a shooter that doesn't focus on PvP isn't going to appeal to a lot of people. But I'm sure it will still do well enough if it doesn't linger in alpha/beta too long.
"movement is clunky" and "A.I. is inconsistent"... reminds me of a game we all have been playing for several wipes, where A.I. can tank a 7.62 shot with a basketball cap :D
That is no freaking lie. I've had 3 scavs in the last couple days eat a headshot with a baseball cap or like a Ushanka on. Yet I've been able to punch straight through helmets. It's weird.
@@tearstoneactual9773 that's some solid Kevlar ushankas! For real, I've been playing Tarkov for 4 years and I don't feel like the A.I. Improved much. Scavs are either super dumb or godlike, there is no in-between.
@@faesarn Played in the closed Alpha of EFT. There has definitely been improvements to the A.I. but there is still more that could be done to make them more consistent IMO. Dude they used to dolphin dive and headshot you mid-animation it was HILARIOUS
watching this made me realise, even though we constantly talk down on tarkov, is how fleshed out tarkov actually is. I didn't play since the early days but watching GZW for the past couple days has made me appreciate tarkov a lot more. edit: I think it's important that I clarify that GZW is at its pre alpha. it's set the foundation and it's now up to the devs to give life to a world they built. more edit: this aged like fine milk Lmao
Couldn’t agree more. Within the first hour or two of watching GZW gameplay, it instantly made me appreciate tarkov for what it is, even tho it has its flaws
i think the idea of the 3 faction headquarters is kinda genious - you start with early quests near your HQ and there are a lot of other people around, so its hard for the other factions players to just ambush you there. Every kill traded is a 20 minute walk for them and a 1 minute walk for you so even if pvp happens - the gear will in the end be more likely on the nearest Factions side since they can retrieve it way faster. But its also possible for a 4 man squad to just sneak up and get 1 - 2 kills and then retreat. The higher the missions go and the nearer you have to go to the center the dynamic changes and suddenly 1 other faction is on equal terms or in the gray zone in the middle it will be a free for all and hard to survive - and thats not by some special system in the game but just by placing the HQ's in this triangle shape and making loot better the further you go into the middle.... its so ... ELEGANT
I had two big concerns about this game. One is the monetization, since this is a dev team coming from the mobile gaming world. The longer they wait to announce that, the more I'm going to worry. Second is the loot. Maybe they're working on a more intricate loot system, and the current build is more about testing other aspects of the game. But if this get released with the current gear only loot pool, this game will be DOA. An extraction shooter with bad or uninteresting loot is basically an arena shooter with a ton more running.
I just wanna say that the devs not naming a price for the game may potentially be a good thing. That way, they can set a cost based on the work they've done so far vs not being incentivised to make content that is "worth" whatever price they set.
I like how everyone says you can't compare this to Tarkov then proceeds to compare everything to Tarkov haha. I mean I get it but i just think its funny. Great video man.
I think with a group of guys who get experienced with the game will definitely have unit specialization. One dude is the marksman, one dude is the lmg, one a medic. Or whatever role the group decides they need. Kinda the arma-milsim inspiration in the game coming back out with it being more of an operational level game than an individual/squad game.
untill the one guy with all the meds gets kidnapped, I think having a dedicated medic is good but also important for everyone to have their own stuff on them in case the medic is comprimised
Don’t know how the top comment got so many likes. Playing like that to have single person designation for each “Role” would not work in the slightest. When you’re in a combat scenario and everyone is spread out by 50 meters. Getting one person to run a few hundred meters tending to everyone wouldn’t make any sense. Not only giving away another weapon being up. But from a stand point of now you have a guy running all around trying to take care of everyone being shot and opening themselves up to be a open field target. If you play like this you’ll quickly find out what I mean by this. You’re inventory space will be easily double to x2.5 what it is in this play test. Everyone can carry meds to handle theirselves on the fly when needed. It isn’t a mindset of being selfish or elitist. It’s just common sense from the stand point of how the engagements play out with how the environment and flow is. Considering 90% of the time you’re traversing through open areas, fields and light cover and forests. So from a tactical and team play stand point you’d be exhausting one player if not all players to not just enjoy the game with buddies if you force people to play a certain way. I get it this is just a take and not telling/forcing people how to play. But imagine an ammo/support role with that medic having to run and give ammo and give first aid. Now that’s two guns out of the fight. Sure you can argue “Everyone wouldn’t be a mile a part!?” My take is mainly coming from an open firefight scenario. Not in buildings. Even then my point would still stand everyone slowly spreading out into multiple locations/buildings to win a firefight. This isn’t real life or Afghanistan. Where everyone is practically at the hip. Where that situation/setup would work. It’s a game. Way more chaos and everyone to some degree wants to run off and either be a hero for their guys, venture off or flank quite a ways away. I get I rambled for a while but I was actively playing out every bad situation and typing it as I was having it play out in my head.
@@makingacomment I more so meant to save backpack space for others, but yeah it wouldn’t be ideal especially with how cheap meds tend to be Just that it was a possibility is cool
The nice thing is almost all the cons are fixable and a lot of it might be just early access stuff like movement animations and loot pools which doesn’t take a full overhaul to change.
I think giving the opportunity to recover your gear will help a lot of players get over gear fear. This system encourages people to actually play rather than crab or rat.
When I play tarkov I kinda just float along side of friends, instead of building a decent character because of that. Like everytime I get serious about loot or gear I get fucked, so I just stopped caring which kinda ruined the game for me. At least giving me a chance to get my loot back would be pretty nice. But having amazing loot and then just getting domed by someone extraction camping isn't my idea of fun high stakes 😂
Agreed. I also hate with Tarkov how basically no one wants to use the best gear, they use what they have, or best bang for their buck gear. I want to use my best gear ALL the time
@@xm8553 I mean, best gera, or worst gear doesnt matter if you turn a corner and have a scav put buckshoot through your teeth from 40m away througha bush, or spawn in and get headshot by a guy in sub 30 seconds who just had a spawn that gives him the ability to watch where you come from lol
@@xm8553when you can run best-in-slot items all the time without consequence then it’s not “good gear” it’s just gear. Basically it devalues the whole experience because there’s nothing at stake. People feeling such a connection to items in game that they’re afraid to lose them is a good thing.
One thing i noticed with all the content that I've never considered in tarkov is the way the environment feels dead. This is supposed to be a lush jungle with an ongoing guerilla war. Where are the animals, the vehicles, the forest fires and all that? Especially animals is something id expect to see all the time.
To be fair, coming from a developer perspective myself, a lot of what you described wouldn't be a priority in development at this stage. Environment details like that are typically 'last-stage' touch ups to pretty up a game when there's optimization space to spare. Right now they should be (and are) focusing more on gameplay, mechanics and related things. They should nail the PVEVP aspect first, everything else comes after. If the game doesn't feel good to play, it won't matter how good or alive the environment looks/feels.
@@BucketKingu I'd mostly agree with you on that. This is a pre-Alpha game after all. But especially fauna is something I'd like to see implemented because it adds a lot of gameplay opportunities but also needs to be carefully balanced and some aspects need to be designed for that. It would essentially have to be multiple types of 'AI characters' that interact with players in different ways and that could be challenging.
An idea for the faction issue is being able to have multiple characters one for each faction if you want with separate inventories/stashes. Planetside 2 has 3 factions and does it this way and it worked out pretty well.
If people want to cross-faction, they could simply make it where your squad appears as an enemy to all other factions, and your squad sees all other factions as an enemy as well. Therefore, if you get killed by someone whose in the "same" faction as you or your squad mates, theres no consequence or penalty. Same for if you kill someone in your same faction as a fross faction. Therefore its a win win for everyone.
