The Gerudo problem is easily solved. If you ask one of the Sheikah Stones, it'll tell you that Gerudos come to Hyrule Castle Town to look for boyfriends. That's how the Gerudo reproduce. Every 100 years, a male is born and that male is made king by default.
@@-notkev-733 Just think of it like this. The gerudo tribes genes are all dominant(aka their offspring is basically 100% gerudo) but they almost always end up giving birth to a female, but once every 100 years the gerudo give birth to a male gerudo.
I love your accent, Matthew. It leads to such great unintentional puns. 3:00 "This dungeon, while exceptionally easy for anyone who has played a Zelda game before, provides an excellent introduction to Zelda in a 'TREE-dimensional' environment."
"Why is [Ganondorf] so unhappy if he's the only man, a king, in a tribe of woman. You know, you'd think he'd kind of busy... doing things... with the rest of the tribe..." (shows various shots of objects entering holes) Subtle.
It's enough work and trouble to have one relationship going healthily. Imagine having a whole harem of needy dominating women to tend to and keep happy...
Some of the unanswered questions you had in the game are actually answered, if you know where to look. Specifically, the Sheikah stones will tell you that the Gerudo tribe will get busy with the Hylians whenever they want kids, which is how they can go on even without a living male Gerudo (which means being a Gerudo is apparently made up of dominant gene traits?). They also explain that the owl is an incarnation/reincarnation (differs depending on the game version, I think incarnation was the correct version) of a sage, suggesting a link to Rauru or perhaps a pre-OoT sage. Also, there were pots filled with magic refills at the bottom of the Ganondorf chamber. It's easy to miss, but the idea probably was that most people who would struggle with that fight would end up getting knocked down there and would discover them. Still, you're right, it would've been nice if they had made magic a little more accessible for that fight.
+Jared Graham Male ejaculate contains roughly equal numbers of male and female sperm, but the two have subtle differences since the male sperm are half a chromosome lighter, so it's feasible for the female reproductive system to distinguish and discriminate between them. Or Gerudo women could naturally abort male fetuses after conception. Or there could be magic at work.
iirc the owl kaepora gaebora is supposed to be a manifestation of rauru. also i know its retconny, but i think in skyward sword theres someone who looks and acts like rauru and also looks like an owl
Nah, he does have an accent, check out the rest of his videos. Like in his metal gear solid reviews where he says ''FucksDie virus'' instead of ''FoxDie virus''.
You're actually supposed to equip the iron boots when fighting dark link in the water temple. This slows you AND him down, letting you slug it out without needing anything more than your master sword and shield. Not only does this remove his ability to backflip and dodge but it prevents him from doing his counter attack where he stands on your sword.
I know this is like 3 years old, but I'm really curious about where you learned this from. Did you figure it out yourself, or did you read about it/hear it from someone?
Fun fact, the canonical explanation for how the Gerudo reproduce is they once a year journey into Hyrule to basically have 1-night stands for the purpose of conception
Extremely late response but I just discovered your channel, so... Two points: - it is explained (or moreso hinted) why the owl helps Link. A Sheikah Stone tells us he's the reincarnation of a Sage (probably the sage of Light, who is trapped in the Sacred Realm for the alleged reason of being dead). - when you run out of magic in the Ganondorf fight, all you have to do is fall down the pit, which is not endless. There are green jars on the lower level of the room. Then you climb back up.
Yeah there are magic refills there but the game does an awful job of communicating that to the player by having every game made in the 20 or so years before then (including Ocarina of Time) condition the player that dark bottomless-looking pits cause death.
memoryresident The room you fall into is the room you passed through immediately before encountering Ganondorf. If you remember that you're at the top of a tower, there should be no reason to assume the pit is bottomless.
MinorCirrus If you use all the pots and still run out of magic the fight is impossible though but I'm not sure if that happened to him. Most of the rooms blocks had fallen by that time in the video so I doubt he somehow had only half a heart left but never fell down the pit.
Thanatos388 Yeah, but if you're completely out of magic and have used up all the pots...then you're probably drunk off your ass with how many missed Light Arrow shots you took.
