Man, thanks so much for this. I recently started learning this game and, even with the cheat sheet accessible to me, I still forget a few things like this. You're a pro!
You're a very pro gamer for this game, thanks for sharing!. I really love this game but the rule book is a mess, I have investigated through FAQ and Dized app just like you, because I have played always something wrong. Wow I was playing badly the panda and the bard!!! The last rule I understood wrongly is that when you rest after being knocked out, in that case you cannot take free actions!. But if you rest with at least one point of life, you can!. In Spanish the rules are even worst because of an error, you cannot move eather, so you can be stucked fighting against the final boss with that!! Hopefully I got the English rules!!! But anyway this game is a 9 for me!!! Thanks for your video
Ya the rule that you can't move when you rest after being knocked out, actually used to be the rule, but then they changed it because it was way to difficult if you were ever knocked out. So that is probably where that mistake came from in the Spanish's translation. I thought about doing a 'how to play' video but that dized app is super good already!
I had to print out the entire appendix for this game because all the icons and numbers on the cards are not immediately obvious what they meant, even with the help of the icon guide in the manual. Quite a lot of the game was taken up by me and my friends trying to decode the icons on most of the cards.
Super helpful video! Thanks for posting it :). I especially liked the timestamps. I ended up watching the whole video, but after it was nice to jump around to the things I wanted to hear again.
Your videos made me re-visit the game, and I've just bought like the last playmat in Europe for 40€ plus 61€ shipping :D.. I don't know why I hesitated when I had a chance during the KS, I guess 30€ was too much for me then lol... I'm cursed
Very useful video, I've now played about 4 games of this, and while im still enjoying the game, the rule book is easily one of the worst I've ever read/used. So many things wrong with the rulebook: 1. Needing to use an appendix, that's not included with the game box, to understand the basic rules/iconography is terrible. 2. Even with the appendix you need to look up the FAQ and Board Game Geek comments from the creator to still clarify some rules. 3. The rules that are there are written in such a way you constantly need to jump back and forth to find important information that should be next to each other. 4. This one is insane: there are MULTIPLE incorrect text descriptions in the appendix! E.g. the Pulley room and Library room dont have skill checks, but the appendix card mentions skill checks. The Giant's Strength text is what the text for Elemental Charge should be, the Elemental Charge text is talking about a card not in the base game i think, the set of the Lion equipment talks about adding to melee attack dice rolls when clearly the iconography is saying you should heal X health when performing a melee attack etc. etc. . There are so many errors its crazy, they obviously didnt proof read it properly. So as such, a video like this is SO useful for this game! Thanks so much! I've mostly tried to dig around for some of this info before finding this video, but I either had to house rule it or guess in some cases. Thanks again :)
@@moocowp4970 yes I agree, so there is an appendix out there that has a few less mistakes, but once again the problem is that it is not the one listed. I honestly right now don’t remember how I found the one with less mistakes so I can’t even tell you where it is… But I am happy that I could help!! I have some more videos on this game, even with all the rules difficulties it is one of my favorites, so I have done a lot of videos of it haha Let me know if you have any other questions as well!
@@BoardGameOfficeroh okay, maybe I should try searching for it more. I was actually tempted to make my own file I was getting that frustrated with the errors in it haha 😅 (but I think I've understood most of it now that I don't need to refer to the rules/appendix that much anymore, so hence I cbb fixing it haha). Thanks again :)
For your "successful spell" rule, does "cast a spell" mean "successfully cast a spell"? Specifically for the Phoenix legendary set it says whenever you cast a spell add focus depending on how many items of the set you have. Do i get that focus: A. When i attempt to cast the spell (regardless of success or failure) B. When I pass the intellect check (regardless of whether i then pay the focus for the spell; e.g. for Fireball if i pass the 7 intellect required, but dont pay the 6 focus). C. When i cast a successful spell i.e. i pass the intellect check AND pay the focus for the spell. ?
So the successful spell rule is just if there is a 'green check mark' on the ability. So as for the item set, it is as soon as you attempt to cast the spell that you gain the extra focus. So option A. So you CAN use that focus to change to dice to make it successfull. I hope that makes sense.
14:04 Here's something I didn't know: Focuses from unused dices can only be added to your character when the roll was for a "skill check", you don't get focus from attacking with melee or missle attack, played multiple times and I still mixed it all up lol
Attacking is considered a skill check! A skill check is any roll that you have to look at your skill to see how many dice you roll (meaning ANY TIME you roll dice it is going to be a skill check)
@@BoardGameOfficer oh yea my bad, turns out i'm just overthinking, glad to know i've been playing it right lol. Still you get none if your skill check is unsuccesful right? For example if i make a skill check for a spell but didnt even meet the required number, that means I wont get the focus right?
Am I wrong to say that missile attacks can't target enemy in the same room? So in your example at 10:10 Flora can't kill the goblin inside her own room.
@@lastresort79 so you are not wrong in that rule. However, the bow that was being used the ability allows you to target all spaces which is in range 1 INCLUDING your own. So it is just because of the ability that circumvents that rules.
First off great video. Just wanted to ask something about spells and loot. When a spell is used - is it discarded ? Or it can be used multiple times. Also can I choose to discard my items and spells anytime ?
