Every Weapon Keyword in Warhammer 40K EXPLAINED - How to Play Warhammer 40K 10th Edition Part 5

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  • Опубліковано 21 лис 2024

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  • @auspextactics
    @auspextactics  Рік тому +34

    NEXT PART - Charge Phase here - ua-cam.com/video/9DVRwC3jpE0/v-deo.html&ab_channel=AuspexTactics
    Full 'How to Play 40K' playlist here - ua-cam.com/video/JnFFyll0kn4/v-deo.html&ab_channel=AuspexTactics
    Part 4 - Shooting Phase here - ua-cam.com/video/8LVsgFFQh-g/v-deo.html

    • @lorenzorossi9093
      @lorenzorossi9093 Рік тому

      @auspextactics i wasn't able to find the keyword Psicic and it's attributes did you find it anywhere?

    • @Lomhow
      @Lomhow Рік тому

      HELL YEAH. Needed this video thanks Auspex

    • @jameskillbot2867
      @jameskillbot2867 Рік тому

      Badly need a clarification on a rule: if a bodyguard is giving FNP to a leader and the bodyguard is killed, does the leader have that fnp until the attacking model is done making its attacks.
      If a leman Russ shoots the leaders units and kills all the guard, everything is happening at the same time. If you remove models and your squad is no longer visible that Russ can fire all its weapons anyways obviously, so the leader would also retain the FNP until that Russ finishes firing, losing it for all other models obviously. Is this how this works, this is how I read it for sure.

    • @damianwomack4668
      @damianwomack4668 Рік тому

      ​@jameskillbot2867 Would it be that as soon as a fatal wound is allocated to the buffing character, any further wounds left to be allocated would then not be able to be prevented by the FNP?

    • @jameskillbot2867
      @jameskillbot2867 Рік тому

      @@damianwomack4668 but why would the buff fall off and line of sight not be prevented when removing a unit and switching to a new gun on a tank? Shouldn’t all the guns from a unit resolve at the same time?

  • @joetickle8304
    @joetickle8304 Рік тому +338

    needed this video

  • @samuelharmssambamsjm269
    @samuelharmssambamsjm269 Рік тому +101

    I heard "Cavalry hooves" as "Cadbury hooves," which sounds less dangerous but definitely more delicious.

    • @EddyOfTheMaelstrom
      @EddyOfTheMaelstrom Рік тому +5

      Bruh there is nothing better than a Cadbury egg. I swear there's drugs in those things because they're more addictive than cigarettes

    • @samuelharmssambamsjm269
      @samuelharmssambamsjm269 Рік тому +4

      @@EddyOfTheMaelstrom not even once, kids.

  • @ClayJB
    @ClayJB Рік тому +94

    Auspex, you're like the David Attenborough of Warhammer 40K Rules

    • @todders559
      @todders559 Рік тому +2

      That paints a picture.

    • @Jo_Der_Punk
      @Jo_Der_Punk Рік тому +5

      And here we see the mighty Astartes in their natural habitat of the Battlefield, with their bolters they are able to engage enemies up to 24 inches away.

    • @KikoKay-Kay
      @KikoKay-Kay Рік тому +1

      Surprisingly apt actually XD

  • @laserbeastman7447
    @laserbeastman7447 Рік тому +191

    Honestly, I think Hazardous should just be Hazardous (X). That way you can tailor how much it kills each unit without needing to specify damage for different keywords in the rules text. You want a plasma Inceptor to die on a botched roll? Hazardous 3. You want your warlord titan to take more than 3 damage when it’s sunfury plasma skyscraper melts down? Hazardous 10. See? Easy.

    • @Silverdragon83X
      @Silverdragon83X Рік тому +10

      That would make sense! But then you would have to make a difference between identical weapons on different units, or have to give each another name, as there may be the same weapons on normal humans, Space Marines and Tanks for example.... Its easier to give units special rules, that may increade or decrease the damage...

    • @-AxisA-
      @-AxisA- Рік тому +34

      ​@@Silverdragon83XThere is already same weapons on different units with different rules.

    • @RJALEXANDER777
      @RJALEXANDER777 Рік тому +5

      @@Silverdragon83X It would still work. Only mortal wounds carry over, so it'd just be another example of overkill if a random guardsman's plasma gun blows up.

    • @sundalius
      @sundalius Рік тому +15

      @@Silverdragon83X that’s why guns are on datasheets. Literally the entire point of it.