It could still turn out good. So far, I like the voices of the Eng Dub. The only one I'm unsure of is Impa, and that's because it sounds like a 20-something-yr-old trying to sound like an old woman.
Or the Biggoron Sword. I could be misremembering, but I think the key to beating him is even simpler - just don't lock on. That way his counters aren't timed correctly.
Another thing about the ReDeads I seemed to notice: if you walk up to one, slowly, it won't notice you, and it won't scream. It'll just stand there in its default position.
In Castle Town the ReDeads can't stun lock you. I believe it's because of the camera. When a ReDead stun locks you the camera follows the ReDead. Since Castle Town is a set camera following Link where ever he goes within the center, it was too complicated for the stun lock to happen. So the developers removed the Stun Lock ability to make sure the game doesn't glitch out.
that was the reason for Dark Link, Despite being a mini-boss he was supposed to shift your view of fighting enemies. Up until that point most enemies (except Poes) needed to be locked on with Z-targeting. This mini-boss was intended to totally shift that point of view and really mess with your head. He's easy when you change the way you play the game. That was the intention of Dark Link but unfortunately reviews like this one are almost always biased in the sense that these types of reviews don't look at games with a Game Designers view-point. This video had a lot of good points but also made terrible arguments for bad parts of the game. Idk why I talked about all that as a response to you....but yeah that was ummm, Dark Link thing
Casshern I can't reply to your above comment so I'll reply here; all I have to say is this: you need to form your own opinions and present them in a more meaningful way as quite frankly you just seem to be regurgitating Egoraptor's sequelitis, either intentionally or subconsciously. Nobody is going to give respect to regurgitation so if you truly want to provide value to the world of computer game review/criticism then you need to find your own style and way of voicing things; read some good books on game design theory, educate yourself beyond the standard and elevate yourself to a position of true knowledge before attempting to look intelligent or an authority on the subject. Passion is great but it can only get you so far.
Kenjack Odjn I do have my own opinions. Although opinions don't make reviews good, they tend to make them biased, which is typically bad. I hate UA-cam reviews for that very reason. UA-cam reviews tend to be incomplete because they just aren't set up well. If I get my own started up I would have to break the topics down into entire series of videos to actually give detailed reviews. Agreeing with someone isn't wrong. I do agree with many of Arin's points because in many cases he's correct. Idk why everyone suddenly hates his point of view in his sequelitis videos simply because he criticized OoT but everyone now stands heavily against him because of that. I was repeating a lot of Sequelitis because it makes good points. Arin makes interesting viewpoints of how OoT was set up and actually addressed issues that the designers at Nintendo fixed/removed. Many of the things he mentioned have since been removed from Zelda, like the death pucks coming around the corner. I am educating myself in game design atm. I look up articles from designers and I watch Extra Credits videos. They give tons and tons of in depth ideas about game design because they are game designers. Overall, I'm not just barfing up whatever other people say and call it my own ideas. I do and WILL however reference other people's viewpoints to assert my own viewpoints. It is easier to be seen as credible if you have other people who can openly agree with you versus being the only person making that argument. FYI, Arin (Egoraptor) actually likes Matthewmatosis. I actually found this guy because of Arin. Reason I say this is because Arin has openly admitted to not fulfilling his goals in his Zelda sequelitis. Despite him not doing what he fully intended on doing he still made many good points. Some were opinion based, yet were sometimes reasonable flaws in design.
Casshern Thanks for taking the time to reply, I am looking forward to watching and/or reading your thoughts when you make them public. It's all good, everyone gets influenced and inspired and I am aware Arin has a lot of time for Matt, very different styles but still very heavily opinion based. It will be refreshing to see a critique on design that cites other sources so I really hope you get it off the ground. Good luck in your studies, computer game design is such a deep and complex thing but at the same time can be so simple. Opinions, particularly ones based on study or fact can only make our own stronger so all the best!
Matthewmatosis mentioning the emptiness of Hyrule Field really got me thinking... without Hyrule Field, would we think of this as a “big” game? I think the game manages to look big because skyboxes (like Death Mountain in the background) and context cues (like the Lost Woods being suggested to be massive) give Hyrule a sense of continuity and sprawl. But minus Hyrule Field, what is it but 15 or so moderately sized areas, many of which reuse assets multiple times for day/night and past/future?