Finally played Tarkov yesterday. My eyes suck so I couldn't make out the Customs map details on my second monitor, so ended up dying just trying to figure out where the hell I was. I couldn't even figure out which end I was closest to. Found the extract 30 seconds too late. Hoping this will feel better. Even Arma is easier than Tarkov.
i really love having freedom and not any close respawn , the need for high risk high reward , like going closer to a enemy base to kill people going back with loot but knowing that with you die you cant just get back there quickly. Love this and I was whising a good game like this again for years.
Didn't play in the test but I'm def interested. I've wanted a more PvE focused Tarkov mode forever and if this is it then so be it, especially after Tarkov killed itself today. My biggest concern with Gray Zone is just the map right now. It doesn't seem varied enough. Just a lot of green and not a lot of complex interiors. Plenty of time for that to change, just what I see from vids.
A cool addition they could add to the map & friendlies system is that every square or dot of your friendlies on the map each get a unique number or letter (alphabetical order or 1-16) so lets say same situation happens like jesse's, you message a friendly and say "hey im over here we are coming towards you don't shoot, im A" And your icon on the map says A inside the square, the faction teammates can pinpoint exactly which one of the pmcs are you incase there are multiple people in the same area.
"Echo to Alpha." "Alpha." "I'm to your south. Spotted four enemy PMC's west, moving north toward your position. They'll be on you in two minutes." "Ay-firm, two mikes. Thanks for the head's up."
But yea…when are you going to pull up a digital holographic map up out of nowhere on the battlefield let alone a real in game physical map. Get to know your surroundings. It’s like relying on the government to help you out and next thing you know, we have communism lmao. Never learn to take care of your own self
Faction idea is dope, you could wind up in these hectic large faction v faction v faction fights. But I definitely think you should be able to change factions rather than be locked out from playing with 66% of other players
a way to party up out of map, and choose faction(or not) before joining a server would kinda fix the issue of not playing together. Just everyone conforms to the party leader or however they do it. But once in-game, and on a different faction then they're not 'friendly'
for the faction part where you cant play with friends if there isnt differences between the factions they should make you be able to switch whenever you want to to still be able to play w ur friends and such
People are seriously like “it doesn’t have this, it’s missing this that Tarkov has, blah blah” Ok, let’s give this game 9 years like Tarkov had to get where it is and we’ll then compare nitpicking details. At the end of the day the game has a base gameplay loop established and it runs great. That’s all we could ask for in a day 1 early access IMO. It’s going to get more content as long as the devs support it (F in chat for the cycle, you will be missed)
I’m glad to see someone finally saying this, people comparing this game to a product that’s had almost a decade to perfect their formula is kinda crazy. Like I get the comparison makes themselves but like let them cook god damn
"let's give them 9 years" therein lies the problem. Most people who play Tarkov or have played it aren't looking for a game to replace it in 9 years. And if they are going to take as long as BSG has in developmental cycles this game is dead. Nobody wants or has the patience to okay 2 broken, unfinished games. So if GZW launches in its current state I'll bet that in 6 months it won't have a 1/4 of the playerbase.
@@Tacti_cat you are completely misunderstanding what my entire statement was. People are saying this game is missing obscure nitpick details compared to Tarkov, which has had 9 YEARS of development. I am not saying this game should be developed for a decade, I’m saying Tarkov had a decade so give this game some slack and a chance to get there.
After playing arcade shooters for so long - cod, warzone, battlefield, overwatch (if that counts), valorant, apex etc Im craving for this slow paced tactical pvp shooter And this is a very unique concept pulling in from multiple other game genres so it seems like it will be a breath of fresh air
@@IDGAF23how in any way is this an arcade game? This literally has elements from Arma, DayZ and Escape front Tarkov. In an open world environment. So this is Call of Duty to you?
Well the good news is most of your cons are either QoL additions or things that I would definitely understand being later on in the development schedule with the exception of bullet sponge AI but as you said it seems like theyre noticing an anomaly with that and already taking the steps to correct it.
yeah think that would be a good alternative then grouping in the world with diff factions since that may get hectic (but may be fun who knows). that way you can at least play your fav faction or switch to your buddies to easily group with them. they would need to have unique quest lines for each faction tho to make it worth it.
The not shooting to your own faction is a thing that plainly would make sense, Been playing tarkov since the start and this is something that since has never been used properly to slow down the TK's and understand PID tarkov when worked with randoms properly its an amazing experience but only happends so often, I love the pvp but its more satisfying to know the back bone of your "Faction" should not be something to worry about in raid or at least not focused on! Really eager to try this out!
I do hope more ground loot is added. That’s what I love about some of the modded servers on dayz. Looting everywhere to find stuff to sell n then purchasing that vehicle or whatever I’ve been saving for.
The LZ camping gets absurd at times, and it snowballs really quickly. Squad 1 lands and gets into a fight right at the LZ, and just as they're all finished healing and looting Squad 2 arrives in a new chopper. They either get cut to pieces without even having the chance to defend themselves or they survive, and just as Squad 2 is ready to move out Squad 3 arrives... repeat ad infinitum.
They should add cooldown on ladning zone. If you landed there you get 10 min cooldown on that landing zone so people cannot return immediately after dying there to scoop their loot
Since i started playing Tarkov a lot has change but graphics havn’t changed a lot but i have seen videos from way back when, when it looked a lot like GZW so I see a lot of people dissing the game for it without taking into account pre-alpha state , a lot of people are dissing this game that they havn’t played only watched a few minutes of game play of a pre-alpha game play and that is so frustrating
You gotta understand people on the internet are really fucking stupid. Not trying to be toxic but they always take nothing into account and speak without thinking. For ex: they are comparing an 8 year beta game to a alpha that is not even out yet but they expect everything on a silver platter. Albeit this game suffers serious issues but has a strong foundation to become really great.
Getting back into the map fast seems like something that will only happen for playtests as playercount is way lower than a full release for the public but hey maybe it stays the same when it is open
Nah, having a map, epsecially one that shows live changes is lame and arcade-like. Thats where Tarkov owns, having to learn the map was a great decision.
@@Omegawow89 Which by the 2nd or 3rd wipe lost its purpose. It's like MMORGPS having 50 different skill trees only for people to go into icyveins or some other site for a guide on "what build to do as [insert class here]". There is no exploration and no trial and error for the most part. Off-meta stuff doesn't perform and you get sacked as well when you play a build that is "not the best" or "efficient". Not only Tarkov is filled with cheaters, but it's been a long time now people are either 1. very knowledgeable and know things so well it gets boring and very difficult for new players 2. people have maps on their second monitor. Sometimes even interactive ones. Fuck that, at that point give me the map. And in the video, Jesse showed that the live feed you have in the map is faction-only. That's GOOD. It makes sense. If you're part of a PMC group/company, it'd make sense they give you a GPS with marked locations and a feed of your faction-friends.
idc about the tarkov loadtime since that 5 minutes is not wasted looking at a loading screen but watching a vid or talking with friends@@serialkillerx4746
I always appreciate your pretty honest and down to earth reviews Jesse! I played 20h myself so far and am getting slowly fed up with how much people compare this to Tarkov when it's a fundamentally different Game, and the amount of people not able to differentiate between objectively bad and actually bad, the game succeeds quite well in what it want's to be, which isn't Tarkov.
I have my issues with tarkov, but I'm not jumping to grey zone unless it's squared away. But I like that you can run nice M4s off the bounce instead of with a junk scab mosin. I hate that scav sometimes have better ammo than me, lol. I'm excited for the PVE focus.
