Thank you for the first detailed how to video! I got this game over a week ago and couldn’t make sense on how to play correctly. Very clear and easy to understand. You rock!
@@generalbrainscientists698 Yep. "Easy entry" my... Why Coe and friends thought this fit the Tiny Epic series' mission statement I have no idea. 45 min. playtime?! I spent 7 HOURS yesterday trying to make heads or tails of what I was supposed to do. I finally gave up and grabbed the bottle of bourbon. I don't think sentence diagraming frustrated me this much.
After learning the rules for a little bit, regarding the Shooty Goblin, it would attack all heroes within 2 squares. I believe this was intentional. It's the simplest option since the game had 4 range indicators: - Same room - Line of Sight - Any path - All heroes/enemies Giving Shooty Goblin: - 'same room' doesn't work since we are discussing ranged weapons. - 'LoS' means the target cannot be in the same room. This makes it difficult to rule since goblins automatically attempt to move in the same room as a hero. If the Shoot Goblin moves in the same room as the hero, it technically cannot hit the hero. - 'any path' works but only hits one hero. And to have an NPC 'select' a hero would require additional rules to choose a hero. - 'all heroes' is the best since it hits all heroes within range making the NPC ruling much easier. For simplicity, 'all heroes' makes the most sense. And besides, this is a fantasy game. Whose to say the crossbow isn't magical with a homing spell? Or the goblin is so skilled, he can deflect the shots off object to hit its targets Robin Hood style. Just because he's a one-hit goblin doesn't mean he can't be skilled =) Same ruling applies for the Boomy Goblin.
26:20 Stabby doesn't hurt "all heroes in the same room" does he, it just says "same room", and that has no area of effect or multiple target icon anywhere
You can't use Zui Xiong's Intoxication ability during trap's skill check at 11:05. The only free action that can be performed in the middle of an action is paying 2 focus to increase or decrease the value of a hero die during a roll. In order to benefit from the Intoxication buff for the trap's skill check, you would have had to perform the free action before exploring the room. At 29:15, you don't have to discard the axe to hit the goblin in your room. Instead, you can change loot from one hand to another as a free action to free the ability your loot covers in order to attack with the Spiked Tankard.
I’m a couple years late, but I just picked this game up, played a couple times, and just felt like I was getting the rules right. This video fixed that right up! Thank you so much! And thanks for linking the appendix! Could not find it online anywhere.
I love the humour of your klingon subtitles - you get excited about about some loot and its effects and instantly your subtitles bring the doom about you never remembering it for the game :D
Serious bro! Great job! And yes, your laugh is the absolute best. It makes me crack up each time cause you sound so excited and genuine. Keep up the good work sir.
The two-player default time track is way too difficult. A lot of playthroughs become hypothetical runs because of the difficulty. I found by starting at the 3p or 4p position makes it more enjoyable. Also start with a piece of equipment or a spell for more of an introductory game, which is still hard.
@@OneStopCoopShop I just got my copy in the mail this morning. Excited to try it out. Your video did a great job walking through the rules and gameplay. Thank you!
Thanks for these videos, I've learnt Mage Knight from watching you play and am checking my interpretation with this one. Quick tip, you can move the torch down one space at the start and reveal four rooms, check the torch mat, SW corner.
Great video! Question: at 16:07 & 26:30 you activate the goblin. But the trigger of the torch was already resolved in my opnion (first you moved the torch, then you revealed the tile). So I don't think the goblin should be activated. Is this correct?
I would recommend reading the FAQ. They mention that activation is the “fee” that you complete, and then you gain the benefit of revealing the room. Enemies don’t attack on reveal, they only damage you if you move into the room to reveal it, regardless of what the Time Track says.
I have seen many videos about this game - but none that made things clear like this one. great video, sir. this game is all about the fun, quick rewards, pushing your luck, huge replay value and it is absolutely beautiful!
Any ruling on whether shooty goblin can attack without line of sight? The only forum posts on BGG that I saw said yes, that enemies with range attack do not require line of sight.
Unless it has the "any path" icon is just normal line of sight and the enemy must be able to see you in a straight line. (Edit: weirdly... this is wrong. The icon on the card is the white diamond with three helmets indicating all heroes within range. According to dized, the people who made the tutorial, they can attack around corners. Which I hate... makes no sense. That rule isn't clearly defined in the rulebook) Another thing I noticed in the video: once you take an heroic action your movement for the turn ends. (Edit: this is kinda wrong too... heroic actions end your CURRENT movement. So you could perform a heroic action and then move.) Oh, and Goblins deal total goblins + 1 damage. So if there are two goblins they deal 3 damage. 4 goblins and they would deal 5. (Pg 15) (edit: also kinda wrong... it depends on the enemy and if they're attacking or counter attacking) This game is confusing and the rules should've been MUCH clearer.
I bought this game long ago but I never knew how to play it because the iconography was a little too much (for the best I guess). But watching your video and knowing the existence of the appendix really helped improved my game experience! Thank you for this!
@16:33 regarding the explanation of the goblin activate iconography, where in the iconography does it show the IF NOT - goblin moves 3 rooms closer to hero please?😊
Ok yeah I figured you were reading from the appendix after another watch through:) Lastly, in the boss lair, I assume your heroes take their turns, then, boss, repeat until the boss is down to one of the the symbols, but where I was unclear is do you use Taunt before the heart reaches the symbol or when it’s on the symbol? Subsequently, are you just fighting the boss in the dungeon now until you either defeat it or it you? Does it ever return to its lair and if so, do your heroes need to re-enter the lair? Sorry for the questions, I just want to make sure I have it right before I teach our group how to play:) Great video regardless though 🤠
Can't go past the spot you can use taunt to move the boss out of the lair. Remember moving out of the lair you lose potential benefits and so that can make it harder!
Just a suggestion; when you play without Stories, don't include the Stories items in the loot deck because it dilutes it and makes it really hard to get sets. If you are playing the 3 floor variant from Stories, you have ample opportunity to get more loot, but with just the one floor dungeon and 12 extra loot cards, it's a real hard time.
That's a great point; it really affects the card count. I'm just learning today; here to find out if goblins spawn each time you enter a room with an encounter icon, or only when the room card gets flipped.. You sound like the guy to ask :)
Have you found anything about the movement question you posed regarding the invisibility spell? Personally I would consider the heroic action granting you movement, but that movement was not initiated by a move action. Therefore, I would interpret you would have your movement action in addition to invisibility. Think of it from the opposite perspective. If you move 3 spaces, you still have a heroic action. The spell grants you movement up to your movement speed, and thus is not a move action. This of course is superseded if the brown boot symbol is explicitly stated in the instructions as to always represent the move action itself. Then I would agree with your interpretation.