@@geneparmesan8748 Yes, but for what they were working with it was huge. At the time this was a total game changer, pun intended. There was nothing like it, and it was a giant leap forward. Even if it isn't as huge as it seems, they did a good job making it seem so with what they had to work with. All this lead up to future games, culminating in botw, which I personally think is the best video game ever made. This can be argued, of course, but botw is really the only game I even bother to play now, other than mariokart with my wife and son now and then. But botw ruined me for all other games. Can't wait for part 2....
Some thoughts and commentary on perhaps my single most favourite assessment of OoT on UA-cam: 1) The importance of the Triforce creation backstory is broad and underpins the story telling of the whole game. That understanding this is inessential to playing and enjoying the game is a secret blessing - OoT doesn't shove its plot down your throat. It presents some critical details at an earlier part of the story, and then leaves the rest up to players with a perception or interest to see it as they will. The importance is the nature of balance (and balance of nature), and what happens when monomaniacal obsession overpowers all thoughts for the bigger picture. Power is stated as a critical and highly pragmatic virtue, and it's clear that Ganon gets great use out of his might, yet he is both unwise and cowardly in both a) dismissing Link as a threat, and also attacking a child while he himself is a towering adult, and then later b) choosing to hang back in his castle rather than deal with adult Link directly. Power is essential, but power worship leads to downfall and ruin, first for Hyrule and then for Ganon. 2) Kaepora Gaebora is almost directly stated to be an avatar of Rauru, the deceased ancient Sage of Light that presides over the Temple of Light. He, like all sages, is dead, and exists as a spirit. His power is bound to his critical temple, but can manifest in other forms to intervene and guide Link. I quite like the Miyamoto equivalence however - you could consider Raura to be Miyamoto's GM avatar in OoT. 3) I think this video is the one that got people aware of the sheer 1:1 comparison between ALttP and OoT, which I can't tell if I find surprising or not. When I first played both games I wasn't immediately struck by their similarities, partly because ALttP is in 2D, has a different world layout, dungeons, terms, character names etc. but also a big part because there weren't *that many* Zelda games at all at the time. 20 years on from OoT's release, and we've seen a gamut of takes of Zelda, of which it can be safely said that ALttP and OoT are the two most textbook vanilla examples of the core Zelda formula. ALttP, interestingly enough, is the ONLY core 2D Zelda game in this light - all others being handhelds, side games, and pseudo-3D - yet it is the game that established this formula... Anyhow, what matters is that OoT was in both intent and mechanical execution a straightforward porting and updating of ALttP into 3D. This matters because of the time travel, which really was just a renaming of portal travel just as much as the evil future was a remasking of the Dark World. They're both travelling to a warped, sinister, dangerous other realm only accessible after the game's first three, mundane, dungeons are cleared, presenting a larger and more flexible range of difficult and involved dungeons to conquer. Any real differences between the two boil down to gimmickry, such as some place symbolics in ALttP ("X shaped hill in one world looks like X shaped pond in the other, you can use this to do some warp trickery") and the aforementioned beans and Song of Storms in OoT. The piece de resistance is the renaming of Agahnim to Ganondorf, which was probably because Nintendo didn't make it clear enough that Agahnim and Ganon were the same person in ALttP. The gameplay role of Agahnim was taken over by Phantom Ganon for the "round one" in Forest Temple (cleared after doing the first three dungeons and getting the Master Sword, just like Hyrule Castle in ALttP) and by Ganondorf at the end of the game. Note also that beyond just the examples given in the video, TWW, SS and even BotW all feature an alternative dangerous/sealed world/good and bad eras dichotomy at play in them. Nintendo really loves its setting-dualities. 4) Interesting that the video mentions dwarves and elves, because both of these are present in ALttP. Of these, the dwarven blacksmiths are notably absent in OoT - however the elves not only made it into OoT but were greatly expanded upon in role, history and plot relevance as the Kokiri. "Kokiri" as a word is a basic Japanese pun, by rearranging the first two syllables of "Kikori", which means woodcutter. The elves were the woodcutters living in a tree trunk hut on the edge of the forest in ALttP, and here we see an entire community of them in detail. "Kokiri", broken down in pieces, is also a bit like "Ko Kiri", which suggest "Little Cutter" in Japanese - this is the sort of unintentional pun common in the language, and was probably the source of the creative decision to make all the woodcutting elves permanent