No matter who goes on that ride....if you apply real world physics...you have to hyper pressure wash the seats, to get rid of what ever is left of the passenger.
@@jerbar1280 Ohh I'm talking about ripping apart the human body. There are things in this coaster that would pop it like a balloon. The first big drop would break your spine at least twice at the deepest point, first in your hip area from getting pressed into the seat with so much g forces. Then the upper body would collapse still under the same forces,fold over your head hitting the ede of the coaster train, breaking first your skull and then your neck because the rest is still on full speed, decapitation via whiplash.
Some of the non-physics breaking segments do look like they'd actually be fun to ride on, though. Minus the head basher rails and the times where you'd need to ghost through support beams.
At 12:14 even though you are upside down, the apartment looks right side up. Is the apartment modeled upside down for some reason or does it change with your perspective?
I think that's a bug. I think it's rendering the inside based on the perspective of the viewer, rather than of the world. Otherwise, there is some really weird stuff going on where someone has an apartment with all their furniture upside down.
I noticed that too! And yeah, I figure it's probably just modeled to match the viewer's perspective. Makes me want to pass by that building going sideways. x3
This happens because the interior isn't really rendered the same way the rest of the world is, like with actual models and geometry. Essentially it's just a 2D image using parallax to give an illusion of 3 dimensions. The illusion is tied to the camera's perspective so going upside down causes the image to invert as well. This type of trick is used often for building interiors that you see through windows as it saves a lot of resources while still being quite convincing if you don't look too close.
They've got a whole ton of those building bridges in Minneapolis, called the Skyway. It connects a good chunk of the downtown area. You don't have to go outside at all, if you don't want to! Trust me, that's a lot more appealing during the winter.
@@Jigagots Metro Minneapolis is seeing STAGGERING growth, over 1% per year for the past 8, about 30% above the national average. The city itself (and St. Paul) lost people the past 2 years...as they move to the suburb cities within the metroplex. Stop spreading disinformation.
OK, we NEED an RCE vs LetsGameItOut collab on this one - tt would be utter madness! Only question is who would take the craziness crown - Matt or Josh...? Place your bets!
12:12, I love how that apartment is upside down, I'm guessing that's due to how the game handles the perspective-shift causing the apartment to turn upside down with you.
I think Park Beyond will be pretty cool for it's very whimsical effect. Not every sim/management game has to be serious. I also think it's pretty cool to have variations between similar themed games.
Matt, thank you for playing new games like this! I never would have heard of this game without your video and now I absolutely can't wait to play it once it's launched. :D
I don't know if anyone knows, but Park Beyond is using the Unreal engine. That's really good. Park Beyond is going to be a good competitor for whenever Planet Coaster 2 comes out. 😀
In Seattle there’s a connected building bridge at the convention center. In my opinion they’re actually pretty good! They make a spot for pedestrians to cross busy roads without the usual danger. Especially something like the convention center where you want visitors to be able to get to your entire space easily.
@@nerm2k or I should write it as 'engineer' he is engineering a video so I am on the fence I see where your coming from, surprised he didn't use the strongest shape
Bridges between buildings are usually created in extremely cold climates. If you ever go to Minneapolis, Minnesota, for instance, it tends to drop to about -35 f (or -37 C for you Brits). There's a whole system of underground tunnels, and inter-building bridges to keep everyone from dying from exposure.
hello real civil engineer I like a lot u content, and I would like to make you a recommendation and that is that you should try the game "THEOTOWN" is a game of style, creation of cities, , electricity ,water , civil protest, problems and conjecture of roads highway , and sorry for my English, mate i didnt speak so well , bye i love your content
The suggestion of possible rides look amazing, I can't wait to see more of them - and I especially liked the neat graphics, some of the showcased buildings in the gamescom video were very lovely! Thank you for stress testing this for us xD
Day 11:Dear Matt, I have a very good video idea Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
I think i just felt my lunch, 3pm snack, dinner and midnight snack going up by just watching the last half of the riding part.... i just got motion sickness from watching a vid XD
We call them Skybridges in the US, though you usually see them on short fat buildings 😀. Some big hospitals, airports, and offices have these to connect over the under-passing roadways for parking areas.
Matt!! I love your videos I've been watching every day for a bout a year now I absolutely love your city builder games ( cities skylines, infaspace, etc) is absolutely love to see you okay the Simpsons tapped out it's an huge city builder multiplayer game with constant updates! Pls if you could play some if be forever indebted fair warning it's been going for over 10 yrs so there's so many things to do and build
I dunno man. I'm torn. On the one hand, I love building games, on the other hand, part of the challenge is building something feasible within limitations, that's how building games become a puzzle. Imagine Portal if you could just put the Portal anywhere. If there's next to no physics or rules I'm pretty sure I'll get bored quickly. I think I need to see how an actual park operates over a longer game
Dude, you didn’t include the drop off of the massive first hill. That was what we were most looking forward too in the build up “riding the coaster”. Please reup with that bit. Thanks!