    • @mikoajpietrych6168
      @mikoajpietrych6168 Рік тому +3

      yeah except that would allow you to kill different models, if you have plasma in guards squad for example you could chose to kill some pleb with regular lasgun instead of a plasma bearer, not always relevent (like Hellblasters) but when when it would it would matter a lot, good example would be for example Krieg squad as they get even stronger when losing models, so you have pretty much no incentive not go hazardous

  • @Tinytraveler
    @Tinytraveler Рік тому +18

    I'm excited to see the Helldrake in the corner of your video, cause you ain't ever gonna see it anywhere else lol

  • @geonsilberlicht4632
    @geonsilberlicht4632 Рік тому +8

    Ah - a focus video on the one and only thing I actually like about tenth. Excellent.

  • @CrimsonTemplar2
    @CrimsonTemplar2 Рік тому +32

    Very handy, especially calling out that bonus hits & wounds can’t count as critical successes.

  • @2Badnoob
    @2Badnoob Рік тому +3

    Anyone else leave auspex playing in the background while working on their pile of shame?

  • @ianp7054
    @ianp7054 Рік тому +11

    A note on devastating wounds - the mortal wounds are allocated after normal damage
    In the video you say the assault cannon (rolling four successful wounds of which two are critical) causes 2 mortal wounds and then forces 2 saves. Actually that would be the other way round. Bit of a weird one from the Rules Commentary download, but could have a major impact against mixed or attached units.

  • @JasonTeach
    @JasonTeach Рік тому +3

    I was hoping you'd do a video like this. I was having trouble keeping the keywords all straight. I'd love to see like a one page reference sheet on this stuff.

  • @CalfOnTheRun
    @CalfOnTheRun Рік тому +16

    As a tau player I don't have to worry about this video 😎

  • @gamingborger
    @gamingborger Рік тому +23

    my brain still says assault and heavy don't mechanically work together

    • @RJALEXANDER777
      @RJALEXANDER777 Рік тому +2

      It was lethal vs devastating that confused me for a while, kept mixing them up or thinking both kinds activated on to-hit.

    • @gamingborger
      @gamingborger Рік тому +1

      @@RJALEXANDER777 just sayin. things like the bolt rifle being rapid fire 3 makes more than them being assault, heavy

  • @olly123451
    @olly123451 Рік тому +15

    I think Universal Keywords are one of the things that is best described in Magic the Gathering, new keywords and mechanics are introduced in almost every set, or old ones are used in creative new ways. The rules are laid out for you on the initial releases, but after a while you stop seeing the reminder text because it's become so innate to the game itself.

  • @puppaz8210
    @puppaz8210 Рік тому +2

    Thanks for this. People more well versed and with better memories are already using these terms as standard, and I keep needing to look them up xD

  • @RustyARMPIT12
    @RustyARMPIT12 Рік тому +1

    this video is gonna be a must watch for the first few months of 10th

  • @stevenmurray856
    @stevenmurray856 Рік тому +4

    Thank you so much for this one, nice to have examples to help explain the text!

  • @shawkorror
    @shawkorror Рік тому +2

    That Pistol wording is horrific, literally contradicts itself.

  • @fabr1cat0rgeneral94
    @fabr1cat0rgeneral94 Рік тому +44

    Bringing back USRs I think was probably one of GWs better decisions this edition, but there's some cases where it seems the rules are...unevenly distributed would be the word?
    Like why give bolt rifles heavy and assault when regular bolt guns get neither? Why are railguns not anti-vehicle when that's kind of their entire reason for existence?
    Hopefully as the codices drop some of the USRs will be shuffled around a bit to make them more consistently available.

    • @spoonsrattling
      @spoonsrattling Рік тому +3

      well if railrifles are already wounding them well enough, anti vehicle wouldnt really do anything

    • @kombatwombat6579
      @kombatwombat6579 Рік тому +11

      And it's a bit worse with the optional equipment being free because many times, when there's even a choice, one option will be an autoinclude over the others. Many lists will be identical.

    • @bensemusx
      @bensemusx Рік тому +1

      Codices aren’t reading the data cards. These are the full 10E data cards. Codices are bringing new detachments.

    • @samhunter1205
      @samhunter1205 Рік тому +5

      ​@@bensemusxthat isn't likely to be the case, even if that is what they have said. The chances of them not changing any of the datasheets in the next few years while they release codexes is very low indeed.

    • @curioushybrid
      @curioushybrid Рік тому +10

      Melta too - really seems like melta weapons should have had Anti-Vehicle, since their S9 isn't great against the new vehicle T values. (Also pet peeve: calling the "extra damage at close range" rule "Melta" means it's just wrong when applied to, say, Tau fusion blasters. Name the rule for what it does, not one faction's version of the weapon!)

