Planning the PERFECT Bluffside Beaver Colony in Timberborn! | Ep 1

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 237

  • @ElStabador
    @ElStabador Рік тому +203

    Love to see Timberborn again :D
    Also, you should unpause the medical bed since it still works without medicine. The medicine just makes it faster.

    • @s.scottstaten1852
      @s.scottstaten1852 Рік тому

      I was going to mention this. Also, Folktales will reproduce to fill housing, don't over-build the housing make sure your food/water production can handle everyone!

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +33

      Oh shoot - great tip! Will do in the next one!

  • @Nocrii
    @Nocrii Рік тому +28

    Fun fact about wet fur - You can make paths that go underwater, beavers will swim there instead of walking and their fur will get wet while doing so :)

    • @stefanfranssen7045
      @stefanfranssen7045 5 місяців тому +3

      with the new badwater not anytime a good idea.

  • @PauxloE
    @PauxloE Рік тому +13

    I'm happy to see more Timberborn.
    Some notes:
    → Instead of reducing the number of workers in the hauling post, making it full, but on lower priority usually means that people go there when nothing else is to do, but do more important jobs when there are any (which means other beavers will haul where needed). It's a good buffer for population fluctuations.
    → The medical bed also works without healer + medicine, it just takes longer for the injured beavers to get healthy. So no point in turning it off (there is anyways nobody working there, unless you count the sick beavers).
    → Don't invest too much into blueberries (with folktails) - they don't give any bonuses to your beavers, unless all other types of food. They are a good starting food to not die of hunger, but other kinds of food are better. It might be even worth it to get rid of the bushes on top of the hill to plant other crops. (With Ironteeth, you need blueberries for breeding, so it's a different story.)

  • @gavinfrager2015
    @gavinfrager2015 Рік тому +48

    A cool trick I’ve learned is to put the hauling post and science bits at lowest priority. As more beavers are born/water and lumber mills are paused during droughts, they will fill in accordingly so you don’t have to change the worker cap on the building

  • @yasminty
    @yasminty Рік тому +36

    Fun Fact: You dont NEED medicine for the medical beds to work, they just boost it.

  • @kidflashb0390
    @kidflashb0390 Рік тому +19

    Love the throwback to Bluffside Crossing.

  • @timvangrijs2095
    @timvangrijs2095 Рік тому +14

    The beavers can also get wet fur by walking through water. There's also a battery so you can store excess energy made and use it when you are not producing power, like when the wind isn't blowing.

  • @geckoman1011
    @geckoman1011 Рік тому +12

    Update 3 has been one of the best updates, and it came out stable and ready to play. It added both game play improvements as well as great visual changes.

  • @kizzmequik70four
    @kizzmequik70four Рік тому +21

    What a coincidence, I fell back into Timberborn this past week too. The storage updates are really nice to work with.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +3

      Completely agree! Game changing!

    • @DK-Design
      @DK-Design Рік тому

      Except power does not work through the storages anymore :( but the other 99% is great

  • @iankoladay
    @iankoladay Рік тому +28

    Glad you came back to this game and good luck.
    Don't forget to plan your multi-use towers. It will be interesting to see what you come up with.

  • @zxuiji
    @zxuiji Рік тому +4

    13:43, on that line of thought, better to use the shrubs in the decor panel, on a related line of thought, leave at least 3 tiles space between buildings (including the path tile), this is so that as soon as you get dynamite available you can create an irrigation/power/path ditch (yes all 3) between them, the ditch will need to be 2 tiles deep and all along the bottom will be shafts with single tile high platforms on top, the path then goes along the platforms and the entire path would be flooded, the additional tiles at the side can then be used for stairs, shrubs and statues for a long term bonus, also unlock the triple lodge as early as possible to replace any small housing with, instead of building stairs straight up to it's entrance build a platform there instead with stairs on both sides of it, you can then build a set of platforms in front for the roof top terrace and build a 2x3 roof on top of the lodge, I also put a campfire beyond the terrace, shrines behind it with a shrub between, beaver statues opposite with a path between and showers and lidos behind them, finally I also shove a large monument behind the lodge and a medium & small monument on both sides of that (medium further back than the small) giving a nice stylish mansion feel, can also stick a temple behind the large monument and maybe some mud baths by the small monuments

  • @Nukepositive
    @Nukepositive Рік тому +9

    I feel like this thumbnail is setting up a competition with RCE. We know there's already a beef between him and architects ;)

    • @jake2011rt
      @jake2011rt Рік тому

      RCE and CPP have basically same job.

