I never thought about this, that using a movie reference for an animation not only give you the correct motion but also effectively tell you how many keyframes each segment needs for the timing to look natural... so useful.. and neat Cascadeur now have this feature to import a movie
I saw a feature in Cascadeur, where it takes your video and does the IK animation for you. I’ll look into it, Cascadeur is really leaving the competition behind
I think switching hands will be easier when parent switching will be implemented. It might already come with the next release from what I have seen. For now I think it can be with constraints but I haven't tried it yet.
you should explain very slow how to rig animals , rigid body's ,splines and secondary control point the page has a gift video that is not clear , also I try to import a 3d model the bones were created in daz studio fbx 2012 can chose many version but the bones are outside the model , I saw you change the setting the video quality was not very good what did you search joints.
I came here to see actual backflips so I don't go insane from all the HORRENDOUS backflips in animation and movies, looking at you "into the spider-verse" shudder
I never thought about this, that using a movie reference for an animation not only give you the correct motion but also effectively tell you how many keyframes each segment needs for the timing to look natural... so useful.. and neat Cascadeur now have this feature to import a movie
Amazing to have another cascadeur tutorial and tips channel, thanks
Dude, you are amazing. Thanks for sharing your workflow and please keep it up!
I saw a feature in Cascadeur, where it takes your video and does the IK animation for you.
I’ll look into it, Cascadeur is really leaving the competition behind
How did you split the view? Nvm. You press the space bar - in case anyone needed that.
can u please add 8 direction movement for unreal game engine tutorial?
can i get backflip footage pls
hi dude thanks a lot but where is the link for the video reference?
please make more like this.
what does those green sphere controls mean when you're autoposing?
Thanks Aron. Trying to reach out to you to see if you're available for freelance work. But unsure where to email you.
Subscribed, Thanks for this Tutorials~
Thanks a ton man
Another question. When I try to move a joint my character snaps back into place. How do I move each joint independently?
You need to set a key for the track where the joint is located. If you want to key joints independently you need to put them on separate tracks.
Can we fade or make 3d character transparent to see the video ?
Set mesh transparency in Cascadeur
Subscribed, Thank you for this Tutorials it's Awsome. Any chance you can make a proper way to do animation with sword while switching hands ? pleaaase
I think switching hands will be easier when parent switching will be implemented. It might already come with the next release from what I have seen.
For now I think it can be with constraints but I haven't tried it yet.
@@AronNemeth95 Thank you so much for the tip. but if you get time in the future would definitely watch/like it :)
11:44 the moment my dad walked in the room
i need your help
What kind of help do you need?
Try normal human movments like idle etc
It's so easy.
you should explain very slow how to rig animals , rigid body's ,splines and secondary control point the page has a gift video that is not clear , also I try to import a 3d model the bones were created in daz studio fbx 2012 can chose many version but the bones are outside the model , I saw you change the setting the video quality was not very good what did you search joints.
I came here to see actual backflips so I don't go insane from all the HORRENDOUS backflips in animation and movies, looking at you "into the spider-verse" shudder
30 minutes is too much!!!!