  • @sockMonster241
    @sockMonster241 Рік тому +10

    Forgot Psychic, which only exists to get punished by Stratagems and nerf Grey Knights into the ground at the starting line.

    • @northerner3861
      @northerner3861 Рік тому

      They had to give something up for their teleport shenanigans...

    • @sockMonster241
      @sockMonster241 Рік тому +2

      @@northerner3861 Teleporting does nothing if we can't kill what we shoot at.
      Our cheapest anti tank option is a Razorback for 95 points, but it requires we have an infantry in it at the start of the battle in 10th - which means they can't teleport lol

    • @TheMediocreBrit
      @TheMediocreBrit Рік тому

      @@sockMonster241 Turn 1 you wouldn't be able to teleport unless your opponent went first since it only happens at the end of the opponents turn, so expect most of the teleports to happen turn 2 onwards. Having a vehicle in this context for turn 1 I'd say helps you more since it would protect whatever units are inside from being shot off first turn

    • @sockMonster241
      @sockMonster241 Рік тому

      @@TheMediocreBrit Hmm idk. You'd want razorbacks, which can only carry 5 troops + a character or two. It seems like 10 man units are better this edition.
      Not to mention, vehicles are harder to hide and I think less durable due to the weapons they're likely to be hit by having only a few shots but a ton of damage. I'm just subjecting a half unit to mortal wounds and battle shock if the transport dies, for 1 lascannon shot?

  • @mikee9464
    @mikee9464 Рік тому

    This series is a godsend.

  • @comlitbeta7532
    @comlitbeta7532 Рік тому +4

    I really like the keyword idea but with all the space available on data card it could have the reminder text in italic like on magic cards. I don't doubt that in due time it will become mostly superfluous but in the meantime everyone is a new player

    • @Xenocide13
      @Xenocide13 Рік тому

      You can print out the relevant pages from the core rules for reference until you're comfortable with them

  • @UnliVW
    @UnliVW Рік тому +4

    Kinda wish blast could come in blast (X) variants.
    Dunno if I'd prefer it to mean either:
    1 extra attack per X models in the unit (so current blast would just be blast 5)
    Or
    X extra attacks per 5 models
    Leaning towards the second but either way would give more flexibility to design certain weapons as truly anti-chaff specialised.

    • @Lomhow
      @Lomhow Рік тому

      The second sounds like fun

  • @zackbradford7522
    @zackbradford7522 Рік тому +4

    This is wonderful. Could you please do one explaining data cards? Some of the numbers and stats confuse me. Along with the amount of dice to use for a specific weapons stats. Such as Heavy 2 or automatic. I’m terrible with numbers so it would be greatly appreciated if you read this comment!

    • @nathe7964
      @nathe7964 Рік тому +3

      Heavy 2 meant two shots with a Heavy weapon in earlier editions, and Heavy meant -1 to hit if you moved. I don't think you can have Heavy 2 in 10th ed and, as explained from 14:27 it grants the model shooting with the weapon a +1 to hit if it Remained Stationary. Do note that keywords are written in color and between brackets, weapons like Heavy melee weapon don't have the [Heavy] keyword as it's just their name.
      Automatic isn't a keyword as far as I know and is merely a name like Automatic Stubber or something along those lines.
      If you have any questions don't hesitate to ask, the community usually wants to help !

    • @samhunter1205
      @samhunter1205 Рік тому +1

      The number of dice is shown by the attacks stat. The exceptions are as follows:
      1. Rapid fire (x): if the weapon is targeting a unit within half range, roll a number of additional dice as shown in the brackets (x)
      2. Blast: roll one additional dice for every five models in the target unit, rounding down (so +1 dice when targeting units of 5-9 models, +2 for units of 10-14, etc)
      3. Sustained hits (x): when making attack rolls with this weapon, on an unmodified hit roll of a 6, that attack scores an additional number of hits equal to (x). These additional hits are regular hits, and do not count as natural 6s to hit for other purposes (lethal hits etc).
      I hope that helps, if you need specific examples just ask 🙂

  • @zakioshrimp9102
    @zakioshrimp9102 Рік тому +1

    You're an absolute beast with these uploads

  • @DatCoMm101
    @DatCoMm101 Рік тому

    funny choice of tank to show off the BLAST rule, regarding firing it into engagement range.

