I've contemplated using Medieval Expansion, mainly for drawbridges and such, but I think non-functional pressure plates fit for an old reclaimed vault workshop. I've got ideas for other decorative non-functional machines from ages past!
I demand diagonal!!! All jokes aside, widthwise looks great, and I adore the sandstone accent almost like a subway tile! The vault is looking absolutely insane! :D
Diagonals aren't real! D: Glad you like the strip of color along the walls! I think it helps break up the very granite-toned.... everything else. XD I can't wait to get the rest of the details in to really see how it all comes together!
@@Solstin I've taken a lot of inspiration from your videos and chiselling projects to influence my own builds, so I love seeing the new and creative ways you use the blocks! It's opened up a new avenue of creativity for me. :D ♥
41:11 I prefer them widthwise. Lengthwise you see the lines going all the way through, which isn't as nice, widthwise it looks like a woven rug, looks more cohesive, as if it's all connected. If you think the one voxel down makes it look too deep, you could fill in the holes with a darker stone, so it's all even but you still see the shapes.
Yeah, I think width-wise is winning in the polls right now, and I kind of agree. I'll toy with a darker color in between to flatten it out after seeing how it looks alongside the other details that'll be added in!
Thank you! They're fairly simple designs but add a huge amount of detail and depth to the space. Can't wait to get more of the details in (and the upper floor)!
Merry Christmas Sol! I prefer the floor design vertically, and I think it could benefit from different colored blocks within the grooves like a mosaic. As well as your dwarven workshop could use some well placed arches.
Merry Christmas to you too! I had plans to add arches on the top floor ceiling, but I wonder if I could make some scaled down arches work on the lower floors... you may be onto something here lol For the mosaic idea, if I end up filling in the indents with other colors after the rest of the room details are put in, I'll test out some designs to see if anything stands out! :)
@@Solstinthat is the biggest understatement ever! I remember Keralis from Hermitcraft did a Create series with some other hermits, he did like 12 block faces worth "ivy vines" and the lag was INSANE just looking the direction of his house.
When I look at this, I can’t help but see it as entirely to symmetrical and “hospital-like”. A rough hewn ceiling with some custom and asymmetrically create rocks that these pillars are holding up would be kind of amazing and push the eyes to different areas.
i'd go width-ways on the floor pattern. the way the pattern points towards the pillars off to the side sorta guides the eyes along a natural path to see all the work you've done. the way a room flows like that is important
Width-ways is definitely the more popular vote, and you make a great point! The steel furnace being straight ahead will already draw the eye in, so the floor lines leading the eye toward the pit kilns that'll be lining the sides will help keep them from being overlooked!
Oooo, if the brick pattern causes the rooms to not seal, I likely will replace the aged doors with some chiseled stone doors just for aesthetics! I can always reuse the wooden doors somewhere in the castle!
Love the progress done in the mountain, not sure about that floor pattern though. If you'd like an outside opinion: I think perhaps a flat chiseled design would work better, since there is already so much detail (with depth) around. Keep up the great work! ―Probably should let you know. I enjoy watching your creative perspective on building in this game, as well as your entertaining adventurous journeys for resources and other shenanigans! Also funny how you're still using your old hole in the ground as a workshop area.. It has served you well for the past 24 episodes! I was a builder in that other block game, and am looking for inspiration to hopefully switch over completely to this game. Since I think Vintage Story has a lot more potential with building in great detail. And I really enjoy the more detailed and difficult survival aspect of Vintage Story! Anyhow, I wish you happy holidays & a good new years eve! ✨✨🍾🍷🍺 ~quihyr
Thanks for the feedback! If there were half-voxal depths, I think that would serve the diamond floor pattern a bit better, but once the rest of the details are in I'll probably revisit it to see if adding another color between the pattern could work for making it a flat plane! Also, yeah, haha! That dirt dugout has stood the test of time so far! At this rate, I'll have to enshrine it as a historic monument! Happy holidays to you as well!
YAY! New video! Merry Christmas to us! I have to say, there was something about how you quenched the new chisels in the timelapse. You tossed them in, stared contemplatively, then went YOLO! and leaped in after them. Cracked me up.
I always have to let the satisfying sizzle finish before leaping back into action lol Absolutely the best sound effect in the whole game, next to the ambience of a cookpot boiling away!
You are like the crazy friend that brightens yours and their owns day by just opening the mouth letting the word spill happen 😂 I love your concept Solstin. You are a great comedian and actor!
