I recently played 100 player, on this map. everyone knew the that point was gonna be hell to pass. so we, a small group of the team flanked and made a position before they could. effectively holding and for the first time, we were able to break through and win, the first time blue was able to win.
Yeah the new version lets Blu get to the choke before Red can setup so it's better if Blu team knows what they're doing but if Red is strong and holds choke they can easily get to Blu's spawn and camp it
I actually took part in a successful push through cash 3rd last week. We ran like 15 brass beast heavies through lower hut and systematically took all the sentries down
Now, this might just be a skill issue, but ive seen the fully developed red nest fall to i kid you not, red tape recorder spies. They didnt kill any buildings at first, their goal was to deplete metal from the engies, and surprisingly it worked. Ive also seen an uber push gett an engineer past the sentries with a quick fix uber and a regular uber, (quickfix negated all the knowback) while my team was in a panic trying to hunt down the engineer in backline, they failed to find his teleporter. We were attack on both fronts and the choke fell. Personally, i enjoy emergent gameplay like that, most games rebalance at the slightest suggestion that theres adversity in their game, its nice to experience creative solutions for a change.
@@kaden-sd6vb indeed! We were spending so much metal just to keep our sentries level 2, we ran out of short circuit metal, which lead to a double demo uber push, it was very impressive
The first time we managed to get a Blue Win on this map was 5 heavy, 10 medic uberchain with a 10 demo 10 bonk scout rush. Bonk scout soaked knockback, heavies kept cart, demos broke sentry and some spies took out wranglers and teleporters
I mainly play on the Trenches, I can confirm that that is the WORST choke. The times I have been on blue and won have been insane. For those looking to get that hallway, don’t ignore the under nest area, that’s two extra entrances, and your going to need as many as you can.
Stage 3 of CP Egypt doesn't even give the offense an INKLING of a chance. We played 5 or 6 times and every single time, if they got far enough, the offensive team couldn't ever break through Stage 3 Point 1 in Egypt. Sentries covering every exit, Demos and Soldier bombarding and mortaring the sky-light outside of the left-hand spawn exit, Phlogs, Heavies and Snipers locking down the right hand spawn exit and the corridor leading upstairs, and even then, all of the above keeping the upstair exit completely and utterly suppressed. Abandon all hope, ye who hath reached CP Egypt Stage 3.
That sounds so awesome, I wish I could have been there for those stompings! I've mostly seen Egypt games only go as far as stage 2. One time I actually joined in on a Red team doing so badly they had lost Stage 3 Point 1 and eventually lost Point 2 so it is possible if Red is particularly bad lmao
Woop woop! Trenchheads represent! Glad someone finally made a video about how the Trenches turn Cashworks into Chokeworks, but I also feel like adding one more small detail is very important: any time BLU makes it through the choke point... they pretty much steamroll for the rest of the map lmao it's tragic watching it happen while on RED
50 v 50 player on any map is genuinely hilarious and poetic. I was in one of those matches on CP Steel on Defense for first round. All of red team was so divided building on point A and B but no one Defended E. B side was steam rolled and the whole of blue team had already surrounded us slowly capping E. The only reason they didn’t win is me shouting into VC calling out their intentions. Whole of red team immediately abandoned point A and we were on the GOAL to take back E and pick them out C and D. Someone said in the mic: “we’re being spawncamped, how is this happening?” Me : “YEAH CAN YOU SEE THEYRE FLANKING US FROM POINT B AND HAVE TELES BEHIND US. I WANT EVERY RED TO MOVE THEIR BLOODY ASS AND PICK OUT THESE BLUS FROM C, D and E.!!!” 15 minutes of that round goes by and we win by resecuring E and Defending the back to pick out the engineers. Next round : We’re on attack and we go full tactical by all attacking A first. To put the whole of Blu team on point A and then change to scouts to cap E. Blu scrambling around to get to E and abandon A. Not long after that we get A, B, C and D with no problem as Blu’s scrambling to take back control. We show NO MERCY and I shout RUSH E!!!! With absolute no fear
I think the only way to overcome that chokepoint is if you had at least 10 heavies ubered at once and maybe even some spies to help assist but good luck trying to coordinate with 49 other players on your team.
