Generation 1 was absolutely busted in a lot of ways. Movepools are absolutely terrible. Pidgeotto doesn't learn a flying type move until level 31 and it's wing attack
And then, it only had 35 attack instead of 60, making it all the more outrageous, Spearow starts with peck wich has the same atk, and gets drill peck at lvl 29 (or lvl 34 if Fearow) wich has 80 atk! (And although you get it later, Doduo gets drill peck at lvl 30 and evolves at lvl 31) making both other normal/flying types far better then Pidgeot (Pidgeot still looks the coolest tho, and that's all that matters ofc 😎)
IIRC the only bug types that learns bug type moves are Beedrill with twineedle and Paras/Parasect with the horrible leech life. Butterfree and Scyther get no bug OR flying moves, and Pinsir gets no bug moves
@@rjante2236 is it really? Cuz from a programming standpoint thats really stupid. Like, did theyrealise swift could miss, patch it, and then not check any other move? Also swifts coding is to just not do an accuracy check so how do you accidently program that to miss 1/256? For other moves it makes sense as the logic behind the gen 1’s accuracy check is (if im correct i might be misremembering) that the game pulls a number between 1 and 256 (or 0 and 255 i forget) and if that number is smaller then however much the accuracy percent of a move is kf 256 the move lands (for example, if a move where to be 50% accurate then the game pulls a number between 1 and 256 and if that number is lower then 50% of 256 = 128 the move lands) and the reasoning behind the glitch is that they mad eit check for lower then instead of lower then or equals so if the accuracy check for a 100% accuracy move randomly chooses 256 then 256 is not smaller then 100% of 256 so the move misses. Its a dumb mistake sure but its something you could overlook but for swift it whould involve not programming in the moves main thing. Im not saying your wrong im just saying gen1 is even dummer then i thought. EEdit: whoops did not watch the video before wrighting this so i did not know that the glitch was explained in the video lol and it seems i got the details reverse to how it actually is but the same idea still apllies
@@finnvaneekelen4966 So the reason that Swift might have been changed between versions and not the 100% accurate moves isn't terribly hard to figure out if you think from a perspective of how in game mechanics interact with rather than through a coding perspective. If they didn't make it bypass accuracy checks in the JP version for whatever reason, a sufficient amount of Accuracy Drops from a move like Sand Attack or Evasion Boosts from moves like Double Team, Swift could still miss. So its possible they didn't think of that interaction in the Japanese version, but noticed the issue before they released the updated version that the global Red and Blue were based on. Since moves accuracy rates are not listed in game, players wouldn't know that certain moves weren't supposed to miss without stat changing effects in play, and since 1/256 is pretty rare its possible in playtesting Gamefreak's staff simply never came across an instance of the bug that couldn't be explained away by an accuracy or evasion effect that was in play.
@@TotallyCluelessGamer okay i did some research and swift indeed does function like any other 100% accurate move in red and green JP. That explains why they did not fix the 1/256 glitch but not only is this wierd on its own(they just forgot to implement the moves entire gimmick?) it gets even stranger. See, swift does actually bypass the accuracy check in japan...... but only if the target is under the effects of substitute. Why? This means they clearly tried to implement swift correctly but somehow ended up making a mistake in the coding that stopped it from working correctly but that mistake is cancelled out by the target pokemon being behind a sub? In gen one subtitute did not even block things like status IIRC so there should be no real diffrence between attack something with and without it. This has to be one of the wildest gen one mistakes ever
@@finnvaneekelen4966Literally never question the programming of Red and Green. Just don't. It is a wonder that they made it to market in a playable state with how incomprehensibly broken they are.
Another mistake in Gen 1 is that Psychic is actually immune to Ghost rather than weak to it. Though it wouldn't exactly matter since the Ghost Type only has two damaging moves in Gen 1, those being Night Shade which always does set damage and Lick which is laughably weak.
Tbf though, the only reason why Psychic is immune to Ghost in Gen 1 is because the Gastly-line are also Poison type which is weak to Psychic, and because of the fact that they were the only Ghost-types in Gen 1 it caused them to become inferior to Psychic pokemon. Gen 2 only fixed it by adding Misdreavus which is a pure Ghost type (and the only one that Gen 2 added), and Dark-types to even things out a bit.
So fun fact about critical hits: they ignore all buffs and boosts... including your own. So if you've boosted your attack multiple times, and get a critical hit you will end up getting a weaker hit as a result. This means you could conceivably use Focus Energy's reduction of Critical Hits to get around the possible issue of your boosts being ignored... which is more admission of a problem than any kind of real solution And this is just the tip of the iceberg with all the different ways RBY just herps da derp as a game
@ One of the first "monster catching" games and it also took advantage of the link cable. One thing that helped it over here in the West was the anime coming out 3 weeks before the game was released (Pikachu, I Choose You! debuted September 8th 1998 and Pokemon Red/Blue came out 20 days later).
@most ambitious game in Game Boy, it revived a dead console, and got massive sales around the world, since you've been living under a rock I guess it will be good to know.
I was young enough when Gen 1 was released to not care about many of these “quirks”. We didn’t even have internet back then lol (third world things - we only got internet connection by early 2000s and it was dialup haha).
exactly, take away being young most people wouldnt really notice since they cant look it up on the internet. Also there is no comparison so even if noticed (or at least partly noticed) we would just take it as it was. Also limited movepool and or late availability made a lot of good stat pokemon useless or undesirable for a play thru but on the other hand gave shine to scrubs. So im not sure if thats a bad thing.
it doesn't make a ton of sense though. bug spray and other forms of insect poisons exist in the real world while a bug wouldn't really be able to fight back against that. tbf though there are other type matchups that don't make a ton of sense either. the ghost, dark, psychic, dragon, fairy matchups never made sense to me even when i tried to memorize them. fairy especially didn't make a lot of sense to me when it was introduced. like why is a fairy super effective on a dragon. wouldn't the dragon eat the fairy? steel being super effective against fairies kinda makes sense if you think about western fantasy, like a sword killing a magical creature or something. poison being super effective is really funny to me though. i always imagine someone spraying a fairy with raid with that one.
@@soupstoreclothingI mean the fairy type was basically introduced to nerf the overpowered dragon type. I sort of think of fairy type as representing nature magic. I guess the reason that fairy is not very effective against poison, steel or fire and the reason poison and steel are super effective against fairy is that those are things that can destroy nature. Psychic also makes a lot of sense if you really think about it. Its weak to bug, dark and ghost because the mind is weak to fear. What do people fear? People are commonly afraid of bugs, they are commonly afraid of the dark & they are commonly afraid of ghosts. Admittedly poison being weak to psychic doesn't make very much sense. I also think dragon's weakness to ice is because dragons are reptiles.
@@Monsuco i think i follow you but i'm still kind of confused why fairy is super effective on dragon. if it represents nature magic, why is nature super effective on a dragon?
There's actually 1 move unaffected by the 1/256 miss glitch, wich is Swift, it can NEVER miss, even if the opponement is in the semi-invulnerable turn of fly/dig (only in gen 1)
It will still register as a miss if used on a ghost pokemon though. As there was no notification for an attack just plain not working on certain types.