Bonus comment: as far as sealing your workshop to get the house temperature buff, I don't think sealing those areas above the ladder and over the existing wall will fix it. Look at your custom brick blocks up close. If the tooltip at the top of the screen doesn't say "insulating face," then those blocks won't be counted when considering whether your workshop is insulated or not.
I've got a sneaking suspicion the inner walls separating the two rooms will stop it from sealing, but that's alright. At least it's inside a mountain. It'll likely have the same effect as the windmill chamber did before poking a hole in the ceiling, and count the space as a cavern. Should still protect me somewhat from the elements during winter!
Speaking of 1.20 and the beehive kiln, it will actually be possible to use the new Kiln Doors on Charcoal Pits, meaning that you could build a more permanent “charcoal burning tower” or something like that. Charcoal blocks will properly have gravity and stuff making it easier to dig them out from the bottom of the room, and the firepit can be anywhere within the total cube size. I actually wrote the code that made that work, as well as fixing bugs with the doors and the fruitpress. The kiln door is also a more effective door for cellars now too, although only just barely.
You have no idea how excited I got reading that! Looks like there's going to be a lot of kiln door usage in my future :P Thank you for what's going to be some amazing quality of life features! :D
It’s fun writing code! The general rules are just “as long as you have a firepit on top of a block of firewood, everything is sealed inside walls that can’t burn, and it all fits within an 11x11x11 cube, it’s valid” so you could do something like build a room that’s 5x11x5 with a kiln door on the front and a single hole at the base of a side wall that you can put firewood into, and then a 2x1x1 hole on the other side with an iron trapdoor on top that you can put down firewood into the bottom (connecting it to the firewood coming through the hole) and place a firepit on top and then light it and close the trapdoor. Or you could put it on top under a trapdoor (trapdoors and kiln doors need to face inward, though, like slabs would) or you can put a block on top and stack more firewood above the firepit at the front door. A lot of possibilities. I think it’s a fun sort of progression to be able to build something more permanent instead of a hole in the ground. Edit: Oh and tall charcoal pits have a higher likelihood of giving good returns than the same number of blocks spread out horizontally because of the way the code calculates the returns.
@@pizza2005 I knew how to program in C# back in 2009-2010, but haven't touched any coding languages since.. :( (Maybe one day I'll get back into coding) I'll definitely be making a big ol' tall charcoal kiln now, that's awesome! I really appreciate that the doors have to be on the inner side of the surrounding blocks to simulate the low oxygen burn you'd want for a reduction firing! :)
@@TheWaldleufer You can tell I haven't tried either of them, but I really should! XD I think one of those are able to add blocks you normally can't chisel, like leaves and such! (I've seen QP do it on the RG server, I'll have to ask him!)
Happy Holidays and Merry Rustmas you glorious beings! Be safe and never leave the house without your spear, for o'le Drifty Drampus may yet try and steal your holiday cheer!
You could easily make your workshop entry hall as a room. You just need to close the gap in the wall and put a trap door to the way up😊just finished watching your first 2 years Videos, which were a lot of fun 😁👍can't wait to see the progress going on 😊and merry Christmas to you all 😘🤗🎄
Once I've gotten the ceiling in place, I'm sure it'll seal up nicely! The best part is even if some of the more open rooms deeper in don't seal as "rooms", there's enough stone surrounding them that they'll register as caves and still protect from colder weather to an extent!
I can not decide on your floor pattern. The diamonds are more visible length wise and elongate the room, however, across wise shortens the room, so I think it depends on what you want it to look like. If we're going full on roll-play mode, the across wise discourages slipping...lol. Have a Mere Kirihimete or Happy Holiday! Thank you for all the giggles and entertainment this year, it is most appreciated.
I think width-wise is in the lead lol There have been a lot of good points made for why, and discouraging slipping is another great reason! XD Always great to see your comments, happy holidays to you as well!
I'm only a third of the way through this amazing video so I don't know if this suggestion will end up being moot, but: if you want to break up the brick texture more, I would recommend turning the columns to the right and left of the inlays (the entrances to other rooms shown at around 16:00) into pillars with vertical indents protruding one voxel out from the walls? Like the quartz pillars in the other block game but 3D? Just a thought.
Widthways looks more like chainmail, which I think is better for the forge. Lengthways draws attention to the back of the forge, but doesn't really accomplish much else.
babe wake up! its a Rotmas miracle! Solstin Claus just delivered a new Eisenholm video! Better get up and watch it before Grinchy Rotstin comes and strikes it down! wait a minute... im single.