@@TheRecklessBravery It's actually pretty effective to run spy every once in a while. I play spy occasionally in the trenches and you can usually cloak through the front lines. Flank routes are chokier, so it's actually easier to just try to avoid people on the front lines. From there the YER can do some serious work. Only issue is other people start to run spy and everyone gets too spy paranoid. Good for a round or so.
@@ethandavis7310 rly, is spy really that gold in that map? Is trenches an casual map or its a custom map like in community servers, But either way i think im gonna try it, oh also, what gamemode? Payload, cp if its in casual anyways
Its fun to see the chat in the trenches, i made some friends there and its the main reason why i kept returning to that server lol. Its also nice to see ncr being nice to everyone and the only thing she changed was the name hunter to huntress lol
The only way to take this choke after the setup has been initiated is with coordinated manntreads soldiers, but no one besides me ever equips manntreads and medics don't uber manntreads because they don't even understand it, they are conditioned to uber phlog pyros, but even when they do uber soldiers, its only banner soldiers. I told Shounic he needs to do a video on this. TF2 isn't built for 4+ sentries worth of knockback in a straight vector from a distance, it's a non-linear complete shutdown for non-knockback resist pushes.
I was once playing défense on cashworks 100 and they broke past using a quadruple demo Uber and some spy’s (I don’t know how many) they saved our télés and dispensers just after the push started uterly destroying our nest (it was 14 players strong) fully built too😢
they removed the headbug with the update so the map is no longer fun at all on attack, blu is just in purgatory the whole round even if they make it through the alamo
We had once a 24 man 12-heavy and 12 -medic combo with attacking waves of 3 uber heavy's and another wave of 3 uber heavy's we did this around 4 times and destroyed all the nests with the rest of the team pushing hard. We also had a team of 3 spy's sap the sentry on balcony and demos that entered to destroy buildings and soldiers that prioritized killing enemies. Scouts also used the bonk sometimes to distract sentries and prioritize the cart push. All in all a good strategic push is all that's needed to win.
from what i've experienced burghausen first is also pretty bad because red just makes a meat grinder i genuinely suggested caberknight spam to try and break through
Little tip for Medieval mode: Go scout with mad milk and either wrap assassin or sandman, chuck your milk and ball at the point and then run back to resupply to rinse and repeat. Easy way to rack up assists and help your team push through! Careful of huntsman arrows though, bodyshots can one-shot when you have the sandman equipped.
what was Valve on when designing this map? two chokes covered by the same high-ground sentry spot, with a convenient safe space for teles and dispensers
It's called Shounic Trenches, sort your server browser by number of players and it'll always be near the top because very few servers have the ability to hold 100 players
I recently played 100 player, on this map. everyone knew the that point was gonna be hell to pass. so we, a small group of the team flanked and made a position before they could. effectively holding and for the first time, we were able to break through and win, the first time blue was able to win.
Yeah the new version lets Blu get to the choke before Red can setup so it's better if Blu team knows what they're doing but if Red is strong and holds choke they can easily get to Blu's spawn and camp it
OUT OF THE TRENCHES!
*THE STORMTROOPERS RISE!!!*
I actually took part in a successful push through cash 3rd last week. We ran like 15 brass beast heavies through lower hut and systematically took all the sentries down
@@Peter_Turbo4SABATON mentioned!!
I was the first one there on that day. I eternal rewarded all first wave engies and their buildings and back teles before any other support arrived.
this feels like a genuine War Recreation
The way survival is based mostly on luck whenever you step out of cover really is like a war
Idk it's very strange or even unusual
@@soldiertitlecard🗣️ TF2 REFERENCE
@@soldiertitlecardI leave specialised kill Streaks in my toilet bowl
All the voicelines playing makes it sound like the screams of the damned.
its eternity in there
Longer than you think
@@BoeBinsit is
Emisis blue
Now, this might just be a skill issue, but ive seen the fully developed red nest fall to i kid you not, red tape recorder spies.
