Blender’s Secret Weapon for Texture Painting - How to Use Quick Edit's Texture Projection

Поділитися
Вставка
  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 461

  • @moltenbolt
    @moltenbolt  10 місяців тому +21

    A VERY SPECIAL THANK YOU TO THE DEUCES CLUB MEMBERS FOR ALWAYS STICKING TO THE END OF THE VIDEOS!
    @max-lightmode6409
    @seb0_la
    @low-keyterrible7859
    @tommydang9510
    @joanasantos3518
    @nihilgaming7343
    @BrightDawn-nh2kz
    @FireBazStudio
    @gnabeca
    @noeldobrota5709
    @breadnewsbears
    @eveneyes2116
    @mickdundee364
    @MEDRAZCOOL
    @weez6575
    @scribblingjoe
    @hoohoo4041
    @miteshsharma3865
    @user-bn1mk2qq5d Rauf Abdaal
    @kapo12321
    @jacobmurphy412
    @thebigwhiskey
    @therachelaustin
    @W0rldbuilder
    @unsettledtoast
    @syidm7840
    @styloo_
    @JayTheDevGuy
    @ravanin
    @rayfox1984
    @beebiki5543
    @Ikaros473
    @Diertstarr
    @MKBergins
    @DeGrey
    @kkdd3844
    @wadeeliason969
    @charzulu
    @kevingardner7782
    @davidbennettarts2205
    @bluelantern1516
    @rmjrmj4
    @JdR2V_3D
    @anvari255
    @AlexCarby
    @TheKevphil
    @NoahPaessel
    @remzart2481
    @IlDarklI
    @SLAVKINGRED
    @Willimoutarde11
    @efs3
    @KhyrisEidan
    @nkanyisoinnocentkhwane3752
    @zaphodak42
    @LykMike
    @SomeRobloxCarGuy
    @CampbellRae
    @jesterartsdj3699
    Kinta Naomi
    @RemotelyHuman666
    @tammamjahjah5114
    @Blazenridge
    @Rockhopper1
    @repsejnworb
    @VillaVivace
    @marcreep
    @ondmunk
    @_LOGA_
    @danieltoye9049
    @themysteriousunknownrevealed
    THANK YOU ALL! DEUCES ♥♥

  • @weez6575
    @weez6575 10 місяців тому +211

    this is... insane. how did no one mention this sooner?!

    • @moltenbolt
      @moltenbolt  10 місяців тому +40

      People have mentioned it before - but you either stumble upon it as I did, or you kinda need to already know what you're looking for. It is an insanely good tool though, yeah

    • @zORg_alex
      @zORg_alex 10 місяців тому +1

      Yeah right?

    • @benr8906
      @benr8906 10 місяців тому

      ua-cam.com/video/N24UGsutbkQ/v-deo.htmlsi=sej32lIk-VCfFKZI

  • @sleepCircle
    @sleepCircle 10 місяців тому +116

    Looks like clip studio paint requires that you premultiply the alpha channel before it gets added in. The function is already built into blender, there just needs to be some way to attach it as a setting to the "external program" thing.

    • @moltenbolt
      @moltenbolt  10 місяців тому +18

      That would be incredible, cuz I love CSP!

    • @sleepCircle
      @sleepCircle 10 місяців тому +1

      @@moltenbolt I recently actually got a feature added-not by request, but because I was trying to figure out how to do something in Blender and a programmer noticed that it wasn't possible and added it really quickly (it's pull request #115103, 'nearest neighbour option in UV map compositor node' if you want to look it up.) It was extremely decent of him and completely unexpected.
      Maybe we could collectively put, like, a small bounty on "add a premultiply alpha checkbox to the 'external image editor' program in the preferences."

    • @sleepCircle
      @sleepCircle 10 місяців тому +17

      @@moltenbolt i managed to get a small feature added to blender recently simply by being in the right place for a bored programmer to notice i was having a problem. maybe we could collectively put a small bounty on having a "premultiply alpha" checkbox near to the external image editor setting.

    • @moltenbolt
      @moltenbolt  10 місяців тому +6

      Nice! And yesyesyes fantastic idea! Where might I lodge such a request?

    • @sleepCircle
      @sleepCircle 10 місяців тому +6

      @@moltenbolt I'm NOT SURE yet haha. I'd have to investigate a little more and snoop around the IRC channels.

  • @fryingpanvan
    @fryingpanvan 10 місяців тому +18

    When i used to work in blender, this was among my top 5 favorite features, so I'm glad to see people showcase it so others can try it too. Thank you!

    • @moltenbolt
      @moltenbolt  10 місяців тому +2

      Agree, I love it hehe

    • @RodasAPCTV
      @RodasAPCTV 10 місяців тому +2

      well shit, seems like a good time to ask then. what were the other 4? 😂

    • @fryingpanvan
      @fryingpanvan 10 місяців тому +5

      @@RodasAPCTV Keep in mind this is all pre-3.5 because my current laptop's OpenGL is not supported BUT
      My top 5 features:
      1) The screw modifier, so many bottles were made with that single modifier alone
      2) External Programs (see video we just watched)
      3) Bake sound to f-curve: I made a lot of audio visualizers like this and it served as an okay lip-sync tool for test shots
      4) Dynamic Paint.
      5) Sewing Springs on the cloth simulation. I also draft sewing patterns, so using the sewing springs and the pressure volume can help me make sure any pattern I create is accurate to how I picture it before I cut anything out.

  • @tankdude5208
    @tankdude5208 10 місяців тому +26

    These short and sweet but actually understandable blender videos seem to be kind of rare, thank you!