  • @Khobai
    @Khobai Рік тому +1

    thanks for this video. i mean I have the list but theyre easier to learn from a video.

  • @phocr0n
    @phocr0n Рік тому +1

    Thank you for this video! I really needed it and it's a great summary!

  • @Fhastor
    @Fhastor Рік тому +1

    amazing series on how to play, thank you Auspex

  • @surriad1140
    @surriad1140 Рік тому

    Thank you, blessed auspex. Reading the jargon so my feeble mind will not have to.

  • @aaronlittle599
    @aaronlittle599 Рік тому

    Can't wait to get my 10th box this weekend

  • @paulkandal16
    @paulkandal16 Рік тому

    Nice. Missed a few on my homemade list.

  • @0l1vers22
    @0l1vers22 Рік тому

    Thanks a lot for this nice summary. Did I get it right, that a critical hit is a mortal wound and no normal save/invulnerable save is possible only special rules like armour of contempt? For a better understanding GW could don‘t use some much unnecessary variables, in my suggestion.

  • @Tito_Silva
    @Tito_Silva Рік тому

    Most needed video yet

  • @Duskwalker68
    @Duskwalker68 Рік тому +45

    I really wish that they'd have left combi weapons alone, they seem more like a downgrade now and there's no more versatility.

    • @jenniferwarren8876
      @jenniferwarren8876 Рік тому

      They are Firstborn weapons, and GW wants Firstborn to die.

    • @Joseph-xg8vi
      @Joseph-xg8vi Рік тому +7

      Unfortunately with the free rules they had to fire the guy who wrote the stats for combi weapons

    • @TheCheseWzrd
      @TheCheseWzrd Рік тому +2

      I prefer it, no longer are you 'punished' for building the kit with the wrong combi weapon or power weapon. Style your little dudes how you want without it impacting there effectives in game

  • @Dracowinges
    @Dracowinges Рік тому

    Ahh a 40k video with a 40k advertisement before it. How appropriate 😅

  • @slevinlaine
    @slevinlaine Рік тому

    Thank you so much Auspex Tactics!

  • @tradingjedi63
    @tradingjedi63 Рік тому +2

    I like how Heavy Bolters aren’t Heavy and the Lance of Illumination isn’t a Lance. lol

    • @bensemusx
      @bensemusx Рік тому +2

      Heavy bolters are heavy in some armies. For sisters they are heavy.

  • @Angeloflight444
    @Angeloflight444 Рік тому

    Very nice video. Cool, collected and concise. 🙂

  • @GradeAMolvanian
    @GradeAMolvanian Рік тому

    This is a bit random, but I'd have made Blast into Blast(x), you get (x) extra shots per 5 models.
    Metla weapons wound Non-Titanic Vehicles on a 4+, and then made the Melta Rule +1 dmg, +1 Wound within half range (Meaning non-titanics on a 3+, and honestly most titanics on a 4+). It's a ~75% dmg boost, and makes the Melta way more reliable. I may even say a lower but more consistent base damage wouldn't be a bad idea. At least, lower for the infantry ones. They feel quite... swingy.
    Hazardous would be Hazardous (X), which is how many mortals you take on a fail. (Tau Ion weapons could be safer, only lightly damaging a battlesuit per 1, where as Orkguns may end up frying multiple orks in the squad).
    Twin Linked can grant my favorite mechanic: a modified Brutal but Cunning (Or is it Cunning but Brutal?). For every shot that fails to wound/is saved, make another shot. Don't do so for misses. You still have to roll to hit for these extra shots (So they are bad vs high evasion, and good vs thickies and shields).
    I know the Assault Cannon had Rend back in the day, but I'd REALLY have given it Sustained Hits over Devastating Wounds.
    If they want Combi-weapons to have one profile per gun, keep the three different types. Make Combi versions of special weapons higher shots but lower damage/Strength, for example the Combi-Plasma might not get dmg 2 on an overcharge but fire 3 shots (Maybe Str 5 or 6 base, +1 str, +1 shot on an overcharge?), the Combi-Melta is a one shot Melta with 1d3 damage And Rapid Fire 1 (Really want to get very close with it). The Combi-Flamer is just a higher shot weapon because Flamers tend to be fairly bad and we want this to stand up to the other guns.

  • @joseale2310
    @joseale2310 Рік тому +1

    great summary! what about psychic?

    • @bensemusx
      @bensemusx Рік тому

      the psychic keyword does nothing for the attack. The only interaction is with defensive abilities against psychic attacks.

