Sure thing! I was just curious if there was a advantage to doing the multi-smooth approach. So many different ways to do the same thing in Houdini:)@@cgforge
Hey Tyler, I used the RemeshGrid smoothing technique from this tip but didn't realise I'd lose all my velocity data. Is there a way to get this back? (I've cached the surface and it's 2000 frames..)
Thanks for checking out the video Mordecai. Pretty soon I'll be done with Fluids I. It's not a demonstration on blood splatters, but it will give you the knowledge on how to go about that sort of thing on a FLIP solver.
great tip! will bookmark to remember if I ever run into this problem. thanks!
AWESOME!!!!!!
This is a great Tip! Thanks for sharing
TOP TIP FLIP EVER ^^
How do you come up with all this tricks, .. crazy! thanks!
Lots of practice! Thanks for watching
Suberb houdini tuts!
Nice tutorial! Quick question - Is there a reason to use multiple smooth nodes as opposed to using delta mush?
I think that was whatever came to mind in the moment. You're welcome to try delta mush and see how it goes though.
Sure thing! I was just curious if there was a advantage to doing the multi-smooth approach. So many different ways to do the same thing in Houdini:)@@cgforge
Hey Tyler, I used the RemeshGrid smoothing technique from this tip but didn't realise I'd lose all my velocity data. Is there a way to get this back? (I've cached the surface and it's 2000 frames..)
Hey @danacarvey , you could try using an attribute transfer node to bring it back
So this should work even though the vert count etc. is way different?@@cgforge
Yeah, I think so
Thanks Tyler! @@cgforge
Thank you very nice tutorial.
It would be cool to see procedural blood splatters generation on a surface. Character face for example.
Thanks for checking out the video Mordecai. Pretty soon I'll be done with Fluids I. It's not a demonstration on blood splatters, but it will give you the knowledge on how to go about that sort of thing on a FLIP solver.
@@cgforge Ok. that's cool. I'll keep an eye on it.
awesome !! thx
awesome!!!!!!!!
wow