The Overwatch 2 Experiment

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  • Опубліковано 22 лип 2024
  • The new Creator Patch experiment from big streamers in the OW2 scene has definitely shaken up the Arcade scene, as well as raising a lot of interesting questions about... should we actually implement some of these changes? While it's a mixed bag of silly and thoughtful, let's take a deeper look at some of these changes.
    OW2 Coaching: coachspilo.com/coaching
    Watch Live on Twitch: / spilo
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    Spilo's Band: open.spotify.com/artist/07JpQ...
    --
    Thanks for watching!
    0:00 Intro
    0:42 Tank
    4:01 DPS/Damage
    5:43 Support
  • Ігри

КОМЕНТАРІ • 244

  • @StormcrowProductions
    @StormcrowProductions  14 днів тому +93

    This was recorded PRIOR to the midseason patch! Best change? Worst change? Weirdest change?

    • @X99TheForce
      @X99TheForce 14 днів тому +14

      The worst changes were definitely the hanzo and mercy rez. The best change was bap speed in the air, it was fun bhopping.

    • @questionable_live
      @questionable_live 14 днів тому +4

      The best change had to be Rein move speed increase when he has shield damage or hit a fire strike. Or Dva being able to eat beams with DM and it charges micro missles. Both of these changes were a bit too strong but could be put to live with a few tweaks. I personally think you only include hitting a fire strike and DM eating beam weapons first this could remove counterplay to these characters.

    • @nazarenomilohanich4883
      @nazarenomilohanich4883 13 днів тому +2

      I liked how torb turret was actually usefull beyond just placing it in a cheese spot until its destroyed

    • @knyt0
      @knyt0 13 днів тому

      @@X99TheForce best change was mercy rez

    • @Lúci-o-ohs
      @Lúci-o-ohs 13 днів тому +1

      Worst: mauga and dva.
      Best: Winston, reaper, mercy

  • @dumass804
    @dumass804 14 днів тому +403

    Inspire being visible feels like it should have been in game from the start

    • @questionable_live
      @questionable_live 14 днів тому +30

      I feel the same would make low rank players actually respect the character more besides thinking she does nothing the whole time

    • @dill5ter
      @dill5ter 14 днів тому +27

      ​@@questionable_liveI've spoken to so many low rank players who don't even know inspire is a thing which is just mental

    • @KamDaMan2007
      @KamDaMan2007 14 днів тому +4

      @@questionable_live I agree not many people realize just how big inspires radius is

    • @tyfo1464
      @tyfo1464 13 днів тому +7

      my friend who’s played semi consistently since 2017 doesnt know how inspire works. that’s bad game design.

    • @tyfo1464
      @tyfo1464 13 днів тому

      sorry meant to say he doesn’t even know it exists

  • @emeraldsky2823
    @emeraldsky2823 13 днів тому +185

    I remember Eskay saying that hers was gonna be like, an actual balanced patch until she found out that the others were just going crazy with theirs and so she had to do last minute changes, but it shows she wanted a balanced patch as all of the supports feel super good to play (IMO)

    • @mayuwu4408
      @mayuwu4408 13 днів тому +43

      Yeah, I heard they approached the creators with the prompt of an April Fools-esque patch, and Eskay wanted to make an earnest attempt at a balance patch but when she saw how silly everyone else's changes were (meaning the creators probably didn't get to communicate until last minute playtesting) she asked the OW team to just get rid of all the nerfs she made so support wasn't the most unfun role in the mode.

    • @artimist0315
      @artimist0315 13 днів тому +22

      That's kind of annoying honestly, that's probably the only occasion we got to test a bunch of things as a community and so much of it was wasted on stupid or unimpactful stuff.

    • @ghoulbuster1
      @ghoulbuster1 13 днів тому +2

      Blizzard literally sabotaging when people try to balance their trash game LMAO
      DESIGNED TO FAIL!

    • @bananamonkeygaming14
      @bananamonkeygaming14 13 днів тому +6

      All the UA-camrs keep complaining about the game and the balance then when they get a chance to improve it they don’t

    • @muckdriver
      @muckdriver 13 днів тому +10

      Should have done both. A for fun patch in arcade and then a hacked weekend(whatever the quickplay event is called) with actual attempts at community balance.

  • @cousinit1686
    @cousinit1686 13 днів тому +22

    Bastion explodes on death, kills people, gets res'd, does it again. Sounds like a perfect combo of abilities!

  • @Tamurachii
    @Tamurachii 13 днів тому +42

    Inspire icon not being in the base game yet is literally criminal. The amount of people who don't even know inspire is a thing ....

    • @mohammadalirashed3103
      @mohammadalirashed3103 13 днів тому

      Brig was my main when I first started and I had no idea until about 20-30 hours of playing her.

