Character Creator 4 Tutorial - Characterizing Humanoid Characters

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  • @ussdev1988
    @ussdev1988 2 роки тому +16

    how to get the facials work for non humanoids?

  • @RkRaoM
    @RkRaoM Рік тому +3

    By just clicking dummy n model it is not a signing bone to map....
    What's the reason?

  • @chinglun77
    @chinglun77 Рік тому +2

    1:11
    I imported a custom model as a creature but when I press the Characterization button there's nothing like an entire skeleton created, instead it's just one diamond shaped bone.
    I thought that's becasue this model as you suggested was from sketchfab so it already has bones???
    I have contacted to a customer service but she said this program is supposed to create bones for any characters without any original bones.
    I just don't know where I did wrong or which tutorial I should watch.

    • @tariqmunir6026
      @tariqmunir6026 4 місяці тому

      did you find a solution?

    • @chinglun77
      @chinglun77 4 місяці тому

      @@tariqmunir6026 I have left the place~so its' not my business anymore.

  • @alexvisuals3D
    @alexvisuals3D Рік тому +3

    I have assigned all the bones correctly but the Human IK indicator is still red... it never turns green. Do you have any help ?

  • @sunny99179
    @sunny99179 Рік тому +1

    is there an option to add bones directly on CC or iclone?

  • @blacklord3212
    @blacklord3212 2 роки тому +3

    if I want to create character in cc4 , am I only limited to human-like characters ? can't I create something fantasy like , for example undead or orc or elf or something like that ?

  • @busybabyvideos2260
    @busybabyvideos2260 9 місяців тому

    i did a custom rigging, and my fingers curl up not sure why despite it showing green during implementing the rig to my bones.

  • @wielandsmith
    @wielandsmith Місяць тому

    When I created a character, no bones appeared. I tried accurig but I couldn't get the bones to align realistically on an anthropomorphic character.

    • @reallusion
      @reallusion  13 днів тому

      Hi @wielandsmith,
      You can use AccuRIG on your character mesh to generate a suitable skeleton. Additional adjustments may be needed to adapt the skeleton to anthropomorphic proportions. For details, visit:
      courses.reallusion.com/home/character-creator/characterize/auto-rigging-accurig?v=character-creator-4-tutorial-advanced-accurig-in-character-creator-4

  • @binyaminbass
    @binyaminbass 2 роки тому

    Is this workflow no longer necessary now that AccuRig has been released?

  • @ofweirdtop5030
    @ofweirdtop5030 2 роки тому +9

    Is there any lecture on 'Facial Rig & Expression'?

    • @reallusion
      @reallusion  2 роки тому

      Please refer to the tutorials liseted below:
      "Getting Started with CC4 Facial Profiles & Upgrading CC3 Characters": ua-cam.com/video/CANgCjyukC8/v-deo.html
      "Introduction to Edit Facial & Face Key": ua-cam.com/video/M6JnEc4AT3U/v-deo.html

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 2 роки тому

    Are we going to get auto control-rigs for UE5?

  • @FI4aTV
    @FI4aTV 2 роки тому

    How add clothes to custom humanoid avatar?

  • @raviranjan1116
    @raviranjan1116 2 місяці тому

    Hii....can you please let us know .how can i convert fk to ik animals or T-Rex...i couldn't found youtube even a single video.please help. All the tutorials are about human ik not the animal or dinosaur ik.

    • @reallusion
      @reallusion  Місяць тому

      Hi @raviranjan1116,
      It may be challenging to convert a non-humanoid, like a T-Rex. For standard humanoid characters, the process is straightforward:
      courses.reallusion.com/home/character-creator/pipelines-and-render/blender?v=cc-accurig-character-with-blenders-rigify-%7C-character-creator-4-tutorial

  • @RonnGarris
    @RonnGarris 2 роки тому +9

    But how do you assign the facial bones for expressions?

    • @bmart73
      @bmart73 2 роки тому

      This is what i am stuck on too. Bone rigging or facial morphs? It needs to be a CC3+ character if i try?

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      Next video shows how to use the new Facial Profile Editor.

    • @RonnGarris
      @RonnGarris 2 роки тому +4

      @@TheSunMystic that isn’t compatible with custom characters from outside sources.

    • @TheSunMystic
      @TheSunMystic 2 роки тому +1

      @@RonnGarris When I imported my FBX model and adjusted it in 3DXchange I was able to see some of the facial sets but not all then again I imported it as a No-Standard Human and not the Creature Import. All model with no bones do the same so I don't understand what you are talking about. I even imported the FBX and after setting it up I was able to get things working and NOW with these NEW tutorials I am going back in to try it all over again.
      This is fun. Some people pay video games but at 62 I just have fun creating.

    • @RonnGarris
      @RonnGarris 2 роки тому +5

      @@TheSunMystic I’m not using 3dxchange. Character creator 4 did away with that need.. or so they said. I import my fbx file, set textures, assign bones, but there is no way to assign the facial bones to animate facial expressions. It’s even from the same model pack that they used for the coyote that comes packaged into CC4. Everything works fine except I can’t assign the bones in the face..

  • @ZooDinghy
    @ZooDinghy 2 роки тому

    How does the automatic conversion work?

    • @reallusion
      @reallusion  2 роки тому

      CC4 skeleton type detection works for characters coming from Daz3D G4 to G8, Blender Human Meta Rig, 3ds Max Biped and Maya HumanIK.www.reallusion.com/character-creator/animate-any-character.html

  • @dorothyarnoldg5137
    @dorothyarnoldg5137 2 роки тому

    great

  • @virtualfilmer
    @virtualfilmer 2 роки тому +2

    I think this video somehow has the wrong title - in the thumbnail, video itself and on UA-cam. :) This video is about NON-Humanoid characterization. Not about Humanoid characterization.

    • @reallusion
      @reallusion  2 роки тому +2

      Thanks for the suggestion. We use the term "Humanoid Character" to mean any creature who's body resemble those of a human with a single spine, 2 legs, 2 arms, and a head (putting aside extra attachments like ears and tails). This can include anthropomorphic characters such as the one you see here.
      For more information about Humanoid characterization, see www.reallusion.com/character-creator/animate-any-character.html#feature-nav-Humanoid

    • @бтит9юбтоюьбб
      @бтит9юбтоюьбб 2 роки тому

      @@reallusion было бы не плохо дать нам возможность сохранить тот же скелет от койота и наложить его на другое антропоморфное существо. Последнее обновление с AccuRIG интересное, но от него пользы не много, если нет возможности устанавливать кости для лицевой анимации, как у койота.