The XCOM 2 Utility Item Tier List

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 118

  • @EdwinofEberron
    @EdwinofEberron  4 місяці тому +17

    A Disclaimer - These rankings reflect my personal experience of these items not only in general but in 4Man/Legend/Ironman runs as well

    • @wiseguy1512
      @wiseguy1512 29 днів тому

      As a new player to the series the skill gap between you and I is great im sitting here thinking medkits and most grenades are A- or higher tier

  • @pb19111
    @pb19111 3 місяці тому +33

    If you want the Avenger to have a bar and not a memorial, use the Mimic Beacon.

  • @Budumpum
    @Budumpum Місяць тому +12

    Flashbang is seriously underrated. It doesn’t just disorient enemies. It disables their abilities as well. It frees your units from grabs, mind control etc… Lowers both attack and defence, enemies can’t dodge. Prevents enemy units from teleporting, codex from splitting in 2, prevents psych attacks and other special abilities.
    It may lose some effectiveness in the late game due to higher enemies and your own units using skills & dealing more damage, but it can still find some use. But for first 1/2, maybe 2/3 of game I find it absolutely crucial to help control the battlefield.
    It also helps immensely with DLC alien rulers. They straight up ignored my mimic beacons. But flashbang slowed them down and again prevented them from using their massive AoE abilities.

  • @sampy901
    @sampy901 5 місяців тому +27

    I remember the days when sectoids could raise the corpse of the mimic beacon as a psi zombie, and the mimic becon could use cover

  • @Shiftry87
    @Shiftry87 5 місяців тому +58

    I think the Flashbank deserves a B-tier. True its not used as mutch outside of maybe the early game but what it does to enemy aim, mobility and passive abilitys i think ppl underastimate. U flashbang a Codex and they cant split from taking dmg anymore, It also disables the melee counterattack from Mutons. It really shines vs those melee based enemys like faceless, Berserkers, Chryssalids and Stun lancers. A lancer still has a gun but if hes shooting at u hes not using hes stun baton which can be by far worse and hes getting -20% aim aswell. 1 reson why the flashbang isent talked about as mutch is becouse the better u get at the game the less u will need it. If u can control the battlefield which with the introduction of the Reaper class in WOTC has become very easy u wont need a flashbang. But the moment shit hits the fan then a flashbang could be as good as a Mimic beacon in negating dmg.
    The Skulljacks uses i se more as a passive hacking bonus to a specialist and its actual use function yeah its very situational after the story mission. I think i should mention that i also always use the Hack+ mod that increases a specialist hacking stat the more they do hacking attempts. It only makes sense that a hacker should get better at it the more they try and imo that feature should have been included in the base game. I suppose u could make the same argument for soldier aim but if that got increased when they shoot it would blow game balancing out the window. Not to mention that soldiers already get increased aim as they rank up so they already have a sourse of getting more aim.
    Bluescreen on Gatekeepers i could be wrong here but arent they only vulnerable to Bluescreen rounds when there shell is closed? When the shell is open your attacking the biological parts of the unit so it would make sense that it depends on what phase the Gatekeeper is in for Bluescreen rounds to be effective.

    • @zanyboy8k
      @zanyboy8k 5 місяців тому

      was coming down to say this

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +9

      You make a good case for it, I just don't use it as much doing no squadsize upgrade runs

    • @Brooksey1992
      @Brooksey1992 Місяць тому +4

      I was trying to read your comment, but your grammar is all over the place, i had to give up. Bro, please, try a bit harder :(

    • @jenkinsuu
      @jenkinsuu Місяць тому +1

      I love Hack Plus but it’s slightly too broken for my taste, shouldve been one point for fails and 2 points for successes, getting 3-5 just snowballs so fast. Late game I had near 100% to hack sectopods

    • @Shiftry87
      @Shiftry87 Місяць тому

      ​@@jenkinsuu Was that for shuting down the Sectopod or taking it over? If it was to take over the unit then damn u must have hard stacked that soldier with every single hack bonus possable becouse even with the resistance card that reduce hacking defense i think i hade at most 65-70% for a takeover on a very stacked unit carrying the skulljack. I have hade close to 100% on a shutdown but doing that to a Sectopod unless its your last action is almost useless becouse all it does is taking away 1 of its 3 actions so its not gonna effect mutch if anything.

