Sculpting Guts - Horror Game Monster

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  • Опубліковано 1 жов 2024
  • If you like my horror game development process, you can support it on my Patreon page: / borodante
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    Music:
    Purple Beach - Giants Nest.mp3
    Summer Over - Dylan Sitts.mp3
    Sleep Online - Barbatula.mp3

КОМЕНТАРІ • 38

  • @amadeus4200
    @amadeus4200 Рік тому +32

    Some cool names could be entrails or guts! The arms remind me of intestines. I have been loving this series! Always inspires me to work. Your perspective on horror is somehow classic but also fresh!

    • @BoroCG
      @BoroCG  Рік тому +16

      Hmmmmm. I like Guts. Guts is cool

  • @y4rde
    @y4rde Рік тому +23

    could call it umbilical? kind along a gross like an umbilical cord lol! great job as always

    • @BoroCG
      @BoroCG  Рік тому +7

      Also a good one! I went with Guts, but this is the second best

  • @thejoyfuldragon887
    @thejoyfuldragon887 Рік тому +2

    i'm liking this guy but i can't help but feel he might be a bit TOO reminiscent of that tall enemy from silent Hill 3. At the very least you should make sure his animations are super different form that enemy.

  • @theticksquad8218
    @theticksquad8218 Рік тому +5

    if there's a boss version, you should name it Glory in reference to the saying

  • @qinzha627
    @qinzha627 Рік тому +4

    Also some names that came up to my mind:
    Fleshynate
    Big brother
    Slimbump
    Skinny man
    Tallroots
    Worms (cause his arms look a bit like worms or roots)
    Love your designs btw🥰 I'm always excited when there is a new episode :3

  • @zallesyn4686
    @zallesyn4686 Рік тому +1

    for the animation of the phat guy i suggest keeping weights on you. the movement will feel heavy in the animations if the mocap was actually heavy (bonus excuse for a workout)

  • @Eyks001
    @Eyks001 Рік тому +2

    6:28 this "vertex data" is your selection in edit mode, I guess. Before it was all deselected.

    • @BoroCG
      @BoroCG  Рік тому

      Maybe, actually. Should test that

  • @scatterbug
    @scatterbug Рік тому +1

    He looks like he has earthworms for arms. I dub him "Mr. Earthworms-for-arms."

  • @BluePotato27
    @BluePotato27 Рік тому +1

    08:40 it looks like Gru hahaha

  • @jaydenking7408
    @jaydenking7408 Рік тому

    I think the plain 'walker' or 'wanderer' works well or some adaptation of that like journeyman, hitcher, stride

  • @toriiavic9367
    @toriiavic9367 Рік тому

    Straight up from Kunstkamera

  • @Wodgedev
    @Wodgedev Рік тому

    Reminds me of the game Urge

  • @morethann
    @morethann Рік тому

    Hello, what do you recommend to a total beginner whose goal is to make amazing horror game characters, but lost on where to start. I've been overwhelmed with videos ….

  • @Drift_-wk6kb
    @Drift_-wk6kb Рік тому

    what will the name of your game be and will it be similar to outlast

  • @bladedomega9702
    @bladedomega9702 Рік тому

    ah man, u should have called him strudel he looks like a strudel

  • @egeroid4655
    @egeroid4655 Рік тому +1

    Reminds me of the worm aliens in the break room in MIB

  • @uiopclown8226
    @uiopclown8226 Рік тому

    8:40 Chris Fehn from slipnot !?!??!??!11!?!?!

  • @MicahMcLeod101
    @MicahMcLeod101 Рік тому

    Oh my! Is that Gru I see? 9:03

  • @wkkleric
    @wkkleric Рік тому

    hahaa love the logo edit.

  • @funkerdoo
    @funkerdoo Рік тому +2

    did boro model that one off camera or did i just miss it?

    • @Jamesww115
      @Jamesww115 Рік тому +2

      You missed it

    • @Jamesww115
      @Jamesww115 Рік тому +2

      ua-cam.com/video/JvgLIHMKLBg/v-deo.html this is the video

    • @funkerdoo
      @funkerdoo Рік тому +1

      @@Jamesww115 ohh thank you! Saw the video but i guess never finished it haha

  • @vincsenzo
    @vincsenzo Рік тому

    Hi Boro,
    Where can I find all of your old digital painting videos? What do you think about the new Arstudio Pro update? This pigment brushes looks interesting.

  • @gloriouslumi
    @gloriouslumi Рік тому +1

    Detail Flood Fill applies the detail level set above it to the entire mesh. In order to prevent losing detail, you need to make sure the Resolution is set to the same level as the area you want the most detail in. The Eyedropper Tool next to Resolution is what this is for. Eyedropper the area of highest density, then Flood Fill. This will leave your entire mesh the same density as where you specified.

    • @BoroCG
      @BoroCG  Рік тому

      Thanks, yeah I also like eyedropping density with Shift+D. That way you start the density selector mode, in which you can eyedrop it by holding Ctrl. But I would really prefer the floor button to only increase density to the specified level, not also decreasing to it

  • @Jamesww115
    @Jamesww115 Рік тому +1

    Love the video.what are the specs of you’re pc

    • @funkerdoo
      @funkerdoo Рік тому +2

      i was wondering that too, jealous of how fast his viewport calculates

    • @BoroCG
      @BoroCG  Рік тому +2

      Thanks, my laptop is i9-12900H, 3080 Ti 16 GB, 32 GB RAM. Got it a year ago when realized I'll have to travel a lot

  • @swindleriii2152
    @swindleriii2152 Рік тому +1

    nice

  • @IrocZIV
    @IrocZIV Рік тому

    I heard there is a smooth brush that allows dyntopo in a beta build. Haven't checked it out yet though.

  • @VOMBXE
    @VOMBXE Рік тому

    red white and yellow color palette i shall say it till the day i die also i think a pretty cool neonate idea would be a mostly yolk based neonate but with sprouting arms and legs just thought it would be cool

  • @KINGANDTYPHON
    @KINGANDTYPHON Рік тому

    Have you had any ideas on how you're going to go about the audio for the game?

  • @uiopclown8226
    @uiopclown8226 Рік тому

    love your vids! :)