Thanks! And Spells are not discarded, you can use them every turn if you want. And yes any item/spells can be discarded at anytime, so if you draw something that you want you can switch it out, or in the middle of a turn if a card is covering up an ability, you can discard the card in the middle of the turn so you can do that ability. If that makes sense.😄
I love your tips. Thanks man. I have one simple question. Is just for the spell that we gain the focus from the dices before doing the action or is it for every other actions? For a melee attack for example, I roll 3 dices and I took 5/+2/+1, should I receive it before or is should be after my action? Thanks in advance.
One thing on your video i sort of disagree with (and i know that the Dized app says the same as what you says, but i disagree with it too) is about enemies stopping your movement when they enter your room. I agree with what you said in terms of if you use the warhorn to bring an enemy into your room, or past you, it doesnt "end your movement", i.e. you can theoretically move later on this turn (whereas if you walk into an enemy my movement has ended for the turn, even if i then use the warhorn i can no longer move this turn). BUT based on the rulebook i think that you CANNOT move past an enemy if theyre in your room (i.e. you cannot leave the room), even though your movement hasnt ended. The rulebook says "When moving into a room with an enemy, you cannot move any farther this turn. Heroes cannot 'pass through' enemies unless they have the Stealth ability.", so the first sentence is what we covered above in terms of the warhorn, but the second sentence is more or less saying that even if your movement hasnt ended, you cant move past that enemy to leave the room anyway. The Dized faq seems to also say you can leave the room, but again, i feel like this is a mistake. Based on the rulebook, I think you first need to use some ability like the warhorn to move the enemies off your square, and then you can use your movement . I guess it depends on the definition of 'pass through', but in my mind if an enemy is on your space then you are having to 'pass through' them to leave that space, which the game says you cannot do; but i guess if you dont consider leaving a space with an enemy to be passing through that enemy then what you/dized said is correct.
Yes, i understand that the rulebook does make it sound like that with that wording. The official TED FAQ also states that same thing as the Dized app does and so that is where I got that from. Sadly, that comes to what we were talking about in the other comment, that you have to look at 5 different places to make sure that you have all of the rules right haha
@@BoardGameOfficeroh okay, if the official faq says it too then i guess I'll concede I'm wrong. But it does seem odd to me flavour wise that I can escape from enemies when they're next to me fighting me, but not when I willingly and intentionally move towards and engage them haha. I guess I'll have to play a few more games with each way of playing it to see if my way limits options too much or if the other way is too easy, and then decide from there if I should use my rule or not. Thanks for the help clarifying and for tracking everything down for us! :)
So if this is an annoying question, but... Are you sure about when you gain the Focus when casting a spell? The reason I ask is this: If you Fail the roll, you definitely do not gain the Focus from the dice -- it has to be Successful. Because of this, I would have thought the spell would need to be successful FIRST (and so the Focus used up) and THEN, since Successful, the 'new' Focus gained. Am.I wrong?
Just did my first playthrough and completely missed the fact that I could leave the room if I started my turn with an enemy there! It slowed me down so much.
Yes, That is a misconception. It can be interpreted that way. However it has been confirmed that when it says "and can be used to perform spell effects" What they were trying to clarify is that if you did "gain" that focus, that you can THEN pay for the spell with the 'gained' focus. Another way to think about it. It does say that the focus CANNOT be gained AFTER, and There is no real difference between gaining the focus AFTER and USING the focus from the dice. I hope that makes sense!
I just asked to get a for certain answer! facebook.com/groups/424653084794177/posts/1354078961851580/?comment_id=1354093051850171¬if_id=1695009244637530¬if_t=group_comment
Still have the doubt if elemental charge or the wood elf ability let's you move up to your speed even if you already moved all that you can. Since in the rules it literalñy says "move up to your speed" I understand you can move "again" but seems to powerfull
Ya it can be pretty powerful! What go off of is it doesn’t say, ‘add your speed to your movement action’ it just says, ‘move up to your speed’ since there is no clarification of either or not you have moved. But I definitely see how it can be pretty strong!
4:25 when you said you didn't know, I was like "Ha! I saw a youtuber did it once at the start of the their turn, I knew it all along!" then you said "you could do this free action ANYTIME". I was mindblowned, am i dumb? lol
@@BoardGameOfficer I have a question (couldn't search it anywhere): "same room" icon, I know it means "target is in the same room", but does it mean only one hero would be affected even if there all more heroes in the room? or does it means it'll affect ALL heroes in that one room? Thank you in advance
@@NguyenMinh-ri1tj there should be an icon preceding that one that shows ‘all heroes’ or ‘1 hero’. Let me know if you find a card that doesn’t specify. (I think there might be one or 2. And I’m pretty sure it defaults to ‘all heroes’)
@@BoardGameOfficer The icon I mentioned is included in Minotaur or Dire Serpent card. I understand it'll move and attack in that one room only, however I got confused if only 1 hero got attacked or all heroes in that room? I guess by default ALL heroes are targeted, which is sucks lol
@@NguyenMinh-ri1tj Oh anytime the Enemies activate (meaning from the black and red diamond icon) the enemy will target ALL heroes within range. This is found on page 15 in the section next to the black and red diamond icon. So even if it is not 'in this room icon', they will still target ALL heroes that are within their stated range.
Thanks for the video, It Is very interesting for me. But i have a question, If I am casting a spell, but fail to cast it, will the enemies then counterattack me? Or i Lost only the hero action? Thanks you very much for tour time
Hello there. Is enemy counter-attack part of the heroic attack action? Can I use a free action (except dice modifying) before an enemy counter-attacks? For example shoot him and then teleport out of his sight.