I honestly love the jank of Gen 1. It's a broken, buggy, unbalanced mess, but learning to utilize the jank is so much fun. There's so many bugs and strategies that you can abuse. If anyone here wants to do a playthrough of a Gen 1 game, I highly reccomend planning a team around abusing the mechanics and bugs of the game as much as possible, it's a very fun way to play if you're looking for a different kind of playthrough.
if you want to catch a tauros i'd recommend: 1. entering the safari zone's 1st area 2. running out of steps 3. flying to cinnabar island 4. surfing along the east coast
I had this exact idea for a run a while back! Heres some fun ""gen 1"" movesets to try: Leech Seed + Toxic X Accuracy + OHKO moves Blizzard (90% acc, 30% freeze) Hyper Beam (no recharge if it KOs) Also, try beating lances dragonite with a weak zubat or other poison type. it works because dragonite will spam it's psychic move at your weakness, but that move is Agility 😂 There's also gen 1 wrap/bind but... If you pick up gen 1 just to 'wrap' your whole way through the game I will most definitely be looking at you different
It is certainly a very interesting and different game to play compared to newer games, kind of similar to how early FFs (especially in the og consoles) played. Although even with the broken aspects i think the game balances itself with its own jank somehow, like i feel the difficulty curve was very balanced through the game, without so many ups and downs (assuming you dont use serious glitches, but rather exploits)
I think it's important to mention that Gen 1 is a broken mess... by TODAY'S STANDARDS ONLY. For it's time, it was actually among the most consistent of video game RPGs you could get, ESPECIALLY running on the hardware it was. Factor in that it's an RPG that let you play as and against over 150 different fighters and it's even more amazing they accomplished what they did. A lot of the things in the video are absolutely mistakes, but other things were actually reasonable ideas that carried over from existing game mechanics. Speed increasing crit ratio implies speedy fighters are better opportunity strikers like rogues/thieves, and a frozen character needing to be thawed also makes sense. The special split was a needed and amazing idea, but if you consider it a "Magic" stat instead, it makes a lot more sense why they didn't bother with it at first as magic oriented characters typically have magic oriented resistances while those without it are usually more vulnerable to magic based attacks. Look at some of the earlier Final Fantasys and such to see just how broken a lot of early video game RPGs really were. What Pokemon managed to do on a handheld was nothing short of a miracle. Edit* Pokeballs were also broken as hell. A great ball was often better than an ultra ball.
It was a broken mess back then and it's a broken mess in current year too. Not that it really mattered as growing up it was an amazing experience getting to play with everyone else, regardless of all the problems with the game.
@@CamAlert2A broken mess on that era would be things like ET, Bubsy 3d, Big Rigs Over The Road Racing or even things like Final Fantasy 1 and 2 on NES which had even more attacks that didnt work as intended. You may need to play more games.
I don't know why did they even make Fire resist Ice. Even though throwing ice cubes into the fire isn't as effective as pouring water into it, ice still melts into water sooner or later and ice can cool even red hot metal down.
Oh man, this video would probably have been twice as long if you'd included the original Red and Green Japanese releases. (Feel free to make a video about them too. I'd love to see it since we didn't really get those versions in the West.)
Nice to see Gamefreak is returning to its roots with their recent releases: buggy games held together by spit and a prayer. At least, beneath the crusty surface the gameplay loop is still fun.
Рік тому+6
I can see them wondering how to repeat gen 1 success. Like: maybe wey nailed it because the glitches. That must be it. Then a bunch of white neck jpns executives sat around a glass table agree.
@@trapez77 I accidentally glitched through a cave wall in Violet once and ended up in the giant sea hidden under the mountain lol it was fun and not even being sarcastic
I think the toxic leech seed explanation is a little vague so I'll explain how it works as well for those who don't fully understand, badly poisoned pokemon take 1/16th damage on the first turn, and the damage they receive will increase by 1/16th every turn, (so 1/16, 2/16, 3/16,) leech seed working off the same calculation makes it not just do the same damage as toxic, but will actually increase the counter as well, so if you use toxic first turn (1/16), and leech seed the next (toxic damage 2/16, leech seed 3/16) 3rd turn you use whatever else (toxic 4/16, leech seed 5/16), by the 5th turn the opponement takes 8/16th poison damage, and 9/16th leech seed damage, wich means even if the fully heal each turn it just faints at this point
I don’t care how broken generation one is, it will always be my favorite along with three. The nostalgia is too strong. Every car ride to the White Sox games, every car ride to the mall, every car ride to Home Run Inn, every car ride to church, every car ride short or long, I would always be playing Pokémon RBGY! Don’t be sad that it’s gone, be happy that it happened.🥲
My favorite AI picking super effective moves glitch has to be against Erika. If you picked Bulbasaur as your starter and use it against Erika, all of her Pokémon will try and keep trying to use Poison Powder, since you're a Grass Type. Your starter being unaffected by it, means you can effectively beat Erika while taking no damage. Thus another reason why Bulbasaur is the best stater for Gen 1 games.
same goes for the fight against Lance lmao his dragonite and dragonairs use Agility because they are psychic moves that should be super effective against poison 😂
When I played the Pokemon Blue Version as an 8-year-old, I always wondered why Persian and Tauros landed critical hits, I thought it was based a the Pokemon Level.
When you do the mew glitch you can keep doing it then battle different trainers, you get different Pokémon each time, you get Pokémon you normally would get later on in the game before doing misty
Oh! I never knew about the poison leech seed boost! I had the bulbasaur line as my starter and used poison powder & leech seed extensively and it made me choose poison & grass pokémon for generations after, but they never hit as hard as i felt like it should. I guess i know why now??
That fact that a bunch of these bugs didn't affect the gameplay of millions of people back in the day shows that people wouldn't care about them in a casual playthrough.
We were 10, and the mechanics were so obscure, that you'd just think it was working as intended. Plus, a lot of the ones with moves were with non-attack moves... and what 10 year old was using those? lol
They affected you whether you knew it or not, unless you had an accurate guide book. The type effectiveness glitch was especially bad for casual players, but the others would get you in small ways.
The fact that the majority of bugs in scarlet and violet were visual and didnt affect battling or gameplay in any way (unlike here) and there were almost riots in the streets about it at launch shows that people care way too much about them in a casual playthrough, almost as if they value the aesthetics of the game being perfect more than the mechanics of the game working as intended feels like you could show them a beautiful open world pokemon game with all the same battle glitches as gen 1 (or maybe even more) and theyd eat it up.
@@JoeVO24 Frame rate slowdowns and glitches that cause you to be stuck in a falling animation most certainly affected gameplay, unlike a casual playthrough of Red/Blue where a majority of people wouldn't notice any issues unless they went out of their way for something like MissingNo.
I mean I wouldn't consider bug and poison being super effective on each other a bug per say. It's just how the type chart worked for it's time. Like how ice was neutral on fire. Which makes much more sense than today lol. Also did anyone else know normal type pokemon are immune to body slam paralysis?
That tree at the beginning is a copy of the one you see at the exit of the green forest, you can see it when going inside the gate. It gives the illusion of both buildings being connected but the area is in fact padded with bushes.
It was unprecedented because there weren't many gameboy games with such a long term motivation and content that allowed for battles and trading between players. Nowadays with internet and all, the formula is just nothing special anymore. Great video, though. I never thought about these values as a kid. I just played it by how cool a pokemon looked and you still somehow got a feeling for almost every pokemon after playing it all the time.
I do believe it and I love it Also, the Freeze mechanic seems horrid in retrospect, but contemporary RPGs of the time like Final Fantasy or even Earthbound had stone/Diamond statuses that would render you immobile until you healed.
