Like the others commenting, I'd like a way to maintain the left foot's position as well. DAZ would be an even bigger powerhouse than it is if it had better animation tools. (And proper documentation on how to use them, tbh)
I realize that this video demonstration was a quick highlight take on the puppeteer feature. I did notice that during the cycling process that the left foot (zero axis) moved around quite a bit. Would like to see how this can be accounted for in a more detail oriented version, to maintain continuity.
Is it always the left foot that you base your animation on or do you pick the appendage that's closest to the 3D axis? or how does that work? what's the most efficient way to puppeteer poses together as nicely as you did.... In my poses she's eating something so would I just make all the poses revolve around the mouth
I would love an IK-solver to fix those drifting issues. Also, can we add text labels to these pose dots? Adding pictures then properly scaling them is cumbersome - requiring too many mouse clicks just to assign one.
please update puppeteer tool! That need an option to store shapes or poses separately. I'm using it like pose-pin saves for each frame, and if i press to the puppeteer point it takes a lot time to work. Because it loads very much information.
Your lessons are very helpful. Could you please make a lesson on how to customize Daz Studio, and working and resizing the different window panes?. Thanks ever so much
It's driving me nuts, is there a way to just set manual keyframes, not in real time record mode? Pupeeter is very good but I can't grasp why you don't allow to keyframe the blends manually...
This would only look good if you had feet pinning option. Daz STILL doesn't have that. Moving the root manually like that is not how animations are supposed to work. Daz is the only animation softwareI know of that doesn't have an actual, working, IK solver to keep feet pinned during animations.
This because the dev team don't know how to build such IK system i'll guess, they prefer to stay the milkey cow path for 3d noobs. Also they choose come up with their own poor Dform system, when there is MarvelousDesigner for clothes in the hobby market available and unreal for rendering realtime above iray. The dev team is working very slow, guess they have 2 people that build the studio software, most people left daz team 8 years ago
very bad animation. Look at the left leg, it does not stand still, but makes circular movements. In theory, it should always stand in one place, this is a support
THX FOR SHOWING US THAT AFTER 10 YEARS YOUR DEV TEAM STIL CAN NOT BUILD A WORKABLE INVERSE KINEMATICS SYSTEM, STILL FOOT SLIDE WITH HIP ROTATION PROBLEMS. BUILD A TRUE CHARACTER ANIMATION SYSTEM FOR US PLEASE, THANK YOU. AND THX FOR BANNING AL THE USERS THAT POINT THE WHOLE DAZ TEAM TO THIS PROBLEM, KEEP BANNING YOUR USERS AND NOBODY LEFT ON YOUR FORUM!
Any body part rotation can be pinned if you click on the pin next to the ball and you can restore an item's original position if you click on the arrow next to the T-pose icon, if that's what you are looking for. But you are right, still: the spftware is not well done
Now yes, much better! I still intend to work wit Daz to make a realistic 3D series, it's important to learn these topics.
Like the others commenting, I'd like a way to maintain the left foot's position as well. DAZ would be an even bigger powerhouse than it is if it had better animation tools. (And proper documentation on how to use them, tbh)
pretty sure you can pin any joint using the poser tool! hope that helps!
👨'BEST CHANNEL EVER!...👨'Best tutor ever🙂
really cool and straight to the point video
I realize that this video demonstration was a quick highlight take on the puppeteer feature.
I did notice that during the cycling process that the left foot (zero axis) moved around quite a bit.
Would like to see how this can be accounted for in a more detail oriented version, to maintain continuity.
I guess same way as see corrected the intersecting leg. So perhaps go in the middle and apply corrects. I think principle is the same
Thanks :)
@@hankthepatriot3733 I didn't try, did you?
@@RomboutVersluijs not yet, but it is a good suggestion.
Daz is the best software
amazing. This is all new to me and I am blown away.
Is it always the left foot that you base your animation on or do you pick the appendage that's closest to the 3D axis? or how does that work? what's the most efficient way to puppeteer poses together as nicely as you did.... In my poses she's eating something so would I just make all the poses revolve around the mouth
I would love an IK-solver to fix those drifting issues. Also, can we add text labels to these pose dots? Adding pictures then properly scaling them is cumbersome - requiring too many mouse clicks just to assign one.
Thanks for this tutorial, i love it
please update puppeteer tool! That need an option to store shapes or poses separately.
I'm using it like pose-pin saves for each frame, and if i press to the puppeteer point it takes a lot time to work. Because it loads very much information.
wow what a cool feature!
Your lessons are very helpful. Could you please make a lesson on how to customize Daz Studio, and working and resizing the different window panes?. Thanks ever so much
Thank You!
i wanna know that if the puppeteer tool could use to ctrl the mgraph?
Wow! It's too easy!
It's driving me nuts, is there a way to just set manual keyframes, not in real time record mode? Pupeeter is very good but I can't grasp why you don't allow to keyframe the blends manually...
if there is a plugin to automatically input the current foot location it would be so popular! so the character can actually move around!
😎'sounds awesome...pls elaborate
This would only look good if you had feet pinning option. Daz STILL doesn't have that. Moving the root manually like that is not how animations are supposed to work. Daz is the only animation softwareI know of that doesn't have an actual, working, IK solver to keep feet pinned during animations.
They make money selling poses. Giving us proper animation tools would mean less sales. Once you realize that, it all makes sense :)
I have many animate blocks. The feet move odd with them too.
This because the dev team don't know how to build such IK system i'll guess, they prefer to stay the milkey cow path for 3d noobs. Also they choose come up with their own poor Dform system, when there is MarvelousDesigner for clothes in the hobby market available and unreal for rendering realtime above iray. The dev team is working very slow, guess they have 2 people that build the studio software, most people left daz team 8 years ago
Gooooood
thank
Now if they could let me slow down the playback of the animations so I didnt have to try and keep up with the framerate
Hi ,, Is there a copy of the Daz app for Android ,,, and thank you
No lol
Yeah let's do a animation for a pack most of us don't even own
I did get her foot to stop clipping through her leg, but not her shin...and then DAZ crashed. Nice little tutorial though.
Left foot is sliding all over the place...
very bad animation. Look at the left leg, it does not stand still, but makes circular movements. In theory, it should always stand in one place, this is a support
Yeah, these eye candy tutorials are good only for making sell speech, but has no value in real life projects.
So we can also correct her left foot in the same way i guess. It was going all over the place
Not exactly, looks like this tool interpolate between poses using curves, what you would need is a way to modify the curve for the foot.
Спасибо. Кривовато, но зато понятно.
It's all good until you meet the notorious "spin".
THX FOR SHOWING US THAT AFTER 10 YEARS YOUR DEV TEAM STIL CAN NOT BUILD A WORKABLE INVERSE KINEMATICS SYSTEM, STILL FOOT SLIDE WITH HIP ROTATION PROBLEMS. BUILD A TRUE CHARACTER ANIMATION SYSTEM FOR US PLEASE, THANK YOU. AND THX FOR BANNING AL THE USERS THAT POINT THE WHOLE DAZ TEAM TO THIS PROBLEM, KEEP BANNING YOUR USERS AND NOBODY LEFT ON YOUR FORUM!
is it that bad ? .. thats a shame :(
Any body part rotation can be pinned if you click on the pin next to the ball and you can restore an item's original position if you click on the arrow next to the T-pose icon, if that's what you are looking for. But you are right, still: the spftware is not well done
Press the caps lock button a second time, please.
I like to use the pupperteer, but flowting foot is a stressful thing in Daz, still floating in 2020 ...:-(
@@digitalhumansvietnam6109 And still floating in 2024.