children. As for Gorons and Zoras, they rank among my favourite fictional races for their roles and creativities. It has to be noted, and this is not a bad thing, that Gorons and Zoras do ultimately occupy the major niches of dwarves and elves in typical fantasy. Gorons live in the mountain, are extremely associated with earth and stone, are master craftsmen and have some avaricious tendencies. They're just big, sometimes really big, and never really treacherous or miserly like dwarves can be. Zoras live in high places and are associated with water, as well as Nayru and thereby wisdom as a virtue. They are tall, long limbed, elegant and aloof, all classic elf traits. Just ignore King Zora. 5) I think the sole role of the tunics was to make it less likely for players to approach and complete the Fire and Water Temples prior to the Forest Temple, but not to make it impossible for players that are very explorative or those looking for interesting alternative routes. They're also there to show off /slash/ justify the whole equipment menu thing, which was an awkward relic of the era since sword and shield switching is almost an innecessity and boot switching is a nightmare. Ultimately, later Zelda games handle the "atmospheric and environmental protection" trick better and execute it moreso, along the veins of a Metroid game which often teases the player with troubling environments they can make little-to-no progress in early in the game to reward memory later on. 6) The Megaton Hammer would unfortunately become a precursor to two very negative trends in the Zelda series: gimmick items used in one dungeon with little to no functionality thereafter (TP is the grossest offender in this category), and returning items from previous games that aren't properly put to use in the sequel - in this case the Megaton Hammer is a ported Magic Hammer from ALttP, but the item is barely used unlike in ALttP. TWW and TP both resolve most of the hammer issues, but suffer issues with the semi-redundant Grappling Hook and the pointless Slingshot respectively. 7) Note the prominence of Epona in promotional artwork, box and manual covers and other materials and memorabilia, despite her small optional role in the game. This is not a bad thing, because Epona's horseriding was both memorable and very well done, a foray into an unexplored territory and a big development for a fantasy game. Nintendo chose to explore horseriding without too much of the game resting on it, which was probably wise for such a risk - later games would put the tested and developed horse mechanics to fuller use.
8) I am surprised at the notion of anyone having trouble with the masks. I always talked meticulously to every NPC many times over when I played OoT as a child, so the moment the other mask options opened up I immediately knew who to present them to. It was the optional four masks that left me the more puzzled as a kid, as I couldn't figure out who or what they were "intended for" - it turned out the three racial masks were just for fun, and the Mask of Truth was something I had to look up. 9) Nintendo has had issues with money and economy in there games for a long while, something at which they've slowly got better at to today, where ALBW and BotW have both got very good economie with small rooms for improvement. The fact that the wallet in OoT is so small is frustrating not because rupees are useful - they're not really - but because the game gives you *so damn many* of them. The overwhelming majority of all rupees you collect in OoT, and especially also TWW, just go completely to waste, and that's even more of a problem when they're so crucial in TWW. It occurred to me that there are two fixes to the economy issue as present in OoT: the first is to expand Link's wallet size, and also find more uses and needs for money in the game. This is what later Zelda games have gone with, and I am glad for it as it's my natural inclination - however it would be a difficult solution to have implemented at the time, or re-implement in say a fan-made mod of OoT. The other solution is to simply drastically reduce enemy money drops and chest finds, and this is a decent and simple solution. BotW arguably employs both at once, which is why it's economy is among its best features. 10) It's funny because I remember distinctly not minding the Water Temple at all at the time, and much preferring it to the Fire Temple. Accessing the menu to switch around items a lot was something I was evidently doing as a kid playing OoT anyway, so it didn't stand out. But replaying the game, I'm much more adventurous now that I was as a kid and it is stark how much the menu drag discourages free exploration, since you know just how costly, frustrating and Tidus (*HA HA*) each necessary transition, especially frustrating one-way gates, are going to be. On a semi-related note - I miss the Hover Boots, I expected them to appear in Wind Waker as the key item in the Wind Temple (it fits the temple theme, complements the Iron Boots needed to get in, and I didn't expect the Hookshot since we already got the similar Grappling Hook), yet they haven't appeared since. Having the Iron/Hover duality as the high weight high friction super sinking