Fallout 76 Controversy Gets HEATED - Should Bloodied Work With Ghoul!?
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- Опубліковано 21 лис 2024
- Bethesda Game Studios, when announcing the launch date for Fallout 76’s new expansion Skyline Valley, also revealed that playable ghouls will be introduced next year. However, they also announced that bloodied builds won’t work with ghouls. The community debate has been intense, so let’s address the controversy.
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#Fallout #Fallout76 #Bethesda
Thank you again to everyone for engaging in the debate last time. I really love this stuff. Keen to hear your thoughts today too 🙏🏼
Not completely true what you said about not interacting with the BOS after the questline. There's the whole technical data that you take to the scribe and interact with them.
Havent watched the video yet, but when I heard about this something I thought about was switching the rolls of Rads and Health completely for Ghouls. Stempacks do give you some reduced healing or something along those lines. But Radaway would bring your health down giving you that ability to play Bloodied, having your Rads directly be your health in a way. Then Radiated items heal you and give you health back as if you took a Radaway as a normal Human. Then you could still have the health gating for Bloodied and it would be able to benefit from taking rads for the area around you but keep you capped with a Rad like cap just using getting rid of the rads as that cap. But seeing how soon everything is coming and how they have said it won't work with bloodied then that's all probably in the trash
I meant there aren't as many opportunities. One off conversations here and there isn't really letting you properly live out your ghoul interactions
The whole thing has always been weird to me, why do people care so much how other people play the game. Bethesda gave us the tools for many builds and people obsessing over some purity test on how to play is just odd. Probably the worst part of the fallout community is this.
The way the perks and armor are now you can play a burst bloodied ghoul build, unless Bethesda completely removes certain perks and armors from the ghoul then it should be possible.
@@TacitlyConfused this community is full of crybabies.
It's a dumb argument. If you HAVE to play bloodied then don't play a ghoul. It really isn't a big deal.
Thank you
This is really the only answer.
Correct answer.
I just don't understand why you can't have both? Its literally restricting a very popular build for no reason.
@@LuciferMoringstar999 You can't have both due to some advantages playing a ghoul that non ghouls don't get, its called game balance.
I think the explanation given by Bethesda as to *why* it doesn't work is pretty solid. People are just angry Bethesda won't let them become as powerful as gods in the game
I think people should be able to become op but its just not fun when bloodied builds dominate so much. I think they should have left legacy weapons alone, I never had one but I don't think people should have been stopped for playing that way
@@parkersmith8711 I agree a bit but not about legacy weapons. I don't know if you played in 2018, but those guns were so insanely overpowered, I'm talking handmade rifles doing 500 damage per shot, It'd have ruined the game if they didn't remove them. i had quite a few of em myself
They won't nerf bloodied because they fear the backlash. They won't buff full health builds for reasons. Doesn't make any sense to me. It can't be because of balance reasons since bloodied is already off the charts OP. I will not play bloodied for lore reasons. Why would you come out of the vault and intentionally irradiate yourself to within an inch of your life? Same with mutations. Not a big fan of either. Personally I'm getting a little tired of the imbalance and losing interest in playing.
@@jacksonm4792 I've played since beta and they weren't hurting the game at all.
@@parkersmith8711 That's debatable. It was never fun showing up to Scorched earth too late cos some duper one shotted the queen
It's about time us full health builds get something nice. Bloodied builds already have a significant advantage over full health builds. They have more damage output, (which means they use less ammo), and get several other bonuses, like higher stats +3 to each exept endurance from the unyielding armor set, which allows them to level up faster, carry more, pass more speech checks, have more AP, higher chance to hit in vats, higher chance to get crits in vats, and more I'm sure. So I think they have enough.
Juggernaut need a rework. maybe they have it do more damage if the character is a ghoul, bc 25% more damage isnt much. having ghoulification be irreversible would make it more viable too imo
Yeah I focused a lot on damage output in the video but the special boosts are huge too. VATS is a breeze especially with bloodied.
Wow. In this game it's either glass cannon or tank. You're mad because you just want to stand there being damn near invulnerable to everything and still do the highest amount of damage. You think this is balance?
As someone who has been playing a bloodied build over multiple years, I'm kinda tired of it. I welcome more viable full health builds with open arms. It's honestly silly how literally every player I encounter when I play is using the exact same build.