IF a hero falls unconscious after losing all health points and with 5 remaining focus (out of a max of 8), when they rest, their health goes from zero to 3 and their focus goes from 5 to 8, yes? I had a friend who said if a hero falls unconscious BOTH health and focus drop to zero. Which is correct? GREAT video!
So when a hero falls unconscious, it is only the health that is at zero, the focus will always stay where it is at. So when you rested it would go back up to 8. I can see where your friend is coming from though, because it does seem that when you get knocked unconscious that you would loose both. But on page 13 of the rulebook, it just states that you put the health tracker to zero and lay the miniature on its side. It doesn't say anything about losing you focus. So that is why I say that the focus stays where it is at when unconscious.
Great job 👏. If you move the torch as a free action, as I understand it activates. Also, after you end your turn you move the torch. Does it mean that it moves 2 times ( one as a free a action and one after you have ended your turn) ?
@BoardGame Officer May I ask one more? I'm reading the rules and it says that if the enemy is still alive he counter attack. I understand that goblins have one health so, if you fail they counter attack but never when you succeed. Instead, minions and bosses have plenty of health. Does this mean that every time after a successful attack ( and since it is not the final blow ) they counter attack?
@@konikniov7069 You may ask as much as you need!! And yes that is correct, the minions and boss will counter attack every time until it is the final blow, then they will not counter attack the last one that kills them.
I see many people walking after playing a heroic action but i think in rules says that when you walk in a room with enimies and when you did a heroic action, I can't move out from here.
That is correct, if you walk into a room that has an enemy, or spawns an enemy, that ends you movement. Also, when doing a heroic action it will end your movement. However, if you start your turn with an enemy you CAN move out. And if you haven't started you move action, you can do a heroic action and THEN move.
@@BoardGameOfficer How can we tell that you can start your move after a heroic action? From the manual, it looks like it ends your movement even if you haven't moved yet.
@@happyjolteon that’s a good question, I can see the confusion. However on page six of the rulebook it states the 3 things you can do on a turn: move, heroic action, free actions. Above the list it states that you can do anything of these in ANY order. So that means you can do your heroic action first and then choose to do you move action second.
Thanks for this video, i bought the game and did my first game tonight. I just have a question about the rules that I can't quite figure out: if an enemy (minion or boss) takes a spell that does direct damage (like Gerrund's magic arrow), does it counterattack if the hero is within range or in the same room ? I search a lot, but didn't find a sure answer.
Yes, they will still counter attack no matter the range, unless you are around a corner, so if they don’t have line of sight to you they cannot counter attack. That is a big benefit to the spell attacks with the squiggly line!
Okay i understand more, but in the FAQ, it's wrote : "Q:Moonblade : if the enemy damaged by ShadowWalks urvives, does it get to counterattack? A:No, direct damage in this way does not warrant a counter-attack." What the diffrence with a spell who damage directly ? @@BoardGameOfficer
@@sebleshah9712 Yes, so this can be pretty confusing, So the way you know that it is direct damage or not is if you look on the same line of the abliity that tells you what you need to roll to succeed. If there is Range or Target on that line then it is a spell attack. If there is no range or target on that line (it will be on the next line down) then it is direct damage. I am pretty sure Moonblades shadow walk and the spell elemental charge are the only spells that do direct damage (i think those are the only ones). so you can look at elemental charge and then look at claw of darkness, and you can see the difference.
In the rule book at the bottom of pg 7 it says 'skills with a -room flip- icon negate the requirement that you move into the room after revealing it.' We've been playing, that if the room has that icon, you don't have to move into it. But since all goblin/minion rooms have that icon, (and all videos I watch don't say anything about it) I feel like we're doing that wrong. Would you know what that pg 7 description means?
Yes, so that is specifying ‘skills’ that have that icon. For example ‘dungeon scry’ it allows you to flip over a tile, but you don’t have to move into it. Hope that makes more sense.
@@BoardGameOfficer Ok, thanks! That does make sense. I guess the room card is just kind of confusing then for goblin encounters, since it has the optional : colon icon after the room flip icon (in the bottom left). As though it's optional to move into it.
I had a situation with the viper set. When the torch moves down to enemies attack, The character does one or more damage to each enemy in the room before resolving the enemies attack. My question is are all the goblins killed simultaneously or one by one? Because the first goblin I had was a mixi goblin and it gave me a potion that caused all monsters to attack. That’s why I wanna know well all the current Goblins in his space die therefore they do not attack? Are they die one at a time resulting each one at a time?
Oh now that is a tricky situation for sure! So, I don't know if there is an official ruling on that. But I would say because it says that all enemies take 1 damage. I would say they ALL die at the same time, then each of their rewards are done in any order. So the potion would NOT activate the other goblins in that tile.
@@BoardGameOfficer I would agree. I would think of it like this scenario in Magic: the Gathering: Your opponent has two 3/3 creatures, one of which says "When this dies, give another creature you control +2/+2 until end of turn." You cast Sweltering Suns, which deals 3 damage to each creature. This causes both creatures to die at the same time, so the +2/+2 effect has no targets and thus doesn't resolve. It's not like the first 3/3 dies, gives the other one +2/+2, and that saves the other creature - all damage resolves simultaneously when applied by a single source.
Ya of course! And I very well could do that, but if you are interested. This appendix already explains each spell. www.gamelyngames.com/wp-content/uploads/2022/01/TEDu_card-appendix.pdf Let me know if you have any questions about anything in there!
Yes, so that is also a rule that I missed is that opening up the lair is a FREE ACTION that is done on the lair door (its a orange action icon). Meaning you do not have to enter the layer to open it up. So to answer your question yes, they both open up when you open the Lair Door.
