Thanks for this tutorial, Will! I really enjoy you trying out different things and not just showing us a polished or highly cut version of a video. It is reassuring. One small thing is, I would've liked to see your rendered image in the end :)
Thanks! I appreciate the comment. Oh, my bad! You're right... that should have been shown for longer. That's the image I used for the thumbnail. Will try to remember for next time
Great tutorial Will! My Keyshot skills have come on so much as a result of your tutorials! Also love how you’re now including keyboard shortcuts in your videos, super useful!
Awesome! I love your advanced material tutorials 😊❤️ I have a challenge for you: Glam! And even harder: Glam over Glass (like in Carolina Herrera Very Good Girl Glam for example)
@@WillGibbons Yes! Glitter, sorry, my bad 😅 it's a complex material, metallic, microdisplacent and bump, specific bright results, opaque over Glass when backlight,... Definitely a challenge 😊
These are great. Always my go to for learning new stuff. Any thoughts or ideas on what steps can be taken to create a Sherpa/wool material in keyshot using fuzz?
@@WillGibbons aweeee. Its so great man. Feel like I am talking to a the keyshot celebrity. Truly lucky to have you be one of the go to in the community. I have been sharing your channel and products with everyone that is new to keyshot. Thanks Willlllll!!!!
On the contrary! If you see what I did in this tutorial, the spongey material is just a plastic. The framerate is higher on this scene than in quite a few of my other tutorials. If you use scattering medium, that would be heavier for sure.
Will muchas gracias por tus videos !!. considerando que no hablo ingles, he logrado entender prácticamente todo, y me has ayudado en gran manera con este aprendizaje. quiero preguntarte algo, en todos tus videos hay alguno que me ayude en lo siguiente: "Me gustaría saber la manera de correcta de usar materiales descargados de "Poly Heaven" y como se ingestan en Keyshot ? quiero decir, cómo organizo los nodos para poder usar las texturas de : DIFFUSE, AMBIENT OC, DISPLACEMENT, NORMAL Y ROUGHNESS. Muchas gracias por tu gran ayuda y por la gran calidad de tus videos .!!!
We like when Will is breaking bad. Interesting to see if you can 3d paint on some spaghetti noodles and sauce to make that sponge look as if one just scrubbed the sauce pan after dinner.
How about the sponge material being more circular, then scale the object in the Y get a few of those oval spots. I guess you maybe tried this. Great material creation anyhow.
Honestly, I'm not really sure. That's not something KeyShot's really been made to render. The closest thing I can think of is using a scattering medium material with a density texture to get it to look more like the material you're referncing. But My guess is your results would not match your expectations given the limitaitons of that material in KeyShot.
Not enough information... what about it isn't working. Are you using CPU or GPU mode and does it 'not work' in both modes? Which version of KS are you using?
Animate the displacement? It's possible if you use curve fade node and plug it into the displacement height. You'll need to adjust the values in the curve fade to fade between the two values you wish to animate.
Houdini is a great tool, but from my experience, very few people can justify the time to pick it up and work it into their day-to-day depending on their other responsibilities.
Thanks for this tutorial, Will!
I really enjoy you trying out different things and not just showing us a polished or highly cut version of a video. It is reassuring.
One small thing is, I would've liked to see your rendered image in the end :)
Thanks! I appreciate the comment. Oh, my bad! You're right... that should have been shown for longer. That's the image I used for the thumbnail. Will try to remember for next time
Although i have never needed to create a sponge before, it was entertaining and informative watching your workflow. Thanks Will!
Yeee! Awesome to hear that. :)
Getting this kind of detailed tutorial free of cost is unbelievable. You are awesome.
Thanks so much for your kind words!
I never thought of using a colour composite node for displacement - so good! Thanks Will
Boom! That makes this tutorial worth it I guess then! Happy to hear that.
Great tutorial Will! My Keyshot skills have come on so much as a result of your tutorials! Also love how you’re now including keyboard shortcuts in your videos, super useful!
Thank you! I have to give credit where it's due. That's being done by the person who's now editing these videos :D
It's really AMAZING! Thank you very much! I will try to repeat with my texture but I have a bit different.
You're welcome 😊
Not a bad one at all, great tutorial Will!
Hey Tyler, thanks man!
You are great, thank you for your good tutorials
Brilliant tutorial ❤️❤️ I love to learn Keyshot from this channel...❤️❤️
Happy to hear that!
Thanks Will!
Any time!