Yeah I don't know yet I've asked on bgg we will find out! As I agree it could go either way.... if I could have run out of there that would of been nice!!
The rulebook says the icon means move your movement. So you cast as a HA, move with normal rules regarding speed + invis, + you get to do 1 more heroic action.
Great video ! Question.. at 13:43 - could you have used a free action first (hair of the dog)? And then benefitted from all the 6 energies from both dices ? Or even used the free action twice(hair of the dog), ending up on 0 energy and then “used” the dices to get 6 energy??
Hey I got a question, at minute 26:25 you say you gotta move the goblin "up to 4 moves" towards the closest hero. Why up to 4? Where is that stated on the card?
Just got mine delivered today and the most reasonable thing to do is watch a UA-cam playthrough. Glad that is not that easy of a game and that appendix is a HUGE help. Can't wait to play this. Thanks for the informative video mate ~
Great video! One question at the 20:58 you mentioned the Elf did a Heroic Action but did not move yet. I thought once you do a Heroic action your turn is over. Am I wrong on that?
@@OneStopCoopShop Thanks for the reply. I see what your talking about on page 6 but then on page 7 under Move it says "Peforming a Heroic Action will end your movement". I love board game rules discussions lol
That's IF you don't use all your movement and do a heroic action. So let's say my movement is 4. I do two moves then a heroic action. That ends my movement. But if I start with a heroic action then I still have my entire movement left! Hope that helps!
@@OneStopCoopShop I can see how you look at it. I'll go with that. That seems to make the two statements not contradict themselves. Thanks again! Keep up the great work!
did you misinterpret rules or did you add home rules to it cause when you spend 2 lightning to change the die it can only go up or down one rotation from it facing upright... not find what you want to use as the face die..
Hi Colin, I have a question. The heroic action ends your move, is it right? But if you do first your heroic action before you start moving, can you still move after the heroic action is done, or not?
From how I read the rules and I could be wrong the heroic action and movement can be in either order. However if you start moving and then do a heroic action it ends your move. That's how I treat it at least!
13:37 After seeing your skill check results, would you have been able to use the free action of Hair of the Dog to spend 2 focus to heal 1 HP, then raise your focus to max, then done Hair of the Dog again? That way you'd end up with 1 extra HP.
Just got my KS game last week, and I fail some games with many wrong/missed rule. After watching your video everything makes sense now, it is very clear and easy understanding. Thank you very much, especially with the appendix file!!
11:08 i dont think we can do that during trap test, creator in comments on bgg says you cant make free action during skill test, only exeptions are 1) The ability to Modify a Hero Die by 1 2) Triggered abilities So you must declare intoxication before entering new rooms, without knowing if it will be needed, that buff stays until next test after you drink, you cant use it during already started test, is that right?? Im little confused by this
When doing skills checks, I always use the action to manipulate the dice to ensure I am getting the most out of the unused dices. For example, at min 33:18 I would spend 2 focus to convert a 5 to a 2 and gain 3 focus back (I.e. net gain 1 focus)
@@kevinbarnard355 I believe you can adjust it by one face for each focus you spent. So spending 2 focus allows adjusting by 2 faces (but I might be wrong… haven’t played it in a while)
hey i got another question, at 36:05 you damage yourself with only 1 health because of your armor, but i thought if you attack the minion with a spell hes gonna attack, if he can, you also with a spell (which in this case he does) and spells ignore armor so you should get 6 damage, instead of 1, shouldnt you ?
@@OneStopCoopShop Wonderful run through video, really enjoy it; but the appendix document in the link shows error, is there any other way I could find one?
Hi, my copy of the game is on the way. I would like to get print the appendix but the link in the description box is not working. Do you have an updated google drive link? Thanks so much and bless your channel! I love watching your playthroughs. ☺️
Is the torch item a mandatory action? I think it is too risky to reveal a tile with monster spawn. If it is not mandatory, I would rather to use it when I have enough focus and health.
Yeah it is NOT mandatory, I should have discarded it as a free action. I wasn't thinking enough haha! Hard to remember the best options while recording it seems! Thanks for watching!
I Colin. Thanks for another great vídeo. I want to have acess to the apendix, but apears That the link file dont exist. How can i have acess to the file? Thanks
Nice playthrough and explanation. I think you were activating the enemy activations incorrectly. When yo move the marker on an enemy activation and you used your torch to reveal a new room which contained a goblin you activated them. I think they skip that activations since the torch tracker already was moved onto the enemy activation.
@@OneStopCoopShop thanks for the clarification. I just got the game a couple days ago, I find that a good strategy is to use the free action on the time track to reveal all adjacent rooms on the starting tile. I find that it saves some actions since it gives you a good layout of the initial map.
Edit: Sorry, I was misinterpreting what was going on here. Not seeing the entire table like when I play led to some confusion about what was actually happening.
Surely when creating the B deck you should have 8 cards 2 encounters and 6 dungeons , shuffle split and then add the potion room card. Only playing with full Story mode may just use base if with less experienced gamers) and it is a blast and agree the latest Card Appendix, updated very recently 18th Feb 2022. Great game tons more fun than TEP and oozes theme and narrative if you take the time to let it flow.
In one move you cast 2 spells (invisibility and claw of darkness) basically using 2 heroic actions per move. Is that permitted? Cheers! (around min 35)
Question. When moving into a room. When you flip it your in that room correct? Also if it has a minion in it, who attacks first? Me or the minion? BTW thank you for that pdf! Wow life saver. Ok so I got a rubber figurine for my half orc barbarian. It says it adds 1 str dice. Where the barbarian has 3 dice for strength does this add a 4th or is null and void because he's maxed out with strength?
When you move to reveal a room that means you hebe to move into it. You take a cabbage if it has a goblin in it. You can choose to attack or not! Max 3 dice for a stat! Do not sure how that helps the orc! Hope that helps!!
Tiles like this (X revelaed, O unrevealed) X - X - X X - O - X Pretend that every X has entrance on each border. Thats 4 entrances. But O is alchemist laboratory with 2 entrances. Then it would happen that my new tile (O - laboratory) would have wall on one side and tile next to it would have way leads to wall
Hello, i need a little clarification, if a goblin or minion is already in range of 2 rooms but not in line of sight, heroes take damage anyway during enemy torch activation?
