If they just didn't make her attacks SO GODDAMN slow on her s3 and gave it a longer duration, she would've been actually good 😭 (also, some def shred cause thats always good)
@@Xephyranth an aoe attack that stuns all enemies in a huge area multiple times even tho slowly would literally be either Wis'adels S3 with less damage or a texas S3 with bigger range but slower attacks whichever way you look it an "attack all enemies in range" would be too strong since it would be competing with limited units while being a welfare what it needs is only to attack faster but still be single target
wish she got a movement gimick simular to ulpianus, the skill3 is weirdly depressing to see in action, heck at least give her longer skill up time if its going to be that delayed between attacks.
@@Xephyranth atleast with Vigil you have the theoretical infinite hp because dog stacks. Man CS is even worse because you genuinely can't find a niche for her but flametail dodge meme.
Is her reason to exist accuracy debuffs? Cause a third type of "Dodge" effect is just absolutely stupid. I know Ela and Ascalon had it first but my god it's like including it for Crownslayer as a "permanent" effect of her being on the field meant she has to get kicked in the dick for the rest of her kit. The only up side to her S3 (literally S1 and S2 are absolutely horrible) is that she's untargetable during it so at least she can be dropped in terrifying places to... chip some damage. I genuinely hope they get so much backlash over how bad she is that they have to actively change her cause holy fuck if this is the finished product I feel so bad for people who waited for Crownslayer for 5 and a half real ass years.
Lol she is. At least she can do her job as described(stun with S2) unlike CS whose dodge is unreliable and can't do damage with S3. S1 is just the same as red
@@dalgona4819 the thing is he neither pure phys or art, make him only decent again med res and armor boss/elite. Also it doesn't mean much if his wolf gone and that thing squishy, 3 lives but some boss can just nuke in 1 hit. He just ... mid and there just more better option and less costy
vigil is good welfare, vigil s1 is one of best op in my opinion for afk (it same like s1 flametail). i dont understand why people hate vigil. i mean vanguard it for dp right not for boss killer or elite?
@@chapphy because every other Vanguard does some things he does better while he is a mediocre version of several of them which at that point just pick someone better at a specific thing you need. Need DP? Myrtlle, duh Need stalling? Beanstalk Need decent DP and damage dealing? Agent or Pioneer (choose any) And for obvious reason literally any other 6* Vanguard
Giving her a CD for hits on the same target on S3 was the worst decision they could've taken, she wastes like a half of her skill duration doing nothing when there's only 1 enemy. It's so jarring seeing her hit so slowly too.
Idk she seems kinda bad, like even worse than phantom. Said she's meant to be tank fast redeploy doesn't justify it as gravel already good at that with no RNG, crownslayer however requires both RNG and on-field time to actually does her job. If her smoke remains on the field like ines she would have her own niche, but right now she's pretty much viviana 2.0
she is free tho , and her s3 has potential on a very specific niche , in the video it only lvl7 and it put against high def enemys free tho , and her s3 has potential on a very specific niche , in the video it only lvl7 and it put against high def enemy
@@longmap100actually her s2 number is just like chen s2 with 500% damage only which pretty much already really underwhelming as helidrop, chen atleast instant cast with m3 while u need to wait a fking 8 sec before CS deal damage. And CS s3 is so much more annoying, if only one target she will only deal 250% every 6 sec at m3
when the character is both weak as a boss and as a playable character idk all I'm noticing that she is more of a utility operator reducing the enemy's accuracy other than that damage is both abysmal and slow and no I am not giving considerations because she's a free unit, all other 6* star welfares are more usable than her some even on par with standard 6*
you answered itself, her point is in the utility she brings via and not damage. she has more use than Vigil or Lessing (latter of whom already gets screwed by being a Dreadnaught) that are on the lower end because they're just that bad. of course she's nowhere near as good as CE, Lumen and Gladiia but that doesn't mean she's as bad.
@@ohama4272the only time where dodge ever matter is like one cc where u need to rely on NG art dodge and even then it should many try to get the exact multiple dodge needed. Lessing at least can immune to status during skill without rng, and vigil can be usefull as bait for lancer or assasin that can 1hit ko most ops in their first atk with his wolf multiple live which again without any rng needed
@@ohama4272 Vigil can atleast laneholding mobs and beat some elite, and Lessing is got a good module rn and still has those status immunity. While Crownslayer over here still commiting to her boss counterpart
Yeah, I don't know why people expected the new welfare to powercreep Yato and Texas alter. And if HG simply made her a DPS operator, she would strictly be a worse Texas/Yato, so they instead took the route of creating a talent that gives her a role in reducing the accuracy of a large group of enemies, which is unique to her only. Also, we still don't have the exact numbers on how much her S2 amplifies her dodge talent, so until that gets translated and put on the wiki, it's just people jumping to conclusions as usual. People saying she's worse than Vigil are not to be taken seriously.
HG committed the same crime again: made an anticipated character as trash. I had been waiting Heyak, Viviana and CS from npc jail. But at least the first two are playable somehow. 20% of dodge... what a shame.
This is… rough. A 20% smoke cloud debuff? Up to 25% with mod3…. And her talent is +22% damage after def if she hasn’t been hit… let’s assume mod3 to help her out here, even if it’s not really great… S1 is her most damaging skill, like Red S1. A DPH of 1.4K, for a DPS of 1.5k (literally the same as Red S1), up to 1.8k with her talent. She does have a hit chance of 37.5% which is… more than 1/3. The DPS is beat by Red at 800 Def, or 900 with talent, thanks to Red’s talent. It’s alright for a welfare skill though, unironically might be her most generally useful. S2… boosts her smoke to 63%. Still not an amount I’m comfortable with, even on a FRD. Deploying multiple times quickly won’t matter if I don’t dodge the time I need it. The damage is 3.4K, going up to 4.1k with talent, which is still very meh for a delayed hit and FRD. You won’t kill basic enemies with it. S3… just disappointed. The utility isn’t there, the damage isn’t there, it has almost nothing going for it. Hits for 1.7k twice per attack, so 2.1k with talent (which is guaranteed, at least, but still after def). She attacks 8 times, and only hits the target twice per skill. She reminds me of a worse Silter. Silter S3 has at least guaranteed survival, and her S2 is very high shelter also in a frequent cycle with similar range. I’d rather take the Shelter than the dodge with CS’s dodge amount… I don’t think she’s the worst welfare thanks to her S1, but still on the bad side easily.
