Sculpting Guts - Horror Game Monster
Вставка
- Опубліковано 1 жов 2024
- If you like my horror game development process, you can support it on my Patreon page: / borodante
Support Ukraine:
razomforukrain... - Razom For Ukraine, donate for medical aid using PayPal etc.
help.unicef.or... - UNICEF, support children of Ukraine.
Music:
Purple Beach - Giants Nest.mp3
Summer Over - Dylan Sitts.mp3
Sleep Online - Barbatula.mp3
Some cool names could be entrails or guts! The arms remind me of intestines. I have been loving this series! Always inspires me to work. Your perspective on horror is somehow classic but also fresh!
Hmmmmm. I like Guts. Guts is cool
could call it umbilical? kind along a gross like an umbilical cord lol! great job as always
Also a good one! I went with Guts, but this is the second best
i'm liking this guy but i can't help but feel he might be a bit TOO reminiscent of that tall enemy from silent Hill 3. At the very least you should make sure his animations are super different form that enemy.
if there's a boss version, you should name it Glory in reference to the saying
Also some names that came up to my mind:
Fleshynate
Big brother
Slimbump
Skinny man
Tallroots
Worms (cause his arms look a bit like worms or roots)
Love your designs btw🥰 I'm always excited when there is a new episode :3
for the animation of the phat guy i suggest keeping weights on you. the movement will feel heavy in the animations if the mocap was actually heavy (bonus excuse for a workout)
6:28 this "vertex data" is your selection in edit mode, I guess. Before it was all deselected.
Maybe, actually. Should test that
He looks like he has earthworms for arms. I dub him "Mr. Earthworms-for-arms."
08:40 it looks like Gru hahaha
So true lol
I think the plain 'walker' or 'wanderer' works well or some adaptation of that like journeyman, hitcher, stride
Straight up from Kunstkamera
Reminds me of the game Urge
Hello, what do you recommend to a total beginner whose goal is to make amazing horror game characters, but lost on where to start. I've been overwhelmed with videos ….
what will the name of your game be and will it be similar to outlast
ah man, u should have called him strudel he looks like a strudel
Reminds me of the worm aliens in the break room in MIB
8:40 Chris Fehn from slipnot !?!??!??!11!?!?!
Oh my! Is that Gru I see? 9:03
hahaa love the logo edit.
did boro model that one off camera or did i just miss it?
You missed it
ua-cam.com/video/JvgLIHMKLBg/v-deo.html this is the video
@@Jamesww115 ohh thank you! Saw the video but i guess never finished it haha
Hi Boro,
Where can I find all of your old digital painting videos? What do you think about the new Arstudio Pro update? This pigment brushes looks interesting.
Detail Flood Fill applies the detail level set above it to the entire mesh. In order to prevent losing detail, you need to make sure the Resolution is set to the same level as the area you want the most detail in. The Eyedropper Tool next to Resolution is what this is for. Eyedropper the area of highest density, then Flood Fill. This will leave your entire mesh the same density as where you specified.
Thanks, yeah I also like eyedropping density with Shift+D. That way you start the density selector mode, in which you can eyedrop it by holding Ctrl. But I would really prefer the floor button to only increase density to the specified level, not also decreasing to it
Love the video.what are the specs of you’re pc
i was wondering that too, jealous of how fast his viewport calculates
Thanks, my laptop is i9-12900H, 3080 Ti 16 GB, 32 GB RAM. Got it a year ago when realized I'll have to travel a lot
nice
I heard there is a smooth brush that allows dyntopo in a beta build. Haven't checked it out yet though.
red white and yellow color palette i shall say it till the day i die also i think a pretty cool neonate idea would be a mostly yolk based neonate but with sprouting arms and legs just thought it would be cool
Have you had any ideas on how you're going to go about the audio for the game?
love your vids! :)