One glitch i think i only experienced in Pokemon Red was that if you start with a Bulbasaur skipping level 7 (when it learns leech seed). I would never fight wild pokemon in the first few routes, and i was level 6 right before fighting the last trainer in Viridian forest. My bulbasaur jumped straight to level 8 and never learned leech seed. Not sure if anyone else ran into this
Happened to me! I had reached the endgame and was going back to level up pokemon i had skipped to fill up my pokedex. I had a pidgey from route 1 that got carried through the elite 4 and jumped up many levels at a time, and i realized i was missing moves it should've learned lile quick attack
7:35 Reminds me of how the first Mega Man Battle Network game required you to use an Escape chip (basically a card from your deck that you had to draw) to run away from battles, as opposed to just being able to do it by default. And it was a GBA game, so it's not like it has an excuse of "they didn't have any standards to go by back then"!
For years (and I still try to trick myself into believing it) I always thought 100 accurate moves could Miss very rarely since I always thought it was 100 accuracy not 100% accuracy.
ngl I thought that was intentional for years as well, its sat next to another 2-3 digit number, the power, and that one can go above 100. Being younger I connected the dots of "if 100 power isn't 100% damage, 100 accuracy can't be 100% accuracy!" and just assumed that's what it was. Nothing like being like 6 years old and being certain you've unlocked the knowledge of the ancients because nobody is there to say you're wrong ahaha
To be honest, im impress those are the same ones who give it a pass to other old games, when Gen 1 despite all of that i think is one of the most, possibly also one of the first truly accessible RPGs ever made. The game explains you everything, so you dont even need the manual to know how mechanics works, and difficult always remains fair and easy enough (compared to most old games at least). I played this game first 2 years ago i think, and im mostly a modern gamer and could enjoy it from start to finish, even more than a lot of modern overrated trash, so that really says something. Seems that no one wants to talk with the damn NPCs or sit down 10 minutes with a black and white game....
as glitchy and broken as it is, I'd say its MARGINALLY better than most, if not all, "modern" Pokemon games. ALSO, I am not a genwunner I'm literally 14, but I've put quite a bit of time into pokemon Blue and it is one of my favorite video games. Definitely better than Swsh, SM, etc
It's better than SwoShit and ScatVomit for sure. > lets slap hideous pink spikes on donphan and call it a new pokemon !!!!! paradox mons were a mistake
Toxic + Leech Seed is actually terrible because when the poisoned Pokemon switches out, the toxic poison becomes normal poison. All you have to do is switch out. It might be good in combination with wrap though, but it’s not really worth it
@@SuperHGB Yeah I'm aware, that's actually why I said it wasn't worth it- if you're already running wrap you don't need extra damage because you can just lock out them entirely. There just really isn't a situation where the combination is good, imo
As someone who grew up playing gen 1 i can say that, before the internet, when a fellow schoolmate told me about mew under the truck i believed him like "ahh that makes sense, that's why the truck is there" 😂
However, even despite it being glitchy it hardly interrupts the flow of the game for the most part; actually its a great generation. 6, 8, and 9 are horrendous and I am so confused on teh Pokemon community's switchup lately.
The cut tree out of bounds it means to represent the cut tree at the other side of the viridian forest, the one you have to cut to go through digglet's tunnel
Great video but your not mentioning some things, I’ve completed rental randomizers for all of Pokémon stadium R-1, pocket monsters stadium 2 r-1, and the very first pocket monsters stadium which kept the RBY play style. 1. Firstly Toxic’s badly poisoned effect can turn into regular poison once switched out, so if you are doing link battles you will see this a lot and that poisoned Pokémon will just take about 2-5 damage per turn not really worrying about status. 2.Substitute sucks until it get reworked in stadium because you still get effected by status like thunder wave and hypnosis. 3.Double team is much more efficient in this game until they nerf it in stadium. 4.Lastly, you should’ve mentioned with Tauros about its best move in this game, Hyper beam, you don’t have to recharge if you whiff and just like recoil moves (which you didn’t mention) you won’t have to recharge if you faint the Pokémon, this is why he is so devastating combined with awesome speed and high crit rate. But great content, I liked the fissure part x accuracy part, perhaps make a pt2
I take a glass half full approach to gen 1 and take the bugs as a challenge. And the battle style more resembles the anime and manga, gotta roll w/ the punches. Plus Gen 1 Elite 4 is the HARDEST to date due to high levels!! Gen 1er💙
People noticed the Good AI thing before we knew what was actually happening. A long time ago, my brother saw something that said a Rapidash will only use Agility against a Golbat in Gen 1 because it thinks its still slower. I don't think there's a Rapidash with Agility in the game, but people were recognizing that good AI was a thing, even if they didn't know why it did what it did
waiting for the day people start appreciating these games more instead of harping about the stupid gen 1 battle mechanics comparing them to todays battling. at that point might as well complain about the games not having fairy and dark types like a bunch of other youtubers
And as the original fanbase we got through it all like it was nothing and didn't complain once. Yes we knew there were major flaws even back then when it was brand new but that didn't stop us from playing it through till the end.
I'm actually playing Pokemon Blue on real hardware (well, my AGS-001 since it's got super Z80 powers and supports the original Game Boy cartridges) right now! I've beaten Erika and here's my team: - Doomguy the Wartotrle (the overleveled starter; equiped with the Ice Beam TM from Celadon City and will be used for Surf once I get that HM) - Sandstorm the Sandslash (Coverage is his middle name - armed with Dig, Submission, Slash (which always crits for some reason) and Rock Slide to deal with any targets I encounter) - Hell's Bell the Weepinbell (Grass-type setup sweeper with Growth (effectively Calm Mind in Gen 1), and as a result has probably unintentionally abused the Badge Boost Glitch whilst setting up si - Feathers the Pidgeotto (Fly User; may end up being swapped for a different Pokemon such as one of the Legendary Birds during the endgame) - Ironspark the Jolteon (The lord of critical hits and the first time I've ever used an Eeveelution on any of my teams; was given the Thunderbolt TM and lands critical hits for breakfast) - Free spot for HM users (right now it's Clicker the Paras who uses cut. I did use Pulseman the Pikachu for Flash in Rock Tunnel though; as for why I'm not using Pikachu it's because I've got one in FireRed - yes I'm playing the original and the remake at the same time.) And I've still encountered less glitches in Blue than I have in Scarlet & Violet.
Poison kinda sucked in Gen 1, and Psychic was broken, it was pretty crazy. 2:39 man, Tauros is one of my favourite gen 1 Pokemon, if it was as good now as it used to be it would be awesome.
I sorta liked the "special" stat cuz it made sense. If your mind is strong enough to shoot lasers then it must also be capable of defending itself with that power.
@@regularphill It's because of how the game progressed through development. It started as a pocket kaiju simulator. Types originally didn't apply to Pokémon, and Special was for the radioactive breath of those kaiju.
I personally like it because it is basically the intelligence stat of vanilla RPGs, with psychic Pokemon being like black mages. A shame that the only other game in the series that had them was Pokemon Stadium 1.
And Don't Forget about Wrap and Fire Spin, Those moves actually Worked the same way as how they did in the anime by blocking your opponent from attacking and make them take damage every turn
Gen 1 and 2 are still my favourite Pokemon games. Gen 1 is a vibe. You only would understand how special it was unless you were a kid back then playing your GameBoy all day. The quirks add to the charm. I see a lot of younger UA-camr's critiquing these titles and it's not needed. This topic has been done to death a million times already.