The more you read the more inconsistent she becomes... if she wasn't meant to be tanking as S2 (lower aggro) and S3 (invulnerability), wasn't meant to cc (once per target for a few secs of not attack again), doesn't have good accuracy down chance and wasn't even meant to deal damage... What is she...
And since she is the free op, HG absolute genius potential design for welfare gonna screw with her even more. Like new players who cant really afford to go for pots are looking at a very expensive redeploy here just because of the arbitrary higher cost HG put on Welfare.
Not too bad! maybe if she gets doubled up ratios for her skills, increased attack, damage reduction, decent attack speed on her s3, and loses the cd on enemy hits, she’ll be half as good as Texas 😊
She could have been the busted fast redeploy 6* that instead of killing things really hard, stalls things really hard and doesn't die. That would've been a cool niche for Crownslayer, even if she's ineffective in actually "Crown-slaying" anything, but...they went for the most incomprehensible choice of giving a fast redeploy, one of the flimsiest archetypes in all of the game unless they have any defensive skill for the opposite, a miserable amount of "global dodge" then make all her skills have the most depressing numbers on everything. I feel so sad because, outside of dodge niches, she has 0 decent uses. Her skills read as stuff that could be interesting, but the numbers in everything just suck so much...
Her talent provides 20% dodge chance btw which is.................. lower than Ascalon S3... And no one uses Ascalon S3 anyway..... It feels like she doesn't do much anyway compared to Gravel who can tank better, or any 5* specialists that has more crowd control than her
At least lesing and vigil is kinda good for their class. Guard is to block enemy and deal damage, vanguard is for dp and deal with first wave mob. Crownslayer skills is not good as fast redeploy
People coped even after she released that she might be good....but like come on, Texas and Yato alters are right there she was set up for failure 😭 This gotta be the biggest fumble in a gacha for a while imo, she's such an important NPC with all of this mystery around her and when she released as welfare i knew her fate
The first time I watch the pv I already fell bad because she is a free operator, but I give it a chance, and now i'm upset, never fell so disappointed by arknights before. The thing is.. She's not a random character like other free 6★, Crownslayer had been in Arknights since the very beginning. With that performance It would be fine if she is a 5★ operator.
in all honesty, Crownslayer is worse than 80% of 5* ops what's even more funny is that only less than 20% of 5* still have usage these day in CN I'm pulling these number out of my ass but u know what I mean
Crownslayer is bad, fight me Her accuracy reduction is just 80% of her kits, it's RNG and don't expect it to have like, y know, 50% chance or something especially it's time gated. Her second talent... We won't talk about it, there is no point of compete against Yalter and Texalt about damage, also it would just take her ONE hit to make the talent useless anyways. Alright, first is her S1, it's just attack up with a twist of stackable dodge, so she has 2 applicable accuracy down and dodge by her side during the skill. It's 2 times dices roll. Probably the "decent" one in her kit as the more chances the better but once again, one hit, and she loses the bonus. Second skill...is trash, this skill is similar to Kafka S1: you drop her down, she stops attack, block becomes 0, gains invisibility, she sleeps all enemies in range for entire duration and gives them a big art nuke at the end, seem legit right? No, our Crownslayer here doesn't do that, she sits down, increases the accuracy down chance, keeps blocking and gives a physical hit at the end of the skill. That's the problem, she sits through entire duration for nothing but accuracy down, not even crowd-control or anything fancy. That's why we need to PRAY that the chance is high enough so she doesn't get killed by the blocked one. And she reduced her own aggro too, nice for using her as a bait btw, definitely not sarcastic or something. Her S3 is...garbage, now she expands her range, gains invisibility but ALSO reduces her block count to 0, which you would wish Degenbrencher to not do that. She does bare minimum of attack pattern to enemies in range, stuns them, single target of course. The problem is, she attacks one enemy a time, doesn't attack the same enemy for some seconds, and takes whooping 3 seconds to land another hit to other enemy. If this is supposely a "support style" skill, I would rather use someone else who can stun better, protect teamates better and don't just disappear into the void without contribute anything to the society. Also, it's mean that she cannot be affected by atsp, nice. She is also a welfare, pots are meaningless with high dp cost already
Wow. The fact that she only got to kill 1 enemy in this entire showcase....im hurt, she doesn't even feel like a 4* i don't even know what a future module can do to save her.
Not only did they screw her S3 by making its interval so slow. They made sure you couldn't make it good by putting it on a Fixed Timer so you can't even make it good with ASPD. Hypergryph just hates Welfares at this point. I get not wanting to make another Gladiia, but this is actually pathetic.
Well, in HG's defense, I believe they cooked on Catherine's case. But yeah, *6 welfare operators have been quite disappointing past Lumen. I mained Vigil and would insist he's far from the worst, but even I gotta admit his S2 is hilariously bad and S3 being underwhelming. Silence Alter got the powerful immortality effect, but it wasn't really needed nowadays. And Lessing... Although he did have his use, he's just too overshadowed by the many guards available now. Never thought I would see Crownslayer actually joined the club, and seeing her probably landed as the worst of them all.
What the point of limitation on the s3 with that very slow attack, low damage and can't attack the same unit in short amount of time (from the look of it the delay is 3 hit, hit 1 then wait for hit 4 to be able to hit same target again) This seem worse than most 5 stars in the game, let alone 6 stars
they could have made her significantly more useful than phantom, she still wouldn't be comparable to texalter, and everyone'd be happy. there was no reason to do this after CE. what were they thinking.