    • @Klyttorius
      @Klyttorius 13 днів тому +1

      @@mohammadalirashed3103 There's a chance you still don't know just how massive the aoe of inspire is. Or how inspire actually works. I didn't realize until OW2 how massive it is and I've been playing OW since 2016. It's 20m radius/40m circumference. That is actually massive.
      Inspire is a ridiculous ability.
      Also it's not like Lucio aura that is permanently active around the Brig player. The teammate needs to be in los of brig when it is triggered, to which It applies a healing buff to the teammate. If you hit an enemy and your teammate wasn't in LOS, they don't receive healing if they suddenly walk in your LOS afterwards.

    • @J.R.Swish1
      @J.R.Swish1 13 днів тому

      @@Klyttorius you can just say it works exactly like a Bap shift that doesn’t burst heal.

    • @Klyttorius
      @Klyttorius 13 днів тому

      @@J.R.Swish1 true

    • @Pes._
      @Pes._ 7 днів тому

      How could you mention its limited but not that its perfectly inline with her shift? Aka if you hit whiplash or whatever its called every time you have 100% inspire uptime​@@Klyttorius

  • @RrizIIDX
    @RrizIIDX 13 днів тому +33

    The tank section made tank REALLY fun like omg i havent had that much fun in ow in a long time please keep it

    • @ChimpRevolution
      @ChimpRevolution 13 днів тому +3

      Call me cynical but I feel like in a week people would stop queuing tank again

  • @youdontknowmegigna
    @youdontknowmegigna 14 днів тому +41

    Enough with the silly creator shit. Let's use these moments to test the bullshit creators spew about fixing the game.
    If they're right, they're right.
    If they're wrong, we're one step closer to being right.

    • @KKJazz
      @KKJazz 13 днів тому +1

      Trueeee

    • @professoradonis8246
      @professoradonis8246 13 днів тому +3

      Can you explain this to me because I don’t know what the fuck this means

    • @hiokbye8546
      @hiokbye8546 12 днів тому

      ​@@professoradonis8246 im guessing they mean if they are right and fix the game, then the game is fixed so hooray!
      But if it isnt fixed then we are one step closer to realizing that 5v5 is a dead end and 6v6 is the right way. Unless the person corrects me I believe thats what they were saying 🤔

    • @bigcatbrawler
      @bigcatbrawler 12 днів тому +3

      Either we fix the game, or we fail to fix the game and learn from the experience.

  • @Seeker_of_Truth_and_Beauty
    @Seeker_of_Truth_and_Beauty 13 днів тому +10

    I loved the Ball changes. It wasn't as busted as you might think having two Piledrivers, given how telegraphed a cooldown it is.

  • @andrewburke3470
    @andrewburke3470 14 днів тому +23

    I loved "Hault" but here was the problem with it. When the ball was in ther air, it would should tendrils attaching to anyone in range of being Haulted but sometimes when you activated, they would be out of range and it wouldn't work, even though you could still see the tendrils. Likewise, if someone was outside of tendril range, they could move into Hault range but not have a tendril at the last second and they wouldn't be hit by it either. The slight delay before Hault activated meant there were 2 different scenarios that occurred all the time where people should have been hit but weren't. If they had fixed that it would have felt much better to use, especially after they nerved the range. The ability never felt like it was in a great spot.

  • @KiWi_Z_Q
    @KiWi_Z_Q 13 днів тому +31

    Custa was not cooking with those hanzo changes

    • @hypernoxious
      @hypernoxious 13 днів тому +1

      He cooked with the Torb changes, which is all I care about.
      I think the Hanzo changes COULD have potential, BUT it was very bad, and needs changes. But the direction is better.

    • @puchimausu
      @puchimausu 13 днів тому

      Honestly storm arrow is cooler than scatter so id like to see his primary changed in a similar way while keeping storm arrow, moving away from one shot is kinda healthy for hanzo to get new cool stuff instead of being the 'shoot at choke' or 'discount widowmaker' character

    • @cantu7214
      @cantu7214 13 днів тому

      custa is an idiot

    • @hypernoxious
      @hypernoxious 13 днів тому

      @@puchimausu I got it.
      Make his normal arrows low damage and high fire rate like in the creator patch. BUT make Storm Arrows HEAVY hitting arrows, capable of 1 tapping 250hp heroes, and damage in an AoE(maybe like 50 damage), by calling a lightning strike down.

    • @puchimausu
      @puchimausu 13 днів тому

      @@hypernoxious lol no, but that’s funny. Storm arrow can already 2 tap with headshots…I wanna lean more into him using it more. Maybe use the faster draw time and less damage primary, but dealing damage with primary reduces storm arrow cooldown.

