If my Friends Train Runs Out of Track... it's Game Over.
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- Опубліковано 19 лют 2023
- This week I have attempted to recreate Unrailed in Scrap Mechanic! Once the train starts moving, @scrapman and @kANGaming will have to collect resources and build train tracks to keep that train moving! If the train has no more track, you lose.
ScrapMan's video: • Built a Train Racing C...
kAN's video: • I Built a Locomotive S...
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short summary:
- Scrapman - most interesting puzzles
- kan - mos interesting mechanical thingie
- Moonbo - most interesting concept & complicated build
Moonbo, my man, your stuff is fascinating, and effort you put into your builds is insane. Please, keep doing that, it's just awesome.
Dapper- 🧀
This Week has the simulator,Competetive two player and a whole game
Moonbo, watching you progress through this build and seeing it in video form with the boys is going to be my UA-cam high for the week. Cheers buddy! I hope this video does exceptionally well because you put in a TON of work.
feels just like unrailed. Train modules and longer trains would be awesome too, I can see why that might be hard though.
I was saying earlier how kAN and Scrapman didn't have to worry about getting stuck on the wrong side of the train 🤣
This build was very cool. Even looked like the retro pixel style of unrailed!
This would be really cool in challenge mode, if it was possible for players to weld things in challenge mode. You could make several levels as chapters in a single challenge, so players could progress to the next level naturally at the end
I am in awe at what you were able to accomplish with this build. It was fun watching the streams and it's fun watching the boys play with it. I can't wait to see what comes next!
This is probably the coolest Scrap Mechanic minigame ever!
This turned out way better than I thought it would have. Very entertaining and looks like a blast to play. Nice work!
Don't tell Scrapman or Kan but you always have the most creative builds in MM 🤫
would love to see more challenges with the blueprint spawner
Hi Moonman! It was a lot of fun watching the behind the scenes of you making this challenge for the guys, made me really look forward to this video, a few bugs to clean up but over all a great build and video!
I love the addition of the unrailed music, it really adds to the video!
Its interesting that they both went for exactly the same path
Very nice idea. A little hint, in case you're wondering: The issue you had at the end, two simultaneous processes (players) changing the same instance (resource counter) in parallel creating in an unexpected result, was very likely a "synchronization issue" (in programmers terms). That's a typical mistake in parallel programming,. In a reasonable high level programming language you would solve that with a synchronization block / semaphor / monitor. As it is highly unlikely to find anything like that in ScrapMechanic, what you could try is serializing incoming events ("add one wood", "add one iron", or "subtract 2 wood and 2 iron") by queueing them in one (and only one) common queue (logic gate based memory, let's say 20 memory cells in a row) and make that queue the only thing accessing the actual resource counter. All new events come in on one side and get immediately forwarded to the next cell, getting propagated step by step to the end where they go in the resource counter. That's not 100% perfect, but would likely do the job as long as the propagation is significantly faster than the time gap between the mouse clicks of two humans clicking their mouse button "kind of" at the same time.
Nice touch that the unrailed music is in the background!
Moonbo speeds up train.
Also Moonbo is like: It's my damn challenge, I'll speed it up if I want.
Just when you think you've seen the most complex train related stuff in Scrap Mechanic, Moonbo blows up the rulebook and delivers a train resource management clone game within the game...
Superb efforts from all three, but Moonbo blast it out of the stadium this week...
Brilliant first try, I wonder if an overall counter system could solve the issues with 2 players adding and subtracting resources simultaneously?
1 counter for overall resources on the map triggered harvested, 1 for resources spent and 1 for overflow storage reduction?
Perhaps some hefty programming, so I'm unsure if it'll solve such a complex issue.
Amazing work Moonbo, I couldn't believe my eyes when I saw what you've done!
I'm in awe of you!
This is actually seriously cool. If only you could get the map to expand when you reached the next station.
This is so insanely cool to see happen, you totally should build harder levels and maybe a faster difficulty for two players
This is the first scrap mechanic video I watched in the better part of 2years now, thank you very much for making me interested in the game again
This was really cool! Absolutely enjoyed the heck out of this episode !!
Finally you posted it. I've been waiting and watched Scrapman and then Kan's videos.
I was totally thinking I watched you play Unrailed before, but I don't see it on your channel. I remember watching someone playing it and then saw how much it was and bought it immediately. So worth it!
I love watching Moonbo uploads
This was awesome moonbo ! You did an amazing job as always dude 👍🏻
this was so cool to see, great job Moonbo!
Glad I watched this, it was great. Feels like you needed to add separate counters. One for points, one for spent, one for total. Total = points - spent, spent can be incremented while total is 2+. Then points can just count points and not worry
I was immediately like oh man it's Unrailed, awesome work!
Tat's a very clever build Moonbo! Really well done!
Looks great moonbo!
After watching Kan's video, what woulda been amazing is if the middle car had a timer that you had to keep resetting via a button. This would simulate how you would keep needing to water the train.
