If I've missed any great strategies, or if you disagree with the tips I've offered, please add a comment. Please note for TIP #7, you must revolt first, then spread sympathy second.
I don’t get it- how does the third matching card help you? Isn’t it just a matter of two matching cards for a revolt, and then a third card that matches any neighboring clearing?
I think you should put an annotation in Tip #7. As the other commenter said, why does the third card have to match? Seems to me you misunderstood the rule and intended for viewers to place sympathy and revolt in one go. Admit your mistake and annotate it. This "note" is pretty silly to pretend like you knew all along (if so, why does the third card need to match suit?). Yes i know this guide is old but I've just started playing root. I love your Diplomacy vids, everyone makes mistakes. But the video is still unclear for new viewers, an annotation would be best.
Just to add to counter-tip #6 - it's not just that having 3 warriors in a clearing prevents the WA from moving there and organising subsequently. It also activates Martial Law if they want to spread sympathy using Supporter Cards, which means they need to spend one more card of the same suit. That's the rule that people often forget about, which you indicated.
I really like 3 based build because you indeed have alot of stuff to defend with atleast 3 officers (usually 4 or even 5). But more cards means more chance to get ambush or some other good defense card which sort of removes that problem atleast partially. One thing I want to add is that Eyrie commander going after you is basically a death sentence, because that one extra hit really turns the tide.
Don't forget that you always want to revolt on top of the vagabond if you can. Which means that as the vagabond you need to be very weary of hanging out in sympathetic clearings before they have the base down of that clearing's suit.
You should definitely make a video on all the different challenges in this game. I've failed Medic Normal to Woodland Alliance 3 times and I've lost fhe Heroic assembly line challenge 3 times as Vagabond and once as Birds
Honestly great video. I have tried to apply your strategy and am currently 10+ games unbeaten by the medium AI. I do have a few things about your tips I don't understand: Tip #3 (1:34) what could you possibly craft thats better than adding to your support deck? Tip#7 (12:28): how is it possible to spread sympathy and revolt in the same turn, if the order is opposite (you have to revolt before spreading sympathy?) What am I missing here? Thanks in advance!
I appreciate your feedback. Sounds like you're ready to face the Hard AI. That early in the game, there aren't many cards that I would craft. It's too early to craft points cards. The Better Burrow bank (two bunnies to craft) is one I would consider to get more card draw, but at this stage in the game, I still think that it's more valuable to start spreading sympathy and building towards your first revolt. For tip 7, I should have said them in the reverse order. You do the revolt first. You can spread sympathy after that if you have the cards to pull it off. But you cannot spread sympathy first and revolt second.
@@LegendaryTactics Thanks. I honestly made a small summary on paper of all your Strategy Guides. Not only to be able to play online, but also just to explain certain strategies over the board with friends to improve our games. Thanks for the great videos!!
@@je55ejames31 That's really cool. I need to do that. By the time a learn a new faction, I forget the one I did before and have to go back and re-watch it. There's so much depth to the strategy in this game with the asymmetrical factions.
During Birdsong, you can revolt any number of times, and then spread sympathy any number as well. You need two supporters for a revolt, matching a sympathetic clearing. 1 supporter to spread a sympathy token to an unsympathetic clearing (adjacent). You just need to make sure you have enough supporter cards in the right suit to pull it off.
@@LegendaryTactics I'm not sure you've answered the original question fully, I was also wondering about this. In the board version, are WA allowed to spread sympathy and then revolt in one birdsong? Or is this not the correct turn order?
@@LegendaryTactics This also confused me. Seeing as all revolts must be done first, there's no way to spread sympathy and then revolt in that clearing in the same turn. Tip 7 says you can spread sympathy and revolt in the same turn, which implies you can do that all in the same clearing. I think it needs to be reworded slightly.
I played all three tonight. The WA challenge took me a few tries. I recorded it and will post how I did it with some tips and how I pulled it off. It should be up by Tuesday.
Hold up, at 1:00 you say being near the Vagabond can be good idea, but I feel like putting your sympathy there is just free points for VB, even the AI always takes a shot at your sympathy whenever they get the chance.
