of course the 6 could move in any order.
Sorry Gamingnight you are mistaken. Page 17 moving through a ship. ships can move through space occupied by other ships without penalty;its assumed that the ships have enough room to manuever in 3d space. Just like when your template clears an asteroid you dont have to trail the base over the template to see if the ships base hits an asteroid. Its only when at the end position your ship overlaps an asteroid or other ships base that you take damage or have to move your ship back and bump it at the nearest available open space against the other ship.
Rory Boyd To be more correct however i have to add that only with asteroids, if your manuever template overlaps an asteroid you do take damage and lose your action. But this rule applies only to asteroids. not other ships.
All the way from X-Wing 2.0, thank you for making this!
You’re still an absolute legend for making these
Just got the core set as a gift and can't wait to start playing, glad to have your videos to guide somebody very new and very clueless to the game. Looking forward to watching more of your tutorials.
I recently bought the game and your videos are really really helpful and are helping me learn fast and I keep referring to them. Good content, thanks for showing.
This is fantastic. I'm terrible at spatial recognition, but really loving X-Wing. Stuff like this doesn't register for me until I see it (and even then not as much), but the explanation means I can use it without seeing it. ;)
In regards to the large ships, when the smaller ship is following the bigger through a turn (ie: ends up behind the big ship) the idea that the big ship "moves faster" doesn't matter because the way the big ship moves faster is by the front of its base moving an extra smallship length. Wile the smallship is behind the big ship, the place to be concerned with is the back side of the big ship's base, so in effect it has moved the same distance as the back of a smaller ships base. Food for thought
🧹
For the bumping of the ships (or the table for that matter) I bought some of that thin, spongy shelf liner (also used in toolboxes to keep tools from sliding around) and adhered it to the bottom of the bases with double sided sticky tape. Gives the ships "grip" on the table. Works like a charm. The standard thickness is perfect - lifts the ship's base off the table just a tiny bit but when it comes time to maneuver, you just put a little pressure down and the maneuver template will still work without going under the base. Feels solid and is a life saver if you enjoy a little libation while playing but want to protect yourself from sloppy play. 😜
This is awesome
I have been playing x-wing for a long time and just now found it. everything you said hold up perfectly in 2.5!
You had me at Go.
Just to clarify and reiterate other people's points about this, there is no "crashing" or "colliding" into ships. If your ship's base overlaps an enemy ship's base at the end of it's maneuver (they're right on top of each other), it cannot target it. Ships can pass through other ships when making a maneuver, and ships can shoot through other ships. They cannot be used as "cover" or a shield. The only thing ships can crash into are asteroids, which only deal one hit and take away that ship's action.
Thanks for these. I've gone beyond noob status and amassed my collection, but I keep coming back to this and practicing.
I"m a noobie to X-Wing and this is AWSOME info. Thanks
Many thanks! Brand new player here, needed the tips. Will watch more!
I've played a few battles with a friend and did these very basic mistakes. So this video was very enlightening. Thank you!
It's great listening to you and I will surely spice up the next casual round with some of your tips.
Thank you so much for this video! I've only had one intro game before picking up the starter set this week (and having a game by myself at home to get the rules to sink in better). I'm going to show this video to some of my friends who are getting into the game as well I think it'll help us all.
Good job with the video, very informative (although anyone who has played the game will have worked out all this already within their first few matches). One small point of contention though. The big ships don't have larger bases because they move faster, rather they have more mass and therefore take longer to overcome their inertia.
Barry Stroud It is actually because they are bigger so they need a bigger base to keep them stable and support their weight.
Simple tips but as a new player they gave me tons of insight. Thank you
Thanks! I plan on getting back into the game again. Been collecting all the ships, but haven't had time to focus on new strategies and concepts. Seems like this game keeps getting better and better!
I;m playing later tonight with a friend and getting into a campaign in july...this tutorial is such a huge help in how to move about in this game
Man, I was already a fan of your Go videos, great to see you talking about X-Wing!
Thanks for a really good video, I'm buying the core set very soon, and watching your video will really help me for my game days.
I created my own version of Thrawn Marc Sable Manouver and it works really good with a corvette and 5 or 6 ties
Oh I have seen so many people make these mistakes. Good that there is someone out there pointing out the finer details about movement and explaining why these crashes happens. I guess a lot of the finer details are a bit counter intuitive for players. But you illustrate it well.