  • @Rahakanji
    @Rahakanji Рік тому +1

    One question: if I wound a charakter (as per precision rule) do the enemy has to allocate furter, none precision wounds, to the character? Since you have to allocate wounds to wounded models in a unit? Or have I missed a rule?

  • @SigismundSonOfDorn
    @SigismundSonOfDorn 7 місяців тому

    Should've known to come here first, would've saved myself the trouble

  • @cypher1019
    @cypher1019 Рік тому +2

    Thx

  • @robyoung703
    @robyoung703 Рік тому +1

    Love the new set up. Easier for me to memorize weapon types then it is to keep track of a thousand modifiers coming from all the things that were cut

  • @mikewalf
    @mikewalf Рік тому

    So heavy keywords mean adding 1 to the number on each dice rolled. So for example a unit of 4 SM and a Sargent with chainsword, for shooting the bolters while stationary would be roll 8 dice for hit roll and for each of those dice add 1 to the result?

  • @jameskillbot2867
    @jameskillbot2867 Рік тому

    Badly need a clarification on a rule: if a bodyguard is giving FNP to a leader and the bodyguard is killed, does the leader have that fnp until the attacking model is done making its attacks.
    If a leman Russ shoots the leaders units and kills all the guard, everything is happening at the same time. If you remove models and your squad is no longer visible that Russ can fire all its weapons anyways obviously, so the leader would also retain the FNP until that Russ finishes firing, losing it for all other models obviously. Is this how this works, this is how I read it for sure.

    • @davidcox6454
      @davidcox6454 Рік тому +1

      The answer to your first question is yes. The status of the unit is locked I. During targeting so slow rolling to trigger an effect like such and such when below half strength isn’t possible so I would also say that they still get the feel no pain since it’s one attack sequence and it’s locked in when the target is selected.

  • @The-Mega-Nob
    @The-Mega-Nob Рік тому

    Got a question about the “Lance” keyword. A Gargantuan Squiggoth has the Lance keyword for his melee weapon. Since it’s almost always wounding on a 2+ on most things, will it make it an auto wound instead?

  • @DaneInTheUS
    @DaneInTheUS Рік тому +6

    "Anti" should just be automatically wounds, not critical wounds. That would fix a lot of the broken interactions

    • @tobiasrobinson6474
      @tobiasrobinson6474 Рік тому +1

      I think that was confirmed as the intent in the designers commentary document

    • @OGXenos
      @OGXenos Рік тому +1

      I believe its only on a rare number of weapons, and those weapons typically have low attacks. If we had stuff like anti-infantry with 10 attacks, then I'd be rioting.

    • @RJALEXANDER777
      @RJALEXANDER777 Рік тому +1

      ...I'll admit I thought that WAS how it worked.

    • @DaneInTheUS
      @DaneInTheUS Рік тому

      @Tobias Robinson I didn't see that but it makes sense. But they need to update the rule then 🙂

    • @DaneInTheUS
      @DaneInTheUS Рік тому +1

      @@OGXenos imo the interaction shouldn't exist at all. It's too volatile, as the DW stratagem clearly showed us

  • @topdogjr0068
    @topdogjr0068 Рік тому

    Thanks! This has been a massive help

  • @doarm15
    @doarm15 Рік тому +1

    Way to make things easier GW lol.

  • @jans5671
    @jans5671 Рік тому

    nice video thanks alot, i dont see the 10th will be much easier streamlining though :D

  • @InsidiousDr9
    @InsidiousDr9 Рік тому

    A devastating wounds weapon, with a critical wound causes mortal wounds. My head hurts.

  • @echoechoecho7142
    @echoechoecho7142 Рік тому +1

    I should have never started painting these minis. I want to play so bad, it's so complex,
    no one I know can grasp it, (nor I) and trying to remember all these rules and their 5 pound 300 page rules books and index cards and everything.
    Just frustrating painting for years and having armies that will never see a game table.

  • @welldan
    @welldan 8 місяців тому

    For Twin Linked, do you need to reroll all the dice? Or just the ones that failed to wound?

  • @chrollo1088
    @chrollo1088 9 місяців тому

    Can you make a tutorial video on how to play warhammer 40k.... I just collect and paint but really want to play the table top game

  • @Andyfines24
    @Andyfines24 Рік тому

    For Hazardous Test Roll, are you able to use a re-roll for them?

  • @maskone9313
    @maskone9313 Рік тому

    Auspex is the goat

  • @JustKeyes26
    @JustKeyes26 Рік тому

    Super helpful video, thank you!