The vagabond loves to aid the woodland alliance because the WA loves to craft items, but if the vagabond removes sympathy it makes their relationship hostile and hurts the vagabond’s ability to score
The Woodland Alliance is borderline broken. Guerrilla War is beyond doubt the strongest ability in the base game. You need ambushes, armorers, and sappers if you want to reliably beat them. You waste turns trying to squash the sympathy which stymies your building. If they get their warriors and bases out, they can go from 20-22 points to victory in two turns and there’s little anyone can do.
I had WA score 14 points in one turn for a victory against me. The fault was mine for feeding them supporters with my aggression. My strategy for countering WA is to contain them rather than squash them. Move/recruit warriors so as to surround them and make spreading sympathy more expensive. Avoid marching through their territory as much as possible. Only attack sympathy tokens if they’re scoring 2+ victory points for sympathy or if they’re threatening a revolt in a clearing you desperately need. Be willing to change your plans rather than fight the Alliance. Unless you’re a violent vagabond or have an Eyrie Commander, fighting the peasantry is a lost cause.
but when you craft cards from your hand, do the other players see what you crafted? Isn't that closed? If not, where in the game do you go to see your opponents crafted cards?
Hey, how does Guerilla warfare works, I watched another video (Played in Steam) where WA initiate the battle yet WA still gets the higher dice roll, why is that? I thought WA only gets high roll if someone attack them.
sorry but tip 1 does not work with the ki oponents of the app. vagabond kills instantly two of the three start sympathies and cats do the same if you build in the strategic spots around their base.
They are countering you well then. When all the factions gang up, it's hard to overcome. You may need to head for the less travelled spaces to get established, so you can defend what your infrastructure, and then move more to the center.
Agreed. A concentrated effort by any of the other factions can really set you back, but fortunately, there are other distractions for them to deal with.
I guess I don't really get how to organize effectively with the warriors. I feel like it would be way simpler for the Alliance if they ignored Rule like the Vagabond does.
Am j missing something? Sorry turn 1 doesn't sympathy cost supporters? And you can't get your first supporters until the daylight phase? So first turn isn't it impossible to spread sympathy?
I'm suggesting that if you save up enough support, you can revolt first, and then spread sympathy all in the same turn rather than spreading it out over two turns. It's a quick powerplay to spread influence on the board and knock out your opponent in one clearing all at once. Sorry if I was unclear.
If I've missed any great strategies, or if you disagree with the tips I've offered, please add a comment. Please note for TIP #7, you must revolt first, then spread sympathy second.
@Malachi Roy thats just weird due
I don’t get it- how does the third matching card help you? Isn’t it just a matter of two matching cards for a revolt, and then a third card that matches any neighboring clearing?
I think you should put an annotation in Tip #7.
As the other commenter said, why does the third card have to match?
Seems to me you misunderstood the rule and intended for viewers to place sympathy and revolt in one go. Admit your mistake and annotate it.
This "note" is pretty silly to pretend like you knew all along (if so, why does the third card need to match suit?).
Yes i know this guide is old but I've just started playing root. I love your Diplomacy vids, everyone makes mistakes. But the video is still unclear for new viewers, an annotation would be best.
Just to add to counter-tip #6 - it's not just that having 3 warriors in a clearing prevents the WA from moving there and organising subsequently. It also activates Martial Law if they want to spread sympathy using Supporter Cards, which means they need to spend one more card of the same suit. That's the rule that people often forget about, which you indicated.
Thanks for the clarification. Much appreciated.
How does it prevent that, if they rule the origin?
Excellent guide! This is perfect for players who know the basics and want to improve their play.
Thanks for taking the time to let us know. We appreciate your feedback.
I really like 3 based build because you indeed have alot of stuff to defend with atleast 3 officers (usually 4 or even 5). But more cards means more chance to get ambush or some other good defense card which sort of removes that problem atleast partially. One thing I want to add is that Eyrie commander going after you is basically a death sentence, because that one extra hit really turns the tide.
Thanks for adding some great ideas.