  • @1983Ezekiel
    @1983Ezekiel Місяць тому +4

    So many of these items are very situational; plus we should acknowledge the difference between "normal" missions versus Story specific ones + also consider Guerilla Ops such as in WOTC.
    Stasis Vest for example is pretty rubbish in normal missions, but actually could be a smart choice for a high risk 2x person guerilla Op mission. Likewise, the Hazmat Vest can also greatly increase the movement range for Rangers or Templars etc, due to them nor having to avoid and move around hazards.
    Finally, never forget the impact on the strategic game, i.e., the Skull-Jack can enable you to get intel from a tactical mission when you really need it; perhaps to cancel an upcoming effect, or use intel to buy another item from the black market.
    Thank you however for a great and insightful video from another true Xcom fan. Well Done!

  • @brendanreamer4507
    @brendanreamer4507 4 місяці тому +26

    Fun fact that I learned recently, freezing the avatars counts as killing them for some reason. I got down to the last avatar in my playthrough and used the viper king suit to freeze it because I wanted to deal with some other stuff first so I could guarantee a kill on it and instead the campaign just ended instantly as soon as it hit lmao.

    • @EdwinofEberron
      @EdwinofEberron  4 місяці тому +18

      Bruh

    • @1145223bena
      @1145223bena 3 місяці тому +3

      Guess avatar is quad weak to ice (pokemon joke)

    • @zero1zerolast393
      @zero1zerolast393 2 місяці тому

      That weird. I'm gonna need to test that out myself.
      As to why it happens, making an enemy unable to fight counts as victory conditions when they're the last one. Same with unconscious. Was the Avatar the only enemy left?

    • @brendanreamer4507
      @brendanreamer4507 2 місяці тому +1

      @@zero1zerolast393 No, like I said in the original comment there was other stuff on the field that I wanted to deal with lol. It was the very last of the avatars, so I'm pretty sure it was because the mission ends when all the avatars die. So with it being the last required enemy left, freezing it likely triggered that behavior you mentioned.

    • @limcw6092
      @limcw6092 4 дні тому +1

      Can anyone confirm if this is still working? This sounds very interesting

  • @anthony6929
    @anthony6929 5 місяців тому +14

    Did you know you can use battle scanner to find faceless in groups kf people? The humans will crouch ehile the mimics stand. Just a fun fact

  • @hanzolos1852
    @hanzolos1852 5 місяців тому +25

    Another thing that makes smoke really bad is the janky exception crit chance has in this game.
    If the hit chance of any attack is lower than its crit chance and it lands, then it will always crit.
    So yeah. Whenever your soldier gets crit in cover with smoke on him, that's why. 5% hit with 10% crit = 100% crit chance. That's insane

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +10

      I always wondered that, good to know, i always felt the game only rolled once to check the "Hit" & "Crit"

    • @Wormdo
      @Wormdo 5 місяців тому +3

      I think they fixed that at some point - in any case, lowering hit below crit would still lower your actual chance of receiving a critical hit.
      Otherwise you could claim that anything that increases evasion gives you a higher chance of being crit, including disorienting the enemy.

    • @hanzolos1852
      @hanzolos1852 5 місяців тому +3

      @@Wormdo yeah it's like the illusion of choice. If it was gonna hit anyways, it was gonna be a crit as well, due to how roles work. EU aim roles mod makes it roll twice for hitting and then critting

  • @millennialboomer6780
    @millennialboomer6780 2 дні тому

    Watching your lists is making me want to play XCOM 2 again, good content

  • @wombat4191
    @wombat4191 3 місяці тому +10

    I have almost never used Mimic Beacons. I did like a couple of times, saw how it was a combination of OP, cheesy and boring, and decided to just play without them.
    Such a shame, it could have been an item that, instead of forcing enemies into brainless monke atack mode, just does what you would sensibly expect it to do: trick the enemy into thinking that there's a soldier. No more ignoring all other of your soldiers, running into open, and wasting an attack on taking the beacon down. Instead, they would treat it exactly like they would one of your soldiers: favor shooting at it if it's the easiest target to shoot at, and maybe lob a grenade or use some other AoE ability if it's close to some other soldiers. This would make it a tool to be used with consideration and tactical sense, instead of a get out of jail for free card. Maybe you could even use it to trigger an unactivated pod by throwing it into the pod's sight range. Maybe there could occasionally be some use cases for that kind of stuff. As a compensation for the beacon being obviously less powerful than it is currently, maybe it could be thrown without ending one's turn, maybe even as a free action.