@@slonik0002 Actually you're brilliant, 20-30% slow for S3 range would keep enemies in her range longer, provide a better form of crown-control executor. We can only wish so.
That would be real helpful, yes. I was half-wishing that it was a repeat of Doc's case (he can't shoot aerial target before, but turns out it was a bug. He could now)
For someone with the codename "Crownslayer", she sure is bad at slaying the supposed "crowned" enemies. More like "Clownslayer". Woe be the Dokutahs who got clowned from trying to promote her.
Ok from what I know about her kit she needs 3 immediate changes. First her S3 frequency needs to be higher or its stun needs to be longer. I mean its 16 seconds of her doing nothing but occasionally stunning, the least that can be done is make it a bit more impactful. Like I don't care about damage, it should also amp her smokescreen like her S2. Secondly her S1 gives herself, arts damage, phs and arts dodge on top of her smokescreen miss chance. Its a very loaded S1, personally the self doge can move to S2 and then they remove the lower taunt level so she can be immune to almost everything while charging the damage. Heck make it increase the taunt level and move the amp to S3. Thirdly give her an effect like Innes where she can leave some smokescreen's on the field after she has retreated. There she goes from being a Supah victim to passable.
I'm honestly kinda shocked her S1 looks to be the only useful skill she has for executing as an Executor. I guess she can put smoke and help other operators not die to Emperor's blade or something like some sort of fast redeploy inverted abjurer?
So she does nothing 70% of the time except the accuracy down and last hit. In what scenario you even need accuracy down? You can just out heal it and CE can basically makes your ops immortal while her skill is active and in the right condition.
Wow she actually is a joke. Even Phantom stands above her. Too much rng to be useful. Id even go further and say Project Red is better than her and SHE'S A LAUNCH OPERATOR
She should've honestly gotten a skill that causes her to dash and move to a different tile like Ulpainus S3 Like comon now Degen got to keep something from her boss form (Frighten) and Viviana was completely different from her boss character Even ines has a damaging "dash" with her blade thingy Crownslayer was set up for failure
Now that I think about it, if they make the smoke's debuff stronger then she would be fine dince her focus would be on debuffing an area instead of dealing "Tons of damage". Maybe an slow or low def/atk or a stronger/noticeable miss chance... Also the S3 stuns for 2 seconds at Skill lvl 7 but 4 seconds at Lv7M3 so it actually seems usefull at M3. Alright, let's apply some maths at M3. She's invisible and block 0 so she's almost unkillable for 16 seconds, twice as long as Texalter S3. So it's 16 seconds of: 20-25% of miss chance in a big area First hit deals 23% extra physical damage 2x 250% damage multiplied hits every 2 seconds to different targets, at lvl 90 100% trust it means 2x1952(635*2.5*1.23) physical damage (or 3.5k damage to 200 def enemies) and 4 seconds stun per hit. against 1 target it means 6x1952 dmg hits and 12 seconds of stun. Or a total of 11712-(DEFx6) damage (or 10512 dmg to 200 def enemies, it should skill most enemies) against 3 targets it means 18x1952 dmg hits and 36 seconds of stun (12 seconds each) so a total of 35136-(DEFx18) damage even ignoring the damage due to high defense enemies, it's still a VERY usefull skill since it can stun each target for some amazing 12 seconds and gives them 25% miss chance. The utility is stronger than it looks. In terms of utility it even brings more than Texalter S3 against 1-3 targets (which is some hard coping since 90% of the time Texalter S3M3 will erase all the enemies in the area). Since she's not a tank but she wants to keep the enemies in her smoke she's supposed to support the operators tanking the damage and debuff a group of enemies that are actually hitting someone else. She's supposed to be used by new doctors that can't burst the enemies and need to tank and spank them, which makes sense since she's a wellfare. Now that I saw her S3M3 numbers she doesn't really look that bad, specially since she's not supposed to be you carry, that's for gacha operators. And sure it seems dissapointing compared to Texalter, but consider we're just looking at it at Lv7, most skills are dissapoint at Lv7 once you've seen other skills at M3.
Also, S2 has 500% dmg multiplier at M3, so at max power it means a 3810(635*1.2*5) physical damage burst after 8 seconds of 60% miss chance to all enemies inside, for reference Yato alter S3 deals 2358 physical + 471 arts damage at LV90 with module Lv3 and ONLY brings damage. Crownslayer actually brings more punch than that with her with S2M3, gives 60% miss chance in a 3x3 square, but only hits ground enemies. Remember that she's wellfare so HG assumes we'll have her at max pot and that we're using her because we don't have gacha operator for her role, so if you don't have 1 of the 2 limited (one of them TRUE limited) executioner operators and you invest in her you should've be dissapointed.
Is aspd relics helpful somehow? At stream showcase she already looked weak. But if aspd relics work with her and with stan duration relic she might be really good crowd control. This is the only hope and difference she has against cursed executor duo.
I'm pretty sure every attack she does is timed (similar to passenger s3 lighting) but even if it wasn't like that she can only attack the same enemy every 4( maybe 6) seconds so it would only be useful if there are a lot of enemies
@SaulPrez Exactly what I meant by only difference: Yato isn't affected by aspd rel at all (s1 doesn't count coz u need A LOT aspd to make it better than s2&s3) Tex is better - her s2 pretty strong with aspd, but that makes her more dradnout on steroids (like she already isn't) meaning mostly one enemy or one line. And her s3 "rain" same case as Yato's s1. At IS and even RA there is some maps where group of enemies starts rushing at player from three or more parallel lines what leads to only weakness of ExDuo: Yato isn't enough (1 tile or line, but it isn't cc) and Tex slightly better if she manages to kill some one (not explosive or r6 slugs however) And if Crown is benefits from aspd relics, so she can hold entire area of enemies. And her "don't hit same twice" is absolutely benefitial to cc: while first enemy stunned, she stuns others, not wasting time on killin, but gaining more time by holding them at place. And don't forget that Crown's skill has longer duration. Oh, and now I'm interested if she is able avoid slugs explosions.