They didnt kill any buildings at first, their goal was to deplete metal from the engies, and surprisingly it worked. Ive also seen an uber push gett an engineer past the sentries with a quick fix uber and a regular uber, (quickfix negated all the knowback) while my team was in a panic trying to hunt down the engineer in backline, they failed to find his teleporter. We were attack on both fronts and the choke fell.
Personally, i enjoy emergent gameplay like that, most games rebalance at the slightest suggestion that theres adversity in their game, its nice to experience creative solutions for a change.
I had seen a RTR attack succeed but the nest wasn't fully leveled up when they struck. The back line engi story is awesome lmao.
Mega-nests are where red tape recorder shines.
@@kaden-sd6vb indeed! We were spending so much metal just to keep our sentries level 2, we ran out of short circuit metal, which lead to a double demo uber push, it was very impressive
The first time we managed to get a Blue Win on this map was 5 heavy, 10 medic uberchain with a 10 demo 10 bonk scout rush. Bonk scout soaked knockback, heavies kept cart, demos broke sentry and some spies took out wranglers and teleporters
Yep, scouts soaking knockback is the trick here IMO
3:40 the perfect timing of that spy taking a teleporter into hell and telefragging a plog pyro right when his taunt ends is honestly wild
Yeah that's crazy
well if anyone here is blaming valve/tf team. dont. the tf team does NOT balance maps around community made modes
Actually, we know its really your fault
Yeah Rich why didn’t you balance it?
It's all your fault Rich
God damn it Rich, we told you to balance the maps around 100 players perfectly
@@moudura2448 sorry
I mainly play on the Trenches, I can confirm that that is the WORST choke. The times I have been on blue and won have been insane.
For those looking to get that hallway, don’t ignore the under nest area, that’s two extra entrances, and your going to need as many as you can.
Holding that huge engie nest on this choke is the funniest thing to do in 100 players
for the engies who set up the nest.
@@egonszutner9154 To be fair, running into that for the first time is probably a runner-up for funniest thing
Stage 3 of CP Egypt doesn't even give the offense an INKLING of a chance. We played 5 or 6 times and every single time, if they got far enough, the offensive team couldn't ever break through Stage 3 Point 1 in Egypt. Sentries covering every exit, Demos and Soldier bombarding and mortaring the sky-light outside of the left-hand spawn exit, Phlogs, Heavies and Snipers locking down the right hand spawn exit and the corridor leading upstairs, and even then, all of the above keeping the upstair exit completely and utterly suppressed.
Abandon all hope, ye who hath reached CP Egypt Stage 3.
That sounds so awesome, I wish I could have been there for those stompings! I've mostly seen Egypt games only go as far as stage 2. One time I actually joined in on a Red team doing so badly they had lost Stage 3 Point 1 and eventually lost Point 2 so it is possible if Red is particularly bad lmao
Inkling squidgame
"HAAANK DONT ABBRIVATE CYBERPUNK HAAAAAAAAAAAAANNNNKK"
found footage of stalingrad
Man, this looks fun, even with such a toxic choke point lol. I gotta try a 100 player server one day
There's only one, (as far as i know) shounic trenches, and it's a lot of fun
Woop woop! Trenchheads represent! Glad someone finally made a video about how the Trenches turn Cashworks into Chokeworks, but I also feel like adding one more small detail is very important: any time BLU makes it through the choke point... they pretty much steamroll for the rest of the map lmao it's tragic watching it happen while on RED
It was lowkey nice being on Red and defending last on the old version. It was very cozy and decently winnable. New version not so much.
50 v 50 player on any map is genuinely hilarious and poetic.
I was in one of those matches on CP Steel on Defense for first round. All of red team was so divided building on point A and B but no one Defended E. B side was steam rolled and the whole of blue team had already surrounded us slowly capping E. The only reason they didn’t win is me shouting into VC calling out their intentions.
Whole of red team immediately abandoned point A and we were on the GOAL to take back E and pick them out C and D.