Apologize for not being able to link to the rules, but you are wrong on spell casting. From the rulebook you can use the dice energy to cast the spell.
Yes you can use them as long as you have the focus to gain. Since it says ‘gain immediately, if you are already at max focus, you then are not able to gain that focus and forfeit that focus.
@@BoardGameOfficer I guess we are reading it differently. “If the check is successful, any Focus from unused dice is gained immediately and can be used to perform the spell’s effect. Focus from unused dice is gained before the spell’s effect is resolved, not after.”
@@kiechbepho1196 I see how you are reading it. I git my conclusion of this rule from the FAQ. ‘the Focus is gained prior to paying for the cost of the Spell.’
@kiechbepho1196 Hey I just wanted to let you know. I finally asked so I could get a concrete answer on this. Here is the link with Michael Answering the question. facebook.com/groups/424653084794177/posts/1354078961851580/?comment_id=1354093051850171¬if_id=1695009244637530¬if_t=group_comment
@@BoardGameOfficer let's say I'm in the room with the dinning table. So I roll as a free action, and I succeed the Check. Can I get the benefits from unused die without applying the effect of a successful roll?
@@changoatomico2995 ah I see what you are saying but this is treated like a spell, where you do have to pay for it to be considered successful. Another way to think of it is, you can 'use' the dice but then not pay because then you are technically using that dice, therefore not being successful. I hope that makes sense.
So normally yes that is true, but with the Bow of the Panther, because of the special ability by paying 3 focus, it can. I double checked the appendix and it does say this for the Bow of the Panther "spend 3 Focus to perform a Missile Attack targeting all enemies within 1 space of you (including your own space)."
@@BoardGameOfficer ah, ok then. I did not notice this item. Even if did, I would probably was still confused, as I am just learning this game at the moment. Thanks 👍
There are a lot of little weird rules and all the symbols can make it a little hard to get going. Don't be afraid to ask anything else! I am always happy to help! :)
You need to read the card appendix. The free actions inspire and intoxication can be used to increase the dice for skill checks so they could be used on a trap when first encountering the trap.
I understand where you are coming from, but the appendix doesn’t state that those abilities are an exception to the rule. Since they are a ‘free action’ and on page 2 of the FAQ, it states no free actions can be spent before checking for the trap.
@@BoardGameOfficer I didn't know about the FAQ, thanks for that. I was going from the card appendix, the FAQ though states on page two that you can use a free action for a skill check: Can I roll for a Skill Check and then use any Free Action before resolving the SkillCheck? A: No, with one exception.You can use the Free Action to adjust your dice during a Skill Check.
@@nicodemusdarkspire6588 ya this rule is really ambiguous, because that one is just talking about the free action that everyone has to adjust their dice, but not a free action to ‘add’ dice. I’ll have to find where it says it but I remember somewhere seeing that you cannot use those free actions to add dice After you have rolled for the skill, so they are not the same the free action that everyone has… so confusing! I’ll see if I can’t find where I read that.
Yeah let's overcomplicate a already overcomplicated game... if its the same symbol i give a s* If the rules say you can take free actions during your turn- i/we will do it.
Man, thanks so much for this. I recently started learning this game and, even with the cheat sheet accessible to me, I still forget a few things like this. You're a pro!
Thanks!! Ya there are a lot of little rules (for how small the game is) that it can be very difficult to remember them all
You're a very pro gamer for this game, thanks for sharing!. I really love this game but the rule book is a mess, I have investigated through FAQ and Dized app just like you, because I have played always something wrong. Wow I was playing badly the panda and the bard!!!
The last rule I understood wrongly is that when you rest after being knocked out, in that case you cannot take free actions!. But if you rest with at least one point of life, you can!. In Spanish the rules are even worst because of an error, you cannot move eather, so you can be stucked fighting against the final boss with that!! Hopefully I got the English rules!!!
But anyway this game is a 9 for me!!!
Thanks for your video
Ya the rule that you can't move when you rest after being knocked out, actually used to be the rule, but then they changed it because it was way to difficult if you were ever knocked out. So that is probably where that mistake came from in the Spanish's translation.
I thought about doing a 'how to play' video but that dized app is super good already!
I had to print out the entire appendix for this game because all the icons and numbers on the cards are not immediately obvious what they meant, even with the help of the icon guide in the manual. Quite a lot of the game was taken up by me and my friends trying to decode the icons on most of the cards.
Ya, sadly that is the down side of all the iconography, it can be difficult to interpret, but it is space saving to making everything smaller.
Super helpful video! Thanks for posting it :). I especially liked the timestamps. I ended up watching the whole video, but after it was nice to jump around to the things I wanted to hear again.
Awesome! I’m glad it helped! :)
Excellent video, thank you!
Thanks! Hope it helped!
Your videos made me re-visit the game, and I've just bought like the last playmat in Europe for 40€ plus 61€ shipping :D.. I don't know why I hesitated when I had a chance during the KS, I guess 30€ was too much for me then lol... I'm cursed
Haha you are welcome! haha but Yes the playmat is a very nice thing to have!
Very useful video, I've now played about 4 games of this, and while im still enjoying the game, the rule book is easily one of the worst I've ever read/used.
So many things wrong with the rulebook:
1. Needing to use an appendix, that's not included with the game box, to understand the basic rules/iconography is terrible.
2. Even with the appendix you need to look up the FAQ and Board Game Geek comments from the creator to still clarify some rules.
