Procedural Planets in Blender - TUTORIAL
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- Опубліковано 26 лип 2024
- In this Blender tutorial we show you how to make amazing procedurally generated planets in Blender using EEVEE or Cycles. Enjoy!
If you liked it, take a look at our extended tutorial on gumroad:
gumroad.com/l/PGPIB
00:00 - Intro
00:15 - Setup
02:20 - Noise Setup
06:00 - Planet Maps
10:30 - Clouds
15:00 - Atmosphere
20:10 - Rendering...
20:20 - Extended Tutorial
21:00 - Credits
Hosted by: @_william_bang_
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#blender #3d #art #tutorial #planets #scifi #3dart #cycles #eevee #conceptart - Навчання та стиль
First I was afraid, I was petrified
Kept thinking I could never generate a planetside.
But then I spent so many nights thinking how I'd get it done.
And I was wrong
Blender sure got pretty strong.
And now you're back
From outer space
I just clicked this thumbnail to see your sexy mustache face.
I shouldn't have bought a Maya key,
should have learned Blender cuz it's free.
If I'd known you'd make tutorials
I'd have saved some sweet cash money.
I shaved it recently actually, it was growing into my eyes, this comment made me smile though :D
Bravo!
This comment deserves more likes!
😂😂😂
Aaye❤️
I will watch your career with great interest
I can't wait, gonna make some nice planets
EDIT: I didn't save
YEAS
I feel your pain brother
@@animationspace8550 ima try again when school is done today
fck those bots
ooooo
I have genuinely been waiting for something like this
"Have you ever wanted to be a god? And create planets with your bare hands??"
Dude that's literally why I'm here.
You have no idea how much you helped me out on this one. A year ago I didn't think I would ever be doing this. Thank you
I'm baffled at how simple this process actually is. Super cool.
This is one of the best planet textures I have seen! Thanks!
Your channel is gonna be huge. These tutorials are so helpful. Thank you!!!
Great thank you, William!
I've purchased your full tutprial and I'm immensely enjoying it! : )
great tutorial, detailed and easy to follow. Keep up the great works!!!
Really cool, this is about the setup i landed on when I made some planet shaders a month ago.
Thanks for a superb tutorial. I added a bump node from the ramp output to normal input and it made the clouds "rougher"
really good tutorial honestly, explained in great detail how to create a beautiful planet in both cycles and eevee. thanks man
That was really interesting and a very well done tutorial! It's to-the-point and you explain it pretty well! I searched for how to make planets just out of boredom and now you make it seem so easy that I'll have to give it a shot sometime! Nicely done!
This was awesome. Following the tutorial while doing it with Blender Octane and using the Octane nodes. It's been a challenge but worked out in the end I think
Excellent tutorial. Exactly what I was looking for!
Amazing tutorial, Thank you so much
Thank you so much for this tutorial! As a begginer in the 3d world, I never thought i could be able to do this :) thanks so much ;)
It's brilliant William! So
cool!
Very clear instructions! Easy to understand and follow. Very good tutorial, thanks for that. Will do the extended version, just bought it. :-)
Great to hear!
This is the best blender planet tutorial on youtube !!
Thank you for obliging us, love how this turned out.
Thanks for the tutorial! I just started in blender and I feel like this video helped me understand better how a few of the nodes work, which is really nice. In other tutorials I've watched, I've used nodes like the mix RGB and color ramp, but I wasn't really understanding what they were doing until now. And this turned out looking super cool!
J'aime beaucoup cette manière de créé des textures, le résultat est bluffant. Merci pour cette approche, ta voix est superbe ce qui ne gâche rien bien au contraire.
I really like this way of creating textures, the result is amazing. Thank you for this approach, your voice is superb which does not spoil anything on the contrary.
Excellent tutorial ! Thank you very much !
literally loved the way u teach..once again thank u for a smooth tutorial..it really helped as a beginner..keep making this tuts and videos..we will definately support u..love from INDIA
Great Tutorial! Well done and thanks!!
This channel deserves the world
Came for procedural planets, ended up learning scientifically accurate planets. 😍😍 So cool man!! 🔥🔥
you killed this! Thank you CG!!!
Wow...I like your use of volumetrics!
Another great video!! Marvelous.
Thank you very much for sharing this with us.
Super! For a week I was looking for how to make an atmosphere on Cycles.
love this video . It's give me understanding of texturing . now i smarter then i was
Very cool. Thank you
Nicely done.
You are amazing mate, great tutorial
you really need an overlay that shows which keys you are pressing! There are moments like at 4:32 where you just click and it makes an entire new node and quickly links it together but have no idea how you did that... for just one example. But love the video, keep it up!
I don't know if that was your question but he pressed on
Shift + Ctrl + Left Mouse
at 4:32
You also need to enable`` node wrangler`` Addon and Shift+Ctrl and Left click on the node connects it directly to the material output.
@@benj4022 omg thank you!
Thank you for this tutorial.
You are my guru now!
Really nice tutorial!
*WOW! NICE!*
'Painting' a planet in Blender!