  • @Mangaka718
    @Mangaka718 Рік тому +3

    I'm not any kind of civil planner or engineer, but I get REALLY into base-designing games and the way you designed this places is SO satisfying, especially the housing/storage multilevel quarters. Just wanted to say thanks I guess :P

  • @NaneTheArtist
    @NaneTheArtist Рік тому +9

    There's a weird audio boost that occurs from 29:00 - 29:14. The rest of the video seems fine. With that being said, I'm excited to see a return to the beavers. I really like what they've done in terms of making the well-being of the beavers become a priority; it gives more life to the colony.

    • @zovisapphire
      @zovisapphire Рік тому +1

      sounds like a compressor got added to that particular cut or the gain got edited by mistake.

  • @justinsinke2088
    @justinsinke2088 Рік тому +17

    Yeah, the new storage system was a major overhaul. I've yet to start a new colony with the update. While yes, it's a little more micro with having to have a warehouse for every single item, you can better manage storage so that you don't crowd out one resource with another. That was something of a micro-management issue of it's own in the prior version as if you had multiple resources in the same warehouse, you'd potentially end up without storage for one (or more) resource because the warehouse got filled with something else you were overproducing. Now, you can build the proper size warehouse for what you need; larger warehouses for the things you want to stockpile (like food for instance) and smaller warehouses for the stuff you really only need sort of on demand (like maybe using two small warehouses for gears instead of a full medium). Another thing the changes allow is putting small warehouses for certain raw materials by your production. So you can have a medium or large warehouse near your farms to quickly stockpile so your farmers spend all their time farming, but then have the small warehouse near your grills and mills so that even if the haulers are busy, the guy running the food joint can pick up what he needs to keep cooking from the little 1X1 storage unit, so you can have a grab and go restock of 6 different raw foods that can't crowd each other in the same space a medium warehouse would take, and then you just set them to fill so that your haulers always try to keep them topped off (I haven't tested whether the farmers will fill those first over the closer mediums or not if the closer ones aren't set to fill)
    Getting rid of a couple bushes isn't a big deal, especially for folktails. There's a lot of berry bushes there to support your starting population, and once you get a farm up and running, the berries become completely superfluous, as they're the only food that doesn't contribute to well-being. Unlike Iron Teeth, who still need the berries for population growth. Once I get my carrot farm set up, I tend to pull up all my berry bushes to make way for more farming or trees.
    If I recall correctly, you don't technically need medicine for beavers to recover in a medical bed, it just speeds up the recovery process. I'm pretty sure they heal faster in a bed than without a bed, and even faster with medicine in a bed than without, so it's still useful to have active beds.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +3

      Super helpful tips! Will get the berries replaced and will turn the medical bed back on

    • @justinsinke2088
      @justinsinke2088 Рік тому +6

      @@CityPlannerPlays Another interesting note you came across, while beavers can only construct things 1 square above them, they have an unlimited range working below them (so long as it's still otherwise adjacent). Part of what makes this map fun is that you start at a high point, so you can literally build up and around with platforms and bridges. Last time I was on this map, I actually built a bridge system to the other major high point. It looked pretty cool once I was able to process metal for the longest bridge type, connecting the two terraces with minimal platform supports between and never needing to step foot on the low ground.

  • @MrDanAng1
    @MrDanAng1 Рік тому +2

    Nice play!
    You should let some paths go down to the bottom of streams and dams instead of building platforms to walk above the water.
    A wet beaver is a happy beaver!