Right ? Assuming each faction will have specific vendors and quests, you could have one character per faction, to have separate progression. It would also mean that you're able to experiment with the karma system, like character from faction 1 is loyal to it's faction but kills everybody else on sight, character from faction 2 goes rogue, and character from faction 3 is friendly with everyone. This would be sick !
I've been waiting watching so many streamers and can't wait to get to try it myself soon. Your feedback as such seems to be in line with how the game seemed on the streams. As the playtests are for streamers who wan't to be entertaining and active, the social aspect seems very nice. I'm just not sure how it will work with 13 grumpy soloers on your faction after the launch. In general though, I think the cons were something easily addressable and the lack of any major game braking isues is very promising.
Im curious about how the interaction with vendors is and how the economy works. If i die and can't get my stuff back, then how bad does that impact me from an economic point of view. Also, the questing and what my incentives are for dropping in the map
For day one EA it seems pretty damn good for today’s standards. Seems like they are committed to getting things done in a timely fashion, unlike another team we know all too well. Excited to see this game grow.
Watching GZ really makes me appreciate how good EFT actually is. If it wasn't for the cheating epidemic in gaming right now I'd still be blasting with my homies like back in reserve patch. Also watching some content creators playing GZ and giving their reviews now, it really shows even people playing EFT 10-12 hours a day don't even understand what makes EFT so captivating. I hope this game improves it will be great to have another option and for BSG to have some competition.. but this game needs ALOT of work the cope googles are on for a lot of people right now I hope they don't let people down.
I don't understand how so many games struggle with time to kill and bullet realism. Tarkov is the worst offender that I've played, but sounds like this has the same problem. People have this super goofy Idea where an unarmoured person can just eat up bullets and be fine, or "They have armour therefore a dozen 7.62 rounds mean nothing" I swear that if you asked a caveman about a gun, they could give a more realistic experience.
Been watching a little bit of it, i really hope this game turns in to a good project. Feels like the fondation it's there, we'll see how they evolve it in the future and how much it cost.
ive been playing for 3 days now and a couple things ive noticed is scavs are very hit or miss. They tend to be either very dumb or just one tap me in the head. Following up with that ive also had an issue were i lost all my gear i had on in PvE when i died since the server took a dump and didnt have time to go back and retrieve my stuff.... sadly its happened 2 times already and not just to me but to my stack im playing with as well. the game oozes potential but needs to stabilize the game first and foremost. Edit: One last thing i missed, The lightning in the game needs a huge update, ive gone into certain areas were my screen almost goes black and white flickering that is hard to explain but if others have experienced it you will know what im talking about.
My friend and I both have a 3070Ti with a CPU from that generation. We barely got 60 fps on lowest settings and only with the AI rendering which has its own issues. Often FPS dropped to 40-30 and every 2 minutes or so there was a complete framedrop where the game just froze for a few seconds. They definetly need to work on optimzing for their "recommended" system specs
As soon as I started the game I had a glitch where my character model had no head, I had no secure case, and I couldn’t store anything in my storage which meant doing some quests was impossible but they came out with a patch for that stuff relatively fast. I just had to delete my character and restart from scratch, but at least I can use my storage now lol
You mentioned that you only tested the game with a 4090, but don’t you also have a streaming computer you could test the game on just to see how it performs? I don’t know the ins and outs about a two computer setup so feel free to tell me I’m wrong.
They should allow us to have one character for each faction so we can still play with friends. That would also expand the amount of content you can experience each "wipe"
The Factions might work better if you could have three characters. Especially if their questlines were different. Play and progress each character individually for each faction. Giving you the ability to switch for friends.
I would personally like them to introduce something that we have never seen before in a gaming space the gun play, map, and even structure of the game is like they copy pastaed like 4 or 5 games into a single one. Like to see more creative stuff.
Game looks to have potential but I'd be hesitant to invest much time in it's current state. Look forward to see what the plan is for long term players and the overall goal for the game. The idea to be able to group up in game is good, also could be cool to make your own faction.
Sounds like a fair review. Game still needs some work but its not even out yet so, they are already off to a good start letting people early test it before release to fix issues.
I can't wait to get my hands on GZW. Most excited for a game I've been in a very long time. I think a cool idea for end-game gameplay would be having zonal capturing wars to gain discounts etc, so the more you contest the more gear you can buy to go out and play etc. Kind of like "New World" if that makes sense?
I want to get GZW, but I worry about it's performance on my PC. People were ragging on Tarkov because you were getting 180fps....but you have one of the most powerful computers out there, using DLSS. Your true frames were probably closer to the 70-80 fps range, possibly with drops below 60. Most of those people are delusional if they have PCs that make Tarkov "unplayable", and think it will run Greyzone well. They will all be VERY angry at Madfinger when they buy it. "I CAN'T BELIEVE IT, THEY'RE JUST LIKE BSG!"
well i think it is somewhere writed what specs are expected to be min and i think you need mid high pc pity much recommend side but it can change over time but yeah performance for game won't be lower than tarkov but more consistent and stable i think so people can get better idea what kind of specs is needed to play pity much
@@dragonltu8349 It will definitely improve over time, same as Tarkov will and has. Though, their first goal is 60fps on 1000-series and equivalent. That will be a great day, but even then, the game will still run worse than Tarkov on my 1070ti/i7-8700k.
I just don't see how people can honestly expect a dev team like Madfinger games to release their first PC title with this graphic fidelity and it runs decent on hardware that isn't the 0.1% of the market. Like every single Tarkov streamer who I watched play this is either sponsored by Sincebuilt or Star forge who made them all incredibly powerful, top of the line PC's. And they are all playing on a 4090 or 4080ti with DLSS 3 w/ frame generation on.
I think this game needs a lot more time in the oven. If they launch it this year. People will initially buy it but the playerbase will fall off after a week or so. Do they have what it takes to then improve and retain the playerbase with new content all at the same time over several years?
I'm getting 180-200fps, spent hours going through the settings to get the highest fps with the highest settings possible. 5800x, 3070ti, 32gb ram (built my rig a few years ago during the gpu shortage) I could have gotten a 3090 or even a 4090 if I waited a few months longer. Will wait for the 60 series to upgrade my rig.
Ain't no game perfect. But loot is an issue IMO. You need reason to explore the world, otherwise, what's the point of the world? If the game boils down to like five towns and nerds with kitted gear fighting nerds with kitted gear *over* kitted gear. Then what's the rest of the game for? The towns, the trees, the little outposts, or little past 'events'/storytelling like car crashes or burned houses or something. Like seriously? You could make a game that looks exactly the same as this, and runs a billion times faster, cause if the rest of the world just acts a backdrop. Then just make it an actual backdrop. Sure it 'ruins' peoples immersion to have flat background and invisible walls. But you know what else ruins immersion for me? Games where 90% of the map is ignored cause there's no purpose. If your game design is narrow, your game its self should be; I see no reason to staple a persistent open world to this game if most of the open world means nothing. Give us random loot to sell, random loot to upgrade things/base things or character things with, give us loot to store or collect, or perhaps random loot for rudimentary crafting. Part of the reason people can play Tarkov so much is because there is some dopamine whenever you loot something you 'need' even if it's a simple Measuring Tape at start of Raid. They are small things, but it's the small things that can keep someone around after hundreds of hours. Now we haven't seen everything this game has to offer, there's still the strangeness of the zone which is interesting. I'm a huge stalker fan so I'm excited to see, but also not holding my breathe on it. Cause I worry it'll be some 'high tier loot'/Gear further diminishing the purpose of, I dunno. The rest of the entire map. With simply what we've seen, just from the UA-cam vids I've seen and trailers, vids explaining the mechanics, and short-comings. IN it's current state, I'd say the game get's unbearably stale after about 20-40hours. Which I mean! Isn't terrible, but it's quite the large range for a reason and I imagine a lot of people are going to drop the game after getting what most would consider the 'best' gear and after doing some PvP. In short/TLDR; Early wipe will be full of people, mid-wipe will be getting empty/PvP far less common, end-wipe only the most hardcore PvP players remain. Reasoning: Too little loot, too little to do, to little to see. The game is a PvP game sold as; "a PvEvP with a focus on PvE?" And yet I see PvE dying within the mid-point of any wipe, which with the current loot pool, might just be less than a week.