Thanks for the video! I've played X-wing a few times, and I'm ready to play again now that I've I picked up some great tips in reference to flying in formation!
It's not possible to "bank" your ships in the same maneuver . Think of it as a train pulling it's rake. When the train turns, the coaches don't turn with it. If your planes need to bank and follow the flight pattern, the first ships will execute the turns as you showed but the back ships will have to fly 1 space straight. On the next turn, your back planes will turn as your front ships but your front ships will then only move 1 space straight.
This means that squadrons are not as agile as single fighters and turning can be tedious and slow. I guess that's accurate to what a real battle would be like since individual ship in a flight pattern has less space to maneuver and can't really dodge enemy fire without crashing into friendly ships. A squad of Tie-fighters will easily be outflanked by a band of rouge X-wings. The trick is to know when to break up your squad and keep them in groups of 2.
Thanks very much for these. Looking forward to watching and sharing them all.
Very helpful pointers! Thank-you very much for taking the time to make this info available to us, I'm already putting your strats to good use! Much appreciated and rock on, dude.
Just got into the game with 2.0 and this is incredibly useful. Thank you
Fyi for people time traveling from 2021 and are confused about some of the 1.0 movement rules, you could fly through your own ships in 1.0 - this was removed in 2.0 and you "bump into" the ship and move backward along the move template.
Been playing Go for years,also my favorite strategy game ever, just started playing X-wings... you have my full attention.
Very nice. Just found this game! Massive Star Wars and Warhammer fan. Thanks for the vid looking forward to watching them all!
Very well done and thought out. The only thing I'd mention to try and fix the video "flashing" is you probably have one of the colour settings on automatic. Changing that will most likely solve the constant changing of colours when you're moving around.
Thanks for sharing your tips. It really helped me understand some basic principles. I hope you do some more videos.
Thank you for this series of tutorials! Newbies like me need lots of help!
I wish I found these videos earlier I absolutely suck at this game but it's really fun so I don't quit but these help a lot
Great cast! Thank you. You saved me a lot of time examining the movement.
I've played a few times...and my formation flying has ....well...sucked. Basic tips, but they will change my game. Thanks!
Thank!!! muchas gracias !! me ha servido de mucho tu video, Hi from Bolivia! nice video
Thanks for a very useful video sir! Looking forward to watching the rest in the series.
Thanks for making this video if i hadn't seen this i would have found this out the hard way
This is why the star wars franchise is very realistic: If you want to be a commander, you play x wing the board game, if you want to be a starfighter pilot, you play playstation vr x wing mission rogue one, if you want to be a jedi, you go to disneyland/disney world and go to the trials of the temple, or you buy the lenovo lightsaber training, or you can just buy a lightsaber and train with it.
Very helpful! Thanks man!
you can set up turns more easily if you set up not in a rigid square formation - but kinda like the aperture of a camera lens... slightly offset in a kindof loose diamondy square... still can be pretty tight..
just got into xwing gaming. I'm loving the videos
Thank you this was very helpful!
I swear I can hear some ships fly-by at the 15:24 mark
Very useful video. It saves new player lot's of learning a hard way.
awesome that you play this game! I like to watch your go channel, and was pleasantly suprised by you in this vid!
Hey I just started following your vids on X-Wing game. I must say bravo this helped a lot and keep up the great work!
Well done the video was very interesting and informative , it hard to do that l will subscribe and wacth more of your videos
"Nice shot! Target destroyed!"
I'm pretty new to the game, so this was pretty enlightening. Thanks for posting, and I look forward to your other videos!
Hoping to get this game soon, and it looks like these videos will help me be a good player, when i open the box
Thanks for this. Want to be a better player so looking forward to the rest of the series
Great strategy, especially for a newbie like me (just bought the game). Looking forward to watching your other videos.
Thanks for posting this. I found it extremely helpful as i just started playing the game.
Looks like I found this very late. But very useful thankyou
Very good videos, keep the good work. Im new to the game and your videos helped me a lot.. Thx.
Welcome in 2022! Long live for X-wing! :D
Great video, learned a lot! Cheers!
Very useful tutorial, thanks for sharing.
Very helpful thanks!
Nice video. Thanks!
Great info. ty
If you film with the camera opposite from you, then there's no camera issues, but it looks like you figured this out on your later videos.
