Ironically, I was able to attach the Argo mole pods to the prospector and I ended up having to claim it after a server issue. When I claimed it, the new prospector had the stock pods
Thank you for taking all the time and reading effort. I melted my FPS gear in protest over these changes. I, like you, WANT there to be cost and consequence, but I don’t want permanent loads until we have warranties because of how often the loads is the fault of bugs not playing.
NO, what you're supposed to do is put the information in a IC report and mark it as an exploit so it is hidden from everyon else. NOT spread the word so everyone can use the exploit. You're having an ID-10T system error.
Look, if things are broken its alpha. If you use a feature to sidestep the pledge store where you make pledges and aren't buying digital goods then actually its a live game and they ban you and keep your money. They should just have embraced it being a test and reset every 2 weeks or something and not be bitches about it, they "gamified the economy" but really they have conflicting goals and no idea whatsoever how the overall economy is supposed to work with the claims thrown in.
@@thesheep3077 See my earlier post. This video should not be hidden. The intended functionality of repairing your ship is broken. This is how I play. I don't dupe. Had I seen this video before last night I would have saved myself 1.5 hours and 1m aUEC. I hope MANY others see this before losing their average items and wasting time/money buying them from the shops. I've not seen anyone else reference ID-10T since the mid-90s. Ha, nice!
Mate, you are an absolute legend. Every single time I have a question, you've done a video about it. The sheer volume of content is unbelievable. I greatly appreciate everything you publish. Keep up the good work! :)
The Problem with the reclaim, is those weapons will not stay on the new ship when you reclaim it. I tried taking 2 guns off my ship then self-destructing and reclaiming the 2 guns did come back as you have shown. however, the 2 guns I took off would not go on to my ship in the terminal fitting tool(MobiGlas) they just errored in the console, you can manually fit them back to your ship, so it has 4 but when you reclaim it again those 2 original guns will be missing. Its like those weapons are now blacklisted
I think they should give us an option to choose, when reclaiming ships - either you can reclaim stock lodout, or recent, but you have to pay for every non-stock component, and maybe wait a little more time. And yes it will be better to get recent components when repairing your ship
Yeah, those non-destroyed ship claims are generally not because we're too lazy to go to where we left that ship. 9 out of 10 times it's because some bug prevents us from getting to the ship, be it a missing marker, a ship being "on pad", QT not working, hangars being unreachable, ATC non-responsive... But yeah, the players are lazy /smh
They need to add "Ship Transfer" to the options. If my ship is stored in New Babbage and I need it at Everus Harbor, I should be able to have it transferred to me instead of claiming insurance. Technically, it works the same currently, but they could differentiate between destroyed claims and simply ships being relocated.
If u leave a ship somewhere, and die. Came back with different ship, that previous ship you abandoned is no longer yours in yes of game, You will get tresspassing warning, and doors wont listen to you. Its broken by design and it was like this for a long time.
Hot mess. Hold your wallet. To me it seems like there is a super simple fix. Insure whatever you want, guns, armor, gear in your ship. But when you claim it, the old one despawns. Then the dupe cry babies cant say anything and we get to keep using our gear. If another player picks it up, maybe just make the insurance claim cooldown longer, or cost more each time. I loved being able to actually use the gun racks in my ship. Considering 95%+ of the time I lose gear, it's due to bugs, they need something like that in the game. Thanks for all your testing and keeping it positive.
My solution has always been that pledge items and subscriber items should not be lootable except by the owner of the items. Even if they are dropped on the ground. And all subscriber and pledge items just stay in the owner's main inventory at their home station. Meaning you can only have one iteration of an item out at any given time until it is no longer on your person due to death or discarding/dropping it. After you pull the next copy out of player inventory the older version becomes unlootable to even the owner until the server cleanup comes along and deletes it. This would stop player duping and players being targeted for their subscriber/pledge items. If the item is in-game then all bets are off, like boss gear or store-bought gear. I feel the same way about pledge ships never being able to have their ownership transferred.
@@Bronwyn031 Easier to make them skins, this way a player has to have the base "plebeian" armor, that is lootable, but can apply the skin to make it look like one of the variations
Not a great solution long term as it doesn't consider legitimate salvage & repair gameplay. Perhaps a middle ground solution might be to make the claimed ship & components non-operational. Perhaps soft-death. Not sure how to handle components & weapons though. Need to consider future gameplay loops of towing away damaged ships to repair & refurbish them for reuse or resale which is another legitimate gameplay loop they want to bring into the game.
@@Bronwyn031 That idea doesn't work because a) it's logic-defying in terms of magical thinking, b) subscriber/paid items would then become an invincible anti-piracy shield "Don't attack me because I paid to have things that can't be looted."
@@PaulMEdwards Oh, I was specifically referring to non-ship items. It seems as though CIG doesn't mind doing the exact same thing with ship weapons and components. But you are right, it could just be a stop gap measure to get us to a more stable and better version of the game. There probably is a better idea out there than mine. But it just seems like unique item IDs have been a thing for ages and that could be a good starting point for us.
@@sanctred if CIG wanted you to dupe items locked via gameplay rewards, they would have made that a feature Satlemike is not the SC development team jfc really dude?
Even if this is unintended, it makes sense as a system to overcome store purchased items. The reality is when you have a store front game something like this will make it into the game as CIG has never really shown any interest in rewarding game play over store front items.
balancing you mean gatekeeping! you dont need to balance the game by making weapons harder to gt you balance the game by changing how they compare to each other so there is no clear cut BEST for everything. anyone worrying about duping ship weapons literally just wants to gate keep others from what they have or know they can easily get. simple and plain. they dont take away from game play the idea of the game is to earn money to get bigger and better ships, i dont see why they just dont allow every weapon to be bought who cares let people have fun not feel locked into what everyone says are the best let them have access to all of them just make the entry fee to get them cost a good chunk of aUEC make it to where you have to say go buy the blue print one time per character and until that blue print is purchased they cannot be equipped. that way things are not locked behind time sync or how many people you know or anything for that matter. games are for fun not to be jobs. maybe the super rare shit can be the slightest dps bump to make those who want to min max and feel like elitist and can still be happy kind of like the pyro attritions from the save stanton event not so much diff its gonna always win the fight but something cool for the people who chase skins or min max. gate keeping ruins pvp content.