Regarding the issue of your friend choosing a different faction. To my understanding there will be diferent servers. Could you play with him on a second server with the same faction or your character is faction locked across servers?
Honestly the commit you have to do to the faction after choosing one is dope, if it was easy to change there would be no reason to defend the faction but this way it actually helps you to feel in a group and “family” one thing that they could do would be a “no fire zone “ or the ability to trade between factions, with good and bad things attached to it. Like you need a specific item to upgrade the base and there are only 2 of those items in the map, so only two factions could use it, imagine like, water pumping to get fresh water at the beginning of the game or an automatic machine gun or movement sensors etc. And if you trade with that faction and give them money/weapons/food whatever, you would gain the item but that would make you lose reputation , that would lead to you loose the ability to buy certain stuff, the npcs stop trusting you etc . Dunno could be fun
in a later version it could be cool to allow everyone to have a character for each faction. i didnt play the beta so i dont know much but that feels like the simplest solution.
They really need to change the placement of the left hand on the weapon, its not the normal and natural position to hold the weapon, specially when aiming down sight.
Thanks for doing such an early review for this game! One thing you didn't mention was the progression; what is it like? Do you get access to better stuff or do you just accumulate more money? Is it vendor based like tarkov where do you get access to different vendors and higher gear
well 1 things for certain 2 things for sure , the game will get better. I personally cannot wait to get hands on. I feel like I've been waiting forever. I can't wait to see where it will be a year from now!
Take in consideration that this was a Streamer and Friends invite only playtest. The experience in interaction and how the game is played will change drastically if normal people and trolls will enter this game.
@@confused3032 Look it up dude. The 3 factions on a large map. areas of control/missions etc. I can see where these developers get their ideas from. Maybe I'm just old.
@@ugandanknuckles3900 Yeah, they definitely got inspired by other games, but I don’t see that as a bad thing. For example this game is exactly what I’m looking for. Something in the sense of Tarkov, but mostly PvE and with some cool things that I definitely will appreciate when I get my hands on the copy.
@@confused3032 I wrote out this huge thing for you, but fumbled and deleted it. I wish I didn't. lol It was pretty explainative too. I've been around bro, lets just say you're confused on my position here. What you understand to be a modern game with tons of new interesting things, I've seen in many games beforehand. Innovation is dead, game design is a fleeting mastery. Whatever I was trying to get across to you is sorta lost in the sauce here, but lemme just say, I'm being honest when I say I really do hope you find some enjoyment in whatever slog they're pushing out these days.
@@ugandanknuckles3900 Yeah I get you. Innovation is rare nowadays. But I am not really mad about it. I’ve always wanted to play game just like this, so it’s completely fine for me. But I get what you mean that new games don’t offer anything, well… new.
the movement does look really clunky from the videos I have watched and I do think it has the issue of getting redundant with the penalty for death being so low. so much potential though I am excited to try it out
They need to figure out what their identity is. I have seen a LOT of people saying this game wont really be about PVP and more about PVE. From this little test, it is proving to be almost all about PVP. That may be because the game isnt fully fleshed out yet and the only thing to do is PVP but they need to state, loudly and proudly, what they want the game to be about.
I really wish they made this game more raid based. I dont like the idea of just flying back naked to pick up loot from your dead body. its just cod DMZ with extra steps. They should make its so when you die you're out of that raid just like EFT, and you'll have to wait for your friends to extract to go back out again to fight. That way you're not forced to play in a squad and it even forces going solo to not wait so long
What are your thoughts on Gray Zone Warfare so far? Have you watched any gameplay?
Looks good, knowing that it needs polish, it looks polishable. Great start and i'm excited to see where it goes!
Plus it's not in unity so thats nice
Helicopter cutscene
Makes me thankful for Tarkov.
a shooter that doesn't focus on PvP isn't going to appeal to a lot of people. But I'm sure it will still do well enough if it doesn't linger in alpha/beta too long.
looks boring to me.
"movement is clunky" and "A.I. is inconsistent"... reminds me of a game we all have been playing for several wipes, where A.I. can tank a 7.62 shot with a basketball cap :D
That is no freaking lie. I've had 3 scavs in the last couple days eat a headshot with a baseball cap or like a Ushanka on. Yet I've been able to punch straight through helmets. It's weird.
@@tearstoneactual9773 that's some solid Kevlar ushankas!
For real, I've been playing Tarkov for 4 years and I don't feel like the A.I. Improved much. Scavs are either super dumb or godlike, there is no in-between.
@@faesarn Played in the closed Alpha of EFT. There has definitely been improvements to the A.I. but there is still more that could be done to make them more consistent IMO. Dude they used to dolphin dive and headshot you mid-animation it was HILARIOUS
I mean isn't Tarkov movement quite smooth though? Especially now with vaulting.
@@HK416A5-floating around like a fat turd isn’t smooth
Just having the map makes this game a lot more beginner-friendly than tarkov is.
Tarkov has a map too? I press m and BOOM map
@@everythingponytf u talkin about
@@alexmaurice4274they're on drugs lol
watching this made me realise, even though we constantly talk down on tarkov, is how fleshed out tarkov actually is. I didn't play since the early days but watching GZW for the past couple days has made me appreciate tarkov a lot more.
edit: I think it's important that I clarify that GZW is at its pre alpha. it's set the foundation and it's now up to the devs to give life to a world they built.
more edit: this aged like fine milk Lmao
Tarkov has been in Alpha/Beta for 7 years it was ugly and horrible until the recent years. Just gotta give some games more time.
@Tng-lw3wi for sure, i think I should have mentioned that GZW has massive potential too as long as the devs use this foundation and keep working on it
This game is pre-alpha tho
@theindexfinger3434 yep I think they have a really good foundation to work from. but there's a long way to go
Couldn’t agree more. Within the first hour or two of watching GZW gameplay, it instantly made me appreciate tarkov for what it is, even tho it has its flaws
i think the idea of the 3 faction headquarters is kinda genious - you start with early quests near your HQ and there are a lot of other people around, so its hard for the other factions players to just ambush you there. Every kill traded is a 20 minute walk for them and a 1 minute walk for you so even if pvp happens - the gear will in the end be more likely on the nearest Factions side since they can retrieve it way faster.
But its also possible for a 4 man squad to just sneak up and get 1 - 2 kills and then retreat.
The higher the missions go and the nearer you have to go to the center the dynamic changes and suddenly 1 other faction is on equal terms or in the gray zone in the middle it will be a free for all and hard to survive -
and thats not by some special system in the game but just by placing the HQ's in this triangle shape and making loot better the further you go into the middle.... its so ... ELEGANT
I had two big concerns about this game. One is the monetization, since this is a dev team coming from the mobile gaming world. The longer they wait to announce that, the more I'm going to worry. Second is the loot. Maybe they're working on a more intricate loot system, and the current build is more about testing other aspects of the game. But if this get released with the current gear only loot pool, this game will be DOA. An extraction shooter with bad or uninteresting loot is basically an arena shooter with a ton more running.