Someone said in the mic: “we’re being spawncamped, how is this happening?”
Me : “YEAH CAN YOU SEE THEYRE FLANKING US FROM POINT B AND HAVE TELES BEHIND US. I WANT EVERY RED TO MOVE THEIR BLOODY ASS AND PICK OUT THESE BLUS FROM C, D and E.!!!”
15 minutes of that round goes by and we win by resecuring E and Defending the back to pick out the engineers.
Next round : We’re on attack and we go full tactical by all attacking A first. To put the whole of Blu team on point A and then change to scouts to cap E.
Blu scrambling around to get to E and abandon A. Not long after that we get A, B, C and D with no problem as Blu’s scrambling to take back control. We show NO MERCY and I shout RUSH E!!!! With absolute no fear
what tf2 was originally supposed to be
500 sentries
*We must have more*
0:00 this part of dustbowl is the worst. One competent demo and medic can lock down the whole place against a team of 50 players
I think the only way to overcome that chokepoint is if you had at least 10 heavies ubered at once and maybe even some spies to help assist but good luck trying to coordinate with 49 other players on your team.
How tf are the spies even gonna get behind the enemy line lmao, in hundren player servers spies are basically non existent
@@TheRecklessBravery It's actually pretty effective to run spy every once in a while. I play spy occasionally in the trenches and you can usually cloak through the front lines. Flank routes are chokier, so it's actually easier to just try to avoid people on the front lines. From there the YER can do some serious work. Only issue is other people start to run spy and everyone gets too spy paranoid. Good for a round or so.
@@ethandavis7310 30 people against 1 spy doesnt sound good
@@TheRecklessBravery have you played in the trenches? Spy can be effective
@@ethandavis7310 rly, is spy really that gold in that map? Is trenches an casual map or its a custom map like in community servers, But either way i think im gonna try it, oh also, what gamemode? Payload, cp if its in casual anyways
teleporters win games
spy at 3:43 was so clutch
"Sorry to 'pop-in' unannounced."
He looked so confused too
Imagine these dudes describing the trench wars on a history essay...
The funniest part was chat slowly devolving into a debate about the American Civil War
last point on cp_junction: finally, a worthy opponent
first point on frostwatch:
Its fun to see the chat in the trenches, i made some friends there and its the main reason why i kept returning to that server lol. Its also nice to see ncr being nice to everyone and the only thing she changed was the name hunter to huntress lol
The only way to take this choke after the setup has been initiated is with coordinated manntreads soldiers, but no one besides me ever equips manntreads and medics don't uber manntreads because they don't even understand it, they are conditioned to uber phlog pyros, but even when they do uber soldiers, its only banner soldiers. I told Shounic he needs to do a video on this. TF2 isn't built for 4+ sentries worth of knockback in a straight vector from a distance, it's a non-linear complete shutdown for non-knockback resist pushes.
"all quiet on the western front"
I read the title and immediately knew exactly what choke it was.
War, war never changes
This video makes me feel like I'm watching Battlefield gameplay
the power of the spy would no longer work dear god
It’s almost as if TF2 wasn’t made with 100 players in mind
I'm getting battlefield 1 flashbacks
they moved that gear up
it feels, so weird seeing people like shamus, and How?.... i just realized that its thot tactician who's uploading lol :3
Guys, theres a sentry ahead.
Welcome back WW1 trench warfare
trench warfare
LETS GO TRENCHES - uncle dane wannabe, or in the balls
(taco bell sfx)
spies with chinese sapper + some ubered mercs would save the day
As a 100 player server enjoyer I must say:
nope
One flamin boi will destroy the spy who had to spent 5 minutes to actually get behind and not have bumped into multiple players.
We pulled through once with a stacked mangler team but the number of engines rebuild instantly
lmao
There is some special brainrot for players that like to reenact stalingrad.