  • @Haruki2009
    @Haruki2009 Рік тому

    If you had posted this one day earlier I would have saved a good hour😂😭

  • @hpenvy1106
    @hpenvy1106 Рік тому

    thank you, i needed this!

  • @peterbucci7751
    @peterbucci7751 Рік тому

    I need this video but for unit keywords!

  • @uriahronin4788
    @uriahronin4788 Рік тому

    Thank you for this!

  • @kyleortiz6331
    @kyleortiz6331 Рік тому

    THANK YOU FOR THIS!

  • @stuntmankelp3198
    @stuntmankelp3198 Рік тому +1

    I see psychic isn't on this list. I know it doesn't technically do anything, which is a real shame, but its still a keyword. 10th really is the nadir of psykers.

  • @bblas04
    @bblas04 9 місяців тому

    Damn was really hoping for a clarification me and my friends have with 1 shot weapons. I get that they can only be shot once. But when is it considered "Shot". We go down the list of weapons and assign them targets. Lets say I full target the enemy tank. If I kill the tank with other weapons before I do anything with my one-shot weapon. Is it still used? Is targeting and declaring the target with the weapon considered "shooting" the weapon, As all weapons are shoot at the same time. OR is it only used when you go to roll dice for it. Meaning it preserves your one shot weapon if you get lucky and kill your target before rolling it.

  • @radekpazdera4560
    @radekpazdera4560 Рік тому

    for [SUSTAINED HITS] - hit roll of 6 i not precise, as it is on Critical Hit which can be different than a 6 in certain cases
    e.g. Necron Flayed Ones score Critical Hit on a successful Hit roll if attacking unit below half strength (Flesh Hunger)

    • @supershot9729
      @supershot9729 Рік тому

      Wait wait wait critical hits arent universal?

    • @radekpazdera4560
      @radekpazdera4560 Рік тому

      @@supershot9729 from I get, they are universal when considering their effect, but not on how you achieve them (since at least the Flayed Ones have their ability alter that)

  • @GeoffSmites
    @GeoffSmites Рік тому

    Very helpful, thanks.

  • @dayatch22
    @dayatch22 Рік тому +1

    hello, is someone can tell me if I can allocate over kill damage done with precision to the others figurines of the squad after the character is dead?

  • @earnestwanderer2471
    @earnestwanderer2471 Рік тому

    I’m going to have to have these keywords tattooed on my forearm, I’ll never remember them all😁

  • @AAX777
    @AAX777 Місяць тому

    Does the heavy modifier stack?

  • @Joseph-xg8vi
    @Joseph-xg8vi Рік тому

    I no longer read 40k rules. I just absorb them through Auspex Tactics videos like some sort of deep sea invertibret.

  • @Michaelkayslay
    @Michaelkayslay Рік тому

    Thank you for this

  • @sci_fi_file875
    @sci_fi_file875 Рік тому +1

    So lethal hits are not mortal wounds, but are immediately resolved? So do they bypass feel no pain?

    • @auspextactics
      @auspextactics  Рік тому +1

      They automatically wound but do not bypass saves or feel no pain

    • @sci_fi_file875
      @sci_fi_file875 Рік тому

      @@auspextactics got it, thanks!

    • @RJALEXANDER777
      @RJALEXANDER777 Рік тому +1

      @@sci_fi_file875 Yeah that had me confused for a while as well.

  • @RevanR
    @RevanR Рік тому +1

    Stupid question : regarding on modifier, for example if its +1 hit roll, is it applied after roll (result hit roll 4 -> 5) or before roll (EG +3 Hit toll -> +2 Roll)?

    • @Alf_Hairy-arse
      @Alf_Hairy-arse Рік тому +1

      Basically it's the same thing. Generally people consider it changing their BS (from 3+ to 2+, for example) as that is the easiest way, but in reality it changes the number rolled on the dice (from a 4 to a 5, fir example).
      Remember rerolls happen before modifiers so reroll 1's is looking for naturally rolled dice results of 1. So +1 to hit doesn't change that 1 to a 2 until after any potential reroll.

    • @mikoajpietrych6168
      @mikoajpietrych6168 Рік тому +2

      I think after is a better discription, what it does is: D6+1="result of the roll", so you can have hit roll of 7, so a unit can't have BS/WS of 6, but rather 6+, this also makes a distinction between BS/WS modifier and hit roll modifier, which is important because you can't change hitroll by more than 1 in either direction, but you can also change BS/WS, for a bigger swing

    • @bensemusx
      @bensemusx Рік тому +1

      Always after. A +1 to hit is very different than a +1 to BS.

