Height/Bump: It's the same thing, whether you call it bump or height, and it works only where the light points. Normal: It's more detailed than a height/bump map, and it works if the light isn't pointing far enough. Displacement: It displaces the mesh, and works best above the other maps. It's best to use all of them together to get precise and accurate results.
Hi, Andrew. Good to see a new upload from you. I've learned a lot from your videos. What are your thoughts on AI in the VFX industry? Do you think it will displace modelling jobs? Have a great 2025!
@@AndrewHodgson3D That's good to hear! Have you noticed any other roles in vfx being threatened by the use of AI tools? I've read a lot about it potentially taking over concept art.
Tbh just off of watching him work and move around in maya, he really has no reason to use additional software that he’d later have to retopologize anyways.
@Kalvlidan yeah I forgot everything needs to be textured thus having to retopo everything. Their has to be a way for this to work as its being used in the gaming industry.
yeah i am going to texture this thing too to fit in to the VFX pipeline so i would have to retopo everything anyway. If I was just doing concept or something I would just model in Blender instead but i hear good things about plasticity
@@AndrewHodgson3D yeah plasticity is pretty sick at getting these shapes really quick. High detail and what I've been doing is auto retopo in maya then clean it up and fix for texturing.
Why create extra polygons that don't give any shape? (2:12:50)
if i dont add supporting edges when it subdivides the shape will deform more than i want and the UVs will move too much
Height/Bump: It's the same thing, whether you call it bump or height, and it works only where the light points.
Normal: It's more detailed than a height/bump map, and it works if the light isn't pointing far enough.
Displacement: It displaces the mesh, and works best above the other maps.
It's best to use all of them together to get precise and accurate results.
thanks for the clarification. I havent heard of bump and normal being used together. Usually just bump plus displacement
Lookin noice dude!
thanks man, looking forward to texture it
Hi, Andrew. Good to see a new upload from you. I've learned a lot from your videos. What are your thoughts on AI in the VFX industry? Do you think it will displace modelling jobs? Have a great 2025!
I havent heard ai even mentioned once in reference to modelling
@@AndrewHodgson3D That's good to hear! Have you noticed any other roles in vfx being threatened by the use of AI tools? I've read a lot about it potentially taking over concept art.
How about using plasticity for this kind of work.
Tbh just off of watching him work and move around in maya, he really has no reason to use additional software that he’d later have to retopologize anyways.
@Kalvlidan yeah I forgot everything needs to be textured thus having to retopo everything. Their has to be a way for this to work as its being used in the gaming industry.
@Kalvlidan he is quick and efficient in maya to be fair
yeah i am going to texture this thing too to fit in to the VFX pipeline so i would have to retopo everything anyway. If I was just doing concept or something I would just model in Blender instead but i hear good things about plasticity
@@AndrewHodgson3D yeah plasticity is pretty sick at getting these shapes really quick. High detail and what I've been doing is auto retopo in maya then clean it up and fix for texturing.