I just wanna say that the devs not naming a price for the game may potentially be a good thing. That way, they can set a cost based on the work they've done so far vs not being incentivised to make content that is "worth" whatever price they set.
What do you mean “gear only” loot? Like no barter stuff or valuables?
devs talked about a full price game with no microtransactions if i remember correctly
Hence DMZ
They said box price 1 time payment no MTX no expansions or paid DLC
The 3rd person running animation is actually pretty close to what running with a lot of gear on looks like 😂
agree. people don't realize how awkward running with alot of gear is
@@Based_Gopnik89Trying to run quickly in a weird waddle trying to not fall and break my legs.
@@Justin-ny8df hahaha especially at night under PVS-14s w/ med bag and cargo pockets full of extra 7.62 for the 0331s
It’s mostly just a shuffle 🤣
I like how everyone says you can't compare this to Tarkov then proceeds to compare everything to Tarkov haha. I mean I get it but i just think its funny. Great video man.
It is kinda cool to think that working with a squad can make meds bettter if one person carries meds for everyone
I think with a group of guys who get experienced with the game will definitely have unit specialization. One dude is the marksman, one dude is the lmg, one a medic. Or whatever role the group decides they need. Kinda the arma-milsim inspiration in the game coming back out with it being more of an operational level game than an individual/squad game.
untill the one guy with all the meds gets kidnapped, I think having a dedicated medic is good but also important for everyone to have their own stuff on them in case the medic is comprimised
Great, another disadvantage for us solo players 😭
Don’t know how the top comment got so many likes.
Playing like that to have single person designation for each “Role” would not work in the slightest. When you’re in a combat scenario and everyone is spread out by 50 meters. Getting one person to run a few hundred meters tending to everyone wouldn’t make any sense. Not only giving away another weapon being up.
But from a stand point of now you have a guy running all around trying to take care of everyone being shot and opening themselves up to be a open field target.
If you play like this you’ll quickly find out what I mean by this. You’re inventory space will be easily double to x2.5 what it is in this play test. Everyone can carry meds to handle theirselves on the fly when needed.
It isn’t a mindset of being selfish or elitist. It’s just common sense from the stand point of how the engagements play out with how the environment and flow is. Considering 90% of the time you’re traversing through open areas, fields and light cover and forests.
So from a tactical and team play stand point you’d be exhausting one player if not all players to not just enjoy the game with buddies if you force people to play a certain way.
I get it this is just a take and not telling/forcing people how to play. But imagine an ammo/support role with that medic having to run and give ammo and give first aid. Now that’s two guns out of the fight.
Sure you can argue “Everyone wouldn’t be a mile a part!?” My take is mainly coming from an open firefight scenario. Not in buildings. Even then my point would still stand everyone slowly spreading out into multiple locations/buildings to win a firefight.
This isn’t real life or Afghanistan. Where everyone is practically at the hip. Where that situation/setup would work. It’s a game. Way more chaos and everyone to some degree wants to run off and either be a hero for their guys, venture off or flank quite a ways away.
I get I rambled for a while but I was actively playing out every bad situation and typing it as I was having it play out in my head.
@@makingacomment I more so meant to save backpack space for others, but yeah it wouldn’t be ideal especially with how cheap meds tend to be
Just that it was a possibility is cool
The nice thing is almost all the cons are fixable and a lot of it might be just early access stuff like movement animations and loot pools which doesn’t take a full overhaul to change.
I think giving the opportunity to recover your gear will help a lot of players get over gear fear. This system encourages people to actually play rather than crab or rat.
When I play tarkov I kinda just float along side of friends, instead of building a decent character because of that. Like everytime I get serious about loot or gear I get fucked, so I just stopped caring which kinda ruined the game for me. At least giving me a chance to get my loot back would be pretty nice. But having amazing loot and then just getting domed by someone extraction camping isn't my idea of fun high stakes 😂
Agreed. I also hate with Tarkov how basically no one wants to use the best gear, they use what they have, or best bang for their buck gear. I want to use my best gear ALL the time
@@xm8553 I mean, best gera, or worst gear doesnt matter if you turn a corner and have a scav put buckshoot through your teeth from 40m away througha bush, or spawn in and get headshot by a guy in sub 30 seconds who just had a spawn that gives him the ability to watch where you come from lol
@@xm8553when you can run best-in-slot items all the time without consequence then it’s not “good gear” it’s just gear. Basically it devalues the whole experience because there’s nothing at stake. People feeling such a connection to items in game that they’re afraid to lose them is a good thing.
Play another game then. Those games are about risk/rewards. It would really become boring really fast
This is definitely the best early review of the game. Good job man, thanks for this
One thing i noticed with all the content that I've never considered in tarkov is the way the environment feels dead. This is supposed to be a lush jungle with an ongoing guerilla war. Where are the animals, the vehicles, the forest fires and all that? Especially animals is something id expect to see all the time.
We got a mosquito in your ear at least
To be fair, coming from a developer perspective myself, a lot of what you described wouldn't be a priority in development at this stage. Environment details like that are typically 'last-stage' touch ups to pretty up a game when there's optimization space to spare. Right now they should be (and are) focusing more on gameplay, mechanics and related things. They should nail the PVEVP aspect first, everything else comes after. If the game doesn't feel good to play, it won't matter how good or alive the environment looks/feels.
@@BucketKingu I'd mostly agree with you on that. This is a pre-Alpha game after all. But especially fauna is something I'd like to see implemented because it adds a lot of gameplay opportunities but also needs to be carefully balanced and some aspects need to be designed for that. It would essentially have to be multiple types of 'AI characters' that interact with players in different ways and that could be challenging.
Go and have a look at pre alpha tarkov. After 7 years a btr appeared. If you play the game with no players the map is empty with only few scavs.
Animals aren't in war zones?
I support pre release gameplay bc it tremendously helps devs better the game. As long as devs better the game…
An idea for the faction issue is being able to have multiple characters one for each faction if you want with separate inventories/stashes. Planetside 2 has 3 factions and does it this way and it worked out pretty well.
If people want to cross-faction, they could simply make it where your squad appears as an enemy to all other factions, and your squad sees all other factions as an enemy as well. Therefore, if you get killed by someone whose in the "same" faction as you or your squad mates, theres no consequence or penalty. Same for if you kill someone in your same faction as a fross faction. Therefore its a win win for everyone.
A playable version of Tarkov: $250
A playable version of Tarkov: $35
Period.
I’ve bought eod when it was $60, how was I scamed?
I’ve got about 8 hours in the game and maybe 2 1/2 of those is actually playing, The game has good bones but holy hell does it have issues.
Finally played Tarkov yesterday. My eyes suck so I couldn't make out the Customs map details on my second monitor, so ended up dying just trying to figure out where the hell I was. I couldn't even figure out which end I was closest to. Found the extract 30 seconds too late. Hoping this will feel better. Even Arma is easier than Tarkov.
this game is like tarkov after 5 years of development. I think it'll be golden in a year or two
i really love having freedom and not any close respawn , the need for high risk high reward , like going closer to a enemy base to kill people going back with loot but knowing that with you die you cant just get back there quickly.
Love this and I was whising a good game like this again for years.
Didn't play in the test but I'm def interested. I've wanted a more PvE focused Tarkov mode forever and if this is it then so be it, especially after Tarkov killed itself today. My biggest concern with Gray Zone is just the map right now. It doesn't seem varied enough. Just a lot of green and not a lot of complex interiors. Plenty of time for that to change, just what I see from vids.
This looks kinda cool. Gives me arma has a baby with EFT vibes
Wheres the EFT part?
