Love your videos my man. Just bought Foundry and thinking about buying dungeondraft also. Your videos are an amazing how to get along with. Wish you well.
Another tremendous video! Thank you - I've been using some of these techniques already, however, I really appreciate the explanation on how the different wall types work for the purpose of the water effect (something I've always struggled understanding) I also appreciate the recap of the things mentioned at the end of the video. Looking forward to more awesome content, congrats on the partnership!
Hi this video was a tremendous help! Can i ask where can i get the horse carriage (and other horses and animal) asset? I can't find anything usful by searching (oc im trying to avoid spending money already put a lot of money into vtt)
Glad to hear this video helped you! For the horse carriage, I got them from Elven Tower's free pack which you can find here: www.patreon.com/posts/27220006 For animals in general, if you're using the DnD 5e system, you can find all the animals included in the SRD under the "Monsters (SRD)" compendium pack. Most of the actors in that compendium pack have nice top down art! Hope that helps!
I'd love to do stuff like this but any somewhat larger map just takes so long to load already, I'd be very scared of how slow it would load if I add stuff like this. Very very cool though.
What you could do is duplicate the scene and test this out there to see how it affects your performance. Then if it's too heavy, you can just delete the duplicate scene.
Could I ask a question: I've been using Foundry VTT for a while now and added nearly 100 add-on modules. But I KNOW that many of those have had their functionality replaced by others and some of them I've stopped using. Given the large numbers of them I have installed, is there a way to tell which of these mods are actually being ACTIVELY used in my game? I could turn them ALL off and try out the game world and see if I lose any functionality, but that would be a tedious process to run (and I have more than 3-4 Game Worlds that I DM). Surely there has to be a better way?
This is a bit hard to achieve since there isn't a way to tell which are actively being used in a game world. What you could do is use Quick Module Enable (foundryvtt.com/packages/quick-module-enable/) to see which of the modules you are using have major mismatches with your Foundry version. That should then give you a clue on the modules that you have that aren't in active development anymore. This method of course won't capture all inactive modules but should help narrow down the field.
It sounds like there is something wrong with the filepath and it can’t find the asset. I would double click the tile to check its properties and see if the filepath is correct.
@@mikol0070 that’s visible if you’re running Foundry through The Forge. If you’re hosting locally, you should be able to find the ”modules” folder under the ”User Data” tab.
To prevent the tile repetition on rotation in tile scroll, simply set the Texture Repeat to 0 (this is also mentioned in the wiki page)
Thanks for that tip!
Congrats 🍾 on the YT Partner ! Well deserved
Thank you!
for the ship easy enough to cut out a png of the ship and layer it as a tile. great stuff as always!
Very true! Thanks for the kind words!
Love your videos my man. Just bought Foundry and thinking about buying dungeondraft also. Your videos are an amazing how to get along with. Wish you well.
Thank you so much for the kind words! Really appreciate you watching my videos and commenting! Hope you have a great time with Foundry!
This was so useful. Thank You. Especially the water lighting effect
You’re welcome! Glad this was helpful for you!
Great tips and ideas! Thanks for sharing!
You’re welcome! Thanks for the kind words!
Best foundry content creator thanks
Thank you so much for the kind words!
Another tremendous video! Thank you - I've been using some of these techniques already, however, I really appreciate the explanation on how the different wall types work for the purpose of the water effect (something I've always struggled understanding)
I also appreciate the recap of the things mentioned at the end of the video.
Looking forward to more awesome content, congrats on the partnership!
Thank you so so much for the kind words! It means the world to me! I’m so glad this video helped you out!
Tip for scaling tiles: if you hold alt (or option on mac) while dragging the scale it will lock the aspect ratio
Yup, I do this later on in the video!
Video of the day great job.
Thank you!
This channel has helped me so much, thank you
You’re welcome! I’m so happy to hear that my videos are helpful!
Brilliant video 👍 thanks a bunch. You're really clear and easy to listen to. SUBSCRIBED! 💪
Thank you for the kind words!
Hi this video was a tremendous help! Can i ask where can i get the horse carriage (and other horses and animal) asset? I can't find anything usful by searching (oc im trying to avoid spending money already put a lot of money into vtt)
Glad to hear this video helped you! For the horse carriage, I got them from Elven Tower's free pack which you can find here: www.patreon.com/posts/27220006
For animals in general, if you're using the DnD 5e system, you can find all the animals included in the SRD under the "Monsters (SRD)" compendium pack. Most of the actors in that compendium pack have nice top down art!
Hope that helps!
Love your videos. Your name sounds like foundue in French ! :D
Thanks! My name is indeed ”fondue”! 😂
I'd love to do stuff like this but any somewhat larger map just takes so long to load already, I'd be very scared of how slow it would load if I add stuff like this. Very very cool though.
What you could do is duplicate the scene and test this out there to see how it affects your performance. Then if it's too heavy, you can just delete the duplicate scene.
Could I ask a question: I've been using Foundry VTT for a while now and added nearly 100 add-on modules. But I KNOW that many of those have had their functionality replaced by others and some of them I've stopped using. Given the large numbers of them I have installed, is there a way to tell which of these mods are actually being ACTIVELY used in my game? I could turn them ALL off and try out the game world and see if I lose any functionality, but that would be a tedious process to run (and I have more than 3-4 Game Worlds that I DM). Surely there has to be a better way?
This is a bit hard to achieve since there isn't a way to tell which are actively being used in a game world. What you could do is use Quick Module Enable (foundryvtt.com/packages/quick-module-enable/) to see which of the modules you are using have major mismatches with your Foundry version. That should then give you a clue on the modules that you have that aren't in active development anymore. This method of course won't capture all inactive modules but should help narrow down the field.
Hey, if i drag and drop the animated tiles like in 5:50, it just shows the camara logo on the map. What is wrong?
It sounds like there is something wrong with the filepath and it can’t find the asset. I would double click the tile to check its properties and see if the filepath is correct.
5:04 On my screen I don't see The Bazaar or My Asset Library. How do you get these options?
@@mikol0070 that’s visible if you’re running Foundry through The Forge. If you’re hosting locally, you should be able to find the ”modules” folder under the ”User Data” tab.
@@DiceAndEasy you rock. Thanks so much