  • @artimist0315
    @artimist0315 13 днів тому +6

    That patch also showed why Moira headshoting was a bad idea (and any beam hero for that matter). It was way too hard to track making it only viable against tanks, basically making sure she was focusing tank since otherwise she deals no damage

  • @erikstark16
    @erikstark16 13 днів тому +8

    I really like the Mauga run crit being bigger. Makes it so you don't just mow down the tank as much

  • @rnf123
    @rnf123 13 днів тому +10

    >Fall 2024 patch
    >Brigitte gets a movement buff and a healing nerf
    >Is now a playmaking offensive character specializing in close range
    >Genji and Tracer: "YOU HAVE BECOME THE VERY THING YOU SWORE TO DESTROY"

  • @pastromer8552
    @pastromer8552 13 днів тому +4

    I love emongg but why he didn't replace block with uppercut and instead gave doom a higher PROJECTILE SPEED ill never know

    • @Pekara121
      @Pekara121 13 днів тому

      Nah he cooked with Doom. Doom isn't a DPS anymore so uppercut would've been somewhat useless.

  • @MyMagnet1
    @MyMagnet1 13 днів тому +5

    i think for mercy they could do something like valorant does with their newer agent clove. Cloves ult allows you to rez yourself for a few seconds and you have to get an elim or an assist to stay alive and if you dont you end up dying again. It would at least kinda help with the weird stagger problem because then if you get the trade you dont die and have to reset but if you do die again or get timed out you get staggered and thats your punishment for not following up with the rez. If it ends up being to strong then make it so the person has a "zombie" debuff where you cant be immortal from suzu or bap, cant get heals or reduced heals by some crazy margin so that like only speed and dmg boost helps you when youre rezed so it doesnt allow crazy synergy with immortality stacking and the player rezed actually is still vulnerable. i personally really liked the mercy rez change idea. It just felt lack luster and frustrating on the dps end. I hated getting rez and trading myself out and getting another to just forced to take the walk of shame again

  • @ninthfriend3347
    @ninthfriend3347 14 днів тому +12

    I've been having a lot of fun with Kiriko's new swift step. Being able to tp freely feels great. If they were to add it, I would change swift step to compensate:
    - Swift step cd increased to 10
    - Decrease range to 25 m
    - Add a hold vs. tap mechanics like Illari. Hold will be her tp to teammates while tap allows her to tp more freely
    - Tap swift step will be half of the range and half of the cooldown.
    - Nerf her hp by 25 if needed.
    Sad that this mode is limited time. Gonna miss it a lot...

    • @gavinatorthegr835
      @gavinatorthegr835 14 днів тому +2

      EXACTLY, Kiri should have less HP than the other supports. It both nerfs her AND makes her more interesting.

    • @isaacjohnson8796
      @isaacjohnson8796 14 днів тому +6

      Nah I hated this change, she felt impossible to punish. All the mobility changes for support were pretty shit in general for a role that's already overtuned AF.

    • @Parovius
      @Parovius 13 днів тому

      Maybe it was just me but when I was trying to tp to a teammate I would frequently do the short tp and die. The tap or hold could help with that but it was kind of annoying when it wouldn’t tp how I wanted it to

    • @avilude
      @avilude 13 днів тому

      Add this gimmick and make it so that she cannot TP to teammates through walls. This now serves as compensation for her no longer having a get-out-of-jail-free card.

  • @Cranberry006
    @Cranberry006 14 днів тому +11

    No mention of the reaper changes? Interested in your thoughts on them, I've heard they make the character feel more dynamic.

    • @KamDaMan2007
      @KamDaMan2007 14 днів тому +2

      I like the idea of the wraith dealing damage but not him having moiras fade although reaper should be given some level of verticality

    • @StormcrowProductions
      @StormcrowProductions  14 днів тому +11

      they were cool but kinda broken without making the hero's skill floor much higher. Something to look into 100% when combined with some other tweaks!

    • @frozenmaverick4677
      @frozenmaverick4677 14 днів тому +3

      Nah this ability should never touch live. It makes him even more cheesy and lame. “Yeah lemme do 50 damage by just running forward while invincible” At least venture has to pop out of the ground before doing damage. Thats a 1 way street to making reaper even more braindead

    • @KamDaMan2007
      @KamDaMan2007 14 днів тому +1

      @@frozenmaverick4677 even more cheese and lame even though he is absolute trash right now but Yh I agree 50 dmg is very high while being immortal on top of that and being given moira's fade is more cheese imo reaper shouldn't be allowed to disengage that quickly and cover so much ground without going unpunished