vs low weight low friction super hovering gimmick of the game was and still is a good mechanic, just waiting to be used. 11) Dark Link was a case of bad execution, good intention. The idea was a fighter that had Link's core fighting tricks, which the developers reasonably assumed would be the bulk of a player's combat reliance, and that Dark Link was even better at them than Link, so Link would have to think really outside the box and use his other tricks to defeat him. But sadly only three of those items, of which only one was guaranteed to be in Link's arsenal at the time, work like this, and then when used reduce the fight to spam, no strategy or skill involved. Meanwhile Dark Link uses bullshit techniques that Link can neither use, nor can the player anticipate Dark Link doing them, since Link decisively *cannot*. Good concept but poorly done, especially in light (ironic phrasing) of the much better executing Dark Link fight in the *REAL* black sheep of the Zelda family, AoL. It makes sense that such an involved battle would take place at the very end of the game however, and not just randomly around the midpoint. 12) I'll note that it's great the Zelda team conquered the camera issues present in the Gerudo fortress, yet managed to botch the glorious non-linearity of it when handling the Yiga Hideout in BotW, easily the biggest let-down in the game. 13) A small note: "Jerudo"? I mean it's a plausible pronunciation outside of context, but a bit of context reveals that, if anything, Gerudo is a mistranslation of what was meant to be rendered "Geld" in Japanese. (both words would be spelt and pronounced identically in Japanese, ''gerudo'') This is revealed through the present of "Geldmen" enemies in the desert of ALttP - in the Japanese original these are unsurprisingly called ''Gerudomen''. 14) A second small note: LOL at the Ganon sex stuff. When I first watched the video the visual symbolism on screen literally flew over my head, don't know how I missed that. But yeah, as a kid I understood that the Gerudo mated outside the race and magically had Gerudo children, something which is even layed out in game from Sheikah stones and NPC dialogues for the curious. Ganon wouldn't be borking his own sisters or daughters any more than any other desert warlord has done throughout history... I'll leave the decoding of that one up to you. 15) I never thought about the gauntlets when I was playing OoT, and it does come off as odd when mentioned. I had an independent thought when playing the Oracles games about how the power bracelets and gauntlets must work, and how it is that Link isn't just stronger in general while wearing them, such that his sword attacks would hit harder or he could swing around the Megaton Hammer like it was a feather. The conclusion I settled on was that 1) Link needed to press the empty flats of his hands on something to get the effects, and so could only exert strength on big objects with broad surfaces like blocks, and b) that there was no "low strength" setting or strength modulation to the gauntlets, so Link would break the handle of his own weapons if he tried to wield them while wearing the power gloves, and similarly would break things around him if he used them on anything less than huge chunks of masonry. As for the silver and golden gauntlets, a post-hoc "just so" explanation occurred to me while typing this post - the gauntlets only work on objects made of LITERAL silver or gold. However, there are those big black blocks later on than only the golden gauntlets can lift - maybe they're made out of a special kind of black gold ore or alloy? It's all handwaving at the end of the day, but it's viable mechanical reasoning for anyone wondering why small blocks would still be difficult to move. 16) The final note consider about Ocarina of Time is: not whether it is good or not (it obviously is by a large margin and can be enjoyed by fresh eyes probably forever into the future), or how good it is (it's obviously a great game with some situational imperfections, ill-optimisations and flaw), but rather why, for the love of god, was it proclaimed so loudly and wildly and consistently as *the absolute best game of all time ever*, for so long? The answer to that is that there was nothing like OoT when it came out, and there still wasn't even for a long time after. Only until TP came out nearly a decade after OoT could the Zelda series itself claim to have moved on beyond it, as neither MM nor TWW quite provide the same core Zelda experience as in Ocarina. Final Fantasy VII had the same same circumstance, even though it too was (sort of, rather loosely) a 3D adaption of its immediate precursor. Ultimately the small, nascent, rather cliquey early modern internet of the late 90s and early 00s (remember browsing GameFAQs? remember the fucking polls? oh christ the polls) caused rather the self-reinforcing echo chamber, so it took a lot of time and new game releases before people could realise the issues in games like OoT. That the game was not trashed in hindsight, but continues to be loved for what it is by old and new players alike, is the greatest accolade attestable to this classic game. Thank you for anyone who read all this.