I humbly request more.
Great tutorial! Learnt alot from this.
Great video!
Nice video; I play a lot of attack wing, and this is quite helpful.
Very enlightening. Thanks for the vids.
Good videos, keep them up! I promoted them in our forums.
very helpful thanks
I like the tutorial but it loses a little bit in practicality because the TIEs dont have the 1 bank. Thanks for the hard work man. Really good info.Cheers.
awesome thank you, this will help the next time this old man tries to play against his son
Thank you for these man!
if both craft start their movement without touching and you use the same movement template there is no reason they should be touching in this situation except human error. You could also just give yourself a couple mm of extra distance as well
I'm sorry but i think i need some advanced tips. How do you continue to move your squad after the first hard turn? Do i get it right, that its impossible to stay in formation with banking movements?
A documention of 3 or 4 turns in a formation would be nice. Is it possible to keep them in formation, even if they have differend polot skills?
found the video... nothing said :)
Thanks so much. You brought a lot of fun an took amay a lot of frustration of the game.
Great tutorial! It should be linked in the game manual! :)
Cool man, thanks so much for this video. It really helped!
There's also some good strategy articles and in depth card/unit reviews at both
the metal bikini and team covenant (can't post links)
for more strategy stuff :-)
Can you make one tutorial to how to fly in formation with small and medium sizes please?
We need this for Attack Wing!
It's essentially the same game (with worse paint!) So this'll have to do!
very helpful man!
I cannot understand why Go isn’t bigger here. It’s such a beautiful combination of simple rules and complex strategy.
Also, thanks for the great info on xwing!
Thanks a lot for that video. As a beginner in X-Wing I really appreciate. BTW I think your video is flashing because it tries to adjust automatically the white balance. So every time your arms get in focus the white balance might be adjusted. Setting a fixed white balance might prevent flashing.
At about 11:13 you say that you don't get an action after crashing into another ship. The instruction says only that if ships bases touch each other then those two ships cannot shoot at each other. It's never said that you loose an action.
Christopher Schraner Thanks for the explanation. I'm using polish translation of the manual, and I just found that there is this step missing.
That is incorrect, they DO lose an action. See the rule below from page 17 of the guide:
"If a ship executes a maneuver that would cause the
final position of its base to physically overlap another
ship’s base (even partially), follow these steps:
1. From the opposite end of the template, move
the active ship backward along the top of the
template until it no longer overlaps another ship.
While moving the ship, adjust it so that the
template remains centered between both sets of
guides on the ship’s base. Place the ship so that
the bases of both ships are touching.
]2. Skip this ship’s “Perform Action” step."
SUPER !! Thks !!
nice tutor, just bought 2 core sets
14:35 ,however this is not a problem if all of the pilots are of equal pilot skill
Thank you.
Very useful, Cheers :)
if you 3 bank with the slave at the end of the video it should make a better position and arc of fire is great to
Could you show us how to fly in formations of three ships?
But can't we just displace the base a little to the left or right(as long as the ruler stays inside the base) and thus avoid crashing? I think it is in the core book...
Cluster missiles wants to know your location 😏
on the shart bank on 13:04 you would still run into bases. according to the ruels it states that at any time you are moving your bases overlap you have to back it to where they are not touching. so for you to do it without bumping the pilot skill 1 would have to be on the right side where as the 4 would have to be on the left side. and of course the 6 could move in any order.
Sorry Gamingnight you are mistaken. Page 17 moving through a ship. ships can move through space occupied by other ships without penalty;its assumed that the ships have enough room to manuever in 3d space.
Just like when your template clears an asteroid you dont have to trail the base over the template to see if the ships base hits an asteroid. Its only when at the end position your ship overlaps an asteroid or other ships base that you take damage or have to move your ship back and bump it at the nearest available open space against the other ship.
Rory Boyd To be more correct however i have to add that only with asteroids, if your manuever template overlaps an asteroid you do take damage and lose your action. But this rule applies only to asteroids. not other ships.
This makes TIE's much easier to destroy the Rebel ships.
How should 6 tie fighters be flown best 3 rows of 2 or 2 rows of 3? I'm thinking 3 rows of 2, but I'm very new at the game. Thank you.
Kewl correlation with go and ff x-wing! Wanna play a game in KGS?