That shop floor... width wise imo looked better, at least from where you viewed it the width wise(sideways) is a more pleasant pattern to the eye where as the lengthwise (towards you) which imo looks very busy and jumbled... less of a pleasing pattern that the widthwise (sideways).
Don't forget drains in the Diamond pattern floor, so liquids don't just forever pool in them. And also, were you planning on Bricking the underside of the blocks that you have above the doors?
What about moss for if (when) I forget to add drainage? XD I'm still undecided about the underside of the blocks above the doors. I might brick them, or have them be a layer of regular granite. Either way, those seams need to be dealt with lol
@@Solstin Could possibly add in some 'scrape marks' to imply that the hinges on the doors aren't perfectly installed, thereby making the door scrape against the stone.
They swapped those around in 1.19 where now high fertility soil is found in the wild and terra preta is only available through crafting, but you're right, I probably should hunt down some of it! It's tricky to spot, so I've likely ran past a bunch of it by now haha
Question: Did you check that each room you made was 14x14x14 or less? I think that's the limit for a "Room". The place looks great with all those chisel details. I like the floor as is because it flows towards the front/back. I think trying to locate and using basalt to contrast the sandstone would have been too stark compared to the "soft" contrast of the other details.
I think the long inner room might be longer than 14, but that's alright! I know not every room will be weather sealed, but the warmth from smelting, steel making, and the forges should keep the place warm enough!
I'm tempted to add either a statue or suit of armor somewhere in there for a D&D character I played that was a warforged forge cleric of Moradin. He was the UA version of warforged with the different subtypes, so I went with the envoy to have integrated smiths tools. Had it so that his chest cavity opened to reveal a forge built into his torso! ... that might actually make for a really cool centrepiece for the steel furnaces.
@Solstin I had a similar idea for a character a while ago! I don't have a dedicated group to play with so I just make up characters in my mind 😂 I love the workshop so far!
I know you can remove a couple voxals from one side and still be alright, but only time will tell if that brick pattern is taking off too much material from too many sides of the interior walls!
i'm playing vintage story and i can't seem to figure out how to get the environment stats to stay open on the top left hand side of the screen like solstin has it! someone please help😩
I keep forgetting about your pet dog😂makes me jump, no matter what, in my games they just want to eat my face, literally. The chiselled floor, I think length ways is better as it draws your eyes to the entire room whereas width ways doesn’t look quite right to me. Love the brickwork but just a word of caution having an insane amount of chiselled blocks can cause lagging, if you know megagran, she had some issues with her last season of rusty gears, could probably tell you better if she’s in this season (can’t remember)
I got to see Gran's Rivendell build from Rusty Gears Season 3 and even got to walk around in it. I didn't get any lag from what I can remember, so I'm hoping I should be alright with the amount of chiseling I plan on doing! :D
@ oh sweet, her build in S3 was my favourite . Take your time too, none of us is going anywhere and we don’t want you to burn yourself out now you’re doing two series worth of content.
@@magus_sibyl I've been making sure to pace myself while keeping up with both series for sure! Keeping a checklist for what I want to accomplish each Eisenholm episode has definitely helped speed up recording, and the hop-on-whenever nature of Rusty Gears has been helpful as well to feel productive while still making time for other things in my life. :)
Now, you should know better, Solstin. Dwarves don't *do* brickwork. They hew their architecture bare and whole from the living rock! Carve and chisel every angle and face to geometrically-beveled perfection! None of this bricky umgak like a long'un. If you had ancestors from Erebor, Khaz Modânn or Karaz-a-Karak, they would hang their heads in shame. Do it right, lad. Baruk Khazâd! ⛏🍻
The download link in the description is for the very start of the world, so apart from the beginnings of the dirt dugout, it'd be a blank canvas to explore and build! The main draw there is the exposed salt along the mountainside to the east of spawn!
7:21 a hammer and an anvil... WITH THE POWER OF THE TWIN TAILED COMET, BY THE HAMMER AND ANVIL I PRAISE YOU MIGHTY SIGMAR
It's going to look pretty awesome :D
To the Drifters wandering in: "Stop! You've violated the law!" 🤣
and they'll get the same warm welcome any Skyrim guard gets when trying to stop me! XD
16:20 Heresy of the mountainhomes!!!
I accept my customary stint in the darkest mines as punishment lol
Widthwise!! FYI, if you use the Medieval Expansion, there are actual working floor plates to open doors.
I've contemplated using Medieval Expansion, mainly for drawbridges and such, but I think non-functional pressure plates fit for an old reclaimed vault workshop. I've got ideas for other decorative non-functional machines from ages past!