  • @dirtyharrie
    @dirtyharrie Рік тому +17

    It's been way too long since a Timberborn, so excited 🤘🏻

  • @sgt_hobbes
    @sgt_hobbes Рік тому +3

    Medical beds I think work without medicine. Glad to see this back

  • @Kinasawa
    @Kinasawa Рік тому +1

    Berries are emergency food, you don't need much of those after you plan the first carrot and potato farm, they give different boost so don't rely only on one of those!

  • @andipandabear1
    @andipandabear1 Рік тому +1

    Ngl I saw bluffside in the title and thought for a sec that this was the most unexpected series comeback ever

  • @punkyroo
    @punkyroo Рік тому +2

    Great game. I love it to pieces. Honestly, the simple fact that you can build vertically puts this game in a category of its own. Nevermind the fact that the game mechanics are solid and the theme is adorable.

  • @nbbordelon
    @nbbordelon Рік тому +1

    I find the small warehouses are great for depots for food or resources for buildings. I set them to obtain so if a building needs more resources they don’t have to travel far to get it. Or if someone is thirsty/hungry there’s options near destinations or major paths.

  • @GrantPerdue
    @GrantPerdue Рік тому +5

    so happy you're playing my favorite game!! i like making the hauling post my unemployment buffer by setting it to 10 beavers, but then making each building lowest job priority. mainly because there are so many jobs for each building and sometimes the beaver population can swing pretty hard, depending on difficulty 😅

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +2

      I really, really love that idea! Will do that in the next one!

  • @IamChalker
    @IamChalker Рік тому +12

    Another good episode of Beaver Builder! Thanks for all you do and happy holidays, CPP!

  • @opallise
    @opallise Рік тому +1

    This is adorable! Like Banished but beavers!😍

  • @MrCynthis
    @MrCynthis Рік тому +3

    Wow the updated storage looks great! Glad you're playing it again 😁

  • @zxuiji
    @zxuiji Рік тому +1

    14:08, shoulda put those houses a tile away from the path so you can add stairs by them for more housing on top until you get the lodges

  • @wickedlee
    @wickedlee Рік тому +1

    Glad to see you've come back to Timberborn :) To see how many unemployed beavers you have, just use the small infograph on the top left. The first row shows how many adults beavers and how many baby beavers. The second row shows how many beds are needed, how many beds spare you have and how many beavers are homeless. The third row shows how many working beavers you have (if any are injured they will not be a working beaver), how many jobs are needing to be filled and how many unemployed beavers there are.

  • @BURTONSELEVEN
    @BURTONSELEVEN Рік тому

    WELCOME BACK TO TIMBERBORNERRRRRSSS. all seriousness I'm happy to find another one of my favourite youtubers playing this

  • @Ubi2447
    @Ubi2447 Рік тому

    Not sure what it was but the last couple of play-throughs you've done of Timberborn but I didn't really get into it. Now I feel like these new additions to the game really add some complexity. I'm pretty hooked now. I'm going to spend my lunch break watching episode 2.
    Thanks Phil!

  • @mr.awesome2196
    @mr.awesome2196 Рік тому +1

    You should build the pumps lower down to the surface of the water, they can only reach two tiles deep.

  • @hammjt3
    @hammjt3 Рік тому +2

    I've been wondering if we'd get a new Timberborn video again and glad you did. This video has given me some ideas of things to try in my next build, regardless of which map I choose.

  • @kevinris6841
    @kevinris6841 Рік тому +1

    I'm seeing this game for the frist time and I love it! Especially when I see you play, its amazing to follow how you do it! I also followed you're Cities Skylines beginners guide and it helped me a lot. Thats also the reason that I'll became a planner 😊. Keep it up!

  • @jase_allen
    @jase_allen Рік тому

    When you're planning out farm land, keep future use in mind. When explosives come available, I create channels 2 tiles deep that encircle an area for crops or trees to extend the range well beyond the stream/river. I plan out the crop fields in 7x7 tile squares to maximize future production using bee hives. Also, I think farming is most efficient using two farm houses. One should be prioritized for planting, the other for harvesting. It keeps both functions going at the same, and harvesting seems to take twice as many people as panting does.