  • @CuriousLumenwood
    @CuriousLumenwood Рік тому +5

    I'd like to address an open letter to GW regarding the Aggressors:
    Why would you make them hit on a 4+? You clearly don't care about making a balanced game so it can't be for the sake of balance. Were you too scared of their fists? Cuz you gave a whole bunch of other units way better melee and cheaper costs. Was it because they can also shoot? Did you forget that you nerfed their shooting, or did you not realize how bad you made it? Did you not realize that you gave them no actual way to remedy their high weapon skill outside of Oath of Moment? Or do you just hate Aggressors?
    Sincerely, the apparently only player who's favourite unit is the Aggressor

    • @Jo_Der_Punk
      @Jo_Der_Punk Рік тому

      Well they gained twin linked on their melee for reroll to wound, I think that is supposed to compensate for that.

  • @bloodraven5533
    @bloodraven5533 Рік тому

    I feel like flamers should have some sort of blast rule. It's stuff that envelopes squads, why not?

  • @dudeman5300
    @dudeman5300 Рік тому

    So for the pistol rule say I am in engagement range or combat with an enemy unit with assault intercessors, they can shoot the target the fought in the previous turn then they can fight a normal combat round?

  • @prevail6
    @prevail6 Рік тому

    Does Firing Deck subtract the unit and/or special weapon abilities of ranged weapons of the embarked models??

  • @ajduong
    @ajduong 7 місяців тому

    Question, if you have sustained hits 1 from your weapon, and sustained hits 1 from another source (e.g. dark pacts), do you get to benefit from both sustained hits clauses or only one of them?

  • @HoneyCMB
    @HoneyCMB Рік тому +3

    I still don't see why all the "Hits" rules weren't just called "Crits" instead since they trigger on critical wounds, and not just hit rolls.

    • @KingOfOnes
      @KingOfOnes Рік тому +2

      What? Sustained and Lethal Hits trigger off of Critical Hits, 6's when rolling to hit. Not Critical Wounds.

    • @HoneyCMB
      @HoneyCMB Рік тому +1

      Yep! got that word wrong (which is kind of my point). Game-relevant keywords should be intuitively named so it sounds like what it does.

    • @bensemusx
      @bensemusx Рік тому

      @@HoneyCMB Rules trigger off crits. 6's are always crits and other rules can modify what else counts as a crit.

    • @KingOfOnes
      @KingOfOnes Рік тому

      @@bensemusx They trigger off of specific crits. Lethal/Sustained Hits trigger off of Critical Hits, Devastating Wounds trigger off Critical Wounds, which cause them to pair nicely with Anti-.

    • @KingOfOnes
      @KingOfOnes Рік тому

      @@HoneyCMB While I agree on the importance of rules needing to be intuitive, aren't Sustained Hits, Lethal Hits, and Devastating Wounds well named then? It's in their names which critical roll they apply on.

  • @biggrizzle
    @biggrizzle Рік тому

    Thank you!

  • @Robertsmith-un5cu
    @Robertsmith-un5cu Рік тому +1

    TWIN linked is stupid. It should be reroll the hit roll. 1 shot. And then roll twice to wound. Youre firing 2 guns as 1. So youre rolling to hit 1 time, then wounding twice.

  • @ranulfwulfric6595
    @ranulfwulfric6595 Рік тому

    Thank you

  • @Quipnip
    @Quipnip Рік тому

    So helpful

  • @smittywerbenjagermanjensen5963

    I have Grey knight guns with the Psychic Keyword. You didn’t say what it does tho?

    • @Eagle-eye-pie
      @Eagle-eye-pie Рік тому

      It looks like the psychic keyword will be a defensive keyword that some units have that protects them from weapons using the psychic keyword. Basically punishing Grey Knights for existing.

    • @smittywerbenjagermanjensen5963
      @smittywerbenjagermanjensen5963 Рік тому

      @@Eagle-eye-pie Yeah man I hate how the massacred my boys and we got Warp spiders out here with devistating wound flame throwers.... This new edition is sum bullshit. Aldari are so OP you may as well surrender before you play.

    • @cristhianmlr
      @cristhianmlr Рік тому

      You asking or reassuring?

    • @smittywerbenjagermanjensen5963
      @smittywerbenjagermanjensen5963 Рік тому

      @@cristhianmlr I needed to make sure someone didnt know something I didnt. I thought for sure I had simply missed where the info one psychic keyword was. I was wrong tho. Its genuinely a useless keyword.

