I don't know if Woolsey did this part too, but whoever it was, props to whoever came up with making it Snowman Jazz and Water Rondo. Seems like a big change forced by the 12? character limit? I dunno. But despite being totally rare and the 50% thing therefore making them pretty bad, these two names have stuck with me for decades. Snowman Jazz~!
Yeah, the localized names are flatly superior in most cases. Snowman Jazz, Water Rondo and Forest Suite all sound miles better than their counterparts.
I'm waiting for the Worst to Best - Gau Rages list. In all seriousness, I really enjoy these videos and your ratings. I never cared to use Mog's Dance but you helped make me open to using them!
Dance is so much better in T-Edition: it never fails, regardless of terrain, and you don't lose control of Mog, so it works very similarly to the Gaia and Animals commands from Final Fantasy V.
@@joshdillon9637 A Japanese ROM hack that overhaul many features and tweaks, bringing a breath of fresh air to the game. It has so many features and changes, it can't be easily summarized in a YT comment. Costume changes, mechanics, super bosses, minor story tweaks, music options, and more!
@@arne0107Cat Scratch OP Seriously though, the fact he can stay so relevant so late into the game with just those - especially when magic dominates so much of it - is incredible.
@@arne0107 Don't forget Woolly and Fire 3, or IO and Flare Star. Woolly might not be the most powerful attack, but Gau gains its absorption of every element and immunity to every status effect when he rages into it.
“Maybe I don’t and I just throw numbers out”, the secret is out! 😂 Mog’s dances are interesting and it’s cool to see some attacks that you won’t see elsewhere. Cyan does make for a good dance partner, so to speak, having Mog dance his little heart out while Cyan charges up his samurai skillz. I think I prefer to make Mog a dragoon moogle in most of my casual playthroughs, but sometimes, you just gotta dance!
@@sor3999 I think that type of party works best for Cyan - let the rest of the team do their thing while Cyan charges his abilities. It’s a good strategy. 👍
The grass dance for its healing is pure crap that healing really only gets rid of status ailments and barely restores any HP but the attacks the Grass dance uses are pure crap the Wind Dance for Wind Slash/Sun bath for healing are so much better during the 1st half during the 2nd half dance isn't really worth using.
Probably a missed opportunity: when mentioning the water dance, for those that never played the GBA or never knew on SNES - you get Mog in World of Balance by chasing the wolf thief after looting the treasure room in Narshe.
Was never really a fan of Mog, but I always waste my time to take the special trip and get all of them. Plus I like Gau and having an excuse to get more rages is a plus. The serpent trench enemies have Aqua Rake and Gigavolt, so that makes Gau pretty strong.
Mog's' Dances... I totally forgot these, and the randomizers, well, randomized them. With Mog's lance proficiency and high magic I tend to either make him jump or magic spam.
*zaps these new names for the dances with my laser vision* Now that, that's out of the way... Things like Mog's Water Rondo and Snowman Jazz are the kind of things that border on being like Gau's Rages or Strago's Lore. You go, "out of your way" to get them, but honestly all you're really doing to get them is elongating the game to have more fun. There's quite a few characters in VI whose special abilities are there for flavor, and they usually mean slowing down and relaxing instead of viewing the game like some MMO spreadsheet/parse check. Mog's Dances(geomancy... GeoDancey?!), Rages, Lore, Sketch, Swordtech, and even Runic are all kinda just flavor buttons that CAN be very useful given the right situation/party build, and are ALWAYS fun!
In my many playthroughs of the original SNES game, I never used Mog much. I wasn’t a fan of the fact that his dances failed so often, and even when they succeeded, it was a random move. However, it’s just part of what makes FFVI great: each character had their unique ability, and players could build their team based on their own preferences. My main team usually consisted of Terra, Celes, Sabin, and Edgar.