At the end of the day we're all testing the game and the more duping glitches we find and they fix , the less we'll have when (ok if ) the game releases , I'd recommend doing every glitch and exploit you can as the more people are doing them more attention gets put on fixing them
They should go ahead and keep implementing half ass features so that way they lose players and see how the community actually feels about it and not just 1 person and his followers. Great video again Foxy
Definitely a hotmess. I am definitely in agreement that their best option was to put cost multipliers on what they consider rare items as if the insurance/repair is costing extra. It fits the lore and the mechanics. If you force players to have to loot them as the only means of getting items you aren't creating an emergent gameplay. It seems these days they are dialing back more and more of the emergent gameplay. Keep up the great videos that challenge things, as there is so much potential being lost that we need more voices like yourself.
I must have ran into this too in early hotfix roll out on 1/7. I found an abandoned (not even soft death) Titan in a bounty area with some NDB 30s and a nose Omni XII, so it had to be a player ship. The gate was open, so I decided to rp space scavenger. Boarded, unlocked ports and stripped them. I found they would not store to warehouse and were still on grid when bringing it back up. I took my own Titan out, removed guns then attached the loot to it to see what happened. I stored the ship and brought it back up and it had no guns on hardpoints. I wonder if this was a fluke or if it would have been different if I had soft deathed the ship before removing the guns, or blown it away after. The rest of my test was the same. I did a repair and got the stock loadout guns for 220k, then reclaimed it and got back my original 3x NDB30 loadout. Ya I know I did not need to do all this, as I already had the same guns, but its all for testing. I enjoy you doing 90% of the work , so I don't have to.
This happened to me last night. I had no idea until then. I lost one wing while doing a bounty so I went for a quick repair. I lost 300k, lost my upgrades, and got the stock load out. I was frustrated. It was only minor purchasable upgrades, not NDBs or other rare items.
Also, I spent the next two hours dragging my ship around the verse and spending another 700k re-outfitting it. Ugh. Thanks for this! Now I know I could have solved it with a claim.
@@cpt_foxyloxy To be more precise, they were weapons from my other ships. I wanted to quickly set up my F7A Mk II with CF repeaters. So they were technically 'looted' from another ship. I had heard that items not bought would go away on a claim, but I did not hear it would happen on repair hence my surprise. This is why I flew around the verse to buy them, in the hope that they would survive repair and claim. Also, another point to note but perhaps not important now that you've posted it. I stripped my ship down and flew a cutter around to the buy spots. Claimed the F7A while I went to the shops, and outfitted the ship when it arrived. I lost none of the purchased items on claim, and now I know it's not necessarily because they were purchased. In short, you may want to test with purchased upgrades, if not already on your list.
Thank you for testing this. This is a Hot Mess as CIG as no clue on how to fix Duping unfortunately as clearly, this is not the way. I am with you on the " Repair and pay the cost to get your weapons back". I spent countless hours travelling to planets to get my components, I, lost a few to bugs (Attritions in particular) and I hate to say it, but I have used the claim function to get some back as there was no way I was going to travel "again" to get that one gun that the cargo elevator bugged out and "ate"!
I appreciate these videos and agree that until crafting is implemented we should be able to pay to create the items. Even at 10x the cost as you said. High costs keeps us engaged in the gameplay loops and is far preferable to only getting to lose subscriber items once a major patch.
CIG should ban everyone who interact with bugs. Killed by elevator? Ban. Fell through planet? Ban. 60k error? Ban. Then the loyal store citizens who don't play the game will be the only ones left after 24 hours, just as CIG wants.
The repair with stock items is fair, just think that the manufacturers only have access to the same stock we have in stores, however any items duplicated from zones or special loot items or sub flair and real purchases should be bound to your account so you can’t flood the market with them and give to others
thats dumb what if i want to trade you think i shouldnt be able to socialize and create a better community? what if say some rare part comes from part of gameplay i dont enjoy or am not good at but i found a part from a part of the game i am good at should i not be able to trade with someone? at the end of the day what does it matter? u gonna take away the whole salvage parts from ships cause youll never stop someone purposefully letting someone else blow them up or steal parts and then claiming the ship unless you make it to where every single time you get a new ship you have to re aquire all those parts which who would do that? whats the idea here gatekeeping?
It is weird how we essentially have the Elite Dangerous community vs the EVE community when it comes to how hard-core Star Citizen should be. I do think that we need to meet somewhere in the middle and the devs need to speak on it.
I removed my attritions because I lost my stock galdereens a week or so ago to a bug, so I repaired the ship to get the galdereens and it worked, but then I went and did bounties and ended up having to bail from my ship and claimed it later and the galdereens I spent 820k on were gone.
Those “abandon ships” are probably the same ships you see floating all over the place just outside the New Babbage hangars or littered all over the ground there. They are “abandon” because bugs , they do great research 🤦🏻♂️
While on one hand i do have mixed feelings about you telling everyone that duping was back on the menu i very much appreciate the work you do testing everything over and over again mate. Keep up the good work.
Thanks for testing these. What we aren't getting to is how it should work with neither the before or after hotfix seems to be there. It's probably in between. Repairs should cost money but only fix damaged or destroyed items actually on your ship at time of repair. No filling an empty component or weapon hard point with a default item and definitely not replacing your functioning components with default. They clearly broke that with the hot fix. But you also shouldn't be able to strip a weapon off, click repair and get a new one. Actual claims are another matter as how it works is close but the customizing comes free, making destroying your ship preferable to repair. I think the solution here is multitiered claim levels: claim stock plus any equipment in your permanent account hanger, claim customized which costs aeu much like repair, and maybe a third tier for rare items that might have an additional premium and even cool down that can't be expedited for rare items as if you were hiring somebody to source the item for you. The cool down could even be tied to how rare the item is, scaling up in real world time in the range of days. Importantly an insurance claim means you no longer own the claimed ship and any equipment on it, so salvaging would be theft that they could fine you for or send you to jail to make any fraud highly unprofitable, risky, and unfun.
Great vid! If only more people played this game as an alpha and stopped playing it as if its been fully released. To me its not duplicating if I am having to pay for the cost of weapon/component, otherwise id make the claim that any shop purchase is a duping. I do think ships being claimed and then being able to have duplicate resources is an issue, but the game isnt really in a state where this is a big problem to me, and there are several options they could go to negate this problem. We will see what route CIG chooses.
