How to set up a curved LED wall for nDisplay in Unreal Engine

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 21

  • @christiantapia-y1g
    @christiantapia-y1g Рік тому +4

    could you please share the led ceiling fbx please?

  • @AndronCollider
    @AndronCollider 6 місяців тому

    works in editor, and black screen in in build. on any mesh except default ndisplayscreen

    • @AndronCollider
      @AndronCollider 6 місяців тому

      solution: allow cpu access in mesh editor

  • @gunyoungyoon5093
    @gunyoungyoon5093 Рік тому

    thank you for making this video. I have a question though, Im trying to make a 3d billboard video from this. Can i make a custom curved wall for the setup?

  • @Irbinski
    @Irbinski Рік тому

    What can keep the frustum from bending so much going into a curve, the group I work for has a J Wall

  • @CalebHoernschemeyer
    @CalebHoernschemeyer 4 місяці тому +1

    Is there a way to output what gets projected to the mesh with NDI?

    • @offworldlive
      @offworldlive  4 місяці тому

      yes: ua-cam.com/video/AZQebl9nDZw/v-deo.htmlsi=rw4LhPDHoyx74YkG

    • @CalebHoernschemeyer
      @CalebHoernschemeyer 4 місяці тому +1

      @@offworldlive I tried that yesterday, and it outputs what is going to the inner frustum, but doesn’t include the geometry warping of the entire viewport. I was wondering if a viewport render would do what I needed to do.

    • @offworldlive
      @offworldlive  4 місяці тому +1

      @@CalebHoernschemeyer yes - there is owl viewport capture

    • @CalebHoernschemeyer
      @CalebHoernschemeyer 4 місяці тому

      @@offworldlive so I would launch ndisplay, either locally or through switchboard, and then by clicking on that viewport, can pass the contents and resolution of that viewport through NDI?

    • @KylePrestenback
      @KylePrestenback 3 місяці тому

      ​@@offworldlive what if I want to output multiple NDI streams at the same time, each with a different viewport?

  • @xuesenli5968
    @xuesenli5968 Рік тому

    Sir, How to use linetracebychannel with ndisplay correctly?Please help...

    • @hardcorerick8514
      @hardcorerick8514 Рік тому

      Hey, depends on what you are using it for, but assuming you are looking to use it to get the Ndisplay config's camera and find the distance to nearest cg element I would try diving in to the nDisplay config's blueprint itself and inserting the linetrace by channel with reference to the config's camera in there.

    • @xuesenli5968
      @xuesenli5968 Рік тому

      @@hardcorerick8514 I want to implement screen to select actor function. I use linetracebychannel but failed. Thank you very much

    • @hardcorerick8514
      @hardcorerick8514 Рік тому

      @@xuesenli5968 Does this work for you outside the nDiplsay config when you just launch the game? Any game logic that works in the UE game at runtime should carry through to switchboard

    • @xuesenli5968
      @xuesenli5968 Рік тому

      @@hardcorerick8514 I have changed the method. I use screen position directly and I config those position in json. Thank you very much

  • @AidaAbdirakhman
    @AidaAbdirakhman Рік тому

  • @AquaDynamics
    @AquaDynamics Рік тому +1

    Great content, do you have an email I can reach out to?

    • @offworldlive
      @offworldlive  Рік тому

      you can contact us via the website: offworld.live

  • @thedevo01
    @thedevo01 Рік тому

    😍