Finally! I had a heated chat in Discord with Foundry Devs how their software model wasn’t customer focused, but service focused. I am glad they are changing their customer focus not just PC experts but a standard user.
Making the software more user friendly is a huge win in my opinion. From what they've said in their v11 stable release patch notes, it looks like the same kind of UI and UX overhaul that came to the setup and world pages is also coming to Foundry games to some degree in v12.
im not a patron but patrons are nuts if they dont do event triggers. for a person able to make macros, you could basically automate everything, but i wont have to, cuz somebody in the community will do it and package it. honestly, they need to focus on the pdfs. people play a lot of different games now, dnd5 isnt gonna be the default forever. foundry needs to prioritize eating pdfs and spitting out tables, item tables, roll tables, npc stat blocks. you could use an algorithm to handle the whole thing. its so necessary and its like they dont even realize it. i just bought foundry but have html, js, css experience and its like the most frustrating program ive ever tried to use. they dont even have a gm screen built in!? its a mod? one thats not working on v11? using it is like being sewn into a mattress and beaten to death.
I would imagine event triggers is high in popularity. V10 made pdf handling within Foundry core a lot better but I think reading pdfs and being to spit out tables, stat blocka etc. is not a trivial task. Foundry UX definitely needs work and v12 should be a step forward in that area. Remember that the Foundry team is not massive so they need to pick and choose carefully what they devot their time to.
Than you have to wait to get the update benefit, you can't still play but you have to rely on the module creator, again not the best. Foundry is a better version of roll20. But better on time purchase liscence with capability of a life time usage, like fantasy ground. One day foundry will close because great competition, and everybody will loose every purchase made on that platform.
I mean yeah such is the nature of any software with a robust modding community. The other option is to only have official features from Foundry which would take away the huge strength that Fouindry has. You could say the same for any piece of software that one day it will close.
@@DiceAndEasy keep the setup files and you keep the software, you can do that with foundry and fgu . But you still lose the modding part of it. Which make it way less interesting. Sorry these times i scream at people cause they don't think ahead. And than bring new people to this infernal cycle. Anyway I suggest that you try Alchemy vtt. Not the same idea than the previous ones. But i like the concept. Not their business model...
@@arekisan5239 I actually am already using Alchemy and I think it’s great! But the same problem exists there too. If it goes away, you lose all the systems, assets etc. that you bought for it
@@DiceAndEasyThat's why i suggested it and not recommanded it. Good that you think it's great. I think, that's what i could use every day. They have something that can be succesful on the vtt market. Hope they rethink about how they sell it.
Finally! I had a heated chat in Discord with Foundry Devs how their software model wasn’t customer focused, but service focused.
I am glad they are changing their customer focus not just PC experts but a standard user.
Making the software more user friendly is a huge win in my opinion. From what they've said in their v11 stable release patch notes, it looks like the same kind of UI and UX overhaul that came to the setup and world pages is also coming to Foundry games to some degree in v12.
Pretty neat with the compatibility and backups. The Forge does this with Foundry and it works well. Will be nice to have that natively.
I love The Forge but unfortunate that it's locked behind the highest paid tier. Super glad to have this in Foundry core!
@@DiceAndEasy true true. Always nice to see features added to Foundry as core features.
Great job!😆
Thanks!
11.315 already has backups.
im not a patron but patrons are nuts if they dont do event triggers. for a person able to make macros, you could basically automate everything, but i wont have to, cuz somebody in the community will do it and package it. honestly, they need to focus on the pdfs. people play a lot of different games now, dnd5 isnt gonna be the default forever. foundry needs to prioritize eating pdfs and spitting out tables, item tables, roll tables, npc stat blocks. you could use an algorithm to handle the whole thing. its so necessary and its like they dont even realize it. i just bought foundry but have html, js, css experience and its like the most frustrating program ive ever tried to use. they dont even have a gm screen built in!? its a mod? one thats not working on v11? using it is like being sewn into a mattress and beaten to death.
I would imagine event triggers is high in popularity. V10 made pdf handling within Foundry core a lot better but I think reading pdfs and being to spit out tables, stat blocka etc. is not a trivial task.
Foundry UX definitely needs work and v12 should be a step forward in that area. Remember that the Foundry team is not massive so they need to pick and choose carefully what they devot their time to.
WUjÚ finalmente
Than you have to wait to get the update benefit, you can't still play but you have to rely on the module creator, again not the best. Foundry is a better version of roll20. But better on time purchase liscence with capability of a life time usage, like fantasy ground. One day foundry will close because great competition, and everybody will loose every purchase made on that platform.
I mean yeah such is the nature of any software with a robust modding community. The other option is to only have official features from Foundry which would take away the huge strength that Fouindry has. You could say the same for any piece of software that one day it will close.
@@DiceAndEasy keep the setup files and you keep the software, you can do that with foundry and fgu . But you still lose the modding part of it. Which make it way less interesting. Sorry these times i scream at people cause they don't think ahead. And than bring new people to this infernal cycle. Anyway I suggest that you try Alchemy vtt. Not the same idea than the previous ones. But i like the concept. Not their business model...
@@arekisan5239 I actually am already using Alchemy and I think it’s great! But the same problem exists there too. If it goes away, you lose all the systems, assets etc. that you bought for it
@@DiceAndEasyThat's why i suggested it and not recommanded it. Good that you think it's great. I think, that's what i could use every day. They have something that can be succesful on the vtt market. Hope they rethink about how they sell it.