I wonder what would happem if the entire blue team just stopped, all switched to Spy, and rampaged from behind the enemy lines
I was once playing défense on cashworks 100 and they broke past using a quadruple demo Uber and some spy’s (I don’t know how many) they saved our télés and dispensers just after the push started uterly destroying our nest (it was 14 players strong) fully built too😢
Meanwhile on the 100 player servers:
Is this an example of trench warfare in TF2?
3:56 the best part of the Bible in chat
News:i passed ze choke like last day on the trenchies, damn it was hard
5:54 let it go man
Certified Cashworks moment
bruv shit turned into a bunker
Dustbowl tunnels look like trench warfare.
Ayo that's the same beautiful rat I use as my discord pic. Quite a good choice
Gold rush first stage will always end in a stalemate
I like the Demo's sign
they removed the headbug with the update so the map is no longer fun at all on attack, blu is just in purgatory the whole round even if they make it through the alamo
We had once a 24 man 12-heavy and 12 -medic combo with attacking waves of 3 uber heavy's and another wave of 3 uber heavy's we did this around 4 times and destroyed all the nests with the rest of the team pushing hard.
We also had a team of 3 spy's sap the sentry on balcony and demos that entered to destroy buildings and soldiers that prioritized killing enemies. Scouts also used the bonk sometimes to distract sentries and prioritize the cart push.
All in all a good strategic push is all that's needed to win.
This server needs to buff spy cloak dmg resistance or something. The spies need a way through
Truly the Engineer Gaming
Based micspamer
haha thats diabolical ive never even played this map
it should have extended map time
this looks absolutely miserable
Aw hell nah, they got bro reciting the bible
cash works might be the worst payload map
from what i've experienced burghausen first is also pretty bad because red just makes a meat grinder
i genuinely suggested caberknight spam to try and break through
Little tip for Medieval mode: Go scout with mad milk and either wrap assassin or sandman, chuck your milk and ball at the point and then run back to resupply to rinse and repeat. Easy way to rack up assists and help your team push through! Careful of huntsman arrows though, bodyshots can one-shot when you have the sandman equipped.
@@DaRockeet i'd much rather use the wrap assassin anyway tbh but milk does sound like it'd be a good way to sustain an attack
I think ive only seen blu win on this map once
Operation metro or locker of tf2
The only way to fix this is to ban engineer on this map
Ah how they massacred Pl_Cashworks.
Besides last I like the new version more tbh
Use the EUREKA EFFECT 🤦🏿♂️🤦🏿♂️🤦🏿♂️
Miller Larry Williams John Perez Jose
Operation metro but with specialist
How to turn TF2 to world war II very quickly
More like ww1
good vid
No respawn bind to get your metal back faster? Also pressing your movement key into your own dispenser doubles it's metal dispensing rate.
Nah never chose one lol. Will do that.
frostwatch 1st point and egypt 2nd stage 2nd point, as well as junction, beg to differ.
I haven't played on frostwatch once in the year+ I've been on trenches. Gonna start nominating until I get to try it.
nvm frostwatch isnt on the trenches. Only played it once in 12v12 and the server was infested with bots :/
@@thottac they were removed over a year ago because of how unplayable those maps were lol
Ohhh. Sho brought egypt back, he should bring frost back too
Imagine muting a micspammer who plays black betty. Smh.
Cashworks proving once again to be the worst map in the game
Creg down
Trashworks
what was Valve on when designing this map?
two chokes covered by the same high-ground sentry spot, with a convenient safe space for teles and dispensers
Dustbowl still meh
Yea dustbowl always is hell
tbh i hate most of the new maps.
Pyros can airblast the Short Curcuit
This changes everything!!!!!
Maybe nerf short circut?
It was nerfed for a while but got reverted
Bro what is this
Where i can play this?
It's called Shounic Trenches, sort your server browser by number of players and it'll always be near the top because very few servers have the ability to hold 100 players
It's actually easy. you just are bad.
fake i always win i that map
Map name?
Cashworks (old version)
Cashworks, this server is called "shounic trenches"
@@fryingpanman1250 oooooh it's shounic, neat
egypt and cashworks are the worst without a doubt, good video
3:53 WTF was that chat?