Water Rondo and Wind Rhapsody would be danced I probably used the most. By time you get Mog , you can easily snag most of the dances except for Water Rondo and Snowman jazz so accessibility isn't an issue. Water Rondo obviously take a bit of effort to get since you have do an entire lap around the waterways of the world of balance, but I would hate to miss it even if I don't dance all the time. Unless I trying to do some sort of specialty run, I always try collect everything from the characters skills I can. (Barring Gau's rages, as those would take forever to get 100% on.) As others said, In the remake/GBA version you can wait till world of ruin to get water Rondo due to the leviathan fight, giving you another window to collect it that doesn't involve doing trench laps. I still just did the classic method when I played the GBA advance version as old habits die hard. Plus, I wanted make a save where I had learned as much stuff as I could in the world of balance, so I just restart from there instead of grinding for grinding sake.
I generally do the trench lap with Gau in my party so I can get him some Rages from the Veldt. It also gives some time to grind up characters and spells that I haven't been using up to that point yet (typically whichever characters I haven't taken to the Magitek Research Facility for that run).
Mog and his 'Dance' command are essentially mimicking the 'Geomancer' job shown in FF3 & FF5. If you know how and when to pick each Dance, they'll come in handy quite a bit.
I keep seeing your videos and avoiding because a certain other youtuber is giving new FFVI videos a bad reputation, but you earned my sub with the first video I caved in and watched. Great content.
Not sure you get enough love on these videos, I enjoy them. Keep them up. Final fantasy 6 is amazing. I was born in '89 and final fantasy 8 probably influenced most of my life. It's such a good game. I had to go back and replay six and six is still so good. But 8 is the best.
I never played with all of the Mog Dances because I often never gotten Water Rondo. However, I think this is a pretty solid ranking of the Dances in my opinion. I can't wait for more, like Gau's Rages and Strago's Lore. I'm also wondering how are you are going to rank all the characters as well.
Snowman Jazz isn't missable. You can go to the mountains north of Narshe any time during WoR to get it. At least, you can in the original SNES version. The only missable one in SNES is Water Rondo cuz you have to get it in WoB.
I didn’t realize there were random encounters in the Narshe snowfield during WoR. Maybe I always had Mog wearing the moogle charm and figured it was the same as the WoB with no encounters. I figured the snow dragon and Tritoch were you only chances for the dance. Nice to know there’s more shots at it. 👍
I've put in countless hours on this game. I had no idea about the little boar brigade attack or the wombat attack. It blows my mind after decades there's still things I didn't know about this game
I never thought about it until now but I wonder if Mog’s class was a mistranslation and he’s actually supposed to be a Geomancer? -All of his Dances are dependent upon the terrain, much like Geomancy. -most are some sort of skills based on the elements themselves. -Mog is a physical/magical hybrid character, much like the Geomancers in the FF Series. -can equip heavy and light armor just like Geomancers.
The forest dance seems not very useful considering the low chances to useit in a native terrain, until you remember the dinosaur forest where you can spend more hours than anywhere else leveling up characters for the Dragon Nest and stuff. Not being able to control him is tough thought, but having a free healer unit who does damage sometimes can help a lot.
I recall going way out of my way, as a kid, to get the dance from the river or waterfall. I haven't played FF6 in over a decade, so I'm interested to see if it was ever even worth it.
Do you agree with this list? What slam dancing power move do you enjoy throwing out the most? PS I swear if half of you say just Dragoon Jump Mog in this I'm gonna throw a fit cuz that's not the point of the list LOLOLOLOLOLOL!
I love the name Snowman Jazz better. i only really utilized the dances in my no command run. Umaro, Gogo, and Gau came along as they can fight automatically.
I'll be honest, the only place I use Mog's dance and it is the mountain dance, is the floating continent, if I take him there. I mostly just give him Dragoon boots and make him jump on enemies.
@@rustyjones7908 well next time make your boyfriend pull out so you don't get pregnant...yeah ain't too bright are ya? Shhh that's a rhetorical question don't answer just stand in a corner and think about your life marinating in cheeto dust, shame and your father's disappointment.
I'd personally rank acessibility lower for Water Rondo. Mostly just because like the Snowman Jazz, it's also a missable dance. If you don't know you can recruit Mog in the world of balance (which is less an issue nowadays) you simply can't ever learn the dance. In my initial play of the game back in the 90s it was a blank spot in my list specifically for this reason.