    • @Just-Ludo
      @Just-Ludo 14 днів тому +5

      ​@@KamDaMan2007the reaper changes were the most fun i had ever had in overwatch, reaper having moira fade changes him drastically, i felt like i always had more engaging and disengaging options other than than tp to a corner and wait things out, allowed me to actually close the distance for the surprise factor, allowed me to make gamble plays where engaging with wraith may actually be optimal and escaping is also possible but it also allows the enemy to chase you. i could always be doing something but had to be mindful to not feed too. they really should experiment more with fade on reaper

  • @matekotyinszki8653
    @matekotyinszki8653 14 днів тому +14

    Damn Roadhog must have very strong arms to pull himself around like that 😂

  • @GAVIN760101
    @GAVIN760101 12 днів тому +1

    well the bad thing is even this crazy patch is more balanced than canon patch right now

  • @Insantgd
    @Insantgd 13 днів тому +2

    With the rez if you went bap and used lamp on the rez person they didn't die so I found that fun

  • @thegloatingstorm8323
    @thegloatingstorm8323 13 днів тому +1

    What you could do with hook is increase the cooldown if it hits a player but have it be lower if it grapples a ledge or wall
    This means as a mobility tool it’s less punishing but if you go for your combo you’re stuck without that for a while

  • @Monarch280
    @Monarch280 13 днів тому +2

    God please make Wraith Form permanent, I can’t go back to normal.

  • @scumknight6074
    @scumknight6074 13 днів тому +2

    Gotta hate how the devs including the community still shit on Bastion.

  • @Lúci-o-ohs
    @Lúci-o-ohs 13 днів тому +2

    Winston and reaper changes are my favourite

  • @artimist0315
    @artimist0315 13 днів тому +7

    I completely agree with you on Orisa, she hasn't felt that fun and generally impactful in a while. I still wonder why the decided to keep fortify instead of Halt, since it's not really needed on her current kit and makes her really unbalanced. Orisa with a shorter javelin spin, javelin throw and halt is honestly the best future for the hero and I hope Blizzard will realise that.

  • @Federer227
    @Federer227 14 днів тому +1

    Nothing about Moira changes? I mean it felt a little broken to just give her headshot damage, but I can see a world that they can reduce her biotic grasp damage by 15% - 20% AND gives her 1.5 crit multiply
    It could help alleviate some of low elo frustration about how free value flanking moira is, at the same time gives Moira some skill expression on how good your aim is...

  • @azseal2669
    @azseal2669 13 днів тому +2

    If we examine it on a hero by hero basis, there were a lot of good changes and ideas. But some heroes got given really weird changes that should never be in the actual game lmao.
    Best changes were to Zarya tbh, projected barrier definitely should give a speed boost and her ult felt like an actual ult as well. Oh and Brig's inspire now showing up on the hud, that was a W change.
    Worst change was scatter arrow being a thing again.
    Weirdest change was Bastion exploding, it's a funny gimmick but I'd hate if that were in the real game.

  • @Lucigu888_OW
    @Lucigu888_OW 13 днів тому

    5:15 Thank you for mentioning that junkrat change, I swear that change felt like a drug to me as a junkrat player, it was the most fun I had playing the character since s8 and I really wish they putted that in the live game, would be one of the best changes junkrat could ever recieve.

  • @scrubzero1735
    @scrubzero1735 13 днів тому +1

    “Mobility creep in overwatch is inane and needs to be stopped!” - every content creator
    Roadhog get mobility hook: “mobile hog is really fun and interesting”

  • @dojo45789
    @dojo45789 10 днів тому

    For rein do the same as with brigs speed but with charge, have it maybe if you cancel charge rather than go for the big damage of pin or if you miss, give a short speed boost to allow for followups or escapes so he actually has the ability to get out sometimes or follow through on his charge

  • @Nekroido
    @Nekroido 13 днів тому

    I really liked the number adjustments on Doomfist. Haven't had so much fun in months.

  • @youdontknowmegigna
    @youdontknowmegigna 13 днів тому +11

    The sidejump/hanzo jump Ana had made more sense than exo boots.
    McCree's roll for Ana would be perfect.

    • @sol6001
      @sol6001 13 днів тому +1

      I think if they were allowed they would have gone the cas roll route but prob couldnt due to needing a new animation for it. I like the exoboot idea tho it gives ana a way to easily access high ground without the long rotations.

    • @artimist0315
      @artimist0315 13 днів тому +5

      In the end she really doesn't need any mobility, her design is really good because her being vulnerable allows her to be more impactful and fun while still being fair to go against. We all saw what giving literally everything to a support lead to with bap and it's just annoying and not that well balanced

  • @JustinHubbard19
    @JustinHubbard19 13 днів тому

    Halt javelin combo with fortify and spin is double shield all wrapped up in one character. Javelin is sigmas accretion and halts back for the combo, spin is sigmas grasp, with excess health pools, passives and fortify being shields. Orisas ult gives her more fortify and a large round area of damage like sig ult.