That is true. Most parties you join still have at least one or two bloodied builds in there
No. And I'm a bloodied main. I hate that it feels like the only viable build. if you make Ghoul builds tanky and hold agro, that'd be dope.
Not everyone should be able to do everything, all the time. I don’t understand why that’s a problem, but I’m also a filthy casual so maybe thats why.
Yup. I can do all the content as a casual, full health, no PA, couple of non-tricked out legendaries, character. This focus on min/max is pointless e-peen stuff.
No, it shouldn't. I am fucking sick and tired of Bloodied being THE build for everything. Ghoul needs to be its own unique thing.
Totally agree. I'm a full health build and it's about time that we get something nice.
Yeah I understand
im a bloodied but when you can ghoulify yourself then full health and the right mutations so damn new char again make the ghoul unique or man add muties as well
That's bc you are lazy. There are a lot of amazing full health amazing builds.
Bloodied is just so overdone and boring
Ghouls being immune to or actually healing by radiation is lore, back to the original Fallout games. There would be no easy way to stay bloodied as a ghoul so it is pointless to try to make it work. Plus I'd imagine with them saying ghouls will have their own special perk cards there are going to be some interesting options other than bloodied.
Not saying bloodied isn't fun or anything, I have an awesome bloodied build that is a lot of fun, but everything doesn't have to be freaking bloodied.
I'm glad they're moving away from bloody builds. Bloodied is just so boring now
I think what's boring is that there aren't more viable builds competing with bloodied and it's become overused as a result. It *should* be a fun way to play because of the low health, but not the absolutely only way, to the stage where it gets boring
You can try full health, there are a lot of really nice full health builds. lol
I don't think it should work with bloodied. I play bloodied and genuinely don't need any more damage / perks.
Bloodied builds players being whiney babies again. Waa waa. they can cry all the want about not being able to do another character with the same annoying meta build instead of playing something else. They can still play their highly radiated human characters. Who cares.
Yikes bro. Who's the whiny baby again? Show us on the doll where the bloodied build touched you
@@stetsonscott8209 cringe
@@beastabuelos6421 Saying cringe is the new cringe
I understand why someone wanting to play a ghoul but keep their hard-earned bloody builds is a disapppintment. For me, the ghoul addition adds more ro roleplay. I believe a good RPG should force you to make choices and deal with those consequences. if you want bloodied, dont be a ghoul.
My first 10 minutes as a Ghoul build, Rad Rumble here I come…!!!!!!
I've played the entire game without bloodied, this would not be my hill to die on. What is a good hill to die on is having say the Queen of the hunt quest only active every 4 days, if you want me to grind then please at least let me grind it.
Same. I regularly have around 300lbs of available carry weight and I don't even use deep pockets mods.
I'm fine with not having bloodied being usable if the special benefits of being a ghoul are worth exploring. I have multiple characters to explore different builds, as they were made before the loadout machine was added. only one of my characters follows the blood build. Be cool to find out how to weaponize rads other than mass special stat boots.
Is this not a "its not fair i want everything" problem
Bloodied builds are practically game breaking. They don't need a buff. Being a full health stealth commando makes the game feel too easy. Being a Bloodied stealth commando makes the game so easy that it's boring. A ghoul bloodied stealth commando would be ridiculous.
If they just double or triple incoming damage and retune armor values' diminishing return, the different play styles will naturally be rewarding in unique ways. As of now, HP is useless, and PA/armor is useless. It's all about damage.
I wonder if ghouls will have auto health Regen but can't get radiation so that's why they can't be bloodied. Makes sense to me and seems pretty simple and fits the lore.
Bloodied builds shouldn't need any more extra benefits... I use uny armour for the carry weight.. but that said... even when my entire build is about carry weight... I can still keep up with most general builds in terms of damage... there should not be any more bonuses for bloodied builds... its already the extreme meta without a lot of effort...
But I am not bothered left or right.. my characters will be as I like them and what someone else does.. that's up to them
I think the drawback to being a ghoul will be having to acquire chems like in the TV show. Most ghouls in the games were chem addicts. It will probably be like going vampire in Elder Scrolls in some ways. It will free up my build so I don't have to use what rads. Hopefully you can use mutations as a ghoul.