I demand diagonal!!!
All jokes aside, widthwise looks great, and I adore the sandstone accent almost like a subway tile! The vault is looking absolutely insane! :D
Diagonals aren't real! D:
Glad you like the strip of color along the walls! I think it helps break up the very granite-toned.... everything else. XD
I can't wait to get the rest of the details in to really see how it all comes together!
@@Solstin I've taken a lot of inspiration from your videos and chiselling projects to influence my own builds, so I love seeing the new and creative ways you use the blocks! It's opened up a new avenue of creativity for me. :D ♥
41:11 I prefer them widthwise. Lengthwise you see the lines going all the way through, which isn't as nice, widthwise it looks like a woven rug, looks more cohesive, as if it's all connected. If you think the one voxel down makes it look too deep, you could fill in the holes with a darker stone, so it's all even but you still see the shapes.
Yeah, I think width-wise is winning in the polls right now, and I kind of agree. I'll toy with a darker color in between to flatten it out after seeing how it looks alongside the other details that'll be added in!
@@Solstin Good idea! It might get too busy at some point. It's looking great so far!
This is some awesome work on the workshop! Love the brick designs and the columns!
Thank you! They're fairly simple designs but add a huge amount of detail and depth to the space. Can't wait to get more of the details in (and the upper floor)!
Merry Christmas Sol! I prefer the floor design vertically, and I think it could benefit from different colored blocks within the grooves like a mosaic. As well as your dwarven workshop could use some well placed arches.
Merry Christmas to you too!
I had plans to add arches on the top floor ceiling, but I wonder if I could make some scaled down arches work on the lower floors... you may be onto something here lol
For the mosaic idea, if I end up filling in the indents with other colors after the rest of the room details are put in, I'll test out some designs to see if anything stands out! :)
That’s a nifty tip with the chisel to fix the lighting, I never would have guessed I could fix the weird shadows 👍
I figured it out on accident back when I was building the original Temporal Institute film set lol
I like this block game more than I like the other black game it has better blocks.
I love that you can remove smaller blocks from blocks to make more detailed blocks
The chiseling feature is really a game changer, too! Feels far better than the chisels'n'bits mod for the other block game! :)
I also love this block game the most. It has way more blocks than the other block game because all the big blocks are made of smaller blocks
@@Solstinthat is the biggest understatement ever!
I remember Keralis from Hermitcraft did a Create series with some other hermits, he did like 12 block faces worth "ivy vines" and the lag was INSANE just looking the direction of his house.
Merry Christmas
The chiseled brick detail really pops. Nice job!
Thanks! It'll likely stop the rooms from being weather-sealed, but since it's inside of a mountain I'm not too concerned!
When I look at this, I can’t help but see it as entirely to symmetrical and “hospital-like”.
A rough hewn ceiling with some custom and asymmetrically create rocks that these pillars are holding up would be kind of amazing and push the eyes to different areas.
I can't unsee the hospital-like aspect to it now! 😆
The upper floor will have to look far more like carved natural stone with arches and such!
Perfect way to relax after the holiday madness! Merry Christmas and Happy Holidays everyone!
Hope the madness wasn't overly hectic and you can have a relaxing rest of your holidays! :D
i'd go width-ways on the floor pattern. the way the pattern points towards the pillars off to the side sorta guides the eyes along a natural path to see all the work you've done. the way a room flows like that is important
Width-ways is definitely the more popular vote, and you make a great point! The steel furnace being straight ahead will already draw the eye in, so the floor lines leading the eye toward the pit kilns that'll be lining the sides will help keep them from being overlooked!
23:43 some chiseled stone doors made with the door tools of the pantograph would probably also look pretty good here!
Oooo, if the brick pattern causes the rooms to not seal, I likely will replace the aged doors with some chiseled stone doors just for aesthetics!
I can always reuse the wooden doors somewhere in the castle!
Love the progress done in the mountain, not sure about that floor pattern though. If you'd like an outside opinion: I think perhaps a flat chiseled design would work better, since there is already so much detail (with depth) around. Keep up the great work! ―Probably should let you know. I enjoy watching your creative perspective on building in this game, as well as your entertaining adventurous journeys for resources and other shenanigans! Also funny how you're still using your old hole in the ground as a workshop area.. It has served you well for the past 24 episodes!
I was a builder in that other block game, and am looking for inspiration to hopefully switch over completely to this game. Since I think Vintage Story has a lot more potential with building in great detail. And I really enjoy the more detailed and difficult survival aspect of Vintage Story!