3. The rules that are there are written in such a way you constantly need to jump back and forth to find important information that should be next to each other.
4. This one is insane: there are MULTIPLE incorrect text descriptions in the appendix! E.g. the Pulley room and Library room dont have skill checks, but the appendix card mentions skill checks. The Giant's Strength text is what the text for Elemental Charge should be, the Elemental Charge text is talking about a card not in the base game i think, the set of the Lion equipment talks about adding to melee attack dice rolls when clearly the iconography is saying you should heal X health when performing a melee attack etc. etc. . There are so many errors its crazy, they obviously didnt proof read it properly.
So as such, a video like this is SO useful for this game! Thanks so much! I've mostly tried to dig around for some of this info before finding this video, but I either had to house rule it or guess in some cases. Thanks again :)
@@moocowp4970 yes I agree, so there is an appendix out there that has a few less mistakes, but once again the problem is that it is not the one listed. I honestly right now don’t remember how I found the one with less mistakes so I can’t even tell you where it is…
But I am happy that I could help!!
I have some more videos on this game, even with all the rules difficulties it is one of my favorites, so I have done a lot of videos of it haha
Let me know if you have any other questions as well!
@@BoardGameOfficeroh okay, maybe I should try searching for it more. I was actually tempted to make my own file I was getting that frustrated with the errors in it haha 😅 (but I think I've understood most of it now that I don't need to refer to the rules/appendix that much anymore, so hence I cbb fixing it haha).
Thanks again :)
For your "successful spell" rule, does "cast a spell" mean "successfully cast a spell"? Specifically for the Phoenix legendary set it says whenever you cast a spell add focus depending on how many items of the set you have. Do i get that focus:
A. When i attempt to cast the spell (regardless of success or failure)
B. When I pass the intellect check (regardless of whether i then pay the focus for the spell; e.g. for Fireball if i pass the 7 intellect required, but dont pay the 6 focus).
C. When i cast a successful spell i.e. i pass the intellect check AND pay the focus for the spell.
?
So the successful spell rule is just if there is a 'green check mark' on the ability. So as for the item set, it is as soon as you attempt to cast the spell that you gain the extra focus. So option A. So you CAN use that focus to change to dice to make it successfull. I hope that makes sense.
@@BoardGameOfficerAh yep, that makes sense, thanks for the clarification!
14:04 Here's something I didn't know: Focuses from unused dices can only be added to your character when the roll was for a "skill check", you don't get focus from attacking with melee or missle attack, played multiple times and I still mixed it all up lol
Attacking is considered a skill check! A skill check is any roll that you have to look at your skill to see how many dice you roll (meaning ANY TIME you roll dice it is going to be a skill check)
@@BoardGameOfficer oh yea my bad, turns out i'm just overthinking, glad to know i've been playing it right lol. Still you get none if your skill check is unsuccesful right? For example if i make a skill check for a spell but didnt even meet the required number, that means I wont get the focus right?
@@NguyenMinh-ri1tj Yes that one is correct!
Am I wrong to say that missile attacks can't target enemy in the same room? So in your example at 10:10 Flora can't kill the goblin inside her own room.
@@lastresort79 so you are not wrong in that rule. However, the bow that was being used the ability allows you to target all spaces which is in range 1 INCLUDING your own. So it is just because of the ability that circumvents that rules.
First off great video. Just wanted to ask something about spells and loot. When a spell is used - is it discarded ? Or it can be used multiple times. Also can I choose to discard my items and spells anytime ?
Thanks! And Spells are not discarded, you can use them every turn if you want. And yes any item/spells can be discarded at anytime, so if you draw something that you want you can switch it out, or in the middle of a turn if a card is covering up an ability, you can discard the card in the middle of the turn so you can do that ability. If that makes sense.😄
I love your tips. Thanks man. I have one simple question. Is just for the spell that we gain the focus from the dices before doing the action or is it for every other actions? For a melee attack for example, I roll 3 dices and I took 5/+2/+1, should I receive it before or is should be after my action? Thanks in advance.
thanks!! It is for all actions. But to note, you can not use the focus gained to change the dice.
Their dice free actions I think will always be a home ruling for me
Even though it would make sense to spend it before ever exploring
Ya, that one isn’t too ‘game breaking’ house rule
@@BoardGameOfficer and I suspect the panda might need all the help they can get
@@attmay82 hahaha ya he ain’t passing any of those with out more dice
One thing on your video i sort of disagree with (and i know that the Dized app says the same as what you says, but i disagree with it too) is about enemies stopping your movement when they enter your room. I agree with what you said in terms of if you use the warhorn to bring an enemy into your room, or past you, it doesnt "end your movement", i.e. you can theoretically move later on this turn (whereas if you walk into an enemy my movement has ended for the turn, even if i then use the warhorn i can no longer move this turn). BUT based on the rulebook i think that you CANNOT move past an enemy if theyre in your room (i.e. you cannot leave the room), even though your movement hasnt ended. The rulebook says "When moving into a room with an enemy, you cannot move any farther this turn. Heroes cannot 'pass through' enemies unless they have the Stealth ability.", so the first sentence is what we covered above in terms of the warhorn, but the second sentence is more or less saying that even if your movement hasnt ended, you cant move past that enemy to leave the room anyway. The Dized faq seems to also say you can leave the room, but again, i feel like this is a mistake. Based on the rulebook, I think you first need to use some ability like the warhorn to move the enemies off your square, and then you can use your movement . I guess it depends on the definition of 'pass through', but in my mind if an enemy is on your space then you are having to 'pass through' them to leave that space, which the game says you cannot do; but i guess if you dont consider leaving a space with an enemy to be passing through that enemy then what you/dized said is correct.