Not sure if this is a hot take or maybe even a cold take, but if taking advantage of a singular weapon effect that allows players to do more damage is enough for people to question whether or not they want to change their entire experience, maybe something needs to be reworked regarding said weapon effect or other weapon effects, maybe even weapons and damage in general, or maybe even enemies altogether (as in stop making new enemies bullet sponges that hit like trucks, I wanted to actually have fun with expeditions and experience these new areas by myself, instead they became chores that if it weren't for the handful of things I might want from Giuseppe, I'd never do some expeditions more than once).
Obviously, the existence of bloodied has broke the game. Down bosses in 30 seconds, how's that for immersive gameplay. The build itself defies common sense, too. It's too late for them to remove it though. I can't wait for FO5.
@@justanother240 The bloodied effect works like when players in a dnd scenario find a specific use for a simple spell. Like using "boil water" to microwave the big bad evil guy's insides because most living creatures are about 60-70 percent water. Like the effect was implemented without them fully testing it. If I had to change it or balance it, I'd have it damage-capped at half-health; that seems like a fair compromise.
Couldn't agree more. Thank you for the refreshing take. Ive been a bloodied build for 5 years. DO NOT NERF my current playstyle. Just ADD new things where its not the end all be all. BUFF other things to make those playstyles in other situations. Same with all current weapons. Stop nerfing things. Buff the game
you should read gamesradar's article on ghouls, it gives a lot more detail about general basics of the change. i am really happy to see a meta change and see the game grow, people who hate the idea of change should really look into what is being said rather than making an opinion about an idea thats like a year out.
i'm fine with bloodied not working with ghoul because i didn't want my main to become a ghoul anyway. it would turn her ugly af. i have a second character that's full health that i can ghoulify instead.
Bloodied unyielding builds are kinda op. Crazy stats and high damage, its so good just about everyone runs this build. I am pumped we may actually have another option in this game for once that comparable to bloodied.
The game has needed more variety in many categories and builds are just one. The bloodied builds have ruled 76 for ages and it's time for other builds to have worthy advantages as well. It's not just that bloodied does more damage, it's that the damage increase is huge, added to the crazy amounts of benefits and at almost no sacrifice. There's only a very small mount of instances when these builds lead to death but honestly tell me, what is the actual sacrifice of respawning infinitely? You don't have to wait any longer to respawn than any other player, you don't lose any more items so where is the actual sacrifice part? Unyielding adds LOADS more benefits by increasing all specials so much leading to using far less ammo, more xp means leveling faster both in character and rewards track, more carry weight, added crits and many, many more. There is absolutely nothing in game that comes close to giving full health builds the amounts of advantages as bloodied. There is nothing balanced about it.
Let's also not forget, to anyone with a bloodied build you have the option to start a new character that's not bloodied and turn them ghoul.
It's kinda wierd to see bloody work with ghouls considering that they are generally immune to radiation, gameplay-wise.
I already use perks that negate rads, cannibalize, breath underwater, and stay full health. So I'm down with how they'll work because it sounds like I'm gonna be able to free up a whole lot of perk slots.
If I’m being honest here I think they made a great call with this one. Bloodied builds shouldn’t work at all for a ghoul character, it just wouldn’t make sense. As someone who plays as a full health character it’s nice knowing there’s possibly going to be a comparable advantage to bloodied builds for the rest of us. Bloodied is already OP, which is why so many people use it.
Personally I think a ghoul exclusive perk could be the answer of keeping your hp low so that low hp builds work. a sort of "forced radiation" maximum to you. But the developers are free to do it however they wanna do it.
Easy answer no, have a trade off of builds.
The biggest complaint that I always have with 76 is that every time new things are input weapons gear, especially they are either as good as or not as good as what we already have. We never ever get anything better. There is zero progression in the weapons in the gear. Everything is exactly the same. The only difference is blood. He has always done more damage than any other build the trade off being you got to be careful. Now Bethesda has given us something slightly different and everybody’s bent out of shape. Oh no, you can’t play bloody if you are a ghoul. If you have played the same build for five years and you’re angry that you can’t keep playing the same build, I don’t know what to say. Some people like to try something a little different. I mean I would think of five years of playing buddy maybe it’s time to try something else. I’m thinking of starting, a bow and arrow build. Why not? But if this makes you angry, that’s weird. But the point is you can still play buddy you just don’t get to play a ghoul. Big deal then don’t. Or try it. You may like it the point is we don’t even know what the bonuses and negatives are because it isn’t even out yet and it’s not gonna be out for another several months. So getting angry now it’s just plain stupid but it’s typical of the Internet. Everybody wants to be angry about everything all the time. And it’s just tiresome. oh my gosh that character doesn’t look exactly like I thought it would this game is going to suck, but it’s not coming out for a year, I don’t care. That’s the argument and it is extremely tiresome and it’s sad that people that make these arguments are the loudest ones.because most of us don’t agree with that but the loud ones are the ones that are heard. And that is the absolute negative side of gamer and social media toxicity. And it’s very sad.