There is a hack called pony fantasy 6(don't judge me) that has some interesting rebalancing the dance and rage command only give one random action from the list before giving control back to the player
@@Bdewd It doesn't really change much though. It's still the only dance you have to wait until late game to get, and it's use is pretty mediocre for it.
Twilight requiem is useful against the commander when locke is up against them because if mog does snare it is an instant kill other than that i rarely use it for anything.
There's a handy trick in the SNES version to make Mog's dances 100% without fail. I can't say if this works in the Pixel Remaster or any other version though. It only works if you have Go-Go in the party. Have Mog pick a Dance you want to use. If he fails or not, it's irrelevant. Have Go-Go Mimic Mog. Go-Go will succeed without issue every time. Now you can have Mog Dance along side Go-Go if you're so inclined. Since the terrain has changed, Mog will now be successful. Played the shit out of FF6 back in the day, I know all kinds of tricks lol
@@Bdewd I think I discovered it on accident. It's a neat trick, but I don't know how useful it actually is considering its only possible kind of late in the game. I'm curious to know if you can still do it in the Pixel Re-master. I need to get it and try it out sometime.. Another cool trick you could do was Sketch Gau on the Velt if you timed it right.. and if you could manage to run from the encounter before the game locked up you'd end up with a ton of fun things in your inventory. Its since been patched out so I've heard.
It really sucks that you have to go through so much for water rondo and not being able to get it in the world of ruin. I don't get Mog in the world of balance because I try to keep my characters at the lowest possible level and Mog would throw off the balance, which would, if everyone is level 20 by the Atma Weapon (my general goal, 19 or 20 to abuse esper bonuses to break them so much I don't need to reach level 30). Maybe I'm wrong and you'd know about the balancing. I just imagine Celes would end up at level 22 instead of 20 if I got Mog, since I'd have this level 24 or 25 character in the mix.
The Snowman Rondo isn't missable. The ice area does have random encounters in the world of ruin. Only the Water Rondo is missable. In fact, if you take the gold hairpin instead of Mog, you'll still get mog later but cannot get the dance.
@@Bdewd Yeah the moogle charm is pretty much why mog is always in my party. Well, it doesn't matter in the Pixel Remasters though... since you can just turn encounters off.
There are 9 dances. You missed the best dance of them all. Not dancing at all. Other than my VERY FIRST time playing this game back when I called it FF 3, I have never used Mog's dances. Gau has 1 rage that is worth using, but Mog has 0 dances worth using.
Your scores make no sense. Why wouldn’t you just add the two scores and divide by 2 to get the final score? You give the desert and water one the same 11/20 total but rank one 4.5/10 and one 6/10. Sorry can’t sub. Will try you again later.
I don't know if Woolsey did this part too, but whoever it was, props to whoever came up with making it Snowman Jazz and Water Rondo. Seems like a big change forced by the 12? character limit? I dunno. But despite being totally rare and the 50% thing therefore making them pretty bad, these two names have stuck with me for decades. Snowman Jazz~!
Yeah, the localized names are flatly superior in most cases. Snowman Jazz, Water Rondo and Forest Suite all sound miles better than their counterparts.
What are the literal translations?
Spoony Bard Dance?
The real problem with Mog: Why Dance when you can Jump?
In the GBA and old Mobile/Steam versions, you have another chance to learn Water Rondo in the World of Ruin, through the Leviathan boss fight.
Correct but only in those its not a battle on the Pixel remaster.
I never played the gba version and that tends to skip my mind D:
I'm waiting for the Worst to Best - Gau Rages list.
In all seriousness, I really enjoy these videos and your ratings. I never cared to use Mog's Dance but you helped make me open to using them!
Ah that sounds cool and long. It I’m here for it
That’s crazy long! Cat scratch better be S tier!
Dance is so much better in T-Edition: it never fails, regardless of terrain, and you don't lose control of Mog, so it works very similarly to the Gaia and Animals commands from Final Fantasy V.
True, T Edition and Brave New World make Mog's Dances very good and hes almost always in my teams
I LOVE T-Edition ❤❤❤
@@RuloSrb Mog is indispensable in any version. For OG, even without Dance, he can tank, dragon, and avoid random encounters!
What's T-Edition?