Anyhow, I wish you happy holidays & a good new years eve! ✨✨🍾🍷🍺
~quihyr
Thanks for the feedback! If there were half-voxal depths, I think that would serve the diamond floor pattern a bit better, but once the rest of the details are in I'll probably revisit it to see if adding another color between the pattern could work for making it a flat plane!
Also, yeah, haha! That dirt dugout has stood the test of time so far! At this rate, I'll have to enshrine it as a historic monument!
Happy holidays to you as well!
YAY! New video! Merry Christmas to us!
I have to say, there was something about how you quenched the new chisels in the timelapse. You tossed them in, stared contemplatively, then went YOLO! and leaped in after them. Cracked me up.
I always have to let the satisfying sizzle finish before leaping back into action lol
Absolutely the best sound effect in the whole game, next to the ambience of a cookpot boiling away!
This truly is a Christmas present.
Building and decorating videos are my favorite.
The vault is coming toguether nicely!
Thank you! I'm happy to finally get around to putting it all together! I've been sitting on the general design for a while now lol
A true gift on Christmas! 🎉
Getting to share this world with everyone is a gift in itself! :)
Merry Christmas, hope you have an awesome day!
A Canadian with a pet Moose sounds like one of the most stereotypical things I've heard lol
He just wandered in one day, eh!
I'm really hoping for a mod in 1.20 to turn him into a rideable mount lol
Width for sure man makes it look more naturally appealing
Absolutely, that's been the group consensus so far!
You are like the crazy friend that brightens yours and their owns day by just opening the mouth letting the word spill happen 😂 I love your concept Solstin. You are a great comedian and actor!
Thank you so much! :D
The dog and cat will never stop being hysterical 😆
I might have to make a doghouse for Dog so I don't have to have duel him for the farmhouse after 1.20! XD
Bonus comment: as far as sealing your workshop to get the house temperature buff, I don't think sealing those areas above the ladder and over the existing wall will fix it. Look at your custom brick blocks up close. If the tooltip at the top of the screen doesn't say "insulating face," then those blocks won't be counted when considering whether your workshop is insulated or not.
I've got a sneaking suspicion the inner walls separating the two rooms will stop it from sealing, but that's alright. At least it's inside a mountain. It'll likely have the same effect as the windmill chamber did before poking a hole in the ceiling, and count the space as a cavern. Should still protect me somewhat from the elements during winter!
Speaking of 1.20 and the beehive kiln, it will actually be possible to use the new Kiln Doors on Charcoal Pits, meaning that you could build a more permanent “charcoal burning tower” or something like that. Charcoal blocks will properly have gravity and stuff making it easier to dig them out from the bottom of the room, and the firepit can be anywhere within the total cube size. I actually wrote the code that made that work, as well as fixing bugs with the doors and the fruitpress. The kiln door is also a more effective door for cellars now too, although only just barely.
You have no idea how excited I got reading that!
Looks like there's going to be a lot of kiln door usage in my future :P
Thank you for what's going to be some amazing quality of life features! :D
It’s fun writing code! The general rules are just “as long as you have a firepit on top of a block of firewood, everything is sealed inside walls that can’t burn, and it all fits within an 11x11x11 cube, it’s valid” so you could do something like build a room that’s 5x11x5 with a kiln door on the front and a single hole at the base of a side wall that you can put firewood into, and then a 2x1x1 hole on the other side with an iron trapdoor on top that you can put down firewood into the bottom (connecting it to the firewood coming through the hole) and place a firepit on top and then light it and close the trapdoor. Or you could put it on top under a trapdoor (trapdoors and kiln doors need to face inward, though, like slabs would) or you can put a block on top and stack more firewood above the firepit at the front door. A lot of possibilities. I think it’s a fun sort of progression to be able to build something more permanent instead of a hole in the ground.
Edit: Oh and tall charcoal pits have a higher likelihood of giving good returns than the same number of blocks spread out horizontally because of the way the code calculates the returns.
@@pizza2005 I knew how to program in C# back in 2009-2010, but haven't touched any coding languages since.. :(
(Maybe one day I'll get back into coding)
I'll definitely be making a big ol' tall charcoal kiln now, that's awesome! I really appreciate that the doors have to be on the inner side of the surrounding blocks to simulate the low oxygen burn you'd want for a reduction firing! :)
20:15 there also is a chisel in the chisel tools set, that lets you replace voxels. Quite handy from time to time. Think it’s the QP Chisel.