Great tutorial thanks for this, hope to see more from you
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Thanks sir for this valuable knowledge God bless you
Happy to help!
do you know that ? you're a good teacher thank you
Thank you! 😃
Thank you very much!
For sure!
Awesome! I love your advanced material tutorials 😊❤️ I have a challenge for you: Glam! And even harder: Glam over Glass (like in Carolina Herrera Very Good Girl Glam for example)
Thanks! What do you mean by glam? Glitter? Not sure.
@@WillGibbons Yes! Glitter, sorry, my bad 😅 it's a complex material, metallic, microdisplacent and bump, specific bright results, opaque over Glass when backlight,... Definitely a challenge
😊
Amazing tutorial as always, thanks :)
Glad you liked it!
These are great. Always my go to for learning new stuff. Any thoughts or ideas on what steps can be taken to create a Sherpa/wool material in keyshot using fuzz?
I replied to your post asking this on the KeyShot forum.
@@WillGibbons aweeee. Its so great man. Feel like I am talking to a the keyshot celebrity. Truly lucky to have you be one of the go to in the community. I have been sharing your channel and products with everyone that is new to keyshot. Thanks Willlllll!!!!
thanks!!
You're welcome!
Sensacional parabéns Deus abençoe 🙏🇧🇷🇧🇷🇧🇷
Thanks! You too.
You need a pc powered by a BMW engine to render a sponge 🧽 !!
On the contrary! If you see what I did in this tutorial, the spongey material is just a plastic. The framerate is higher on this scene than in quite a few of my other tutorials. If you use scattering medium, that would be heavier for sure.
Will muchas gracias por tus videos !!. considerando que no hablo ingles, he logrado entender prácticamente todo, y me has ayudado en gran manera con este aprendizaje. quiero preguntarte algo, en todos tus videos hay alguno que me ayude en lo siguiente: "Me gustaría saber la manera de correcta de usar materiales descargados de "Poly Heaven" y como se ingestan en Keyshot ? quiero decir, cómo organizo los nodos para poder usar las texturas de : DIFFUSE, AMBIENT OC, DISPLACEMENT, NORMAL Y ROUGHNESS. Muchas gracias por tu gran ayuda y por la gran calidad de tus videos .!!!
Got it! Good suggestion. I will try to see if I can work that into an upcoming video! Thanks :)
@@WillGibbons 😃😃😃😃 oh !! muchas gracias !! 🖖🖖
We like when Will is breaking bad. Interesting to see if you can 3d paint on some spaghetti noodles and sauce to make that sponge look as if one just scrubbed the sauce pan after dinner.
Lol, gross! I read a horrifying statistic recently about how much bacteria lives in kitchen sponges... kinda made me want to never use one again. 😂
How about the sponge material being more circular, then scale the object in the Y get a few of those oval spots. I guess you maybe tried this. Great material creation anyhow.
That may have worked. I did run into the issue where recalculating the geometry node overrode the scaling of the object.
How would you do glass wool building material?
Honestly, I'm not really sure. That's not something KeyShot's really been made to render. The closest thing I can think of is using a scattering medium material with a density texture to get it to look more like the material you're referncing. But My guess is your results would not match your expectations given the limitaitons of that material in KeyShot.
@@WillGibbons Thank you !
Geometry Displace is not working, ANY HELP?
Not enough information... what about it isn't working. Are you using CPU or GPU mode and does it 'not work' in both modes? Which version of KS are you using?
how to make animation with this?
Animate the displacement? It's possible if you use curve fade node and plug it into the displacement height. You'll need to adjust the values in the curve fade to fade between the two values you wish to animate.
When i use displacement thae shape get's deform
That's the entire point! Did you make sure you don't have your displacement height/value too high?
@@WillGibbons not its only 0.1cm
Hi there i want to ask something,is keyshot gpu based or cpu ??? And if its not gpu based then how to convert it in gpu
It supports both CPU and GPU rendering.
Whoa no idea curvature effected performance.
Yessir. Computationally expensive. But of course, really helpful in some cases.
I think product designers who also the rendering aspect of things should learn Houdini. So much that one can do in it as compared to just Keyshot.
Houdini is a great tool, but from my experience, very few people can justify the time to pick it up and work it into their day-to-day depending on their other responsibilities.
It's amazing, but unfortunately I'm still a novice, I really hope I can make it one day
What do you mean? You were not able to follow this tutorial?
@@WillGibbons No, the tutorial is very good, but my English is not very good, it may be slow to learn, hahaha