    • @randomname9723
      @randomname9723 2 місяці тому +2

      This is how I thought it worked at first and it should work like this. I kept throwing the beacon into bad positions because I thought that would bait them into attacking it. Little did I know it turns off their brain.

  • @Matthewjs33
    @Matthewjs33 5 місяців тому +8

    Another great tierlist. Good work man. I was happy when you moved the medkit up a tier. It can be a run saver.

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +5

      Yea I don't know what I was thinking lol

  • @Sleepy_Renamon
    @Sleepy_Renamon 5 місяців тому +3

    Just found this channel and you're very relaxing to listen to. I like that you approach most of these items from pros and cons instead of just talking up your favorites and lambasting the items you're not fond of which is really common tierlist behavior that's not particularly helpful. Great video.

  • @brendanreamer4507
    @brendanreamer4507 4 місяці тому +6

    Battle scanner is honestly C-tier for me off the back of the fact that it completely neutralizes one of the most annoying parts of the assassin fight (finding her when she disappears)

    • @EdwinofEberron
      @EdwinofEberron  4 місяці тому +1

      So true, my favorite reason to keep it around

    • @fernando47180
      @fernando47180 Місяць тому +1

      Don't sleep on specialists with scanning protocol! It has a rather large range, and while it costs an action, so does deploying a scanner, and it doesn't take up an item slot.

  • @davinperry5648
    @davinperry5648 3 місяці тому +5

    Frag Grenade is B tier for me. Early game its a way to kill when hit chance sucks. Also shreds armor and softens up big targets. You can hurt multiple enemies and detonate ignited cars. And remove cover or walls for better shooting and shortcuts. Basically lots of utility for one item with no cost

    • @joshuabarbeau9159
      @joshuabarbeau9159 13 днів тому

      I agree. The fact that you have infinite of them and never have to spend resources to buy them should on its own put it a tier above a lot of the things that do cost resources. The early game relies on them heavily.

  • @toknowwhyuneed3593
    @toknowwhyuneed3593 Місяць тому +2

    Sustaining sphere for solo reaper runs on facilities to quickly get avatar progress down and no worry about triggering a pod when you just want to rush in and out.

  • @NyanDiamond
    @NyanDiamond 4 місяці тому +2

    I love the hazmat vest for any melee class or even just close range (skirmisher/ranger/templar mainly)
    Also cause I love using experimentals with dots to set said units up

  • @sampy901
    @sampy901 5 місяців тому +8

    Reaper with using banish with superior extended magazine, superior scope, and AP rounds is the best way to deal with chosen and things like sectopods and gatekeepers

    • @sebastianbronowicki7073
      @sebastianbronowicki7073 4 місяці тому +3

      Throw in a superior repeater, or if you're stuck on only 2 upgrades for it replace scope with it. It's worth it, trust me

  • @Cloud_Seeker
    @Cloud_Seeker 4 місяці тому +7

    One thing I love about the Mind Shield is how useless the Warlock becomes if you use it. All of his attacks become worthless unless it is summoning a ghost, ally or shooting you. But since he uses most of his psy abilities, it blocks ALL of them. I once baited him by placing my assault ranger equipped with a mind shield close to him and ofc he went for him. It was funny.

    • @CalmSmilingMan
      @CalmSmilingMan 2 місяці тому

      My tempar with bladestorm, fortress and mindshield says hello. Don't forget he is assisted with threat assesment and parrying.

  • @EtherialofNowhere
    @EtherialofNowhere 5 місяців тому +5

    I understood the power of gas grenade on advanced grenadier well, but despised using it becase i thought that the same gas cloud would later limit my own movements, that can be crucial in turn based missions

  • @DSzaks
    @DSzaks 5 місяців тому +1

    EMP Grenades are sooo goood. I always keep one with me on my grenadier. I think what justifies it's use case is that nearly all of the highest threat/HP enemies are mechanical. Being able to stun them for a few turns so you don't have to spend some many of your squad actions to burn through all their HP in one turn and let you focus on other enemies in a pod first is very helpful. Or if you need some breathing room because you accidently activated more than one pod, or got ambushed. I'm also pretty sure it has a larger radius than the explosive grenades. If everyone in your squad is running bluescreen rounds already, I guess things like sectopods or gatekeepers aren't as big of an issue, but your also giving up a lot of other utility slots to outfit them on all your soldiers.