At least gen 1 has a usable pokemon pool to pick teammembers from, the story was ok, and there were lots of things to do. I dare you to take a closer look at gen 2. Pokemon Gold/Silver/Crystal used to be my favorite pokemon games because of pure nostalgia. I'm replaying Gold now and let's just say my opinion has changed a bit.... drastically...
I like the gameboys system for generating random numbers, it has frames with a bunch of numbers on it that cycle and when a random number is needed it grabs one from the frame. They still use this so people can manipulate the RNG in TAS runs to godlike levels.
Moves like Slash make critical hits even more ridiculous, especially because they’re often given to fast Pokémon. If you’re training a Dugtrio or Persian, you could easily go through the entire game and never see a non-crit Slash. And thanks to a bug, missing High Jump Kick only dealt 1 damage to your Pokémon. Yellow couldn’t even fix this because it would de-sync link battles with Red and Blue if they did.
I always felt like there should be a super rare miss on 100% accuracy moves. More like 99.99% because in the show every move can miss by a pokemon being commanded to dodge. Or they should've implemented a dodge choice that ups evasion for a turn for a move and is based off a agility stat or something. I know protect exists but protect and dodging are both in the show. 😂😂
The games came first, the show came after and was based on the games. Wasnt possible for the games to have things from the show at that point lol but could have been possible in later gens
There's also the fact that secondary typings calculated into SE damage. For example Grass/Poison types are weak to Earthquake in Gen 1 as opposed to neutral damage because it counts both types into the equation when factoring supereffective damage. This means despite its advantage, Venasuar is also weak to Ground types. And yeah, movesets are horrible in this gen and it really took until Gen 4 to fix a lot of them. For instance Flareon gets Leer at 47 before even learning Flamethrower and Rapidash/Ponyta get Growl at 35. While being unable to learn Flamethrower. Psyduck only knows Scratch until level 28 where it learns Tail Whip. Or how no Electric types could learn Thunderbolt outside of Yellow Pikachu, and since there are so many options to run Thunderbolt less viable options are just screwed.
Dual type pokemon were affected corrected by moves. Like your Venusaur example would take neutral damage from Earthquake. The message system was what was bugged. It would say Super Effective even though it was neutral damage.
Pretty sure I was in 4th or 5th grade when Gen 1 came out; still have my Missing No Red. We just found it fun. My brother got a Game Boy Pocket and I used the OG. Then I got a color in time for Gen 2. But the game worked... As a thing they didn't expect to be THAT BIG.
I played red and blue all the time back in the day. I never felt like it was broken and never really noticed these problems. The game is so easy that none of this matters.
I played and beat Yellow the other night. You absolutely should've brought up Rage in gen 1. If you miss it ONCE the accuracy drops to 0.4% chance to hit, which means if let's say you have a Charizard with Rage that got sand attacked the previous turn, and it misses this turn, you will be in a state of uncontrollable missing. This happened to me, and I had to watch a wild oddish slowly absorb my charizard to death, 1hp at a time out of my 100ish hp.
Generation 1 was absolutely busted in a lot of ways. Movepools are absolutely terrible. Pidgeotto doesn't learn a flying type move until level 31 and it's wing attack
And then that's the ONLY one it learns lol, unless you count Mirror Move I s'pose
And then, it only had 35 attack instead of 60, making it all the more outrageous, Spearow starts with peck wich has the same atk, and gets drill peck at lvl 29 (or lvl 34 if Fearow) wich has 80 atk! (And although you get it later, Doduo gets drill peck at lvl 30 and evolves at lvl 31) making both other normal/flying types far better then Pidgeot (Pidgeot still looks the coolest tho, and that's all that matters ofc 😎)
Fearow was better in gen1-2
IIRC the only bug types that learns bug type moves are Beedrill with twineedle and Paras/Parasect with the horrible leech life. Butterfree and Scyther get no bug OR flying moves, and Pinsir gets no bug moves
@@jrlaps521 and the only other bug attacking move in Gen 1 was exclusive to Jolteon.
The move Swift wasn't affected by the Gen 1 miss bug because it just bypassed the accuracy check instead of being 100% accurate.
It was in the Japanese version, funnily enough
@@rjante2236 is it really? Cuz from a programming standpoint thats really stupid. Like, did theyrealise swift could miss, patch it, and then not check any other move? Also swifts coding is to just not do an accuracy check so how do you accidently program that to miss 1/256? For other moves it makes sense as the logic behind the gen 1’s accuracy check is (if im correct i might be misremembering) that the game pulls a number between 1 and 256 (or 0 and 255 i forget) and if that number is smaller then however much the accuracy percent of a move is kf 256 the move lands (for example, if a move where to be 50% accurate then the game pulls a number between 1 and 256 and if that number is lower then 50% of 256 = 128 the move lands) and the reasoning behind the glitch is that they mad eit check for lower then instead of lower then or equals so if the accuracy check for a 100% accuracy move randomly chooses 256 then 256 is not smaller then 100% of 256 so the move misses. Its a dumb mistake sure but its something you could overlook but for swift it whould involve not programming in the moves main thing. Im not saying your wrong im just saying gen1 is even dummer then i thought.
EEdit: whoops did not watch the video before wrighting this so i did not know that the glitch was explained in the video lol and it seems i got the details reverse to how it actually is but the same idea still apllies
@@finnvaneekelen4966 So the reason that Swift might have been changed between versions and not the 100% accurate moves isn't terribly hard to figure out if you think from a perspective of how in game mechanics interact with rather than through a coding perspective.
If they didn't make it bypass accuracy checks in the JP version for whatever reason, a sufficient amount of Accuracy Drops from a move like Sand Attack or Evasion Boosts from moves like Double Team, Swift could still miss. So its possible they didn't think of that interaction in the Japanese version, but noticed the issue before they released the updated version that the global Red and Blue were based on.
Since moves accuracy rates are not listed in game, players wouldn't know that certain moves weren't supposed to miss without stat changing effects in play, and since 1/256 is pretty rare its possible in playtesting Gamefreak's staff simply never came across an instance of the bug that couldn't be explained away by an accuracy or evasion effect that was in play.
@@TotallyCluelessGamer okay i did some research and swift indeed does function like any other 100% accurate move in red and green JP. That explains why they did not fix the 1/256 glitch but not only is this wierd on its own(they just forgot to implement the moves entire gimmick?) it gets even stranger. See, swift does actually bypass the accuracy check in japan...... but only if the target is under the effects of substitute. Why? This means they clearly tried to implement swift correctly but somehow ended up making a mistake in the coding that stopped it from working correctly but that mistake is cancelled out by the target pokemon being behind a sub? In gen one subtitute did not even block things like status IIRC so there should be no real diffrence between attack something with and without it. This has to be one of the wildest gen one mistakes ever
@@finnvaneekelen4966Literally never question the programming of Red and Green. Just don't. It is a wonder that they made it to market in a playable state with how incomprehensibly broken they are.
Another mistake in Gen 1 is that Psychic is actually immune to Ghost rather than weak to it. Though it wouldn't exactly matter since the Ghost Type only has two damaging moves in Gen 1, those being Night Shade which always does set damage and Lick which is laughably weak.