  • @zeroxexe111
    @zeroxexe111 Рік тому

    Great to know!

  • @dankvu
    @dankvu Рік тому

    I've heard "Exploding Hits" is that what lethal hits is referring to?

    • @bensemusx
      @bensemusx Рік тому

      No. Sustained hits is the new exploding. Lethal hits is auto wounding.

  • @supershot9729
    @supershot9729 Рік тому

    Back in more sensible times we wouldnt have needed a 23min vid on what types weapons are, 10th is makin me nervous

  • @ludantikasmith2869
    @ludantikasmith2869 Рік тому +1

    i wonder. what happens when you "add 1 attack to ranged weapons" and the ranged weapon is a rapidfire. lets say the weapon is rapidfire/rapidfire 1, will it have 3 or 4 shots within half range?

    • @spearsage
      @spearsage Рік тому +1

      Should be 3. Rapid Fire rule simply said to add attack according to the value listed after the keyword.

    • @ludantikasmith2869
      @ludantikasmith2869 Рік тому

      @@spearsage ah i see as i look over the index now. the number of attacks and the gained attacks from rapidfire are stated separately differently from previously.

  • @Reaver70
    @Reaver70 Рік тому

    here's a quick question for you. If a vehicle has firing deck and it has BS4+ and the passenger is infantry with a HEAVY weapons with BS5+ and they are firing for the fireing deck is it 4+ to hit if they move..... ? as I read it, it is? as the vehicle is "firing it".

    • @Jo_Der_Punk
      @Jo_Der_Punk Рік тому

      It is counted as being equipped with the weapon, so you hit on the BS specified in the weapon Profile.

  • @xMcNultyx
    @xMcNultyx 7 місяців тому

    Question: Assault. Are you able to declare a charge after you advanced and shot? Can't find a rule that says no. Please help. If you can with Core Rules Page :)

    • @likeaplatypus8909
      @likeaplatypus8909 14 днів тому

      No. Move rule segment: you cannot shoot or charge after you advanced. "Assault" enables you to shoot zhe wapeon with that keyword. It does not enables you to charge

  • @sl-lin0bi529
    @sl-lin0bi529 9 місяців тому

    What page do you find these on the CORE BOOK???

  • @ParsonsMAD
    @ParsonsMAD Рік тому

    Oh great Aupex! If you cannot key both sustained hits and lethal hits then what is the use for the undivided mark for csm?

    • @julianmccann2934
      @julianmccann2934 Рік тому +1

      When you have both lethal and sustained hits, the first roll of a 6 automatically wounds. It also generates a second shot that doesnt not auto wound but does hit

    • @ParsonsMAD
      @ParsonsMAD Рік тому

      @@julianmccann2934 so your saying yes you do key both.

    • @julianmccann2934
      @julianmccann2934 Рік тому +1

      @@ParsonsMAD Im not sure what you mean by 'key' but yes, both trigger but not on each other, the additional hit is granted, and the original hit auto wounds, but the additional hit generated by sustained hits does not auto wound

  • @internetuser320
    @internetuser320 Рік тому

    Can indirect fire penalty and unit in cover stack the benefit of cover?

  • @Arrakisss-s9m
    @Arrakisss-s9m Рік тому

    Basically a life saver

  • @hiashi1943
    @hiashi1943 10 місяців тому

    I cant find any information on this question, how does lethal hits stack with torrent? The death guard combat patrol, the biologus putrifier gives the plague marines lethal hits. But one of them has torrent on their flamer. Do you roll the to hit anyway to see what are crits and count the rest anyway) (because they automatically hit) Or does lethal hits just not affect weapons with torrent?

  • @Wildwolface77
    @Wildwolface77 Рік тому

    It looks like Games Workshop's partnership with Wizards of the Coast (the creators of Magic the Gathering) had paid off!
    I mean, look at all of those abilities that they keyworded, eh? ^_^

  • @sl-lin0bi529
    @sl-lin0bi529 9 місяців тому

    Thank you I can’t find these in my core rule book :( Once the chaise deamon pictures come up I start flipping the pages fast. 😅

  • @IamtheWV17
    @IamtheWV17 Рік тому

    Dev wounds really should be Dev wounds (x)... where it automatically does an additional x MW...
    90% of the dev wound issues are weapons with massive damage values getting to bipass invulns.
    DWx would feel like kill team's MWx rule... very fluffy way to show an extra good shot doing a guaranteed amount of MW damage, even when the victim saves against the normal damage.