@@joshdillon9637 A Japanese ROM hack that overhaul many features and tweaks, bringing a breath of fresh air to the game. It has so many features and changes, it can't be easily summarized in a YT comment. Costume changes, mechanics, super bosses, minor story tweaks, music options, and more!
Excited for the Lore and throw episodes.
Patiently waiting for Gau’s top 10.
👀
1. Entice
2. Cat Scratch
3. Shock.
4-10. Doesn't matter.
@@arne0107Cat Scratch OP
Seriously though, the fact he can stay so relevant so late into the game with just those - especially when magic dominates so much of it - is incredible.
@@arne0107 Don't forget Woolly and Fire 3, or IO and Flare Star. Woolly might not be the most powerful attack, but Gau gains its absorption of every element and immunity to every status effect when he rages into it.
I recall using Wind Rhapsody the most, but I actually tend to use Mog less over time
Wind Rhapsody helped me in the adventure towards the floating continent, the healing and wind attacks are useful against Ultros and the flying robot.
“Maybe I don’t and I just throw numbers out”, the secret is out! 😂 Mog’s dances are interesting and it’s cool to see some attacks that you won’t see elsewhere. Cyan does make for a good dance partner, so to speak, having Mog dance his little heart out while Cyan charges up his samurai skillz. I think I prefer to make Mog a dragoon moogle in most of my casual playthroughs, but sometimes, you just gotta dance!
The mogoon setup eh
@@Bdewd Sometimes, a moogle’s gotta dance. Sometimes, a moogle’s gotta jump. 😜 Mog’ll always be the best slam dancer around though!
Yeah I've stuck Cyan in an all berserk crew: Umaro, Mog and Gau. Damn near passive party.
@@sor3999 I think that type of party works best for Cyan - let the rest of the team do their thing while Cyan charges his abilities. It’s a good strategy. 👍
Loved him. Used the grass one and let him heal everyone. His defense is unmatched.
Actually, it's the same as Gau's and Umaro's, since they all can equip Snow Scarf, the best armor in the game.
The grass dance for its healing is pure crap that healing really only gets rid of status ailments and barely restores any HP but the attacks the Grass dance uses are pure crap the Wind Dance for Wind Slash/Sun bath for healing are so much better during the 1st half during the 2nd half dance isn't really worth using.
@@veghesther3204 Yeah second half it's better to give Mog Dragon Boots and Dragon Horn, equip him with a spear, and let him jump around.
Congrats on the last few videos really taking off, my friend! Good to see another FF channel thriving!
Nostalgia and tenderness. Thanks for the information on Mog dances. Kind regards.
Crazy, my dedicated in-game dragoon can also dance~!
Probably a missed opportunity: when mentioning the water dance, for those that never played the GBA or never knew on SNES - you get Mog in World of Balance by chasing the wolf thief after looting the treasure room in Narshe.
Was never really a fan of Mog, but I always waste my time to take the special trip and get all of them. Plus I like Gau and having an excuse to get more rages is a plus. The serpent trench enemies have Aqua Rake and Gigavolt, so that makes Gau pretty strong.
I have a new appreciation for Mog now. I never really paid that much attention to him in the past.
Mog's' Dances... I totally forgot these, and the randomizers, well, randomized them. With Mog's lance proficiency and high magic I tend to either make him jump or magic spam.
Next, it’s time to rank all 250-some Rages.
Can't wait for the 3 hour Gau video
I did a berserk kefka boss run with mog, gau, umaro and gogo. Surprisingly it went well
8:04 RIP that team vs a back attack against the Cursed Encounter of 2 Outsiders + Madam/Cherry.
It was less than ideal but a party at lvl 50 the enemies were a meme hahs
*zaps these new names for the dances with my laser vision*
Now that, that's out of the way... Things like Mog's Water Rondo and Snowman Jazz are the kind of things that border on being like Gau's Rages or Strago's Lore. You go, "out of your way" to get them, but honestly all you're really doing to get them is elongating the game to have more fun.
There's quite a few characters in VI whose special abilities are there for flavor, and they usually mean slowing down and relaxing instead of viewing the game like some MMO spreadsheet/parse check. Mog's Dances(geomancy... GeoDancey?!), Rages, Lore, Sketch, Swordtech, and even Runic are all kinda just flavor buttons that CAN be very useful given the right situation/party build, and are ALWAYS fun!