If people are complaining about downsides of being a ghoul such as no bloodied builds and the BoS possibly shooting you on sight, they would hate the past fallout games where siding with factions meant other factions would villify and send death squads after you. To be honest, siding with both the enclave and the BoS shouldnt be possible yet it is because people can't handle tradeoffs. Worst comes the worst, you may have to start a new character so you can experience a human and ghoul playthrough.
Who did you tell about the enclave? Why would you blab to the brotherhood? What mama don't know won't hurt her.
playing as a ghoul should have plus and downsides. you take no radiation damage, but you cant have mutations. bloodied builds arent viable, but maybe juggernaut works differently as a ghoul. I also feel making it irreversible is better. make the intro mission a choice you can refuse, which completes the mission, but you can always return to if you change your mind
People crying already!? " I want to be bloody and a ghoul!" "I can't get my way"! Whah whah! Stop crying! Enjoy the new update!
You didn't hear this from me, but I think it's just Lone.
@@MechaMan2012 he is the only fallout youtuber I've seen that is saying you should be able to do both. Angry turtle, tyr, others all say that's the right call
@@beastabuelos6421 When I saw the video title have the word "controversy" and then stating in the video that there were some for being able to do both, all I could do is scratch my head. I have nothing really against Lone, but it's pretty obvious that the clickbait temptation is getting a bit strong for him. I've seen it on a couple of his other videos in the past as well.
I just want to say that it's a testament to how far this game has come that the Fallout community has something to debate about Fallout 76!
I think it is ok that they don't do bloodied. Would be cool if they had a "bloodied" build that works with rads or something for ghouls. Same style of gameplay, just a different currency if you will.
Not every build has to be bloody compatible and thats coming from a bloody player myself! I'm looking forward to this and will make a new character for a full health build!
I think what people tend to overlook is that the abilities don't say you have to stay at low health that's just when they kick in and take full advantage of what they are and provide. I have a bloodied build but I don't stay radiated or at low health I hit harder and tougher as my health falls which is how I have always seen these abilities. I rarely die because I heal myself when my health gets low it's just nice I get burst of power when I'm low on health. Staying at low health is an option not maditory.
As for the ghoul not being able to be bloodied build seems wrong because even a ghoul has to get at low health at some point. The way i play my bloodied build would work with a ghoul because I'm just looking for a burst of power/toughness as my health gets low to help me survive, I don't understand why everyone is assuming you have to keep radiated for the build to work.
I doubt it’s Bloodied legendary effects don’t work on Ghouls and more just Bloodied Builds are a lot more of a pain to use for Ghouls.
You play it in a way that makes sense. I've always thought bloodied builds are stupid and the least immersive of all the builds. It really doesn't belong in this game.
@@justanother240 I agree with you that bloodied builds from an immersion standpoint make 0 sense to exist, especially the Unyielding legendary effect.
I didn’t even know that ghoul is more than just a skin. Thats cool. I hate playing bloodied build so i will try it for sure.
I believe bloodied builds shouldn’t work with ghouls because lore wise it wouldn’t make sense and also it’s nice to try a different way to play instead of having bloodied builds be able to do everything.
There's nothing about a low health build that fits the lore nor common sense. It's completely artificial. If anything should be OP, it should be full health Power Armor builds. That's the impression you get looking at just the game's cover art, and it fits the lore, too.
Wow, you bloodied build players are never happy! You’re already the meta in the game. A lot of gear is suited to you. You get the highest damage numbers. What else do you want?
People really advocating for a game this old to not finally have a minor meta shake up. 😂
Low health builds makes very little sense in a nuclear fallout world anyway. It only works because just about everything in this game hits like wet noodles. If this were FO5, I would've found a mod to correct this deficiency already. FO76 will likely always remain too easy because BGS is too afraid to lose their cash cows that can't handle much more than braindead gameplay.