Tbf though, the only reason why Psychic is immune to Ghost in Gen 1 is because the Gastly-line are also Poison type which is weak to Psychic, and because of the fact that they were the only Ghost-types in Gen 1 it caused them to become inferior to Psychic pokemon. Gen 2 only fixed it by adding Misdreavus which is a pure Ghost type (and the only one that Gen 2 added), and Dark-types to even things out a bit.
The best part is that functionally this mostly means that Psychic types are just immune to being licked
@@nowheregiirl8115 I didn't really think about it like that, but you're right. I kinda feel sorry for them now.
is the komi san facebook group still alive?
@@irupana2ify Yeah, it is. People still regularly post there.
Generation 1 was held together with bubble gum, string, hopes, and dreams.
it was held together with wet scotch tape and a prayer
Name any modern game that released with less bugs than gen 1. I’ll be waiting
And glitter glue, don't forget the glitter glue
@@trapez77 i can name one with more: Spore (if that's modern- don't know myself)
@@cattenchaostherandomperson I said less
So fun fact about critical hits: they ignore all buffs and boosts... including your own. So if you've boosted your attack multiple times, and get a critical hit you will end up getting a weaker hit as a result. This means you could conceivably use Focus Energy's reduction of Critical Hits to get around the possible issue of your boosts being ignored... which is more admission of a problem than any kind of real solution
And this is just the tip of the iceberg with all the different ways RBY just herps da derp as a game
Gen 1 was broken and glitchy but MY GOD was it revolutionary when it released! I had it as a kid and it was everything!
Revolutionary in which way?
@ One of the first "monster catching" games and it also took advantage of the link cable. One thing that helped it over here in the West was the anime coming out 3 weeks before the game was released (Pikachu, I Choose You! debuted September 8th 1998 and Pokemon Red/Blue came out 20 days later).
Which glitches did you discover on your own? None. You had to learn about them and then do them on purpose
@most ambitious game in Game Boy, it revived a dead console, and got massive sales around the world, since you've been living under a rock I guess it will be good to know.
@@TheForeverRanger Not the first
I was young enough when Gen 1 was released to not care about many of these “quirks”. We didn’t even have internet back then lol (third world things - we only got internet connection by early 2000s and it was dialup haha).
exactly, take away being young most people wouldnt really notice since they cant look it up on the internet. Also there is no comparison so even if noticed (or at least partly noticed) we would just take it as it was. Also limited movepool and or late availability made a lot of good stat pokemon useless or undesirable for a play thru but on the other hand gave shine to scrubs. So im not sure if thats a bad thing.
My boi!!! One of the OGs 💪🏾💯 good to know I'm not alone
Does that mean you're a wise sage that witnessed a rare thing in life? Lol lots of people played Gen 1 when it was released 😂.
I really wish they kept the bug-poison type matchup. It's the only time in history that two types were super effective against each other.
it doesn't make a ton of sense though. bug spray and other forms of insect poisons exist in the real world while a bug wouldn't really be able to fight back against that. tbf though there are other type matchups that don't make a ton of sense either. the ghost, dark, psychic, dragon, fairy matchups never made sense to me even when i tried to memorize them. fairy especially didn't make a lot of sense to me when it was introduced. like why is a fairy super effective on a dragon. wouldn't the dragon eat the fairy? steel being super effective against fairies kinda makes sense if you think about western fantasy, like a sword killing a magical creature or something. poison being super effective is really funny to me though. i always imagine someone spraying a fairy with raid with that one.
@@soupstoreclothingI mean the fairy type was basically introduced to nerf the overpowered dragon type. I sort of think of fairy type as representing nature magic. I guess the reason that fairy is not very effective against poison, steel or fire and the reason poison and steel are super effective against fairy is that those are things that can destroy nature.
Psychic also makes a lot of sense if you really think about it. Its weak to bug, dark and ghost because the mind is weak to fear. What do people fear? People are commonly afraid of bugs, they are commonly afraid of the dark & they are commonly afraid of ghosts. Admittedly poison being weak to psychic doesn't make very much sense.
I also think dragon's weakness to ice is because dragons are reptiles.
@@Monsuco i think i follow you but i'm still kind of confused why fairy is super effective on dragon. if it represents nature magic, why is nature super effective on a dragon?
There's actually 1 move unaffected by the 1/256 miss glitch, wich is Swift, it can NEVER miss, even if the opponement is in the semi-invulnerable turn of fly/dig (only in gen 1)
There's actually a lot more but they only target the user.
It will still register as a miss if used on a ghost pokemon though. As there was no notification for an attack just plain not working on certain types.
I honestly love the jank of Gen 1. It's a broken, buggy, unbalanced mess, but learning to utilize the jank is so much fun. There's so many bugs and strategies that you can abuse. If anyone here wants to do a playthrough of a Gen 1 game, I highly reccomend planning a team around abusing the mechanics and bugs of the game as much as possible, it's a very fun way to play if you're looking for a different kind of playthrough.
if you want to catch a tauros i'd recommend:
1. entering the safari zone's 1st area
2. running out of steps
3. flying to cinnabar island
4. surfing along the east coast
I had this exact idea for a run a while back! Heres some fun ""gen 1"" movesets to try:
Leech Seed + Toxic
X Accuracy + OHKO moves
Blizzard (90% acc, 30% freeze)
Hyper Beam (no recharge if it KOs)
Also, try beating lances dragonite with a weak zubat or other poison type. it works because dragonite will spam it's psychic move at your weakness, but that move is Agility 😂
There's also gen 1 wrap/bind but... If you pick up gen 1 just to 'wrap' your whole way through the game I will most definitely be looking at you different
@@helloNotato blizzard freeze rate got reduced to 10% overseas
It is certainly a very interesting and different game to play compared to newer games, kind of similar to how early FFs (especially in the og consoles) played.
Although even with the broken aspects i think the game balances itself with its own jank somehow, like i feel the difficulty curve was very balanced through the game, without so many ups and downs (assuming you dont use serious glitches, but rather exploits)
fun fact: gen either 1 or 2 have the most types because glitch
I think it's important to mention that Gen 1 is a broken mess... by TODAY'S STANDARDS ONLY. For it's time, it was actually among the most consistent of video game RPGs you could get, ESPECIALLY running on the hardware it was. Factor in that it's an RPG that let you play as and against over 150 different fighters and it's even more amazing they accomplished what they did. A lot of the things in the video are absolutely mistakes, but other things were actually reasonable ideas that carried over from existing game mechanics. Speed increasing crit ratio implies speedy fighters are better opportunity strikers like rogues/thieves, and a frozen character needing to be thawed also makes sense. The special split was a needed and amazing idea, but if you consider it a "Magic" stat instead, it makes a lot more sense why they didn't bother with it at first as magic oriented characters typically have magic oriented resistances while those without it are usually more vulnerable to magic based attacks. Look at some of the earlier Final Fantasys and such to see just how broken a lot of early video game RPGs really were. What Pokemon managed to do on a handheld was nothing short of a miracle.
Edit* Pokeballs were also broken as hell. A great ball was often better than an ultra ball.
It was a broken mess back then and it's a broken mess in current year too. Not that it really mattered as growing up it was an amazing experience getting to play with everyone else, regardless of all the problems with the game.
@@CamAlert2A broken mess on that era would be things like ET, Bubsy 3d, Big Rigs Over The Road Racing or even things like Final Fantasy 1 and 2 on NES which had even more attacks that didnt work as intended.