I would recommend asking on BGG because you'll get the correct answer there! Boardgamegeek.com, I felt like the answer to that is no... but I certainly could be wrong!
I didn't see a comment on this, but the Torch gives you 2 energy in addition to revealing a room tile... You missed out on that adjustment a couple of times...
Great playthrough! I've watched some of your other videos and they've been a great help. I've had a difficult time in this game with just 2 characters as well. I played five solo games with 2 characters and never once made it to Act 2. I finally house ruled the 6th game, and made it to Act 2. Beating the boss seemed way to easy (but, I did have 2 sets of gear that really helped with that). I did notice a couple of errors (easily correctible with the Klingon subtitles)... I hope you understand I'm not trying to be critical, just trying to help find the errors (and ask questions as you go). - At time 6:26, you state Zui Xiong has 7 focus, but he actually has 6. - At time 11:06, the ability Zui Xiong is using is "Intoxication", not "Interrogation" (lol). - At time 13:42, you should have used "Hair o' the Dog" ability twice, bringing focus from 4 to 0, then gaining 6 focus from the two +2 dice (not an error, just a better way to play the turn). - At time 14:50, you activate enemies and reveal an unexplored dungeon tile... you may want to add a note that this was actually done with the "Everlit Torch" (for 10 minutes, until you mentioned it at time 25:51, I thought this was an error). - At time 17:35, you state you have Pokey Goblin in range "3"... he's actually range "1" (and would only need to be in range 2 for the spell). - At time 19:24, you state the Pokey Goblin would have dealt 5 points of damage had he not been killed... Actually, he would have had a counter-attack value of 5, but since Aetoris had a defence value of 5, you actually would have taken no damage anyway. Counter-Attacks always compare to your defense value, unless a SHIELD MATCH symbol is rolled. In this case, had the Pokey Goblin not been killed, it would have dealt only 1 damage. - At time 20:30, the bonus for additional set "Of the Bear" cards (2 or more) is actually a modifier to his Melee Attacks only of +1, +2, or +3. Unfortunately, this wont help when attacking with the "Throwing Axes of the Bear" card, since it uses ranged attacks. - At time 32:18, you can, when casting spell, immediately gain focus, which can also be used to pay the cost of the spell... in this case, you should have gone from 6 to 7 on your focus track, and used the remaining 2 focus to activate the "Invisibility" spell. - At time 34:35, you are correct. The "Invisibility" spell doesn't make you move, it just cloaks your normal movement... so, even though you can take another Heroic Action, you cannot move again this turn. - At time 41:24, you are correct. The Shooty Goblin does not have line of sight so it cannot attack this turn. - At time 42:25, as you stated earlier, traps are not stopped by the "Invisibility" spell. One HOUSE RULE to help this case is simply if you get 3 "+" symbols, you may reroll 1 dice (and hope to get something better then a "+1" or "+2"). This would help to offset really bad dice rolls, which can completely change the course of the game. - At time 45:40, when the goblins and minions took their turn and moved/attacked, dealing damage, couldn't you have used the "Hair o' the Dog" ability to gain a health (since at time 44:00, you said you had 3 focus)? Your Zui Xiong would still be at 1 health, with it being his turn. Also, since Zui Xiong does have the ability "Hair o' the Dog", if he rests, not only does he get +5 health and +8 focus when resting (because of the "Bedrolls" equipment), but he can convert that focus to additional health as a free action, essentially restoring all health. This will also restore Aetoris health to 2, allowing him to attack and kill the Shooty Goblin. This was all very doable! Again, as I stated in the beginning, this was an incredible playthrough! I have no doubt that if you gained the missed focus (from the "Everlit Torch" equipment card), this is focus you could have easily made into health, allowing you to get to Act 2. I would have loved to see you get there and take on the boss... otherwise, this was really fun to watch! Thank you much!
Thanks for all of this Nicholas appreciate it!! I certainly did not make the most tactical choices but when you are on camera with a new game that happens. Appreciate the help!
@@felipeleivacruz6097 100% agree. The FAQ on the game stipulates enemy activation is the “fee” for the benefit (of revealing a tile), so when the torch went down, no one would be around to activate, and the goblin would only get revealed.
Great playthrough! Would love to see more! I can’t wait till I get my copy in, I haven’t played any Tiny Epic games but I’m really excited for this one!
@@OneStopCoopShop I must apologise... my copy arrived yesterday and nowhere does it say that all the paths must match up, they just have to connect to where you came from... while true that it is dangerous not to (maybe you won't get connected to the boss entrance) it is completely legal so by all means delete my post or leave this comment just in case it misleads someone! Sorry again - you had done it correctly after all...
I have question. I step on minion tile, attacked him without killing him. Counter dice was torch down. Torch went Down to activating enemies. But after my attack I end my turn and torch goes down. So should i activate enemies or not? And other question: can I attack enemies when my round start with knocked down Hero after I wake him
I always stuggled with the goblins at the end of the game. They always overwhelmed me. got to the boss twice and goblins kept being generated at the entrance which is brutal. Maybe i misplayed them looking at the boss card now. I ended up using it in a white elephant after getting frustrated and fed up with it.
Can someone please answer my question ? Sir lanon if I understand it corectly his ability divine might let me throw 2 dices, do int check and if i am good a can use 2 energy to throw three strength dices and than do +1 to throw ?
At the 14 minute mark, could you have done some nifty gamesmanship there, spent 4 focus, healed for 2 with the free action, and THEN recovered 6 focus?
This game, like a lot of the mini dungeon crawlers (e.g. One Deck Dungeon) is so hard! I need to figure out how to house rule it, cuz it's not getting to the table much.
At around 15:00 you reveal a room that has a goblin encounter. But I don't think you needed to add the goblin to the board. The rule book says "Certain rooms have icons that represent encounters or traps that must be resolved immediately when a hero first enters it", which includes the goblin encounter. I assume if you reveal the room but do not enter it with a hero, the encounter does not trigger. So you were unkind to yourself, unless I've misunderstood the rules.
Update: I can see later in the rule book that it says if you use the torch mat action to reveal all adjacent rooms, goblins and minions are added to their rooms regardless of whether you step into them. So it looks like I was wrong, but those two rules feel contradictory.
Awesome job, as always, Colin. After having played a few times now, I'm starting to think the Everlit Torch has some serious downsides... I'm wondering whether its ability is optional, as there are plenty of times when you'd rather not reveal a new tile.
