@@fringer6 Please I was finally over the pain of what they did to my man Throgg when they dropped the Ogres for the third game and then they di the Ogres really dirty and then Omens of Destruction came and now I am for the most part happy still feel Greasus could use some faction effect related to Ironguts and the Ironguts need variants and buffs you know the basic royal gaurd of the Ogres the ones who the Ogres turn to when shit hits the fan they don't feel like that currently in game
@@fringer6 Broke: “I eat my enemies.” Woke: “My ice age comes.” Bespoke: ”What the gods have gifted to me can be gifted to another. I will not be the one mind in a race of blunt, witless animals.” Throgg should buff all trolls in every faction, but if an enemy army with trolls in it attacks Throgg, they immediately defect and fight as a separate AI allied army on his side.
@@wendigo7176 Nah the Monkey King is almost surely coming along a Li Dao FLC. Unless they decide to give us two FreeLC lords in the same dlc i don't think Cathay is in this DLC.
Lizardmen need a campaign rework they don't need any more units like other faction do. Vampires would benefit the most for a ToC style DLC with the missing bloodline LL and 5 or 6 units. Noraca need an overhaul, Throgg and Wulfric need to play different, Throgg needs new voice lines and access to the rest of the Trolls. Darkelfs mainly need their battle mechanic reworked
I want genuine lizard artillery builds :(, gimme a brontosaurus with a magic astrolabe on its back that calls down meteor showers on French peasants 6 km away
There aren't really easy variants for Vampire Counts units like for Chaos. I am thinking that Neferata will come with Negash, and her faction with lave Lahmian themed abilities. Maybe a souped up Allied Recruitment.
@@R3GARnator You add the missing units from the corebook and one additional lore unit to each clan. The units in Kemmler's list are added via the Undead Legions race pack.
I could imagine the Vampires (Neferata) since they are deep into seduction and manipulation but in a quite different way than Slanesh, and I think they need a little bit of fresh blood. And I guess they are much more popular than Norsca.
IKR - you'd need to go back to something like 2nd edition for culchan riders (which... no), skink cold one riders and skinks with bows were clearly very intentionally dropped to make the roster composition more crunchy, and the arcanadon has lost its engine of the gods to the stegadon and now has no place in the roster. The lizards already have one of the biggest rosters in the game - in my mind, they're last in line for new units, behind even the Ogres.
@@swampselkie Ogres need Irongut variants and the Ironguts need need either a buff or to feel like the big save the day infantry units that they are considered in lore they are basically who the Ogres turn too when shit hits the fan.,
My absolute dark horse of a guess; Tomb Kings Tomb kings lore often goes into detail about how many yearn to live again, the lack of sensation being a key driving point to them and the desire to feel leaving many tomb kings cursed. Their rosters still can be expanded, and they are also one of the first of the old world factions to come out.
I've got money on it being Cathay, since I think they've got room for two more DLC's. Monkey King with a melee and monster focus / Yin-Yin with a ranged and war machine focus.
To those who say Tomb Kings: I think Tomb Kings will get something with Nagash. Tomb Kings, Vampire Counts and Vampire Coast can be traced back to him as the Origin.
Seeing that next DLC would feature High Elves and Slaanesh it makes sense to see another Dark Elf Faction come into play for the story of the next DLC.
They aren’t doing that much of a joint story for DLC (Except Tamurkand), so I’m skeptical of this reason. More likely that DE are included because they *don’t* need that much work.
Dark Elves: LL: Tullaris. L: Hag Queen. LH: Shadowblade. L: Beastmaster. Units: Manflayers. Chimera. Basilisk. 2 more units related to Khaine (can opt for champion units (witch elves and executioners) or lore units).
For units I'd say it would be possible to get sea dragons if the HE get merwyrms as there's themeing there too. I would also love to get some king of fast high tier cavalry unit for the DE. And plus if they're really out of options they could make 2 of the units be variants like with the black orcs and araknarok spider in omens of destruction.
@@brago900 That would would be great, they could have that immortal until leadership falls under half, let's say cause khaine is disappointed they're running so he's revoking their immortality (I'm pourposely ignoring that khorne's more elite mortals should get something like this, or something along the lines of getting a debuff when having low leadership).
I don't believe it's any of these tbh. As you've mentioned Dark Elves don't really have much left in the way of units or heroes to pull from and besides some minor updates to bring them in line with other game 3 factions, they're pretty much done. I could see that update coming alongside or after this DLC, but I don't think we can expect any more DLC for them. Norsca is the opposite. They need so much work to get them up to snuff that the only way that could reasonably be done would be with a Tribes of the North, CoC style dlc fully dedicated to giving them the tlc they desperately need. No reason for CA to waste time and money on a DLC that wouldn't be able to provide the fixes needed. For Lizardman, while they certainly do need an overhaul and have a bit more wiggle room than the Dark Elves for new additions, thematically I don't think they work as well here. Would also likely be very far from where I suspect the DLC will be focused around geographically. I firmly believe Cathay will be the 3rd race and I have some reasoning on why. I've seen a few videos talking about possible start locations for the assumed High Elf, Dark Elf and Slaanesh factions coming in the assumed next DLC. The ones that make the most sense to me are Dechala in the Southern Chaos Wastes, the Masque operating in Grand Cathay to flesh that region out a little more and Aislinn in the High Elven colonies near Cathay, Ind and Khuresh. That's all very much focused on the eastern portion of the map. With that in mind, I'd say it's probably time for the Monkey King to show up. He's been hinted at super heavily for a while, it gives them the excuse to open up more of the Khuresh portions of the map (which would make conflict between the new characters more viable), lots of potential new units there and geographically makes a lot of sense when the other potential start locations are taken into consideration. Alternatively, we could also see Yin-Yin the Sea Dragon. She's naval themed, same general area, would leave the Monkey King free for another DLC with Li Dao as his rival. We know there's gonna be a lot more Cathay moving forward. This is probably what CA/GW are going to do iffing they have things more fully planned out for the next batch of DLCs. That's just what I think. Could be completely wrong, but hopefully y'all can get my logic.
I hope they realize they are running out of time to fill out Ind and Kuresh. So Cathay makes sense. High Elves also make sense. Finish the roster. Move Teclis once again to newly added Kuresh.
@@lightbringer1237 City Guard, The Endless, Manticore Riders, Sea Dragons, Helldrakes, Maelithii, Disciples of Khaine, Tower Masters, Hydra (royal and spellthirster), Bloodshades and heroes like Handmaiden of Shards or Black Ark Fleetmasters
@@lightbringer1237 While they don't really have any units missing they could make unit variants like they did for the orcs for omens of destruction with the black orcs and the aracknarok spider. These are just variants so the dark elves could get some variants as well. As for new units they could go with corrupted merwyn or something, they could also use a better fast cavalry unit(while dread knights are alright they aren't fast enough to be useful when the enemy also has cavalry and they aren't that strong in combat either). Cold one knights are somewhat ok at their tier but dread knights are almost useless, they should add a high tier fast cavalry unit for the DE. As you said DE are kinda finished so there's not man units they could add. At least there are enough characters to chose from. Edit: I forgot about the sea dragons the dark elves have. So if the high elves get merwyn the dark elves could get sea dragons, and with them helldrakes that could be somewhat like the lizardmen salamander packs but without a range attack and stronger in melee.
Ind opens up for Slaneesh and High elves So Monkey king in the mountains seems fitting ( Li Dao could come later ) Yin Yin would also be fitting but Khuresh is closer so her sailing skills are not fit yet
I think you could see Cathay too.. we know they have been working on Cathy material. You could have Yin-Yin vs high elves and slanesh for a sea themed dlc. Though maybe they save yin yin for a lizard related dlc
Yin-Yin also has a loading screen quote that mentions the High Elves so maybe a bit of foreshadowing. But I keep thinking about the Tigermen mo-cap and The Monkey King would definitely sell more.
Brettonia & vampire coast need way more attention than any factions you mentioned in this video. Their roster & economy is nearly obsolete for the power creep in their start positions.
To be honest vampire coast mainly needs a building rework because all the settlements without ports are useless and their resource buildings are as bad as the tomb kings but without the good things they have, also their special resource is completely useless after unlocking the 4 unique lords.
Someone is forgetting the Norscans or as I an Ogre main refer to them as the Mammoth providers they desperately need an update mostly so I don't feel like a bully everytime i take over their mountians have a nice day.Also a bit of a dwarf fan so fuck the elves getting anything the elven bastards can rot for all I care or end up in a nice cooking pot.