@@serenityhill7513 the inconsistent AI
A cool addition they could add to the map & friendlies system is that every square or dot of your friendlies on the map each get a unique number or letter (alphabetical order or 1-16) so lets say same situation happens like jesse's, you message a friendly and say "hey im over here we are coming towards you don't shoot, im A" And your icon on the map says A inside the square, the faction teammates can pinpoint exactly which one of the pmcs are you incase there are multiple people in the same area.
Yup, Helldivers 2 has this exact feature. It's simple but does wonders for coordination.
I believe if you hover over the dots on the map it shows you the name of the person. Deadlyslob showed it on stream
"Echo to Alpha."
"Alpha."
"I'm to your south. Spotted four enemy PMC's west, moving north toward your position. They'll be on you in two minutes."
"Ay-firm, two mikes. Thanks for the head's up."
But yea…when are you going to pull up a digital holographic map up out of nowhere on the battlefield let alone a real in game physical map. Get to know your surroundings. It’s like relying on the government to help you out and next thing you know, we have communism lmao. Never learn to take care of your own self
So wait.... You could meet up with a friend from each faction and know where every PMC is on the map?
yesss 3v45 easy clap
It's bannable, your not allowed to faction team@@elijah5592
ten billion IQ exploit
Faction idea is dope, you could wind up in these hectic large faction v faction v faction fights. But I definitely think you should be able to change factions rather than be locked out from playing with 66% of other players
You're a content machine
8:30 about the medical system.. it took me months to figure tarkovs meds out and thats what i love about it
Heavy lite splint took u four monte 😂
a way to party up out of map, and choose faction(or not) before joining a server would kinda fix the issue of not playing together. Just everyone conforms to the party leader or however they do it. But once in-game, and on a different faction then they're not 'friendly'
for the faction part where you cant play with friends if there isnt differences between the factions they should make you be able to switch whenever you want to to still be able to play w ur friends and such
People are seriously like “it doesn’t have this, it’s missing this that Tarkov has, blah blah”
Ok, let’s give this game 9 years like Tarkov had to get where it is and we’ll then compare nitpicking details.
At the end of the day the game has a base gameplay loop established and it runs great. That’s all we could ask for in a day 1 early access IMO. It’s going to get more content as long as the devs support it (F in chat for the cycle, you will be missed)
I’m glad to see someone finally saying this, people comparing this game to a product that’s had almost a decade to perfect their formula is kinda crazy. Like I get the comparison makes themselves but like let them cook god damn
"let's give them 9 years" therein lies the problem. Most people who play Tarkov or have played it aren't looking for a game to replace it in 9 years. And if they are going to take as long as BSG has in developmental cycles this game is dead.
Nobody wants or has the patience to okay 2 broken, unfinished games.
So if GZW launches in its current state I'll bet that in 6 months it won't have a 1/4 of the playerbase.
@@Tacti_cat you are completely misunderstanding what my entire statement was.
People are saying this game is missing obscure nitpick details compared to Tarkov, which has had 9 YEARS of development.
I am not saying this game should be developed for a decade, I’m saying Tarkov had a decade so give this game some slack and a chance to get there.
After playing arcade shooters for so long - cod, warzone, battlefield, overwatch (if that counts), valorant, apex etc
Im craving for this slow paced tactical pvp shooter
And this is a very unique concept pulling in from multiple other game genres so it seems like it will be a breath of fresh air
This is literally just another arcade extraction shooter lol
@@IDGAF23how in any way is this an arcade game? This literally has elements from Arma, DayZ and Escape front Tarkov. In an open world environment. So this is Call of Duty to you?
@@makingacomment the way it handles. The gameplay is extremely arcadey and that’s what I meant by it. I know it’s an extraction shooter fam
@@IDGAF23 gotcha. No worries man. Just didn’t know what you meant by how it feels/looks arcadey.
Well the good news is most of your cons are either QoL additions or things that I would definitely understand being later on in the development schedule with the exception of bullet sponge AI but as you said it seems like theyre noticing an anomaly with that and already taking the steps to correct it.
"...the unarmored villagers that I'm shooting at..." KEK
The broad picture was perfectly painted to us. Well done.
It's crazy how much greenery, trees, bushes etc there is. So lifelike. This game is so pretty. Would melt my pc forsure 😢
>live up to the hype
>only streamers can play the game, because reasons
>hype
>hype on a streamers-only game
Thanks for the video, was looking for a Tarkov nerd to review this game. I learned enough for me to wait on this one. Thanks again Jesse.
would be cool to have 3 characters to play one for each faction with different quests and stashes
yeah think that would be a good alternative then grouping in the world with diff factions since that may get hectic (but may be fun who knows). that way you can at least play your fav faction or switch to your buddies to easily group with them. they would need to have unique quest lines for each faction tho to make it worth it.
This is forest planet side 2
The not shooting to your own faction is a thing that plainly would make sense, Been playing tarkov since the start and this is something that since has never been used properly to slow down the TK's and understand PID tarkov when worked with randoms properly its an amazing experience but only happends so often, I love the pvp but its more satisfying to know the back bone of your "Faction" should not be something to worry about in raid or at least not focused on!
Really eager to try this out!
I do hope more ground loot is added. That’s what I love about some of the modded servers on dayz. Looting everywhere to find stuff to sell n then purchasing that vehicle or whatever I’ve been saving for.
The LZ camping gets absurd at times, and it snowballs really quickly. Squad 1 lands and gets into a fight right at the LZ, and just as they're all finished healing and looting Squad 2 arrives in a new chopper. They either get cut to pieces without even having the chance to defend themselves or they survive, and just as Squad 2 is ready to move out Squad 3 arrives... repeat ad infinitum.
They should add cooldown on ladning zone. If you landed there you get 10 min cooldown on that landing zone so people cannot return immediately after dying there to scoop their loot
Since i started playing Tarkov a lot has change but graphics havn’t changed a lot but i have seen videos from way back when, when it looked a lot like GZW so I see a lot of people dissing the game for it without taking into account pre-alpha state , a lot of people are dissing this game that they havn’t played only watched a few minutes of game play of a pre-alpha game play and that is so frustrating
Those people are just upset because they're scared their favorite game will die.
this game looks rly good tho. its just a totally different vibe than tarkov
@@serialkillerx4746 - Right? Like I wanna get my grubby lil paws on it.
You gotta understand people on the internet are really fucking stupid. Not trying to be toxic but they always take nothing into account and speak without thinking. For ex: they are comparing an 8 year beta game to a alpha that is not even out yet but they expect everything on a silver platter. Albeit this game suffers serious issues but has a strong foundation to become really great.
Getting back into the map fast seems like something that will only happen for playtests as playercount is way lower than a full release for the public but hey maybe it stays the same when it is open
HAVING A MAP! a fucking huge win over Tarkov.
Timmy located
Until you've been finding the same 5 guns for 200 hours, and get tired of the only other loot being food.
@@xmapa4677 gg!
Nah, having a map, epsecially one that shows live changes is lame and arcade-like. Thats where Tarkov owns, having to learn the map was a great decision.
@@Omegawow89 Which by the 2nd or 3rd wipe lost its purpose. It's like MMORGPS having 50 different skill trees only for people to go into icyveins or some other site for a guide on "what build to do as [insert class here]". There is no exploration and no trial and error for the most part. Off-meta stuff doesn't perform and you get sacked as well when you play a build that is "not the best" or "efficient".
Not only Tarkov is filled with cheaters, but it's been a long time now people are either 1. very knowledgeable and know things so well it gets boring and very difficult for new players 2. people have maps on their second monitor. Sometimes even interactive ones. Fuck that, at that point give me the map.