In my many playthroughs of the original SNES game, I never used Mog much. I wasn’t a fan of the fact that his dances failed so often, and even when they succeeded, it was a random move. However, it’s just part of what makes FFVI great: each character had their unique ability, and players could build their team based on their own preferences. My main team usually consisted of Terra, Celes, Sabin, and Edgar.
Water Rondo and Wind Rhapsody would be danced I probably used the most. By time you get Mog , you can easily snag most of the dances except for Water Rondo and Snowman jazz so accessibility isn't an issue. Water Rondo obviously take a bit of effort to get since you have do an entire lap around the waterways of the world of balance, but I would hate to miss it even if I don't dance all the time. Unless I trying to do some sort of specialty run, I always try collect everything from the characters skills I can. (Barring Gau's rages, as those would take forever to get 100% on.)
As others said, In the remake/GBA version you can wait till world of ruin to get water Rondo due to the leviathan fight, giving you another window to collect it that doesn't involve doing trench laps. I still just did the classic method when I played the GBA advance version as old habits die hard. Plus, I wanted make a save where I had learned as much stuff as I could in the world of balance, so I just restart from there instead of grinding for grinding sake.
I generally do the trench lap with Gau in my party so I can get him some Rages from the Veldt. It also gives some time to grind up characters and spells that I haven't been using up to that point yet (typically whichever characters I haven't taken to the Magitek Research Facility for that run).
@@GoeTeeks Yeah I am trying build up characters on multiple fronts at this leg of the game, so Gau is typically with me.
Mog and his 'Dance' command are essentially mimicking the 'Geomancer' job shown in FF3 & FF5. If you know how and when to pick each Dance, they'll come in handy quite a bit.
I keep seeing your videos and avoiding because a certain other youtuber is giving new FFVI videos a bad reputation, but you earned my sub with the first video I caved in and watched. Great content.
D: well im glad i can turn the tide a bit!
I really appreciate these worst to best videos!
Those are some high-quality rips you're using there. You've got excellent taste.
Great videos! Whenever I replay the game I like to never equip an esper so that the unique abilities like dance retain value through the game
7:02 Wombat passes by Behemoth and does 5.9k damage. Who needs Mog? I want that wombat in my party!!!
Not sure you get enough love on these videos, I enjoy them. Keep them up. Final fantasy 6 is amazing. I was born in '89 and final fantasy 8 probably influenced most of my life. It's such a good game. I had to go back and replay six and six is still so good. But 8 is the best.
I never played with all of the Mog Dances because I often never gotten Water Rondo. However, I think this is a pretty solid ranking of the Dances in my opinion. I can't wait for more, like Gau's Rages and Strago's Lore. I'm also wondering how are you are going to rank all the characters as well.
Ooh character rankings themselves was one I didn't consider ✏️📓
Snowman Jazz isn't missable. You can go to the mountains north of Narshe any time during WoR to get it. At least, you can in the original SNES version.
The only missable one in SNES is Water Rondo cuz you have to get it in WoB.
I didn’t realize there were random encounters in the Narshe snowfield during WoR. Maybe I always had Mog wearing the moogle charm and figured it was the same as the WoB with no encounters. I figured the snow dragon and Tritoch were you only chances for the dance. Nice to know there’s more shots at it. 👍
i didn't realize there were encounters either and is a my bad. gonna fix my comment up top to rectify that. thank you for bringing it to my attention!
@@Bdewd all good, bro. I absolutely LOVE your vids. Even when I disagree (like your Edgar tools one LOL), I'm still enjoying this series!
I've put in countless hours on this game. I had no idea about the little boar brigade attack or the wombat attack. It blows my mind after decades there's still things I didn't know about this game
I never thought about it until now but I wonder if Mog’s class was a mistranslation and he’s actually supposed to be a Geomancer?
-All of his Dances are dependent upon the terrain, much like Geomancy.
-most are some sort of skills based on the elements themselves.
-Mog is a physical/magical hybrid character, much like the Geomancers in the FF Series.
