I just love that our sources of True Damage are: 2 great warriors of inredible heritage; some mysterious entity that Mon3tr is; the Lord of Fiends arts; the power of a Seaborn god; Młynar's contemptuous gaze; a really good water canon; Cliffheart's skills with a rope.
@@januszpolak254Her skill 1 is vanguard siege S2 but true damage, without the charge. Sure, it isnt amazing, but the fact that its true AoE true famage alone means she is great afk solution against stall-able or stationary tanky enemies
@@januszpolak254Her skill 1 is vanguard siege S2 but true damage, without the charge. Sure, it isnt amazing, but the fact that its true AoE true famage alone means she is great afk solution against stall-able or stationary tanky enemies
Yeah, crazy how she isnt an operator on the game yet. Isn't that crazy? I really hope when she gets added in they give her her cool explosion skill! That would be really cool and I see absolutely no reason why they wouldn't :D
Not really because if the module has arts related buff (you know arts fighter) she gain little to no effect because all of her skill is true dmg meanwhile Surtr gonna melt enemy even more (& Viviana still crying in her grave).
The biggest reason viva can deal more dmg is bc unlike nearl She has no "need to be blocked" restriction on the true dmg She Just needs them to be on her 8 surrounding tiles and she can hit em with true fat dmg
@@thundercat4648Which is just an assumption and is likely to be wrong. They would pretty much have to copy the lord talent onto the arts guards for her to get little use out of it. And even then we would still have the base stat increase and whatever talent buff she gets.
@@nier3072 honestly even if they just gave her something like +10 res ignore on branch change and +2 or 3 sec of immortality it would already be good crazy enough
This Video Genuinely put a smile on my face. Siege and Nearl were my first 6 & 5 stars that I got at the start of the game, and have been mainstays on my team since. I already have a max pot Nearl Alter and I cant wait to get Siege
Nearl will always be special because she's the design that got me to play the game in the first place. It took a few months to get her defender version, and about a year to get the alter by sparking on a limited banner, but I still got her.
The main crime HG commited against Nearl is that S3 true damage works only when she's (or her sun) blocks an enemy. And that they couldn't change anymore.
i'd be interested in seeing how they compare defensively, since nearlter's def buff is quite nice but vina only has a one-time tremble (but also meat shields)
Nearl has higher def when s3 is active, but Siege has 20% physical damage reduction to all allies (including herself), and higher base def, so off skill she should be better, especially since arts guards have some initial res as well +tremble surely helps as long as she can kill stuff in that 4 second timeframe or deal enough damage to almost kill them anyways, +since Siege relies on allies blocking enemies in her s3 (Lions are there to fill the gap mostly), you can just place defender near her to take hits in her stead and she won't lose true damage All in all Nearl is kinda can't compete here sadly, not only arts guards are decently tanky by default, you can also just use others as a meatshield for Siege
A good showcase to separate the uses for Vina & Nearl. I tend to use Nearl more for her S2 these days, but thanks to this I’m reminded that her S3 could still hit ridiculously hard.
VFX aside, the SFX so underwhelming, just give her typical anime sword swing swing or something man, the S3 SFX is like whipping wet noodle sound instead.
As a Ling user, I agree lol Attempt to use her properly to cover lanes with summons and now I don't have deployment slots left, she eats one for herself then 7 for her dragons lol
As a NTRK simp not surprised at all i think i said this more than enough victoria is a upgrade of NTRK in terms of true dmg but theres still pros/cons(well ntrk S3 have tons of cons if u dont know what ur doing tbh) form what i hear victoria play like mylner anyway NTRK is used for her heledrop S2 so her S3 being powercreep this hard is not problem for me tbh i will say its welcome bcause its +1 to my knight niche so imma use both with degen 😂
My only real gripe with NTR S3 is the targeting when multiple enemies are present, which Vina much improves. Dmg can always be supplemented, buffed, etc.
Its still vina's win. She shreds 4 enemy at once without any penalty, target anyone in the surrounding 8 tiles, on top of also being able to hit enemies outside of those 8 tiles (blocked by allies).
NTRk still had its usage with s1 afk and s2 helidrop robot. Moreover although she lose to vina, her s3 still hit really hard so its not entirely a loss.