Always good to know. Most the time when I have to claim a ship it’s because it’s lost some place because of a bug or because it’s stored across the map and I don’t want to waste the time to go get it.
As always excellent investigative work into CIG coding issues. Some people may not like exposing this exploit but this is an error on CIG's part and I believe making it known to all will force CIG to address the issue. If you pay for the repair it's not an exploit it a feature. I just hope they do not do another full wipe because of this, I work hard for my credits!
When SC goes live, the $20 for 20k UEC will mean that it costs more than $400 USD to repair your ship (based on what you showed here). Real world correlated dollar costs will kill this game. EVE does this type of math to understand and estimate ship value losses in large conflicts. Right now purchasing torpedoes for the Polaris is several times the related cost of a purple fit titan in EVE. The cost to buy bullets for real dollars is a terrible business model. Sure, it's alpha, but if nobody does this math to correlate in-game cost with real dollars, then the shock of bullet inflation will tank this project forever.
This is not meant to be taken as a criticism, but just my personal observation and opinion based on said observation so far: The makers of this game ultimately chose to move forward with certain features, but also WITHOUT certain features that were previously stated as intended to be implemented into Star Citizen BEFORE 4.0's release (and yes, I'll acknowledge that right now, it's been classified as a "Live Preview" and the clause they snuck in regarding it that basically allows them to exercise the right of shutting it down if something major happens and it doesn't meet their expectations). To my original point though, one of these features that they have continuously been putting off properly/officially implementing is the famous item recovery so that players who spent real-world currency on items would have a reliable way to get their paid for items back - and not have to wait for new patches every time they lose these types of items. The fear of losing these items in the current game environment in which we players/testers play/test should not be underestimated. And it's not just with pledged items but even attributed items that were simply earned through event participation, such as Save Stanton, annual holiday events and etc. The fact is, we didn't spend money or sacrifice time to use an item perhaps once every patch... So basically, not addressing this very strong gear fear and leaving out an official item recovery system is what's coming back to bite them in the butt right now. There might be way less complaint about losing in-game stuff if we can at least get the stuff we actually paid for back with a system in place for it. But right now, because such a thing has not been sufficiently provided yet, and it's all too easy to lose something to a bug but a pain in the neck to obtain in most cases, the gear fear is spreading more and more - especially after this hot mess of a hotfix that now cripples the repair of in-game lootable ship parts. And yes, Star Citizen is a very unique game that's very much still on it's way to become publicly recognized as a finished product, but even early access for most MMOs I've experienced have had some sort of item recovery system included waaaay earlier in their development stages and did not have many issues with duping because of it. This feels like an issue that's unique to Star Citizen because of what they want to accomplish but at the same time the reality of the instability the game is in without any way to recover unique items that are meant to be recovered and yet maintain their uniqueness. I really look forward to the day they finally include item recovery as they intended, as well as get the game-breaking bugs (which are in fact being reported) more under control that causes us this stress - and I mean the type of stress that takes the fun out of the experience rather than contributes to it. In the meantime, I'll just be doing my thing with stock stuff for now...
I 110% agree with everything you are saying foxy. The "paying to get a weapon or component back" is what most of us do when we need to get more of something. It already costs a good chunk of credits and I agree with you that it is completely fair considering that the crafting and stuff isnt in game yet. I hope you can reach someone at CIG and get them to see how much of a nistake this hotfix change was
Thank you, hope this video and all your comments here can reach CIG and make them realize this and do some positive changes that can actually have a satisfactory solution
I feel that stock weapons should be available to claim through a station, but rare weapons should have to be in stock. Whether that's from real players that have sold there collected weapons, or they are manufactured/delivered in game. That being said claiming your ship should come with your old loadout (because it's getting delivered), and depending on your insurance dictates how much you pay. If you can't afford the upgraded parts, then you can go to the stock until you have enough to pay for them again.
Question: Did you lock ports again after swapping weapons? Someone said it won't save until you lock ports again (you may also need to store and maybe swap a component back and forth in the MobiGlas) to save the loadout.
You're the best. I appreciate all the work you're doing!! I would certainly rather pay a higher repair fee to get all my s*** back the way it was, which is how they said insurance is supposed to be in the future. I can't log in right now, but did anyone try the mule?
Thank you for your hard work mate, don't always comment but i appreciate your efforts. Getting things done in SC isn't always easy, especially repeatable testing. And i agree with you, this would be a good money sick, more realistic money sick. Thank you 🫡
try with components, they disappear from local inventory when you reclaim a ship. I guess they will make the same thing with weapons, where they would disappear from inventory whatever you do
Wish my hornet mk II ghost could also fit a ball turrets and nose turret.. every time I buy these items thinking it’s a bug I can’t put them on my ship, doesn’t show on the customization and I bought the ship package
I'm also thinking are they implementing ship insurance when you think about it without the next tier insurance you'll only get basic cover (stock component) Maybe there is a limit to how much the insurance will cover maybe 1 ship every 24hr This could be a test patch
10:20 I''ve already made a clip of this. Finally someone voicing it out as it is. IT IS FUN, and meaningful. Is it how's its supposed to be at the end? No. Is it a decent enough placeholder, above having nothing else to rely on? Much more likely. Thank you Foxy for your work.
I'm boycotting the game fps weapon insurance was the most fun I've had in a long time finally I could play without fear. It finally gave weapon racks a purpose and breathed life into my ships. I don't care if someone paid one million credits for one hundred rail guns. Or duplicate the coolest rarest armor it's a game it's about having fun. At the very least they should've made it where you could only dupe items in your player hangar or acquired in the in-game shops.
Hot mess. Pre-hotfix was a better system w/ QoL upgrade for players. I agree with you that this new hotfix which removed the QoL upgrade that allowed us to finally stock our ships in a reasonable manner made the game worse. Supposedly the intent was to stop duping, yet now you can truly dupe ship weapons and components for way less cost than what we were paying under the previous system. A ship and FPS loadout feature needs to be put in ASAP.
I’m going to be making a spectrum post for this, but I’ll put it here for now. I don’t think this is a fix for the duping, but I think the true fix would be removing the exclusivity of weapons and ship parts, as well as nerfing the ardor damage to the same as base attritions. I think keeping rewards from events/dungeons like these should be cosmetic only. That would fix the balance issues while allowing people to keep their components on ships.