@@LegendaryTactics Thanks for uploading great videos.
@@zigoter2185 No problem. Are there any others you'd like us to make?
@@LegendaryTactics Maybe Scythe board game.
@@zigoter2185 Great pick. We love Stonemaier games. I haven't tried it as a solo game, but I've been wondering how it stands up.
Don't forget that you always want to revolt on top of the vagabond if you can. Which means that as the vagabond you need to be very weary of hanging out in sympathetic clearings before they have the base down of that clearing's suit.
Good call
Unless you’re teaming with the Vagabond, of course.
hat happens then? You break all his items? Push him into the woods?
@@lonewaffle231 Yup. Delaying the Vagabond a turn is always a good thing because he can rack up points quick whether with murder or quests.
@@MutedAndReported3032for a coalition this is true, but if the vagabond is just allied with you, revolting will not break or harm the alliance
I like to get three bases in the middle of the board and then use sympathy and sympathy conversion to exponentially jump in points
Nice idea! Thanks for sharing it (hopefully your opponents don't read this!)
You should definitely make a video on all the different challenges in this game. I've failed Medic Normal to Woodland Alliance 3 times and I've lost fhe Heroic assembly line challenge 3 times as Vagabond and once as Birds
That sounds fun. It may be time to get back into this one.
Thanks for a really great video! I learned a lot from this and I love how it was structured. Keep up the good work!
No problem. I'm excited for the Lizard Cult coming out on digital on the 27th. That will be the next strategy guide!
Great Guides! Keep up the good work!
I'm glad you enjoyed it. Can't wait for the next digital expansion.
Honestly great video. I have tried to apply your strategy and am currently 10+ games unbeaten by the medium AI. I do have a few things about your tips I don't understand:
Tip #3 (1:34) what could you possibly craft thats better than adding to your support deck?
Tip#7 (12:28): how is it possible to spread sympathy and revolt in the same turn, if the order is opposite (you have to revolt before spreading sympathy?) What am I missing here? Thanks in advance!
I appreciate your feedback. Sounds like you're ready to face the Hard AI. That early in the game, there aren't many cards that I would craft. It's too early to craft points cards. The Better Burrow bank (two bunnies to craft) is one I would consider to get more card draw, but at this stage in the game, I still think that it's more valuable to start spreading sympathy and building towards your first revolt. For tip 7, I should have said them in the reverse order. You do the revolt first. You can spread sympathy after that if you have the cards to pull it off. But you cannot spread sympathy first and revolt second.
@@LegendaryTactics Thanks. I honestly made a small summary on paper of all your Strategy Guides. Not only to be able to play online, but also just to explain certain strategies over the board with friends to improve our games. Thanks for the great videos!!
@@je55ejames31 That's really cool. I need to do that. By the time a learn a new faction, I forget the one I did before and have to go back and re-watch it. There's so much depth to the strategy in this game with the asymmetrical factions.
For tip 7, I though turn order steps meant that you couldn't place sympathy and revolt in the same turn? Or is this only on digital version?
During Birdsong, you can revolt any number of times, and then spread sympathy any number as well. You need two supporters for a revolt, matching a sympathetic clearing. 1 supporter to spread a sympathy token to an unsympathetic clearing (adjacent). You just need to make sure you have enough supporter cards in the right suit to pull it off.
@@LegendaryTactics I'm not sure you've answered the original question fully, I was also wondering about this. In the board version, are WA allowed to spread sympathy and then revolt in one birdsong? Or is this not the correct turn order?
@@CMCugetme In both digital and the board game, you must do the revolt(s) first. Then sympathy next.
@@LegendaryTactics This also confused me. Seeing as all revolts must be done first, there's no way to spread sympathy and then revolt in that clearing in the same turn. Tip 7 says you can spread sympathy and revolt in the same turn, which implies you can do that all in the same clearing. I think it needs to be reworded slightly.
@@ChrisGooley Yes it does need to be reworded. I put a card at the top to clarify. I stated them in the wrong order. Thank you for catching that.
I'm trying to complete the Total Domination last level in the campaign with the Alliance but it seems impossible... Any tips to win it?