@luke jones I had completely forgotten I had wrote it; thank you for your kind words. I have a blog where I post long-form video game analysis; maybe I should repost the text of these posts over there.
32:55 Or the Gerudos capture and fuck the guys in town. I think they even make some allusion to this in the game. After which, I'm guessing they chuck them off the cliff into the water and they either get swept down into Lake Hylia and make the long walk of shame back home or just drown. Or they could just outright kill them after they get their "chuchu jelly" and dump their bodies in the desert. Or maybe they capture them and keep them as sex slaves. Which is most likely considering the carpenters wanting to join them but then not after they got captured. Because you know those guys didn't seem to be into women.
I think a Sheikah Stone by the Temple of Time tells you that the Gerudo women sometimes visit the Market Place/Castle Town in order to meet or capture men.
10:52 King Zora slowly scooting over is so comical and works so well. My brother, who is almost 46, still does the "mweep....mweep....mweep," when we are at family events and you ask him to move.
This is the best Ocarina of Time review I have ever, ever watched. I've been playing the game for 15 years now, been involved in the hacking scene, and even dabbled with speed running the game and honestly thought "why would I watch a review of a game I couldn't possibly know more about" and you bring up so many great points I hadn't even thought of. It's almost like you've reviewed the game with a fresh set of eyes. It's a brilliant, brilliant review. You've already earned yourself a subscription and can't wait to watch the rest of your reviews! Bravo.
I love this video, and I can't believe I never noticed this mistake: Kaepora Gaebora (the owl) is stated to be a reincarnation of a sage by one of the Gossip Stones! It would have been nice for the game to explain it in a non-optional way, but it's there nonetheless.
globox123456789 It was more than that. He acted as though the first Zelda on the NES was the pinnacle of the series and that the franchise got subsequently worse. I don't mind if he likes the first on the NES the most, but it seems a bit disingenuous to go over all the faults of the later ones without addressing even one fault in the original. A lot of his complaints for OoT were also pretty specious. Don't get me wrong, I don't think OoT is BEST GAEM EVAR, I also think it's kinda overrated, but even I was rolling my eyes at his "complaints." And overall, he just wasn't very funny. He would start off sounding soft-spoken and articulate and then would quickly shift gears into full on nineties kid with attitude ADHD mode. His jokes were forced, loud and obnoxious, and overall it just wasn't pleasant to watch.
tiakpark "His jokes were forced, loud and obnoxious, and overall it just wasn't pleasant to watch." Pretty much everything egorapter has done in a nutshell. GameGrumps, Starbomb, half of his animations...
Foxy Lady Yeah, that's about how I feel. I always thought GameGrumps was a rip off of TwoBestFriendsPlay anyway. Thank god JonTron's back to doing his own thing. He's so much funnier.
31:43 Whaaaaaaaaatt???? After all these years of playing this game I never noticed that. That's really cool/creepy/depressing. I remember as a kid I used to love going into the town and massacring the Redeads, and now this makes me feel kind of guilty about it. :P
Dark Link doesn't counter your every move if you don't L/Z-target him. You're supposed to not use Navi and fight him just as Link. Which works well thematically because it's Link fighting himself.
His moves do change you swing horizontally when you don't lock on and have a different combo of attacks while with the z targeting you swing vertically have better reach can stab and have a different combo so yes it does change the way you fight beyond the jump attack
No, that's a self imposed challenge. And it's not like skipping extra heart pieces or other optional stuff when the game is designed around using those functions everywhere else from the start, and not even implying that it shouldn't be used there.
i think the time travel between childhood and adulthood is a really important part to the game as it serves as a main theme. how fun and wondrous the world can seem to us as kids, and how coming into adulthood youre hit with this realisation of how shitty the world can be and how much easier things were when you were younger
I saw this video not long after release, and somehow all this time I never stuck around past the conclusion and the black screen to realise you played King Sora's scootching animation a second time. What a lovely little thing to discover after all this time, haha!