The comment of "the only way to get more of rare weapons and equipment is through duping" could easily be answered with "or you can do contested zones like CIG intended", but even if we put aside the fact that there are bugs which make this unreliable at best, the fact that people would rather spend time figuring out how to duplicate stuff kinda speaks to how grinding CZs is really just not that much fun.
Swapping mining heads in the mobi glass also don't save. I saved twice different heads on the mole but it didn't save. Had to manually change them out when the ship was spawned...
Reapiring and paying aUEC is a much better choice (and its a money sink. Blueprints and item recovery is probably years away) than what CIG went with but hey they've been making the worst choices for 12 years now. Whats the bet they double down and make it worse lol
they just need to revert the insurance "fix" and let things be how they where. with all the bugs and issues there is no reason to try and prevent players from testing the game with less loot stress. either need to make stuff purchasable again or let us find it then insure it. too many big names crying about it and not enough players speaking out saying its exactly why they liked that patch..
All these insurance stuff was fun for me. Now not even the ship loadouts work. I can’t go back to this state. I’ll stay on Arena Commander until they don’t have something similar in the game as before. It felt nice and immersive to care about my ship and not just station teleport with disconnecting if i was too lazy to fly back and dock it. Strange how much a couple hundred thousand of credit spent on a filled weapon rack gives value to a ship.
I wish games would see "issues" like this and instead of fixing them, learn to use them to their advantage. If I had a say in CIG on what to do with this, I would have them rework this "duping" into a proper working feature. they even have the baseprint for this setup with how the "FPS weapon insurance" was working. claim a ship, gun racks empty, spend the money, restock the racks. same thing but for ship parts. Claim a ship: it gives you the ship with stock parts. Then climb into the ship and "repair" it to pay a butt-ton of money to restore those parts. in theory, this will prevent people from "claiming" a ship just to hastily move it from point A to point B. it also allows for those parts to be "duped" by paying a ton of money should a player desire to do this.
They should make ship claims give base load out to be as bought when new. I wish they'd also go back to not replacing missiles on insurance claims. Insurance should be the least favoured option. Still not great with losses due to game bugs.
"There is now no way to get more rare components except to legit duplication" Sir, the option CIG wants you to take is to get more rare components through gameplay like Contested Zones, PVP, and Bounty Hunting.... THAT is the option haha. But I do agree, this is still a hot mess for sure.
You have my respect for testing it all. I liked when the gun racks worked since it’s so tedious to load your ship. The biggest whiners don’t even use that function or sell guns as their gameplay loop. So their argument was disingenuous
I only repair if I haven't got missing parts. Last time I repaired my zeus it come back with a missing wing even if I destroy my ship and reclaim it, it still comes back with the missing wing. So from now on, i'm only going to repair if it's only surface damage if I m missing any components or shipparts i'm going to destroy. I don't care if it's not meant to be that way but until they fix it.That's the way i'm going to do it
is it bad i already did this dupe glitch for the ardor's, cause they wont sell them yet and i wanted a full F8C of ardor's. I wont dupe if i can obtain it legitimately. but why was this repair change made???
Makes more sense to get nothing in the slot from a repair if there was nothing actually in the slot at the time outside of cases where you've lost a wing etc as well. Though making that whole change that they did while we have insurance also in a temporary form just seems odd. Fix one issue, while leaving the other issue that's been around forever. I duno, I just play here lol
Hasn't it always been like this though? Whenever I lose a weapon in combat I always self destruct rather than repair (unless I'm using a stock loadout) because it will revert to stock. I've been doing this for years and can recall putting in a ticket at the Issue Council a couple of years ago about this very thing.
Ironically, I was able to attach the Argo mole pods to the prospector and I ended up having to claim it after a server issue. When I claimed it, the new prospector had the stock pods
Thanks for sharing this as I did not test this on the mining ships.
Did you save the ship load out before claiming?
@@99mserna i think you cant configure pods on the loadout
Doesnt matter, you still have to change sometjing in the l9adout and save it to have the mole bags be on there when you claim the ship. @Dkcampo
@gravdigr27 I did exactly that. I know the drill. Unfortunately, didn't make a difference.
Thank you for taking all the time and reading effort. I melted my FPS gear in protest over these changes. I, like you, WANT there to be cost and consequence, but I don’t want permanent loads until we have warranties because of how often the loads is the fault of bugs not playing.
Keep up the great work... you have our support!
Thanks! o7
Anyone throwing shade at Foxy needs to relearn what alpha testing means. This is EXACTLY what you're supposed to do.
True
NO, what you're supposed to do is put the information in a IC report and mark it as an exploit so it is hidden from everyon else. NOT spread the word so everyone can use the exploit. You're having an ID-10T system error.
@@thesheep3077this is not really the case as there is nothing in the terms and service agreement about this. This is just your opinion not facts.
Look, if things are broken its alpha. If you use a feature to sidestep the pledge store where you make pledges and aren't buying digital goods then actually its a live game and they ban you and keep your money.
They should just have embraced it being a test and reset every 2 weeks or something and not be bitches about it, they "gamified the economy" but really they have conflicting goals and no idea whatsoever how the overall economy is supposed to work with the claims thrown in.
@@thesheep3077 See my earlier post. This video should not be hidden. The intended functionality of repairing your ship is broken. This is how I play. I don't dupe. Had I seen this video before last night I would have saved myself 1.5 hours and 1m aUEC. I hope MANY others see this before losing their average items and wasting time/money buying them from the shops.
I've not seen anyone else reference ID-10T since the mid-90s. Ha, nice!
"Believe me, I'm not that righteous..." made me laugh so much! Thanks for putting the new hotfix to the test!
Mate, you are an absolute legend. Every single time I have a question, you've done a video about it. The sheer volume of content is unbelievable. I greatly appreciate everything you publish. Keep up the good work! :)
This is such a step backwards from where they were going, such a shame.
We finally got a money-sink in this game and CIG removes it... Sounds legit.
The money sink is still there, you just don't get anything for it. Enjoy scratching your paint and paying half a mil to repair it.
"Hot mess", is my answer.