Whether it's because the game won't let you, or the build would be too OP/contradicting, I think it's a good call. No one wants to play a game where every player is running around with the same OP build. I like to be unique and in turn I like to see everyone else being unique.
As a bloodied player, I don't think it should really work as a ghoul. I mean, it still can, but it would be annoying to manage your health. I would love a change from the "meta" and if they do this right, it could change that. The only thing I would probably miss if I was going to be a ghoul would be unyielding armor. Unless maybe they introduce a new armor legendary perk that would be the inverse of unyielding, but I doubt that.
Personally I hate bloodied builds at all I think they are not lorish and would like them removed. That said I know this is a Live Service game and now Bloodied is used by majority (not all players as I will never do it.) so I am fine with them making a line to keep more with lore just my 2 cents.
Ghoul perk or legendary effect- output based on amount of Rads absorbed. Drink toxic goo, 10% buff, standing in nuke zone 80% buff.
We don't even know what perks will come with being a ghoul, yet. They will most likely have increased damage output when absorbing radiation. Also, if they are incapable of taking on radiation, then it totally makes sense to not be able to run a bloodied build, since they'll never have radiation. I have a bloodied build. I'm seeing this as a reason to start a new character in 2025 that I'll turn into a ghoul and have a totally different play style. Maybe a Vanguard build will complement the ghouls, specially if your health goes up depending on how much radiation you're absorbing. Think 85% bonus in a nuke zone.
It's not like ghouls won't be able to equip unyielding or bloodied, it just won't be easy to keep your health under 20%, making it a worthless build as a ghoul. Sure you can wear and equip it, but it's not going to work since you can't take on radiation.
Bloodied builds should ONLY work with ghouls. I think it makes no sense in its current state for a human being. Bloodied builds should be disabled from human characters and only be achievable for ghouls, OR, if you use a bloodied build for more than 3 days, you ghoulify automatically.
Finally a reply that makes sense
Also.... encrypted on my uny toons isn't that bad.... they usually survive without much effort.... I can even hold 2 pylons and still attack the imposter without getting 1 tapped by anything around... but I am not a specced bloodied build...even though I use uny
Started using a Bloodied Build in my last build and I'm ready to lose it at the drop of a hat when player Ghoul releases, it is a while til it releases anyway so there's time to get levelled up and respec your builds. Or literally start a new character right now and still keep your old one.
Until it’s out I don’t think there’s much to be said. I’m assuming being a ghoul will be like playing bloodied without the bloodied perk so it would make sense to null bloodied
17:56
Now that’s a subject there. The game should play as… Your armor needs to break before your health goes down.
That would change a lot for everyone.
Ghoul converter , 500 atoms ,
😂😂😂😂😂
Bloodied players have had there time, they are not the priority
Bloodied builds are game breaking because they're too good. Unyielding armor is the biggest problem, the bonuses are simply too big.
The reason it's never been nerfed is because the number of people using it is too big. Otherwise, they would have been nerfed years ago.
It's not game breaking. It's a glass cannon build, which is a common build concept across nearly all RPGs.
@@stetsonscott8209 it should be a glass cannon, but it's not. If you're dying all the time, your build is bad.
@@stetsonscott8209it's not a glass cannot and you know that , stop talking nonsense
@@keyboardking8008 I die more than power armor and full health players. Relatively, it is glass cannon.