    • @moltenbolt
      @moltenbolt  10 місяців тому +3

      Thank you kindly! I try to keep it as clear and succinct as I can tbh

  • @leucome
    @leucome 10 місяців тому +30

    In CPS keep your screenshot as a 1% visible background instead of deleting it. This should prevent CSP from rendering/premultiplying nearly transparent pixel as white when saving. I think, It was a long time since I used CSP to do that but if I remember correctly this was working.

    • @moltenbolt
      @moltenbolt  10 місяців тому +5

      Woahhhh I'm gonna have to try this! Thanks 😁

  • @bowmanruto
    @bowmanruto 10 місяців тому +8

    there's also a multitude of add-ons that ''auto apply'' on a set timer all the way from 5 seconds to 1 ms, which means that with a bit of tweaking you can use the autosave function of your program of choice to automatically apply a line to the 3d mesh as you paint in basically real time

    • @moltenbolt
      @moltenbolt  10 місяців тому +2

      That sounds pretty awesome, thanks for letting me know! 😁

    • @ShienlanMiitsues
      @ShienlanMiitsues Місяць тому

      Do you have any names of those addons?

  • @joncarlovariety
    @joncarlovariety 4 місяці тому +3

    Such a groundbreaking feature for my workflow.
    One thing to mention:
    I've found that using FLAT VIEWPORT shading for the screengrab is the best for quick editing. It allows me to pick colors from the object in my external program (Krita), and when applied back in Blender, the colors are not darker or different. I guess the flat shading shows the true color of the object's material, without any effects from lighting or environment.

    • @moltenbolt
      @moltenbolt  4 місяці тому +1

      You betcha, flat color is just the diffuse color without any environmental effect. And ya, quick edit is sweet! 😁

  • @rahulujjal8245
    @rahulujjal8245 10 місяців тому +34

    Clunky is the only word to describe painting in blender and what's put me off from creating hand painted textures. This is a game changer for me. Thanks!! Subbed.

    • @moltenbolt
      @moltenbolt  10 місяців тому +2

      Sweet! Happy to help 😁

    • @patborjon6778
      @patborjon6778 25 днів тому

      Have you tried the paint feature in sculpt mode of blender 4.3? I'm just getting back into blender (because of sculpting) and am blown away at the power & flexability of sculpting & painting. Now I guess I need to learn 'baking' uv maps...?

  • @Jack_Wolfe
    @Jack_Wolfe 10 місяців тому +2

    3:22 the white pixels are to do with specific png formatting. You can remove it using png8 instead.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      👀 ohhh I gotta try this ASAP, thanks for the tip! 😁

  • @lubedlegs
    @lubedlegs 10 місяців тому +14

    you can also just edit the image you are working on in an external software by: A) opening it manually from the file browser or B) in image viewer/paint environment in the same menu save image lives click "edit externally".
    that way you preserve the original quality and aren't making needless screenshots.
    Of course it all depends on what you want to achieve and with what workflow. If you for example just need better selections and blurs and don't the specific perspective angle of the viewpoint then I believe editing the file is preferable to making a screenshot and possibly projecting it at a n angle.

    • @moltenbolt
      @moltenbolt  10 місяців тому +4

      Ooo, I didn't know about these other methods, thank you for sharing those! I can see how sometimes just editing and refreshing the image externally might be a better option for sure!

  • @francjirachi
    @francjirachi 10 місяців тому +1

    Just found this channel, and really glad I did, you are making great tutorials in a fast pace while still explaining everything clearly, great stuff

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you so much! Hehe that's great to hear 😁

  • @ARTfunny-DigitalCartoonArtWork
    @ARTfunny-DigitalCartoonArtWork 3 місяці тому +2

    I think there is a fix for the ClipStudioPaint issue you are having: If you open up the sub tool details panel (the little spanner) for the pen or brush you want to draw/paint with then click on the Anti-overflow tab and turn off Area Scaling. I got a good result :)

    • @moltenbolt
      @moltenbolt  3 місяці тому

      Amazing, I'll try that out! Thank you 😁

  • @bluelantern1516
    @bluelantern1516 10 місяців тому +5

    Thank you so much, I didn't know about this feature despite the fact I've been using blender for a really long time ! Deuces !

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      You're welcome! That's one thing I love about Blender, sometimes we can stumble upon things that are sooo useful that we had no idea about 😁 I've added you to the Deuces Club list hehe Thank you for watching!

  • @Nathan_RM
    @Nathan_RM 10 місяців тому +5

    That video was surprisingly informative for a 3 min video 😂
    You've got serious skill, Bolty!
    Looking forward to the next stream

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you for your constant support Nathan! It's super encouraging 😁

  • @Marc_Fuchs_1985
    @Marc_Fuchs_1985 10 місяців тому +4

    I have been using Photoshop for texturing since starting with Blender.
    The brilliant thing is, that Blender eats PSD files, even of large resolutions and with numerous layers. So I create the whole texture in Photoshop and simply load it in Blender. That way, you can work through the WIPs. Save the PSD files and load it as texture. When you edit that files in Photoshop, save it normally, and in Blender, in the UV map viewport, simply press Alt+R to refresh the loaded image.
    Once you're done with the Photoshop work, save your texture for example as JPEG or PNG and replace your PSD texture in Blender with this smaller version. The aspect of the texture stays the same at whatever resolution, as long as the aspect of the texture stays the same.
    Also for whoever didn't realize it: a file with an Alpha layer can be used in Blender like 2 inages, one in color and one in black and white. Because that's what the Alpha channel is, black and white pixel data. Every program just interprets it as transparency, handles the black and white layer as mask data. But when you put the Alpha channel into color inputs in Blender, you get that black and white pixel data to work with. There may not be many use cases for this, but I think it's valuable to know.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Alt+R 👀 omg thank you for sharing your process. The ability to just refresh the image with a hotkey is huuuuge! Thank you!