Yes, i understand that the rulebook does make it sound like that with that wording. The official TED FAQ also states that same thing as the Dized app does and so that is where I got that from. Sadly, that comes to what we were talking about in the other comment, that you have to look at 5 different places to make sure that you have all of the rules right haha
@@BoardGameOfficeroh okay, if the official faq says it too then i guess I'll concede I'm wrong. But it does seem odd to me flavour wise that I can escape from enemies when they're next to me fighting me, but not when I willingly and intentionally move towards and engage them haha.
I guess I'll have to play a few more games with each way of playing it to see if my way limits options too much or if the other way is too easy, and then decide from there if I should use my rule or not. Thanks for the help clarifying and for tracking everything down for us! :)
So if this is an annoying question, but...
Are you sure about when you gain the Focus when casting a spell?
The reason I ask is this: If you Fail the roll, you definitely do not gain the Focus from the dice -- it has to be Successful. Because of this, I would have thought the spell would need to be successful FIRST (and so the Focus used up) and THEN, since Successful, the 'new' Focus gained.
Am.I wrong?
I do understand where you are coming from. But in the FAQ it does state that the focus gained from the dice is BEFORE you pay for the spell.
Just did my first playthrough and completely missed the fact that I could leave the room if I started my turn with an enemy there! It slowed me down so much.
Oh snap! Ya that would make it very difficult! Especially for ranged characters! Haha
I believe the rules said that you don't gain focus from spell rolls, but the symbols can pay for the spell directly.
Yes, That is a misconception. It can be interpreted that way. However it has been confirmed that when it says "and can be used to perform spell effects" What they were trying to clarify is that if you did "gain" that focus, that you can THEN pay for the spell with the 'gained' focus.
Another way to think about it. It does say that the focus CANNOT be gained AFTER, and
There is no real difference between gaining the focus AFTER and USING the focus from the dice.
I hope that makes sense!
I just asked to get a for certain answer!
facebook.com/groups/424653084794177/posts/1354078961851580/?comment_id=1354093051850171¬if_id=1695009244637530¬if_t=group_comment
Great video! I have a question.. If the monster die lands on the Torch Down icon, what is the monsters roll to match to your heros defence for damage?
Thanks! In this case no damage is dealt to the hero, just the torch track gets moved down.
A friend gifted me this game and it's super good Thanx for the tips
That’s a good friend right there! :)
Still have the doubt if elemental charge or the wood elf ability let's you move up to your speed even if you already moved all that you can. Since in the rules it literalñy says "move up to your speed" I understand you can move "again" but seems to powerfull
Ya it can be pretty powerful! What go off of is it doesn’t say, ‘add your speed to your movement action’ it just says, ‘move up to your speed’ since there is no clarification of either or not you have moved.
But I definitely see how it can be pretty strong!
4:25 when you said you didn't know, I was like "Ha! I saw a youtuber did it once at the start of the their turn, I knew it all along!" then you said "you could do this free action ANYTIME". I was mindblowned, am i dumb? lol
Haha there are always those little things that go right over our head! haha
@@BoardGameOfficer I have a question (couldn't search it anywhere): "same room" icon, I know it means "target is in the same room", but does it mean only one hero would be affected even if there all more heroes in the room? or does it means it'll affect ALL heroes in that one room? Thank you in advance
@@NguyenMinh-ri1tj there should be an icon preceding that one that shows ‘all heroes’ or ‘1 hero’. Let me know if you find a card that doesn’t specify. (I think there might be one or 2. And I’m pretty sure it defaults to ‘all heroes’)
@@BoardGameOfficer The icon I mentioned is included in Minotaur or Dire Serpent card. I understand it'll move and attack in that one room only, however I got confused if only 1 hero got attacked or all heroes in that room? I guess by default ALL heroes are targeted, which is sucks lol
@@NguyenMinh-ri1tj Oh anytime the Enemies activate (meaning from the black and red diamond icon) the enemy will target ALL heroes within range. This is found on page 15 in the section next to the black and red diamond icon.
So even if it is not 'in this room icon', they will still target ALL heroes that are within their stated range.
Thanks for the video, It Is very interesting for me.
But i have a question, If I am casting a spell, but fail to cast it, will the enemies then counterattack me? Or i Lost only the hero action?
Thanks you very much for tour time
Yes, the enemy will counter attack you even with a failed spell. The only 2 exceptions are the rogue elf’s shadow walk and the spell elemental charge.
@@BoardGameOfficer thank you very much
Hello there. Is enemy counter-attack part of the heroic attack action? Can I use a free action (except dice modifying) before an enemy counter-attacks? For example shoot him and then teleport out of his sight.
The counter attack IS part of the heroic action, so you are unable to use any free actions before. That would be a good strategy though if you could!!
IF a hero falls unconscious after losing all health points and with 5 remaining focus (out of a max of 8), when they rest, their health goes from zero to 3 and their focus goes from 5 to 8, yes? I had a friend who said if a hero falls unconscious BOTH health and focus drop to zero. Which is correct? GREAT video!
So when a hero falls unconscious, it is only the health that is at zero, the focus will always stay where it is at. So when you rested it would go back up to 8.
