You can read the manual. What this guy doesn't tell you is you can't use those effectors when you use rb.velocity. You only need to take one step beyond this "tutorial" to found out how everything breaks.
@@RaidenHeaven bruh wtf I think you replied on the wrong comment dude, he's talking about how he like the man and how uplifting he is, not about limitations of the topic at hand, suggest being careful while making serious comments
@@RohanNarahari But I didn't tried to start a flame war XD I really dislike videos that barely test anything... I wanted to see how things can mixed up with a rigidbody character. But anyway ^_^
These effectors are so useful. I'm a bit surprised I hadn't heard of them on any of the unity courses I've done so far. But as always, Brackeys got it covered :)
First time watching one of your videos. Gotta say, you don't lose time with useless stuff while explaining. I didn't get bored one single second, good job! Earned my subscription.
I always love your videos man, was hoping for a video like this as i'm currently making a 2D game and these will allow me to do many more gamplay mechanics :)
And now we have everything we need to make a Jazz Jackrabbit clone. This video, together with the Level Editor from an Image, the 2D Pathfinding, the 2D Shooting and the Movement Controls tutorials actually gives us everything we need to completely replicate those games. That's about 40 minutes worth of tutorials to replicate a game series that had about 400 hours of dev time in the 90's.
Pls. Do unity 2d lessons once again on newer version,i know u have left youtube but if u see this pls make u are the only guy who helped me making games
Brilliant video, thanks :) The force field effect, do you think that would be good to use as a spring? So the player walks on a platform and the force field is there and pushes the player back? Or just use a spring joint and add a huge amount of force to the platform to send the player flying?
Hi Brackeys, I see video gets cut/edited on the 10:42 or is it? Cuz if you do add bouncy physics material to the platform - sure it's nice, but on second or third bounce the object gets shot into space. I just can't help but wonder if there is any quick workaround for this?
do you stream while making the game for ludum dare? if not, that would be awesome to see something more "advanced", doesn't even need to be educational. A good example is Quill18's Ludum Dare streams.
Could you do a tutorial on 2D objects affecting 3D objects and vice versa? Such as the flipping mechanic in Super Paper Mario. I know it's not a Unity game, but would there be a way to do something similar in Unity?
In the gravity example, when the asteroids collide the motion of them makes others rotate due to friction.. Is that just due to the effects of RigidBody?
Wow, this was quite helpful! Thanks for the tutorial. One question, if we want to jump down the "platform effector" with holding down and pressing jump button, how do we do that?
I'm using the first person character asset, but I have no idea how to convert PC mechanics to mobile, like controls, camera, or any other mechanics, for example R to open inventory, I try to make buttons, use the cross platform asset, but I can't figure it out. Can you make a tutorial or something please?
I was wondering, in most Platformers you'd probably want platforms to behave like the platform effector does; but in most Platformers (and not), in these days, there's the option to go through the platform itself when pressing the down button (like Smash Bros, for example). If I wanted to recreate such behaviour, where would I start? It's probably something that requires a script, but I literally have 0 ideas of where to start. Just curious, if someone knows I'd love to hear what they have to say :>
I really like this guy, I mean I know he must have his own life and troubles, but he has such a great smile, it's so up lifting
You can read the manual. What this guy doesn't tell you is you can't use those effectors when you use rb.velocity.
You only need to take one step beyond this "tutorial" to found out how everything breaks.
@@RaidenHeaven bruh wtf I think you replied on the wrong comment dude, he's talking about how he like the man and how uplifting he is, not about limitations of the topic at hand, suggest being careful while making serious comments
@@RohanNarahari Yeap you are right. Not sure which comment I replay to. ^_^
@@RaidenHeaven You a cool man, most people start a flame war, respek bro
@@RohanNarahari But I didn't tried to start a flame war XD I really dislike videos that barely test anything... I wanted to see how things can mixed up with a rigidbody character. But anyway ^_^
These effectors are so useful. I'm a bit surprised I hadn't heard of them on any of the unity courses I've done so far. But as always, Brackeys got it covered :)
the point effector is EXACTLY what I needed to make enemies in my game repel each other!!
wow, thanks man, I was having a hard time figuring out one-way platform movement, but now it's all so clear and easy. Thank you a lot
You're welcome :D
First time watching one of your videos. Gotta say, you don't lose time with useless stuff while explaining. I didn't get bored one single second, good job! Earned my subscription.
You keep blowing my mind with your videos. You singlehandedly changed my whole outlook on building with Unity with ScriptableObjects.
I really enjoy your videos. you have great enthusiasm and explain everything well. Thanks!
Really incredible tutorial. Extremely well done and informative.
Legendary, as usual :) thanks for the awesome videos!
The last effector "platform effector" perfectly needed for doodle jump clones
This video was magnificent! Great time saver, thanks!
Very nice Tutorial again I love these short & helpful videos keep it up!
I'm really glad you like them! :D
Awesome video, didn't even know these existed, can't wait to play with these 😎
WoW 700 likes no dislikes? Good job man! Keep it up!
I always love your videos man, was hoping for a video like this as i'm currently making a 2D game and these will allow me to do many more gamplay mechanics :)
Unity's 2D effectors ROCKS!!! Great 2D tutorial! 👍🤓
Perfect tutorial as always
Dude, you have no idea for how much time I wanted to learn those...
This is so great! I had no idea about this, and I just so happen to be working on a 2D platformer!!
TheGamingzombie1 what r u working on? looking for motivated people to work with :p
Miss you Brackeys!