So... you're telling me this game lets you take a roller coaster through a cannon, but it can't do a Ravine Flyer II by going over a road. Ok. Anyway, roller coaster review! There's not much airtime, it meanders through a lot of its layout, and there are a lot of transitions that make the final turn on Pegasus at Mount Olympus look smooth.. That said, it does have the distinction of being the world's longest coaster by a literal order of magnitude, there's a ton of hang time and the selectively-intangible track technology is a cool gimmick. 6/10.
No matter who goes on that ride....if you apply real world physics...you have to hyper pressure wash the seats, to get rid of what ever is left of the passenger.
I was going to say "cut scene to pressure washer simulator where you have to clean all the vomit off the ride and buildings"
@@jerbar1280 Ohh I'm talking about ripping apart the human body. There are things in this coaster that would pop it like a balloon. The first big drop would break your spine at least twice at the deepest point, first in your hip area from getting pressed into the seat with so much g forces.
Then the upper body would collapse still under the same forces,fold over your head hitting the ede of the coaster train, breaking first your skull and then your neck because the rest is still on full speed, decapitation via whiplash.
Just running the car through a water wall is probably enough at those speeds
Some of the non-physics breaking segments do look like they'd actually be fun to ride on, though.
Minus the head basher rails and the times where you'd need to ghost through support beams.
I am sorry, but it wasn´t really a "strong" rollercoaster
At 12:14 even though you are upside down, the apartment looks right side up. Is the apartment modeled upside down for some reason or does it change with your perspective?
I think that's a bug. I think it's rendering the inside based on the perspective of the viewer, rather than of the world.
Otherwise, there is some really weird stuff going on where someone has an apartment with all their furniture upside down.
Maybe it's haunted?
I noticed that too! And yeah, I figure it's probably just modeled to match the viewer's perspective. Makes me want to pass by that building going sideways. x3
This happens because the interior isn't really rendered the same way the rest of the world is, like with actual models and geometry. Essentially it's just a 2D image using parallax to give an illusion of 3 dimensions. The illusion is tied to the camera's perspective so going upside down causes the image to invert as well. This type of trick is used often for building interiors that you see through windows as it saves a lot of resources while still being quite convincing if you don't look too close.
Yeah
They've got a whole ton of those building bridges in Minneapolis, called the Skyway. It connects a good chunk of the downtown area. You don't have to go outside at all, if you don't want to! Trust me, that's a lot more appealing during the winter.
Considering winter in MN is basically living inside a walk-in freezer...on the warm days...yeah that sounds great.
@@Nick-hi9gx yea, a previous home had a 3 season room, it became a walk in freezer in the winter. Was really nice for leftovers.
@@Nick-hi9gx Pretty sure a walk in freezer would be more comfortable.
Except that Minneapolis sucks and no one wants to live there anymore lol
@@Jigagots Metro Minneapolis is seeing STAGGERING growth, over 1% per year for the past 8, about 30% above the national average. The city itself (and St. Paul) lost people the past 2 years...as they move to the suburb cities within the metroplex. Stop spreading disinformation.
OK, we NEED an RCE vs LetsGameItOut collab on this one - tt would be utter madness! Only question is who would take the craziness crown - Matt or Josh...? Place your bets!
Upvote this on please!
I actually forgot i was watching RCE for this one
@@dedn01 If not for the different voice, I could have too!
I literally came here and said this myself but you said it first I’ve been saying this for like weeks.
Josh would win mainly because Matt forgot to do the strongest shape
I think the devs knew what they were getting themselves into when giving him acess to the game
This town with this rollercoaster would have a higher fatality rate than some of the most dangerous cities in the world...engineer approved!
"Visioneer" sounds like what engineers would be called if architects got to name us
No, it just sounds like a name for architects
Definitely a parody of Imagineer
Anybody else notice the dynamic soundtrack that got more intense with more "fun" as measured by speed etc?
@0:49 - Basketball Field - How to tell the world that you're a lifetime gamer without actually saying you're a lifetime gamer. I laughed heartily.
Holy shit, that game intro makes this game seem like Rollercoatlster Tycoon, Skyrim Edition
12:12, I love how that apartment is upside down, I'm guessing that's due to how the game handles the perspective-shift causing the apartment to turn upside down with you.