  • @pegasus567
    @pegasus567 13 днів тому +1

    What did you think of junk ult being not controlled by the player

  • @Accuaro
    @Accuaro 14 днів тому +8

    And no QoL changes for genji/hanzo/kiri climb mechanic? The least they could do is make it more consistent

    • @Nekroido
      @Nekroido 13 днів тому +3

      Doomfist players sitting on the pile of 57+ bugs: 💀

    • @questionable_live
      @questionable_live 13 днів тому +2

      @@Nekroido Doomfist players also scream bug way more than other players. When the bug is like so unnoticeable by the average player

    • @LeatherNinja
      @LeatherNinja 13 днів тому

      ​@questionable_live his game breaking bugs are very common, and if you play him for a while, you'll run into those "rare" bugs that can also ruin the game for you. No one in the game has had as many bugs as doom and he's had most of them since release.
      He had bugs that existed since release that legit made his most important CDs useless and they weren't uncommon.

    • @Accuaro
      @Accuaro 13 днів тому

      ​@@Nekroido Genji has been out way before Doomfist, wallclimb being ass has been a long standing issue since the fucking inception of this game. Doomfist players are professionals at crying.
      EDIT: ALSO it's been so bad since early OW1 that spumwack made a rap song about it. To this day we still get double jump wall climb bugs.
      1 QoL vs "57+" doom bugs.. it doesn't make sense to not better an ability that affects 3 heroes.

    • @Everetses
      @Everetses 13 днів тому

      This would surely not be the time they would fix climbing. If they had an easy solution to that they would’ve done it. This was an intentionally silly patch with mostly easy to implement changes

  • @wind3572
    @wind3572 13 днів тому

    What’s the song playing during the roadhog section of the video?

    • @ryanp652
      @ryanp652 13 днів тому +1

      Sophisticated Fight - Trails in the Sky

  • @RMZ2fiddy333
    @RMZ2fiddy333 13 днів тому +1

    Honestly the Orissa hault needs to come back makes her more active not just sit fortify spin now she can make huge plays

  • @philpeters3689
    @philpeters3689 11 днів тому

    I would like Zen to have both kicks. If he kicks them, they go back. If you kick terrain, you go back. Purely for shenanigans and more interesting plays open up

  • @A_drunken_demo
    @A_drunken_demo 13 днів тому +1

    No way bro predicted the future

  • @BearierThanYou
    @BearierThanYou 13 днів тому +1

    That game was really called “steamers hate junkrat” cus his changes are dogshit

  • @BuffGenji
    @BuffGenji 13 днів тому

    With hog I think it would be interesting if they increased his hook cooldown by like 2 or 3 seconds, allowed it to grapple to walls (grappling to other players is fun but a bit much for a real game lol), get rid of pig pen and bring back his old alt fire and move heal to the old input, but keep the resource meter. Pig pen just is kinda boring to use and play against, and is especially painful when the hog just uses it for even easier one shot combos

  • @ztormur6504
    @ztormur6504 13 днів тому

    i also enjoyed this version of sojourn so much. it just feels much more responsive and fluid.

  • @aroguetea3580
    @aroguetea3580 13 днів тому

    the ball double slam was so broken i want it in the game

  • @tbagger5211
    @tbagger5211 14 днів тому +3

    Day one ow player and I just have moved on for this game , lack of skill expression and ez buttons plus the format really isn’t for me anymore . I will throw in a few matches a week maybe 10 , but I was doing at least 70 a week for many years

    • @Nekroido
      @Nekroido 13 днів тому

      This patch is worth checking out. Decent takes on number tuning and interesting kit reworks. The first time I had fun in this game in a while.

  • @Rurumeto
    @Rurumeto 13 днів тому

    Mauga's charge gives him damage reduction and CC immunity, if rein had that he would be able to close distance so much more easily.

  • @hillwoop9101
    @hillwoop9101 14 днів тому +2

    Make hog hook like Nautilus hook 🪝

  • @Ktjnn
    @Ktjnn 13 днів тому +1

    Sophisticated Fight, great song choice.

  • @mr.parker8014
    @mr.parker8014 13 днів тому

    I am a support main who has hundreds of hours on lucio and zen. I spent the entire time of the community mode playing
    REINHARDT. SO MUCH FUN AND FELT SO HEALTHY. FOR HONOR AND GLORY
    Like, really. Prior to the game mode, I had less than 1 hour on Reinhardt. I had an insane amount of success and was able to keep up with my opponents very well, almost felt busted tbh

  • @Fishrah
    @Fishrah 11 днів тому

    What if Lifeweavers placesbles match his team color? Like if it was blue on blue team instead of.... Red?