@Lordoftheapes79 My build is optimized for what I do, and for my fun. This means I'm not running around most of the time entirely specialized for combat. I also restarted a month ago, so I'm not sure you can make the claim that a low level bloodied build is built poorly when it accomplishes the goal (my fun) within its constraints. I'll say I don't struggle with casual pve mogs when I'm in stealth, but at events I die if I get the aggro from being the highest dps. I also will die from a mirelurk queen or anything that hits me when ricochet/evasive/serendipity don't proc. I haven't had years with this profile to grind rng for gear with the best modifiers, so my carry weight buffs (hiker, batteries) take up 6 perk slotpoints, seven if you count radicool (and I do). Also haven't rolled unyielding SS arm armor yet, so one is metal and the other combat (not heavy combat either). What does it matter when the hardest part of the game is the inventory management (especially as it relates to the mercantile stuff). I'm sure a food build with all legendary perks on max is just as OP in its own way. I think being able to tank what some people tank is "game breaking" because for me part of the game is never feeling safe to tank more than 7-10 hits. What makes this game good is that it is so multivariate that different people can be playing essentially different games in the same sandbox. Combat for me is subservient to the interior decoration, marketing, and altruism game that I like playing. Combat is often too boring once you are doing it, it's point and click (or less with vats) and then some predetermined math. Sitting around for ages holding down fire on a giant boss mob is boring. Figuring out how to make a camp that intruiges people with story and makes them spend caps is more fun. But I'm 36, when I was younger the whole " big sparkly guns and melting monsters" definitely had more draw. I like stealth combat, but this game doesn't really allow for much of that where it counts. I still run harpers ferry tunnels for a stealth experience sometimes. I thinks Ops encourage stealth, but few can afford to take that kind of time and so it's usually more run and gun with strangers using explosives and fire.
What effects would you design for weapons and armor legendaries for full health that competes with bloodied dmg and stats?
15:52 that event I use bloodied grenade launcher or the firework cannon ball one. Your only getting wrecked by proximity to the Imp Sh
when your bloodied you take the death as part of the build some stuff you can do up close and personal with bloodied shovel and some stuff I gotta use at a distance or like you say with a vampires or quad. Mixing some stealth in and there works some.
Also being bloodied is only needed for a few events full health for the most part is fine just more ammo consumption and repair kits which I’ve grinded to many
Bloodied builds are incomparable to full health builds, one is far far, far better then the other.
I just hope they give an extra character slot for the Ghoul, in my case I have 5 characters lv250-350, all with different themes, builds and weapon types, I wouldn't want to have to delete any or change them to play a Ghoul.
I would pay for an extra character slot if necessary, but I hope that's not the case.
One of the reasons to start a new character as a Ghoul would be the new cards for this character, starting from zero or by effect lv50 + it's easier to get cards for the character.
Radium Armor: increases dmg resist per rad/sec. Nuke zone max dmg resist for example
I only recently came back after not playing for a couple years. I’ve been playing a bloodied build but I do enjoy having different builds to go to on the game. Variety makes the game fun.
"Radium" Legendary weapon effect: increases radiation dmg per mutations applied.
That's my first try, any other ideas?
Radium radium rifle, lol
Irradiated was an effect in fallout 4 that gave a flat radiation damage bonus to weapons. I believe it was 15 per bullet, but i can't remember. But it doesn't matter. 99% of all creatures are immune or highly resistant to radiation. That effect would be dead on arrival
I find Adrenal Reaction to always be useful when the stuff hits the fan. Way before shifting to bloodied I ran it to help me in those clutch situations.
As long as they add some legendary prefixes for ghouls that are similar in effect to bloodied that'd be nice.
Bloodied builds are the quintessential glass cannon builds in the game: high risk, high reward. They serve a perfectly fine roll, and if you can maintain it, you should be able to benefit. My main takeaway is that, if they are introducing being a ghoul as an actual change to your character and not just another cosmetic option, then there should be some pros and cons to the choice. Otherwise, it's just a flat bonus, and, aside from roleplaying purposes and personal preferences, there would be no reason NOT to be a ghoul if there were no drawbacks. They already said there would be some ghoul specific perk cards, so if they wanted bloodied to be viable and not go against the characteristic of what a ghoul is, they could add cards that gave a static debuff to health to compensate for the lack of rads.
I could see them try out other character archetypes in the future if this goes well and works fine, with some maybe still working with bloodied but then having a major detriment in other areas.
Based on in game and show lore, ghouls give off radiation, so theyre health bar could end up looking somewhat similar to bloodied builds, maybe even as they take damage, rads are splashed around and they loose buffs as health decreases further.
Just a thought.
The problem isn't really bloody builds, it's that most prefixes are filler trash for the randomizer.
Finally, full health builds are finally getting love. I've been waiting for years for this.