The True Chisel, I think it might be called? I really should try one of those out at some point 😆
@@Solstin I was referring to the QP‘s Chisel, but the True chisel would also do the trick, that one has quite the steel price tag to it though 😊
@@TheWaldleufer You can tell I haven't tried either of them, but I really should! XD
I think one of those are able to add blocks you normally can't chisel, like leaves and such! (I've seen QP do it on the RG server, I'll have to ask him!)
Looks like I got a good christmas gift. Also, my the temporal gods smile upon ye.
May Dave smile upon you, and the storms be kind and bountiful!
Happy Holidays and Merry Rustmas you glorious beings!
Be safe and never leave the house without your spear, for o'le Drifty Drampus may yet try and steal your holiday cheer!
Happy Holidays to you as well! :D
The brick pattern tiling perfectly was so satisfying!
I'm really happy with how it turned out! :D
You could easily make your workshop entry hall as a room. You just need to close the gap in the wall and put a trap door to the way up😊just finished watching your first 2 years Videos, which were a lot of fun 😁👍can't wait to see the progress going on 😊and merry Christmas to you all 😘🤗🎄
Once I've gotten the ceiling in place, I'm sure it'll seal up nicely! The best part is even if some of the more open rooms deeper in don't seal as "rooms", there's enough stone surrounding them that they'll register as caves and still protect from colder weather to an extent!
This was an awesome episode! So fun to watch. Love the work in the dwarven cavern, hehe. So yeah, so good. So fun! Great to see it.
Thank you! Glad you enjoyed it! :D
Merry Christmas 🎁⛄🎄
Merry Christmas to you too! 😄
My favorite gift to unwrap today
Haha, Santa came in the night to put the video under your notification tree! XD
I love your Canadian dog. Merry Christmas you talented Man you. thanks for your quality entertainment.
Merry Christmas to you as well!
He's a good dog lol
Merry Christmas
Merry Christmas to you too! Hope you have a wonderful holiday! :D
I'll be building Lego like in the good ol' days lol
Happy Chrysler!
and a Happy New Set of Goodyears!
Those custom brick walls look awesome
Thank you! They're a very simple pattern and give a little more texture than the existing brick blocks!
Eisenholm Christmas Special
Santa has a workshop, I've got a workshop, it fits! XD
A Solstin video so close to christmas! What a wonderful present! Merry christmas Solstin :D
Uploaded it before bed on Christmas Eve for me! :D
Merry Christmas to you too!
I can not decide on your floor pattern. The diamonds are more visible length wise and elongate the room, however, across wise shortens the room, so I think it depends on what you want it to look like. If we're going full on roll-play mode, the across wise discourages slipping...lol. Have a Mere Kirihimete or Happy Holiday! Thank you for all the giggles and entertainment this year, it is most appreciated.
I think width-wise is in the lead lol
There have been a lot of good points made for why, and discouraging slipping is another great reason! XD
Always great to see your comments, happy holidays to you as well!
widthway pushes the pillars out visually so it more like a room where as lengthwise makes it seem like a corridor instead
Very true, it'll help balance out the space visually!
Looks great Sol S. Tin!
How did you find my full legal name?! 😆
Thank you Solstin for this christmas present. It's always a great inspiration to watch your videos 😊
Thank you! I've been enjoying your chiseling videos as well!
@@Solstin I'm honored that you watched my videos. This really means a lot to me 😊
Absolutely, you've got some really nice looking designs!
You could add parodotite to the diamond floor as a grout.
That could be a nice touch for a hint of moss or algae having grown where moisture would pool! :o
heyyyy very nice. woke up on xmas. nothing to do no one around so at least i get this. thanks dude. have a good xmas
I hope you have a great Christmas as well! Sounds like a peaceful morning :)
Absolutely stuffed with christmas food i needed that
I'm right there with ya! Maybe a little too much turkey, I'm feeling the food coma coming lol
Width ways on the floor tile makes the hallway look wider.
It is a fairly narrow space, so that could help a bit!
41:15 I kinda like how the normal blocks on the floor look, the tiling makes it a bit iffy for me
I'll definitely be revisiting the diamond pattern section of floor after the other details are put in, so it could very well change by the end!
thanks for the xmas treat :D great to see ya keepin it up while doin rusty gears
Absolutely! Trying to alternate between the two without delaying either one all that much, and so far the rhythm seems to be working!
Happy Christmas Solstin! Thank you for this gift of a vid
Merry Christmas to you too! The greatest gift is getting to see people enjoy the video :)
Always thrilled for a new video! I love your story telling throughout this series. I hope you and your family are having a wonderful holiday season. 🎄
Thank you! I hope you and your family also are having a great time during the holidays!
