Sculpting Cradle - Horror Game Monster

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  • Опубліковано 5 лют 2023
  • If you like my horror game development process, you can support it on my Patreon page: / borodante
    Support Ukraine:
    razomforukraine.org/donate/ - Razom For Ukraine, donate for medical aid using PayPal etc.
    help.unicef.org/ukraine-emerg... - UNICEF, support children of Ukraine.
    Music:
    Negroni - Phello.mp3
    Shuttle - Jones Meadow.mp3

КОМЕНТАРІ • 59

  • @bossbaby2119
    @bossbaby2119 Рік тому +36

    i known it might be awhile but i cannot WAIT to hear the sound design you come up with for these guys. there’s so much potential

  • @RahfeN
    @RahfeN Рік тому +14

    Please, in the future, add an idle animation for this back-but-hand where its caresses the egg yolk with its fingers. Made me nervous just to think about, had to share and ask for.

  • @bossbaby2119
    @bossbaby2119 Рік тому +23

    i’ve loved following this series of your creative process!!!!! your character designs are so interesting. the neonate design/color pallet reminds me of wasp larva. those things are freaky deaky

  • @y4rde
    @y4rde Рік тому +20

    looks great! how bout the name Cradle neonate? or Husk? great job either way :)

    • @BoroCG
      @BoroCG  Рік тому +11

      Mmm I like Cradle! Best so far, thanks.

    • @ethangordon9762
      @ethangordon9762 Рік тому +6

      I think cradle works really well, especially because it continues the neonate motif of being like fetal creatures

  • @VOMBXE
    @VOMBXE Рік тому +1

    red yellow and red could be a nice color palette for the neonates

  • @wolfymchowling-growl748
    @wolfymchowling-growl748 Рік тому +2

    It would be cool to have another hand kinda melted into to the front of the egg shell. Might support the theme of growing and changing a little!

  • @thejoyfuldragon887
    @thejoyfuldragon887 Рік тому +2

    i love how you're getting the outside to look like broken rock or marble, makes it look really hard and nice. not sure how possible it is but would be cool to have that part be less goopy than the legs.

  • @rhctb
    @rhctb Рік тому +1

    I wanted to remind you to give everything the touch of infinity that you mentioned before! I don't remember if that applies to the Neonates as well but I thought I'd remind you anyways! Keep up great work!

  • @Eyks001
    @Eyks001 Рік тому +2

    19:15 you can add temporary Mask modifier and move polygons that should be hidden to vertex group, and then just choose this group. Optionally invert it. Ta-da, part of mesh (or multiple meshes) is hidden even when you working on different object!

  • @makskocemba2608
    @makskocemba2608 Рік тому

    Great work mate

  • @hafen1430
    @hafen1430 Рік тому

    Nice work!

  • @mariam19554
    @mariam19554 Рік тому

    Looooove the details in the back!

  • @MEDIC.84
    @MEDIC.84 Рік тому

    Oh hell yeah more designs good job gamer and good luck for the future

  • @SwagnusPro
    @SwagnusPro Рік тому

    This looks really good! Beautiful work! I just wonder how the monsters in the game end up attacking or what attacks they can perform.

  • @lofiwackpainting4620
    @lofiwackpainting4620 Рік тому

    Hell yeah cool people

  • @bloodfores
    @bloodfores Рік тому

    Hi there, amazing video. Why don't you make the arm separate from the body? You can have this rest pose for some attacks and then use the free arm movement for some other pattern of attacks (for example like a smashing tail that exposes temporarily the egg shell to be hit for more damage), considering this is a boss. Another thing, will be great to see exposed bones and blood trails on the amputated shin! Great job btw.

  • @uiopclown8226
    @uiopclown8226 Рік тому

    i have been following the progress and i'm already so hyped for the game!
    one thing's not really clear to me tho, is it going to have survival horror elements like stamina food and water or is it going to be more like focuse on combat?

    • @BoroCG
      @BoroCG  Рік тому +3

      The short answer is yes, survival mechanics, while not obsessing with them too much. But this whole development process is partially an improv: I'll see how I want it - how you guys want it - when the time comes to that part

  • @Lapin432
    @Lapin432 Рік тому

    I love you videos

    • @BoroCG
      @BoroCG  Рік тому +6

      I love you too videos

  • @D00M3DZ3US1993
    @D00M3DZ3US1993 Рік тому

    “Hard-shell Neonate” seems like a good name for a egg tank

  • @ManlyGaga
    @ManlyGaga Рік тому +1

    Are these characters for fun or are they actually going to be for a game

    • @BoroCG
      @BoroCG  Рік тому

      Literally both

    • @ManlyGaga
      @ManlyGaga Рік тому

      @@BoroCG am I allowed to know what the game is called?