Day 4 of asking RCE to play BeamNG Drive (It's crazy cuz it's a car game and has little to no engineering involved)
YES!
Or he could play Automation, design a car and then drive it in BeamNG
No engineer = no play
@@bobbobwski3275 _points to all mobile games he's played_
Plus with Automation you can engineer a car to drive in Beam
Yea ik about automation
I hope you play more Park Beyond, its really fun to watch!
Is it beyond fun to watch though...?
@@RealCivilEngineerGaming It is😀
@@RealCivilEngineerGaming I second the motion of beyond fun to watch.
@@RealCivilEngineerGaming I too agree. Hopefully we’ll see more of this on your channel.
I think Park Beyond will be pretty cool for it's very whimsical effect. Not every sim/management game has to be serious.
I also think it's pretty cool to have variations between similar themed games.
I can’t wait to see more of this tbh. Super entertaining Mr RCE
10:05 this was the first ever phineas and ferb episode, which later got turned into a musical
omg the bloom on this game is killing me, i hope this is a setting in the graphic options
Matt, thank you for playing new games like this! I never would have heard of this game without your video and now I absolutely can't wait to play it once it's launched. :D
I can just imagine a fleet of ambulances covered in bird poo at the end of the coaster tending for people with bloody faces
*What's left of their faces
Ambulances wouldn't be needed. Hearse, on the other hand...
I don't know if anyone knows, but Park Beyond is using the Unreal engine. That's really good.
Park Beyond is going to be a good competitor for whenever Planet Coaster 2 comes out. 😀
at 12:13 the apartment is upside down as well as him...
In Seattle there’s a connected building bridge at the convention center. In my opinion they’re actually pretty good! They make a spot for pedestrians to cross busy roads without the usual danger. Especially something like the convention center where you want visitors to be able to get to your entire space easily.
Now, if there’s no road or anything underneath it….. that’s just a terrible waste of space
This kinda seems like a spiritual derivative of ScreamRide, and I’m here for it.
Love watching Matt engineer rides! Keep up your great work Matt
I feel like engineer is a strong word to use in this case 😂
@@nerm2k or I should write it as 'engineer' he is engineering a video so I am on the fence
I see where your coming from, surprised he didn't use the strongest shape
Bridges between buildings are usually created in extremely cold climates. If you ever go to Minneapolis, Minnesota, for instance, it tends to drop to about -35 f (or -37 C for you Brits). There's a whole system of underground tunnels, and inter-building bridges to keep everyone from dying from exposure.
The best piece is when RCE says:
"Faster, faster! Don't take it out...!"
less impressed with all the other stuff.
Rollercoaster games should have a “no limits” gamemode, where there are no building restrictions and ppl will ride the coasters no matter the danger.
I like how some of the track supports are mounted on top of the other track parts.
this reminds me of Thrillville, with how "wacky" it seems. but as is, it just looks like another themepark management sim.
Never thought of it until now but I never seen a rollercoaster go over a road so this is actually kinda accurate
Just watched this game on Gamescom, there was a big waiting line to wait so didn't get to play it but glad you do!
Lovely video hope to see some more of this when it comes out
hello real civil engineer I like a lot u content, and I would like to make you a recommendation and that is that you should try the game "THEOTOWN" is a game of style, creation of cities, , electricity ,water , civil protest, problems and conjecture of roads highway , and sorry for my English, mate i didnt speak so well , bye i love your content
My name is Theo
Great video! The flicker is very straining for the eyes tho....
Next year we need to see Matt make a magic roundabout out of the ferris wheel
RealCivilArchitect
*coming soon to youtube*
I see Matt has decided the "blend" approach when it comes to roller coaster engineering and design 🤣🤣
Matt's the only guy I know who will create a bridge and then give it a failing grade.
The suggestion of possible rides look amazing, I can't wait to see more of them - and I especially liked the neat graphics, some of the showcased buildings in the gamescom video were very lovely! Thank you for stress testing this for us xD
Let’s game it out would love this game
I love all your videos keep making all of this hilarious content
Day 11:Dear Matt,
I have a very good video idea
Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
Fun video. Hope the next one is another episode of The Timberborners!
You are the “perfect shape” of content creators! Thank you for entertaining us all 😇
This was pure comedy, I'm sure you're one of the reasons the game got pushed back for another year after this one. 🤣🤣🤣🤣
13:24 RCE out of context
I don't think the Devs are surprised given your history with every game ever
Guys, everyone that wants to see more INFRA content Like this comment! Because there is a new Infra Mod thats really cool. 👌
"you cannot have a roller coaster go over a road. it's not safe"
Ravine Flyer 2:
6:31 Architects Matt 🤣
12:13 even though upside down, that apartment is right side up.