The Problem with the reclaim, is those weapons will not stay on the new ship when you reclaim it. I tried taking 2 guns off my ship then self-destructing and reclaiming the 2 guns did come back as you have shown. however, the 2 guns I took off would not go on to my ship in the terminal fitting tool(MobiGlas) they just errored in the console, you can manually fit them back to your ship, so it has 4 but when you reclaim it again those 2 original guns will be missing. Its like those weapons are now blacklisted
I think they should give us an option to choose, when reclaiming ships - either you can reclaim stock lodout, or recent, but you have to pay for every non-stock component, and maybe wait a little more time. And yes it will be better to get recent components when repairing your ship
This is a very good suggestion.
Yeah, those non-destroyed ship claims are generally not because we're too lazy to go to where we left that ship. 9 out of 10 times it's because some bug prevents us from getting to the ship, be it a missing marker, a ship being "on pad", QT not working, hangars being unreachable, ATC non-responsive... But yeah, the players are lazy /smh
Yes! been doing it for years lol I'm not wasting 45 Mins to go back and get it lol
100% of the time it’s a game breaking bug. At least in my experience.
They need to add "Ship Transfer" to the options. If my ship is stored in New Babbage and I need it at Everus Harbor, I should be able to have it transferred to me instead of claiming insurance. Technically, it works the same currently, but they could differentiate between destroyed claims and simply ships being relocated.
If u leave a ship somewhere, and die. Came back with different ship, that previous ship you abandoned is no longer yours in yes of game, You will get tresspassing warning, and doors wont listen to you. Its broken by design and it was like this for a long time.
@@Brethgar why is there a in game GOV thats gonna come after you for insurance fraud
Guess I won't be back till February at this pace
Smart decision
Same thing has been said by countless others 5 and more years ago. XD
4.0.1 is going to ptu either tomorrow or Friday. Won’t be to long
why? were you actually repairing before?
@mndeg Yes, because it is significantly faster to land and repair in between bounties.
your are not the douup king thats just angry bobs talking smack you are a hero of the federation!
The bobs don’t even care. It’s the Karen’s. lol
Hot mess. Hold your wallet.
To me it seems like there is a super simple fix. Insure whatever you want, guns, armor, gear in your ship. But when you claim it, the old one despawns. Then the dupe cry babies cant say anything and we get to keep using our gear. If another player picks it up, maybe just make the insurance claim cooldown longer, or cost more each time.
I loved being able to actually use the gun racks in my ship. Considering 95%+ of the time I lose gear, it's due to bugs, they need something like that in the game. Thanks for all your testing and keeping it positive.
My solution has always been that pledge items and subscriber items should not be lootable except by the owner of the items. Even if they are dropped on the ground. And all subscriber and pledge items just stay in the owner's main inventory at their home station. Meaning you can only have one iteration of an item out at any given time until it is no longer on your person due to death or discarding/dropping it. After you pull the next copy out of player inventory the older version becomes unlootable to even the owner until the server cleanup comes along and deletes it. This would stop player duping and players being targeted for their subscriber/pledge items. If the item is in-game then all bets are off, like boss gear or store-bought gear. I feel the same way about pledge ships never being able to have their ownership transferred.
@@Bronwyn031 Easier to make them skins, this way a player has to have the base "plebeian" armor, that is lootable, but can apply the skin to make it look like one of the variations
Not a great solution long term as it doesn't consider legitimate salvage & repair gameplay.
Perhaps a middle ground solution might be to make the claimed ship & components non-operational. Perhaps soft-death. Not sure how to handle components & weapons though. Need to consider future gameplay loops of towing away damaged ships to repair & refurbish them for reuse or resale which is another legitimate gameplay loop they want to bring into the game.
@@Bronwyn031 That idea doesn't work because a) it's logic-defying in terms of magical thinking, b) subscriber/paid items would then become an invincible anti-piracy shield "Don't attack me because I paid to have things that can't be looted."
@@PaulMEdwards Oh, I was specifically referring to non-ship items. It seems as though CIG doesn't mind doing the exact same thing with ship weapons and components. But you are right, it could just be a stop gap measure to get us to a more stable and better version of the game. There probably is a better idea out there than mine. But it just seems like unique item IDs have been a thing for ages and that could be a good starting point for us.
Sir you have my respect. So many hours testing. Thank you. So far you'r the only one i saw doing that and i appreciate it so much.
Thanks for being so diligent with your science Foxy!
Rofl even the "fix" is bugged. CIG omg *shame*
Christ roberts doesn't feel shame only hunger.
"Bring me shame, get nothing! 🎶
There is a real small minded person in charge of balancing at CIG.
Players worried about their contested zone loot being exclusive wanted this hotfix. I blame them. E.g. SalrEMike.
A total dweeber you mean.
@@sanctred if CIG wanted you to dupe items locked via gameplay rewards, they would have made that a feature Satlemike is not the SC development team jfc really dude?
Even if this is unintended, it makes sense as a system to overcome store purchased items. The reality is when you have a store front game something like this will make it into the game as CIG has never really shown any interest in rewarding game play over store front items.
balancing you mean gatekeeping! you dont need to balance the game by making weapons harder to gt you balance the game by changing how they compare to each other so there is no clear cut BEST for everything. anyone worrying about duping ship weapons literally just wants to gate keep others from what they have or know they can easily get. simple and plain. they dont take away from game play the idea of the game is to earn money to get bigger and better ships, i dont see why they just dont allow every weapon to be bought who cares let people have fun not feel locked into what everyone says are the best let them have access to all of them just make the entry fee to get them cost a good chunk of aUEC make it to where you have to say go buy the blue print one time per character and until that blue print is purchased they cannot be equipped. that way things are not locked behind time sync or how many people you know or anything for that matter. games are for fun not to be jobs. maybe the super rare shit can be the slightest dps bump to make those who want to min max and feel like elitist and can still be happy kind of like the pyro attritions from the save stanton event not so much diff its gonna always win the fight but something cool for the people who chase skins or min max. gate keeping ruins pvp content.
At the end of the day we're all testing the game and the more duping glitches we find and they fix , the less we'll have when (ok if ) the game releases , I'd recommend doing every glitch and exploit you can as the more people are doing them more attention gets put on fixing them
Just realized I'm not subscribed to you. Subscribed now. Enjoying your testing content. Fly safe. Keep testing.
Thank you, appreciate it, o7
Great job testing this stuff out Foxy. Keep up the good work.
They should go ahead and keep implementing half ass features so that way they lose players and see how the community actually feels about it and not just 1 person and his followers. Great video again Foxy
So they let the jump beacons be broken, missions be broken, beds kill ships leaving aeroview XL hangars, but god forbid you buy a backup gun...
you can buy backup guns in the station shops mate. . . lol wtf?