    • @Marc_Fuchs_1985
      @Marc_Fuchs_1985 10 місяців тому +1

      @@moltenbolt I am very happy that I could provide valuable information. I have gained so much important knowledge from tutorials, nice to spread something.
      I don't remember anymore, if I got Alt+R through a tutorial or found it myself while experimenting, but the general rule is, that experimenting in various windows with CTRL ALT and Shift can lead to finding out about very useful functions. Because even the biggest amount of tutorials can't make you aware of everything there is.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      100% agree. Thanks again!@@Marc_Fuchs_1985

    • @badbunny_uk
      @badbunny_uk 10 місяців тому

      An extension to your color + alpha = 2 images, is that you can seperate out the color channels in the shader editor and treat it as 4 images in one. Great for merging multiple black and white mask images into single files to save space (if you need to).

    • @Marc_Fuchs_1985
      @Marc_Fuchs_1985 10 місяців тому

      @@badbunny_uk Absolutely right, though as with the Alpha, it's a very niche edge case. Unless somebody is working with very small VRam and needs to keep everything tiny. My computers have 8GB graphics cards and recently got a new laptop with 16GB Vram, I should be good with that to use high resolution 16bit textures. =)

  • @maciejz4765
    @maciejz4765 6 місяців тому +1

    Yoo this is incredible, thanks a lot, great tutorial!

    • @moltenbolt
      @moltenbolt  6 місяців тому +1

      Thank you! I'm happy if it was helpful 😁

  • @low-keyterrible7859
    @low-keyterrible7859 10 місяців тому +5

    Very nice! I bet that'll make things easier for folks. Thank you for demonstrating, and so quickly! Deuces!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      That's the hope! Deuces ♥

  • @wwklnd
    @wwklnd 10 місяців тому +1

    I've been using Blender about 15 years, and I somehow didn't know about this. Great video!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thanks! Yeah Blender hides the dangdest things in its interface 😁

    • @wwklnd
      @wwklnd 10 місяців тому +1

      @@moltenbolt Yeah when I started with like Blender 2.48, the interface was absolutely awful haha. There were like three shortcuts on every button on the keyboard, I had printouts of all of them LMAO

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      I was lucky, I started just after Blender moved to a more modern interface - I think 2.79 or somewhere around there. It's still a maze of buttons though hahah@@wwklnd

    • @wwklnd
      @wwklnd 10 місяців тому +1

      @@moltenbolt Yeah lol I think I feel a bit spoiled with how user friendly the latest Blender versions are compared to the older ones, I also used a ton of Autodesk stuff like Maya and Motionbuilder in university a decade ago which was so goddamn unstable that I can't help but feel thankful for how stable Blender tends to be too!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I spent some time with 3DSMAX and Maya, and it felt cumbersome - probably because I was untrained but hey, I love Blender lmao. Feel free to pop in the discord if you wanna chat Blender n stuff! discord.gg/Pb8tzkqu@@wwklnd

  • @ThomasHowell-sb7jp
    @ThomasHowell-sb7jp 10 місяців тому +1

    This is great thank you, I've been using Blender for 5 years and somehow never even saw this before!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      You're very welcome! Yeah, it's really buried in menus hahah 😁

  • @Breadnewsbears
    @Breadnewsbears 10 місяців тому +5

    Wow- absolutely amazing. Thanks for the quick, clear and fun tutorial! Dueces ✌️

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you for watching and your kind words ♥

  • @morgans4977
    @morgans4977 10 місяців тому +2

    This is a lot like the old projection painting in maya, super happy to know about this!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      It's super handy in the right circumstances 😁

  • @DestrinProductions
    @DestrinProductions 10 місяців тому +1

    I am confounded that I didn't know about this before. My life has been forever changed. I grew four inches and my voice deepened three octaves. My IQ increased drastically and I can now bench 450 pounds (easily). My chin transmogrified into a chiseled marble statue. Thank you Moltenbolt. Thank you.
    --That aside I can imagine using this feature with Ucupaint to create stylized textures the way Riot Games Studios does it; I saw a behind-the-scenes of the texture painting of the show Arcane where the creators chose to hand-paint textures individually for different camera angles, so that they could paint lighting in and add more details when close-ups happened. I was breaking my small noodle of a brain trying to figure out how this could be done in Blender - and I think this is the way to do it. Ucupaint would allow for having a base character texture and then painting on additional detail when rendering different shots. This could also be done for stationary shots or even entire backgrounds (Arcane often has entirely hand-painted backgrounds)

    • @moltenbolt
      @moltenbolt  10 місяців тому

      This is precisely how I have been using Ucupaint and Quick Edit together during my livestreams. Trying to learn the Riot/Airship Syndicate style and those two tools make the technical aspects of it super simple.
      Great comment btw hahah ♥♥

    • @DestrinProductions
      @DestrinProductions 10 місяців тому +1

      I shall certain watch your livestreams to see how you use it in the future! @@moltenbolt

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Sweet!@@DestrinProductions

  • @imdrnickriviera
    @imdrnickriviera 10 місяців тому +1

    This is going to change my workflow incredibly! thanks!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      That's awesome! Thanks for watching 😁

  • @youshimimi
    @youshimimi 10 місяців тому +2

    Thank you!!! This is life saving

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Isn't it awesome?! Hehe you are very welcome 😁

  • @alanthomasgramont
    @alanthomasgramont 10 місяців тому +2

    This is awesome to know. Thanks!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      You're very welcome! 😁

  • @ShredMentor
    @ShredMentor 10 місяців тому +1

    HUGE game changer, thank you

  • @sound4mation
    @sound4mation 10 місяців тому +1

    wow that's really useful to know. Thanks for sharing

    • @moltenbolt
      @moltenbolt  10 місяців тому

      You're very welcome! 😁

  • @bboyjmc
    @bboyjmc 10 місяців тому +1

    This was really well put together thank you.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you 😁 that's very nice of you to say!