“Aimed at having fun rather than being realistic” sounds like something an architect would say
i felt i was watching a restrained lets game it out video. nice going RCE
That roller coaster looks more twisted than your back after a lifetime of gaming.
I think i just felt my lunch, 3pm snack, dinner and midnight snack going up by just watching the last half of the riding part.... i just got motion sickness from watching a vid XD
The roller coaster and game gives me Phineas and Ferb vibes
Track looks like the hotwheels DLC from Forza Horizon 5
We call them Skybridges in the US, though you usually see them on short fat buildings 😀.
Some big hospitals, airports, and offices have these to connect over the under-passing roadways for parking areas.
The devs are gonna have a full nervous breakdown watching this 😂😂
Looks really fun tho!
12:13 when you're upside down, the inside of the building still looks normal instead of upside down!
It looks really fun. I can't wait for it to come out.
Matt!! I love your videos I've been watching every day for a bout a year now I absolutely love your city builder games ( cities skylines, infaspace, etc) is absolutely love to see you okay the Simpsons tapped out it's an huge city builder multiplayer game with constant updates! Pls if you could play some if be forever indebted fair warning it's been going for over 10 yrs so there's so many things to do and build
good job matt! you didn’t make a nob!
Roller coasters CAN go over roads. Check out the roller coaster at Circuit of The Americas Land (or COTA Land) in Texas.
Hello RCE! Today I bought your Bridge Review T-Shirt, they’re beautiful! :)
At 24,167 Real Civil Engineer holds the record for the longest roller coaster in existence
I rather like skyways. Let you walk across the street without going outside. Very handy in the winter.
He ja, that's the Gamescom demo! Very much fun ^^
i cant wait for someone to make a bridge review all in one
"great big pillars, cool looking bridge, perfect way to get from one building to another"
*gives 5,3/10*
I need a combo video of RCE and let’s game it out, that would be the collaboration to end all collaborations.
10:00 basically Phineas and Ferb
12:12 when the interior of the apartment is upside down lmao
"skyway" I think it's called (skyway, skybridge, skywalk, sky walkway, whatever)
Coasternado!
Can’t wait to see you play the full release!
Imagine how many law suits there will be to make this
11:39 looks like the Ferrari building in Maranello
i would love to see josh (lets game it out) play this game :D
coaster first person music sounds beautiful
It's a skywalk matt....there's one in nottingham from the victoria center across the road to another shopping area.
This must be how Phineas and Ferb did their very first rollercoaster.
this is just the first episode of Phineas and Ferb.... in video game. I flippin love it!
Lots of bugs to work out.
I do hope they put in the feature where it uses real world physics and you can kill guests if the coaster is too extreme.
Imagine lets game it out playing this
The graphics on this game are so beautiful. It was unexpected!
Not going to lie. If you did a real-life VLOG "Bridge Review," I would join you Patreon
I dunno man. I'm torn. On the one hand, I love building games, on the other hand, part of the challenge is building something feasible within limitations, that's how building games become a puzzle. Imagine Portal if you could just put the Portal anywhere. If there's next to no physics or rules I'm pretty sure I'll get bored quickly. I think I need to see how an actual park operates over a longer game
Not every building game needs to be hard or realistic. The market is already over-saturated with them, it's refreshing to see something different.
Dude, you didn’t include the drop off of the massive first hill. That was what we were most looking forward too in the build up “riding the coaster”. Please reup with that bit. Thanks!
Why at 10:34 you didn't show the fall from the highest point of your roller coaster?
The cannons and ramps and stuff remind me of an old Wii game called Thrillville: Off the Rails
Imagine riding this in VR
The shape of that roller coaster is actually very similar to the shape of the spines of those who ride it.
So... you're telling me this game lets you take a roller coaster through a cannon, but it can't do a Ravine Flyer II by going over a road. Ok.
Anyway, roller coaster review! There's not much airtime, it meanders through a lot of its layout, and there are a lot of transitions that make the final turn on Pegasus at Mount Olympus look smooth.. That said, it does have the distinction of being the world's longest coaster by a literal order of magnitude, there's a ton of hang time and the selectively-intangible track technology is a cool gimmick. 6/10.
hey you're finally awake!
The amusement park near where I live has a coaster that goes over the road. I would definitely prefer it be a cannon or a stunt jump lol
That's almost at Let's Game it Out's level of madness.
Good job
My one issue is that Matt didn't play "Is There A Limit?"
Thumb up for the bridge review !
Elevated breezeway, I think that 70s office feature is called
1:27 someone doesn't know how to use quaternions. that's a gimbal lock !