@thadmeboy1129 Its barely usable & overpriced. Maybe in multi-player battles they are fine, but on campaign your paying too much for too little. I've done pvp campaigns & anyone who plays vampire coast always gets rekt by the ai or ragequits after 1 battle because they have been suffering the whole game.
I'd like to see Dark Elves with the High Elves and Slaanesh because of how connected all three factions are. I'd say have Norsca, Lizardmen, and Tomb Kings together in a "Sand, Snow, and Scales" DLC that gives all three races a massive rework and give a nod to the War of Sand and Snow from the lore where the Tomb Kings and Norsca fought one another.
This might be the chance as finally opening up Khuresh and adding the Nagga as Slaanesh units for example. It would be great, but at the same time I don't hold my breath with it :(
I will die on the Neferata hill, but if it's not her/Vampire Counts then I have a novel sollution; Kislev with the LL being Nastasya Roskolnikov who would act as a Slaanesh-themed Arkhan to the Kislev. Natasya could also be used as a Norscan Lord too.
I do think there is the issue that there is probably a lot of overlap with Neferata / Slaanesh fans, so it is kind of putting a hat on a hat, you probably want a bit for each.
I know VC enthusiasts really want a "Champions of Chaos" style DLC... but I could honestly really see Neferata being in this DLC. Thematically she's a great pick if they go for a "Seductions" theme, and could give VC at the very least a mechanics update prior to whenever Nagash comes out. I know people like the idea of Dark Elves for the 3rd faction, and as one of my favorites (I play them in Old World, DoK in AoS, and Drukhari in 40k) they really don't need anything. Like you can argue slaves could use ANOTHER change, but its perfectly serviceable at the moment. Same thing with Lizardmen. Norsca on the other hand I've just flat out given up on any sort of meaningful update.
New Dark Elf Legendary Lord could be Mengil Manhide. He is an established character, he was a leader of armies, he already appears in Total War Warhammer as a rogue army on the map. He has lore that ties in to the High Elves and Ulthuan, as he lead many raids on their coast. He has his own unique units with the Manflayers. In later lore and tabletop he was a mercenary unit, so he could get a variation of the mercenary mechanic in game as well. He would be a hybrid ranged - melee legendary lord, something the dark elves don't have. As for units and generic lords and heroes, probably there is no need for another type of Generic lord for the dark elves, but Black Ark fleetmasters may be a good choice here. Alternatively they could also for example add something like a Black Ark Corsair champion as a generic hero, these guys appeared in 6th edition Warhammer fantasy. Could be a cool hero with army boosting abilities for Corsairs and Skirmish units like shades and light cavalry. As for Legendary Heroes, the list is so long for the dark elves that you can basically just take your pick out of any of them. As for army units, I am not too sure here but I bet someone can dig through some old army books and find something interesting.
A weird one that I don't hear many propose is Brettonnia With their Lady they have a connection with the elves and there is a little bit of connection with Slanesh.
Outside of the reveal during the end times, Bretonnia has barely any connection to slaanesh or the high elves. All their ''elf'' lore is mostly linked to the Wood Elves.
@@TheAmazingKoalaDolphin Yeah, I just said that it was an option. I think thematically they would fit better than Norsca, but Dark Elves are the most obvious choice. Lizardmen makes no sense. Also the connection between the lady and the Elves came before the end times. Well it was more of a hint but still.
I'd love to believe it to follow horse lover but I feel brettonnia will prob get a rework and left overs from some the other factions like dogs if war if they come out hope I'm wrong and probably am
*In the scenario that it is Slaanesh v HE v ?, then the following 5 races would be the most appropriate* 1. Dark Elves - The theme is absolutely there and Dark Elves can just about scrape together things for a DLC (Tullaris/Kouran/Fleetmaster/Hag Queen/Manflayers/Pagowyrm/Royal Hydra/Magma Dragon). It would also be good since the Dark Elves don't need that much in the rework category, allowing High Elves to take priority. The only things against this matchup is that it already happened with Queen & Crone and CA really tries to vary the matchups, and then the questionability of Dark Elves supporting a DLC (which as I said could be done but it would be reaching). 2. Skaven - Thanquol would be another perfect pick. He brings a solid big name to the DLC, hyping it up and so on. Skaven are perfect but need more units (in fact more than just a standard LP can provide). In the lore (Skaven 7th ed.), there was a Skaven attack on the Gates of Calith by a Grey Seer. Further, we know there is a warpstone deposit in Khuresh, so with Dechala opening up Ind, Thanquol would be perfect for placing in Khuresh. It would be a perfect 2v1 for Aislinn to deal with and pretty easy to narrate. 3. Norsca - Aislinn does plenty of defending against the Norscan raids on Ulthuan, so its easy to justify from a lore perspective. The problems here though are two-fold. One, Norsca needs plenty of help, as do the High Elves and putting them together might be problematic in one or both not getting the attention they individually deserve. There is also the issue of themeing because Sayl makes little sense against the High Elves. It would have to be Lord Mortkin leading a naval invasion of Ulthuan instead. 4. Chaos Dwarfs - Admiral Abnagg Hellbeard directed a failed attack against the Fortress of Dawn, hoping to open up the seas beyond to the Chaos Dwarfs (Plaguefleet). But if the Dark Elves are unlikely to support a DLC, Chaos Dwarfs are even more so. But it would be a similar case as with the Skaven of a race that doesn't need mechanical help. 5. Vampires - This isn't so much a good matchup as it is a case of Vampiric desperation. 9 years of content drought. Vampires could feature in the Slaanesh DLC, but they would compete with High Elves for mechanical rework attention and it isn't a thematic matchup at all. But if they don't show up here, it would likely result in a drought lasting for atleast 10 or 11 years by the next oppertunity. *Honorable Mention - Lizardmen and Cathay:* Pairing Lizardmen with another race that need a lot of work, like the High Elves, is a *BAD IDEA*. Lizardmen are in the territory of Norsca and Vampires of needing rework-help and placing them together with High Elves would probably end up in them being overlooked *FOR THE FOURTH TIME IN A ROW*. Lizardmen need a rework DLC all their own. There have also been talks about Cathay, but its a bad idea to combine core races in a single DLC. Focus needs to be on the legacy races, because without content for the cores, there won't be any for the legacy races, as per the unofficial core rule. And while there quite possibly is no shortage of potential Cathay content, there is no sense in cramming together Slaanesh with Monkey King or Yin-Yin just for the sake of Cathay getting content (that should've been done in connection with the hype around Black Myth Wukong and all). Plus, Cathay themes poorly with both Slaanesh and High Elves.
I played a modded campaign of Norsca with tribes of the north, some minor balancing, new units, and a scrap system like the Orcs which dedicated units to chaos gods, a rework to the tech tree and lord tree, and a few other minor things. It felt like a completely different game; felt nice to have a decent reason to raid, hunt, confederate, and make a new story for the tribe
If it turns out that it is Dark Elves, which is my hope. I think that would more of a sign of whats to come for AOS then Old World. Malekith/Malerion has yet to make his appearance in AOS and that would be a good time to introduce some new stuff.
@@georgestarkey5448To be fair, AoS has way too many factions as is. There's like 5 factions that never got a wave 2 release and are still on like 10 kits. Umbraneth can wait for now.
Fantasizing about the contents of the next expansion for Total War Warhammer 3: Blades of Perfection" - Bretonnia, Tomb Kings, Slaanesh: CA, finally make an update for Bretonnia. Tomb Kings - Nagash. "Fire of Temptations" - Chaos Dwarfs, Norsca, Slaanesh: Chaos Dwarfs are the last race from TWW-III without expansions. As a new lord I see only Tordrek Hackhart. The same goes for Norsca, to which you can attach the four lieutenants of Archaon as legendary heroes. "Gems of Wishes" - Skaven, Cathay, Slaanesh: For Skaven, it's time to officially introduce Verminlords with other little-known units of the tabletop. For Cathay, the Monkey King's benefit, while Black Myth Wukong is still on the wave of popularity, with a hint at the possible implementation of Ind and Khuresh.
I originally thought (during roadmap announcement) they would release slaanesh, tomb kings, bretonnia since the release date would be around the same time as warhammer old world release date. But then we got everything postponed and old world was released. They might have been waiting for GW approval to use some old world stuff and that is why Khorne cut the line in front of slaanesh.
I just want a big DLC for my lizard boys 😢 They need the love (i am 100% biased here as they are my favs) and a FLC woudnt do them justice rn in my opinion
Hmmmm yes more Lizard meat for the boiling pots but seriously keep your lizards away from my mountians please and thank you i already have an orc problem
If nosca is added as the third faction for the dlc , maybe their rooster could look something like this Ll: Egil Styrbjorn, or Adella of the Thousand Mouths, FlH: Mòna Mimn GLL: Meargh, or Fimir Warlord GLL: Jarl, or Vitki Units: Fianna Fimm, Shearls, Curs'd Ettin, Ymir, a nosrca dwarf unit, a nosca pirate/ raiding unit, norsca Whaler,a kurgan unit, and possible Ulfwerenar.
