Love it! And surely did not know this was unscripted, it was organized by section which helps.I definitely lost count of the word 'So' some after the number of fingers on my hands, lol. It is cool to know that you got some sounds for the characters (Gary and Benjamin Carmine from GoW). Also the reuse of the audio for the monster is cool and how you had to change him to fit into the animation with a blue screen on green. You had a whole lot of different ideas for the story and characters like Ms Pauling and Suzie, I do enjoy the expression with Suzie. You definitely put a whole lot of love, blood, sweat, and tears into this project for a long time. Hopefully it has all been well for you, I am glad you have had fun and learned from this. Will there be another day where you will mix 2D and 3D animation ever again? Whether it is with Garry's Mod or something else. Also would you add any of the characters from the 'Animator tries Garry's Mod ' into future animations 2D or 3D? Knowing this project uses bits and pieces of old animations, would there ever be a day where you could have a hay day explaining your work and what they would have been originally made for? Also Congrats on making this Behind the scenes prior to the 1 year anniversary of this extensive project.
Thank you so much! It's better to do the voicework and explaining this non-scripted for me, since it sounds more natural and trying out different lines to see which fits better. (No worries on counting the word so. XD) And if only I have certain lines for Benjamin and Gary, but hey, at least the lines I got were good enough. (I would record them myself, but I have the game for XBox, which I have no clue how to transfer the videos over.) The monster in general is one of those interesting experiences I've done for this, since 3D is not cooperating, I have to improvise on how to make it work. What's funny is that 15.ai was under maintenance again when I needed the lines for Miss Pauling, and I'm not gonna bother trying to impersonate since my voice acting is rusting again and I didn't do justice for Ms. Suzie either. I have no clue how to voice her, so I tried my best and it could've been better. Glad you like her expressions though! Would've been cool to see how it'll work unofficially. Like I said, it may be my last one but who knows that I might get back to it. Don't know when though, since I'm still sticking with animating 2D. Yes, actually. R.E. might make an appearance in future animation(s). I actually have an idea on what I want to animate. Also, for animation testing, I want to animate Ms. Suzie to see how I could animate her if she was in the project. Oh man, I would've done a tour and explaining a lot on how I animate these things after I finished the project, but since it's been over a year already, I can hardly remember. At least I remember many of the things I've done though. And thanks again, time goes by so quick, so I tried to get it done before then.
Love it! And surely did not know this was unscripted, it was organized by section which helps.I definitely lost count of the word 'So' some after the number of fingers on my hands, lol.
It is cool to know that you got some sounds for the characters (Gary and Benjamin Carmine from GoW). Also the reuse of the audio for the monster is cool and how you had to change him to fit into the animation with a blue screen on green.
You had a whole lot of different ideas for the story and characters like Ms Pauling and Suzie, I do enjoy the expression with Suzie.
You definitely put a whole lot of love, blood, sweat, and tears into this project for a long time. Hopefully it has all been well for you, I am glad you have had fun and learned from this.
Will there be another day where you will mix 2D and 3D animation ever again? Whether it is with Garry's Mod or something else.
Also would you add any of the characters from the 'Animator tries Garry's Mod ' into future animations 2D or 3D?
Knowing this project uses bits and pieces of old animations, would there ever be a day where you could have a hay day explaining your work and what they would have been originally made for?
Also Congrats on making this Behind the scenes prior to the 1 year anniversary of this extensive project.
Thank you so much!
It's better to do the voicework and explaining this non-scripted for me, since it sounds more natural and trying out different lines to see which fits better. (No worries on counting the word so. XD) And if only I have certain lines for Benjamin and Gary, but hey, at least the lines I got were good enough. (I would record them myself, but I have the game for XBox, which I have no clue how to transfer the videos over.)
The monster in general is one of those interesting experiences I've done for this, since 3D is not cooperating, I have to improvise on how to make it work.
What's funny is that 15.ai was under maintenance again when I needed the lines for Miss Pauling, and I'm not gonna bother trying to impersonate since my voice acting is rusting again and I didn't do justice for Ms. Suzie either. I have no clue how to voice her, so I tried my best and it could've been better. Glad you like her expressions though! Would've been cool to see how it'll work unofficially.
Like I said, it may be my last one but who knows that I might get back to it. Don't know when though, since I'm still sticking with animating 2D.
Yes, actually. R.E. might make an appearance in future animation(s). I actually have an idea on what I want to animate. Also, for animation testing, I want to animate Ms. Suzie to see how I could animate her if she was in the project.
Oh man, I would've done a tour and explaining a lot on how I animate these things after I finished the project, but since it's been over a year already, I can hardly remember. At least I remember many of the things I've done though.
And thanks again, time goes by so quick, so I tried to get it done before then.
Did you know that this video is also non-scripted?
You know what that means: Take a sip of water each time I said the word "so."
Cheese
Indeed. Cheese.