Looks fun but why does she take so long to attack and her s2? She would die before getting to do something im really disappointed since ive been waiting for her to be playable for a while
what was that skills performance? comedy? why put her as executor while s2 take long time, s3 so so very very slow. give her new archetype, fast heli drop aid supporter, that can make more sense to reduce elite/boss accuracy with her s2 for supporting tank, or her s3 for cancelling elite enemies atk animation.
They really made Gladiia, gave her a game-changing module, and then said never again.
CE and Lumen are both pretty great
@@hotairballoon7032 Silence Alter has a few use cases where she is really good for group immortality too
my babe the first free 6* and still one of the best ops overall in the game
@@hotairballoon7032 Silence Alter have unique use cases due to group immortality she has
can't forget the entire Abyssal Hunter buff too
the bullying doesn't stop, even after being an operator.
I'm pulling her, mainly out of pity. 😢
@@Kittydango is a free op, U don't even need to pull it
@@Kittydango She's a welfare
dont take her from the welfare for next level of bully
If they just didn't make her attacks SO GODDAMN slow on her s3 and gave it a longer duration, she would've been actually good 😭 (also, some def shred cause thats always good)
Exactly, just give her better ATK and like triple her ASPD on S3 and she might be usable.
or heck "ATTACK ALL ENEMIES IN RANGE" instead of one by one, having slow attack is fine if only it was the whole area all at once but yeah
@@Xephyranth an aoe attack that stuns all enemies in a huge area multiple times even tho slowly would literally be either Wis'adels S3 with less damage or a texas S3 with bigger range but slower attacks
whichever way you look it an "attack all enemies in range" would be too strong since it would be competing with limited units while being a welfare
what it needs is only to attack faster but still be single target
FR, she may as well not attack at all lol.
@@zemat762ascalon or ethan?
This event will come to global in about 6 months from October (April) , Crownslayer's gotta be an april fools operator
LMAO they planned it
Man I understand not making a welfare into Texas or Yato level, but yeah this is sad.
legit could have at least made her Projekt Red level but no, Vigil here we go-
wish she got a movement gimick simular to ulpianus, the skill3 is weirdly depressing to see in action, heck at least give her longer skill up time if its going to be that delayed between attacks.
Her niche isn't damage but her -accuracy℅ debuff to enemy. Still I don't know how useful that would be.
@@namonaiteMore like make S3 infinite duration with that aspd and crowd control since her talent 1 makes her stay on the field longer.
@@Xephyranth atleast with Vigil you have the theoretical infinite hp because dog stacks. Man CS is even worse because you genuinely can't find a niche for her but flametail dodge meme.
Siracusa suffering. both welfare share the last and the second last spot.
Funny how at the other end we got Penance and Texas Alter
@@pudinglover91123Lappland the Decadenza too 😂😂 three of the most busted operators
Vulpisfoglia also seems to be a solid lane holder/Myrtle hybrid.
How many Crownslayers does it take to kill one Crownslayer
like, operators for enemies or vice versa?
probably just one
wait a minute, aren't you that guy from QoL?
@LotusDog huh?
@@Anthrolover i SWEAR, I recognize that icon of your from QueensofLeague. but I could be tripping.
Thankyou for wasting material for educational purposes. Love you tsal
They burnt down the kitchen with her kit apparently
They overcooked for sure.
Me: trying to sleep
Mosquito in my room:
0:57
This makes Vigil and Lessing look good. yikes.
lessing is great. His double attacks with a small buff are stronger now than skadi or texas executor.
@@alexandersebela370Stronger than Skadi up until 700 DEF, and that’s ignoring the fact she redeploys almost twice as fast.
Her best skill is S3. During skill duration, she is untargetable and the smoke reduce enemy hit rate while do some damage.
@@alexandersebela370Texalter deals arts damage and Lesser does physical damage, they are not racing the same race
@@alexandersebela370 And yet He's still bad operator Like he is
Vigil and lessing bros we won they're no longer the weakest welfare six stars (and they both have pretty good modules now)
Poor cs though
Is her reason to exist accuracy debuffs? Cause a third type of "Dodge" effect is just absolutely stupid.
I know Ela and Ascalon had it first but my god it's like including it for Crownslayer as a "permanent" effect of her being on the field meant she has to get kicked in the dick for the rest of her kit.
The only up side to her S3 (literally S1 and S2 are absolutely horrible) is that she's untargetable during it so at least she can be dropped in terrifying places to... chip some damage.
I genuinely hope they get so much backlash over how bad she is that they have to actively change her cause holy fuck if this is the finished product I feel so bad for people who waited for Crownslayer for 5 and a half real ass years.
And then we have Ines who can just drop a slow with true sight on the field
I think the point of S2 is so we can buff her up to deal SUPPOSEDLY devastating damage ...
And the crowd goes mild! 🗣🗣🗣
Even Phantom perform betters. What's the point of a fast redeploy when their skill is so slow and inefficient?
I think Red already powercreept her
Red S1 has the same DPS if CS talent doesn’t kick in, for far cheaper. And beats her at 800 DEF because of her minimum damage talent.
Lol she is. At least she can do her job as described(stun with S2) unlike CS whose dodge is unreliable and can't do damage with S3. S1 is just the same as red
Lore accurate lol 😂.
@@WDMutton Just watched season 2 of the anime last week. Ingame Red vs CS power seems accurate to me. xD
@@Redymare Right~? XD I think HG intentionally build CS to be weaker than Red to be accurate to the lore.
They somehow manage to make a worse *6 welfare than Vigil. Like Vigil atleast generally good againts mobs with S1
I think ppl has a misconception around Vigil. I use Vigil a lot for his S3 and he's far from worst
@@dalgona4819 its pisses me off sometimes the people who never even use him and just riding the hate train always call him bad cause S2
@@dalgona4819 the thing is he neither pure phys or art, make him only decent again med res and armor boss/elite. Also it doesn't mean much if his wolf gone and that thing squishy, 3 lives but some boss can just nuke in 1 hit. He just ... mid
and there just more better option and less costy
vigil is good welfare, vigil s1 is one of best op in my opinion for afk (it same like s1 flametail). i dont understand why people hate vigil. i mean vanguard it for dp right not for boss killer or elite?