I could see a Norsca update with a Cathay one. Lizardmen would need their own focus to fix mechanics and maybe not a LL. CA is focusing on factions that people play and throw a less popular one as piggyback. So... I wouldn't completely rule anything out. I see it as Slaanesh, HE, and DE with the DE not getting as much love as the other two.
Norsca with Sayl the Faithless as a legendary lord and dark emissaries as generic caster lords alone would add a lot to them. Plenty of unit options for them too, could do fennbeasts, curs'd ettin, basilisks, maybe preytons as cross-faction unit with beastmen or something like kurgan horse archer unit. I find it much easier to come up with content for them compared to DE who are basically only missing characters, pretty much all of their units would have to be just champion variants made into elite units that aren't really needed in their roster.
Aislinn has a link with Norsca from raiding their settlements and burning them. Slaanesh has a tenuous link with Lizardmen from teaming up with Morathi to raid ruined temple cities for artefacts, but I can’t think of much else. Makes most sense for it to be HE, DE and Slannesh. Maybe Lizardmen rework alongside Dogs of War, since mercenary armies raiding Lustria is a thing, but I suspect that would make Lizardmen an afterthought yet again…
I'd like a video speculating on what the hypothetical only-3-DLCs future could look like and what CA would have to add to fulfill all their promises. I feel like that could help ground our expectations for a worse case scenario that's still within reason.
While it’s probably either Dark Elves or Norsca, Lizardmen need that rework so desperately and it’s unlikely they would get a very good update that’s not connected to a DLC
Lizardmen need a very light rework just for the race mechanics. They dont need a dlc to do that imo. Change geomantic web, update the rites and its good enough.
@ndukwui I fully agree, Lizardmen might not have been the most loved faction in Warhammer 2 by CA, but they got a good amount of DLC, same with Dark Elves. Norsca, got nothing over 3 games, and has had an outright broken mechanic that does not work since Warhammer 1. The Monster Hunt needs to be fixed, as does the raiding and God dedication mechanic. Norsca also only has 2 legendary lords, both starting in the same area, facing the same enemies. As a final bit, anything added to Norsca would be able to be copied to Warriors of Chaos. Now what I will mark against Norsca, is CA wants to work on popular races, and Norsa isn't popular. Now the question is, is Norsca not popular due to just being an unpopular race, or is Norsca not popular because their mechanics are broken, and their roster is a more bland version of the one given to Warriors of Chaos, and even the monogods.
@@ndukwui I disagree with that, the geomantic web needs a massive amount of changes and most of the Lizardmen lords have hard to notice differences between them. They don’t need a roster change at all, but the web, their tech tree, and rites are all so incredibly outdated.
@@Mikalent Its option two also they have one generic lord and as Throgg you don't want to use said Generic Lord due to theming now I don't know Norsca so I don't know if they have any Generic Lords that are monsters that could have been added but it would be nice if they could get soem added for some nice theming with throgg
Lizardmen would make Sense Lorewise , as with the 3 Chaos Gods emerged, the two Factions beeing most alligned with standing against Chaos, High Elves and Lizardmen, would make sense to updated with that event.
Dark Elves would be amazing. Tullaris Dreadbringer with Shadowblade and Kouran Darkhand (Captain of the Blackguard) as Legendary Heroes would round up the Druchii quite nicely.
Imo the Morathi argument tips the scales twards DE. It is just perfect to get a propper hybryd faction alongside reworks and new units for both DE and Slannesh.
Norsca Pack LL: Sayl the Faithless LH: Beorg Bearstruck L: Fimir Matriarch H: Dark Emissary(Shaman-Sorcerers become Lords) Hung Archers Hung Horse Archers Chaos Ogres Chaos Fenbeast Curs’d Ettin Norsca Race is renamed to Northmen. Marauders, Marauder Berserkers, Marauder Champions and Marauder Champions become Norse Marauders, Norse Berserkers, Norse Champions and Norse Hunters. Marauder Horsemen, Marauder Horsemasters and Marauder Chariots become Kurgan Horsemen, Kurgan Horsemasters and Kurgan Chariots.
Would anyone hee be excited for slaanesh with a new Wood elf, and the high elves, (wood elf is that tree in Cathey, and has some cathey mechanics mixed in), then as a separate DLC, Dark Elves, Lizardmen, and Norsca(Skeggi)?
Slaneesh, VCounts/ Norsca/ Bretonia (to end the first game races). I dont see any point to add DLC for game 2 races right now - that would not be fair for the above races. But with current DLC politics (all lords sold separatedly) everything might be possible and I can only guess...
The issue with OoD was that it was a bit uncompensated, the factions in it probably overlap in fans. Ideally, since you’re getting Slaanesh and HE you would add something that fits while appealing to a third fan base.
No vampire count? They definatly will comme with Lhamians, the theming here would be to have 3 factions themed around intrigue and courts and a vassal rework for Lahmians and Slaanesh
@fernyrespi8109 Fair, I'm not sure why they haven't understood that Lizardmen are om of the favorite fsctions to play! The only reason they are not played recently is because they severly need a rework, and I'd even venture to say reskin on some of the units. Basic LZ soldiers look plain and clearly outdated. Like, the recent LZ mod actually looks better than current LZ roster astheticaly 😅
Vampire Counts could make some sense but I just think they have other plans for them later, same for Lizardmen. I think its between Dark Elves and one of the dark horses like Norsca/ couple others.
They should introduce a new Norscan legendary Lord, give Wulfrik a travel-to-enemy system like Arbaal and move him to Skeggi, improve diplomatic relations with god-aligned factions based on how aligned you are to them, and allow you to recruit god-aligned marauder units in the same regard…
I know Lizardmen have been spoiled for units with all the DLC they got over TWW2 (even if they were shafted in terms of mechanics), I'd like _one_ more DLC. Tetto'eko and Chakax are the last notable LM characters worth making a lord/legendary hero out of and I feel like you could cobble together a few more infantry units to address some shortcomings (Great-Weapon Temple Guard, dual weapon Saurus). Skink Archers could be also be useful (they _did_ used to have archers _waaaay_ back in the day) as a cheap, more traditional missile unit (better range than Skirmishers, probably equitable to Goblin Archers in performance).
I hope Norsca gets the Ettin, a 2 headed giant that has lores of magic or bound spells. Personally I hope they do the Ettin like the greater demons, for examples, a generic lord, a generic hero, who both have assess to several different lores of magic, as well as a Ettin SEM unit, with bound spells.
I'm hoping that Brettonia and Norsca get a major rework. Also, it would be nice to add Tilean factions, as southern realms are simple Empire factions that fall pretty quickly.
100% agree with you, it's gonna be Slaneesh/HE and then DE most likely. Another option would be to have just those 2 races and maybe focus more on updating other factions that aren't part of the DLC. Having only 2 races would hopefully mean a release 5/6 months from now instead of 8.
@@Chtigga I mean I could see it if the theming was “Temptation” resisting and offering it. Undead corruption is the other major corruption type and it could use a bit of a push. Which would be a good Neferata thing.
I believe in Vampire counts strongly. Neferata just hits the theme. And dark elves can get only similar units to what they already have, it wouldn’t be interesting
I feel like there will be a future dlc that's kieslev, nordca and bretonia. All human based factions. All occupy the same general norther sea area, norsca raids both of them in lore.
I wouldn't be surprised if we got both a Norsca and Druchii minor facelift instead of a full rework for one of the two at this point. DE just need Lord updates and some named heroes, and Norsca needs the heroes and lords, and a facelift on stats, it's plenty unique on it's own, though would benefit from touchups.
stop saying there are no missing units!!! Theres plenty left missing like City Guard, The Endless, Manticore Riders, Sea Dragons, Helldrakes, Maelithii, Disciples of Khaine, Tower Masters, Hydra (royal and spellthirster), Bloodshades and heroes like the Handmaiden of Shards or Black Ark Fleetmasters
Vampire Counts could work out just fine, call it Courts of Desire and have mechanics playing around manipulation and politics. Map expands to Ind, Aislinn in the High Elven colonies south of Ind, Dechala inside Ind itself, and Neferata at Silver Pinnicle. Much rather save Dark Elves for the next Khorne DLC, play around with the whole Khorne/Khaine thing. The next DLC could then address the Monkey King and represent a theme resembling 'Cathay under attack'. Monkey King and Li Dao in the south, Norsca in the north or not-Korea (representing the Kurgans and the Hung), and a third faction that doesn't really need a full rework since Norsca is gonna take the bulk of the effort. Skaven or Beastmen perhaps?