  • @michaelwolejszo6445
    @michaelwolejszo6445 Місяць тому +1

    I have to play xcom 2 at least once a year. Just the best turn based game I've ever played. Mods really help with replay value also.

  • @johncarlson2598
    @johncarlson2598 5 місяців тому +5

    YES I LOVE THESE VIDEOS! You should do an xcom missions tier list or maybe dark events next

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +2

      I actually like that idea, i'm always worried about certain mission types

  • @Phantomsbreath
    @Phantomsbreath 5 місяців тому +1

    Grenades are also great for the shred. An extra bit of shred is never bad.

  • @nightsekeer
    @nightsekeer 5 місяців тому +6

    watching this and the enemy tier list has me in the mood for xcom again. what is your thoughts on the 3 resistance units. i prefer the templar

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +5

      My preference is the Skirmisher, good for flexibility/high damage potential with equipment, Reaper also good for consistent/strong ambushes, and Templars I find the most niche but good for slash/parry andromadons. I do use Templars the least simply because slash scares me, too many unwanted pod activations

    • @nightsekeer
      @nightsekeer 5 місяців тому +3

      @@EdwinofEberron I like to play the game in a rp manner with one soldier being the protag "think commander shepard" and the templar fill a certain power fantasy for me. But yea they can be a bit niche lol

  • @joshuabarbeau9159
    @joshuabarbeau9159 13 днів тому

    The one saving grace about the Smoke Grenade that people always forget is that it doesn't actually count as a "Grenade" slot item (unlike, say, the Flashbang Grenade). Since you can (typically) only carry one Grenade plus a second non-grenade item, you could have both a Frag and a Smoke grenade on one unit, but the Flashbang would have to *replace* your Frag grenade. I still agree that the Flashbang is better than the Smoke Grenade, but the fact that you can take both a Frag and a Smoke with you does mean I usually buy a Smoke to fill an empty non-grenade slot. It's like what you said about the Nanoscale vest, buying it to fill a non-grenade slot item slot... The Smoke Grenade can be used in the same way.

  • @vintagedot8350
    @vintagedot8350 17 днів тому

    Sustaining sphere has use for late game rank ups too. If you want to give some corporal a better chance at ranking up later in the game it's a helpful tool
    Not enough to bring it up a tier, but worth considering for that edge case

  • @fishyfinthing8854
    @fishyfinthing8854 4 місяці тому +2

    I feel disappointed when smoke grenade got nerf too bad. In Enemy Within, you have support who carry 3 smoke grenades with +40 defense. I guess the only way I can get it back is through mod.

  • @JackS-tj1th
    @JackS-tj1th Місяць тому +1

    Surprised you didn’t mention sharpshooters with blue screen. Gunslinger abilities allow you to shoot so many times with plus 5 damage each.
    Lightning bands for free, fan fire to do 28 damage to a single target, then face off to do 8-9 to everything else is a nasty turn

  • @rbg9602
    @rbg9602 Місяць тому

    Yeh, haven’t seen thorns that useful in recent times. The last 2 times I remember was 1 in a game called Neverwinter where I stacked acid, elemental and other shields. If anyone attacked my mage, they would explode while I didn’t get any damage or very low. Was busted. 2 was in borderlands with a siren, there was a build that used elemental shields and counter damage as part of the build, was also crazy busted.