  • @mitch4065
    @mitch4065 13 днів тому

    No thoughts/comments on Hanzo?

  • @elite943able
    @elite943able 13 днів тому

    The Mei one I do in my own games all the time. For no particular reason, but still. I wish they'd add that.

  • @hugostiglitz6523
    @hugostiglitz6523 13 днів тому

    Do I hear Undernight music playing 👀

  • @captain4930
    @captain4930 13 днів тому

    Souj rail should be a low damage fast moving projectile that you can stick into enemoes so they take more primary fire dmg, solved

  • @TheUnseenKrab
    @TheUnseenKrab 13 днів тому

    I liked bastions in that mode hope it actually makes it in.

  • @toplane5528
    @toplane5528 13 днів тому

    From starting in late 2020 or early 2021 as a player. I don't fully understand why balance is still a huge issue, I thought going to 5v5 having two fewer people/ hero synergy. It would drastically help them with this issue. This might be a simple view but hearing things like the "goats meta" started because of Brig and Double Shield was horrible because they introduced Sigma. This all started because they wanted to implement sufficient heroes that might be going in a 5v5 scenario. So they should have been working and fleshing out their ideas for this instance back in 2018.

  • @FALCON_2256
    @FALCON_2256 14 днів тому

    I played ball in this mode cuz he was fun… still got counter swapped in arcade lmao

  • @luckyfieldsarts
    @luckyfieldsarts 14 днів тому +2

    Ayo, bug fables music!

    • @ryanp652
      @ryanp652 13 днів тому +2

      I am a big bug fables fan!

  • @jeagerist4072
    @jeagerist4072 13 днів тому +1

    Give hog the grapple from titanfall 2

  • @Burning_Typhoon
    @Burning_Typhoon 11 днів тому

    Balancing rez or this game in general is not hard. To fix Resurrect, all abilities should be on immediate cooldown and you cannot resurrect with over 300 HP. So, immediately after being resurrected, you'll only have access to your ultimate and primary fire, for the most part. Resurrect should not restore a hero to battle-ready. I really don't understand what's so hard about doing common-sense balancing for this game. Going on 9 years and it has never been done.

  • @dirusj4006
    @dirusj4006 13 днів тому

    I enjoyed orisa on maps pepple didnt expect orisa. Haulting people off their high ground at the start of a match was so good.
    Sucking Tracer back into her own pulse bomb was peak orisa imo

  • @MrProdigy810
    @MrProdigy810 13 днів тому +1

    Spider-Pig, Spider-Pig...

  • @iyraspusjfzifzocyoyxyoxyoxoy
    @iyraspusjfzifzocyoyxyoxyoxoy 13 днів тому +1

    FINALLY

  • @bambampewpew32
    @bambampewpew32 13 днів тому +2

    Ok it's time for 6v6 lmao

  • @MasterMemo
    @MasterMemo 14 днів тому

    Anyone have thoughts on the Sombra changes? As a Sombra player, I didn't like them, or really understand what they were going for.

    • @gabrielparas4480
      @gabrielparas4480 13 днів тому

      I think the idea was to make the detection radius larger but her not be seen while invisible, so it’s more incentivized to spy check? So you can’t see her but you’re aware she’s around, and can be like “oh shoot Sombra is setting up”. I definitely think it’d be a change people would complain about just by the nature of Sombra being Sombra

  • @newkg3591
    @newkg3591 13 днів тому +4

    Tbh the mercy change would have been better if you had to get a kill to fully ressurect. That would give it some alternative counter play

  • @Buckleupbucko
    @Buckleupbucko 13 днів тому

    Damn, no Lucio changes?
    It must be because he’s perfectly balanced.

  • @wonderpenguins2007
    @wonderpenguins2007 13 днів тому +3

    One thing I wish they did with Ram is increase the visibility on the projectiles cuz istg I cant even aim the damn staff cuz those stupid pebbles are almost invisible

  • @gamist8166
    @gamist8166 13 днів тому

    Orisa getting cooldowns for aggression is epic. Roadhog not being roadhog is epic. Ana getting bap boots is not epic, just 'fun' which imo takes away from seeing more useful changes that can actually save the game.
    Our tank leaderboard is top 500 at diamond 1 though... It's pretty insulting we're focusing on giving ana exo boots in a fun gamemode, when the game is in this state. I was excited for this patch for a chance for content creators to actually give input in what the game needs, but I guess 6v6 was off the table. Just not happy.