@@chapphy because every other Vanguard does some things he does better while he is a mediocre version of several of them which at that point just pick someone better at a specific thing you need.
Need DP? Myrtlle, duh
Need stalling? Beanstalk
Need decent DP and damage dealing? Agent or Pioneer (choose any)
And for obvious reason literally any other 6* Vanguard
half a chen s3 but it takes a calendar year to happen
Vigil * cries happy tears * you're no longer the worst anymore
nah viviana is the worst op, not vigil. vigil s1 is better than you think (i still use vigil until now he's e2 lvl 70 with mod lvl 3)
@chapphy yeah I still use him too. He's not as bad as I thought
Wisadel really took all HG creative power for years to come huh
Giving her a CD for hits on the same target on S3 was the worst decision they could've taken, she wastes like a half of her skill duration doing nothing when there's only 1 enemy. It's so jarring seeing her hit so slowly too.
So this is how the Viviana fans felt. . .tho this is even worse. . . What purpose does she even serve
Hey, at least you can gamble your operator's lives with her accuracy reduction lol
If I think about it, building phantom is not that bad even after I have both Yato and TexAlt.
More operators can make more tactics, and Phantom will be actually good with his IS only module(come soon)
Omg same 😂
1:02 The 63 damage... She has some useful utility i guess, but sadly Ascalon S3bcan do the same, while also doing ten times the damage..
as if bullying her as boss isnt enough, HG has balls to take it further
뭐냐 이 유감스러운 딜 공속 스킬 지속 시간 스킬 효과 등등등 이 유감스러운 성능은
실질적으로 튜토리얼 보스인 녀석한테 이 이상을 바라는게 문제 아닐까 싶습니다만...
와 딜 너무 구린거아니냐 이거
@@gldhtmsmsrktrpa 6성으로라도 안나왔으면 납득 가능
공속 영향 받으면 그래도 록라는 쓸만 할 듯...
@@고라니-l3n 솔직히 크붕이는 해묘가 광역 아군보호 약간 넣어놓고 이정도면 6성값 하겠지? 하고 딜 빼낸 느낌임...
Idk she seems kinda bad, like even worse than phantom. Said she's meant to be tank fast redeploy doesn't justify it as gravel already good at that with no RNG, crownslayer however requires both RNG and on-field time to actually does her job.
If her smoke remains on the field like ines she would have her own niche, but right now she's pretty much viviana 2.0
she is free tho , and her s3 has potential on a very specific niche , in the video it only lvl7 and it put against high def enemys free tho , and her s3 has potential on a very specific niche , in the video it only lvl7 and it put against high def enemy
@@longmap100 bro you copied your comment half way through
@@longmap100actually her s2 number is just like chen s2 with 500% damage only which pretty much already really underwhelming as helidrop, chen atleast instant cast with m3 while u need to wait a fking 8 sec before CS deal damage. And CS s3 is so much more annoying, if only one target she will only deal 250% every 6 sec at m3
She doesn't even tank in S2 and S3 as they both giving her aggro down and invulnerability, having her niche as a tank is only in S1
@@Takkkkkkkkkk lack of sleep , back pain dude …
when the character is both weak as a boss and as a playable character
idk all I'm noticing that she is more of a utility operator reducing the enemy's accuracy other than that damage is both abysmal and slow and no I am not giving considerations because she's a free unit, all other 6* star welfares are more usable than her some even on par with standard 6*
you answered itself, her point is in the utility she brings via and not damage. she has more use than Vigil or Lessing (latter of whom already gets screwed by being a Dreadnaught) that are on the lower end because they're just that bad. of course she's nowhere near as good as CE, Lumen and Gladiia but that doesn't mean she's as bad.
@@ohama4272MF who never use or utilise Vigil will call him bad, don't ever compare my laneholder goat to this poor excuse of a"fast" redeploy
@@ohama4272the only time where dodge ever matter is like one cc where u need to rely on NG art dodge and even then it should many try to get the exact multiple dodge needed. Lessing at least can immune to status during skill without rng, and vigil can be usefull as bait for lancer or assasin that can 1hit ko most ops in their first atk with his wolf multiple live which again without any rng needed
@@ohama4272 Vigil can atleast laneholding mobs and beat some elite, and Lessing is got a good module rn and still has those status immunity. While Crownslayer over here still commiting to her boss counterpart
Yeah, I don't know why people expected the new welfare to powercreep Yato and Texas alter. And if HG simply made her a DPS operator, she would strictly be a worse Texas/Yato, so they instead took the route of creating a talent that gives her a role in reducing the accuracy of a large group of enemies, which is unique to her only. Also, we still don't have the exact numbers on how much her S2 amplifies her dodge talent, so until that gets translated and put on the wiki, it's just people jumping to conclusions as usual.
People saying she's worse than Vigil are not to be taken seriously.
HG committed the same crime again: made an anticipated character as trash. I had been waiting Heyak, Viviana and CS from npc jail. But at least the first two are playable somehow. 20% of dodge... what a shame.
Viviana is stronger than Surtr if you just put down Eyja s2, and has infinite survivability. Try to tank SK with Surtr, you cant
@@ChocolateMilkDrinkers Doesn't die by using her skill - doesn't mean stronger
@@silhouette9699
But that does mean higher TDO ...
While Surtr has higher DPS, but die faster (unless you bring the whole hospital) ...
This is… rough. A 20% smoke cloud debuff? Up to 25% with mod3…. And her talent is +22% damage after def if she hasn’t been hit… let’s assume mod3 to help her out here, even if it’s not really great…
S1 is her most damaging skill, like Red S1. A DPH of 1.4K, for a DPS of 1.5k (literally the same as Red S1), up to 1.8k with her talent. She does have a hit chance of 37.5% which is… more than 1/3. The DPS is beat by Red at 800 Def, or 900 with talent, thanks to Red’s talent. It’s alright for a welfare skill though, unironically might be her most generally useful.