Legitimately really awesome recreation of unrailed. Has the look down
I like the fact that you included music from the game.
Game bugs be like: ahh I ruin games. You: I destroy bugs for a living.
I have to say, it's a very nice change of pace to see the boys working together.
It turned out so good moonbo and it sure has been fun seeing you making the challenge 🙏🏻
Please make this a series.
The real Unrailed: am I a joke to you?
coolest MPM ever. great friggin job bro.
My first thought seeing moonbo siting in front of the train was Wait I have seen this game before.
Wow man Moonbo.. Amazing build again!
As a big fan of both Scrap Mechanic and Unrailed I really enjoyed watching this, this was a super cool build.
That's actually really cool
I love the detail of the unrailed music its 🔥
holy crap, what an amazing build!!!
even in single player you get a bot to multitask with, so it makes sense for them to play together on a harder dificulty
It turned out great Moonbo
You seem like a dude i would get along with, your hella chill bro, love your build and vibe, keep it up!
Really great build!
Beautiful work Moonbo
mombo discover the joy of parallel programming - gone WRONG!
The man even included the actual game’s music!!
I found myself correcting Scrapman for saying stone; but come on, who actual say iron in Unrailed 🤣
awesome concept!
Having played Unrailed it is great fun. Specially with friends and this is a great recreation.
hey it wouldve been amazing if you could sit in the train lol, imagine, just chilling in the train whilst 2 guys hectically try build the tracks infront of you
This is incredibly impressive
Finally! The challenge trio got in my feed!
That is awesome!
Wow this turned out really well. Now i want this as a custom gamemode
If you can get someone to make a script to place terrain tiles, and you can make blueprint tiles of different types.
Hmm 🤔... CO-OP IDEA!
Maybe able to randomly paste the tiles in a given area from the player so it keeps expanding as the player moves forward in the map...
And either spawn a new shop every so many tiles, or somehow script a shop wagon
Awesome map 💕_ 💕
Well done!
This is amazing! Unrailed is a super fun game. I wish it scaled better, though. It's pretty much unplayable with less than four players.
awesome end result moonbo. this week you won the creator award again XD
woah, I cant believe you made Unrailed! in Scrap mechanic :O
Could've added the water tank, but instead have it be a timer, where it plays an alarm if the timer is about to run out, and you have to press a button to reset the timer. If the button isnt pressed in time, it blows up the train as well. Unsure if thats a possibilty in Scrap Mechanic though. Great build nonetheless!
I wish we could get some challenge level based on this!
WHOoooooOO0o (I also did the rocks and laggy trees too)
ah cool you got it working! nice
You have sensors .
1 wood removed adds 1 wood point .But I bet when track is placed on the sensor it detects it and removes point from the board .
Great video!
easily most impressive and replayable build. nicely suprised. great stuff
like, its an actual game
👊
ERMAGUR its Unrailed!!!
4:14 keeping track, eyy?
Awesome game, would probably be possible to make a custom level editor with the individual tiles
I was gonna say it'd be cool of we could have some way to spawn in blueprints like other the spawners in Scrap Mechanic, and then you proceed to say that someone made a mod that does just that, right as I finished talking to myself
still have to get used to mb beaing there .... almost forgot to like , good crossover episode again !
Hello Moonbo! Really like your vids
this is the best challenge out of the 3 for me :)
you make incredible videos
I will gladly watch you play unrailed btw
Maybe you can make it go around some sort of mountain, and put the shop on top of the mountain to make a longer level
I'm just commenting to up the algorithm.. This deserves a lot of views
I would be nice to see you guys play actual unrailed
This on challenge mode would be so nice
You guys should do a couple of videos of unrailed
u should build more tracks theese are awesome
Unrailed! time
i think for the sake of competition, it would have been better to give the trains a booster button to speed it up while pressed.
amazing map
As someone who plays unrailed i like the fact that moonbo chose to do this for his challenge
recently came back to unrailed coincidentally and had alot of fun! Defidently an under rated game.
The whole thing looks so good but I think the jet pack needs to be faster
Hey guys I want to know if its possible to create functioning Flying boats BUT using a Canard wing configuration. Can maybe be a challenge 😏 maybe even have an air battle between the airships afterwards 🤗
It would be a challenge but if it is possible to have the ground of the level connected to multiple switches and logic gates (used for desired level) when you press a switch the ground pieces lift up to the desired level positions and when the train is moving the switches are then locked in place
I just went and watched Markiplier play with Wade and Bob. It’s very interesting.
Everything is better with trains!
Oh yes, synchronization issues, welcome to programming nightmare #1
Finally the mm vid is out!
Would love a clip seeing the train moving at full speed.
Was like huh looks suspiciously like a game that was free on epic a while back then I looked at the thumbnail.
You guys should play unrailed for multiplayer Monday
Finally! MM