I don't think they'll do Norsca until after they're done with the Slaanesh DLC. I think if they update the Monstrous Arcanum to include monsters from Warhammer 3, they'll be including demonic monsters. Demonic weapons feature so prominently in Norsca's lore, and the Monstrous Arcanum is the mechanic in game in which Norsca turns monsters into magic items. Also... most of the monsters added in Warhammer 3 are demons. They added four monsters to the book for Warhammer 2, and demonic monsters are one of the few things that'd be a satisfying escalation from what's already in there. I therefore don't think they'll update Norsca until they're done adding each Chaos Gods' signature monster into the game. The Tzeentch, Nurgle and Khorne DLCs all added a signature monster that'd work to be hunted (the Mutalith Vortex Beast, the Toad Dragon and the Slaughterbrute). Slaanesh doesn't have an equivalent right now (as funny as it'd be to suddenly be hunting a Keeper of Secrets).
My money is on Norsca, as they need the most TLC. Also, Dark Elves are thematically a High Elf / Slaanesh hybrid, so it makes the chosen races all too similar perhaps? Norsca would also benefit from existing units like newer trolls or Chaos troops (similar to how Beastmen get something each DLC!), and reworking Wulfric and Throgg with small unique mechanics would freshen them up.
Helebrone needs a mechanic rework. Make her Blood Night either lock at higher levels with more target settlements to take (target Azazel and Miao Ying capitals, in my opinion), and/or set a maximum number of slaves requires to initiate a Blood Night. Then make her Blood Voyage army more like the Khorne and Slaanesh spawned armies--under player control!
So, you are going to ignore the guesses for Cathay and the Monkey king and/or Li Dao as the 3rd faction? I have not seen a single person I think who has guessed Lizardmen.
Honestly I think it's Cathay. I see CA needing a guaranteed money maker when paired with slaanesh. But I actually think the theming would be great. paired with the opening of Ind and Khuresh in immortal empires, add Dechala with snakemen of chaosand other snake themed units in south khuresh, sea lord Aislin in Ind, and the monkey king in south Cathay.
I’ve put in 1400 hours into Warhammer 3 and own all the dlc. I think from what I’ve seen what makes the most sense is slaanesh, HE + DE. Both thematically and logically. Lizard men and VC need their own touch ups and shouldn’t be tied to the next DLC. Norsca is overdue for years. But hard to see how they fit into any DLC, would have made more sense to refresh them when they released Champions of Chaos.
I would like for the Dark Elves to get Shadowblade as a legendary lord with him getting contracts to take out characters and getting rewards for doing so like a Dark Elf version of Skulltaker or Alith Anar, it would be a new playstyle for the druchii.
In terms of races needing reworks to their race campaign mechanics: - Lizardmen, yes, need a big one. They feel really generic, when they have so much untapped character. I don’t think they’ll get a DLC, but I do think they will get a big update at some point. - Norsca, needs a bigger rework than you say. They need mechanics that make them feel properly like raiders, the favour of the dark gods mechanics needs a revamp, and Throgg and Wulfrik both need major updates. - Dark Elves could use a small update, and unique mechanics for more of the lords. I think Malekith should get dome kind of dominance mechanic, Morathi should get seduction. Would love it if they got some kind of political mechanic like the chaos dawrfs and more ways to interact with slaves, but probably not necessary. - High Elves also need a rework. They really deserve a political mechanic like the chaos dwarfs. There is a mod that does it, but I’d love it to be an official mechanic. Sea convoys would also be great. - Vamps, of course need updates too. Vampiric cults, an update to how the bloodlines function. I feel like they should also be able to raid tomb sites for items and unit equipment upgrades. Ok, I’ve written too much. Wrapping it up here.
Considering factions, I think we are at or about the point where new Legendary Lords are at a surplus to requirement. The map is cluttered with them as is. Personally I would take DLC's that bring life to minor factions and make them playable kinda like what Mixu's Unlocker mod does. So a unit pack with maybe a generic lord if factions needs one. And I would love Norsca to get it`s monofaction DLC, fix Norsca and hell, maybe even add southern norscans, the not-so chaosy-raidy ones, would be nice ig.
Nosca sound like the highest probability to me. 2 chaos faction works, after 2 destructipn and 2 time 2 order. Otherwise, a seductive vampire count faction would be interesting, like Neferata.
Lizardmen simply need geomantic building rework, which is a feasible small task. Also Slanns/Mazdamundi (also elves) need to become THE powerful wizards of the game, over the gigabuffed Cult of Gelt.
After the slaanesh dlc i would love for vampire counts/tomb kangz dlc in style of champions of chaos. Someone posted this idea long time ago and it stuck with me.
I truly hope that they do update all legacy races to the "standards of TWW3". Among these races, I guess the poor Norsca does deserve some love from CA.
Norca : let me in let me in
CA: I don’t even know who you are
Throgg needs access to all the Trolls in game and the Giant River Troll Hag too.
They've been doing Throgg dirty since WH1.
Poor eloquent Throgg....
@@fringer6 Please I was finally over the pain of what they did to my man Throgg when they dropped the Ogres for the third game and then they di the Ogres really dirty and then Omens of Destruction came and now I am for the most part happy still feel Greasus could use some faction effect related to Ironguts and the Ironguts need variants and buffs you know the basic royal gaurd of the Ogres the ones who the Ogres turn to when shit hits the fan they don't feel like that currently in game
Norsca (and Throgg) needs a big patch for themselves to address all this. And a new lord pls.
@@fringer6
Broke: “I eat my enemies.”
Woke: “My ice age comes.”
Bespoke: ”What the gods have gifted to me can be gifted to another. I will not be the one mind in a race of blunt, witless animals.”
Throgg should buff all trolls in every faction, but if an enemy army with trolls in it attacks Throgg, they immediately defect and fight as a separate AI allied army on his side.
Little did we know the third faction is gonna be the monkey king all along
could be, the admiral is near and they can open the area, but they can send me a million dollars too
@@wendigo7176 Nah the Monkey King is almost surely coming along a Li Dao FLC. Unless they decide to give us two FreeLC lords in the same dlc i don't think Cathay is in this DLC.
I think Monkey King is the most likely third choice.
Could see it to engage eastern market. Nobody expected yuan Bo with shadows of change. I’d be happy either way
I think the most likely Cathay LL for this DLC would be Yin Yin
Lizardmen need a campaign rework they don't need any more units like other faction do. Vampires would benefit the most for a ToC style DLC with the missing bloodline LL and 5 or 6 units.
Noraca need an overhaul, Throgg and Wulfric need to play different, Throgg needs new voice lines and access to the rest of the Trolls. Darkelfs mainly need their battle mechanic reworked
I want genuine lizard artillery builds :(, gimme a brontosaurus with a magic astrolabe on its back that calls down meteor showers on French peasants 6 km away
There aren't really easy variants for Vampire Counts units like for Chaos. I am thinking that Neferata will come with Negash, and her faction with lave Lahmian themed abilities. Maybe a souped up Allied Recruitment.
@@R3GARnator You add the missing units from the corebook and one additional lore unit to each clan.
The units in Kemmler's list are added via the Undead Legions race pack.
@@brago900 Can we have Ushoran or Vorag with the potential vampire version of the Chaos champions dlc please please please please CA
I think they are holding out on the vampires tilm they add Nagash in the last dlc... which means we will probably never get Konrad von Carstein.
I could imagine the Vampires (Neferata) since they are deep into seduction and manipulation but in a quite different way than Slanesh, and I think they need a little bit of fresh blood. And I guess they are much more popular than Norsca.
nah I see vc getting a dlc when Nagash time is up.
Neferata could share some mechanics with Slaanesh so it isn’t a bad shout. It’s my preferred option, but I fear VC won’t get anything until Naggash
"Lizardmen have plenty of missing units" this is being really generous here
What missing units?
IKR - you'd need to go back to something like 2nd edition for culchan riders (which... no), skink cold one riders and skinks with bows were clearly very intentionally dropped to make the roster composition more crunchy, and the arcanadon has lost its engine of the gods to the stegadon and now has no place in the roster. The lizards already have one of the biggest rosters in the game - in my mind, they're last in line for new units, behind even the Ogres.
@@swampselkie Ogres need Irongut variants and the Ironguts need need either a buff or to feel like the big save the day infantry units that they are considered in lore they are basically who the Ogres turn too when shit hits the fan.,
@ I mean. I'd love to see manbiters (and was surprised that they weren't included with Golgfag).