That is wrong. Read page 6 of the rules you can do then in any order. The only difference is that if you are in the middle of a move and do a heroic action that ends your turn.
wow i don't know this game it's so much fun!!, no wonder many people recomended this game, great playtrhough make me easy to understand the rules do you have recomendation other dungeon crawler board game like this game?
Thanks so much for watching! Other crawlers I really like similar to this would be one deck dungeon, fireteam zero, dungeons of infinity! Hope that helps!!
I don’t think you could have attacked the Ogre when it spawned. You used your 1 heroic action to cast Invisibility, therefore you couldn’t have cast the Claws of Darkness
Wait, I stand corrected! Invisibility has an additional action on it! Just started this game last night and I’m learning all the symbols. Loving it so far! Great video
I have been brutally overrun in my two attempts so far and am wondering if I should try running more characters. The appendix is a huge help, especially while learning the iconography. Thanks for the video and better luck next time!
Yeah I think 3 characters would really help! The one time I got to the boss I played 3 with my kids! The appendix is a must as those icons are not the easiest to interpret! Thanks so much for watching!
Thank you for the first detailed how to video! I got this game over a week ago and couldn’t make sense on how to play correctly. Very clear and easy to understand. You rock!
Oh thank you so much!!! I hope it helps you as you delve into the Dungeon again!! Appreciate you watching!
When you have this many rules ands icons etcetera... this is when you just play a video game.
@@generalbrainscientists698 Yep. "Easy entry" my... Why Coe and friends thought this fit the Tiny Epic series' mission statement I have no idea. 45 min. playtime?! I spent 7 HOURS yesterday trying to make heads or tails of what I was supposed to do. I finally gave up and grabbed the bottle of bourbon. I don't think sentence diagraming frustrated me this much.
@@dimefu34 bot... or brilliant asshole.. either way.. 👍 nice
After learning the rules for a little bit, regarding the Shooty Goblin, it would attack all heroes within 2 squares. I believe this was intentional. It's the simplest option since the game had 4 range indicators:
- Same room
- Line of Sight
- Any path
- All heroes/enemies
Giving Shooty Goblin:
- 'same room' doesn't work since we are discussing ranged weapons.
- 'LoS' means the target cannot be in the same room. This makes it difficult to rule since goblins automatically attempt to move in the same room as a hero. If the Shoot Goblin moves in the same room as the hero, it technically cannot hit the hero.
- 'any path' works but only hits one hero. And to have an NPC 'select' a hero would require additional rules to choose a hero.
- 'all heroes' is the best since it hits all heroes within range making the NPC ruling much easier.
For simplicity, 'all heroes' makes the most sense. And besides, this is a fantasy game. Whose to say the crossbow isn't magical with a homing spell? Or the goblin is so skilled, he can deflect the shots off object to hit its targets Robin Hood style. Just because he's a one-hit goblin doesn't mean he can't be skilled =)
Same ruling applies for the Boomy Goblin.
Thanks!
26:20
Stabby doesn't hurt "all heroes in the same room" does he, it just says "same room", and that has no area of effect or multiple target icon anywhere
You can't use Zui Xiong's Intoxication ability during trap's skill check at 11:05. The only free action that can be performed in the middle of an action is paying 2 focus to increase or decrease the value of a hero die during a roll. In order to benefit from the Intoxication buff for the trap's skill check, you would have had to perform the free action before exploring the room.
At 29:15, you don't have to discard the axe to hit the goblin in your room. Instead, you can change loot from one hand to another as a free action to free the ability your loot covers in order to attack with the Spiked Tankard.
I’m a couple years late, but I just picked this game up, played a couple times, and just felt like I was getting the rules right. This video fixed that right up! Thank you so much! And thanks for linking the appendix! Could not find it online anywhere.
I love the humour of your klingon subtitles - you get excited about about some loot and its effects and instantly your subtitles bring the doom about you never remembering it for the game :D
Don't you love that!! Hahahaha always the best. Thanks for watching!
Serious bro! Great job! And yes, your laugh is the absolute best. It makes me crack up each time cause you sound so excited and genuine.
Keep up the good work sir.
I appreciate it! thanks so much for watching!
So much iconography... this is why I watch the channel. You learn all the fiddly rule and I just get to enjoy the gameplay. Good stuff!
Haha! Glad to help and thanks for watching!
The two-player default time track is way too difficult. A lot of playthroughs become hypothetical runs because of the difficulty. I found by starting at the 3p or 4p position makes it more enjoyable. Also start with a piece of equipment or a spell for more of an introductory game, which is still hard.
Great idea! Simple house rules like that are awesome. Thanks for watching!!
I read this on BGG and now I’m starting on the 4p mark when playing 2p as well.
Ohh nice!!!
We just played this 2 player and starting on the 3 player track made it much more enjoyable.
I do both of those as house rules plus ad you can trade one gear for the cost of one movement on the same space. Great comment! Love this game
35:03 the invisibility cloak is supposed to allow you to pass enemies, so you should be allowed to finish your movement.
I don't think I agree with that? It allows you not to take damage. Don't see Anthony about sneaking by enemies
Lol Ziu Xiong, the bear character’s name is literally Chinese for drunk bear.
Well it seems they named that right!!
@@OneStopCoopShop I just got my copy in the mail this morning. Excited to try it out. Your video did a great job walking through the rules and gameplay. Thank you!
Oh awesome!! Have fun and good luck!!
@@OneStopCoopShop Played it tonight. Me and my son got stomped by a dire serpent. Then lost.
Super fun though.
Great video! This game ticks so many boxes, quick setup, cool items, mini's, tactical thinking and a challenge. Just a few more days for delevery
Thanks so much for watching and I agree!
Thanks for these videos, I've learnt Mage Knight from watching you play and am checking my interpretation with this one.
Quick tip, you can move the torch down one space at the start and reveal four rooms, check the torch mat, SW corner.
Great video! Question: at 16:07 & 26:30 you activate the goblin. But the trigger of the torch was already resolved in my opnion (first you moved the torch, then you revealed the tile). So I don't think the goblin should be activated. Is this correct?
From how I understand it you so need to activate those goblins!
I would recommend reading the FAQ. They mention that activation is the “fee” that you complete, and then you gain the benefit of revealing the room. Enemies don’t attack on reveal, they only damage you if you move into the room to reveal it, regardless of what the Time Track says.
I have seen many videos about this game - but none that made things clear like this one. great video, sir. this game is all about the fun, quick rewards, pushing your luck, huge replay value and it is absolutely beautiful!