  • @seventytimes_7
    @seventytimes_7 Рік тому

    When you asked if people are happy with the way you treated their beavers. Top trolling. 😂

  • @ramont8020
    @ramont8020 Рік тому

    Little tip with potatoes; I wouldn't bother with storage for either raw or grilled. The farm can store 50 raw and unless the potato plants are going to die, it doesn't matter if the rest stay on the plant until you need them. As for cooked, the grill itself stores 30 raw potatoes and 120 grilled, which is more than enough for a colony this size or larger. More food types makes that storage go further as well. Same with bread when you get to that, and you can make your own call on the other multi-step food. Several buildings have internal storage that sufficient to avoid a warehouse in most situations though it can vary depending on what they are making.

  • @sj7569
    @sj7569 Рік тому +2

    You should change the platform beside the water wheel to a levy, which will force all the water flow through the wheel, greatly increasing its power output.

    • @AlexN7
      @AlexN7 Рік тому

      Yes! I came to the comments to see if anyone had already said this. I use levies in the small spaces between water wheels and between water wheels and river banks to force the water to go through the wheel instead of bypassing it. This way you get 100% of the potential power from across the width of the river.

    • @NineEyeRon
      @NineEyeRon 8 місяців тому

      I learnt this after a couple days, really helps

  • @danbert8
    @danbert8 Рік тому

    It's a Christmas miracle! I'm a beaver! Looks like I was a dutiful builder until my death right at the end of the second drought.
    Better than RCE where I'd be forced to pump my log until I got blown up by dynamite...
    Also, tip for you. The Folktails will always fill available housing. You already have a very high population for early in the game. You really need to get more food supply for that population. Convert the berries to more farming production and/or some chestnut trees. The berries are not needed at all for Folktails. They are slower to grow than carrots and provide 0 wellness benefit for the beavers.

  • @RhineYT
    @RhineYT Рік тому +2

    Can’t wait for more videos of this game!

  • @rajatheking003
    @rajatheking003 Рік тому

    Hey! Where's my beaver? Lol great to have a visit to Bluffside Crossing in the far far future

  • @crzy1gs
    @crzy1gs Рік тому +2

    This honestly is a great little game.

  • @solararrow1276
    @solararrow1276 Рік тому

    The how dare you towards phillip was so threatening lol

  • @hwgusn
    @hwgusn Рік тому +1

    You can also get the wet fur stat by putting a path through water.

  • @charvakpatel962
    @charvakpatel962 Рік тому

    I didn't know about this update, got me excited to try again.

  • @soloxcan
    @soloxcan Рік тому

    Good spot for gravity power storage next to the windmills

  • @Babynboii99
    @Babynboii99 Рік тому

    The Phillip OVERTAKING!

  • @benmoorhouse1988
    @benmoorhouse1988 Рік тому

    I'd love some more Timberborn content! 🦫

  • @morilot
    @morilot Рік тому

    You should build commodities near houses that's where all beavers go. Also building a watertank near the houses so the beavers can drink at night and in the morning is a good idea. Also don't waste land area, ie don't build farms, sawmills et.c. on the ground build them on warehouses. Then you can store their goods near.

  • @joschika
    @joschika Рік тому +4

    I think reading some of the descriptions a little bit more carefully would help a lot ;)
    The medical bed works without medicine. The medicine makes it work faster :)

  • @joepascale617
    @joepascale617 Рік тому +2

    So cool to see my name in the series! Glad I could help plant some berries before my untimely death lol

  • @astrognash.
    @astrognash. Рік тому +1

    What a whirlwind! Timberborn is definitely a little more quickly paced than C:S-exciting stuff! :D

  • @charliecarrot
    @charliecarrot Рік тому

    Thank you thank you thank you for a new Timberborn video 🦫

  • @HAVgiraffe
    @HAVgiraffe Рік тому

    when the first beaver death happened i was so surprised. i hevent seen your gameplay of this game, and this game made deaths so much more apparent than Cityskylines because the message of individual names comes up. but I liked the game and cant wait to see more!