S2… boosts her smoke to 63%. Still not an amount I’m comfortable with, even on a FRD. Deploying multiple times quickly won’t matter if I don’t dodge the time I need it. The damage is 3.4K, going up to 4.1k with talent, which is still very meh for a delayed hit and FRD. You won’t kill basic enemies with it.
S3… just disappointed. The utility isn’t there, the damage isn’t there, it has almost nothing going for it. Hits for 1.7k twice per attack, so 2.1k with talent (which is guaranteed, at least, but still after def). She attacks 8 times, and only hits the target twice per skill.
She reminds me of a worse Silter. Silter S3 has at least guaranteed survival, and her S2 is very high shelter also in a frequent cycle with similar range. I’d rather take the Shelter than the dodge with CS’s dodge amount… I don’t think she’s the worst welfare thanks to her S1, but still on the bad side easily.
The more you read the more inconsistent she becomes... if she wasn't meant to be tanking as S2 (lower aggro) and S3 (invulnerability), wasn't meant to cc (once per target for a few secs of not attack again), doesn't have good accuracy down chance and wasn't even meant to deal damage...
What is she...
And since she is the free op, HG absolute genius potential design for welfare gonna screw with her even more. Like new players who cant really afford to go for pots are looking at a very expensive redeploy here just because of the arbitrary higher cost HG put on Welfare.
gacha 6* only get cheaper at p6, like for established accounts I get that you spent pulls/tokens on p6 texas/yato/whoever but that is not the norm
S3 can't attack aerial units wow hg wow
my biggest diapointment
yes, even during s3 she look like flying lol
the question is: can crownslayer fly?
@@Kirijo176
All That Falls Has Wings
@@Kirijo176 if you use ops with levitating skills then yes
I guess Siracusa events are just doomed to have the worst welfare 6*s ever
Not too bad! maybe if she gets doubled up ratios for her skills, increased attack, damage reduction, decent attack speed on her s3, and loses the cd on enemy hits, she’ll be half as good as Texas 😊
She could have been the busted fast redeploy 6* that instead of killing things really hard, stalls things really hard and doesn't die.
That would've been a cool niche for Crownslayer, even if she's ineffective in actually "Crown-slaying" anything, but...they went for the most incomprehensible choice of giving a fast redeploy, one of the flimsiest archetypes in all of the game unless they have any defensive skill for the opposite, a miserable amount of "global dodge" then make all her skills have the most depressing numbers on everything.
I feel so sad because, outside of dodge niches, she has 0 decent uses. Her skills read as stuff that could be interesting, but the numbers in everything just suck so much...
@@KuroeNezumi Exactly. She could've been a 6* op of Gravel's niche but nope
Congratulations Phantom. You're no longer the worst 6 star executor...
Unlike with music, HG burns down the kitchen with operator kits.
Her talent just work well with S3, and her S3 mid, kinda good dmg but the gap between each attack kinda long
The S3 would be good if her attacks don't have that damn long intervals
Her talent provides 20% dodge chance btw which is.................. lower than Ascalon S3... And no one uses Ascalon S3 anyway.....
It feels like she doesn't do much anyway compared to Gravel who can tank better, or any 5* specialists that has more crowd control than her
At least lesing and vigil is kinda good for their class. Guard is to block enemy and deal damage, vanguard is for dp and deal with first wave mob. Crownslayer skills is not good as fast redeploy
She just here to make phantom stop become bottom of 6star executor list
Her sole purpose is basically being a dodge smoke bomb for other ops
Vigil have new friend.
More like losing his title
even vigil is good dealing dmg and stalling ~ dapak is Crown petty skills
I mean they're both free, so yeahakes sense that they're pretty weak, if she's limited, they would make her deal insane number 😂
@@Joo00393bestie they just released civilight eterna they can do good free operators... they just botched her
@@Joo00393 gladiia and lumen exist
People coped even after she released that she might be good....but like come on, Texas and Yato alters are right there she was set up for failure 😭
This gotta be the biggest fumble in a gacha for a while imo, she's such an important NPC with all of this mystery around her and when she released as welfare i knew her fate
The first time I watch the pv I already fell bad because she is a free operator, but I give it a chance, and now i'm upset, never fell so disappointed by arknights before.
The thing is.. She's not a random character like other free 6★, Crownslayer had been in Arknights since the very beginning.
With that performance It would be fine if she is a 5★ operator.
in all honesty, Crownslayer is worse than 80% of 5* ops
what's even more funny is that only less than 20% of 5* still have usage these day in CN
I'm pulling these number out of my ass but u know what I mean
even Red and Kafka are better at their jobs than this
Crownslayer is bad, fight me
Her accuracy reduction is just 80% of her kits, it's RNG and don't expect it to have like, y know, 50% chance or something especially it's time gated.
Her second talent... We won't talk about it, there is no point of compete against Yalter and Texalt about damage, also it would just take her ONE hit to make the talent useless anyways.
Alright, first is her S1, it's just attack up with a twist of stackable dodge, so she has 2 applicable accuracy down and dodge by her side during the skill. It's 2 times dices roll. Probably the "decent" one in her kit as the more chances the better but once again, one hit, and she loses the bonus.
Second skill...is trash, this skill is similar to Kafka S1: you drop her down, she stops attack, block becomes 0, gains invisibility, she sleeps all enemies in range for entire duration and gives them a big art nuke at the end, seem legit right? No, our Crownslayer here doesn't do that, she sits down, increases the accuracy down chance, keeps blocking and gives a physical hit at the end of the skill. That's the problem, she sits through entire duration for nothing but accuracy down, not even crowd-control or anything fancy. That's why we need to PRAY that the chance is high enough so she doesn't get killed by the blocked one. And she reduced her own aggro too, nice for using her as a bait btw, definitely not sarcastic or something.