  • @vintagedot8350
    @vintagedot8350 17 днів тому

    I understand that ppl don't like the lost but the little dopamine hits I get from killing them is enough to make me like them.
    Also I have some mods that make for absolutely chaotic missions with Lost, Chosen, Resistance, Alien, & XCOM turns

  • @TheLoganrocks101
    @TheLoganrocks101 5 місяців тому +2

    Love these videos! Idk if this is in another tier list, but including the special suits and heavy weapons would be cool too

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +1

      I might do a separate one for weapons/suits

  • @infarall6328
    @infarall6328 Місяць тому +1

    Smoke grenade must do reverse, not cover our troops, but cover enemy reduce aim in area

  • @Melvinious
    @Melvinious 2 місяці тому

    I'm playing a lwotc campaign right now, and I'd say 4 or the 6 soldiers i usually bring have 2 smoke grenades. I use those things so much. Its good against robotic enemies who are immune to flashbangs unless you have a specific class character with that perk throw it

  • @mutedknght
    @mutedknght 5 місяців тому +1

    Can the prox mine be set up and then exploded manually with sabo/a grenade? Because if it can be blown up I could see a weirdo use case for double booming an area with a plasma grenade while enemies are still stationary. I still don't like it much because I prefer reactive tools in xcom but thats *a* possible use case.

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому

      According to the wiki it cannot be blown up with another grenade, I used it once before, stacked a grenade on it and still it only blew up when the enemies repositioned, still get both explosions sure but can only do that cosistantly on ambush, if you have phantom on your gred. with salvo, I could see that unit ambushing and giving advantage over the second pod with the mine

    • @fluffylittleowl634
      @fluffylittleowl634 4 місяці тому +1

      @@EdwinofEberron A proximity mine is a great tool for the safe first ambush while the whole squad is concealed. The throw won't break concealment while it's activation will which will happen on alien's turn, the affected pod will effectively loose a turn due to triggered scatter move and have it's armor shredded, your team will do their overwatch shots as normal and will be in position to finish off whatever survived at the start of the turn. The first pod encountered is usually patrol one so activation is rarely an issue.

  • @exquisitedoomlapointe185
    @exquisitedoomlapointe185 3 місяці тому

    Guess i'm the only smoke grenade fan. :D. I usually sport a sniper team and a "cleanup crew" , that cleanup crew avoids full pods and usually stands back until the sniper crew has engaged, if for whatever reason another pod or the cleanup crew gets my snipers into danger i really want to avoid moving them even in low cover because you waste their turn. Smoke grenade shines in those situations. I will keep a smoke on one of the snipers and use it on their off turn if i can. And if i'm really worried about casualties then it's flashbang/poison time on top of that. If you smoke, bang and poison you don't even need cover. Oh and smoke lasts longer than flash.

  • @Phantomsbreath
    @Phantomsbreath 5 місяців тому

    Honestly, I love setting folk on fire with the flame grenade. Because burning foes lose quite a bit of functionality. Can't mind control. Can't use most special abilities.

  • @PressureCooker69
    @PressureCooker69 4 дні тому +1

    it would be tight af if someone timestamped each item

  • @fausto6354
    @fausto6354 3 місяці тому

    Nice analysis

  • @DSzaks
    @DSzaks 5 місяців тому +1

    I think battle scanners are good if you run w/ a lot of sharpshooters. You can use the to spot pods and then just sit back at a safe position and take potshots at enemies across the map w/o actually having to engage. Even if you hit chance is rather low, since they can't see you back you can just keep shooting till your rolls line up. But you can also just do this with a ranger or reaper w/ pretty much the same effect. Just keeping them concealed for the whole map to spot units for you. And of course map layout and mission parameters can make this less viable, but when you don't have a timer you can really break the game, and even complete cheese the final mission. I'm also pretty sure they reveal the Chosen assassin if you have general idea of where she is.
    Which is all to say I also never use them lol. But I do think they can be used effectively so I would probably have put them in C.
    Edit: LOL I see you moved it up later. :D

  • @_trashPANDA
    @_trashPANDA 2 місяці тому

    Might be too short for a video, but I'd be interested in a class tier list

  • @lastraven7205
    @lastraven7205 3 місяці тому +1

    Also you skipped talking about Mimic beacon and talked about mind shield isntesd i think

  • @Rushtik9506
    @Rushtik9506 3 місяці тому +1

    grenade and plasma althoiugh ist different but it function the same , plasma is the upgraded so grenade in that in category,

  • @JCTiggs1
    @JCTiggs1 3 місяці тому

    For me the ammo types Burn and Poison are A tier since they finish off 1 HP enemies on their turn or affects their abilities if they continue to survive. Talon rounds are S-tier when given to your Skirmisher and Sniper.