You may need to play more games.
@@CamAlert2 Gen 1 is still a fantastic game. The onyl good Pokemon games are gen 1-5
Additionally, regarding typing in gen 1, fire did not resist ice. So if you used ice beam on charizard, it would be super effective.
I don't know why did they even make Fire resist Ice. Even though throwing ice cubes into the fire isn't as effective as pouring water into it, ice still melts into water sooner or later and ice can cool even red hot metal down.
@@Zmeeed01I mean a lot of resistances don't make sense lol thunder burns grass and ice is just frozen water and dragons are resistant to water
learned this the hard way with moltres and lorelei😭😭
charizard is also a flying type and ice is super effective to flying types.....
Oh man, this video would probably have been twice as long if you'd included the original Red and Green Japanese releases. (Feel free to make a video about them too. I'd love to see it since we didn't really get those versions in the West.)
Nice to see Gamefreak is returning to its roots with their recent releases: buggy games held together by spit and a prayer.
At least, beneath the crusty surface the gameplay loop is still fun.
I can see them wondering how to repeat gen 1 success. Like: maybe wey nailed it because the glitches. That must be it. Then a bunch of white neck jpns executives sat around a glass table agree.
Which glitches did you discover on your own? None. You had to learn about them and then do them on purpose.
@@trapez77 I accidentally glitched through a cave wall in Violet once and ended up in the giant sea hidden under the mountain lol it was fun and not even being sarcastic
Gen 1 is fantastic despite the flaws. Gens 1-5 are the only Pokemon games worth giving a damn about
however, not as severe as gen1. they are bad, dont get me wrong, but gen1 is a mess
I think the toxic leech seed explanation is a little vague so I'll explain how it works as well for those who don't fully understand, badly poisoned pokemon take 1/16th damage on the first turn, and the damage they receive will increase by 1/16th every turn, (so 1/16, 2/16, 3/16,) leech seed working off the same calculation makes it not just do the same damage as toxic, but will actually increase the counter as well, so if you use toxic first turn (1/16), and leech seed the next (toxic damage 2/16, leech seed 3/16) 3rd turn you use whatever else (toxic 4/16, leech seed 5/16), by the 5th turn the opponement takes 8/16th poison damage, and 9/16th leech seed damage, wich means even if the fully heal each turn it just faints at this point
Hero ❤
Swift always hits because it bypasses the accuracy check entirely.
Yeah, the same way as X-Accuracy did.
similarly, master balls would have a chance to fail... if they used the capture check at all
Okay but Speed being mentioned at 2:28 and then switching to sonic theme is a very cute touch ❤
The Route 2 cut tree is where you actually find Mew
I remember playing yellow. I never knew blue and red were so different!
yellow was my first, too!
this game has so much charm and nostalgia. the bugs, glitches, and weird mechanics just add to the overall package. 😁
I don’t care how broken generation one is, it will always be my favorite along with three. The nostalgia is too strong. Every car ride to the White Sox games, every car ride to the mall, every car ride to Home Run Inn, every car ride to church, every car ride short or long, I would always be playing Pokémon RBGY! Don’t be sad that it’s gone, be happy that it happened.🥲
1000%
7:15 I love how you demonstrate how they messed up by messing up on your explanation for how they messed up .
My favorite AI picking super effective moves glitch has to be against Erika. If you picked Bulbasaur as your starter and use it against Erika, all of her Pokémon will try and keep trying to use Poison Powder, since you're a Grass Type. Your starter being unaffected by it, means you can effectively beat Erika while taking no damage. Thus another reason why Bulbasaur is the best stater for Gen 1 games.
same goes for the fight against Lance lmao his dragonite and dragonairs use Agility because they are psychic moves that should be super effective against poison 😂
When I played the Pokemon Blue Version as an 8-year-old, I always wondered why Persian and Tauros landed critical hits, I thought it was based a the Pokemon Level.
I was making a giant Gen 1 map, I noticed that cut tree being there for apparently no reason too. I wonder why it was left there.
Generation 1 lives rent free in y'all heads LOL.
When you do the mew glitch you can keep doing it then battle different trainers, you get different Pokémon each time, you get Pokémon you normally would get later on in the game before doing misty
I actually used to do this all the time just for fun!
Oh! I never knew about the poison leech seed boost! I had the bulbasaur line as my starter and used poison powder & leech seed extensively and it made me choose poison & grass pokémon for generations after, but they never hit as hard as i felt like it should. I guess i know why now??
Toxic and leech seed stall was my favorite back in the day.😂
I didn’t know why it was happening, but it was funny.
That fact that a bunch of these bugs didn't affect the gameplay of millions of people back in the day shows that people wouldn't care about them in a casual playthrough.
We were 10, and the mechanics were so obscure, that you'd just think it was working as intended. Plus, a lot of the ones with moves were with non-attack moves... and what 10 year old was using those? lol
They affected you whether you knew it or not, unless you had an accurate guide book. The type effectiveness glitch was especially bad for casual players, but the others would get you in small ways.
The fact that the majority of bugs in scarlet and violet were visual and didnt affect battling or gameplay in any way (unlike here) and there were almost riots in the streets about it at launch shows that people care way too much about them in a casual playthrough, almost as if they value the aesthetics of the game being perfect more than the mechanics of the game working as intended
feels like you could show them a beautiful open world pokemon game with all the same battle glitches as gen 1 (or maybe even more) and theyd eat it up.
@@JoeVO24 it's multibillion dollar company releasing a broken product, stop making excuses for them
@@JoeVO24 Frame rate slowdowns and glitches that cause you to be stuck in a falling animation most certainly affected gameplay, unlike a casual playthrough of Red/Blue where a majority of people wouldn't notice any issues unless they went out of their way for something like MissingNo.
I mean I wouldn't consider bug and poison being super effective on each other a bug per say.
It's just how the type chart worked for it's time. Like how ice was neutral on fire. Which makes much more sense than today lol.
Also did anyone else know normal type pokemon are immune to body slam paralysis?
I honestly prefer how bug and poison were both super effective each other and it makes the early game more interesting.
I think they should put back the miss 0.4% of the time, influenced by happiness (a fine example of "training")
That tree at the beginning is a copy of the one you see at the exit of the green forest, you can see it when going inside the gate. It gives the illusion of both buildings being connected but the area is in fact padded with bushes.
It was unprecedented because there weren't many gameboy games with such a long term motivation and content that allowed for battles and trading between players.
Nowadays with internet and all, the formula is just nothing special anymore.
Great video, though.
I never thought about these values as a kid. I just played it by how cool a pokemon looked and you still somehow got a feeling for almost every pokemon after playing it all the time.
I do believe it and I love it
Also, the Freeze mechanic seems horrid in retrospect, but contemporary RPGs of the time like Final Fantasy or even Earthbound had stone/Diamond statuses that would render you immobile until you healed.
it ran on the gameboy, it's more amazing than a mess. what we have now is a mess
One glitch i think i only experienced in Pokemon Red was that if you start with a Bulbasaur skipping level 7 (when it learns leech seed). I would never fight wild pokemon in the first few routes, and i was level 6 right before fighting the last trainer in Viridian forest. My bulbasaur jumped straight to level 8 and never learned leech seed. Not sure if anyone else ran into this
I did! Holy shit was I confused.