Hes talking about the looted ship upgrade guns... or looted fps upgrade guns...@@negative-7846
@@negative-7846 what shop sells a P8-AR?
@@LoneWolf8003 none. choice CIG made. duping them, would be an exploit.
Definitely a hotmess. I am definitely in agreement that their best option was to put cost multipliers on what they consider rare items as if the insurance/repair is costing extra. It fits the lore and the mechanics. If you force players to have to loot them as the only means of getting items you aren't creating an emergent gameplay. It seems these days they are dialing back more and more of the emergent gameplay. Keep up the great videos that challenge things, as there is so much potential being lost that we need more voices like yourself.
I must have ran into this too in early hotfix roll out on 1/7. I found an abandoned (not even soft death) Titan in a bounty area with some NDB 30s and a nose Omni XII, so it had to be a player ship. The gate was open, so I decided to rp space scavenger. Boarded, unlocked ports and stripped them. I found they would not store to warehouse and were still on grid when bringing it back up. I took my own Titan out, removed guns then attached the loot to it to see what happened. I stored the ship and brought it back up and it had no guns on hardpoints. I wonder if this was a fluke or if it would have been different if I had soft deathed the ship before removing the guns, or blown it away after.
The rest of my test was the same. I did a repair and got the stock loadout guns for 220k, then reclaimed it and got back my original 3x NDB30 loadout. Ya I know I did not need to do all this, as I already had the same guns, but its all for testing. I enjoy you doing 90% of the work , so I don't have to.
This happened to me last night. I had no idea until then. I lost one wing while doing a bounty so I went for a quick repair. I lost 300k, lost my upgrades, and got the stock load out. I was frustrated. It was only minor purchasable upgrades, not NDBs or other rare items.
Thanks for sharing this, so looks like just a normal upgrade weapon will be like this not only the looted rare weapons.
Also, I spent the next two hours dragging my ship around the verse and spending another 700k re-outfitting it. Ugh. Thanks for this! Now I know I could have solved it with a claim.
@@cpt_foxyloxy To be more precise, they were weapons from my other ships. I wanted to quickly set up my F7A Mk II with CF repeaters. So they were technically 'looted' from another ship. I had heard that items not bought would go away on a claim, but I did not hear it would happen on repair hence my surprise. This is why I flew around the verse to buy them, in the hope that they would survive repair and claim. Also, another point to note but perhaps not important now that you've posted it. I stripped my ship down and flew a cutter around to the buy spots. Claimed the F7A while I went to the shops, and outfitted the ship when it arrived. I lost none of the purchased items on claim, and now I know it's not necessarily because they were purchased.
In short, you may want to test with purchased upgrades, if not already on your list.
Thanks Captain! Keep up the good work.
YOU ARE THE MASTER SPLINTER OF TRUTH. DUPE AWAY
Thank you for testing this. This is a Hot Mess as CIG as no clue on how to fix Duping unfortunately as clearly, this is not the way. I am with you on the " Repair and pay the cost to get your weapons back". I spent countless hours travelling to planets to get my components, I, lost a few to bugs (Attritions in particular) and I hate to say it, but I have used the claim function to get some back as there was no way I was going to travel "again" to get that one gun that the cargo elevator bugged out and "ate"!
Flush the elevator! Another merch statement from foxy. Lol
I appreciate these videos and agree that until crafting is implemented we should be able to pay to create the items. Even at 10x the cost as you said. High costs keeps us engaged in the gameplay loops and is far preferable to only getting to lose subscriber items once a major patch.
For science - appreciate your effort and thanks for sharing 💪
it's a hot mess, and people complaining about the duping remember it's an alpha. Why should people get banned?
CIG should ban everyone who interact with bugs. Killed by elevator? Ban. Fell through planet? Ban. 60k error? Ban.
Then the loyal store citizens who don't play the game will be the only ones left after 24 hours, just as CIG wants.
The repair with stock items is fair, just think that the manufacturers only have access to the same stock we have in stores, however any items duplicated from zones or special loot items or sub flair and real purchases should be bound to your account so you can’t flood the market with them and give to others
thats dumb what if i want to trade you think i shouldnt be able to socialize and create a better community?
what if say some rare part comes from part of gameplay i dont enjoy or am not good at but i found a part from a part of the game i am good at should i not be able to trade with someone? at the end of the day what does it matter? u gonna take away the whole salvage parts from ships cause youll never stop someone purposefully letting someone else blow them up or steal parts and then claiming the ship unless you make it to where every single time you get a new ship you have to re aquire all those parts which who would do that?
whats the idea here gatekeeping?
It is weird how we essentially have the Elite Dangerous community vs the EVE community when it comes to how hard-core Star Citizen should be. I do think that we need to meet somewhere in the middle and the devs need to speak on it.
not a hot fix. a hot mess. haha so good. the dupe king has spoken. for the KING
I removed my attritions because I lost my stock galdereens a week or so ago to a bug, so I repaired the ship to get the galdereens and it worked, but then I went and did bounties and ended up having to bail from my ship and claimed it later and the galdereens I spent 820k on were gone.
Those “abandon ships” are probably the same ships you see floating all over the place just outside the New Babbage hangars or littered all over the ground there.
They are “abandon” because bugs , they do great research 🤦🏻♂️
I appreciate you for finding these bugs you are a real one i hope they can fix this also
While on one hand i do have mixed feelings about you telling everyone that duping was back on the menu i very much appreciate the work you do testing everything over and over again mate. Keep up the good work.
"Hot mess", is my answer.
Cap, You have my support.
Thanks for testing these. What we aren't getting to is how it should work with neither the before or after hotfix seems to be there. It's probably in between. Repairs should cost money but only fix damaged or destroyed items actually on your ship at time of repair. No filling an empty component or weapon hard point with a default item and definitely not replacing your functioning components with default. They clearly broke that with the hot fix. But you also shouldn't be able to strip a weapon off, click repair and get a new one. Actual claims are another matter as how it works is close but the customizing comes free, making destroying your ship preferable to repair. I think the solution here is multitiered claim levels: claim stock plus any equipment in your permanent account hanger, claim customized which costs aeu much like repair, and maybe a third tier for rare items that might have an additional premium and even cool down that can't be expedited for rare items as if you were hiring somebody to source the item for you. The cool down could even be tied to how rare the item is, scaling up in real world time in the range of days. Importantly an insurance claim means you no longer own the claimed ship and any equipment on it, so salvaging would be theft that they could fine you for or send you to jail to make any fraud highly unprofitable, risky, and unfun.
thanks for the quality information as always foxy!!!
