Marvel Champions | Two-hero playthrough | with Mike
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- Опубліковано 26 сер 2024
- Spider-Man! Iron Man! Klaw! Adventure! Excitement!
(Rules note - Other players can only trigger ACTIONS on another player's turn. I was resolving too much out of turn.)
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0:30 - Set-up
7:13 - First round and how to play
20:50 - Rest of the playthrough
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Music - Mistake the Getaway Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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So far I was still on the fence on this one - but thanks to your great playthrough and review this will definitely be a part of my collection later this year. Thanks Mike.
Philipp Martin happy to help out!
Spider-Mans ability activates only when he specifically is attacked, so it won't happen if he jumps in for someone else. However, it happens before literally everything else. Before Boost cards, before Defending is declared, and I believe it also happens before the Stun status condition cancels the persons attack(not sure about that last one, but the rest has been said officially somewhere). As long as something declares that Spider-Man is being attacked, and it's intended for Spider-Man, his Spider-Sense will activate
Retrodaniel yeah, I was basically 100% sure I was playing that wrong. I’m not sure about stun though. The attack never really initiates, right?
@@OneStopCoopShop Honestly, no idea, most people don't have the actual Rules Reference to check :D You should totally check what it says!
Oh I did! They have a whole section on HEROES initiating effects, but nothing on when a VILLAIN initiates. Sigh :)
@@OneStopCoopShop Maybe it'll say under Stun or Status Conditions?
One of the designers was on the no responsibility podcast. He confirmed spider sense doesn't work if Spiderman defends for someone else. They didn't ask about if it works for stunned villains but they did talk about stun in a different context and he seemed to say that stun prevents the attack so no attack happens. To me this would suggest spider sense doesn't work with stun, you resolve the stun instead so no attack happened
I believe that your not suppose to shuffle back the mulligan cards in your deck. It's suppose to be discarded.
Hey, you're right!
The rules are written really oddly for this. They say "Do not shuffle these discarded cards back into your deck AT THIS TIME."
I made the assumption that it was like most mulligans, where you keep the cards out until you redraw, and then put them back in. Heck, I think that might even be what FFG intended, based on the language in the rules. But in any case, it certainly looks like they stay out for now!
@@OneStopCoopShop They stay in the discard because there is a penalty for cycling your deck (you get dealt an extra encounter card). The downside to the mulligan is putting you a turn or so closer to that.
Makes sense. Thanks!
great one, mike! this was your best playthrough so far. it gets a little confusing at the end, but i can sense your enthusiasm for the game. thanks!
Paulo Camacho haha, sorry, it was late and I was excited to crush Klaw!
According to the rules, you do NOT shuffle Mulliganed cards back into your deck.
See step 13 on page 7.
Yup! A few other people pointed this out to. I'm too used to some other card games, I guess. Thanks for the catch!
@@OneStopCoopShop great videos BTW. Love your channel
Thank you so much!
Right? Isn’t it the same in Arkham too? How dare FFG change!
Another great video, Mike...just downloaded and started to listen to your podcast on my commute. Great stuff!
Oh awesome, Sean! Hope you enjoy it!
You can take actions out of order, but I don't think you can play cards to the table out of order (you can only activate "action" keyword abilities).
Also, when your deck runs out you do draw an encounter card, but you don't reveal it until the usual encounter card phase (i.e. it sits facedown in front of you for a bit). This has been clarified by the designers during the FFG playthrough.
Kenny Felts yup. Correct on both counts. Brady Sadler texted me right away to correct these errors :)
Kenny Felts correct me if I’m wrong, but I think you can play cards and do card actions when it’s not your turn.You just can’t do the hero’s or ally’s basic attack/thwart. Don’t think you can switch to hero/alter ego either.
Phew. That was a nailbiter. Accelerating how much threat gets added to the scheme keeps things close.
David Ko that and the encounter draws when you cycle your deck
So mulligan cards at your own risk as that speeds up getting extra encounter cards. That also means Stark's futurist ability is really playing with fire too, but you have to get his suit built up to make his attack side viable.
Seems to be yet another LCG hit for FFG. I can see them making expansions for this game forever
Gustave154 as long as they keep the license, I’m sure they will. So much content they could create!
According to the interview with the designers, in Tabletop Gaming magazine. They have 4 years of content planned out for phase one.
@@Mambaru Lord help my wallet....
Great playtrough and good quick thinking
bruno altavilla glad you enjoyed it!
Funny game! Quite ok!, interesting mechanic involved
play more LOTR i miss your vids...
Don't forget that Colin is the LOTR player out of the group. I'm sure he'll get back to it eventually. But he did play Journeys in Middle Earth and the original LOTR co-op game recently, so he's still doing a lot in that setting :)
indomitable is an upgrade not an event, it has to be out in play for you to use its effect
You're right! That's great. I think the card is generally more useful that way. I prefer to use my whole hand if possible, so holding onto a defensive card AND having to discard an extra card to pay for it after I've drawn wasn't nearly as good.
I bought this game as a way more fun solitaire
Lol, yes, this is certainly better than Klondike :)
I did the same.
Hi! I got a couple questions:
1. After drawing the "The Masters of Evil" card, you needed to draw a "Masters of Evil" minion. But the one you got before (Sonic Converter) @20:09, what did you do with it? Put it in the discard pile never to be seen again? Also, that same question goes to the cards discarded @8:05. I guess you didn't draw anything else other than a Minion @8:05, but if you did, what would you have done with it?
2. @24:24 Iron Man drew 5 cards but why did you draw if you already already drew before? Because you had 5 cards @23:38. Did you draw twice in the same turn for the same character?