Happened to me! I had reached the endgame and was going back to level up pokemon i had skipped to fill up my pokedex. I had a pidgey from route 1 that got carried through the elite 4 and jumped up many levels at a time, and i realized i was missing moves it should've learned lile quick attack
Gen 1 was goated
7:35 Reminds me of how the first Mega Man Battle Network game required you to use an Escape chip (basically a card from your deck that you had to draw) to run away from battles, as opposed to just being able to do it by default. And it was a GBA game, so it's not like it has an excuse of "they didn't have any standards to go by back then"!
For years (and I still try to trick myself into believing it) I always thought 100 accurate moves could Miss very rarely since I always thought it was 100 accuracy not 100% accuracy.
ngl I thought that was intentional for years as well, its sat next to another 2-3 digit number, the power, and that one can go above 100. Being younger I connected the dots of "if 100 power isn't 100% damage, 100 accuracy can't be 100% accuracy!" and just assumed that's what it was.
Nothing like being like 6 years old and being certain you've unlocked the knowledge of the ancients because nobody is there to say you're wrong ahaha
Ah yes
The good old days
Zoomers nowadays will never understand what we veterans went through with gen 1
I let my nephews struggle when da 3ds versions came out lol
To be honest, im impress those are the same ones who give it a pass to other old games, when Gen 1 despite all of that i think is one of the most, possibly also one of the first truly accessible RPGs ever made. The game explains you everything, so you dont even need the manual to know how mechanics works, and difficult always remains fair and easy enough (compared to most old games at least). I played this game first 2 years ago i think, and im mostly a modern gamer and could enjoy it from start to finish, even more than a lot of modern overrated trash, so that really says something. Seems that no one wants to talk with the damn NPCs or sit down 10 minutes with a black and white game....
as glitchy and broken as it is, I'd say its MARGINALLY better than most, if not all, "modern" Pokemon games.
ALSO, I am not a genwunner I'm literally 14, but I've put quite a bit of time into pokemon Blue and it is one of my favorite video games. Definitely better than Swsh, SM, etc
You're young and smart 🤓
- From an old genwunner
@@nickelbus7596 lol
I agree.
It's better than SwoShit and ScatVomit for sure.
> lets slap hideous pink spikes on donphan and call it a new pokemon !!!!!
paradox mons were a mistake
Toxic + Leech Seed is actually terrible because when the poisoned Pokemon switches out, the toxic poison becomes normal poison. All you have to do is switch out. It might be good in combination with wrap though, but it’s not really worth it
In gen 1 wrap doesn't stop switching. It's worse, it stops pokemon from using moves
@@SuperHGB Yeah I'm aware, that's actually why I said it wasn't worth it- if you're already running wrap you don't need extra damage because you can just lock out them entirely. There just really isn't a situation where the combination is good, imo
As someone who grew up playing gen 1 i can say that, before the internet, when a fellow schoolmate told me about mew under the truck i believed him like "ahh that makes sense, that's why the truck is there" 😂
It's been a long road. Gettin' from there to here.
I like how good the Pokemon look on the other aide of the field and how horrible they look when their on your side of the field
Hey Mew was hidden under that truck! ;-)
I don't have to believe, I was there when Gen 1 happened, soloing Red Version with my Venusaur
Good old times ;P
However, even despite it being glitchy it hardly interrupts the flow of the game for the most part; actually its a great generation. 6, 8, and 9 are horrendous and I am so confused on teh Pokemon community's switchup lately.
The cut tree out of bounds it means to represent the cut tree at the other side of the viridian forest, the one you have to cut to go through digglet's tunnel
Great video but your not mentioning some things, I’ve completed rental randomizers for all of Pokémon stadium R-1, pocket monsters stadium 2 r-1, and the very first pocket monsters stadium which kept the RBY play style. 1. Firstly Toxic’s badly poisoned effect can turn into regular poison once switched out, so if you are doing link battles you will see this a lot and that poisoned Pokémon will just take about 2-5 damage per turn not really worrying about status. 2.Substitute sucks until it get reworked in stadium because you still get effected by status like thunder wave and hypnosis. 3.Double team is much more efficient in this game until they nerf it in stadium. 4.Lastly, you should’ve mentioned with Tauros about its best move in this game, Hyper beam, you don’t have to recharge if you whiff and just like recoil moves (which you didn’t mention) you won’t have to recharge if you faint the Pokémon, this is why he is so devastating combined with awesome speed and high crit rate.
But great content, I liked the fissure part x accuracy part, perhaps make a pt2
1:20 that's untrue. A move can have infinite accuracy meaning it doesn't check for accuracy which avoids the glitch entirely.
I take a glass half full approach to gen 1 and take the bugs as a challenge. And the battle style more resembles the anime and manga, gotta roll w/ the punches. Plus Gen 1 Elite 4 is the HARDEST to date due to high levels!! Gen 1er💙
(8:55) Generation 1? That's a funny way to say Generation 9. xD
Gen 9 has a lot of bugs but at least they didn’t mess up the type chart. Most of the bugs are in multiplayer and the open world
Correction, Generation 1 was the best of course. Too bad we didn't get Pokémon Rpg for the 64 😔
People noticed the Good AI thing before we knew what was actually happening. A long time ago, my brother saw something that said a Rapidash will only use Agility against a Golbat in Gen 1 because it thinks its still slower. I don't think there's a Rapidash with Agility in the game, but people were recognizing that good AI was a thing, even if they didn't know why it did what it did
waiting for the day people start appreciating these games more instead of harping about the stupid gen 1 battle mechanics comparing them to todays battling. at that point might as well complain about the games not having fairy and dark types like a bunch of other youtubers
As someone who only likes gen 1-5, I agree 100%.
And as the original fanbase we got through it all like it was nothing and didn't complain once. Yes we knew there were major flaws even back then when it was brand new but that didn't stop us from playing it through till the end.
I'm actually playing Pokemon Blue on real hardware (well, my AGS-001 since it's got super Z80 powers and supports the original Game Boy cartridges) right now! I've beaten Erika and here's my team:
- Doomguy the Wartotrle (the overleveled starter; equiped with the Ice Beam TM from Celadon City and will be used for Surf once I get that HM)
- Sandstorm the Sandslash (Coverage is his middle name - armed with Dig, Submission, Slash (which always crits for some reason) and Rock Slide to deal with any targets I encounter)
- Hell's Bell the Weepinbell (Grass-type setup sweeper with Growth (effectively Calm Mind in Gen 1), and as a result has probably unintentionally abused the Badge Boost Glitch whilst setting up si
- Feathers the Pidgeotto (Fly User; may end up being swapped for a different Pokemon such as one of the Legendary Birds during the endgame)
- Ironspark the Jolteon (The lord of critical hits and the first time I've ever used an Eeveelution on any of my teams; was given the Thunderbolt TM and lands critical hits for breakfast)
- Free spot for HM users (right now it's Clicker the Paras who uses cut. I did use Pulseman the Pikachu for Flash in Rock Tunnel though; as for why I'm not using Pikachu it's because I've got one in FireRed - yes I'm playing the original and the remake at the same time.)
And I've still encountered less glitches in Blue than I have in Scarlet & Violet.
Bug type effective vs Poison type: Only two moves in the game are classified as bug type :o
Poison kinda sucked in Gen 1, and Psychic was broken, it was pretty crazy. 2:39 man, Tauros is one of my favourite gen 1 Pokemon, if it was as good now as it used to be it would be awesome.