I can't wait for the update today since i level up to 300 to get the rads legendary card plus bloody builds can't have everything
I just want stuff that lets me feel powerful with the build and weapons I've chosen. I can't say for sure but it feels like we don't get decent weapon buffs because any decent buff for full health builds would be game breaking for bloodied. I have no interest in the upkeep for bloodied and accept that as a consequence I will do less damage, but it's a bit more annoying that bloodied also get so much more XP when I'm still grinding levels to get perk coins but such is life. A ghoul build, if done well, sounds really fun and I'm already prepping one of my characters to go ghoul as soon as it is available because I want to play other types of builds that make use of the other weapons in the game. There are so many weapons that I think are really cool but they just don't perform as well as they feel like they should. They could lean into the Fallout tv show a bit and give ghoul builds buffs to rifles and handguns to feed into that Walton Goggins Ghoul archetype which would be really cool.
I really hope they actally expand playstyles. Like super mutants and melee weapons.
About the ghoul being immune that you said when you said that of I thought of the Perks Ghuolish which makes Rads heal and What Rads? which restore rads these would probably work with a Ghoul
Rage bait thumbnail and no actual controversy.
_C’mon man be better._
Yea, he's the only person I've seen that said ghouls should be able to be bloodied 🙄
This game isn’t difficult and you don’t need a meta build. You only choose to have a meta build.
If you don't have a meta build you might as well AFK at boss fights.
@@justanother240 you only need 1k damage. That’s pretty easy to get. We get the same stuff if you do 99% and I do 1%. Meta builds aren’t a requirement They’re a choice in this game.
@justanother240 i don't have a meta build and I'm often the highest level at earl. Often times it's me and a bunch of low levels and I'm doing most of the work. You don't know what you're talking about
I hope we also get some new legendarys to put on weapons and armor for the ghoul builds. Something that would work well with "full health builds" Also gonna have to use pack mule characters to store away bloody build gear maybe when they released xD
I'm a Bloodied Build, but I agree with others. We don't need to have everything. I was curious about playing as a Ghoul, but I won't now, but it's nice to see variety.
I'm not sure how I feel about Ghouls being able to change back though. The only way they can do it is make it an atom shop thing because the atom shop doesn't exist in the lore. lmao
Can't wait to see forced low INT Super Mutant builds in the future. lol
Crazy that in a game of choices AND cosequences people dont like the consequence of getting locked out of a build🙄 thats what made f1 and 2 so great, the consequences and how that affects the way you play. For once actually add some type of cosequence for choosing ghoul smh
I rule.
Outlander rules.
See ya in game PS players.
PvP ready!
Tread on those who tread on you.
I run low health, I hate bloodied weapons. Its the carry weight boost from unyielding for me.
I would like to say if i came off rude in the comment about the bloodied build it wasnt meant to be. We should all be able to have discussions without being rude. That’s a big part of what’s wrong with the world today. People just go into attack mode. Instead of just good conversation. Love your work man fr
Brother you absolutely didn't. I really appreciate your support. Thank you 🙏🏼
I want a super hard questline that rewards a glowing ghoul skin
Edit : Or a boss. And it would have to be single player only, no help allowed.
It doesn't matter how it works, the "fanbase" is going to moan about absolutely anything and everything.
People complain about everything, nothing special about this fanbase. Trust me, I had a job answering the phone at a congressional office. Also, the irony of you complaining about other peoples' complaining isn't something I hope is lost on you.
I have a suspicion when they say bloodied wont work with ghouls it's going to be hard coded with an if/then statement. Like "if playerCharacterRace=ghoul then equipmentEffect[bloodied]=false"
I also have no idea how the language looks, so that was just a stab in the dark. Either way, I have a feeling it will just be straight up turned off for ghoul characters.
They'll probabaly pander and make it work and thats fine with me
Hopefully it's a full health build that compares to bloodied, but bloodied it good cuz it has the best armor and weapon legendary effects. So it'll be good but they need new or improved full health armor set and weapons
Junkie’s-> bonus speed
Aristocrat -> % to triger caps explosion
Mutant -> added rad damage
Gourmand’s -> foes drop cooked food
Juggernaut -> stagger effect
Berseker-> nerd rage like bonus
And so on
They might want to consider giving us a sixth character slot then...instead of having another account if you already have 5 characters.
I understand Bethesda wanting to create a different play style , to make the game more alluring.
Still I disagree , “ghouls can’t take radiation damage “
In the show The Ghoul said to Lucy :
You are me just give it some time.
Implementing that the Radiation gave him his looks.