Glad you enjoyed it!
Any ruling on whether shooty goblin can attack without line of sight? The only forum posts on BGG that I saw said yes, that enemies with range attack do not require line of sight.
Huh that seems to me not to make thematic sense! So I'll probably house rule that then!
Unless it has the "any path" icon is just normal line of sight and the enemy must be able to see you in a straight line. (Edit: weirdly... this is wrong. The icon on the card is the white diamond with three helmets indicating all heroes within range. According to dized, the people who made the tutorial, they can attack around corners. Which I hate... makes no sense. That rule isn't clearly defined in the rulebook)
Another thing I noticed in the video: once you take an heroic action your movement for the turn ends. (Edit: this is kinda wrong too... heroic actions end your CURRENT movement. So you could perform a heroic action and then move.)
Oh, and Goblins deal total goblins + 1 damage. So if there are two goblins they deal 3 damage. 4 goblins and they would deal 5. (Pg 15) (edit: also kinda wrong... it depends on the enemy and if they're attacking or counter attacking)
This game is confusing and the rules should've been MUCH clearer.
I bought this game long ago but I never knew how to play it because the iconography was a little too much (for the best I guess). But watching your video and knowing the existence of the appendix really helped improved my game experience! Thank you for this!
Thanks for the video, Collin. It helps pass the time (and learn the rules) while waiting for it to arrive.
You bet! I hope you get your copy soon!!
Sorry, I know I'm late to the game here but the Google Doc no longer exists for the Appendix. Is it still downloadable somewhere? Thanks a bunch!
I'm pretty sure they posted it to the file section of the bgg page!
@16:33 regarding the explanation of the goblin activate iconography, where in the iconography does it show the IF NOT - goblin moves 3 rooms closer to hero please?😊
First, it's in the appendix for the cards, second is the dash I think! I was just literally reading from the appendix!
Ok yeah I figured you were reading from the appendix after another watch through:)
Lastly, in the boss lair, I assume your heroes take their turns, then, boss, repeat until the boss is down to one of the the symbols, but where I was unclear is do you use Taunt before the heart reaches the symbol or when it’s on the symbol? Subsequently, are you just fighting the boss in the dungeon now until you either defeat it or it you? Does it ever return to its lair and if so, do your heroes need to re-enter the lair?
Sorry for the questions, I just want to make sure I have it right before I teach our group how to play:)
Great video regardless though 🤠
Can't go past the spot you can use taunt to move the boss out of the lair. Remember moving out of the lair you lose potential benefits and so that can make it harder!
I thought your heroic action stopped movement? I may be incorrect
From how I understand it if you start movement then do a heroic action it stops movement!
Just a suggestion; when you play without Stories, don't include the Stories items in the loot deck because it dilutes it and makes it really hard to get sets. If you are playing the 3 floor variant from Stories, you have ample opportunity to get more loot, but with just the one floor dungeon and 12 extra loot cards, it's a real hard time.
Such a great point!! Thanks for that!!
Wait, how do you tell which loots are from stories?
@@JustinSmith1287
There’s an expansion icon (a book) in the upper right corner of the cards.
That's a great point; it really affects the card count. I'm just learning today; here to find out if goblins spawn each time you enter a room with an encounter icon, or only when the room card gets flipped.. You sound like the guy to ask :)
@@genghistron7035
Not every time you enter, just when you reveal it.
11:08 Because when you enter a dungeon with a trap, the dodge action is automatically activated; so you can't do any free action.
Got my copy and I'm having a blast. I wish the dungeon tiles were thicker but I understand box space was limited.
I'm so with you on that though!!
Just got this in the mail the other day. Excited to dig in. Thanks for the play through Colin!
It's quite fun and is a good challenge! Hope you pull it out soon!!
Great vid. I have a rule question. in 37:25 you moved the Brewmaster from the room with a Goblin. Is it possible to ignore the enemy like that?
Loved it :)
Really enjoyed your laughs, made this video so much relatable during our first run.
Haha! Thanks so much for watching and commenting!!
Have you found anything about the movement question you posed regarding the invisibility spell? Personally I would consider the heroic action granting you movement, but that movement was not initiated by a move action. Therefore, I would interpret you would have your movement action in addition to invisibility.
Think of it from the opposite perspective. If you move 3 spaces, you still have a heroic action. The spell grants you movement up to your movement speed, and thus is not a move action.
This of course is superseded if the brown boot symbol is explicitly stated in the instructions as to always represent the move action itself. Then I would agree with your interpretation.
Yeah I don't know yet I've asked on bgg we will find out! As I agree it could go either way.... if I could have run out of there that would of been nice!!
The rulebook says the icon means move your movement. So you cast as a HA, move with normal rules regarding speed + invis, + you get to do 1 more heroic action.
Great video ! Question.. at 13:43 - could you have used a free action first (hair of the dog)? And then benefitted from all the 6 energies from both dices ? Or even used the free action twice(hair of the dog), ending up on 0 energy and then “used” the dices to get 6 energy??
Hey I got a question, at minute 26:25 you say you gotta move the goblin "up to 4 moves" towards the closest hero. Why up to 4? Where is that stated on the card?
The foot icon on the Goblin card indicates its max movement distance. It’s not always 4, different Goblins have different distances.
Just got mine delivered today and the most reasonable thing to do is watch a UA-cam playthrough. Glad that is not that easy of a game and that appendix is a HUGE help. Can't wait to play this. Thanks for the informative video mate ~
Glad to help my friend enjoy your plays!!
Great video! One question at the 20:58 you mentioned the Elf did a Heroic Action but did not move yet. I thought once you do a Heroic action your turn is over. Am I wrong on that?
Check page 6 of the rules you can do any of the following actions in any order. I hope that helps and thanks for watching!!
@@OneStopCoopShop Thanks for the reply. I see what your talking about on page 6 but then on page 7 under Move it says "Peforming a Heroic Action will end your movement". I love board game rules discussions lol
That's IF you don't use all your movement and do a heroic action. So let's say my movement is 4. I do two moves then a heroic action. That ends my movement. But if I start with a heroic action then I still have my entire movement left! Hope that helps!
I should say that's how I interpret it, in not the designer so could be wrong but it makes sense to me!!
@@OneStopCoopShop I can see how you look at it. I'll go with that. That seems to make the two statements not contradict themselves. Thanks again! Keep up the great work!
did you misinterpret rules or did you add home rules to it cause when you spend 2 lightning to change the die it can only go up or down one rotation from it facing upright... not find what you want to use as the face die..