Tbh its skill related, her kit isnt flawed like exealt where he had so generation and downtime issues that hindered him, sieges kit is alr fine, its just not enough to be game breaking or top meta wich is pretty good anyway
@@kyarumomochi5146 exec issues were mostly do to his numbers being too low which his modules fixed Siege has the same problem especially if you can't get a bunch of allies around her for the extra damage so making it so she needs less allies around or she gets more attack per allies or more attack speed per allies would be a huge boost
@@darkomihajlovski3135 What numbers were too low? His s3 was one of the strongest physical damage dealing skills even without the module, the module improved his off skill sustain and sp battery reliability, his actual damage was already high and werent improved as much
@@kyarumomochi5146 his talent proc chance was too low making his skill down time too long and killing enemies off skill unreabel the increase to the proc chance the 300 def ignore and good stats increased made him way better on and off skill
Well, even if Nearl and Kal'tsit S3 got powercreept, it doesn't matter at all can still use and are useful even if there's another or better option though.
I don't think you can even say Kal S3 got powercrept yet though, because Mon3ter still has an unconditional 3 block, beefed up defensive stats, and priority healing. Vina might be more powerful, but they have different functionality (especially off skill)
Salter being a True fighter is very evident in the hell stage Patriot bc it shows that enemies dont need to be blocked to recieve true dmg unlike Ntr requiring to be blocked by herself or the roadblock that she drops to recieve true dmg
S3 just got yeeted straight up, Vina straight up hits multiple enemies no questions asked as long as the Gawain army stands and blocks Oh well at least Nearl still has the S2, 0 deployment slot moment always has its uses, shields are also useful sometimes
@@Konpekikaminari this is correct, & highlights why NTR has largely been power crept. NTR is a lone warrior who can't quite live up to her reputation, because she's a single block dreadnought rather than a centurion (where her kit would shine so much brighter). Vina meanwhile has the same single block, but gets around that due to how much better her S3 is at both expanding her effective attack range, & improving her blocking ability via her summons.
Personally, I prefer Siege/Vina over Nearlter mainly cause Vina isn't limited like Nearlter (Plus, I'm still still salty about not getting her in the Near Light banner)
For me, i just have no word for sad vivi in corner. Not only specific position to use, also dps come out is too much poorly. I still can't imagine how vivi can comeback even when she got module :(
Quite honestly, both is mid that i'd still prefer mont3r. "B-but mont3r only deals 34k-ish true damage??" mont3r only has 15sp cost while vina has around 50sp for 70k-ish true dmg on optimal condition. Heck, i'd prefer mont3r's FRD capability more than stationary ops like nearl & vina
With the way I was using Nearlter, taking advantage of the stun and/or burst of true damage on activation and better skill cycle which is not featured in this video at all. I think I'll still take Nearl quiet a lot
Wait when s3 says she attacks enemies blocked by allies in the surrounding 8 tiles, does it mean any ally or only her lions? That's important to know. If it's all allies then sadge ayerscarpe s2 powercreep kek
She can attack any enemies blocked by surrouding allies. Meaning, if you plop saria in front of or behind her, Vina can still shred them on her S3. Yes, this means ayerscrape S2. Also, her attack range expand into the 8 tiles square, any unblocked enemies in that range will also get shredded. Ayerscrape S2 + nearl alter S3 + range expansion, lmao.
Patriot is the clearest showcase of Nearl’s s3 flaw. She needs to block her target to deal True damage, but there are many enemies where blocking might just equate to a death sentence. Vina’s S3 is a much more improve version of Nearl’s S3 solely due to how much easier it is for Vina to apply her True Damage compared to Nearl’s.
I use nearl for the free slot helidrop. She's still safe in my book.
Yea s2 is still safe and it was always the best skill but her s3 just got basically powercrept by Vina
A limited unit is now falling down to a glorified robot smh 😢
@@YulHolic24 Can't see any good side from something huh?
@@YulHolic24"glorified robot" if anything i think that description fits nearl more
@@YulHolic24 A robot with shields, Armor Piercing, tons of damage, stuns, etc.