  • @WispOfSoul
    @WispOfSoul 10 місяців тому +1

    This was insightful. Thank you

    • @moltenbolt
      @moltenbolt  10 місяців тому

      My pleasure, thanks for watching 😁

  • @JohnDlugosz
    @JohnDlugosz 10 місяців тому +1

    The EXE for Photoshop includes the exact version number. When you update, the hard-coded path will be left pointing to the old version or a missing path.
    It ought to offer, say, a Python code snippet to resolve the path, or pattern-matching to give the schema for the paths.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I hadn't thought of that. Slight pain in the butt to need to update it every time. Thanks for the heads up!

    • @JohnDlugosz
      @JohnDlugosz 10 місяців тому +1

      @@moltenbolt That's the case for any launcher, which is how I noticed it in the first place. That makes me think that the non-specific fix is better, as it can be used in every such context.
      That is, an EXE that finds and launches PhotoShop (than quits). If multiple versions are present it would display a little menu to choose.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      That would indeed be most handy!@@JohnDlugosz

  • @IspyrGameDev
    @IspyrGameDev 10 місяців тому +1

    Great stuff, will have to give it a try

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Awesome! Yeah, it's a handy tool 😁

  • @Julian-B
    @Julian-B 10 місяців тому +1

    thats fantastic dude, thank you so much for this tutorial!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      My pleasure! It's a really useful tool 😁

  • @OrdinaryPersonah
    @OrdinaryPersonah 8 місяців тому

    This is a killer video 🎉 I can finally use my krita skills with blender

  • @kkdd3844
    @kkdd3844 10 місяців тому +1

    Deuces! This is much better than the laggy painting experience in blender!

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      I agree, it makes hand painting super fast and easy. Thanks for watching and I'll add you to the Memebers List 😎

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Added!

  • @TubbybloxianYouTube
    @TubbybloxianYouTube 10 місяців тому +1

    2:44 The image that was applied is bigger in Blender than in Photoshop

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Yes, someone else pointed out the resolution disparity. Best I can figure is to just make a judgment about what looks alright.

  • @dreamzdziner8484
    @dreamzdziner8484 10 місяців тому +2

    Damn. This is a treasure feature indeed. Thank you mate 🤗

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      You're very welcome 😁

  • @mehck2
    @mehck2 10 місяців тому +1

    I enjoyed this video a lot, thank you.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Glad you enjoyed it, thank you! 😁

  • @Clases3d
    @Clases3d 10 місяців тому +1

    so easy and yet so useful, thanks

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      You're welcome! I'm glad it was useful 😁

  • @C_Corpze
    @C_Corpze 10 місяців тому +1

    I saw the option but I never knew what it did.
    Dayuuuum that's crazy useful actually.

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      It really is, I like it a lot 😁

  • @anaeyra_art
    @anaeyra_art 10 місяців тому +1

    Thank you! Thank you! This is amazing and will make my life soo much easier :)

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Glad it helped! Thanks for watching 😁

  • @opshredderytp
    @opshredderytp 10 місяців тому +3

    Does it work with GIMP?

    • @moltenbolt
      @moltenbolt  10 місяців тому +2

      Yep, it should work with any program that supports Raster layers and transparency! 😁

  • @NathanWAdams
    @NathanWAdams 10 місяців тому +1

    This was an awesome video! Thank you for sharing.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you! Thanks for watching!

    • @NathanWAdams
      @NathanWAdams 10 місяців тому +1

      @@moltenbolt You bet! Keep up the great work. I subscribed to you and look forward to more great stuff.

  • @pocongVsMe
    @pocongVsMe 10 місяців тому +1

    awesome tutorial!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you very kindly 😁

  • @mayonaise146
    @mayonaise146 10 місяців тому +3

    Nyah makes a return, great vid

    • @moltenbolt
      @moltenbolt  10 місяців тому +2

      Thanks Mayo ♥ strim fam unite!

  • @thejagman22
    @thejagman22 10 місяців тому +3

    Great video on a criminally underused Blender feature 💯
    I've actually been using this technique in conjunction with Photoshop's Generative fill to blend and pretty much eliminate visible seams 100%. As it says in the video you MUST merge everything to a single layer before you save, but keep that layer's transparency, ie. Don't Flatten. Also important: the format must remain PNG and you cannot alter the filename.
    Another couple of things - Quick Edit only seems to work (for me anyway) in EEVEE. Cycles simply doesn't update when you click apply.
    And if you are going attempt to use with Generative fill in Photoshop, first I plug my base texture into an Emission node (this eliminates the effect of light and shadows on your object in EEVEE). Otherwise the Generative fill will 'add' shading to match your screen capture and then it's eventually shaded again in Blender's viewport, so its effectively double-shaded. Just remember to remove the Emission node when you're done 😉
    For me these are really powerful techniques and well worth you looking into 👍

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Hey! Thank you for sharing those tips, that's awesome 😁 Isn't it weird that cycles doesn't update?
      I often use Quick Edit in conjunction with Ucupaint (adds layers to texture painting, like in the vid) and do handpainting through an emission node setup - but for those who aren't doing it that way your tip is incredibly useful. Thank you for watching and for your tips, I really appreciate it!