Me too. Not because I didn't know about it. But because I didn't realize I could use the Blue Fire to melt the Zoras and access the shop (The tunic is there in the past, but the shopkeeper doesn't allow you to buy it since it's too big for Young Link). Ended up finishing the game with no Blue Tunic
+Ducking Ducksons Not really. Depending on how many hearts you have, the game gives you a good minute or so before you have to go back up for air. It would make the temple even more tedious, but it's totally possible.
Either that or they're all virgin births. It would make sense, since they're all identical, same DNA from a single woman. Then every 100th year an X chromosome mutates to a Y.
Also, the implication is that the Gerudo kidnap Hylian males in order to breed with them, which ended up in an ironically hilarious situation during the game where they end up kidnapping the flamboyant carpenters who all have an obviously questionable sexuality.
It's possible that their campiness represented something relatable to the Gerudo, as a culture of only women, or they noticed that they might not be interested in the opposite sex and specifically captured them because of how psychologically painful the ensuing snu snu would be as a means of torture for their amusement.
I just finished Egorapor's "Sequelitis - ZELDA. It had so many mistakes and pointless complaints that it was hard to watch. This Video's information is a lot more accurate.
The point of Sequelitis is not to highlight the pros or cons of a game, rather it compares games in a series and how it has progressed. Egoraptor's complaint is that the 2D format which worked well in LttP didn't translate flawlessly into 3D, and because of that the dungeons, controls and mechanics had to change to cater to the changes in both style and hardware. In the end, no review is more accurate than another because it's all subjective. There's no doubt that OoT is among the most influential video games of all time, but that doesn't mean it's without its flaws, even glaring ones.
yashar011 Comparing games doesn't work so well when the explanations have too much incorrect information behind it. A lot of the information provided in his latest Sequelitis was wrong. So one review can definitely be less accurate then another.
RynKen What was so inherently wrong with it that made it inaccurate exactly? Playing and reviewing video games is Egoraptor's job and I'm sure that his understanding of nearly any video game is better than either yours or mine.
yashar011 If you've seen Egoraptor play video games regularly you'd know that he often ignores directions, misunderstands what's happen on screen and blames the game for his own mistakes. His lack of understanding of many games is why his comparison video is so poorly done. If you want to know what was so inherently wrong with his video watch this and his video again and pay closer attention or play it yourself like I did and see what parts make sense and which ones don't.
The hookshot is jerky cause it was meant to be aimed with the original n64 analogue stick, which was less sensitive than modern analogue sticks. Also because of the build quality, over time the N64 analogue dead zone physically increases.
Guys, there's like a million comments saying something along the lines of: "Dude, there's a million magic pots at the bottom of the Ganondorf boss fight. Use them dummy." Even if Matt was actually daft enough to not realize this (c'mon, do you actually think he missed that!?), here's the issue: The game takes you through that room before you reach Ganon, and there's no way you're going to know that these pots will come in handy later on your first play-through, so what will most people probably do at that point? Break them to restock on all the hearts they've likely lost against Iron Knuckles. It's true that the magic and heart jars are segregated, but by the time you broke enough pots to realize this, you may have already broken half of them! And no, they don't respawn for the actual boss fight for some reason! _This_ is the reason why it's possible to run out of magic if your first time around. That being said, I feel like Matt's gripe was a bit unfair; there are plenty of ways to restock your magic in this game, and it's pretty clear that the light arrows consume magic, so a logically prepared person would take a potion or two to the final battle anyway as Zelda states it pretty clearly that you'll need to use the arrows to beat Ganon. The only way this wouldn't be an option is if that person only had the _one_ mandatory empty bottle in the game and opted to keep a fairy in it instead, but that's probably more the player's fault if they're not being explorative enough to _at least_ get two. Furthermore, for all the people saying "don't use Z-targetting for the Dark Link boss--it's thematic with Link conquering himself and stuff!" Uhm... _why_ wouldn't Navi have made a more explicit message like: "I can't help you, Link!" Or perhaps, "You'll have to find a way to beat him without my help." Instead of the oh-so-helpful "conquer yourself"? It's pretty clear in the Ganondorf fight for instance... And furthermore, the _entire game's melee combat_ is devised around Z-targetting. Getting rid of it feels bad and clumsy. A UA-cam commenter, +lavulman here said it better than I would have: "The problem with it isn't just the jump attack, though it is the prime example. Everything from maneuvering to attacking just looks and feels clumsy when you don't Z-Target. A nice and effective sidehop or backflip is replaced with a simple roll. Being able to block and move at the same time, one of the most convenient features of Z-Targeting, is replaced with an awkward crouching block that's really only useful for aiming the mirror shield. It's certainly possible to beat Dark Link without Z-Targeting already, because it's not exactly a difficult game, but the fight devolves into a boring mashfest where it could have had a very nice flow to it." So yes, attacking Dark Link without Z-targetting is helpful for those stuck on him, but to argue that it was an intended feature is dubious to say the least. (What next, is the Megaton Hammer a symbolic metaphor of Dark Link acquiescing to the power of the brotherly bond it represents between you and Darunia?)