I just love that our sources of True Damage are: 2 great warriors of inredible heritage; some mysterious entity that Mon3tr is; the Lord of Fiends arts; the power of a Seaborn god; Młynar's contemptuous gaze; a really good water canon; Cliffheart's skills with a rope.
and Nightmare s2 lol
U forgot hoaderer
@@kyarumomochi5146 who?
@@frauflaw100edibleorganicco9 the hoe hoe, the derer of hoes, mr mirror i'll take it all
what's the water cannon?
"arts guard" with 2 unconditional true damage skills lmao
To be fair one them sucks.
@@januszpolak254Her skill 1 is vanguard siege S2 but true damage, without the charge. Sure, it isnt amazing, but the fact that its true AoE true famage alone means she is great afk solution against stall-able or stationary tanky enemies
@@januszpolak254Her skill 1 is vanguard siege S2 but true damage, without the charge. Sure, it isnt amazing, but the fact that its true AoE true famage alone means she is great afk solution against stall-able or stationary tanky enemies
"Arts guard"
Vivian is crying in the corner
Yeah, crazy how she isnt an operator on the game yet. Isn't that crazy? I really hope when she gets added in they give her her cool explosion skill! That would be really cool and I see absolutely no reason why they wouldn't :D
@@lenoon3814😭😭😭
@@lenoon3814 Damn, she must be a top tier caster when she finally gets implemented in the game!
@@lenoon3814 😭
@@lenoon3814 😭
This is before we get any arts guard module, the gap will grow only bigger
Not really because if the module has arts related buff (you know arts fighter) she gain little to no effect because all of her skill is true dmg meanwhile Surtr gonna melt enemy even more (& Viviana still crying in her grave).
The biggest reason viva can deal more dmg is bc unlike nearl
She has no "need to be blocked" restriction on the true dmg
She Just needs them to be on her 8 surrounding tiles and she can hit em with true fat dmg
@@thundercat4648Which is just an assumption and is likely to be wrong.
They would pretty much have to copy the lord talent onto the arts guards for her to get little use out of it.
And even then we would still have the base stat increase and whatever talent buff she gets.
Surtr module : - Redeployment time + free deployment slot. +10 Res ignore 😂
@@nier3072 honestly even if they just gave her something like +10 res ignore on branch change and +2 or 3 sec of immortality it would already be good crazy enough
This Video Genuinely put a smile on my face. Siege and Nearl were my first 6 & 5 stars that I got at the start of the game, and have been mainstays on my team since. I already have a max pot Nearl Alter and I cant wait to get Siege
Vivi can hit multiple enemies, with a fcking true damage
thats the cheat
No, Vivi can't
Vina, on the other hand.... :(
@@gabrieloceano, VIna VIctoria - ViVi. Like JoJo.
U should call her vina, vivi is short term for viviana instead
Vina literally won so hard againts Vivi that she stole her name
so who's Vivi, I only know ViVi
@@gabrieloceanowrong vivi
Nearl will always be special because she's the design that got me to play the game in the first place. It took a few months to get her defender version, and about a year to get the alter by sparking on a limited banner, but I still got her.
The main crime HG commited against Nearl is that S3 true damage works only when she's (or her sun) blocks an enemy. And that they couldn't change anymore.
i'd be interested in seeing how they compare defensively, since nearlter's def buff is quite nice but vina only has a one-time tremble (but also meat shields)
Keep in mind Vina doesn't need to actually block for her true dmg (see patriot), which means her own survivability is much less relevant
@@bluerendar2194 very fair point! but i am still interested nonetheless
Nearl has higher def when s3 is active, but Siege has 20% physical damage reduction to all allies (including herself), and higher base def, so off skill she should be better, especially since arts guards have some initial res as well +tremble surely helps as long as she can kill stuff in that 4 second timeframe or deal enough damage to almost kill them anyways, +since Siege relies on allies blocking enemies in her s3 (Lions are there to fill the gap mostly), you can just place defender near her to take hits in her stead and she won't lose true damage
All in all Nearl is kinda can't compete here sadly, not only arts guards are decently tanky by default, you can also just use others as a meatshield for Siege
@@bikerhomi OH MY GOD. i totally forgot about vina's physical damage reduction... never mind... poor nearlter
A good showcase to separate the uses for Vina & Nearl. I tend to use Nearl more for her S2 these days, but thanks to this I’m reminded that her S3 could still hit ridiculously hard.