  • @TiagoTiagoT
    @TiagoTiagoT Рік тому

    21:25 Could the Pose brush in Sculpt mode have been a better option to adjust the hand position?

    • @BoroCG
      @BoroCG  Рік тому +1

      Oh yeah, maybe it would be faster. Forgot about it this time, thanks! Not sure if necessarily better, but definitely faster

  • @rous3369
    @rous3369 Рік тому

    @3:34 when you enable the Alt-key mode for navigation, the way to select edge loops is to just double click the edge

    • @BoroCG
      @BoroCG  Рік тому

      Alt-key mode? I didn't know it was a thing. I manually re-assigned things to Alt, and naturally tried double-clicking - it didn't work. Will have to look up "modes" I guess :D Thanks!

    • @rous3369
      @rous3369 Рік тому

      @@BoroCG sorry it's not really a mode, it's a setting in preferences called "emulate 3 button mouse". It's meant for people who don't have a middle mouse button so they can press alt and click to navigate just like what you described. I just assumed that's what you were already using since that's already a setting, I didn't expect you had set all that up manually with custom shortcuts lol

    • @BoroCG
      @BoroCG  Рік тому

      Damn, this "emulate 3 button mouse" is exactly what I needed, without any manual remapping, thanks for the tip!

  • @recoverhealth2062
    @recoverhealth2062 Рік тому

    Alt+Q switches objects while in sculpt mode, you hover over the object and ALT+Q.

    • @BoroCG
      @BoroCG  Рік тому

      Damn! Thanks, this sounds fun

  • @electronicinfection
    @electronicinfection Рік тому

    Dyntopo stays on once you get rid of any custom data like uvs. I think.

    • @BoroCG
      @BoroCG  Рік тому +1

      Comes back every time I visit the edit mode. I think it's because of the vertex colors, it's the one thing that stays around after turning on dyntopo

    • @electronicinfection
      @electronicinfection Рік тому

      @@BoroCG Yeah vertex color is custom data. Major Dyntopo changes/improvements are around the corner though.

    • @BoroCG
      @BoroCG  Рік тому

      Oh good to know!

  • @artiom1q2w
    @artiom1q2w Рік тому

    you could name them :
    fried eggs,boiled eggs,omelette and so on ... lol

  • @TiagoTiagoT
    @TiagoTiagoT Рік тому

    "Cradle" maybe?

  • @IrocZIV
    @IrocZIV Рік тому

    Gluteus Goliath

  • @anytorp
    @anytorp Рік тому

    🌚

  • @bluepotato556
    @bluepotato556 Рік тому

    Im curious, whats this game Called? And do you have any lore for it yet?

    • @BoroCG
      @BoroCG  Рік тому +2

      I have the lore, and I recently - after a long struggle - came up with a title. It's still a working title, and I won't say what it is for now. So no one would copyright it before me or something :D

    • @bluepotato556
      @bluepotato556 Рік тому

      @@BoroCG ooooh, i see, thats smart :P
      I was wondering Why i never heard you refer to the game by a name hahaha

  • @mittyy8021
    @mittyy8021 Рік тому

    Arent you hungry?

  • @uiopclown8226
    @uiopclown8226 Рік тому

    are you worried about how you will optimize the game?

    • @BoroCG
      @BoroCG  Рік тому

      I mean, I know I will be doing it. Not sure why I have to worry specifically haha

    • @uiopclown8226
      @uiopclown8226 Рік тому

      @@BoroCG i meant worried about how powerful the hardware would need to be too not make the game lag with such detail put in the 3d modelling

    • @BoroCG
      @BoroCG  Рік тому +1

      I'll project the details as a normal map on a low-poly mesh later, it'll be a pretty simple model

    • @uiopclown8226
      @uiopclown8226 Рік тому

      @@BoroCG epic :))

  • @beninilorenzo1159
    @beninilorenzo1159 Рік тому

    BRO! EAT SOME BREAD, DAMMIT!!! 😨

    • @BoroCG
      @BoroCG  Рік тому

      Why would you wish such a horrible act on someone?!

  • @galaxiia9521
    @galaxiia9521 Рік тому

    I think you forgot to do the nail of the thumb

    • @BoroCG
      @BoroCG  Рік тому +1

      You're right, adding some nail details rn