Boiler room is now a soup room. Make sure to store your clothes in there.
For that steam-cleaned feel!
Merry Chrismas
Merry Christmas to you too!
looking great!
Thank you! I'll be changing a few details here and there from what I had in my design test world, so hopefully the changes will be for the better! :)
I'm only a third of the way through this amazing video so I don't know if this suggestion will end up being moot, but: if you want to break up the brick texture more, I would recommend turning the columns to the right and left of the inlays (the entrances to other rooms shown at around 16:00) into pillars with vertical indents protruding one voxel out from the walls? Like the quartz pillars in the other block game but 3D? Just a thought.
I'll keep your idea in mind if I end up wanting to decorate the entryways a bit more! :D
Merry Christmas!
Same to you! :D
Amazing work at always! I can’t wait how you will treat the windmill, whenever you’ll get around to do it
Once we've got enough flax and fat to make the rest of the sails and axles, it'll be right to the forefront of the list!
Enjoy the holidays everyone🎉
Same to you! Hope you have an awesome day!
Yeah definitely prefer widthwise.
Definitely the popular vote lol
Merry Christmas!!
Merry Christmas to you too! :D
Widthways looks more like chainmail, which I think is better for the forge. Lengthways draws attention to the back of the forge, but doesn't really accomplish much else.
Width-ways is definitely leading the way lol
Thank you for the video
Thank you for watching! :D
I hope you enjoyed it!
Merry Christmas and happy Hanukkah y'all! (it falls on the 25th this year!)
Oh nice, I didn't realize they fell on the same day this year!
babe wake up! its a Rotmas miracle! Solstin Claus just delivered a new Eisenholm video! Better get up and watch it before Grinchy Rotstin comes and strikes it down!
wait a minute... im single.
:D
wait..
D:
one of the small chambers in the entryway should be a breakroom
Oh I like that idea!
Lengthwise!
reminder to go get that meteoric iron from episode 1!
Right! I haven't mined up a single meteorite yet!
I'll have to decide if meteoric iron will be better served as a resource or as decoration... hmm...
Diagonal flooring.
>:o
Another straight BANGER video, as expected.. have you heard of Elin? i would be delighted to see you play that game
Thank you!
I haven't heard of Elin, I'll have to take a look!
That shop floor... width wise imo looked better, at least from where you viewed it the width wise(sideways) is a more pleasant pattern to the eye where as the lengthwise (towards you) which imo looks very busy and jumbled... less of a pleasing pattern that the widthwise (sideways).
For sure, width-ways is the fan favorite so far!
Don't forget drains in the Diamond pattern floor, so liquids don't just forever pool in them. And also, were you planning on Bricking the underside of the blocks that you have above the doors?
What about moss for if (when) I forget to add drainage? XD
I'm still undecided about the underside of the blocks above the doors. I might brick them, or have them be a layer of regular granite. Either way, those seams need to be dealt with lol
@@Solstin Could possibly add in some 'scrape marks' to imply that the hinges on the doors aren't perfectly installed, thereby making the door scrape against the stone.
Oh I like that idea!
The songs by wiltedsys are amazing
I agree, they did such an amazing job on the soundtrack for the Ghosts film!
For rusty gears try a statue hold of us or something similar
Statues are definitely on the to-do list for me to get confident with! :)
WIDTH-WAYS!!!
Definitely the consensus so far! :)
Merychippus
And a chappa new year!
all these squares make a circle. all these squares make a circle. all these squares make a circle. all these squares make a circle.
Circles aren't real! XD
Length ways. It feels and looks more like a rug that way. Kinda like a carpet being rolled out when you walk up to a king.
I like that mental imagery! We'll see once the decorative cover over the steel furnaces are up if that's still how it'll look!
@@Solstin how about some lion style pattern on said decorative furnace cover? It would go well with the floor pattern.
Floor pattern: horizontal makes the image look more like a hammer striking an anvil.
Ooooooo, yeah!
You should consider finding Terra Preta or making high fertility soil.
Love the vids btw❤
They swapped those around in 1.19 where now high fertility soil is found in the wild and terra preta is only available through crafting, but you're right, I probably should hunt down some of it! It's tricky to spot, so I've likely ran past a bunch of it by now haha
Question: Did you check that each room you made was 14x14x14 or less? I think that's the limit for a "Room". The place looks great with all those chisel details. I like the floor as is because it flows towards the front/back. I think trying to locate and using basalt to contrast the sandstone would have been too stark compared to the "soft" contrast of the other details.