VFX aside, the SFX so underwhelming, just give her typical anime sword swing swing or something man, the S3 SFX is like whipping wet noodle sound instead.
turns out siege didn't manage to powercreep nearl in SFX department at all
@@user-mg4rc1qw6wYeah, all of kazimier 6 star vfx and sfx are epic, man.
Honestly niches like being a free slot has more value in this day and age of waltuh choke full of dps units, and esp for a ling user
As a Ling user, I agree lol
Attempt to use her properly to cover lanes with summons and now I don't have deployment slots left, she eats one for herself then 7 for her dragons lol
Yeah, what it doesn't show is Vina atrocious cycling.
That's what Liskarm is for.... If anything they synergize really well.
As a NTRK simp not surprised at all i think i said this more than enough victoria is a upgrade of NTRK in terms of true dmg but theres still pros/cons(well ntrk S3 have tons of cons if u dont know what ur doing tbh) form what i hear victoria play like mylner anyway NTRK is used for her heledrop S2 so her S3 being powercreep this hard is not problem for me tbh i will say its welcome bcause its +1 to my knight niche so imma use both with degen 😂
Her s2 was best anyway@
@@kyarumomochi5146 yeah but for me no maybe bcause i use her on everything so i have unique takes on NTRK kit
@@kyarumomochi5146yes but no for me maybe bcause i use her on every strat that i make that now i have a unique take on her kit
Ah my poor M9 NTRK, it's okay you still #1 in my heart forever~
My only real gripe with NTR S3 is the targeting when multiple enemies are present, which Vina much improves. Dmg can always be supplemented, buffed, etc.
明らかに二アール意識された調整な気がする……
You should add a timer for how long Vina and nearl defeat enemy
Its still vina's win. She shreds 4 enemy at once without any penalty, target anyone in the surrounding 8 tiles, on top of also being able to hit enemies outside of those 8 tiles (blocked by allies).
I LOVE BOTH OF MY BLONDE QUEENS 😍🥰
NTRk still had its usage with s1 afk and s2 helidrop robot. Moreover although she lose to vina, her s3 still hit really hard so its not entirely a loss.
Remember, vina doesn't had her modul yet
Im betting 20 pulls she will get the executor alt treatment where her module is gona make her busted
I bet 30.
Tbh its skill related, her kit isnt flawed like exealt where he had so generation and downtime issues that hindered him, sieges kit is alr fine, its just not enough to be game breaking or top meta wich is pretty good anyway
@@kyarumomochi5146 exec issues were mostly do to his numbers being too low which his modules fixed
Siege has the same problem especially if you can't get a bunch of allies around her for the extra damage so making it so she needs less allies around or she gets more attack per allies or more attack speed per allies would be a huge boost
@@darkomihajlovski3135 What numbers were too low? His s3 was one of the strongest physical damage dealing skills even without the module, the module improved his off skill sustain and sp battery reliability, his actual damage was already high and werent improved as much
@@kyarumomochi5146 his talent proc chance was too low making his skill down time too long and killing enemies off skill unreabel the increase to the proc chance the 300 def ignore and good stats increased made him way better on and off skill
배치인원포함 안되고 트루데미지에
어그로소환물도 깔아주는 창니어 vs 사자 최대8마리 소환하고 공격범위도 자기자리만 때리는 시즈
Well, even if Nearl and Kal'tsit S3 got powercreept, it doesn't matter at all can still use and are useful even if there's another or better option though.
I don't think you can even say Kal S3 got powercrept yet though, because Mon3ter still has an unconditional 3 block, beefed up defensive stats, and priority healing. Vina might be more powerful, but they have different functionality (especially off skill)
Also utility and cycle of mon3tr is much better than vina. I guess it depends on the scenario
Nah I'd keep using Nearl S2.