  • @jakjak9797
    @jakjak9797 13 днів тому

    Was this meant to be uploaded hours before the mode ended and certainly aren’t “Live” anymore??

  • @drew5088
    @drew5088 13 днів тому

    Hell no zen doesn’t need wall jump haha

  • @Fluke2SS
    @Fluke2SS 13 днів тому

    Sojourn change is bad: All they did was turn her into a better Soldier 76. We have enough of that going around as it is. I also don't care for the hog change you talked about. A grapple would be fine if it did NOT grapple against a destructible target, but everything else that isn't a destructible target. I still want my hook in, rather than me throwing myself into a feeding position that hog cannot escape, especially with the recent nuclear nerfs. Brig change is terrible: It will make BRush comps OPAF (Brawler Rush) and destroy Dive comp.

  • @everynone1849
    @everynone1849 14 днів тому

    sadly, no role queue is a dealbreaker for me. I wish they'd do more serious versions of these patches where they're implemented over the weekend in the QP Hacked or something

  • @mentosssa
    @mentosssa 13 днів тому

    Will the balance change team actually have any desire to use these? I hope so

  • @chole116
    @chole116 14 днів тому +1

    i’m curious as to what situations you had where you got staggered from the rez 10s version at 8:30 . in all my experience with this version all it does is allow you to fight during all or a portion of your respawn timer. i’m a mercy main and i loved this change a lot (other than incurring 2 deaths on the rezzed person), and i think we should go this direction for rez among other changes that are discussed in the community. it requires much more thinking with the ability and eliminates the most annoying rezzes imo, where you’re trying to break a choke and get a pick, and then mercy rezzes behind a wall with no counter play.
    Temporary rezzes wouldn’t solve every issue the cooldown has, and i’m not sure about it resetting in valk, but i loved this change. Maybe there’s some bugginess in how much of the respawn timer is effected but if it is fully taken up by the temporary rez, imo this should go live

    • @awezumify
      @awezumify 14 днів тому +1

      the problem is when you have 1s left on respawn timer and then you get rezzed. especially if its a stupid rez after the fight is already won, now you just do nothing for 10s before you have to go back to spawn and walk all the way back. its straight up just a stagger

    • @chole116
      @chole116 13 днів тому +1

      @@awezumify ah yeah, i totally forgot about that LOL I was mostly doing/getting tempo rezzes in the middle of fights. i think there should just be a return to spawn button (like switch spawn button) that tacks on whatever cooldown is left for their 10s respawn, to prevent a lifeweaver grip situation. But hopefully as you climb ranks you’ll get mercys who don’t throw like that lol

  • @Thispersonisreal
    @Thispersonisreal 13 днів тому

    nah custa nuked junkrat in this mode tho, like holy shit he is so bad compared to others (basically faster projectiles which is good, but now your tire is worse in every possible way)

  • @greedsin555
    @greedsin555 13 днів тому

    the hog change makes him not hog

  • @vendetasebastian8867
    @vendetasebastian8867 13 днів тому

    Everyone's getting nerfed.
    BUT YOU CAN'T TOUCH SUPPORT MAINS

  • @Iii1ii
    @Iii1ii 13 днів тому

    😊theycooked

  • @mayuwu4408
    @mayuwu4408 13 днів тому +2

    The Roadhog change seems like a fun gameplay loop for a new DPS hero maybe, pulling themselves into or out of dangerous situations.
    And omg I've been wanting Mei to freeze the ground and move faster on it for SO long I'm excited to try this.
    Overall these changes seem like a lot of fun!! I'm interested to see what they do with some of the ideas and thoughts here :p

  • @Hraesvelg
    @Hraesvelg 14 днів тому +3

    85 views in 3 mins Spilo going exponential!

  • @thedofflin
    @thedofflin 14 днів тому +2

    I still think Zen should be able to levitate a little bit for QoL when setting up. It wouldn't be that useful mid-fight as the movement would be slow, and couldn't be use to reach super high spots.

  • @AyoBodee
    @AyoBodee 11 днів тому

    Roadhog does not need that buff wtf you even talking about💀

  • @iamthelobo
    @iamthelobo 14 днів тому

    Halt was fun AF but busted.

    • @questionable_live
      @questionable_live 14 днів тому +2

      its less busted than fortify its only really busted cause you can combo with spear now

  • @mrcomet8991
    @mrcomet8991 13 днів тому

    Yk it actually made the game funner than the actual game

  • @GAVIN760101
    @GAVIN760101 12 днів тому

    I will made people who been res HP 1

  • @zanedurante3709
    @zanedurante3709 13 днів тому

    Mei ult is really bad in this patch

  • @kevinatenine9797
    @kevinatenine9797 13 днів тому

    Wow nothing to say about the Echo change? Being able to copy teammates is something Echo players have wanted forever.