  • @nicopipi-tj8fx
    @nicopipi-tj8fx 10 місяців тому +2

    Does this work for setting up roughness and normal maps and stuff?

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Ucupaint (the free layer painting addon) does - I haven't tried it with, say, hand-painting a normal map. I suppose it's possible though.

    • @nicopipi-tj8fx
      @nicopipi-tj8fx 10 місяців тому +2

      @@moltenbolt Thanks, I'll give it a shot!

  • @hotfishdev
    @hotfishdev 10 місяців тому +1

    Well this is neat! Thanks for posting it! Deuces!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      My pleasure! I've added you to the Members List 😎

  • @DeathChronx
    @DeathChronx 10 місяців тому +1

    This is great! Thanks!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      You're welcome 😁

  • @TactfulWaggle
    @TactfulWaggle 10 місяців тому +2

    Yo, i didn't even realize this was an option, this is so cool, i use CSP so it's unfortunate it's not as good on it, but it sounds so freaking useful
    Also the "here"'s do surprisingly work well, was worried the nyahs would sound too random and out of place when put after such normal sounds, but it seems to work, awesome!

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Thanks Waggle! I re-tested CSP today with a higher resolution screen grab to see if the problem persisted - it did, but not as badly. So CSP *can* work, but you'll just need to spend a moment touching up your edges. I still think that using Quick Edit with CSP would be faster than just straight up using Blender.
      I also use CSP for my regular painting and drawing stuff, so for it to not work super well is really disappointing. That said though, I'll keep at it to see if I can find a method that works 😁

    • @TactfulWaggle
      @TactfulWaggle 10 місяців тому +1

      @@moltenbolt That's great to hear!

  • @ghostling9823
    @ghostling9823 10 місяців тому +1

    Like finding gold, makes you wonder why they have these features hidden away like that. Great video.
    If anyone is wondering, Sai works fine, just tested it.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Thank you, and thanks on behalf of Sai users also 😁

  • @sewoh100
    @sewoh100 10 місяців тому +1

    Clip studio isn't inversed, it's premultiplied. There's probably a setting that will turn premultiplication off.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I must locate this setting cuz using CSP would be so nice!

  • @HhbHgjj
    @HhbHgjj 10 місяців тому +2

    I love you ur m'y savoir i needed this tutorial so badly

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Hahah thanks 😁 happy to help!

  • @LEGIT134
    @LEGIT134 Місяць тому +1

    This whole setup reminds me of Zapplink inside Zbrush. It does the same thing and you can choose your external painting application of choice:). Example (Photoshop)

    • @moltenbolt
      @moltenbolt  27 днів тому

      For sure! It's pretty much the same idea. Super powerful for quick edits 😁

  • @Jongivitis
    @Jongivitis 9 місяців тому +1

    Could you go more into depth on how screenshotting works for this? Also in Ucupaint, can you merge all layers into a single image file?

    • @moltenbolt
      @moltenbolt  9 місяців тому +1

      The screenshot grabs what is visible in your 3D viewport - it will grab the exact angle and zoom level. You can change the resolution of the screenshot by changing the "Screen Grab Size" values in the Quick Edit options - whatever resolution you set will be what comes into your 2D application. And yes, in Ucupaint you can merge *image* layers with each other. Some other layer types aren't supported as afar as I know. But you can bake out textures with Ucupaint as well.
      Hope that helps! 😁

  • @ochsii
    @ochsii 10 місяців тому +2

    I am happy that there was at least one nyah :D I think a few of them are okay in the first videos I watched you just overused it :) Nice Video huge fan!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Hehe thank you. I agree, t'was overused in the first ones. Better used as emphasis rather than the norm 😁

  • @terryflopycow2231
    @terryflopycow2231 10 місяців тому +2

    With the white lines in clipstudio, I don't know if this always fixes it, or always does a good job; but in the image texture node change linear to closest. That usually does it for me.

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Oooo I must try this tip asap. Thank you!

  • @Nash_Idaho
    @Nash_Idaho 10 місяців тому +1

    how often i uv unwrap then paint in photoshop then re-import the uv.....

  • @3dsteveo765
    @3dsteveo765 10 місяців тому +1

    Totally awesome!!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Hehe Quick Edit is pretty sweet 😁

  • @funlabsdesignstudio
    @funlabsdesignstudio 10 місяців тому +1

    Nice 👍🏼 thanks for this bud!

  • @AngelCnderDreamer
    @AngelCnderDreamer 10 місяців тому +1

    Dude I am so subscribe, someone told me about this but I was so confused on what they meant and now I understand! Thank you for making this video, I so got to try it. Also Im happy to see it supports krita, curious if it can support paint tool sai 2? O.O
    Also really interesting character for your channel, are they a dice or hexagon? And are you using a Vtuber for it. This is really interesting and I never seen someone did an object character before for it, so I find it really cool nonetheless. :3 They remind me of a honeycomb with an eye. Sorry if I asked a lot of questions here, I love your character. ♥
    Anyway keep up the good work, I look forward to seeing more from you and watch you grow. ^ ^ P.s love the channel's name. It's really cool name!

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Hi! Thank you for all your kind words 😁 My avatar is meant to be a gemstone, and I use a PNGTuber app called Veadotube Mini. Someone left a comment saying they had tested Sai and that it worked, but I haven't tested that myself. It should work though!