And in the video, Jesse showed that the live feed you have in the map is faction-only. That's GOOD. It makes sense. If you're part of a PMC group/company, it'd make sense they give you a GPS with marked locations and a feed of your faction-friends.
Tarkov Players:
3-5 minutes loading into raid? >:(
3-5 minutes flying over a jungle >:D
i would take the 2nd option every time. tarkov just takes too long to get you to the action. i hope they will improve that somehow.
@@serialkillerx4746 I actually don't mind the Q time at all.
idc about the tarkov loadtime since that 5 minutes is not wasted looking at a loading screen but watching a vid or talking with friends@@serialkillerx4746
@@eldente rly ? i do other stuff when i load into the raid but if they can cut down on this stuff why not.
@@GmodFilmsTR then let us manage our stash in the meantime or something else
Maybe I missed the information in your video but there will also be some pve only server. And you can use one character for pve and PvP servers.
I always appreciate your pretty honest and down to earth reviews Jesse!
I played 20h myself so far and am getting slowly fed up with how much people compare this to Tarkov when it's a fundamentally different Game, and the amount of people not able to differentiate between objectively bad and actually bad, the game succeeds quite well in what it want's to be, which isn't Tarkov.
I have my issues with tarkov, but I'm not jumping to grey zone unless it's squared away. But I like that you can run nice M4s off the bounce instead of with a junk scab mosin. I hate that scav sometimes have better ammo than me, lol. I'm excited for the PVE focus.
I you should be able to choose your faction at the start of each server rather than at the start of the entire wipe
That's what I was thinking
Right ? Assuming each faction will have specific vendors and quests, you could have one character per faction, to have separate progression. It would also mean that you're able to experiment with the karma system, like character from faction 1 is loyal to it's faction but kills everybody else on sight, character from faction 2 goes rogue, and character from faction 3 is friendly with everyone. This would be sick !
I've been waiting watching so many streamers and can't wait to get to try it myself soon. Your feedback as such seems to be in line with how the game seemed on the streams.
As the playtests are for streamers who wan't to be entertaining and active, the social aspect seems very nice. I'm just not sure how it will work with 13 grumpy soloers on your faction after the launch.
In general though, I think the cons were something easily addressable and the lack of any major game braking isues is very promising.
Im curious about how the interaction with vendors is and how the economy works. If i die and can't get my stuff back, then how bad does that impact me from an economic point of view. Also, the questing and what my incentives are for dropping in the map
For day one EA it seems pretty damn good for today’s standards. Seems like they are committed to getting things done in a timely fashion, unlike another team we know all too well. Excited to see this game grow.
Watching GZ really makes me appreciate how good EFT actually is. If it wasn't for the cheating epidemic in gaming right now I'd still be blasting with my homies like back in reserve patch. Also watching some content creators playing GZ and giving their reviews now, it really shows even people playing EFT 10-12 hours a day don't even understand what makes EFT so captivating.
I hope this game improves it will be great to have another option and for BSG to have some competition.. but this game needs ALOT of work the cope googles are on for a lot of people right now I hope they don't let people down.
I don't understand how so many games struggle with time to kill and bullet realism. Tarkov is the worst offender that I've played, but sounds like this has the same problem. People have this super goofy Idea where an unarmoured person can just eat up bullets and be fine, or "They have armour therefore a dozen 7.62 rounds mean nothing" I swear that if you asked a caveman about a gun, they could give a more realistic experience.
Been watching a little bit of it, i really hope this game turns in to a good project. Feels like the fondation it's there, we'll see how they evolve it in the future and how much it cost.
ive been playing for 3 days now and a couple things ive noticed is scavs are very hit or miss. They tend to be either very dumb or just one tap me in the head. Following up with that ive also had an issue were i lost all my gear i had on in PvE when i died since the server took a dump and didnt have time to go back and retrieve my stuff.... sadly its happened 2 times already and not just to me but to my stack im playing with as well. the game oozes potential but needs to stabilize the game first and foremost.
Edit: One last thing i missed, The lightning in the game needs a huge update, ive gone into certain areas were my screen almost goes black and white flickering that is hard to explain but if others have experienced it you will know what im talking about.
My friend and I both have a 3070Ti with a CPU from that generation. We barely got 60 fps on lowest settings and only with the AI rendering which has its own issues. Often FPS dropped to 40-30 and every 2 minutes or so there was a complete framedrop where the game just froze for a few seconds. They definetly need to work on optimzing for their "recommended" system specs
As soon as I started the game I had a glitch where my character model had no head, I had no secure case, and I couldn’t store anything in my storage which meant doing some quests was impossible but they came out with a patch for that stuff relatively fast. I just had to delete my character and restart from scratch, but at least I can use my storage now lol
You mentioned that you only tested the game with a 4090, but don’t you also have a streaming computer you could test the game on just to see how it performs? I don’t know the ins and outs about a two computer setup so feel free to tell me I’m wrong.
They should allow us to have one character for each faction so we can still play with friends. That would also expand the amount of content you can experience each "wipe"
The Factions might work better if you could have three characters. Especially if their questlines were different.
Play and progress each character individually for each faction. Giving you the ability to switch for friends.
that third person running animation had me laughing
This seems like a merge between Tarkov, DayZ and Squad. Looks cool.
I would personally like them to introduce something that we have never seen before in a gaming space the gun play, map, and even structure of the game is like they copy pastaed like 4 or 5 games into a single one. Like to see more creative stuff.
I wasn't really excited for this game but now I am, doesn't usually go that way.
Looks like a solid base for "something". But probably wait and see.
Game looks to have potential but I'd be hesitant to invest much time in it's current state. Look forward to see what the plan is for long term players and the overall goal for the game. The idea to be able to group up in game is good, also could be cool to make your own faction.
Sounds like a fair review. Game still needs some work but its not even out yet so, they are already off to a good start letting people early test it before release to fix issues.
Someone wrote "Tarkov from Wish" in his chat and I couldn't stop laughing.
I can't wait to get my hands on GZW. Most excited for a game I've been in a very long time.
I think a cool idea for end-game gameplay would be having zonal capturing wars to gain discounts etc, so the more you contest the more gear you can buy to go out and play etc. Kind of like "New World" if that makes sense?
THE 3RD PERSON RUNNING ANIMATION IS SO FUNNY LMAO
"I GOTTA FIND BUBBAAA!" *high-knee tactical run*
@@tearstoneactual9773 Thats actually legit run with weapon aiming up.
@@17MrLeon - I know. I was making a joke. That's how you have to do it in thick foliage.
I want to get GZW, but I worry about it's performance on my PC.
People were ragging on Tarkov because you were getting 180fps....but you have one of the most powerful computers out there, using DLSS. Your true frames were probably closer to the 70-80 fps range, possibly with drops below 60. Most of those people are delusional if they have PCs that make Tarkov "unplayable", and think it will run Greyzone well. They will all be VERY angry at Madfinger when they buy it. "I CAN'T BELIEVE IT, THEY'RE JUST LIKE BSG!"
well i think it is somewhere writed what specs are expected to be min and i think you need mid high pc pity much recommend side but it can change over time
but yeah performance for game won't be lower than tarkov but more consistent and stable i think so people can get better idea what kind of specs is needed to play pity much
It's still in pre Alfa, the game will be easier to run later
@@dragonltu8349 It will definitely improve over time, same as Tarkov will and has. Though, their first goal is 60fps on 1000-series and equivalent. That will be a great day, but even then, the game will still run worse than Tarkov on my 1070ti/i7-8700k.
I just don't see how people can honestly expect a dev team like Madfinger games to release their first PC title with this graphic fidelity and it runs decent on hardware that isn't the 0.1% of the market.
