Kingdom Death: Monster - The Dragon Armory & You (Dragon King)

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  • Опубліковано 8 лип 2024
  • Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun!
    In this video we will be looking at the Dragon Armory, which is unlocked when one defeats their first Godzilla Dragon King.
    You can support these videos either through My Patreon or KoFi
    / fenpaints
    ko-fi.com/fennn
    Music:
    Dark Fog Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons.org/licenses/b...
    Sections:
    00:00 - Introduction
    04:28 Dragonskull Helm
    06:46 - Dragon Gloves
    07:32 - Dragon Mantle
    09:26 - Dragon Belt
    10:43 - Dragon Boots
    12:08 - Armor Set Bonus & Layout
    13:44 - Leap Discussion and Demonstration
    16:33 - Dragon Chakram (Xena deserves better)
    17:51 - Dragonbite Bolt
    19:17 - Talon Knife
    21:37 - WOMP WOMP
    21:39 - Blast Shield
    24:04 - Shielded Quiver & What Arrows to Use With It
    27:79 - Blast Sword
    28:48 - Nuclear Knife, Scythe, Red and Blue Cores
    33:58 - Scythe Proficiency
    35:54 - Summary & Outro
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КОМЕНТАРІ • 8

  • @n0chabizniz
    @n0chabizniz 7 місяців тому +1

    Fen, you say the helm can be put on a survivor that already has a shattered jaw and then they can encourage again, but that's not how I interpret that card. It says Shattered Jaw Injury *Result*, which to me means it applies to the result on the injury table when rolling, not to the injury itself when a survivor already has it.
    (It also makes more thematic sense that the helm protects you from getting a shattered jaw and doesn't magically regenerate your jaw, but hey, this is Kingdom Death and I've seen weirder things. ;))

    • @FenBossBattlers
      @FenBossBattlers  7 місяців тому +1

      Zachary Barash, who designed the monster said otherwise when he played with Twist gaming around the second Kickstarter campaign. But maybe that's been clarified differently in the intervening years and I missed it.
      Edit: I'd also like to highlight just how rubbish the helmet is if it only ignores the severe head injury at the moment it happens. That's just terrible for a Node 3 monster gear piece.

    • @n0chabizniz
      @n0chabizniz 6 місяців тому +1

      Alright, cool! Good to know!

  • @Idontrololol
    @Idontrololol 7 місяців тому

    KDM hype

  • @n0chabizniz
    @n0chabizniz 7 місяців тому

    Fen, about the Chakram, you're saying it can't perform at what it was intended to do, i.e. make the monster easier to hit for everyone else, because it has low strength, but the effect triggers on a hit, not on a wound, so that wouldn't matter, would it? Am I missing something?

    • @FenBossBattlers
      @FenBossBattlers  7 місяців тому

      Yes. Hitting the monster and not also being able to wound it is just making the showdown harder for everyone.
      It can trigger its own effect, but it also helps the monster get closer to winning.

    • @n0chabizniz
      @n0chabizniz 6 місяців тому

      Ah, so you're effectively saying that likely forfeiting the wounds that one character can inflict is not a good price for a slight increase to the chance to hit of the other 3 characters? Hmm, interesting. I suppose that checks out most of the time. Maybe I'll run the maths on that one day :D

    • @FenBossBattlers
      @FenBossBattlers  6 місяців тому

      @@n0chabizniz Yes. It would be a different matter if the weapon's strength was higher or Thrown Weapons actually got a mastery. We'll see what happens in Campaigns of Death, I'm hopeful it'll be good based on what we've seen in the GCE.