And now we have everything we need to make a Jazz Jackrabbit clone. This video, together with the Level Editor from an Image, the 2D Pathfinding, the 2D Shooting and the Movement Controls tutorials actually gives us everything we need to completely replicate those games. That's about 40 minutes worth of tutorials to replicate a game series that had about 400 hours of dev time in the 90's.
Thanks for all your videos!
You're welcome! :)
your videos help a lot
Awesome video! Didn't even know this existed!
thank you soo much brackeys... nice work!!!!
I'm desperate for the Blender tutorial series
Game_Over Very. Big. Yes.
Then watch other channels that are full on blender. Like Blender Guru
Do the donut.
you are a life saviour, thank you very much
Damn i didnt even know that these existed. I need something like this for my next project aswell ^^
OH IM SO HAPPY I WATCHED THIS I NEEDED THIS
randomly popped up, working on a game with boulders, legit want I will need later this week and didn't even know it!
Wow, very helpful, easy and fun!
That's cool ! Thanks for the video, I've actually just started making a 2D platformer this week-end so that's great ! :b
omg i was exactly looking for this and about to make a gravitational black hole from scratch you saved me 😂
Thank you, great tutorial!
u r really amazing u simplied a lot of things for me thnx
Perfect explanation! Tks!
Nice video, thanks!
you are amazing
awesome video nice man
The one-way collider was just what I was looking for. Thank you for making this tutorial on it. Is there anything similar for 3D?
amazing video about 2d effectors
2:19 I know he said toggles, but... Tirkles
Yes and it's so clear
Awesome thing to learn thnx a lot
(ignore this comment)
0:00 Intro
0:43 Surface Effector
2:27 Area Effector
4:24 Point Effector
7:05 Buoyancy
8:44 Platform
No I won’t ignore this is useful 😛
It's very helpful video. thx :D
I miss you so much
awesome video:)
Thank you very much. Video gooodddd!!!!
thank you!
You are really nice. Please make more tutorials about Components like this. Is components and class same?
You almost have as much subscribers as the official unity youtube channel !
Pls. Do unity 2d lessons once again on newer version,i know u have left youtube but if u see this pls make u are the only guy who helped me making games
Miss u 😢❤❤❤
Brilliant video, thanks :) The force field effect, do you think that would be good to use as a spring? So the player walks on a platform and the force field is there and pushes the player back? Or just use a spring joint and add a huge amount of force to the platform to send the player flying?
I love u
Great job ! :-)
Hi Brackeys, I see video gets cut/edited on the 10:42 or is it? Cuz if you do add bouncy physics material to the platform - sure it's nice, but on second or third bounce the object gets shot into space. I just can't help but wonder if there is any quick workaround for this?
Thanks :D
please do a video on 2d lights
thanks love your videos
useful!!!
Really nice Tutorial ! But could you make a video about a combo system.
WOW RULLY GOOD
lifesaver
thanks
AND (you're awesome!) how about a tut on rapid prototyping with Gaia and 3DForge :D
pls. make a playlist with all of tthese tutorials
awsome
do you stream while making the game for ludum dare? if not, that would be awesome to see something more "advanced", doesn't even need to be educational. A good example is Quill18's Ludum Dare streams.
Hey nice tutorial! Can you make a video on coroutines?
nice
lovely tutorial, but what if I need the conveyor(surface effector 2d) to move vertically?
Could you do a tutorial on 2D objects affecting 3D objects and vice versa? Such as the flipping mechanic in Super Paper Mario. I know it's not a Unity game, but would there be a way to do something similar in Unity?
Can you make a video about 2D joints like this one?
In the gravity example, when the asteroids collide the motion of them makes others rotate due to friction.. Is that just due to the effects of RigidBody?
Wow, this was quite helpful! Thanks for the tutorial.
One question, if we want to jump down the "platform effector" with holding down and pressing jump button, how do we do that?
I'm too late, but watch the blackthornprod tutorial
@@EnderElectrics It's never too late for learning new stuff. Thanks for the info, I'll check it out right away 🙂
nicer video pic :D
Watching this in 2020, at 00:15 "Corona Virus" came to my mind!
If i ever get the chance to donate to you're patreon, i will do it with every bit of confidence in me!
How would you do all this in a topdown game
can you do a bolt tutorial?
bump up boiiis
I'm using the first person character asset, but I have no idea how to convert PC mechanics to mobile, like controls, camera, or any other mechanics, for example R to open inventory, I try to make buttons, use the cross platform asset, but I can't figure it out. Can you make a tutorial or something please?
Can I use a negative point effector to attract particles in a particle system? how??
you're like the bob ross of unity tutorialists.
Mr Brackey Sir, how about a good 2D show on putting together some basic jelly sprites as there seems to very little online? Up for the challenge?
can you please do a tutorial to replica piano tiles
Can you do a tutorial about Grids?
Holy crap I wrote my own whole system to do this shit last Ludum Dare.
I DIDN'T KNOW >.
continue game math theory!!
did you participate in LD38? If so, will we be seeing a video on it?
could you redo your 2d platformer tutorial?
I have a Problem with unity, when I try to drag a picture from my Hirachy my mouse arrow blinks wheird and i cant drag it anywhere
I was wondering, in most Platformers you'd probably want platforms to behave like the platform effector does; but in most Platformers (and not), in these days, there's the option to go through the platform itself when pressing the down button (like Smash Bros, for example). If I wanted to recreate such behaviour, where would I start? It's probably something that requires a script, but I literally have 0 ideas of where to start. Just curious, if someone knows I'd love to hear what they have to say :>
Pls can You do tutorial on Clicker game
3D Effector plz
Is unity have the glue behavior and thanks
You should work for Unity ;)
Wow
Is the surface effector relative to the surface normal?
is there any think that similar for 3d