@@MultiMoe11 Culchans should go to Amazons instead of LM. LM don't need a non-dinosaur mount. And we don't need a 3rd race riding Cold Ones.
My absolute dark horse of a guess; Tomb Kings
Tomb kings lore often goes into detail about how many yearn to live again, the lack of sensation being a key driving point to them and the desire to feel leaving many tomb kings cursed. Their rosters still can be expanded, and they are also one of the first of the old world factions to come out.
If we should get Dark Elves - which I doubt - I'd want to see an Avatar of Khaine as a centerpiece and the return of Elven Colonies, finally.
Dark elves could have the cult of morathi and beasthounds
I've got money on it being Cathay, since I think they've got room for two more DLC's. Monkey King with a melee and monster focus / Yin-Yin with a ranged and war machine focus.
To those who say Tomb Kings:
I think Tomb Kings will get something with Nagash.
Tomb Kings, Vampire Counts and Vampire Coast can be traced back to him as the Origin.
Yeah, I think Nagash is going to come with a DLC for all undead factions personally.
I hope nagash never comes, too powerful
@@leodiusd4858 excuse me?
Compared to all the other op spellcasters?
I think they wont touch tomb kings or Vampire coast ever... unfortunately.
Seeing that next DLC would feature High Elves and Slaanesh it makes sense to see another Dark Elf Faction come into play for the story of the next DLC.
They aren’t doing that much of a joint story for DLC (Except Tamurkand), so I’m skeptical of this reason. More likely that DE are included because they *don’t* need that much work.
Dark Elves:
LL: Tullaris.
L: Hag Queen.
LH: Shadowblade.
L: Beastmaster.
Units:
Manflayers.
Chimera.
Basilisk.
2 more units related to Khaine (can opt for champion units (witch elves and executioners) or lore units).
For units I'd say it would be possible to get sea dragons if the HE get merwyrms as there's themeing there too. I would also love to get some king of fast high tier cavalry unit for the DE. And plus if they're really out of options they could make 2 of the units be variants like with the black orcs and araknarok spider in omens of destruction.
@@greenlockus2903 In one of Malus' books appears a cavalry of Khaine whose members were apparently immortal.
@@greenlockus2903aren't seedragons waterbound due to their excessive size/weight?
Hear me out: incarnate elemental of death
@@brago900 That would would be great, they could have that immortal until leadership falls under half, let's say cause khaine is disappointed they're running so he's revoking their immortality (I'm pourposely ignoring that khorne's more elite mortals should get something like this, or something along the lines of getting a debuff when having low leadership).
I don't believe it's any of these tbh.
As you've mentioned Dark Elves don't really have much left in the way of units or heroes to pull from and besides some minor updates to bring them in line with other game 3 factions, they're pretty much done. I could see that update coming alongside or after this DLC, but I don't think we can expect any more DLC for them.
Norsca is the opposite. They need so much work to get them up to snuff that the only way that could reasonably be done would be with a Tribes of the North, CoC style dlc fully dedicated to giving them the tlc they desperately need. No reason for CA to waste time and money on a DLC that wouldn't be able to provide the fixes needed.
For Lizardman, while they certainly do need an overhaul and have a bit more wiggle room than the Dark Elves for new additions, thematically I don't think they work as well here. Would also likely be very far from where I suspect the DLC will be focused around geographically.
I firmly believe Cathay will be the 3rd race and I have some reasoning on why.
I've seen a few videos talking about possible start locations for the assumed High Elf, Dark Elf and Slaanesh factions coming in the assumed next DLC. The ones that make the most sense to me are Dechala in the Southern Chaos Wastes, the Masque operating in Grand Cathay to flesh that region out a little more and Aislinn in the High Elven colonies near Cathay, Ind and Khuresh. That's all very much focused on the eastern portion of the map.
With that in mind, I'd say it's probably time for the Monkey King to show up. He's been hinted at super heavily for a while, it gives them the excuse to open up more of the Khuresh portions of the map (which would make conflict between the new characters more viable), lots of potential new units there and geographically makes a lot of sense when the other potential start locations are taken into consideration.
Alternatively, we could also see Yin-Yin the Sea Dragon. She's naval themed, same general area, would leave the Monkey King free for another DLC with Li Dao as his rival. We know there's gonna be a lot more Cathay moving forward. This is probably what CA/GW are going to do iffing they have things more fully planned out for the next batch of DLCs.
That's just what I think. Could be completely wrong, but hopefully y'all can get my logic.
Huh lot of sense here no lie counter argument I like horse's ITS BRETONIA LESS GO BOIS
@ That would be unironically funny and I kinda hope they do it.
I hope they realize they are running out of time to fill out Ind and Kuresh. So Cathay makes sense.
High Elves also make sense. Finish the roster. Move Teclis once again to newly added Kuresh.
Dark Elves or bust. I don't see anything else here.
Norsca and Lizardmen should get their own DLCs with massive reworks.
They dont have units to add though, like the only thing that i can think of that is missing is the spellthirster.
@@lightbringer1237 City Guard, The Endless, Manticore Riders, Sea Dragons, Helldrakes, Maelithii, Disciples of Khaine, Tower Masters, Hydra (royal and spellthirster), Bloodshades and heroes like Handmaiden of Shards or Black Ark Fleetmasters
@@lightbringer1237 While they don't really have any units missing they could make unit variants like they did for the orcs for omens of destruction with the black orcs and the aracknarok spider. These are just variants so the dark elves could get some variants as well. As for new units they could go with corrupted merwyn or something, they could also use a better fast cavalry unit(while dread knights are alright they aren't fast enough to be useful when the enemy also has cavalry and they aren't that strong in combat either). Cold one knights are somewhat ok at their tier but dread knights are almost useless, they should add a high tier fast cavalry unit for the DE. As you said DE are kinda finished so there's not man units they could add. At least there are enough characters to chose from.
Edit: I forgot about the sea dragons the dark elves have. So if the high elves get merwyn the dark elves could get sea dragons, and with them helldrakes that could be somewhat like the lizardmen salamander packs but without a range attack and stronger in melee.
@@danielrullmann5131 Lots of scraping the barrel there.
@@PoorManatee6197this such a dumb comment there’s no such thing.
Ind opens up for Slaneesh and High elves
So Monkey king in the mountains seems fitting ( Li Dao could come later )
Yin Yin would also be fitting but Khuresh is closer so her sailing skills are not fit yet
I think you could see Cathay too.. we know they have been working on Cathy material. You could have Yin-Yin vs high elves and slanesh for a sea themed dlc. Though maybe they save yin yin for a lizard related dlc
A vampire coast, lizarmen and Cathay war in Austria
Seas of blood
Yin-Yin also has a loading screen quote that mentions the High Elves so maybe a bit of foreshadowing. But I keep thinking about the Tigermen mo-cap and The Monkey King would definitely sell more.
I have to disagree for this, the Sea dragon is going to have a rematch with the Lizardmen in Lustria and going against the Vampire Coast as well
@@santygarrido6283 as an austrian, i think you meant to say australia 😅
@@Shimatzu95 What, you don't think the Alps are a great location for naval battles? XD
It's going to be Tomb kings DLC title:flesh and boned
And Prince Apophas is the new legendary lord
Plot twist: Ind and Khuresh in next Slaneesh DLC.
Good ending
as units, i doubt entire factions.
Ohhh yeah! How awesome that would be
slan-yeesh let's hope not
@ Let´s hope YES
Brettonia & vampire coast need way more attention than any factions you mentioned in this video. Their roster & economy is nearly obsolete for the power creep in their start positions.
To be honest vampire coast mainly needs a building rework because all the settlements without ports are useless and their resource buildings are as bad as the tomb kings but without the good things they have, also their special resource is completely useless after unlocking the 4 unique lords.
Someone is forgetting the Norscans or as I an Ogre main refer to them as the Mammoth providers they desperately need an update mostly so I don't feel like a bully everytime i take over their mountians have a nice day.Also a bit of a dwarf fan so fuck the elves getting anything the elven bastards can rot for all I care or end up in a nice cooking pot.
The vampire coast roster is great what are you on about
@thadmeboy1129 Its barely usable & overpriced. Maybe in multi-player battles they are fine, but on campaign your paying too much for too little. I've done pvp campaigns & anyone who plays vampire coast always gets rekt by the ai or ragequits after 1 battle because they have been suffering the whole game.
Did you mean counts? because I think the three main factions in need of a rework are norsca, bretonnia and the vampire counts
I'd like to see Dark Elves with the High Elves and Slaanesh because of how connected all three factions are. I'd say have Norsca, Lizardmen, and Tomb Kings together in a "Sand, Snow, and Scales" DLC that gives all three races a massive rework and give a nod to the War of Sand and Snow from the lore where the Tomb Kings and Norsca fought one another.