(Besides that he’s a ghoul , skin burned and all he clearly took radiation damage at some point , that there might be a cap in radiation and he can’t take more than they already have is a different story)
The vault tech ghoul in fallout 4 being over 200 years old took radiation damage.
In Fallout 76 it becomes more clear as you approach the ghoul of the vault where the gold bullion is.
He even stats that due to a reactor leak they changed and turned some ferral , he was afraid he suffers the same fate if he went back to fix it.
Also it shows the ghouls have way less stamina /healh during the shows.
Clearly he’s coughing up blood 🩸, sometimes grasping for air and he lost his finger like it was nothing.
Which seemed to go well why he was taking so much drugs.
During the TV shows Marcus friend/ scout was drinking a serum.
I like to believe it being the healing mutation. Not one that turned him into a ghoul.
Never seen a ghoul recover a limb for being a ghoul.
Lucys mom in the tv show being proof of that.
Anyways , I believed in the fallout lore bloodied builds would contribute to being or turning into a ghoul.
Taking Rad damage over and over again. They are a glass canon practically dead already.
I might be wrong but didn’t prolonged radiation exposure turn people in to ghouls in the fallout lore?
Didn’t all people eventually have the same fate if they didn’t die from other causes ?
If so it’s a bit controversial.
The part of changing in a ghoul and changing back I can see it being like Cate (Fallout 4) getting of the Psycho
(Although in my opinion this shouldn’t be made easy to do , the decision to be a ghoul should be more “semi-permanent”)
We have more character slots why not use them , in the past we couldn’t play around with perk cards /stats either it also was permanent.
We also needed to make new characters to make new build , and survived that.
I agree with “Lone Vault Wanderer “in that regard making a new character will improve the gameplay of being a ghoul.
(That in the game bloodied is overpowered and bethesda likes to try something new to keep the game interesting,to me is a different story.)
I also have a bloodied build on many characters , leveling just went way faster (many times daily objective was leveling up) it just made it way faster to do. Like 10min instead of grinding 1hour at higher levels.
This could be fixed with the fallout 4 perk cards Idiot savant (Not being able to prog while having more then 20% Rads)
This to me would definitely make many bloodied players turn back.
-Bloodied is a glass canon ,
- junkies was a tank ,without power armor
Every build has its benefits , it’s just the increased experience to me that really makes a difference the rest can be neglected or fixed with perk cards
Whatever the case might be , I am looking forward for playing as a ghoul in Fallout 76 , replaying the story and trying new builds
PS: For those who wonder when the ghouls come out , Junkies will be the new meta 🤣😛
Freaking out over something so small I mean eather play or don't stop expecting it be able to have everything bloodied has been meta so long it's only right they give us other options to be meta or close to it every mmo always has a few meta options
Would be interesting to see how different it will play but kind of sucks we have to wait till 2025.
I think this was really the ONLY way to introduce ghouls. The game desperately needs an alternative end game build. And one that removes radiation damage, and also probably food and drink buffs, is a great idea. If they didn't separate the two then Bloodied ghoul would just be the new meta as every player runs through nuke zones naked gunning down bosses solo. There has to be a give and take
My question is why not have the goul have its own starting storie and allows us to star at 1 0r 20
Personally, I would prefer becoming ghoulified should be permanent and come with not only faction-related consequences, but mechanical/build-related ones as well. However, this is FO76, and being the online co-op game that it is, consequences aren't exactly a big feature. Whether it be nuking the land over and over or subverting game mechanics with min-max meta builds, the game has never really been big on that sort of thing. Even when they try to introduce consequences for choices, the systems are so lax that players are able to easily work around it. So, I guess I'm trying to say it's kinda moot since players will still find a way to either continue playing their best-in-slot meta build (bloodied, sigh) or just avoid the 1-2 events in which the build isn't viable.
Hi btw I love your vids keep up the great work dude and also on my second account for fallout 76 I'm running a full health junkies shotgun build non pa and she is tanky enough to do the new events and yes I agree with ghouls being the new meta for certain places like the nuke
I've always been a high health build . Plus I don't like over powered weapons. You kill things to quick and the game gets boring. I use guns I like not guns that kills the fastest.
Generally what happens when one thing is far out performing others is it gets nerfed into uselessness. I’m willing to bet, if they want to create more parity between builds, that will be the avenue they take. Seems to be the easy answer and the one most often chosen by game studios.