EDF 5 M110 Just Tanking the Pseudo God Boss run Inferno Fencer The Nameless ( Earth Defense Force )

Поділитися
Вставка
  • Опубліковано 25 чер 2024
  • Being pretty basic with the Fencer I hadn't thought of doing this mission with him. However, trying to do it with random players online I wanted to find a more reliable way to help others and landed on him. This mission is always nasty, as the silver man isn't exactly peachy to handle.
    I did think something like this could work but not on this mission. I got the way from the japanese wiki but as, unfortunately, it's usual, what's there isn't exactly right. This is not the sea of roses easy-peasy they say it is with him.
    The first point the recommended weapon isn't good. Blasthole Spear MS was good on EDF 4.1, on 5 it mostly sucks. The range which was huge in the previous game is now ridiculous and worse the weapon is too slow for what is arguably the fastest enemy you'll face. Its only plus is the piercing, but good luck taking advantage of it in this mission.
    The Spine Driver MA is a much better choice. It may not be piercing and deliver less overall damage, but it's more consistent and has a better range, which will be crucial.
    With the Spine Driver MA and the level 85 Great Shield, the level 78 Barricade System X and level 81 Shield Protection Armor F the Fencer can basically tank the whole mission. However, he'll have serious movement limitations.
    The main reason the mission is not easy-peasy this way is that it's mighty easy to be surrounded and then you're dead meat in a snap. The shield will NOT protect your back. Since the first group of NPCs has really low armor and is wiped out pretty quickly, you'll almost surely be alone during the first and second cosmos drops, and particularly the second is pretty nasty. This is why the Spine Driver is a must because you SHOULD ENSURE that if you feel the cosmos drop phase is approaching you can keep a reasonable distance, or else either they or the silver man will surround you and you're dead. This always happened while I tried this mission with the Blasthole Spear or was too close to the silver man when the cosmos dropped, and it was several times.
    Move early if you think you can be in trouble with the silver man or any cosmos. Due to your low speed if you take too long to act you'll likely be surrounded when you'll want to zip away, and too late to survive. On Inferno, these guys are no idiots.
    The first cosmos drop has a shotgun guy, try to get him first. The second drop has a shotgun and 2 laser cosmos, and these 3 are pretty nasty. Cosmos drops on 2 groups, but sadly which ones and where seem to be random, so you can't focus on the right ones until they drop. As it happened to me, the laser guys will blind you when they're shooting at you, so use the radar as a guide to try to hit them. The shotgun and the laser cosmos do massive damage to your shield, don't take too long dealing with them.
    The third cosmos drop is pretty easy to handle compared to the first 2, the heavies are no problem and the 2 normal cosmos are machine gun ones.
    It's wise to have a pair of Blast Twin Spears as a second set of weapons, and zip away after each cosmos drop (except the third). Hide between buildings and rebuild shield, which is time consuming. Shoot them in tandem and you'll move around pretty fast.
    This also works online. If there's a ranger he should equip Reverse Shooter X to raise your health from far (and his), a Air Raider with level 65 Power Assist Gun MG and 42 Guard Assist Gun can help the fencer a lot by improving his attack power and buff his damage absorption (or alternatively 79 Life Spout Gun ZM). Then they should zip away and help turkey shoot the cosmos and silver man from far.
    It's still surprising and satisfying when it works. Remember to keep moving to keep your distance from the enemies whenever necessary.
    It's VERY usual to be thrown under the map when the cosmos is showering meteor strikes at you. You'll fall slowly but eventually return to the map near the position where you had fallen.
    Capturing the NPC WDs and Fencers will help as they will annoy the silver man and the third group of cosmos (even the second with some luck). Even the NPC rangers that will show after the third cosmos drop can help too.
    Although you can finish the mission without the NPCs, this is another one where their presence helps a LOT. The distraction that the NPC Fencers and WDs provide is crucial for an easier life for yourself.
    Have fun,
    TIMESTAMPS
    00:00 Read description, usually it's VERY useful
    00:30 Boss is invincible until NPCs shoot
    01:35 First cosmos drop
    04:15 First Boss transform, Nameless invincible during it
    05:49 Second wave of cosmos spawns
    08:28 Capture WD and Fencer squads
    08:43 Rebuild shield, just in case
    11:39 Second boss transformation
    12:07 Meteor showers start
    12:28 Final wave of cosmos, including heavy ones
    15:05 Rangers flying, couldn't capture them :-)
    16:50 Message that Boss is almost gone
    17:09 God is history, crates galore
    #earthdefenseforce5 #EarthDefenseForce #EDF5 #地球防衛軍5 #EDF #地球防衛軍
  • Ігри

КОМЕНТАРІ • 14

  • @user-sd6py4sr8t
    @user-sd6py4sr8t Рік тому +14

    "Local man with shield and a little army kills God"