    • @AngelCnderDreamer
      @AngelCnderDreamer 10 місяців тому +1

      That's so cool! Gemstones are neat. :3@@moltenbolt And you're welcome. Ooh thank you I'll check out the program and that's great to hear, I use paint tool sai 2 a lot so this is good news for me. ^ ^ Thanks for the reply btw and the heart. I wasn't expecting that. But yeah keep up the good work. :3

  • @mort_brain
    @mort_brain 10 місяців тому +2

    Can I do it with GIMP?

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      You betcha. Works with any program that supports layers, raster images and transparency!

  • @BadPractices
    @BadPractices 10 місяців тому +1

    Beautiful just beautiful

  • @JamesTalbot-c7p
    @JamesTalbot-c7p 9 місяців тому +1

    That’s great! Do you know if it works the same in the UV layout, with the mesh ready to receive an entire texture map?

    • @moltenbolt
      @moltenbolt  9 місяців тому +1

      If I understand the question correctly, I don't think it does since Quick Edit is using texture projection to make the changes to the texture. I could be wrong though, might be a gap in my knowledge of the tool. I do think there are some addons that allow you to quickly switch between digital painting software and the UV layout, though. If I can find the name of them I'll follow up here!

  • @pyramlinum9514
    @pyramlinum9514 10 місяців тому +2

    Not very good with Blender, but definitely archiving this video for later if I ever get around to familiarizing myself with it more. This is awesome!
    I dont think you mentioned GIMP in your program list that Quick Edit works with, do you know if they pair well? I'm most familiar with GIMP, so I would probably prefer it if I were to give this a try.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Sweet, thanks for watching! GIMP should work just fine, in fact any raster imaging software that supports transparency should work😁

    • @pyramlinum9514
      @pyramlinum9514 10 місяців тому

      @@moltenbolt Oh, great to know, thanks!

  • @FOXY_ANIMATIONS
    @FOXY_ANIMATIONS 10 місяців тому +1

    this is god feature ,thanks for showing off

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Happy to help! 😁

  • @soundsoflife8885
    @soundsoflife8885 10 місяців тому +1

    Seems useful but do i have to create a new screenshot for each angle??

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Alas, yes. You need to rotate to the angle you want to paint then create a new screen grab. That's the limitation of painting using texture projection.

  • @QQnowQQlater
    @QQnowQQlater 10 місяців тому +1

    If the alpha is truly inverse iirc blender has an option for inverting an images alpha channel on image import, not sure itd help but there might be other hidden ways similar

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Ohh I gotta check that out! I believe I misspoke in the video though - Clip Studio Paint's alpha channel is premultiplied, which causes the problem. Someone mentioned that using PNG-8 as a format when saving the painted file in CSP could fix that, so that might work also 😁

    • @QQnowQQlater
      @QQnowQQlater 10 місяців тому

      Yeah I didn't really see it as inverse but I'm not an expert so didn't have enough knowledge to say anything. I saw the pre-multiplied comment after too. It's definitely worth looking into what it is and a solution though; I don't personally, but a lot of my friends enjoy clipstudio. I'll definitely keep some of these work arounds in mind if my friends run into them, but this method looks so much more comfortable than what blender gives you. Decaling stuff was... not fun and doing the shrinkwrapped plane method felt... bad... and bouncing between procreate for there half-baked 3d painting was... too much back and forth, and working on uvs directly was... unfun. So glad I watched either way. @@moltenbolt

  • @grkpektis
    @grkpektis 2 місяці тому +2

    Does this work with gimp

    • @moltenbolt
      @moltenbolt  2 місяці тому

      It should. It should work with any raster image editing software that supports transparency 😁

  • @ijerofei
    @ijerofei 8 місяців тому +2

    Can you make a tutorial on how to use this tools with low poly mesh with 256x256 texture resolution. I’m makings ps1 style retro models and struggling with seams(

    • @moltenbolt
      @moltenbolt  8 місяців тому +1

      Seams will be hard at that resolution. You're essentially wanting to paint with pixels, nice and blocky, right? (Im recalling like, Metal Gear style for PS1)
      Hmm. Lemme have a think about how to do that!

  • @dogstomp
    @dogstomp 10 місяців тому +1

    1:03 when I open the tools tab at the right, it's not nearly as populated as in the video. Just has Options, Transform, Workspace. Is Ucupaint necessary?

    • @moltenbolt
      @moltenbolt  10 місяців тому

      My N-panel (the right side tool panel) is populated with some other add-ons. Yours is the default list. As for Ucupaint, it's not necessary in order to texture paint at all, you can do it just fine with vanilla Blender. But Ucupaint enables layers and adjustments, which aren't easily accessible outside of the shader graph in vanilla Blender. So Ucupaint makes it significantly easier and more powerful.

  • @rafante2
    @rafante2 10 місяців тому +1

    I can't believe I was not subbed to you yet😮

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Well I very much appreciate you subbing! Thank you 😁

  • @mkit18
    @mkit18 10 місяців тому +1

    I'm conflicted. I'm both very happy and very sad that the Nyas are gone.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      They'll still be around. You never know when one might pop up 👀

    • @mkit18
      @mkit18 10 місяців тому +1

      @@moltenbolt just don't wear em out again 😂

    • @moltenbolt
      @moltenbolt  10 місяців тому

      That's the plan hehe@@mkit18

  • @tciddados
    @tciddados 10 місяців тому +1

    Wild. Never knew this existed.

  • @Reya8
    @Reya8 10 місяців тому +1

    OMG you are a god send.