I can see where your friend is coming from though, because it does seem that when you get knocked unconscious that you would loose both. But on page 13 of the rulebook, it just states that you put the health tracker to zero and lay the miniature on its side. It doesn't say anything about losing you focus. So that is why I say that the focus stays where it is at when unconscious.
Great job 👏. If you move the torch as a free action, as I understand it activates. Also, after you end your turn you move the torch. Does it mean that it moves 2 times ( one as a free a action and one after you have ended your turn) ?
Thanks!! Yes that is correct! It will basically move twice!
@BoardGame Officer
May I ask one more? I'm reading the rules and it says that if the enemy is still alive he counter attack. I understand that goblins have one health so, if you fail they counter attack but never when you succeed. Instead, minions and bosses have plenty of health. Does this mean that every time after a successful attack ( and since it is not the final blow ) they counter attack?
@@konikniov7069 You may ask as much as you need!! And yes that is correct, the minions and boss will counter attack every time until it is the final blow, then they will not counter attack the last one that kills them.
I see many people walking after playing a heroic action but i think in rules says that when you walk in a room with enimies and when you did a heroic action, I can't move out from here.
That is correct, if you walk into a room that has an enemy, or spawns an enemy, that ends you movement. Also, when doing a heroic action it will end your movement. However, if you start your turn with an enemy you CAN move out. And if you haven't started you move action, you can do a heroic action and THEN move.
@@BoardGameOfficer How can we tell that you can start your move after a heroic action? From the manual, it looks like it ends your movement even if you haven't moved yet.
@@happyjolteon that’s a good question, I can see the confusion. However on page six of the rulebook it states the 3 things you can do on a turn: move, heroic action, free actions. Above the list it states that you can do anything of these in ANY order.
So that means you can do your heroic action first and then choose to do you move action second.
Wow I just played for the first time and the counter attack for Elemental Charge was devastating. And now I realize it should not even have happened 😂
oh man that is rough! hahaha
@@BoardGameOfficer it was a terrible one hit KO. 8 damage on a 3 defense character 😭😂.
@@m.m.2341 ouch!! Those one shots hurt!!
Thanks for this video, i bought the game and did my first game tonight.
I just have a question about the rules that I can't quite figure out: if an enemy (minion or boss) takes a spell that does direct damage (like Gerrund's magic arrow), does it counterattack if the hero is within range or in the same room ?
I search a lot, but didn't find a sure answer.
Yes, they will still counter attack no matter the range, unless you are around a corner, so if they don’t have line of sight to you they cannot counter attack. That is a big benefit to the spell attacks with the squiggly line!
Okay i understand more, but in the FAQ, it's wrote :
"Q:Moonblade : if the enemy damaged by ShadowWalks urvives, does it get to counterattack?
A:No, direct damage in this way does not warrant a counter-attack."
What the diffrence with a spell who damage directly ?
@@BoardGameOfficer
@@sebleshah9712 Yes, so this can be pretty confusing, So the way you know that it is direct damage or not is if you look on the same line of the abliity that tells you what you need to roll to succeed.
If there is Range or Target on that line then it is a spell attack. If there is no range or target on that line (it will be on the next line down) then it is direct damage. I am pretty sure Moonblades shadow walk and the spell elemental charge are the only spells that do direct damage (i think those are the only ones).
so you can look at elemental charge and then look at claw of darkness, and you can see the difference.
@@BoardGameOfficer yes it's little bit confusing.
But I'll just memorise no counter for shadowalk and elemental charge. 🙃
Thanks for all
@@sebleshah9712 Ya that is probably easier haha Happy to help! Let me know if you have any other questions!
Can i use the stealth action after i enter a room that reveals an enemy or i must pay the focus before the move?
Pleaseee help
No you have to pay for the stealth prior to entering a room. Since the damage and the movement ending happens immediately as the tile flips.
In the rule book at the bottom of pg 7 it says 'skills with a -room flip- icon negate the requirement that you move into the room after revealing it.' We've been playing, that if the room has that icon, you don't have to move into it. But since all goblin/minion rooms have that icon, (and all videos I watch don't say anything about it) I feel like we're doing that wrong. Would you know what that pg 7 description means?
Yes, so that is specifying ‘skills’ that have that icon. For example ‘dungeon scry’ it allows you to flip over a tile, but you don’t have to move into it. Hope that makes more sense.
@@BoardGameOfficer Ok, thanks! That does make sense. I guess the room card is just kind of confusing then for goblin encounters, since it has the optional : colon icon after the room flip icon (in the bottom left). As though it's optional to move into it.
@@sylentninjah ya I see what you are saying. But the only ‘move in’ is optional is on the heroes skill cards not the dungeon tiles.
When I first played I thought the torch on the Boss mat activated every time the torch moved down on the torch track....
Oh snap!! Now that would be punishing!!
Do you discard the spell card after you use it it once
@@user-kp2dj2zx6v no, the spell stays until you choose to get rid of it.
I had a situation with the viper set. When the torch moves down to enemies attack, The character does one or more damage to each enemy in the room before resolving the enemies attack. My question is are all the goblins killed simultaneously or one by one? Because the first goblin I had was a mixi goblin and it gave me a potion that caused all monsters to attack. That’s why I wanna know well all the current Goblins in his space die therefore they do not attack? Are they die one at a time resulting each one at a time?
Oh now that is a tricky situation for sure! So, I don't know if there is an official ruling on that. But I would say because it says that all enemies take 1 damage. I would say they ALL die at the same time, then each of their rewards are done in any order. So the potion would NOT activate the other goblins in that tile.