-can equip heavy and light armor just like Geomancers.
you've given me a lot to think about...i think you're onto something...
Don't be frugal with my moogle.
The forest dance seems not very useful considering the low chances to useit in a native terrain, until you remember the dinosaur forest where you can spend more hours than anywhere else leveling up characters for the Dragon Nest and stuff. Not being able to control him is tough thought, but having a free healer unit who does damage sometimes can help a lot.
Wind Dance is my go to for sure!~
Great video!
Honestly kinda feel its a little weird you never talked about the dance you get from killing 256 Magitech suits that unlock "The Gun Mod" dance
Shhh my dad, who works at square, told you that in confidence!
Never used the forest dance, I might try that more often next playthrough
Bro the "Rage" episode is gonna be like 7 hours long.
Ty for these vids been following closely
Snow dance...cool dance.
Cool area.... Snow = cool.
Haha, funny, I get it.
I subbed, thanks for the content =)
I recall going way out of my way, as a kid, to get the dance from the river or waterfall.
I haven't played FF6 in over a decade, so I'm interested to see if it was ever even worth it.
I came to investigate the strange creatures living in the caves
Love your videos brother
Do you agree with this list? What slam dancing power move do you enjoy throwing out the most? PS I swear if half of you say just Dragoon Jump Mog in this I'm gonna throw a fit cuz that's not the point of the list LOLOLOLOLOLOL!
Mog definitely gets turned into a Dragoon alot hehe.
It’s a pain in the butt to get water rondo but I like mogs dances especially the wind dance one
I love the name Snowman Jazz better. i only really utilized the dances in my no command run. Umaro, Gogo, and Gau came along as they can fight automatically.
I'll be honest, the only place I use Mog's dance and it is the mountain dance, is the floating continent, if I take him there. I mostly just give him Dragoon boots and make him jump on enemies.
Fan fact you can power Up Umaro the Yeti by giving him a green cherry in battle
Fun fact one time I had a crap so big it had its own vein
@@rustyjones7908 well next time make your boyfriend pull out so you don't get pregnant...yeah ain't too bright are ya? Shhh that's a rhetorical question don't answer just stand in a corner and think about your life marinating in cheeto dust, shame and your father's disappointment.
I'd personally rank acessibility lower for Water Rondo. Mostly just because like the Snowman Jazz, it's also a missable dance. If you don't know you can recruit Mog in the world of balance (which is less an issue nowadays) you simply can't ever learn the dance. In my initial play of the game back in the 90s it was a blank spot in my list specifically for this reason.
What song plays at the end of the video? It seems like a SiIvagunner rip
It is SiIvaGunner. I think it's this one: ua-cam.com/video/FtVprVO9Uas/v-deo.html
Good list honestly, don't disagree with anything here.
Snowman Jazz isn’t missable. You can get into random encounters in the snowfields in the WOR.
There is a hack called pony fantasy 6(don't judge me) that has some interesting rebalancing the dance and rage command only give one random action from the list before giving control back to the player
i thought i was so clever when i finally figured out how to get the water rondo
and then you have the looooooooooong walk back to think about how smart you were LOL
WInd Rap City :D good video i totally forgot you could play with mog o.O
Usually he's just a moogle charm carrier then you forget he does stuff I get it haha
You're good on the averages. I just assumed it was a weighted average where the usefulness was worth more than the accessibility.
It is I just got memes on in a comment so a slight jab at that hahah
You should try the Brave New World mod and do rankings
I'm pretty sure the snow area in Narshe has random encounters, making Snowman Jazz non-missable when you reach WoR.
it does, i guess i've just only ever gone there with mog and moogle charm my whole life and didnt' know otherwise :(
@@Bdewd It doesn't really change much though. It's still the only dance you have to wait until late game to get, and it's use is pretty mediocre for it.
Nice SiIvaGunner cameo at the last minute there.
I felt it was pretty cute to add in hahaha
I use Earth Blues for more damage and Wind Rhapsody when I need free heals.
That's a solid rotation for sure
Twilight requiem is useful against the commander when locke is up against them because if mog does snare it is an instant kill other than that i rarely use it for anything.