  • @baptistejacquet4868
    @baptistejacquet4868 Місяць тому +1

    Hey, i was wondering if that technique also worked on animated character and objects. Thanks in advance

    • @moltenbolt
      @moltenbolt  Місяць тому

      It should, since you are painting onto the texture. As long as its UV mapped it should work for anything

    • @baptistejacquet4868
      @baptistejacquet4868 Місяць тому

      @@moltenbolt okay thanks

  • @FinnishGameFan
    @FinnishGameFan 10 місяців тому +1

    Can it be used with Aseprite?

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      I'm honestly not entirely sure, given that Aseprite is for pixel art in particular. However, I know that it will work if the program supports raster images, layers and transparency, so it's worth a shot if Aseprite can do that. I still need to get and learn Aseprite, but once I do I'll check it out! 😁

  • @LauraSeabrook
    @LauraSeabrook 10 місяців тому +1

    Would this also work with Affinity Photo and/or Designer?

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I believe so - any graphics program that employs layers and has transparency should be a viable option. People keep mentioning Affinity, I should really give it a shot!

  • @brunoluz4240
    @brunoluz4240 10 місяців тому +1

    Here in Brazil Ucupaint it's a strange name hahahaha. But this tool it's fantastic!

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      It is an amazing tool for sure 😁 Hi from Canada!

  • @kevingardner7782
    @kevingardner7782 10 місяців тому +1

    Excellent 👌, Deuces

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Thank you 😁 I've added you to the Members list 😎

  • @DarkerCry
    @DarkerCry 10 місяців тому +1

    This workflow would probably work really well with vector based apps like Illustrator or something like Affinity Designer (which can do raster as well). Hopefully they don't suffer from the same issues as CSP. As much as I enjoy using Affinity, CSP is just superior for blending/painting.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I completely agree. I haven't tried out any Affinity apps yet, but people keep telling me they are pretty decent!

    • @DarkerCry
      @DarkerCry 10 місяців тому +1

      @@moltenbolt It's really good, if you need to texture something with very clean lines, smooth gradients and some grunge or a touch of hand painting I would recommend Affinity. Photoshop has vector masking which is very useful but the workflow isn't great and Illustrator doesn't really have any raster options (I don't think).
      I've always wanted Affinity to have some 3d tools like photoshop to paint models but this method with blender seems like a good alternative.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I'll def look into it. Thanks!@@DarkerCry

  • @drunkenmuse
    @drunkenmuse 10 місяців тому +1

    Ive used it some, but wish it was as good as zbrush old Zaplink.. It's a bit hard to work effectively without a proper base texture in quick edit

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Hahah true. There's still a LOT in Blender that I wish was as good as Zbrush tbh 😁

  • @marioicool
    @marioicool 29 днів тому +1

    Hey so what if you wanna make some changes? Like you go into quick edit, overwright and then reopen quick edit to tweak to image but you see that the old laayer is under the new layer?

    • @moltenbolt
      @moltenbolt  27 днів тому +1

      Usually I just create a new layer for each adjustment I want to make. That way I can tweak or delete anything I don't like, or I can blend two layers together 😁

    • @marioicool
      @marioicool 27 днів тому +1

      @moltenbolt thank you so much. Hands down one of the most useful tutorials out there. Subscribed

    • @moltenbolt
      @moltenbolt  27 днів тому +1

      @@marioicool Thank you kindly! 😁

  • @jimikalliopuska9421
    @jimikalliopuska9421 10 місяців тому +2

    You should cover a addon called texture baking assistant. Its free and very unpopular.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Noted, I'll look it up 😁 Thanks for the recommendation!

    • @jimikalliopuska9421
      @jimikalliopuska9421 10 місяців тому

      By the way just note the one i THINK on the blender market was 1 dollar and the one on gumroad is free. Dont know why it just is

  • @ShienlanMiitsues
    @ShienlanMiitsues Місяць тому +1

    Hear hear! 👏👏👏

  • @rmjrmj4
    @rmjrmj4 10 місяців тому +1

    Ah, yet another great vid Nyah, thank you for yet another helpful video.
    🐺Deuces!

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      My pleasure, and I have added you to the Deuces Club members list 😎

    • @rmjrmj4
      @rmjrmj4 10 місяців тому

      @@moltenbolt
      Thank you, I'll be sure to Hold it up with great Honer. ^w^

  • @styloo_
    @styloo_ 10 місяців тому +1

    nice vid !

  • @iLikeTheUDK
    @iLikeTheUDK 10 місяців тому +1

    So that's practically a modern day equivalent of ILM's old Viewpaint software from the 90s isn't it?

    • @moltenbolt
      @moltenbolt  10 місяців тому

      I'm not too sure. I thought Viewpaint was similar to regular texture painting in Blender or Substance/3DCoat because they could rotate the model and then paint - but I could be misremembering. With quick edit you can only paint on one angle at a time.

    • @iLikeTheUDK
      @iLikeTheUDK 10 місяців тому +1

      @@moltenbolt you were able to rotate this around but to actually do the painting you had to freeze the view, and when you unfreeze you're no longer able to paint till you freeze it again

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Correct, you are basically painting on a screenshot that then gets projected back onto your model in Blender@@iLikeTheUDK

  • @saltywhatever9807
    @saltywhatever9807 10 місяців тому +1

    THANK YOUUUUUUUUU

  • @vojtagupta1001
    @vojtagupta1001 9 місяців тому +1

    great vid

  • @rafacarva
    @rafacarva 9 місяців тому +1

    Very nice

    • @moltenbolt
      @moltenbolt  9 місяців тому

      Thanks, hope it helped! 😁

  • @TripFontain
    @TripFontain 10 місяців тому +1

    Whats the difference between this and that free Auto Reload addon?