13:58 couldn't you do first the Hair of the Dog then fill the focus?
Yup poor planning!
Hi Colin, I have a question. The heroic action ends your move, is it right? But if you do first your heroic action before you start moving, can you still move after the heroic action is done, or not?
From how I read the rules and I could be wrong the heroic action and movement can be in either order. However if you start moving and then do a heroic action it ends your move. That's how I treat it at least!
@@OneStopCoopShop Yeah, sounds clear. THX
13:37 After seeing your skill check results, would you have been able to use the free action of Hair of the Dog to spend 2 focus to heal 1 HP, then raise your focus to max, then done Hair of the Dog again? That way you'd end up with 1 extra HP.
It's a free action so absolutely!! Great point!
So you can perform the same free action as many times as you can and in any order of the turn?
That's how I understand it!
Just got my KS game last week, and I fail some games with many wrong/missed rule. After watching your video everything makes sense now, it is very clear and easy understanding. Thank you very much, especially with the appendix file!!
My pleasure hope you enjoy the game!!!
Excellent explanation! I was kinda overwhelmed by the manual, but your playthrough really helped ♡
Just what I was hoping to do thanks so much for watching and commenting!
Thank you. The game's rules are a lot more clear now for me.
This is a great video. Clear and concise. Really helped clear up some misconceptions of mine and the link to appendixes is a godsend! Subscribed.
Thanks for watching!!
11:08 i dont think we can do that during trap test, creator in comments on bgg says you cant make free action during skill test, only exeptions are 1) The ability to Modify a Hero Die by 1
2) Triggered abilities
So you must declare intoxication before entering new rooms, without knowing if it will be needed, that buff stays until next test after you drink, you cant use it during already started test, is that right?? Im little confused by this
When doing skills checks, I always use the action to manipulate the dice to ensure I am getting the most out of the unused dices. For example, at min 33:18 I would spend 2 focus to convert a 5 to a 2 and gain 3 focus back (I.e. net gain 1 focus)
Great thinking!!
I thought you could only adjust the die by one face, as in the 5 switches to a 6 or 4.
@@kevinbarnard355 I believe you can adjust it by one face for each focus you spent. So spending 2 focus allows adjusting by 2 faces (but I might be wrong… haven’t played it in a while)
I thought for skill checks - you actually can meet or exceed the number. Was wondering why do you keep spending charge to get the exact number ? 😅
Haha!!
hey i got another question, at 36:05 you damage yourself with only 1 health because of your armor, but i thought if you attack the minion with a spell hes gonna attack, if he can, you also with a spell (which in this case he does) and spells ignore armor so you should get 6 damage, instead of 1, shouldnt you ?
That appendix is amazing! Mine finally came today and I was lost. Thanks a lot and great video!
Thank you for watching!! Have fun!
@@OneStopCoopShop Wonderful run through video, really enjoy it; but the appendix document in the link shows error, is there any other way I could find one?
Great play through video! The appendix link seems not working, would it be possible to send another link for downloading the appendix? Thanks!
Try the boardgamegeek.com website under the file sexton of the game! My guess is that they placed it there!
I clicked to download & print the appendix but it says file does not exist, could you rehost it please?
I don't have it anymore I think it's on BGG in the file section!
Hi, my copy of the game is on the way. I would like to get print the appendix but the link in the description box is not working. Do you have an updated google drive link? Thanks so much and bless your channel! I love watching your playthroughs. ☺️
It’s posted here now. I’ll update the video description - www.gamelyngames.com/wp-content/uploads/2022/01/TEDu_card-appendix.pdf
Is the torch item a mandatory action? I think it is too risky to reveal a tile with monster spawn. If it is not mandatory, I would rather to use it when I have enough focus and health.
Yeah it is NOT mandatory, I should have discarded it as a free action. I wasn't thinking enough haha! Hard to remember the best options while recording it seems! Thanks for watching!
In 41.38mn why the shooty goblin doesnt make 1 damage if he is at 2 range of the heroe? He needs a line of sight???
I felt like they should but ib believe it's been confirmed no line of sight needed
I Colin.
Thanks for another great vídeo.
I want to have acess to the apendix, but apears That the link file dont exist.
How can i have acess to the file?
Thanks
Check bgg out should be in the file section!
Nice playthrough and explanation. I think you were activating the enemy activations incorrectly. When yo move the marker on an enemy activation and you used your torch to reveal a new room which contained a goblin you activated them. I think they skip that activations since the torch tracker already was moved onto the enemy activation.
Nope I did that right its specifically stated in the appendix the enemy can activate! Bummer huh!
@@OneStopCoopShop thanks for the clarification. I just got the game a couple days ago, I find that a good strategy is to use the free action on the time track to reveal all adjacent rooms on the starting tile. I find that it saves some actions since it gives you a good layout of the initial map.
Yeah good thinking!!
Edit: Sorry, I was misinterpreting what was going on here. Not seeing the entire table like when I play led to some confusion about what was actually happening.
At 13:47, why not first spend 4 energy to heal to full health and then spend 6 energy for the dice to replenish your energy
Yup I certainly did not play the smartest haha!!
Surely when creating the B deck you should have 8 cards 2 encounters and 6 dungeons , shuffle split and then add the potion room card. Only playing with full Story mode may just use base if with less experienced gamers) and it is a blast and agree the latest Card Appendix, updated very recently 18th Feb 2022. Great game tons more fun than TEP and oozes theme and narrative if you take the time to let it flow.
Totally agree thanks for watching!!
Got mine over the weekend and watching this certainly came in handy.
Played this solo three times and have been thoroughly trounced everytime.
Same here have yet to win!! We will get there... maybe haha!! Thanks for watching!
In one move you cast 2 spells (invisibility and claw of darkness) basically using 2 heroic actions per move. Is that permitted?
Cheers! (around min 35)
Generally no unless you have a special ability!
21:10 I thought doing a heroic action ended your movement. How can you move after the heroic action here?
You can do the actions in any order. Check page 6 of the rules!
According to rules page 7 "performing a Heroic Action will end your movement".
Nope that is only if you start your movement then do a heroic action.
@@OneStopCoopShop nope. Performing a Heroic Action will end your movement.
Thanks for this video, entertaining and very informative as a tutorial for those starting out. I would definately watch more playthroughs.
Thanks so much for watching!
