Building Landing Gear in Maya

Поділитися
Вставка
  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 15

  • @Vitekne
    @Vitekne 15 днів тому

    Why create extra polygons that don't give any shape? (2:12:50)

    • @AndrewHodgson3D
      @AndrewHodgson3D  15 днів тому

      if i dont add supporting edges when it subdivides the shape will deform more than i want and the UVs will move too much

  • @none53
    @none53 18 днів тому +2

    Height/Bump: It's the same thing, whether you call it bump or height, and it works only where the light points.
    Normal: It's more detailed than a height/bump map, and it works if the light isn't pointing far enough.
    Displacement: It displaces the mesh, and works best above the other maps.
    It's best to use all of them together to get precise and accurate results.

    • @AndrewHodgson3D
      @AndrewHodgson3D  18 днів тому

      thanks for the clarification. I havent heard of bump and normal being used together. Usually just bump plus displacement

  • @rmlambert95
    @rmlambert95 18 днів тому +1

    Lookin noice dude!

  • @firstnamelastname4959
    @firstnamelastname4959 16 днів тому

    Hi, Andrew. Good to see a new upload from you. I've learned a lot from your videos. What are your thoughts on AI in the VFX industry? Do you think it will displace modelling jobs? Have a great 2025!

    • @AndrewHodgson3D
      @AndrewHodgson3D  16 днів тому

      I havent heard ai even mentioned once in reference to modelling

    • @firstnamelastname4959
      @firstnamelastname4959 16 днів тому

      ​@@AndrewHodgson3D That's good to hear! Have you noticed any other roles in vfx being threatened by the use of AI tools? I've read a lot about it potentially taking over concept art.

  • @Wasagii
    @Wasagii 18 днів тому

    How about using plasticity for this kind of work.

    • @Kalvlidan
      @Kalvlidan 18 днів тому +4

      Tbh just off of watching him work and move around in maya, he really has no reason to use additional software that he’d later have to retopologize anyways.

    • @Wasagii
      @Wasagii 18 днів тому

      @Kalvlidan yeah I forgot everything needs to be textured thus having to retopo everything. Their has to be a way for this to work as its being used in the gaming industry.

    • @Wasagii
      @Wasagii 18 днів тому

      @Kalvlidan he is quick and efficient in maya to be fair

    • @AndrewHodgson3D
      @AndrewHodgson3D  18 днів тому

      yeah i am going to texture this thing too to fit in to the VFX pipeline so i would have to retopo everything anyway. If I was just doing concept or something I would just model in Blender instead but i hear good things about plasticity

    • @Wasagii
      @Wasagii 18 днів тому

      @@AndrewHodgson3D yeah plasticity is pretty sick at getting these shapes really quick. High detail and what I've been doing is auto retopo in maya then clean it up and fix for texturing.