Clean Anime Shading EASY! Edit Normals in *1 MINUTE* in Blender

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  • Опубліковано 20 сер 2024
  • Blender 2.93
    Example File:
    www.dropbox.co...
    A lot of normal editing videos out there are too long or complicated, so here's an extremely simple way to edit normals to emulate anime style shadows. Somehow even easier than the "easy" way I uploaded earlier. Easily exportable. External plugins are not needed (i.e. ABNormal). A file is provided for you to follow along or use for whatever purpose you want.
    Background Music: Pokemon Lofi - Helynt
    • Pokémon Lofi Beats
    #blender #blender3d #blendertutorial

КОМЕНТАРІ • 71

  • @tilde4353
    @tilde4353 Рік тому +42

    You can select the middle vertices and set them as sharp so they won't look wierd with the mirror modifier

  • @RobbieTilton
    @RobbieTilton Рік тому +9

    love seeing this tutorial with all default blender tools. only issue i'm seeing is the cheek side with the light on it has a reverse shadowed rembrandt triangle now. I think that can be removed in the shader though.

    • @mapleblade2712
      @mapleblade2712 Рік тому

      was wondering the same thing although i got no clue how u would remove that with the shader... kindly share pls :3

    • @RobbieTilton
      @RobbieTilton Рік тому +1

      @@mapleblade2712 cool. havent had time to try yet, but if I get it going I'll make a youtube video

  • @rajabwali3373
    @rajabwali3373 Рік тому +2

    Lol, I always thought normals were just about turning red faced blue. But there was another layer. Thank you.

  • @jeansamson4079
    @jeansamson4079 4 місяці тому

    Really helpful video! And as a pokemon fan, the music makes it better. I really love how you included the Verdanturf music. One of my favorite gen 3 themes

  • @obsidianblack2642
    @obsidianblack2642 Рік тому +5

    Thanks for showing us this simple method, I'll definitely use this technique

  • @TimDownsAnimation
    @TimDownsAnimation Рік тому +54

    Very curious to see how you rig a face with that kind of topology. I know that in flat NPR shading like this, topo doesn’t really matter a whole lot in the same ways it would in other cases. But it seems very limiting for deformations apart from the mouth.

    • @mochyu.
      @mochyu. Рік тому +8

      I agree with you, and yes, for some reason, if specific vertices are moving, the shading is always broken. I hope there is a solution to that problem.

    • @brielviola5811
      @brielviola5811 Рік тому +25

      @Mochyu I know of a way to fix this. You need two copies of the face mesh (I'll name them m1 and m2). You rig the m1 normally (with head and face bones and all) but for m2, you will only need to rig it to the head bone, no facial bones.
      After that, you apply the normal editing shown in the video to m2. You put a data transfer modifier on m1. On the modifier settings, point the source to m2. Check face corner data. Under face corner data, select custom normals. And select the mapping to topology. Hide m2 and you are done.
      The idea here is to have a main face mesh (m1) and a proxy face mesh (m2). The proxy mesh is the one to hold the edited normals and the main mesh will copy the normals of the proxy.
      The proxy mesh is only rigged to the head while the main mesh is fully rigged. This way, when you move the jaws or eyelids, the shading will not break because the main mesh is copying the shading from the proxy mesh.

    • @Greenman4890
      @Greenman4890 Рік тому +8

      @@brielviola5811 Wouldn't this still break when exporting to game engines? Clever solution for inside blender though

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Рік тому

      @@Greenman4890just manually edit vertices w/blendshapes.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Рік тому +4

      the answer is “you don’t, you manually edit vertices w/blendshapes instead”

  • @drluigi3760
    @drluigi3760 Рік тому +3

    This is fantastic. Can't wait to see the next video.

  • @hhboyo
    @hhboyo 10 місяців тому

    chill lofi beats to catch pokemon to

  • @alan_ars
    @alan_ars Рік тому +1

    Fantastic man!!! Is the first time that I see this method!!

  • @loredragonwrites7673
    @loredragonwrites7673 Рік тому +4

    This was just what I needed. Thank you for this!

  • @phillyleotardo4343
    @phillyleotardo4343 21 день тому

    Thank you !

  • @jadeneonsiren
    @jadeneonsiren Рік тому +7

    This has helped me out so much! Such a great explanation. Quick question: do you recommend editing the normals before or after editing shape keys? Or are you constantly adjusting the normals as you go?

  • @IanPaulBrossard
    @IanPaulBrossard Рік тому

    Pokémon Center theme!! your videos are amazing!

  • @Tsero0v0
    @Tsero0v0 Рік тому +1

    Amazing tutorial!

  • @victory_summery
    @victory_summery Рік тому

    great tutorial! thanks for the vid

  • @leonaluceid2388
    @leonaluceid2388 Рік тому +2

    i think the mouth like that , it has some beneficial for some mouth expression (wtf i cant even talk or choose word in here) like you can make the mouth super wide like smirking or wavy A or E ( i see some anime when they scream their mouth is A but weavy), and maybe :3 saving some poly count ?

  • @MasterNinja786
    @MasterNinja786 Рік тому

    Amazing video. Keep it up man

  • @antsonfire408
    @antsonfire408 10 місяців тому

    Yooo it's gunsblazing secret account. Cool stuff!

  • @FutabaCG
    @FutabaCG Рік тому

    You are the best dude!! Thank you!

  • @soirema
    @soirema Рік тому

    awesome, thanks!!

  • @Weredah
    @Weredah Рік тому

    helped alot, thank you!