Question. When moving into a room. When you flip it your in that room correct? Also if it has a minion in it, who attacks first? Me or the minion? BTW thank you for that pdf! Wow life saver.
Ok so I got a rubber figurine for my half orc barbarian. It says it adds 1 str dice. Where the barbarian has 3 dice for strength does this add a 4th or is null and void because he's maxed out with strength?
When you move to reveal a room that means you hebe to move into it. You take a cabbage if it has a goblin in it. You can choose to attack or not! Max 3 dice for a stat! Do not sure how that helps the orc! Hope that helps!!
What happens when you reveal tile and you can not connect it properly?
You will always have 1 entrance so that will work!
Tiles like this (X revelaed, O unrevealed)
X - X - X
X - O - X
Pretend that every X has entrance on each border. Thats 4 entrances.
But O is alchemist laboratory with 2 entrances. Then it would happen that my new tile (O - laboratory) would have wall on one side and tile next to it would have way leads to wall
And that's fine only 1 door needs to match not all of them. It just turns into a wall!
Hello, i need a little clarification, if a goblin or minion is already in range of 2 rooms but not in line of sight, heroes take damage anyway during enemy torch activation?
I would recommend asking on BGG because you'll get the correct answer there! Boardgamegeek.com, I felt like the answer to that is no... but I certainly could be wrong!
@@OneStopCoopShop Ah ok ok, i assume from the video that you know the rules perfectly XDDD thank you so much
Hahahah absolutely not!! I just read them like anyone else!
Yes, heroes take damage. In BGG they clarify the rule, you have to assume that enemies uses magic (i.e. Shooty Goblin uses magical arrows)
I didn't see a comment on this, but the Torch gives you 2 energy in addition to revealing a room tile... You missed out on that adjustment a couple of times...
quote of the game. enemies cant see us, but fired doesnt need to see us to hurt us
LOL
Hahahahahaha!!
This was brilliant! I will pick this up at some point along with all the bling! Many thanks.
Sweeett!! Have fun my friend!!
The appendix Is no longer available. Is there another link?
Just go on to the bgg page in the file section!
@@OneStopCoopShop I found it, thanks
awsome explained and thank you for linkin pdf appendix, this is soo helpful 😊
Thanks so much for watching and commenting!
Could you not do the hair of the dog, before raising focus by +6 ?
Great Video, I'm looking forward to my copy when it arrives in the next few days. I'm going to have to look into the appendix, thanks for linking it.
Thanks for watching!!
Turn4, why you cant move forward with dungeon? Is it game rule?
I just decided to stop recording!
@@OneStopCoopShop nono, you said few times that you cant go more than four tiles in dungeon
The grid can only be that big
@@OneStopCoopShop thats bad:(
I'm calling it a geremonial spear from now on.
@14:42 I thought this was just the adjacent tiles of the character.
Great playthrough! I've watched some of your other videos and they've been a great help.
I've had a difficult time in this game with just 2 characters as well. I played five solo games with 2 characters and never once made it to Act 2. I finally house ruled the 6th game, and made it to Act 2. Beating the boss seemed way to easy (but, I did have 2 sets of gear that really helped with that).
I did notice a couple of errors (easily correctible with the Klingon subtitles)... I hope you understand I'm not trying to be critical, just trying to help find the errors (and ask questions as you go).
- At time 6:26, you state Zui Xiong has 7 focus, but he actually has 6.
- At time 11:06, the ability Zui Xiong is using is "Intoxication", not "Interrogation" (lol).
- At time 13:42, you should have used "Hair o' the Dog" ability twice, bringing focus from 4 to 0, then gaining 6 focus from the two +2 dice (not an error, just a better way to play the turn).
- At time 14:50, you activate enemies and reveal an unexplored dungeon tile... you may want to add a note that this was actually done with the "Everlit Torch" (for 10 minutes, until you mentioned it at time 25:51, I thought this was an error).
- At time 17:35, you state you have Pokey Goblin in range "3"... he's actually range "1" (and would only need to be in range 2 for the spell).
- At time 19:24, you state the Pokey Goblin would have dealt 5 points of damage had he not been killed... Actually, he would have had a counter-attack value of 5, but since Aetoris had a defence value of 5, you actually would have taken no damage anyway. Counter-Attacks always compare to your defense value, unless a SHIELD MATCH symbol is rolled. In this case, had the Pokey Goblin not been killed, it would have dealt only 1 damage.
- At time 20:30, the bonus for additional set "Of the Bear" cards (2 or more) is actually a modifier to his Melee Attacks only of +1, +2, or +3. Unfortunately, this wont help when attacking with the "Throwing Axes of the Bear" card, since it uses ranged attacks.
- At time 32:18, you can, when casting spell, immediately gain focus, which can also be used to pay the cost of the spell... in this case, you should have gone from 6 to 7 on your focus track, and used the remaining 2 focus to activate the "Invisibility" spell.
- At time 34:35, you are correct. The "Invisibility" spell doesn't make you move, it just cloaks your normal movement... so, even though you can take another Heroic Action, you cannot move again this turn.
- At time 41:24, you are correct. The Shooty Goblin does not have line of sight so it cannot attack this turn.
- At time 42:25, as you stated earlier, traps are not stopped by the "Invisibility" spell. One HOUSE RULE to help this case is simply if you get 3 "+" symbols, you may reroll 1 dice (and hope to get something better then a "+1" or "+2"). This would help to offset really bad dice rolls, which can completely change the course of the game.
- At time 45:40, when the goblins and minions took their turn and moved/attacked, dealing damage, couldn't you have used the "Hair o' the Dog" ability to gain a health (since at time 44:00, you said you had 3 focus)? Your Zui Xiong would still be at 1 health, with it being his turn. Also, since Zui Xiong does have the ability "Hair o' the Dog", if he rests, not only does he get +5 health and +8 focus when resting (because of the "Bedrolls" equipment), but he can convert that focus to additional health as a free action, essentially restoring all health. This will also restore Aetoris health to 2, allowing him to attack and kill the Shooty Goblin. This was all very doable!
Again, as I stated in the beginning, this was an incredible playthrough! I have no doubt that if you gained the missed focus (from the "Everlit Torch" equipment card), this is focus you could have easily made into health, allowing you to get to Act 2. I would have loved to see you get there and take on the boss... otherwise, this was really fun to watch! Thank you much!
Thanks for all of this Nicholas appreciate it!! I certainly did not make the most tactical choices but when you are on camera with a new game that happens. Appreciate the help!