  • @plannerduck3136
    @plannerduck3136 Рік тому

    Can't wait to see what type of metropolis this turns into! Lets dam all the water!

  • @ArchitectPlaysparkitect
    @ArchitectPlaysparkitect Рік тому +1

    This game looks awesome! I think you should consider planning Parkitect

  • @eugenegh2
    @eugenegh2 Рік тому

    Happy to see Timberborn again

  • @-Gorby-
    @-Gorby- 10 місяців тому +1

    Hey, finally a UA-camr that plays as Folktails! Ironteeth are cool and all but EVERYONE plays as them.

  • @perisemiotics3204
    @perisemiotics3204 Рік тому +1

    I've had this game on my list for quite a while but this video compels me to actually get and try it.

  • @phampants
    @phampants Рік тому +1

    These beavers need to unions to fight against the long overtime hours and more diverse food source. Do it in the memory of Phillip the First!

  • @zachwak
    @zachwak Рік тому

    Yes to Timberborn!

  • @zxuiji
    @zxuiji Рік тому +1

    7:24, Having unemployed beavers is not a bad thing, rather it's desired to have at least 20% of the beaver population unemployed because it means as soon as 1 dies of old age etc there'll be a beaver to replace them

  • @Phoenalix
    @Phoenalix Рік тому

    Man I'm so happy you're back doing Timerborn. Excited to see this continue

  • @ChrisBakerkewlaidkiddd
    @ChrisBakerkewlaidkiddd Рік тому

    This really threw me off...I hit play and was expecting to hear the RCE "Welcome back to timberborners". And then I heard "Hello welcome back to CPP". AWESOME!!!. Definitely a spin on my usual nightly subscriptions.

  • @maxydey42
    @maxydey42 Рік тому

    block the river next to the electric water wheel, it will double the water flow through the wheel and increase the power output

  • @terrancebrown87
    @terrancebrown87 Рік тому

    Leaving a comment to help the algo. Love when you play this series btw. A lot more fun when they’re less bugs and glitches.

  • @EvanC881
    @EvanC881 Рік тому

    The best Christmas present 😍

  • @bradleyolivier8383
    @bradleyolivier8383 Рік тому

    Aahhhh! I'm so glad this is back!! Honestly, I checked this playlist regularly, waiting for more videos 😅😅😅

  • @FARBerserker
    @FARBerserker Рік тому +1

    More beavers working their shafts and pumping their logs.

  • @eeeellie
    @eeeellie Рік тому +1

    I love this, I can't wait for more!!

  • @aaavellone
    @aaavellone Рік тому

    Make a reservoir around the water source. Than you can release it with flood gates and can always have water to the area you carved out. That will take a ton of wood but you're off to a great start.

  • @azraelzephon9130
    @azraelzephon9130 Рік тому +1

    Beautiful game and well done with your development

  • @Tbj93
    @Tbj93 Рік тому +1

    The medical bed still works without medicine, the medicine is only to boost the healing process

  • @lukerobeson9957
    @lukerobeson9957 Рік тому

    Def more timberborn!

  • @ryanedkins1521
    @ryanedkins1521 Рік тому

    Great game. Happy you referenced Bluffside crossing. How much has changed since then! Love the vids!

  • @Altaree1
    @Altaree1 Рік тому

    I like to set the hauler post to 10/10 beavers but with a low priority so that the extra beavers become haulers automatically.

  • @skelenby
    @skelenby Рік тому

    CANT BELIEVE ITS BACK :D

  • @rha600
    @rha600 Рік тому +1

    I love this game. So stupidity simple and creative.
    Couple of things I noticed with yours. Cut the blue berries in half and plant wheat. You don't need nearly that many bushes.
    You built a water pump too close to the water wheel so not it's not turning any longer.
    Stop building houses. All its doing is putting you in a spiral where you create more beavers and need more food and water. You are stable with much less just settle in and relax a bit on population growth.