Her S3 is...garbage, now she expands her range, gains invisibility but ALSO reduces her block count to 0, which you would wish Degenbrencher to not do that. She does bare minimum of attack pattern to enemies in range, stuns them, single target of course. The problem is, she attacks one enemy a time, doesn't attack the same enemy for some seconds, and takes whooping 3 seconds to land another hit to other enemy. If this is supposely a "support style" skill, I would rather use someone else who can stun better, protect teamates better and don't just disappear into the void without contribute anything to the society. Also, it's mean that she cannot be affected by atsp, nice.
She is also a welfare, pots are meaningless with high dp cost already
I am saying this because a few people are glorifying her just because of a small 20% accuracy down 🙂
Which is honestly kind of coping and annoying.
@@lawgoonbergen2950 This is Arknights we are talking about, where the gameplay debate is the worst thing in this fanbase kekw
"Nooooo she's good! You're just braindead! She's suposed to be an utility op and not damage dealer I swear she's better than vigil"
@@elderalencar4832 She's going to beat all Suzuran, Ines and many more in term of utility and cc with these kits 😉
yea lol, whats the point of lowering accuracy when you just reduce your taunt to oblivion and disappear to look for milk
Thanks for the video, it's makes me grateful to having Phantom in my squad.
Woah at least Vigil can hold trash mob lane, hit air enemy and regenerate DP while Afk, idk man this is just so sad
in CrownAlter we trust
She makes Phantom look good. Not counting the IS module he got, which is a giant plus.
There should be a limit of how bad can you be but damn she surpassed her limits
If they’re trying to live up to the meme of everyone bullying CS, then they succeeded.
Naaaaahhhhh they crippled her from all the bullying
Thank you crown slayer for making phantom feel better.
Keep her away from the shifters
It's not just players who bully crownslayer even the developers bully her by making her the worst 6* playable characters
Wow. The fact that she only got to kill 1 enemy in this entire showcase....im hurt, she doesn't even feel like a 4* i don't even know what a future module can do to save her.
Not only did they screw her S3 by making its interval so slow. They made sure you couldn't make it good by putting it on a Fixed Timer so you can't even make it good with ASPD.
Hypergryph just hates Welfares at this point. I get not wanting to make another Gladiia, but this is actually pathetic.
Well, in HG's defense, I believe they cooked on Catherine's case. But yeah, *6 welfare operators have been quite disappointing past Lumen.
I mained Vigil and would insist he's far from the worst, but even I gotta admit his S2 is hilariously bad and S3 being underwhelming. Silence Alter got the powerful immortality effect, but it wasn't really needed nowadays. And Lessing... Although he did have his use, he's just too overshadowed by the many guards available now. Never thought I would see Crownslayer actually joined the club, and seeing her probably landed as the worst of them all.
How about ce isn't she decent?
@@randomperson4198 Oh right, I guess Civilight Eterna is great for a welfare. Forgot about her.
What the point of limitation on the s3 with that very slow attack, low damage and can't attack the same unit in short amount of time (from the look of it the delay is 3 hit, hit 1 then wait for hit 4 to be able to hit same target again)
This seem worse than most 5 stars in the game, let alone 6 stars
they could have made her significantly more useful than phantom, she still wouldn't be comparable to texalter, and everyone'd be happy. there was no reason to do this after CE. what were they thinking.
her S3 has an awful atk interval 🙄🙄🙄
S2 is so funny. She squats down hyperfocused then rips out a fat one
she's kinda weak
They should have added another type of debuff to her kit because that is just a sad display.
Movement Speed reduction would've been cool...
@@slonik0002 Actually you're brilliant, 20-30% slow for S3 range would keep enemies in her range longer, provide a better form of crown-control executor.
We can only wish so.
Would have been too nice if her s3 could attack air units
That would be real helpful, yes. I was half-wishing that it was a repeat of Doc's case (he can't shoot aerial target before, but turns out it was a bug. He could now)
wew, crownslayer alter when?
S1 is like Kirin R Yanto, but slower
S2 is close to Marcille
S3 is a sluggish version of Degenbrecher's S3. Fits for IS with ASPD relics
No. They made sure she could not be good in any way, even in IS. The attack interval of S3 is fixed. ASPD only works with the 1st skill
I’m sorry to break it you, but her s3 has a fixed attack speed that can’t be affected by relics
For someone with the codename "Crownslayer", she sure is bad at slaying the supposed "crowned" enemies.
More like "Clownslayer". Woe be the Dokutahs who got clowned from trying to promote her.
She slayed Vigil and took his crown, making herself the king of worst operators
특사스: 우리 할머니가 와도 그거보단 빠르겠다
Crownslayer is The Meg of Arknights
her skill 2 should give her at least camouflage 😭
Phantom: NOW YOU KNOW HOW IT FEEL
CLOWNslayer
used to be bullied by pullers and pushers, now being bullied by devs themeselfs
Ok from what I know about her kit she needs 3 immediate changes.
First her S3 frequency needs to be higher or its stun needs to be longer. I mean its 16 seconds of her doing nothing but occasionally stunning, the least that can be done is make it a bit more impactful. Like I don't care about damage, it should also amp her smokescreen like her S2.
Secondly her S1 gives herself, arts damage, phs and arts dodge on top of her smokescreen miss chance. Its a very loaded S1, personally the self doge can move to S2 and then they remove the lower taunt level so she can be immune to almost everything while charging the damage. Heck make it increase the taunt level and move the amp to S3.
Thirdly give her an effect like Innes where she can leave some smokescreen's on the field after she has retreated.
There she goes from being a Supah victim to passable.
I'm honestly kinda shocked her S1 looks to be the only useful skill she has for executing as an Executor. I guess she can put smoke and help other operators not die to Emperor's blade or something like some sort of fast redeploy inverted abjurer?
So she does nothing 70% of the time except the accuracy down and last hit.
In what scenario you even need accuracy down? You can just out heal it and CE can basically makes your ops immortal while her skill is active and in the right condition.