3. @25:19 you have 2 Avengers Mansions in play. Does it cost 4 to put them in play, or does it cost 4 to activate them (by activate I mean do their ability)? Or you pay 4 resources once and then you can use them every turn for free?
Thanks!
I’d suggest watching one of our newer marvel champions videos, especially some of the ones on our streaming channel (Peter plays every week). This one was years ago and I honestly don’t remember, sorry!
@@OneStopCoopShop I watched Peter's Tabletop Simulator tutorial video as I did it myself at the same time and it went pretty smoothly! Thank you for the suggestion, I've played a real game on my own without TTS and I'm glad I followed Peter's tutorial. Great content!
@@Mathroy yay! That's awesome! Hope you had fun playing too.
So every time you stun an enemy then the 1st player will always enjoy the effect of not being attacked while the 2nd player will ALWAYS be attacked? The 2nd player never gets to enjoy the stun benefits?
Remember that the villain only attacks characters on their hero side. So if they are stunned, and player 1 is on their alter ego side, they will attack player 2.
Peter Parker ability...he doesn't generate a resource on his own unless you can start generating a resource from something else?
Can the ability be used to pay for a 1 cost card all on its own?
Shawn Gabrish I think it can, but I’ve been playing captain America and Miss Marvel a lot, so haven’t tried Spidey in a while.
Hi Shawn this is Colin - I have played a bit more than Mike so let me help. Peter Parker's ability is available as long as he is on his alter ego side. You can pay for 1 cost cards, or use it to pay for a multi-cost card as long as you play it before flipping him to his hero side. ONCE you move him to hero form you cannot use that resource. Hope that helps!
so if I get i right....in 35:19 if you play Power of Agression, is it doubled too? Or another red cards?? Or it is Power of agression and another cards??
By this video I get it, that you doubled PoA to two stars (you could change it to fist) so you could activate overkill on Relentless Assault. Is it right?
thx fot this video btw.
I believe, as I did here, that PoA only doubles itself (counts as 2 fists instead of 1 wild).
why does iron man have 2 Helicarrier?
Might have accidentally added a second when I was setting it up.
If you defend with spider man and draw a backflip due an enemy initiating an attack, is there an action window where you could you play backflip before any damage is done to you or do you have to wait until the enemy is done attack before you play cards?
I think you have to wait, but been a while since I played Spider-Man
Nice playthrough. Have a question. I am trying to figure out since Iron Man only has 1 for a hand size, how are the additional cards out in play giving him additional cards for a starting hand size? Is it some ability on ONE of those cards? (Tech)?
Tony M it’s one of the main rules right on the Iron Man side of his card.
Btw u forgot to flip Tony Stark to Iron Man for the final attack
Gustave154 oh no!!!! It’s invalid. I lost the game ;)
@@OneStopCoopShop haha its okay you can ready iron man to win it 😂
I noticed that too. (Kudos for so few mistakes or maybe that was the only one.) The alter-ego switch to handle the obligation always confuses me. The rules state a player can only switch when it is the hero's turn. Is the personal obligation card an exception to that? Does the player switch the hero during the villain's phase? If so, then Tony could switch to Iron Man. But, if the switch occurred during the hero phase he couldn't switch back this turn. How does that work?
@@OneStopCoopShop As always, thanks for sharing. Excellent play through.
I noticed slight mistake at the end too. (Kudos for so few mistakes or maybe that was the only one.)
The alter-ego switch to handle the obligation always confuses me. The rules state a player can only switch when it is the hero's turn. Right? Is the personal obligation card an exception to that? Does the player switch the hero during the villain's phase? If so, then Tony could switch to Iron Man. But, if the switch occurs during the hero phase he couldn't switch back this turn. Right? How do those aspects work?
@@tonybowers9490 I assume the flip for the card overrides the normal "only 1 flip per turn" rule, right?
Do you need to exaust a card for the action you made? Like Tony stark alter ego form... Do you need to *Tap* it for doing it?
Not if the card doesn't say so, but it is limited to once per round. Same with Spider-Man's alter ego power.
@@OneStopCoopShop ok thanks for the answer!
When does the 2A Main Scheme come out?
Michael rodriguez only when 1A reaches its threshold. That means sometimes it’ll never advance, which is one of my complaints. It’s not like LOTR where things automatically change up.
avengers mansion says 1 per player... you got three.
Good catch. I guess I got a little greedy deckbuilding :)
You can put multiples in your deck- you cannot put more than one into play (per player)
Ah, vindication. I thought that was how it worked ;)
Did you shuffle Iron Man's deck at all? You drew most of his 15 cards right off the top of his deck.
Sometimes you get lucky :)
Only thing holding me back is the theme. The art looks great but superheroes just aren't my thing.
DEEP STATE AGENT ah, yeah, that makes it a tough sell then.
I could see this working with a Starwars theme... :)
@@Mambaru I am ANXIOUSLY awaiting any full co-op Star Wars game from FFG. Imperial Assault was fine, but clearly tacked on.
I could see double sided hero cards with the other side being a starship. So say Han and the Falcon or Luke and an X-wing...
Love it! Though I’d also like a way to get Luke and Han and all together in the Falcon
Here is my playthrough with Ultron! ua-cam.com/video/oOvrpVo2_ZE/v-deo.html
You should get a mic. All the car tapping and rubbing is so distracting.
Oh, sorry you didn't enjoy it.
I'm using a microphone, but I've specifically placed it near the table as others have said they like the card sounds. Gives them the feeling of realism and "being there".
@@OneStopCoopShop I, for one, enjoy the tactile sound and feel of cards :)
Thanks! I don't want it to be ever be super loud and jarring, but also think it might be a little odd if you heard none of it. It would almost sound like I had done voiceover narration after the fact ;)