Fighting and Bug types also had it rough in gen 1
Thank you venusaur is part poison!
Psychic was op and still worse than normal type lol
Tauros was good because hyper beam was really good IMO
@@myggmastaren3365 not only tgat crits from eq body slams etc
I sorta liked the "special" stat cuz it made sense. If your mind is strong enough to shoot lasers then it must also be capable of defending itself with that power.
I mean, glass canons exist. Look at Gastly and tell me that thing looks like it could tank flamethrowers
I guess I just was not smart enough to account for 2 different defense stats. X_X
@@regularphill It's because of how the game progressed through development. It started as a pocket kaiju simulator. Types originally didn't apply to Pokémon, and Special was for the radioactive breath of those kaiju.
@@regularphill Hey, we were all kids once my friend lol
I personally like it because it is basically the intelligence stat of vanilla RPGs, with psychic Pokemon being like black mages. A shame that the only other game in the series that had them was Pokemon Stadium 1.
I'm still shocked about what went off on your twitter about that your mom joke😊
“You won’t believe it”
Proceeds to discuss bugs everyone has knows about ablando believed for years
I look back at these games I played since childhood and it just… it just blows my mind that it’s now an “eSport”.
Hyper Beam does not need to charge if it kills a substitute either.
A Spinda from BDSP cant be sent to home because the Hex code and the patterns got inversed
Call them Broken Diamond and Smashed Pearl
And Don't Forget about Wrap and Fire Spin, Those moves actually Worked the same way as how they did in the anime by blocking your opponent from attacking and make them take damage every turn
I remember getting past the dude that blocks you from the route next to Brocks gym somehow when I was a kid.
Given how buggy and unfinished most releases are today these games are fine
Gen 1 was wild
Mew is under the cut tree
Gen 1 and 2 are still my favourite Pokemon games. Gen 1 is a vibe. You only would understand how special it was unless you were a kid back then playing your GameBoy all day. The quirks add to the charm. I see a lot of younger UA-camr's critiquing these titles and it's not needed. This topic has been done to death a million times already.
badge boost glitch still blows my mind every time.
Makes sense why I once missed beating my boys Charizard by one hit while using swift.
At least gen 1 has a usable pokemon pool to pick teammembers from, the story was ok, and there were lots of things to do. I dare you to take a closer look at gen 2. Pokemon Gold/Silver/Crystal used to be my favorite pokemon games because of pure nostalgia. I'm replaying Gold now and let's just say my opinion has changed a bit.... drastically...
What's wrong with Gold? It's a fun game, if a bit slow.
Finally someone who talk with the head instead of the butt.
@@fictionalmediabully9830Pokemon Challenges or Smith Pokemon have the answer.
Gen 1 superior
SKIBIDI TOILET IS MY GOD
Name any modern game that released with less bugs than gen 1. I’ll be waiting
@@TheGodIvy exactly. So why do people keep saying that it’s a broken game that’s being held together with glue
@@trapez77 because it is a broken game, modern games having more bugs doesn't change the fact the Pokemon gen 1 is a broken mess
@@TheSc4ryDoorGames like FF1 were also succesfful despite being also "broken".
@@TheSc4ryDoor Gen 1 sweeps Swoshit and ScatVomit and X and Y
on route 18 there is another inaccessible area thanks to the inability to surf on cycling road
I am shocked and saddened you didn't talk about using a Rage Primape vs Lorelai
Gen 1 was perfect and you're looking for dents in a gold bar.
I like the gameboys system for generating random numbers, it has frames with a bunch of numbers on it that cycle and when a random number is needed it grabs one from the frame. They still use this so people can manipulate the RNG in TAS runs to godlike levels.
Oh no, I know that it's broken. I've seen a lot of videos about how to finish the league without even getting the Pokedex or your first pokemon.
Moves like Slash make critical hits even more ridiculous, especially because they’re often given to fast Pokémon. If you’re training a Dugtrio or Persian, you could easily go through the entire game and never see a non-crit Slash.
And thanks to a bug, missing High Jump Kick only dealt 1 damage to your Pokémon. Yellow couldn’t even fix this because it would de-sync link battles with Red and Blue if they did.
I almost already knew about this battle mecanics cuz i grew playing pokemon stadium
The addition of the sonic music makes me wish there was a sonic pokemon… almost mascot like, like a sonic and pikachu…
I always felt like there should be a super rare miss on 100% accuracy moves. More like 99.99% because in the show every move can miss by a pokemon being commanded to dodge.
Or they should've implemented a dodge choice that ups evasion for a turn for a move and is based off a agility stat or something. I know protect exists but protect and dodging are both in the show. 😂😂
The games came first, the show came after and was based on the games. Wasnt possible for the games to have things from the show at that point lol but could have been possible in later gens
With how much power creep has happened, Hyperbeam should go back to how it was in Gen 1
Bro named his Squirtle "SUBSCRIBE"
There's also the fact that secondary typings calculated into SE damage. For example Grass/Poison types are weak to Earthquake in Gen 1 as opposed to neutral damage because it counts both types into the equation when factoring supereffective damage. This means despite its advantage, Venasuar is also weak to Ground types. And yeah, movesets are horrible in this gen and it really took until Gen 4 to fix a lot of them. For instance Flareon gets Leer at 47 before even learning Flamethrower and Rapidash/Ponyta get Growl at 35. While being unable to learn Flamethrower. Psyduck only knows Scratch until level 28 where it learns Tail Whip. Or how no Electric types could learn Thunderbolt outside of Yellow Pikachu, and since there are so many options to run Thunderbolt less viable options are just screwed.
Not true. The text that says "It's super effective" is a visual glitch and does not affect the actual damage
Dual type pokemon were affected corrected by moves. Like your Venusaur example would take neutral damage from Earthquake. The message system was what was bugged. It would say Super Effective even though it was neutral damage.
@@aurochtamer It would also play the super effective sound. But regardless that's bad design.
@@aurochtamer It would play the Super effective sound and take lots of damage from it as if it were SE
It’s this bugginess that made it have so many secrets!!
I love how out of all the Ruinous Treasures you pick arguably the least problematic of them to show at the end there.
in a vgc event that pokemon hit multiple fissures in a row which is why I picked it
@@PaPaSea Thats absolutely nuts!
4:29 Ha! Good one! :D
Pretty sure I was in 4th or 5th grade when Gen 1 came out; still have my Missing No Red. We just found it fun. My brother got a Game Boy Pocket and I used the OG. Then I got a color in time for Gen 2.
But the game worked... As a thing they didn't expect to be THAT BIG.
I played red and blue all the time back in the day. I never felt like it was broken and never really noticed these problems. The game is so easy that none of this matters.
The outro is awesome but I miss the "bye bye" :(
generation 1 of pokemon was the only game not directed by Mr.Iwata, which is why gen 2 looks like an overhaul
gen 1-5 are the only good games
Gen 1 with all its flaws they are still the best games ever made by Nintendo and gamefreak.
I played and beat Yellow the other night. You absolutely should've brought up Rage in gen 1. If you miss it ONCE the accuracy drops to 0.4% chance to hit, which means if let's say you have a Charizard with Rage that got sand attacked the previous turn, and it misses this turn, you will be in a state of uncontrollable missing. This happened to me, and I had to watch a wild oddish slowly absorb my charizard to death, 1hp at a time out of my 100ish hp.
Oh yes, good old sonic the hedgehog pokemon music lol