This might be the chance as finally opening up Khuresh and adding the Nagga as Slaanesh units for example.
It would be great, but at the same time I don't hold my breath with it :(
That would actually be a nice idea!
I will die on the Neferata hill, but if it's not her/Vampire Counts then I have a novel sollution; Kislev with the LL being Nastasya Roskolnikov who would act as a Slaanesh-themed Arkhan to the Kislev. Natasya could also be used as a Norscan Lord too.
I do think there is the issue that there is probably a lot of overlap with Neferata / Slaanesh fans, so it is kind of putting a hat on a hat, you probably want a bit for each.
I hope they in Realms of chaos
What about Neferata? Her faction can be quite seduction oriented. So it can make sense with a Slaanesh DLC. Then, it can boost sales.
I'd prefer Norsca be the third faction so the rework could be finally be implemented and pushed out the way.
Vampire counts or Bretonnia are the two I would love.
I know VC enthusiasts really want a "Champions of Chaos" style DLC... but I could honestly really see Neferata being in this DLC. Thematically she's a great pick if they go for a "Seductions" theme, and could give VC at the very least a mechanics update prior to whenever Nagash comes out. I know people like the idea of Dark Elves for the 3rd faction, and as one of my favorites (I play them in Old World, DoK in AoS, and Drukhari in 40k) they really don't need anything. Like you can argue slaves could use ANOTHER change, but its perfectly serviceable at the moment. Same thing with Lizardmen. Norsca on the other hand I've just flat out given up on any sort of meaningful update.
Lizardmen feels like a pipe dream but brother I'm in the business of pipe.
New Dark Elf Legendary Lord could be Mengil Manhide.
He is an established character, he was a leader of armies, he already appears in Total War Warhammer as a rogue army on the map.
He has lore that ties in to the High Elves and Ulthuan, as he lead many raids on their coast.
He has his own unique units with the Manflayers.
In later lore and tabletop he was a mercenary unit, so he could get a variation of the mercenary mechanic in game as well.
He would be a hybrid ranged - melee legendary lord, something the dark elves don't have.
As for units and generic lords and heroes, probably there is no need for another type of Generic lord for the dark elves, but Black Ark fleetmasters may be a good choice here.
Alternatively they could also for example add something like a Black Ark Corsair champion as a generic hero, these guys appeared in 6th edition Warhammer fantasy. Could be a cool hero with army boosting abilities for Corsairs and Skirmish units like shades and light cavalry.
As for Legendary Heroes, the list is so long for the dark elves that you can basically just take your pick out of any of them.
As for army units, I am not too sure here but I bet someone can dig through some old army books and find something interesting.
A weird one that I don't hear many propose is Brettonnia
With their Lady they have a connection with the elves and there is a little bit of connection with Slanesh.
even the fans of bretonnia forgot about bretonnia
Outside of the reveal during the end times, Bretonnia has barely any connection to slaanesh or the high elves. All their ''elf'' lore is mostly linked to the Wood Elves.
@@TheAmazingKoalaDolphin Yeah, I just said that it was an option. I think thematically they would fit better than Norsca, but Dark Elves are the most obvious choice. Lizardmen makes no sense.
Also the connection between the lady and the Elves came before the end times. Well it was more of a hint but still.
I'd love to believe it to follow horse lover but I feel brettonnia will prob get a rework and left overs from some the other factions like dogs if war if they come out hope I'm wrong and probably am
*In the scenario that it is Slaanesh v HE v ?, then the following 5 races would be the most appropriate*
1. Dark Elves - The theme is absolutely there and Dark Elves can just about scrape together things for a DLC (Tullaris/Kouran/Fleetmaster/Hag Queen/Manflayers/Pagowyrm/Royal Hydra/Magma Dragon). It would also be good since the Dark Elves don't need that much in the rework category, allowing High Elves to take priority. The only things against this matchup is that it already happened with Queen & Crone and CA really tries to vary the matchups, and then the questionability of Dark Elves supporting a DLC (which as I said could be done but it would be reaching).
2. Skaven - Thanquol would be another perfect pick. He brings a solid big name to the DLC, hyping it up and so on. Skaven are perfect but need more units (in fact more than just a standard LP can provide). In the lore (Skaven 7th ed.), there was a Skaven attack on the Gates of Calith by a Grey Seer. Further, we know there is a warpstone deposit in Khuresh, so with Dechala opening up Ind, Thanquol would be perfect for placing in Khuresh. It would be a perfect 2v1 for Aislinn to deal with and pretty easy to narrate.
3. Norsca - Aislinn does plenty of defending against the Norscan raids on Ulthuan, so its easy to justify from a lore perspective. The problems here though are two-fold. One, Norsca needs plenty of help, as do the High Elves and putting them together might be problematic in one or both not getting the attention they individually deserve. There is also the issue of themeing because Sayl makes little sense against the High Elves. It would have to be Lord Mortkin leading a naval invasion of Ulthuan instead.
4. Chaos Dwarfs - Admiral Abnagg Hellbeard directed a failed attack against the Fortress of Dawn, hoping to open up the seas beyond to the Chaos Dwarfs (Plaguefleet). But if the Dark Elves are unlikely to support a DLC, Chaos Dwarfs are even more so. But it would be a similar case as with the Skaven of a race that doesn't need mechanical help.
5. Vampires - This isn't so much a good matchup as it is a case of Vampiric desperation. 9 years of content drought. Vampires could feature in the Slaanesh DLC, but they would compete with High Elves for mechanical rework attention and it isn't a thematic matchup at all. But if they don't show up here, it would likely result in a drought lasting for atleast 10 or 11 years by the next oppertunity.
*Honorable Mention - Lizardmen and Cathay:* Pairing Lizardmen with another race that need a lot of work, like the High Elves, is a *BAD IDEA*. Lizardmen are in the territory of Norsca and Vampires of needing rework-help and placing them together with High Elves would probably end up in them being overlooked *FOR THE FOURTH TIME IN A ROW*. Lizardmen need a rework DLC all their own. There have also been talks about Cathay, but its a bad idea to combine core races in a single DLC. Focus needs to be on the legacy races, because without content for the cores, there won't be any for the legacy races, as per the unofficial core rule. And while there quite possibly is no shortage of potential Cathay content, there is no sense in cramming together Slaanesh with Monkey King or Yin-Yin just for the sake of Cathay getting content (that should've been done in connection with the hype around Black Myth Wukong and all). Plus, Cathay themes poorly with both Slaanesh and High Elves.
Declla vs Nafaeta vs Queen Marrisith of Laurelorn or Lady moonblade of moonlight and Croa-mora
I played a modded campaign of Norsca with tribes of the north, some minor balancing, new units, and a scrap system like the Orcs which dedicated units to chaos gods, a rework to the tech tree and lord tree, and a few other minor things. It felt like a completely different game; felt nice to have a decent reason to raid, hunt, confederate, and make a new story for the tribe
If it turns out that it is Dark Elves, which is my hope. I think that would more of a sign of whats to come for AOS then Old World. Malekith/Malerion has yet to make his appearance in AOS and that would be a good time to introduce some new stuff.
Honestly its still odd theyre fumbling malekith/malerions intro to aos so badly, to the point that dark elves are only present in CoS
@@georgestarkey5448To be fair, AoS has way too many factions as is. There's like 5 factions that never got a wave 2 release and are still on like 10 kits.
Umbraneth can wait for now.
Daughters of Khaine stuff would be fun for dark elves.
@@kaelthas9970 What are they missing?
Fantasizing about the contents of the next expansion for Total War Warhammer 3:
Blades of Perfection" - Bretonnia, Tomb Kings, Slaanesh: CA, finally make an update for Bretonnia. Tomb Kings - Nagash.
"Fire of Temptations" - Chaos Dwarfs, Norsca, Slaanesh: Chaos Dwarfs are the last race from TWW-III without expansions. As a new lord I see only Tordrek Hackhart. The same goes for Norsca, to which you can attach the four lieutenants of Archaon as legendary heroes.
"Gems of Wishes" - Skaven, Cathay, Slaanesh: For Skaven, it's time to officially introduce Verminlords with other little-known units of the tabletop. For Cathay, the Monkey King's benefit, while Black Myth Wukong is still on the wave of popularity, with a hint at the possible implementation of Ind and Khuresh.
I originally thought (during roadmap announcement) they would release slaanesh, tomb kings, bretonnia since the release date would be around the same time as warhammer old world release date. But then we got everything postponed and old world was released. They might have been waiting for GW approval to use some old world stuff and that is why Khorne cut the line in front of slaanesh.