  • @tricorius9653
    @tricorius9653 Рік тому

    Ah, the town campfire, the ultimate beaver snuggling place. Adored by fuzzy creatures near and far. Here’s to happy, healthy future rodent generations. (This game is probably the most adorable game ever made. And it’s fun.)

  • @jayshulan762
    @jayshulan762 Рік тому

    The medical bed heals, but it wors better with the medic person. But you can use the medical bed for injured beavers, it's just slower. But it beats having injured beavers

  • @ScooterBug96
    @ScooterBug96 Рік тому

    Love seeing you play Timberborn.

  • @youtubeaccount1233
    @youtubeaccount1233 Рік тому +1

    love it!

  • @veritush
    @veritush Рік тому

    the thumbnail gave me RCE vibes, so when i saw it was CPP my brain broke haha

  • @fluidize8532
    @fluidize8532 Рік тому

    What? Friday!? Ooh this is fun.

    • @fluidize8532
      @fluidize8532 Рік тому

      I honestly love this game. Thank you for this.

  • @NethDugan
    @NethDugan 7 місяців тому

    "Get your mind out the gutter" - yeah, if you want the gutter, you want the British civil engineer dude not the American.
    Good to see you starting this.

  • @guy_autordie
    @guy_autordie Рік тому

    I love this Map !

  • @zxuiji
    @zxuiji Рік тому

    5:04, That priority option was already there before, at least in update 2 when I bought it

  • @cashking8056
    @cashking8056 10 місяців тому

    love this game!!!!!!!
    i pray you do more of these!!!

  • @AlexanderNigbor
    @AlexanderNigbor Рік тому

    Terrace is one of my favorite maps

  • @Idontknowwhattocallmyself
    @Idontknowwhattocallmyself Рік тому

    eventually, you might want to replace the dam(n) at the top of the resivoir with those openable water gates.

  • @michaelg7022
    @michaelg7022 Рік тому

    Great video. Thanks!

  • @punkyroo
    @punkyroo Рік тому

    Everytime I see this game it makes me yearn for vertically building in Cities: Skylines. LUL

  • @CaitoMileghere
    @CaitoMileghere Рік тому

    Being a dutch civil engineer who's worked on a lot of dike and dam projects it's funny to see myself, Jean-Paul Smeets, incarnated as a beaver building dams. hope i stay alive and am useful XD

  • @Sckadoo
    @Sckadoo Рік тому

    One thing missing that might be a little morbid for a friendly beaver builder, but I wish they would add a cemetery. Don't just make it a place to store the dead though, have a death log with names and dates inside it, and let the beaver relatives be able to visit and gain some sort of comfort from it.

  • @GoofyMarine637
    @GoofyMarine637 Рік тому

    if you look carefully, there is a place that you can build a mega water reservoir at the river behind the cliff.

  • @davidkellyjr2092
    @davidkellyjr2092 Рік тому

    The watermill isn't getting a good "flow" of water. You should put a damn blocking the water from going under the high-power shaft. This will increase the power it produces. (you might need to move the water pump)

  • @rhodridavies9426
    @rhodridavies9426 Рік тому

    Cool start to this town. Though I gotta say, berries for folktails are a total waste of time and space! If I'm playing Folkatils, I'll use em till I get my carrots up and running then just get rid of them. All that space you've given over to berries I'd have planted carrots and potatoes. Also, Chestnus trees are an awesome source of food, as the beavers love em, they just need to be grilled as well ;-)

  • @Tbj93
    @Tbj93 Рік тому

    Im so glad you played timberborn again!

  • @Papershields001
    @Papershields001 Рік тому

    I’d lovvve to see a whole series from you on Timberborn

  • @Martonic
    @Martonic Рік тому +1

    Timberborn 👀

  • @unconventionalideas5683
    @unconventionalideas5683 Рік тому +1

    "Phillip" with two "L"s is the traditional spelling.