True meta is using Nearl S1 Siege S2 for infinite meta
probably my new favorite for IS
It's Nearl for me,Helidrop Eraser and 2K attack AFK skill😂
Salter being a True fighter is very evident in the hell stage Patriot bc it shows that enemies dont need to be blocked to recieve true dmg unlike Ntr requiring to be blocked by herself or the roadblock that she drops to recieve true dmg
Can vina take the Aak buff like Nalter s3?
they seem relatively even until the 2 knights, just preference on their utility honestly (won't be building either, cool comparison)
NTR s2 for life
I wonder how arts guard module going to be. Vina is quite different from other arts guard. A res shred module for example would hardly benefit her.
Well, at least Vina is not limitied OP, and strong Op, so thats the best thing if I didn't have NTR knight😅
I think it would be funny if you made a video comparing wisadel to good ops like vigil and hool
S3 just got yeeted straight up, Vina straight up hits multiple enemies no questions asked as long as the Gawain army stands and blocks
Oh well at least Nearl still has the S2, 0 deployment slot moment always has its uses, shields are also useful sometimes
Doesn't even have to be a lion
IIRC, Vina's S3 hits _anything_ blocked by friendlies in the 8 tiles around her
@@Konpekikaminari this is correct, & highlights why NTR has largely been power crept. NTR is a lone warrior who can't quite live up to her reputation, because she's a single block dreadnought rather than a centurion (where her kit would shine so much brighter). Vina meanwhile has the same single block, but gets around that due to how much better her S3 is at both expanding her effective attack range, & improving her blocking ability via her summons.
The patriot showcase prove that she didnt even need them to be blocked...
Personally, I prefer Siege/Vina over Nearlter mainly cause Vina isn't limited like Nearlter (Plus, I'm still still salty about not getting her in the Near Light banner)
For me, i just have no word for sad vivi in corner. Not only specific position to use, also dps come out is too much poorly. I still can't imagine how vivi can comeback even when she got module :(
Imagine that viviana got her module, and still get outperformed by Vina's S2...
Quite honestly, both is mid that i'd still prefer mont3r.
"B-but mont3r only deals 34k-ish true damage??" mont3r only has 15sp cost while vina has around 50sp for 70k-ish true dmg on optimal condition. Heck, i'd prefer mont3r's FRD capability more than stationary ops like nearl & vina
With the way I was using Nearlter, taking advantage of the stun and/or burst of true damage on activation and better skill cycle which is not featured in this video at all. I think I'll still take Nearl quiet a lot
Both. Both is Good Civ. Plus, both of their VAs are Top Tier
All I'm seeing is single target true damage, and aoe true damage.
Imo nearl was always better for her s2 anyway, i only used her s3 to stall eblana like once
The true loser is viviana, not nearl alt XD
Seems like HG has something against these 2, lol.
@@vanzeralltheway8638 LOL
Pgr music lezz gooo
Wait when s3 says she attacks enemies blocked by allies in the surrounding 8 tiles, does it mean any ally or only her lions? That's important to know.
If it's all allies then sadge ayerscarpe s2 powercreep kek
She can attack any enemies blocked by surrouding allies.
Meaning, if you plop saria in front of or behind her, Vina can still shred them on her S3.
Yes, this means ayerscrape S2.
Also, her attack range expand into the 8 tiles square, any unblocked enemies in that range will also get shredded.
Ayerscrape S2 + nearl alter S3 + range expansion, lmao.
How much Vina's S3 SP cost and initial SP, also how long is her skill duration?
Patriot is the clearest showcase of Nearl’s s3 flaw.
She needs to block her target to deal True damage, but there are many enemies where blocking might just equate to a death sentence.
Vina’s S3 is a much more improve version of Nearl’s S3 solely due to how much easier it is for Vina to apply her True Damage compared to Nearl’s.
0:27 voice who?
Eyja alter l2d skin
I am stronger .... simping
HAVE BOTH
Why choose when u can have both
Because someone didn't get the chance to roll both of them, d!ckhead
Just use both
as a wise man said, when in doubt just get both
ah yes, s3 was helpful in many max risk dailies
😋2 Blonde😋
just make her as true guard,
nearl has condition for the true dmg, and she just flip from arts to true guard when skill activated
The real takeaway is that you don't need either lol. Siege isn't even that great.
The battle of mid
boo