  • @fallenseraph4344
    @fallenseraph4344 14 днів тому

    Anybody in console gold comp wanna squad up today?

  • @frikka_sanchez
    @frikka_sanchez 14 днів тому +2

    What if hog's hook is pull when its a squishy and push when its a tank

  • @shawncc89
    @shawncc89 14 днів тому

    Slightly late to the party, princess

  • @user-cy6xl3vd3f
    @user-cy6xl3vd3f 13 днів тому

    Good, now talk about the worst patch in OW history that came out yesterday 💀

  • @taranpolzin2191
    @taranpolzin2191 14 днів тому +1

    6 views in one minute? Spilo is cooked

  • @ztormur6504
    @ztormur6504 13 днів тому

    if Reinhardts sheild breaks, his suit triggers an emergency protocol. granting him 50% increased movespeed until the sheild is fully charged or pulled up again.
    this would help him rush for cover in dire situations, OR help him close the gap when going for an agressive play.
    this would also make dealing with reinhardt need a little bit more finesse,
    cause right now, the answer is as easy as = shoot the sitting duck from distance. the only thing he can do about it is to hide.

  • @fastlikeabearfitness5422
    @fastlikeabearfitness5422 13 днів тому +1

    🥱🤡

  • @gavinatorthegr835
    @gavinatorthegr835 14 днів тому +2

    BLIZZARD, GIVE REAPER MORIA FADE, AND MY LIFE... IS YOURS

    • @KamDaMan2007
      @KamDaMan2007 14 днів тому +1

      No bad idea imo would break the character lower the skill ceiling

    • @kujikawathemeekmage3640
      @kujikawathemeekmage3640 14 днів тому

      ​@@KamDaMan2007how would giving a hero more options lower the skill ceiling? Naturally, having more options means a higher skill ceiling

    • @KamDaMan2007
      @KamDaMan2007 13 днів тому +1

      @@kujikawathemeekmage3640reaper who excels in short range combat should not be given moira's fade because it would allow him to engage and disengage to easily and lower the skill ceiling because he would be easier to play and use

    • @getonleagueguys7557
      @getonleagueguys7557 13 днів тому +1

      @@KamDaMan2007 no it raises the skill ceiling because of the combos you can do to get to places with his tp

    • @questionable_live
      @questionable_live 13 днів тому +1

      I think he should stop screaming flanking every time he teleports to try and flank lmao but realistically teleport shouldn't have as big of an audio queue as it currently does you can hear it from so far away the visual indicator should also be smaller

  • @TSGC16
    @TSGC16 13 днів тому +2

    I liked the lvl 3 Torb turret ngl

    • @evan6711
      @evan6711 13 днів тому +1

      pretty fun change, just wish it didn't get full health when he overclocked

    • @TSGC16
      @TSGC16 13 днів тому

      @@evan6711 agreed

  • @user-xm6zr9qn5o
    @user-xm6zr9qn5o 14 днів тому +2

    26 views in 2 minutes, bro fell off

    • @rioriorio17
      @rioriorio17 14 днів тому +6

      Annnnd the least creative comment award goes to…

    • @duel2803
      @duel2803 14 днів тому

      stop the top comment bait bru watch the video

  • @marshmallowmarshes
    @marshmallowmarshes 13 днів тому +1

    boring, no one cares
    too many changes without common theme, most of my friends didn't want to bother reading up these and refused to play

  • @Heppa05
    @Heppa05 14 днів тому +1

    2 views in 55 secs, Spilo fell off :(

  • @Somenewssomenotsonews
    @Somenewssomenotsonews 14 днів тому +3

    So basically Eskay has no clue how to balance lol. Not sure why she was chosen. She's good at the game but terrible with constructive feedback.

    • @D_Jilla
      @D_Jilla 14 днів тому +3

      How so?

    • @GBR6000
      @GBR6000 14 днів тому +11

      She was chosen because it isn't a serious balance patch and is a silly arcade game? Like did you think the hog hook change was a serious attempt to balance the game?

    • @Lee-fw5bd
      @Lee-fw5bd 14 днів тому +2

      I actually love most of the support changes. Eskay cooked

    • @questionable_live
      @questionable_live 14 днів тому +7

      @@GBR6000 actually eskay was gonna nerf the whole support rosters healing output she was taking the patch notes really serious at the start. She then saw how silly the other patch notes were and changed all the supports to be extremely silly. This is all coming from the Emongg and Eskay conversation during one stream.

    • @ejwennerstrom8299
      @ejwennerstrom8299 13 днів тому +2

      Nobody agrees with you lol the far majority of people liked her changes