Do you really think Nagash would not be the last DLC and would just be a filler third ll for such dlc? Lol
I just want a big DLC for my lizard boys 😢
They need the love (i am 100% biased here as they are my favs) and a FLC woudnt do them justice rn in my opinion
Hmmmm yes more Lizard meat for the boiling pots but seriously keep your lizards away from my mountians please and thank you i already have an orc problem
@@MultiMoe11 the continents look sorta misaligned, a little continetal shift will do the trick.
-sober slann
If they work on Norsica, they need to make Throgg lore accurate.
If nosca is added as the third faction for the dlc , maybe their rooster could look something like this
Ll: Egil Styrbjorn, or Adella of the Thousand Mouths,
FlH: Mòna Mimn
GLL: Meargh, or Fimir Warlord
GLL: Jarl, or Vitki
Units: Fianna Fimm, Shearls, Curs'd Ettin, Ymir, a nosrca dwarf unit, a nosca pirate/ raiding unit, norsca Whaler,a kurgan unit, and possible Ulfwerenar.
Some people have said Tomb Kings too
I'm 100% for a Tomb King DLC. I would love a rework where you power the pyramids for buffs and mechanics to unlock. They definitely deserve something.
I could see a Norsca update with a Cathay one. Lizardmen would need their own focus to fix mechanics and maybe not a LL. CA is focusing on factions that people play and throw a less popular one as piggyback. So... I wouldn't completely rule anything out. I see it as Slaanesh, HE, and DE with the DE not getting as much love as the other two.
Lizard Men always alwyas get the worst of any dlc so it makes sense they get their last dlc in this triple dlc one
Norsca with Sayl the Faithless as a legendary lord and dark emissaries as generic caster lords alone would add a lot to them. Plenty of unit options for them too, could do fennbeasts, curs'd ettin, basilisks, maybe preytons as cross-faction unit with beastmen or something like kurgan horse archer unit. I find it much easier to come up with content for them compared to DE who are basically only missing characters, pretty much all of their units would have to be just champion variants made into elite units that aren't really needed in their roster.
Aislinn has a link with Norsca from raiding their settlements and burning them. Slaanesh has a tenuous link with Lizardmen from teaming up with Morathi to raid ruined temple cities for artefacts, but I can’t think of much else.
Makes most sense for it to be HE, DE and Slannesh. Maybe Lizardmen rework alongside Dogs of War, since mercenary armies raiding Lustria is a thing, but I suspect that would make Lizardmen an afterthought yet again…
I feel like with the announced kislev rework, they will release 2nd DLC with kislev vs norsca
Norsca and lizardmen every dlc rumour "Open the noorrrrr"
I'd like a video speculating on what the hypothetical only-3-DLCs future could look like and what CA would have to add to fulfill all their promises. I feel like that could help ground our expectations for a worse case scenario that's still within reason.
While it’s probably either Dark Elves or Norsca, Lizardmen need that rework so desperately and it’s unlikely they would get a very good update that’s not connected to a DLC
Lizardmen need a very light rework just for the race mechanics. They dont need a dlc to do that imo. Change geomantic web, update the rites and its good enough.
@@ndukwuiThe Lizardmen could atleast get a dlc where they are the main focus instead of another race
@ndukwui I fully agree, Lizardmen might not have been the most loved faction in Warhammer 2 by CA, but they got a good amount of DLC, same with Dark Elves.
Norsca, got nothing over 3 games, and has had an outright broken mechanic that does not work since Warhammer 1. The Monster Hunt needs to be fixed, as does the raiding and God dedication mechanic. Norsca also only has 2 legendary lords, both starting in the same area, facing the same enemies. As a final bit, anything added to Norsca would be able to be copied to Warriors of Chaos.
Now what I will mark against Norsca, is CA wants to work on popular races, and Norsa isn't popular. Now the question is, is Norsca not popular due to just being an unpopular race, or is Norsca not popular because their mechanics are broken, and their roster is a more bland version of the one given to Warriors of Chaos, and even the monogods.
@@ndukwui I disagree with that, the geomantic web needs a massive amount of changes and most of the Lizardmen lords have hard to notice differences between them. They don’t need a roster change at all, but the web, their tech tree, and rites are all so incredibly outdated.
@@Mikalent Its option two also they have one generic lord and as Throgg you don't want to use said Generic Lord due to theming now I don't know Norsca so I don't know if they have any Generic Lords that are monsters that could have been added but it would be nice if they could get soem added for some nice theming with throgg
I want dark elves
Lizardmen would make Sense Lorewise , as with the 3 Chaos Gods emerged, the two Factions beeing most alligned with standing against Chaos, High Elves and Lizardmen, would make sense to updated with that event.
It should be lizardmen because of a very important reason that people miss
That they are my favorite and I’m biased as hell
Dark Elves would be amazing. Tullaris Dreadbringer with Shadowblade and Kouran Darkhand (Captain of the Blackguard) as Legendary Heroes would round up the Druchii quite nicely.
Imo the Morathi argument tips the scales twards DE. It is just perfect to get a propper hybryd faction alongside reworks and new units for both DE and Slannesh.
Norsca Pack
LL: Sayl the Faithless
LH: Beorg Bearstruck
L: Fimir Matriarch
H: Dark Emissary(Shaman-Sorcerers become Lords)
Hung Archers
Hung Horse Archers
Chaos Ogres
Chaos Fenbeast
Curs’d Ettin
Norsca Race is renamed to Northmen.
Marauders, Marauder Berserkers, Marauder Champions and Marauder Champions become Norse Marauders, Norse Berserkers, Norse Champions and Norse Hunters.
Marauder Horsemen, Marauder Horsemasters and Marauder Chariots become Kurgan Horsemen, Kurgan Horsemasters and Kurgan Chariots.
slaanesh and Delf will be great!
Would anyone hee be excited for slaanesh with a new Wood elf, and the high elves, (wood elf is that tree in Cathey, and has some cathey mechanics mixed in), then as a separate DLC, Dark Elves, Lizardmen, and Norsca(Skeggi)?
A system similar to eltharions dungeon thing for norsca... "Cage" the monster and then get access to it with buffs for it same as the dungeon
Slaneesh, VCounts/ Norsca/ Bretonia (to end the first game races). I dont see any point to add DLC for game 2 races right now - that would not be fair for the above races.
But with current DLC politics (all lords sold separatedly) everything might be possible and I can only guess...
The issue with OoD was that it was a bit uncompensated, the factions in it probably overlap in fans. Ideally, since you’re getting Slaanesh and HE you would add something that fits while appealing to a third fan base.
No vampire count? They definatly will comme with Lhamians, the theming here would be to have 3 factions themed around intrigue and courts and a vassal rework for Lahmians and Slaanesh
I just hope Lizardmen get the most attention! Whenever/whoever they are placed with
Thats impossible and you and i know it.
@fernyrespi8109 lol...
Ok!?
@@klaiken989 thats 3x in a row man, lizardmen was the bad end of the stick
@fernyrespi8109 Fair, I'm not sure why they haven't understood that Lizardmen are om of the favorite fsctions to play!
The only reason they are not played recently is because they severly need a rework, and I'd even venture to say reskin on some of the units.
Basic LZ soldiers look plain and clearly outdated. Like, the recent LZ mod actually looks better than current LZ roster astheticaly 😅
Vampire Counts could make some sense but I just think they have other plans for them later, same for Lizardmen. I think its between Dark Elves and one of the dark horses like Norsca/ couple others.
They should introduce a new Norscan legendary Lord, give Wulfrik a travel-to-enemy system like Arbaal and move him to Skeggi, improve diplomatic relations with god-aligned factions based on how aligned you are to them, and allow you to recruit god-aligned marauder units in the same regard…
I know Lizardmen have been spoiled for units with all the DLC they got over TWW2 (even if they were shafted in terms of mechanics), I'd like _one_ more DLC. Tetto'eko and Chakax are the last notable LM characters worth making a lord/legendary hero out of and I feel like you could cobble together a few more infantry units to address some shortcomings (Great-Weapon Temple Guard, dual weapon Saurus). Skink Archers could be also be useful (they _did_ used to have archers _waaaay_ back in the day) as a cheap, more traditional missile unit (better range than Skirmishers, probably equitable to Goblin Archers in performance).
I hope Norsca gets the Ettin, a 2 headed giant that has lores of magic or bound spells. Personally I hope they do the Ettin like the greater demons, for examples, a generic lord, a generic hero, who both have assess to several different lores of magic, as well as a Ettin SEM unit, with bound spells.