There's a handy trick in the SNES version to make Mog's dances 100% without fail. I can't say if this works in the Pixel Remaster or any other version though. It only works if you have Go-Go in the party. Have Mog pick a Dance you want to use. If he fails or not, it's irrelevant. Have Go-Go Mimic Mog. Go-Go will succeed without issue every time. Now you can have Mog Dance along side Go-Go if you're so inclined. Since the terrain has changed, Mog will now be successful.
Played the shit out of FF6 back in the day, I know all kinds of tricks lol
Hey that's a neat one I haven't heard
@@Bdewd I think I discovered it on accident. It's a neat trick, but I don't know how useful it actually is considering its only possible kind of late in the game. I'm curious to know if you can still do it in the Pixel Re-master. I need to get it and try it out sometime.. Another cool trick you could do was Sketch Gau on the Velt if you timed it right.. and if you could manage to run from the encounter before the game locked up you'd end up with a ton of fun things in your inventory. Its since been patched out so I've heard.
You could also just put Mog's dances in Gogo's command list @@FantogemeStudios
Worst to best chrono trigger techs? That would be cool
Would he kinda weird just cuz of how you learn them but that is an idea ✏️ 📓
What version of this game are you playing in the video? Is it the pixel remaster?
For the videos I like pr for the HD capture and resolution :)
It really sucks that you have to go through so much for water rondo and not being able to get it in the world of ruin. I don't get Mog in the world of balance because I try to keep my characters at the lowest possible level and Mog would throw off the balance, which would, if everyone is level 20 by the Atma Weapon (my general goal, 19 or 20 to abuse esper bonuses to break them so much I don't need to reach level 30). Maybe I'm wrong and you'd know about the balancing. I just imagine Celes would end up at level 22 instead of 20 if I got Mog, since I'd have this level 24 or 25 character in the mix.
3:30 shouldn’t this be 5.5/10 average?
I usually make him my backup dragoon rather than deal with random chance.
Water Rondo all the way baby
2:18 he sucked that worm through the floor
Mog, Umaro, Gau = Best berserker Party ever!
Narsh outdoors should teach snow and Zozo outdoors teach water.
Its only useful for the 1st half 2nd half NOT so much unless its for the random healing effect Wind dance only.
very seriously Mog is my favorite character but I never use his dance XD
Dragoon ftw!
@@FuzzyPickles923 Yup I used him as jump bot a lot more than dancer
❤❤❤❤
Mog is mid-tier for me. He fumbles a lot but I like his ability to change scenario and do interesting moves. Water harmony is my favorite
The Snowman Rondo isn't missable. The ice area does have random encounters in the world of ruin. Only the Water Rondo is missable. In fact, if you take the gold hairpin instead of Mog, you'll still get mog later but cannot get the dance.
it does, i guess i've just only ever gone there with mog and moogle charm my whole life and didnt' know otherwise :(
@@Bdewd Yeah the moogle charm is pretty much why mog is always in my party. Well, it doesn't matter in the Pixel Remasters though... since you can just turn encounters off.
Anyone else notice it said subscribed and not dance failed?
:)
Short answer: no. Are there worse abilities? I think so
Dance is a sad mechanic when you can just spam magic. Spamming magic is just always the right answer in FF6 sadly.
MatPat?
Kupo :D Mog was my favorite character@@Bdewd
every dance has the same attacks but w diff skins 😂
Called the #1 and yeah water rondo is pretty annoying to get
I just make mog a dragoon. Dances are a 1/10 for me
How come nobody told me FF6 was on PC?
knowing now is better than knowing never!
Alright kid show me what you got
they all do the same things lol
Losing control of a character who random attacks … no thank you !!!
There are 9 dances. You missed the best dance of them all. Not dancing at all.
Other than my VERY FIRST time playing this game back when I called it FF 3, I have never used Mog's dances. Gau has 1 rage that is worth using, but Mog has 0 dances worth using.
Your scores make no sense. Why wouldn’t you just add the two scores and divide by 2 to get the final score? You give the desert and water one the same 11/20 total but rank one 4.5/10 and one 6/10. Sorry can’t sub. Will try you again later.
Weighted differently :)
Sadly, Dance is poorly designed in this game.
Imo most berserk style attacks are :/