Like every single Tarkov streamer who I watched play this is either sponsored by Sincebuilt or Star forge who made them all incredibly powerful, top of the line PC's. And they are all playing on a 4090 or 4080ti with DLSS 3 w/ frame generation on.
The fact you had to give them long ass disclaimer in the beginning, tells you everything. The game is running simulator = boring af.
I think this game needs a lot more time in the oven. If they launch it this year. People will initially buy it but the playerbase will fall off after a week or so. Do they have what it takes to then improve and retain the playerbase with new content all at the same time over several years?
Don't forget, you're reviewing the first version of the game, you are judjing it like a game that's out for years
For a closed access alpha build the cons dont sound bad at all.
There should be a scav system where if you wanna hop in with friends you can and you're your own faction kinda like tarkov
The devs and community confirmed you can create your own server/lobby.
I'm getting 180-200fps, spent hours going through the settings to get the highest fps with the highest settings possible. 5800x, 3070ti, 32gb ram (built my rig a few years ago during the gpu shortage) I could have gotten a 3090 or even a 4090 if I waited a few months longer. Will wait for the 60 series to upgrade my rig.
Money wasn't an issue, getting a gpu was the issue.. Pretty happy with the 3070ti honestly.
Ain't no game perfect. But loot is an issue IMO.
You need reason to explore the world, otherwise, what's the point of the world?
If the game boils down to like five towns and nerds with kitted gear fighting nerds with kitted gear *over* kitted gear. Then what's the rest of the game for? The towns, the trees, the little outposts, or little past 'events'/storytelling like car crashes or burned houses or something.
Like seriously? You could make a game that looks exactly the same as this, and runs a billion times faster, cause if the rest of the world just acts a backdrop. Then just make it an actual backdrop. Sure it 'ruins' peoples immersion to have flat background and invisible walls. But you know what else ruins immersion for me? Games where 90% of the map is ignored cause there's no purpose.
If your game design is narrow, your game its self should be; I see no reason to staple a persistent open world to this game if most of the open world means nothing. Give us random loot to sell, random loot to upgrade things/base things or character things with, give us loot to store or collect, or perhaps random loot for rudimentary crafting. Part of the reason people can play Tarkov so much is because there is some dopamine whenever you loot something you 'need' even if it's a simple Measuring Tape at start of Raid.
They are small things, but it's the small things that can keep someone around after hundreds of hours.
Now we haven't seen everything this game has to offer, there's still the strangeness of the zone which is interesting. I'm a huge stalker fan so I'm excited to see, but also not holding my breathe on it. Cause I worry it'll be some 'high tier loot'/Gear further diminishing the purpose of, I dunno. The rest of the entire map.
With simply what we've seen, just from the UA-cam vids I've seen and trailers, vids explaining the mechanics, and short-comings. IN it's current state, I'd say the game get's unbearably stale after about 20-40hours. Which I mean! Isn't terrible, but it's quite the large range for a reason and I imagine a lot of people are going to drop the game after getting what most would consider the 'best' gear and after doing some PvP.
In short/TLDR; Early wipe will be full of people, mid-wipe will be getting empty/PvP far less common, end-wipe only the most hardcore PvP players remain.
Reasoning: Too little loot, too little to do, to little to see. The game is a PvP game sold as; "a PvEvP with a focus on PvE?" And yet I see PvE dying within the mid-point of any wipe, which with the current loot pool, might just be less than a week.
Regarding the issue of your friend choosing a different faction. To my understanding there will be diferent servers. Could you play with him on a second server with the same faction or your character is faction locked across servers?
Honestly the commit you have to do to the faction after choosing one is dope, if it was easy to change there would be no reason to defend the faction but this way it actually helps you to feel in a group and “family” one thing that they could do would be a “no fire zone “ or the ability to trade between factions, with good and bad things attached to it.
Like you need a specific item to upgrade the base and there are only 2 of those items in the map, so only two factions could use it, imagine like, water pumping to get fresh water at the beginning of the game or an automatic machine gun or movement sensors etc.
And if you trade with that faction and give them money/weapons/food whatever, you would gain the item but that would make you lose reputation , that would lead to you loose the ability to buy certain stuff, the npcs stop trusting you etc . Dunno could be fun
in a later version it could be cool to allow everyone to have a character for each faction. i didnt play the beta so i dont know much but that feels like the simplest solution.
Do you know if you can be a special team member? Like sniper or my interest is to be the teams medic?
They really need to change the placement of the left hand on the weapon, its not the normal and natural position to hold the weapon, specially when aiming down sight.
0:14 giving tarkov players ptsd with that bug
Thanks for doing such an early review for this game! One thing you didn't mention was the progression; what is it like? Do you get access to better stuff or do you just accumulate more money? Is it vendor based like tarkov where do you get access to different vendors and higher gear
well 1 things for certain 2 things for sure , the game will get better. I personally cannot wait to get hands on. I feel like I've been waiting forever. I can't wait to see where it will be a year from now!
Take in consideration that this was a Streamer and Friends invite only playtest. The experience in interaction and how the game is played will change drastically if normal people and trolls will enter this game.
where is the stuttering fps drops in the cinematic trailer?
if was goin to have 3rd person severs that would great. im not personally a 1st person fan. but im going to play it
2:10 And then I finally realized that this game is basically just a really shortened version of PlanetSide. Wow.
What?
@@confused3032 Look it up dude. The 3 factions on a large map. areas of control/missions etc.
I can see where these developers get their ideas from. Maybe I'm just old.
@@ugandanknuckles3900 Yeah, they definitely got inspired by other games, but I don’t see that as a bad thing. For example this game is exactly what I’m looking for. Something in the sense of Tarkov, but mostly PvE and with some cool things that I definitely will appreciate when I get my hands on the copy.
@@confused3032 I wrote out this huge thing for you, but fumbled and deleted it.
I wish I didn't. lol
It was pretty explainative too.
I've been around bro, lets just say you're confused on my position here. What you understand to be a modern game with tons of new interesting things, I've seen in many games beforehand. Innovation is dead, game design is a fleeting mastery.
Whatever I was trying to get across to you is sorta lost in the sauce here, but lemme just say, I'm being honest when I say I really do hope you find some enjoyment in whatever slog they're pushing out these days.
@@ugandanknuckles3900 Yeah I get you. Innovation is rare nowadays. But I am not really mad about it. I’ve always wanted to play game just like this, so it’s completely fine for me. But I get what you mean that new games don’t offer anything, well… new.
the movement does look really clunky from the videos I have watched and I do think it has the issue of getting redundant with the penalty for death being so low. so much potential though I am excited to try it out
how is the gunplay how is the sound? still no answers....
They need to figure out what their identity is. I have seen a LOT of people saying this game wont really be about PVP and more about PVE. From this little test, it is proving to be almost all about PVP. That may be because the game isnt fully fleshed out yet and the only thing to do is PVP but they need to state, loudly and proudly, what they want the game to be about.
I don’t skimp for game devs. That being said this looks like a game I’ll like. Tarkov was fun but I’ve moved on 6 months ago. This is a win
Where can one find this game..?
to be honest I really like this style more than tarkov, it lets chads and new players both to have fun
Did they fix the rate at which you dehydrate/get hungry?
or the 40 second bandage time?, awful
I really wish they made this game more raid based. I dont like the idea of just flying back naked to pick up loot from your dead body. its just cod DMZ with extra steps.
They should make its so when you die you're out of that raid just like EFT, and you'll have to wait for your friends to extract to go back out again to fight. That way you're not forced to play in a squad and it even forces going solo to not wait so long