The way this tutorial is made, reminds me a lot of the painting lectures of Bob Ross!
Awesome. So helpful. Thank you!
Glad it was helpful!
such a good tutorial! thanks broo
Bravo for this tuto..!
Awesome Tutorial!!!!
Nice video, thanks. I'd like to have seen the textures baked out and added to Unreal as well.
u do an amazing work
Pro tip. For a less realistic but better shadow quality (note the weird double shadow in Eevee), use a spot light and stick a secondary fill spot on the opposite side of the 'sun' spotlight. Then try to catch them in the planet's water reflection.
Excellent tutorial. Please, make more and often. Thanks.
Why thank you
Thank you for the tutorial sir
Thanks man!
wow, that's amazing! 😁
Excellent tutorial
Amazing thank you so much!
BEST TUTORIAL EVER🥹 it was easy to follow and still give room for a creative freedom my plants look so beautiful, also, your voice is so nice it’s like a fantasy story voice but for tutorials lol I love it
This is awesome man!
Thank You so much!
It's a really good tutorial. Very easy to follow.
Glad to hear :)
this was so useful thanks!
thx for this awsome tutorial
No problem!
This was an amazing tutorial, thank you.
You're very welcome!
You’re like the bob ross of blender, and I love it
Bro you are the best! Thank you so much for this video. Subscribed 😃
Thanks for the sub!
Thank You So Much!!!
really good tutorial
very cool thanks!
Thank you so much.
This is amazing!
Awesome!
I like the way that you use for make it 😊
Epic bro!
perfect thank you :)
Love it❤️❤️❤️
Thank you!
your voice is so chilllllllllllll
This is fckin awesome dude. Good job
Thanks a ton!
best first 5 seconds of a video ever
nice thanks bro for the tutorial!
Any time
If you want more accurate clouds or you want to play with the actual rotation of the clouds, press Command + T or Control + T on the noise texture for the clouds and/or textures. You can also make the noise texture 4D to have essentially the same settings but with a "Seed" factor.
I am so glad you are the first planet tutorial I clicked on, cuz not only is your method cool but you're also hot which makes it easy to follow. 🙈❤️
Nice movie project model.
Thank you su much! :D
Thanks
0:00 general kenobi
Thanks man
epic!
Many thanks
exellent tutorial
+1 subscriber :)
2:55 - 4:31 ctrl+shift+left mouse
Thank you!!!!!
Thoughts on gas giant atmospheres? I know it's a much harder texture to make look good, but I wonder if you've found a node setup that works for you?
Hi Kevin, I haven't gotten around to them yet, but my initial idea for it would be to greate a color ramp in the z direction, then create a couple of layers, and then mix in a noise with a high distortion, I will most likely do a version 2 of planets at some point :)
ive had decent success with using a gradient for the vector on a noise texture as a base
Nice work. I don't know if you plan on doing another planet tutorial? I've made a procedral planet pretty successfully including displacement to raise the land mass a little. For the clouds I'm trying to achieve a volume cloud layer that can be viewed from above or below, like from outer space or from ground level. Right now I have clouds touching the ground and reaching right up to the border of the sphere ending with a hard edge, so.. not looking too good at the mo.
Now trying several node combo's like Texture Coordinate - Object to Vector into Gradient Texture (set to Spherical) then factor to factor into Colour Ramp.. trying to find a gradient, ramp or whatever that will hollow out the clouds inside the sphere leaving an outer layer which tapers off gradually into outer space - if that makes sense. IDK if I should maybe hollow the cloud sphere out like boolean it with another sphere? Thanks for what you're doing, looks great. Trying to get something I can zoom into, fly beneath the atmosphere and then back out.
Hi there, sounds super awesome, we demonstrate our method for making volumetric clouds in our Gumroad Tutorial. We might do a follow up tutorial at some point, but we have a long list of other topics to go through before that :D
This tutorial is amazing I will probably be able to recreate it in a game engine disincluding the atmosphere though cause volmutrics are really hard
Hi ! You can replace volumetrics with layer weight being the factor of a mix shader whiwh mix a diffuse bsdf (blueish) and transparent bsdf !
@@societesimulator I don't think that unity has that... I am learning how to code shaders rn so I may be able to do something similar after learning more
@@marly1017 I think it’s called Fresnel :)
@@societesimulator I'll check it out
this was my first ever tutorial that I watched and it was very well explained for a idiot like me
This video was super helpful! I was able to get my planet looking how I want in eevee preview, but when I switch to cycles, it doesn't seem to work. Specifically, I had it set to where all water surfaces would appear shiny but the land was not reflective. In cycles however, the land looks even shinier than the water, to the point that it looks like metal. Is there some fundamental difference between how the two render engines or is it likely an issue with my computer?
Thanks for the amazing tutorial, only a question, if i use cycles instead of EEVEE i do not have the the shadow options for the clouds, any work around?
General Kenobi...you're a bold one.
This the easiest way to create atmosphere planet... And plus, this atmosphere has a sunset or sunrise effect on terminator line area between sunlight and dark side!!! Because it's really important... :)