Hello. At 41:24 (see rules p11), no line of sight needed ;)
At 14:50, why the goblin attack? Because it apears because of the Everlit torch after the activation.
We just played this 2 player and starting on the 3 player track made it much more enjoyable.
@@felipeleivacruz6097 100% agree. The FAQ on the game stipulates enemy activation is the “fee” for the benefit (of revealing a tile), so when the torch went down, no one would be around to activate, and the goblin would only get revealed.
This game is on Pre order at Miniature Market
Nice!!
Great video! Expecting mine to arrive in the mail soon. Anyone from Canada already got theirs?
I hope you do!!
What an awesomely done video!
Congratulations, Colin
Thanks so much for watching!!
Great playthrough! Would love to see more!
I can’t wait till I get my copy in, I haven’t played any Tiny Epic games but I’m really excited for this one!
Nice!! I hope you enjoy it and thanks so much for watching!!
Nice! Looking forward to watching this one.
Hope you enjoy it!
Should the fire tile have been turned 90° to the right? The tunnels don't match on the left... GREAT playthrough anyway, many many thanks
Oh oops! Thanks for that!!
@@OneStopCoopShop I must apologise... my copy arrived yesterday and nowhere does it say that all the paths must match up, they just have to connect to where you came from... while true that it is dangerous not to (maybe you won't get connected to the boss entrance) it is completely legal so by all means delete my post or leave this comment just in case it misleads someone! Sorry again - you had done it correctly after all...
I have question. I step on minion tile, attacked him without killing him. Counter dice was torch down. Torch went Down to activating enemies. But after my attack I end my turn and torch goes down. So should i activate enemies or not? And other question: can I attack enemies when my round start with knocked down Hero after I wake him
First part for sure the minion would activate. Not sure on the second one!
I always stuggled with the goblins at the end of the game. They always overwhelmed me. got to the boss twice and goblins kept being generated at the entrance which is brutal. Maybe i misplayed them looking at the boss card now. I ended up using it in a white elephant after getting frustrated and fed up with it.
I hear you I don't play the game anymore either!
Can someone please answer my question ? Sir lanon if I understand it corectly his ability divine might let me throw 2 dices, do int check and if i am good a can use 2 energy to throw three strength dices and than do +1 to throw ?
I would recommend asking on Boardgamegeek.com you can get an official answer!
At the 14 minute mark, could you have done some nifty gamesmanship there, spent 4 focus, healed for 2 with the free action, and THEN recovered 6 focus?
Oh yeah - totally! Thanks for that!
Shooty actually sees the Panda, sorry :( :D
Bummer!!
37:34 Did they change the rules about fleeing a room with an enemy? I thought if you did, they get a free attack.
That's not in the game I don't think
Can someone explain abilities of heroes? I dont understand Them:(
Download the appendix it will tell you!
@@OneStopCoopShop haha just found it. Looks like I dont get all that icons properly
It helps a ton!! Have fun!
This game, like a lot of the mini dungeon crawlers (e.g. One Deck Dungeon) is so hard! I need to figure out how to house rule it, cuz it's not getting to the table much.
At around 15:00 you reveal a room that has a goblin encounter. But I don't think you needed to add the goblin to the board. The rule book says "Certain rooms have icons that represent encounters or traps that must be resolved immediately when a hero first enters it", which includes the goblin encounter. I assume if you reveal the room but do not enter it with a hero, the encounter does not trigger. So you were unkind to yourself, unless I've misunderstood the rules.
Update: I can see later in the rule book that it says if you use the torch mat action to reveal all adjacent rooms, goblins and minions are added to their rooms regardless of whether you step into them. So it looks like I was wrong, but those two rules feel contradictory.
First attempt I foolishly split my 2 heroes, and they both ran into minions on consecutive turns and both got KOd, haha. Adventure is better together!
HAHAHA yes taking out one minion at a time is essential! Hope your next run doesn't go so brutally!
Awesome job, as always, Colin. After having played a few times now, I'm starting to think the Everlit Torch has some serious downsides... I'm wondering whether its ability is optional, as there are plenty of times when you'd rather not reveal a new tile.
Ohh great point! You know, I think as a free action you can drop it at any time. . probably should have done that!
An imperative house rule: resting restores full health! Otherwise once you have 3 goblins, it's game over.
Ohh I like it!!
The one major issue here is heroic actions end your movement. So once you act you cannot move again. Same goes for entering a room with an enemy.
That is wrong. Read page 6 of the rules you can do then in any order. The only difference is that if you are in the middle of a move and do a heroic action that ends your turn.
@@OneStopCoopShop SOrry, I thought on turn 3 you moved after throwing the axe at the goblin. Thanks for clarifying.
No problem!
@@OneStopCoopShop where did you read that? Heroic action ends movement , period
wow i don't know this game it's so much fun!!, no wonder many people recomended this game, great playtrhough make me easy to understand the rules
do you have recomendation other dungeon crawler board game like this game?
Thanks so much for watching! Other crawlers I really like similar to this would be one deck dungeon, fireteam zero, dungeons of infinity! Hope that helps!!
Thank you SO much for the appendix! So helpful!
Not a problem!! Thanks for watching!!
I don’t think you could have attacked the Ogre when it spawned. You used your 1 heroic action to cast Invisibility, therefore you couldn’t have cast the Claws of Darkness
Thanks!
Wait, I stand corrected! Invisibility has an additional action on it! Just started this game last night and I’m learning all the symbols. Loving it so far! Great video
I haven't played in so long haha! Glad that was legal!
Loved the play through! So well done and explained... plus ur little nerdy laugh at ur own comments made me smile 😊
Haha!! I know I'm such a nerd! Thanks for watching!!
Wow, this was a lot! Thanks for the video and the link to the printout.
No problem thanks for watching!!
I have been brutally overrun in my two attempts so far and am wondering if I should try running more characters. The appendix is a huge help, especially while learning the iconography. Thanks for the video and better luck next time!
Yeah I think 3 characters would really help! The one time I got to the boss I played 3 with my kids! The appendix is a must as those icons are not the easiest to interpret! Thanks so much for watching!
Awesome video! That appendix looks like a crucial tool. I'm getting a broken link error when I click the link in the description though.
I found it here: www.gamelyngames.com/wp-content/uploads/2022/01/TEDu_card-appendix.pdf
They must have taken it down! It should be on the file section of bgg.com!
Thanks for the thorough walkthrough
Thank you for watching!
Got my tracking info for this one a few days ago. Looking forward to it!
Hope you like it!