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      From what I can see, Auto Reload has a nice image browsing functionality, which is pretty cool. Aside from that, the ability to open and edit images in external software appears to be the same - though Auto Reload looks like it might have some deeper utility than just that. I'll take a closer look - thanks for the tip!

    • @TripFontain
      @TripFontain 10 місяців тому +1

      @@moltenbolt Thank you and please make a tutorial because youre one of the best ive seen for texture painting hands down

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Wow, thanks! I'll definitely look into it!

  • @rosverlegaspo6752
    @rosverlegaspo6752 10 місяців тому +1

    I have known of this feature since it was introduced. I thought it was widely used.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      Based on the feedback I've been getting, it seems to be more miss than hit on whether or not people know of it. It's a great feature!

  • @Animal3DStudios
    @Animal3DStudios 8 місяців тому +1

    I saw somewhere that you could sort of mirror the texture everywhere if you project it from one side, so there are no untextured spots. Do you know anything about this?

    • @moltenbolt
      @moltenbolt  8 місяців тому

      I didn't know that was possible. Interesting though. Maybe some sort of radial projection?

    • @Animal3DStudios
      @Animal3DStudios 8 місяців тому +1

      @@moltenbolt Found it out, you need to go to the tool tab, options panel, turn off occlude and backface culling, idk why I took so long to figure it out occlude and backface culling does it so that the textures cant be projected through the mesh on the other side

    • @moltenbolt
      @moltenbolt  8 місяців тому

      @@Animal3DStudios Ah, awesome! Thank you! 😁

  • @whynotanyting
    @whynotanyting 10 місяців тому +1

    This is fantastic. I just wish Blender's texture painting tools were more fleshed out. Regardless of the workflow, clunky is the word.

    • @moltenbolt
      @moltenbolt  10 місяців тому

      On the plus side, Blender has announced that they are updating their texturing tools later this year, so I'm excited about that!

    • @whynotanyting
      @whynotanyting 10 місяців тому +1

      @@moltenbolt Woooo! Can't wait!

  • @Dr.R.
    @Dr.R. 10 місяців тому +1

    Thx!

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      You're welcome 😁

  • @kverkagambo
    @kverkagambo 9 місяців тому +1

    Ok, but how to get Blender output to Krita only image with the colour, without lights and shadows?

    • @moltenbolt
      @moltenbolt  9 місяців тому +1

      I'm not sure how to have Blender export only the Diffuse (colour only) channel while using Quick Edit - I've never needed to do so since you paint on a new layer in the digital painting software. I'm sure it's possible using either an Emission node or by fiddling with the Principled BSDF in the Shader Editor, but I'm not sure how exactly. I'll ask around and if I find a solution, I'll reply to you here 😁

    • @kverkagambo
      @kverkagambo 9 місяців тому +1

      Thank you for the quick reply! Shadow problem that can occur with more complicated 3d models where some obstrucion might take place.
      I just experimented with it. You can link texture to emit shader, or directly to output node. But I got the best outcome when I set color space to filmic sRGB, instead of regular sRGB.

    • @moltenbolt
      @moltenbolt  9 місяців тому

      Amazing, thanks for sharing your solution! Sorry I couldn't be more help 😂@@kverkagambo

  • @whitemale1725
    @whitemale1725 10 місяців тому +1

    So let's say I have a texture image I want to use as a paint layer instead of a solid color. How would I do that?

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      Go to the add a new layer button, select open image as layer, and select the texture image from its location on your pc. Should be as simple as that 😁

    • @whitemale1725
      @whitemale1725 10 місяців тому +1

      ​@moltenbolt Wow! Thanks! It seems to cover the whole object but if you apply a mask, you can choose where it appears. I don't see an easy way to resize or shift the image in Blender unfortunately. Everything else is 'Nyah'!

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      There should be a "Source" option somewhere that allows you to transform the image but I dont remember exactly where right now - will check when am back at pc @@whitemale1725

  • @vatti9999
    @vatti9999 Місяць тому +1

    So when I do quick edit it projects through the mesh and not just on the side Im editing, my UVs are not on top of each other is this normal behavior? I tested it with default cube and it works drawing on just the one side but on other objects it doesnt work.

    • @moltenbolt
      @moltenbolt  Місяць тому +1

      Weird. The only thing I can think of is to make sure that you have occlusion and backface culling checked in the tool options panel. I dont know why it would project all the way through if those were checked 🤔

    • @vatti9999
      @vatti9999 Місяць тому +1

      @@moltenbolt that fixed it thanks I guess they were turned of on a tool i had selected

  • @dauletbekishev
    @dauletbekishev 10 місяців тому +1

    But... What about the UVs? Or texture paint == vertex paint?

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      I'm not sure I understand your question 100% but I'll do my best:
      The changes you make using Quick Edit are added to the painted information on your UV's via projection, but the end result is exactly the same as painting in Blender - all painted information ends up on a layer that Blender wraps around your model using UV's. You need UV's to be able to texture paint. Vertex paint is different because you are only changing the color attribute of a vertex - the resolution of vertex paint depends on how many vertices your object has (texture painting on UV's doesn't) and does not rely on an image or UV's at all.
      Hope that helps!

    • @dauletbekishev
      @dauletbekishev 10 місяців тому +1

      @@moltenbolt thanks but... then why you're not utilizing the whole UV space in your example? Is there a reason why the front facing part of the shield is taking

    • @moltenbolt
      @moltenbolt  10 місяців тому +1

      The latter. It didn't seem necessary for the purposes of the video to optimize my UV's. I also have no export plans for this object since it's only for handpainting practice. Good observation though!@@dauletbekishev