Houdini | Fixing Flickering Fluids | Quick Tip

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 21

  • @kikofx
    @kikofx Рік тому +1

    great tip! will bookmark to remember if I ever run into this problem. thanks!

  • @ian.donskov
    @ian.donskov 18 днів тому

    AWESOME!!!!!!

  • @TOSCHNEIDER
    @TOSCHNEIDER Рік тому +1

    This is a great Tip! Thanks for sharing

  • @thing3d
    @thing3d 8 місяців тому

    TOP TIP FLIP EVER ^^

  • @TGameplay4k
    @TGameplay4k 5 місяців тому

    How do you come up with all this tricks, .. crazy! thanks!

    • @cgforge
      @cgforge  5 місяців тому

      Lots of practice! Thanks for watching

  • @fabiosobrin6648
    @fabiosobrin6648 2 роки тому +1

    Suberb houdini tuts!

  • @ModelWhatYouSee
    @ModelWhatYouSee Рік тому

    Nice tutorial! Quick question - Is there a reason to use multiple smooth nodes as opposed to using delta mush?

    • @cgforge
      @cgforge  Рік тому

      I think that was whatever came to mind in the moment. You're welcome to try delta mush and see how it goes though.

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      Sure thing! I was just curious if there was a advantage to doing the multi-smooth approach. So many different ways to do the same thing in Houdini:)@@cgforge

  • @danacarvey
    @danacarvey 8 місяців тому

    Hey Tyler, I used the RemeshGrid smoothing technique from this tip but didn't realise I'd lose all my velocity data. Is there a way to get this back? (I've cached the surface and it's 2000 frames..)

    • @cgforge
      @cgforge  8 місяців тому +2

      Hey @danacarvey , you could try using an attribute transfer node to bring it back

    • @danacarvey
      @danacarvey 8 місяців тому

      So this should work even though the vert count etc. is way different?@@cgforge

    • @cgforge
      @cgforge  8 місяців тому +1

      Yeah, I think so

    • @danacarvey
      @danacarvey 7 місяців тому

      Thanks Tyler! @@cgforge

  • @mordecai1484
    @mordecai1484 2 роки тому

    Thank you very nice tutorial.
    It would be cool to see procedural blood splatters generation on a surface. Character face for example.

    • @cgforge
      @cgforge  2 роки тому +1

      Thanks for checking out the video Mordecai. Pretty soon I'll be done with Fluids I. It's not a demonstration on blood splatters, but it will give you the knowledge on how to go about that sort of thing on a FLIP solver.

    • @mordecai1484
      @mordecai1484 2 роки тому

      @@cgforge Ok. that's cool. I'll keep an eye on it.

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 2 роки тому

    awesome !! thx

  • @BasicCGI
    @BasicCGI 2 роки тому

    awesome!!!!!!!!

  • @mxgn0
    @mxgn0 Рік тому

    wow