  • @peterben
    @peterben Рік тому

    This is Genius
    Thank you alot

  • @anupamkumar4109
    @anupamkumar4109 Рік тому +1

    Man this is incredible. But the topology will be a pain

  • @ritpop
    @ritpop Рік тому

    fantastic

  • @adityaghozali538
    @adityaghozali538 Рік тому

    amazing

  • @georgetherat3345
    @georgetherat3345 Рік тому +1

    Really helpful. This will make things easier. Thanks

  • @puneetvarshney1110
    @puneetvarshney1110 Рік тому

    awesome

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer 6 місяців тому

    This is genius! Thank you. However, a question arises. How to make a smooth gradient?

  • @ibrremote
    @ibrremote Місяць тому

    👏🏼👏🏼👏🏼👍🏼

  • @animeculture
    @animeculture 10 місяців тому +2

    Is there anyway to transfer this to unreal engine? It’s hard to find a clean cel shaded look like this for it

  • @AA-hx8rl
    @AA-hx8rl Рік тому

    Gold

  • @eno_one4106
    @eno_one4106 Рік тому +2

    I cant apply modifiers because I have shape keys...
    What should I do?
    Anyway, can you do shape keys for facial expressions?

    • @2amgoodnight
      @2amgoodnight  Рік тому +1

      You could try the plugin SKkeep which allows you to apply modifiers even if you have shape keys

  • @ducanhcter4155
    @ducanhcter4155 Рік тому +2

    but when we use subdivision surface it's not effect to it

    • @Damian_h
      @Damian_h 6 місяців тому

      it will affect it. One thing i did was split the mouth section that is all triangulated subdivide the body to get that smooth result and re attach the mouth again then set the triangles around the mouth again.

  • @colaphoenix6849
    @colaphoenix6849 Рік тому

    me looking at the shading. HEY that's how i draw anime!

  • @marcorubio8377
    @marcorubio8377 2 місяці тому

    what about shape keys :C? is possible make them without break the normals ?

  • @jaye6612
    @jaye6612 Рік тому

    just too k a look at the home room teacher from SV;s model and realized they went full pbr for that game

  • @kolalev8734
    @kolalev8734 Рік тому

    Damn its based af

  • @swrcPATCH
    @swrcPATCH 2 місяці тому

    I am in edit mode and I do not have the option to show normals, there are non of the 3 buttons you have Blender 4.1

  • @Ayeato
    @Ayeato 4 місяці тому

    confused what your doing with the mirror modifier, do I hide half of the face or what?

  • @Ayeato
    @Ayeato 4 місяці тому

    so how do you fix this then if your face is rigged and your moving it?

  • @titoepfx4272
    @titoepfx4272 Рік тому

    how about normals for anime shading with soft shadows and no shaders?

  • @skilarbabcock
    @skilarbabcock 8 місяців тому

    How do you get the cel shaded look though? I can't use this tutorial without being able to see that shadow

  • @adog3129
    @adog3129 15 днів тому

    i can't find the shadow option in blender 4

  • @ryansrandomvidsandmore1852
    @ryansrandomvidsandmore1852 6 місяців тому

    Question, does this work on other blender versions like 4.0 or just this one only? I'm having trouble finding the modifiers tab on version 4.0

  • @Damian_h
    @Damian_h 3 місяці тому

    bro did u find a way to combine this method with SK?. I tried to set up some face expressions with the basis custom normals edited but when i blend into the new shape key the normals gets distorted. I tried some data transfer to correct the shape key normals and it works but when i go back to basis now custom normals from basis are broken in a never ending loop any idea how to work with custom normals and shape keys properly?.

  • @bookle5829
    @bookle5829 Рік тому +1

    I guess this is an old method of yours, and your new method is using the data transfer modifier.

  • @MoccaDeShibe
    @MoccaDeShibe Рік тому

    I kept having problems where the mesh normals gets super messed up whenever the mesh deform. (Ie, shape keys and armatures)
    Do you have any solutions for that?

  • @wilsoncloud6916
    @wilsoncloud6916 Рік тому

    where is the shading method?

  • @TUTUSAKU
    @TUTUSAKU Рік тому

    bgmなんか聞いたことあるなって思ったらポケモンか

  • @Sibilyan
    @Sibilyan 4 місяці тому

    does this mess up when using shapekeys?

    • @Damian_h
      @Damian_h 3 місяці тому

      It does and really bad. Im having this problem right now.

  • @xyx6622
    @xyx6622 8 місяців тому

    hi bro❤ how can i get this working in unity urp

  • @Ryan_Tse
    @Ryan_Tse Рік тому

    for some reason when I paste it in, nothing changes

    • @2amgoodnight
      @2amgoodnight  Рік тому

      Try toggling your Auto Smooth in Object Data Properties -> Normals, also make sure you're copying from only 1 vertex

    • @Ryan_Tse
      @Ryan_Tse Рік тому

      @@2amgoodnight I’ll look into it tonight and tell you what happens, thanks for replying

    • @Ryan_Tse
      @Ryan_Tse Рік тому

      @@2amgoodnight yeah nothing is happening

    • @gabriellecabato7629
      @gabriellecabato7629 Рік тому

      I encounter similar problem at first but I kinda figure out the problem. Try to turn off the "On Cage" on subdivision surface.

    • @Ryan_Tse
      @Ryan_Tse Рік тому

      @@gabriellecabato7629 okay I’ll try it

  • @buery113
    @buery113 10 місяців тому

    does this work on roblox