I think the long inner room might be longer than 14, but that's alright! I know not every room will be weather sealed, but the warmth from smelting, steel making, and the forges should keep the place warm enough!
Just an idea, how about make a facade around doors of the same material? Make them look much bigger or round when the door is closed.
I'll definitely consider it after getting some more of the details in place! :D
I love the implication that Dwarves had OSHA.
Out of all the peoples of fantasy worlds, I feel like dwarves and maybe gnomes would be the most likely to have had OSHA :P
@@Solstin Gnomes seem tailor made for hilarious engineering mishaps 😔
19:27 wow how did you make that look so smooth??
Multiple takes and being very careful not to move the mouse between camera paths lol
Doesn't matter if the door is larger than a raft. There still isn't enough room on it for two people...
I still maintain Rose could've shimmied over to make room for Jack lol
A workshop to make Morardin proud, or I'm a bearded gnome!
I'm tempted to add either a statue or suit of armor somewhere in there for a D&D character I played that was a warforged forge cleric of Moradin. He was the UA version of warforged with the different subtypes, so I went with the envoy to have integrated smiths tools. Had it so that his chest cavity opened to reveal a forge built into his torso!
... that might actually make for a really cool centrepiece for the steel furnaces.
@Solstin I had a similar idea for a character a while ago! I don't have a dedicated group to play with so I just make up characters in my mind 😂 I love the workshop so far!
For a room to be registered, does the wall need to be flush against the doors? Cause your brick pattern does create very small gaps.
I know you can remove a couple voxals from one side and still be alright, but only time will tell if that brick pattern is taking off too much material from too many sides of the interior walls!
Diagonal
I can't believe you've done this. XD
i'm playing vintage story and i can't seem to figure out how to get the environment stats to stay open on the top left hand side of the screen like solstin has it! someone please help😩
That top left window is from a mod called HUDClock! Super handy mod, you can find it on the modDB on the official VS site! 😃
I keep forgetting about your pet dog😂makes me jump, no matter what, in my games they just want to eat my face, literally. The chiselled floor, I think length ways is better as it draws your eyes to the entire room whereas width ways doesn’t look quite right to me. Love the brickwork but just a word of caution having an insane amount of chiselled blocks can cause lagging, if you know megagran, she had some issues with her last season of rusty gears, could probably tell you better if she’s in this season (can’t remember)
I got to see Gran's Rivendell build from Rusty Gears Season 3 and even got to walk around in it. I didn't get any lag from what I can remember, so I'm hoping I should be alright with the amount of chiseling I plan on doing! :D
@ oh sweet, her build in S3 was my favourite . Take your time too, none of us is going anywhere and we don’t want you to burn yourself out now you’re doing two series worth of content.
@@magus_sibyl I've been making sure to pace myself while keeping up with both series for sure!
Keeping a checklist for what I want to accomplish each Eisenholm episode has definitely helped speed up recording, and the hop-on-whenever nature of Rusty Gears has been helpful as well to feel productive while still making time for other things in my life. :)
What do you call a moose without a name? Anonymoose.
Hah! XD
Now, you should know better, Solstin. Dwarves don't *do* brickwork. They hew their architecture bare and whole from the living rock! Carve and chisel every angle and face to geometrically-beveled perfection! None of this bricky umgak like a long'un. If you had ancestors from Erebor, Khaz Modânn or Karaz-a-Karak, they would hang their heads in shame.
Do it right, lad. Baruk Khazâd! ⛏🍻
Aye, I've brought heresy into the halls! What if I said they were simply carved to LOOK like bricks?
Hello! when i try your world its empty :(
The download link in the description is for the very start of the world, so apart from the beginnings of the dirt dugout, it'd be a blank canvas to explore and build! The main draw there is the exposed salt along the mountainside to the east of spawn!
please call him Mooseolini
Maybe when he turns on me in 1.20, but for now his name is Dog! 😆
@Solstin haha sounds like a plan love it
That is not a dog. That is a horse.
He's a perfectly normal dog, he's just big for his age! XD
Is this stuck at 360p for anyone else?
Seems to load normally for me on desktop and mobile, did you manage to get it to load properly to 1080p?
41:11 Inverted
With the pattern being recessed? Hmm...
Here's my idea for the Diamond Floor
Not Horizontal, not Vertical, and not even Diagonal
U P S I D E D O W N !
(Am Australian)
I've turned my monitor upside down, I think that did the trick!
@@Solstin Perfect
Merry Christmas
Merry Christmas to you as well!