    • @direct278
      @direct278 Місяць тому

      On my last Ironman Commander run I rolled a Ranger with Serial. I gave her Talon Rounds, a Laser Sight, an Extended Magazine, and the Archon Suit and she could literally mow down entire pods in a single turn.
      My Sharpshooters always get Bluescreen/AP Rounds. The flat 20% to crit isn't worth it, especially since their damage is so ridiculously high already.

    • @JCTiggs1
      @JCTiggs1 Місяць тому

      @@direct278 Nice! Yeah the blue screen rounds are great with the sharpshooter when you need to one shot a codex or two. 😊

  • @Fateshand67
    @Fateshand67 5 місяців тому +1

    So you are going to help me with my new game run just got the dlc to play so ty

  • @lastraven7205
    @lastraven7205 3 місяці тому

    Am i the only person that loves Proximity Mines? I think theyre the best grenades

  • @lastraven7205
    @lastraven7205 3 місяці тому

    You should try the prox mine. You might like it.

  • @kobolds_den
    @kobolds_den 3 місяці тому

    Smoke garnades also make anyone in it not trigger overwatch i learned this when i climbed a roof and 3 codex overwatched on top

  • @shepard21
    @shepard21 5 місяців тому

    flashbang should go higher especially for long war

  • @spacestormspacemansuzi7296
    @spacestormspacemansuzi7296 5 місяців тому

    Bro, 4 man legend iron Man is a thing🤯🤯🤯

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому

      It's definitely not common, but there are a few of us doing it

  • @tokageebo
    @tokageebo 5 місяців тому

    Were you doing this during a live stream? Cause holy shit dude with a script and not all the back and forth this video could've been 30 min

  • @eliasraulschilling2761
    @eliasraulschilling2761 5 місяців тому

    Smoke greanade suffers a lot because xcom 2 rewards agressive play way more than defensive play

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому

      Yea, for sure, smoke was pretty good prior to xcom2

  • @JokerpillersUnited
    @JokerpillersUnited 4 місяці тому

    what is the name of the background music?

  • @jotarokujo2017
    @jotarokujo2017 5 місяців тому

    Spectre are vulnerable to bluescreen rounds?

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому

      Yes

    • @Matthewjs33
      @Matthewjs33 5 місяців тому +1

      But not EMP. I never understood that.

    • @EdwinofEberron
      @EdwinofEberron  5 місяців тому +1

      @@Matthewjs33 yea same here

    • @sebastianbronowicki7073
      @sebastianbronowicki7073 4 місяці тому

      ​@Matthewjs33 yeah spectres are just weird in general

    • @Matthewjs33
      @Matthewjs33 4 місяці тому

      @@sebastianbronowicki7073 Or am I wrong? I can't remember.

  • @NoLow2727
    @NoLow2727 2 місяці тому +1

    Lmaoo just save your game before alien activity quit load save and there you have it Time Skip

  • @kobiblade
    @kobiblade 3 місяці тому +1

    This is a bad list, he put all your counters at bottom, they situational counters to enemy skills.

  • @akbarmuhsin5257
    @akbarmuhsin5257 3 місяці тому

    People are still talking about this game. Come on, Firaxis. Update the console version. Maybe even release it for current-generation consoles. The optimization just isn't there, and the bugs are still present. I would still buy it again since I am currently playing the PS4 version on PS5.

    • @31knots50
      @31knots50 3 місяці тому +1

      Went back to it after crippling bugs and crashes on release and I'm in love. Got it off humble to play with mods on pc.😊

  • @hoanganhle366
    @hoanganhle366 5 місяців тому +3

    I'm interested in your content, but the speech is a bit too long and gets exhausting, bud. I think it would be great if you had a script or something to make it more concise and easier to follow. Just not into 20 minutes of talking about a basic nade, you know?

  • @CeeLow53
    @CeeLow53 4 місяці тому +1

    You sound like you gave up in life five years ago

  • @IAI060
    @IAI060 3 місяці тому

    What's the point of doing a tier list while looking bored AF and starting with the fact that some items you've never or only once used and then you didn't even know flashbang stopped sectoid mind control?
    Like everyone's free to do whatever but to me this is 0 value add