I'm hoping that Brettonia and Norsca get a major rework. Also, it would be nice to add Tilean factions, as southern realms are simple Empire factions that fall pretty quickly.
100% agree with you, it's gonna be Slaneesh/HE and then DE most likely. Another option would be to have just those 2 races and maybe focus more on updating other factions that aren't part of the DLC. Having only 2 races would hopefully mean a release 5/6 months from now instead of 8.
vampires need more help than dark or high elves imo
Which vampires?
I would rather get no DLC for vampire counts at all than get something other than, dedicated-vc-only, Bloodlines DLC
Vampires need a champions of chaos style dlc along with norsca
Vampire Counts should not be in this DLC. Because the FLC will be for Slaanesh and just adding Neferata won't be enough.
@@Chtigga
I mean I could see it if the theming was “Temptation” resisting and offering it. Undead corruption is the other major corruption type and it could use a bit of a push. Which would be a good Neferata thing.
I believe in Vampire counts strongly. Neferata just hits the theme. And dark elves can get only similar units to what they already have, it wouldn’t be interesting
I feel like there will be a future dlc that's kieslev, nordca and bretonia. All human based factions. All occupy the same general norther sea area, norsca raids both of them in lore.
I originally thought it would be Dark Elves, but now with Old World and the Sea raiders in the Arcane Journal, I think it will be Norsca instead.
All these sound great. Lizardmen NEED a rework ASAP. Norsca too. But thematically wise Dark Eleves is just too perfect for this
Daemons of Chaos, Norsca, Vampire Counts, Bretonnia and Lizardmen (in descending order) are the most in need of a rework.
I wouldn't be surprised if we got both a Norsca and Druchii minor facelift instead of a full rework for one of the two at this point. DE just need Lord updates and some named heroes, and Norsca needs the heroes and lords, and a facelift on stats, it's plenty unique on it's own, though would benefit from touchups.
I think it should be a vampire Pirate DLC to go with Slannesh and HighElf, they are the factions most closely connected in that part of the world.
stop saying there are no missing units!!! Theres plenty left missing like City Guard, The Endless, Manticore Riders, Sea Dragons, Helldrakes, Maelithii, Disciples of Khaine, Tower Masters, Hydra (royal and spellthirster), Bloodshades and heroes like the Handmaiden of Shards or Black Ark Fleetmasters
Vampire Counts could work out just fine, call it Courts of Desire and have mechanics playing around manipulation and politics. Map expands to Ind, Aislinn in the High Elven colonies south of Ind, Dechala inside Ind itself, and Neferata at Silver Pinnicle.
Much rather save Dark Elves for the next Khorne DLC, play around with the whole Khorne/Khaine thing. The next DLC could then address the Monkey King and represent a theme resembling 'Cathay under attack'. Monkey King and Li Dao in the south, Norsca in the north or not-Korea (representing the Kurgans and the Hung), and a third faction that doesn't really need a full rework since Norsca is gonna take the bulk of the effort. Skaven or Beastmen perhaps?
This interview was with Senior Game Director Richard Aldridge at CA at 8:55am today
Shack News
From Nathan
With a norsca update they could actually give throgg the capability to recruit the other trolls that have come out ever since Warhammer 2
I don't think they'll do Norsca until after they're done with the Slaanesh DLC.
I think if they update the Monstrous Arcanum to include monsters from Warhammer 3, they'll be including demonic monsters. Demonic weapons feature so prominently in Norsca's lore, and the Monstrous Arcanum is the mechanic in game in which Norsca turns monsters into magic items. Also... most of the monsters added in Warhammer 3 are demons. They added four monsters to the book for Warhammer 2, and demonic monsters are one of the few things that'd be a satisfying escalation from what's already in there. I therefore don't think they'll update Norsca until they're done adding each Chaos Gods' signature monster into the game.
The Tzeentch, Nurgle and Khorne DLCs all added a signature monster that'd work to be hunted (the Mutalith Vortex Beast, the Toad Dragon and the Slaughterbrute). Slaanesh doesn't have an equivalent right now (as funny as it'd be to suddenly be hunting a Keeper of Secrets).
Based on previous dlc groupings I believe Slanesh, vampires and norsca.
My money is on Norsca, as they need the most TLC. Also, Dark Elves are thematically a High Elf / Slaanesh hybrid, so it makes the chosen races all too similar perhaps? Norsca would also benefit from existing units like newer trolls or Chaos troops (similar to how Beastmen get something each DLC!), and reworking Wulfric and Throgg with small unique mechanics would freshen them up.
Helebrone needs a mechanic rework. Make her Blood Night either lock at higher levels with more target settlements to take (target Azazel and Miao Ying capitals, in my opinion), and/or set a maximum number of slaves requires to initiate a Blood Night.
Then make her Blood Voyage army more like the Khorne and Slaanesh spawned armies--under player control!
My boy Throgg needs a lot of love, what you mean THE TROLL KING cant recruit all the trolls 😭😭
My best bet is between Norsca and Lizardmen. Though I’m betting Bretonnia is secretly getting updated as well.
Norca and Tomb Kings have been forgotten for so long, I hope either of them get at least something
Thematically Dark Elves make most sense. The only other race/faction that meets the theme would be VC with Neferata
Norsca and Beastmen need some love.
So, you are going to ignore the guesses for Cathay and the Monkey king and/or Li Dao as the 3rd faction? I have not seen a single person I think who has guessed Lizardmen.
Honestly I think it's Cathay. I see CA needing a guaranteed money maker when paired with slaanesh. But I actually think the theming would be great. paired with the opening of Ind and Khuresh in immortal empires, add Dechala with snakemen of chaosand other snake themed units in south khuresh, sea lord Aislin in Ind, and the monkey king in south Cathay.
I’ve put in 1400 hours into Warhammer 3 and own all the dlc. I think from what I’ve seen what makes the most sense is slaanesh, HE + DE. Both thematically and logically. Lizard men and VC need their own touch ups and shouldn’t be tied to the next DLC. Norsca is overdue for years. But hard to see how they fit into any DLC, would have made more sense to refresh them when they released Champions of Chaos.
I would like for the Dark Elves to get Shadowblade as a legendary lord with him getting contracts to take out characters and getting rewards for doing so like a Dark Elf version of Skulltaker or Alith Anar, it would be a new playstyle for the druchii.
In terms of races needing reworks to their race campaign mechanics:
- Lizardmen, yes, need a big one. They feel really generic, when they have so much untapped character. I don’t think they’ll get a DLC, but I do think they will get a big update at some point.
- Norsca, needs a bigger rework than you say. They need mechanics that make them feel properly like raiders, the favour of the dark gods mechanics needs a revamp, and Throgg and Wulfrik both need major updates.
- Dark Elves could use a small update, and unique mechanics for more of the lords. I think Malekith should get dome kind of dominance mechanic, Morathi should get seduction. Would love it if they got some kind of political mechanic like the chaos dawrfs and more ways to interact with slaves, but probably not necessary.
- High Elves also need a rework. They really deserve a political mechanic like the chaos dwarfs. There is a mod that does it, but I’d love it to be an official mechanic. Sea convoys would also be great.
- Vamps, of course need updates too. Vampiric cults, an update to how the bloodlines function. I feel like they should also be able to raid tomb sites for items and unit equipment upgrades.
Ok, I’ve written too much. Wrapping it up here.
Considering factions, I think we are at or about the point where new Legendary Lords are at a surplus to requirement. The map is cluttered with them as is. Personally I would take DLC's that bring life to minor factions and make them playable kinda like what Mixu's Unlocker mod does. So a unit pack with maybe a generic lord if factions needs one.
And I would love Norsca to get it`s monofaction DLC, fix Norsca and hell, maybe even add southern norscans, the not-so chaosy-raidy ones, would be nice ig.
Norsca, Dark Elfs, Lizzards, on top honestly skaven can use a touch up
Nosca sound like the highest probability to me. 2 chaos faction works, after 2 destructipn and 2 time 2 order.
Otherwise, a seductive vampire count faction would be interesting, like Neferata.
Lizardmen simply need geomantic building rework, which is a feasible small task. Also Slanns/Mazdamundi (also elves) need to become THE powerful wizards of the game, over the gigabuffed Cult of Gelt.
After the slaanesh dlc i would love for vampire counts/tomb kangz dlc in style of champions of chaos. Someone posted this idea long time ago and it stuck with me.
It'd be cool if Finubar was actually in the game. It's sad we have Alarielle but not the actual Pheonix King. It'd be a neat seafaring faction.
I truly hope that they do update all legacy races to the "standards of TWW3".
Among these races, I guess the poor Norsca does deserve some love from CA.