Great vid! If only more people played this game as an alpha and stopped playing it as if its been fully released. To me its not duplicating if I am having to pay for the cost of weapon/component, otherwise id make the claim that any shop purchase is a duping. I do think ships being claimed and then being able to have duplicate resources is an issue, but the game isnt really in a state where this is a big problem to me, and there are several options they could go to negate this problem. We will see what route CIG chooses.
When I tried to move the ardor pyro S2 to a fury, it game me invalid placement no matter what.
what did you guys do this man, no joy at all in this one. Wishing you the best man
Always good to know. Most the time when I have to claim a ship it’s because it’s lost some place because of a bug or because it’s stored across the map and I don’t want to waste the time to go get it.
As always excellent investigative work into CIG coding issues. Some people may not like exposing this exploit but this is an error on CIG's part and I believe making it known to all will force CIG to address the issue. If you pay for the repair it's not an exploit it a feature. I just hope they do not do another full wipe because of this, I work hard for my credits!
I thought you were going to say with the fix, you were now "forced to be the dupe king" 😂😂😂
When SC goes live, the $20 for 20k UEC will mean that it costs more than $400 USD to repair your ship (based on what you showed here). Real world correlated dollar costs will kill this game. EVE does this type of math to understand and estimate ship value losses in large conflicts. Right now purchasing torpedoes for the Polaris is several times the related cost of a purple fit titan in EVE. The cost to buy bullets for real dollars is a terrible business model. Sure, it's alpha, but if nobody does this math to correlate in-game cost with real dollars, then the shock of bullet inflation will tank this project forever.
best ship for duping confirmed
This is not meant to be taken as a criticism, but just my personal observation and opinion based on said observation so far:
The makers of this game ultimately chose to move forward with certain features, but also WITHOUT certain features that were previously stated as intended to be implemented into Star Citizen BEFORE 4.0's release (and yes, I'll acknowledge that right now, it's been classified as a "Live Preview" and the clause they snuck in regarding it that basically allows them to exercise the right of shutting it down if something major happens and it doesn't meet their expectations).
To my original point though, one of these features that they have continuously been putting off properly/officially implementing is the famous item recovery so that players who spent real-world currency on items would have a reliable way to get their paid for items back - and not have to wait for new patches every time they lose these types of items. The fear of losing these items in the current game environment in which we players/testers play/test should not be underestimated. And it's not just with pledged items but even attributed items that were simply earned through event participation, such as Save Stanton, annual holiday events and etc. The fact is, we didn't spend money or sacrifice time to use an item perhaps once every patch...
So basically, not addressing this very strong gear fear and leaving out an official item recovery system is what's coming back to bite them in the butt right now. There might be way less complaint about losing in-game stuff if we can at least get the stuff we actually paid for back with a system in place for it. But right now, because such a thing has not been sufficiently provided yet, and it's all too easy to lose something to a bug but a pain in the neck to obtain in most cases, the gear fear is spreading more and more - especially after this hot mess of a hotfix that now cripples the repair of in-game lootable ship parts.
And yes, Star Citizen is a very unique game that's very much still on it's way to become publicly recognized as a finished product, but even early access for most MMOs I've experienced have had some sort of item recovery system included waaaay earlier in their development stages and did not have many issues with duping because of it. This feels like an issue that's unique to Star Citizen because of what they want to accomplish but at the same time the reality of the instability the game is in without any way to recover unique items that are meant to be recovered and yet maintain their uniqueness.
I really look forward to the day they finally include item recovery as they intended, as well as get the game-breaking bugs (which are in fact being reported) more under control that causes us this stress - and I mean the type of stress that takes the fun out of the experience rather than contributes to it.
In the meantime, I'll just be doing my thing with stock stuff for now...
The real dupers were the friends we made along the way
Logic applied! Love you Foxy!
I 110% agree with everything you are saying foxy. The "paying to get a weapon or component back" is what most of us do when we need to get more of something. It already costs a good chunk of credits and I agree with you that it is completely fair considering that the crafting and stuff isnt in game yet. I hope you can reach someone at CIG and get them to see how much of a nistake this hotfix change was
Thank you, hope this video and all your comments here can reach CIG and make them realize this and do some positive changes that can actually have a satisfactory solution
I feel that stock weapons should be available to claim through a station, but rare weapons should have to be in stock. Whether that's from real players that have sold there collected weapons, or they are manufactured/delivered in game.
That being said claiming your ship should come with your old loadout (because it's getting delivered), and depending on your insurance dictates how much you pay. If you can't afford the upgraded parts, then you can go to the stock until you have enough to pay for them again.
Question: Did you lock ports again after swapping weapons? Someone said it won't save until you lock ports again (you may also need to store and maybe swap a component back and forth in the MobiGlas) to save the loadout.
You're the best. I appreciate all the work you're doing!! I would certainly rather pay a higher repair fee to get all my s*** back the way it was, which is how they said insurance is supposed to be in the future. I can't log in right now, but did anyone try the mule?
The removed weapons disappear once you claim the ship, even if you have already mounted them and saved on another ship so no duplication is happening
Looking forward to the crafting aspect.
So salvage is on the up & up
Thank you for your hard work mate, don't always comment but i appreciate your efforts.
Getting things done in SC isn't always easy, especially repeatable testing.
And i agree with you, this would be a good money sick, more realistic money sick.
Thank you 🫡
try with components, they disappear from local inventory when you reclaim a ship. I guess they will make the same thing with weapons, where they would disappear from inventory whatever you do
Wish my hornet mk II ghost could also fit a ball turrets and nose turret.. every time I buy these items thinking it’s a bug I can’t put them on my ship, doesn’t show on the customization and I bought the ship package
So i take it 4.0 is still buggy?
I'm also thinking are they implementing ship insurance when you think about it without the next tier insurance you'll only get basic cover (stock component)
Maybe there is a limit to how much the insurance will cover maybe 1 ship every 24hr
This could be a test patch
10:20 I''ve already made a clip of this. Finally someone voicing it out as it is. IT IS FUN, and meaningful.