@@BoardGameOfficer I would agree. I would think of it like this scenario in Magic: the Gathering: Your opponent has two 3/3 creatures, one of which says "When this dies, give another creature you control +2/+2 until end of turn." You cast Sweltering Suns, which deals 3 damage to each creature. This causes both creatures to die at the same time, so the +2/+2 effect has no targets and thus doesn't resolve. It's not like the first 3/3 dies, gives the other one +2/+2, and that saves the other creature - all damage resolves simultaneously when applied by a single source.
What happens when you got the Phoenix set? Does the focus gain apply before or after have to pay the focus cost of the spell?
It is applied immediately when you make the magic action. So it will be before you pay for the spell.
@@BoardGameOfficer Thank you :)
I thought for ranger attack that required line of light like the bow the hero and goblin/ minion could not be in the same room?
That is correct, just in the example the panther bow has a special ability that allows him to attack everyone adjacent to his room and in his room.
TNX for the videos :) super ! i need a video to explain every spell PLSSSS !! GL
Ya of course! And I very well could do that, but if you are interested. This appendix already explains each spell.
www.gamelyngames.com/wp-content/uploads/2022/01/TEDu_card-appendix.pdf
Let me know if you have any questions about anything in there!
Love that link! 1000 tnx@@BoardGameOfficer
I have a question. When we battle 2 bosses and we enter one lair. Does it mean we should open the other lair?
Yes, so that is also a rule that I missed is that opening up the lair is a FREE ACTION that is done on the lair door (its a orange action icon). Meaning you do not have to enter the layer to open it up.
So to answer your question yes, they both open up when you open the Lair Door.
Apologize for not being able to link to the rules, but you are wrong on spell casting. From the rulebook you can use the dice energy to cast the spell.
Bottom of page 10. www.gamelyngames.com/wp-content/uploads/2022/01/TEDu_rulebook_forWEB.pdf
Yes you can use them as long as you have the focus to gain. Since it says ‘gain immediately, if you are already at max focus, you then are not able to gain that focus and forfeit that focus.
@@BoardGameOfficer I guess we are reading it differently. “If the check is successful, any Focus from unused dice is gained immediately and can be used to perform the spell’s effect. Focus from unused dice is gained before the spell’s effect is resolved, not after.”
@@kiechbepho1196 I see how you are reading it. I git my conclusion of this rule from the FAQ. ‘the Focus is gained prior to paying for the cost of the Spell.’
@kiechbepho1196 Hey I just wanted to let you know. I finally asked so I could get a concrete answer on this.
Here is the link with Michael Answering the question.
facebook.com/groups/424653084794177/posts/1354078961851580/?comment_id=1354093051850171¬if_id=1695009244637530¬if_t=group_comment
I have a question: when taunting a boss, does he get to attack after moving or just moves and stares at you without attacking?
He is too angry after your taunting that he just runs towards you and stops. So no he does not attack. Just moves.
Can free actions in a room be activated multiple times? E.g. the room with the table with food in it
Yes as long as you can pay for it!
@@BoardGameOfficer let's say I'm in the room with the dinning table. So I roll as a free action, and I succeed the Check. Can I get the benefits from unused die without applying the effect of a successful roll?
@@changoatomico2995 ah I see what you are saying but this is treated like a spell, where you do have to pay for it to be considered successful. Another way to think of it is, you can 'use' the dice but then not pay because then you are technically using that dice, therefore not being successful.
I hope that makes sense.
I always play using Dized so I don't miss anything.
That’s smart! The Dized app can be super helpful!
10:15 - she cannot attack enemy in the same room with a bow/distant attack, does she?
So normally yes that is true, but with the Bow of the Panther, because of the special ability by paying 3 focus, it can. I double checked the appendix and it does say this for the Bow of the Panther "spend 3 Focus to perform a Missile Attack targeting all enemies within 1 space of you (including your own space)."
@@BoardGameOfficer ah, ok then. I did not notice this item. Even if did, I would probably was still confused, as I am just learning this game at the moment. Thanks 👍
There are a lot of little weird rules and all the symbols can make it a little hard to get going. Don't be afraid to ask anything else! I am always happy to help! :)
You need to read the card appendix. The free actions inspire and intoxication can be used to increase the dice for skill checks so they could be used on a trap when first encountering the trap.
I understand where you are coming from, but the appendix doesn’t state that those abilities are an exception to the rule. Since they are a ‘free action’ and on page 2 of the FAQ, it states no free actions can be spent before checking for the trap.
@@BoardGameOfficer I didn't know about the FAQ, thanks for that. I was going from the card appendix, the FAQ though states on page two that you can use a free action for a skill check:
Can I roll for a Skill Check and then use any Free Action before resolving the
SkillCheck?
A: No, with one exception.You can use the Free Action to adjust your dice during a Skill Check.
@@nicodemusdarkspire6588 ya this rule is really ambiguous, because that one is just talking about the free action that everyone has to adjust their dice, but not a free action to ‘add’ dice.
I’ll have to find where it says it but I remember somewhere seeing that you cannot use those free actions to add dice After you have rolled for the skill, so they are not the same the free action that everyone has… so confusing!
I’ll see if I can’t find where I read that.
Yeah let's overcomplicate a already overcomplicated game...
if its the same symbol i give a s*
If the rules say you can take free actions during your turn- i/we will do it.
Hahaha that is exactly what my friend and I do as well! They need that to have a different symbol if you can use it in different ways