    • @cris3f
      @cris3f  Рік тому +3

      😂😂🤣🤣 Great headline for a news channel

  • @cris3f
    @cris3f  Рік тому +3

    Can be done online solo, but requires 6 to 8k armor, some luck and the patience of Job. You'll definitely need the help of the NPCs during 2nd phase, likely 5 or 6 shield rebuilds (I had one during the 2nd drop of cosmos, and likely will be needed, the main reason for the needed armor). Strategy is the same, but NPCs are wiped out in a snap. 3rd wave of cosmos is peachy too. Only cosmos attacks easily avoided are the pink flares. The others are too fast or annoyingly focused to avoid. 45 mins to 1 hour.

  • @manikaditha6308
    @manikaditha6308 5 місяців тому +1

    14:47 goofy ah alien soldier

  • @Cellmate
    @Cellmate Рік тому +8

    Damn that spine driver has quite some reach to it. Didn't know they could hit that far.

    • @cris3f
      @cris3f  Рік тому +3

      The Spine Driver is exceptional in EDF 5. Blasthole Spears had their range largely reduced compared to 4.1, so it's nor interesting to use compared to Spine Driver.
      And the Spine Driver is even better in EDF 6, possibly because Sandlot thought it wasn't good enough and poor Fencer needed an improved one. Now the MA can do 9k damage per hit.

  • @kyodairiker
    @kyodairiker Рік тому +2

    How do you get the great shield?

    • @cris3f
      @cris3f  Рік тому +1

      Like you get other weapons. Play missions in inferno where it can be obtained, specifically in this case missions 71+ and up to DLC 2-5. M87, Approaching Monster Balls, is extremely easy to farm and can provide it.

  • @manikaditha6308
    @manikaditha6308 5 місяців тому +1

    On contrary, blasthole was so good in edf 4.1, other cc piercer looks like crap.
    I use blast hole like 90% most of the time, other cc piercers range effectiveness is too short for my taste.
    Also, great shield in edf 5 such a bonker, can withstand anything with the right equipment.
    Its great too in edf 4.1 but much harder to use and more situational. I only use it like in cave when i try to farm death queen or when trying to tank erginuses in battle of giants lol.

    • @cris3f
      @cris3f  5 місяців тому +1

      I hated Fencer on 4.1. Dash cancel was a PITA. Jevelin Catapult and Twin Javelin Catapult were more bearable, but it was mostly useless for anything but movement. Dual Blast Twin Spear too. Fencer on 5 and 6 is fun, and even a lousy Fencer like me can finish really hard Inferno missions.
      The Blast Hole Spear was good in 4.1 but worked best there since most enemies were as slow as molasses. On 5 and 6 it wouldn't work well, movement there is more important and BHS restricts that as the animation is too long for both hits. They nerfed its distance a lot though so it's not even viable for most situations. Spine Driver is so much better on 5 and 6 thanks to its great range and huge damage on 6, the only downside is being not piercing. I tried it here, but piercing on this mission is not useful, and its shorter range would make it easy for cosmos to surround you, and you're dead. How can people on JP wiki recommend it on this mission I can't figure out, lucky run perhaps.
      The last DLC version of BHS on EDF 6, the MSXX, tries to change that with a bigger range, but again there are better DLC Spine Driver and Flashing Spears, so not interesting either.

    • @manikaditha6308
      @manikaditha6308 5 місяців тому

      @@cris3f me too man, me too. I main both ranger and fencer in edf 5 but when i play edf 4.1, everything feels so slow suddenly. Still good experience though.

    • @cris3f
      @cris3f  5 місяців тому +1

      @@manikaditha6308 I do prefer WD and AR. AR for the variety of solutions, but he's so nerfed on 6 (and drones mostly suck). WD was more interesting in 4.1, she was modified for brain-dead gameplay in 5 and 6.
      Ranger is too repetitive, very few solutions, although they changed that in 6 with the turrets. Fencer is the escape artist.

    • @orokin3273
      @orokin3273 Місяць тому

      Fencer main here,
      Dear GOD is this guy fun. I never was good at any of the other classes, but SHEESH Fencer. Fencer is by far my favorite, in 4.1 and 5.
      It comes down to just really simple mobility options, easy to understand, and then dash canceling or dash jumping (in 5 particularly) let you go basically anywhere with high damage guns. I haven’t seen how Fencer’s gonna be in 6, I hope they keep the options that was in 5.
      And with me, someone with the patience and perception of a hawk? Those aliens didn’t stand a chance with me having a ridiculous mobility option. I’m currently doing a run of Endless Eclipse (EDF 5 mod, check it out on Nexus) and it’s hella fun.

  • @DarkSn0w0
    @DarkSn0w0 Рік тому

    Gun