Is it how's its supposed to be at the end? No. Is it a decent enough placeholder, above having nothing else to rely on? Much more likely.
Thank you Foxy for your work.
Hey foxy can you check if the retaliator modules get removed if you repair the ship?
Working as intended lol.
What this app overlay with fps and cpu?
I tried manually taking off ship weapons and couldn't. The multi tools kept grabbing the whole ship.
Turn your shield on and unlock port, that should solve the problem
I'm boycotting the game fps weapon insurance was the most fun I've had in a long time finally I could play without fear. It finally gave weapon racks a purpose and breathed life into my ships. I don't care if someone paid one million credits for one hundred rail guns. Or duplicate the coolest rarest armor it's a game it's about having fun. At the very least they should've made it where you could only dupe items in your player hangar or acquired in the in-game shops.
Hot mess. Pre-hotfix was a better system w/ QoL upgrade for players. I agree with you that this new hotfix which removed the QoL upgrade that allowed us to finally stock our ships in a reasonable manner made the game worse. Supposedly the intent was to stop duping, yet now you can truly dupe ship weapons and components for way less cost than what we were paying under the previous system. A ship and FPS loadout feature needs to be put in ASAP.
I’m going to be making a spectrum post for this, but I’ll put it here for now. I don’t think this is a fix for the duping, but I think the true fix would be removing the exclusivity of weapons and ship parts, as well as nerfing the ardor damage to the same as base attritions. I think keeping rewards from events/dungeons like these should be cosmetic only. That would fix the balance issues while allowing people to keep their components on ships.
The comment of "the only way to get more of rare weapons and equipment is through duping" could easily be answered with "or you can do contested zones like CIG intended", but even if we put aside the fact that there are bugs which make this unreliable at best, the fact that people would rather spend time figuring out how to duplicate stuff kinda speaks to how grinding CZs is really just not that much fun.
A hot mess 😂
On the missiles? Do you just have to restock them after the repair?
I agree with the fact that i knew i could claim and get the stuff for free, but i never did that. i always paid. It was just easier LOL!
What makes the NDB's different from something like the Attritions? Damage, or are they just something that looks better?
Also, this is why I only do salvaging right now. No point in doing anything else with such a huge risk of losing it.
The gear fear is real.
CIG really messed up with this hotfix. They should just bring in ship insurance already that will fix it.. that's if it works as they said it would
Guessing we got a sneak peak of the current state of insurance, easily exploitable, and just as broken.
Swapping mining heads in the mobi glass also don't save. I saved twice different heads on the mole but it didn't save. Had to manually change them out when the ship was spawned...
Reapiring and paying aUEC is a much better choice (and its a money sink. Blueprints and item recovery is probably years away) than what CIG went with but hey they've been making the worst choices for 12 years now. Whats the bet they double down and make it worse lol
they just need to revert the insurance "fix" and let things be how they where. with all the bugs and issues there is no reason to try and prevent players from testing the game with less loot stress. either need to make stuff purchasable again or let us find it then insure it. too many big names crying about it and not enough players speaking out saying its exactly why they liked that patch..
All these insurance stuff was fun for me. Now not even the ship loadouts work. I can’t go back to this state. I’ll stay on Arena Commander until they don’t have something similar in the game as before. It felt nice and immersive to care about my ship and not just station teleport with disconnecting if i was too lazy to fly back and dock it. Strange how much a couple hundred thousand of credit spent on a filled weapon rack gives value to a ship.
Not playing until this gets fixed
its a horrible mess foxy and i totally support your Idea its not duping if you paying.
Its not duping. Might be ins fraud. Keep up good work and ignore the salty Karens
I wish games would see "issues" like this and instead of fixing them, learn to use them to their advantage.
If I had a say in CIG on what to do with this, I would have them rework this "duping" into a proper working feature.
they even have the baseprint for this setup with how the "FPS weapon insurance" was working. claim a ship, gun racks empty, spend the money, restock the racks. same thing but for ship parts.
Claim a ship: it gives you the ship with stock parts.
Then climb into the ship and "repair" it to pay a butt-ton of money to restore those parts.
in theory, this will prevent people from "claiming" a ship just to hastily move it from point A to point B. it also allows for those parts to be "duped" by paying a ton of money should a player desire to do this.
They should make ship claims give base load out to be as bought when new. I wish they'd also go back to not replacing missiles on insurance claims. Insurance should be the least favoured option. Still not great with losses due to game bugs.
"There is now no way to get more rare components except to legit duplication" Sir, the option CIG wants you to take is to get more rare components through gameplay like Contested Zones, PVP, and Bounty Hunting.... THAT is the option haha. But I do agree, this is still a hot mess for sure.
You have my respect for testing it all. I liked when the gun racks worked since it’s so tedious to load your ship. The biggest whiners don’t even use that function or sell guns as their gameplay loop. So their argument was disingenuous
Servers were averaging 500 people before the hotfix. But is now averaging around 100-150, congrats CIG you pulled another MM 😂
I only repair if I haven't got missing parts. Last time I repaired my zeus it come back with a missing wing even if I destroy my ship and reclaim it, it still comes back with the missing wing. So from now on, i'm only going to repair if it's only surface damage if I m missing any components or shipparts i'm going to destroy. I don't care if it's not meant to be that way but until they fix it.That's the way i'm going to do it
I use insurance so I don't have to pay for fuel, ammo, or repairs. My ships have lifetime insurance, why wouldn't I abuse it in such a way?
is it bad i already did this dupe glitch for the ardor's, cause they wont sell them yet and i wanted a full F8C of ardor's. I wont dupe if i can obtain it legitimately. but why was this repair change made???
I experienced this last night while trying to load out my Hornet. It's a hot mess.
I don't know whether to laugh or cry to this spaghetti coding
Makes more sense to get nothing in the slot from a repair if there was nothing actually in the slot at the time outside of cases where you've lost a wing etc as well. Though making that whole change that they did while we have insurance also in a temporary form just seems odd. Fix one issue, while leaving the other issue that's been around forever.
I duno, I just play here lol
Hasn't it always been like this though? Whenever I lose a weapon in combat I always self destruct rather than repair (unless I'm using a stock loadout) because it will revert to stock. I've been doing this for years and can recall putting in a ticket at the Issue Council a couple of years ago about this very thing.