I haven't tried it yet. I'll have a look tonight and get back to you if I find a way to solve it.
I played all three tonight. The WA challenge took me a few tries. I recorded it and will post how I did it with some tips and how I pulled it off. It should be up by Tuesday.
Here's the video for you: ua-cam.com/video/TypeSl_t_CU/v-deo.html
This was great! :)
Thanks Vijay. Did you see your cameo when you blew up my fort?
@@LegendaryTactics lol yup
Hold up, at 1:00 you say being near the Vagabond can be good idea, but I feel like putting your sympathy there is just free points for VB, even the AI always takes a shot at your sympathy whenever they get the chance.
Yeah, I like that the VB might trade with you and also to help your card draw.
The vagabond loves to aid the woodland alliance because the WA loves to craft items, but if the vagabond removes sympathy it makes their relationship hostile and hurts the vagabond’s ability to score
@@isaacfranks2272Just removing a sympathy token wouldn’t trigger hostility because it isn’t a warrior.
The Woodland Alliance is borderline broken. Guerrilla War is beyond doubt the strongest ability in the base game. You need ambushes, armorers, and sappers if you want to reliably beat them. You waste turns trying to squash the sympathy which stymies your building. If they get their warriors and bases out, they can go from 20-22 points to victory in two turns and there’s little anyone can do.
I've always felt like they are among the best factions if not THE best faction for my playstyle.
I had WA score 14 points in one turn for a victory against me. The fault was mine for feeding them supporters with my aggression. My strategy for countering WA is to contain them rather than squash them. Move/recruit warriors so as to surround them and make spreading sympathy more expensive. Avoid marching through their territory as much as possible. Only attack sympathy tokens if they’re scoring 2+ victory points for sympathy or if they’re threatening a revolt in a clearing you desperately need. Be willing to change your plans rather than fight the Alliance. Unless you’re a violent vagabond or have an Eyrie Commander, fighting the peasantry is a lost cause.
but when you craft cards from your hand, do the other players see what you crafted? Isn't that closed? If not, where in the game do you go to see your opponents crafted cards?
Does Outrage only apply when an opponent moves 2 or more warriors into your clearing with a token? Or does any number of warriors apply?
Any number will trigger it.
Power to the Meeples!
Ha ha, nice!
Hey, how does Guerilla warfare works, I watched another video (Played in Steam) where WA initiate the battle yet WA still gets the higher dice roll, why is that? I thought WA only gets high roll if someone attack them.
The attacker always gets the higher roll when attacking. The WA gets it while defending too. So that makes sense.
sorry but tip 1 does not work with the ki oponents of the app. vagabond kills instantly two of the three start sympathies and cats do the same if you build in the strategic spots around their base.
They are countering you well then. When all the factions gang up, it's hard to overcome. You may need to head for the less travelled spaces to get established, so you can defend what your infrastructure, and then move more to the center.
If cat player is agressive and checks you all of the time its kinda hard to win..but also cat will not win...but yea good tips..
Agreed. A concentrated effort by any of the other factions can really set you back, but fortunately, there are other distractions for them to deal with.
I guess I don't really get how to organize effectively with the warriors.
I feel like it would be way simpler for the Alliance if they ignored Rule like the Vagabond does.
This game definitely has a high learning curve to master the nuances of each faction.
Tip #10 shouldn’t work, maybe a bug in digital game. To Organize according to the Root Law you can only remove _your_ warrior.
Am j missing something? Sorry turn 1 doesn't sympathy cost supporters? And you can't get your first supporters until the daylight phase? So first turn isn't it impossible to spread sympathy?
You have 3 supporters as start setup
I don't understand tip #7 :/
I'm suggesting that if you save up enough support, you can revolt first, and then spread sympathy all in the same turn rather than spreading it out over two turns. It's a quick powerplay to spread influence on the board and knock out your opponent in one clearing all at once. Sorry if I was unclear.
I have the honor of being the first dislike on this video
Lol. Most dislikers slink around in the shadows. I'm glad you own it proudly.