Wow she actually is a joke. Even Phantom stands above her. Too much rng to be useful. Id even go further and say Project Red is better than her and SHE'S A LAUNCH OPERATOR
I see potential in her executing hard hitting enemies in IS while being untargetable.
She should've honestly gotten a skill that causes her to dash and move to a different tile like Ulpainus S3
Like comon now Degen got to keep something from her boss form (Frighten) and Viviana was completely different from her boss character
Even ines has a damaging "dash" with her blade thingy
Crownslayer was set up for failure
oh.....thats kinda sad, not only does the community bully CS now HG does too by giving her that atrocious kit rip CS.
Crownslayer deserve better😢
Cs go back to the pit
Guess who is staying in my dusty shelves along with all the others i will never raise
i will be using her s1 in RA, fast redeploys are always welcome
Now that I think about it, if they make the smoke's debuff stronger then she would be fine dince her focus would be on debuffing an area instead of dealing "Tons of damage".
Maybe an slow or low def/atk or a stronger/noticeable miss chance... Also the S3 stuns for 2 seconds at Skill lvl 7 but 4 seconds at Lv7M3 so it actually seems usefull at M3.
Alright, let's apply some maths at M3.
She's invisible and block 0 so she's almost unkillable for 16 seconds, twice as long as Texalter S3.
So it's 16 seconds of:
20-25% of miss chance in a big area
First hit deals 23% extra physical damage
2x 250% damage multiplied hits every 2 seconds to different targets, at lvl 90 100% trust it means 2x1952(635*2.5*1.23) physical damage (or 3.5k damage to 200 def enemies) and 4 seconds stun per hit.
against 1 target it means 6x1952 dmg hits and 12 seconds of stun. Or a total of 11712-(DEFx6) damage (or 10512 dmg to 200 def enemies, it should skill most enemies)
against 3 targets it means 18x1952 dmg hits and 36 seconds of stun (12 seconds each) so a total of 35136-(DEFx18) damage
even ignoring the damage due to high defense enemies, it's still a VERY usefull skill since it can stun each target for some amazing 12 seconds and gives them 25% miss chance. The utility is stronger than it looks.
In terms of utility it even brings more than Texalter S3 against 1-3 targets (which is some hard coping since 90% of the time Texalter S3M3 will erase all the enemies in the area).
Since she's not a tank but she wants to keep the enemies in her smoke she's supposed to support the operators tanking the damage and debuff a group of enemies that are actually hitting someone else. She's supposed to be used by new doctors that can't burst the enemies and need to tank and spank them, which makes sense since she's a wellfare.
Now that I saw her S3M3 numbers she doesn't really look that bad, specially since she's not supposed to be you carry, that's for gacha operators.
And sure it seems dissapointing compared to Texalter, but consider we're just looking at it at Lv7, most skills are dissapoint at Lv7 once you've seen other skills at M3.
Also, S2 has 500% dmg multiplier at M3, so at max power it means a 3810(635*1.2*5) physical damage burst after 8 seconds of 60% miss chance to all enemies inside, for reference Yato alter S3 deals 2358 physical + 471 arts damage at LV90 with module Lv3 and ONLY brings damage.
Crownslayer actually brings more punch than that with her with S2M3, gives 60% miss chance in a 3x3 square, but only hits ground enemies.
Remember that she's wellfare so HG assumes we'll have her at max pot and that we're using her because we don't have gacha operator for her role, so if you don't have 1 of the 2 limited (one of them TRUE limited) executioner operators and you invest in her you should've be dissapointed.
Guess I'll stick with Texalter
How does this even happen anymore?
Is aspd relics helpful somehow? At stream showcase she already looked weak. But if aspd relics work with her and with stan duration relic she might be really good crowd control. This is the only hope and difference she has against cursed executor duo.
I'm pretty sure every attack she does is timed (similar to passenger s3 lighting) but even if it wasn't like that she can only attack the same enemy every 4( maybe 6) seconds so it would only be useful if there are a lot of enemies
@SaulPrez Exactly what I meant by only difference: Yato isn't affected by aspd rel at all (s1 doesn't count coz u need A LOT aspd to make it better than s2&s3)
Tex is better - her s2 pretty strong with aspd, but that makes her more dradnout on steroids (like she already isn't) meaning mostly one enemy or one line. And her s3 "rain" same case as Yato's s1.
At IS and even RA there is some maps where group of enemies starts rushing at player from three or more parallel lines what leads to only weakness of ExDuo: Yato isn't enough (1 tile or line, but it isn't cc) and Tex slightly better if she manages to kill some one (not explosive or r6 slugs however)
And if Crown is benefits from aspd relics, so she can hold entire area of enemies. And her "don't hit same twice" is absolutely benefitial to cc: while first enemy stunned, she stuns others, not wasting time on killin, but gaining more time by holding them at place. And don't forget that Crown's skill has longer duration. Oh, and now I'm interested if she is able avoid slugs explosions.
I feel like they gave up making free 6 star decent or good enough that they can be used on almost every stage.
remember when welfare operators used to be usable
Vigil finally has competition 😂
She had ONE job
She suffered too much brain damage from the bully train
Looks fun but why does she take so long to attack and her s2? She would die before getting to do something im really disappointed since ive been waiting for her to be playable for a while
lore accurate crownslayer 💀💀💀
So basically
S1 red
S2 gravel
S3 CC + protection
Utility over DPS, basically similar to phantom
They should just make her an ambusher instead
I finished my SAT everytime Crownslayer attack in S3
what was that skills performance? comedy? why put her as executor while s2 take long time, s3 so so very very slow. give her new archetype, fast heli drop aid supporter, that can make more sense to reduce elite/boss accuracy with her s2 for supporting tank, or her s3 for cancelling elite enemies atk animation.
Looks cool !
Maybe not that overpower , but fun to play with
"not that overpower" jajajaja
Crowny is as strong as her enemy version 😭
I'm building her you can't stop me. 90 M9