@@teadrinkerfication9160 I distinctly remember them not doing so for some reason. I played on a 1.2 cart. You? (again, no biggie either way since there's plenty of ways to get magic like I said up above.)
Actually, wait, you're right that the jars respawn, but the problem is their contents do not. IIRC the game flags them as being empty if you already broke them before entering the fight or something to the same effect (however the systems work under the hood). Again, can only really speak for the 1.2 rev.
I honestly didn't enjoy this game when I played it. It felt cryptic to the point of being finicky, and crap like unskipable dialogue gave the game a sour taste from the beginning.
I can agree with that. I broke my nostalgia glasses with this game after playing it too many times making me desensitized. I think the biggest flaw in Ocarina of Time nowadays is that it hasn't aged well with it's theme compared to other Zelda games. I think the only things left going for this game is that it's nice for first-time Zelda players and the transition to 3D, but otherwise, it's hard to find 'wow' factors in what Ocarina of Time offers compared to it's family. It's just my opinion, don't take it as a fact, everyone has their own take on this.
I didn't play it until the remake but I did enjoy it Sorta It was WAY too cryptic in some points and I had a friend who tried to play for weeks and never got anywhere and the boss fights are too fast for anyone with a slow processing speed(such as I) making it so that it took month to beat one boss and half a year to defeat Ganon Also mm is overrated
***** Got it when I was three years old. Got stuck in ''The Deku Tree.'' Got ''Donkey Kong 64'' shortly after which made me place ''Zelda'' on the shelf and play with the monkey. Fast forward. I started replaying old games when I was around 7-8. Though whenever I looked at the ''Ocarina of Time'' cartridge on my shelf, I would only remember it faintly and just saw it as a grass cutter simulator for whatever reason, so I never played it due to remembering it was boring. Fast forward again. Got into gaming and knew that ''Ocarina of Time,'' that game I only had bad memories of were praised as one of the greatest. Started playing it, got to ''Jabu Jabu.'' Then the version for 3DS got announced. I waited for it and played it. ---------------------------------------------- Today, I have finished that game over 7-8 times since 2011. Not quite my favorite, Twilight Princess takes that place, but arguebly my second. In conclusion. No, nostalgia is not the only reason for why people like it. It is a solid game. People like yourself most likely only dislike it because it is as popular as it is. If one game deserves to be praised as a good game, that is definitely one of them. Is it unflawed, nope - but is the only reason for why people like that game purely based on nostalgic reasons alone. Not at all.
Batman Yeah, I played on an emulator and I found myself holding the fast-forward button for the first two minutes. Then 10 minutes of gameplay and I got stuck in the Deku Tree and didn't know what to do. I know I seem like an idiot, but I haven't played the game as a young kid and I haven't had 2 hours to run around until I figure out what to do. The worst thing is the unresponsive controls which are result of the 20 frames per second the game runs at. That's 3 times less frames per second compared to A Link to The Past. From start to end, the game looks like a slideshow and controls like one. EDIT: It's even worse in Europe, where it runs at 16.6FPS.
hristaki99 "I found myself holding the fast-forward button for the first two minutes" This game immerses its players into its story. If you don't care about the story, you'll despise this game. If you like a bit of story in a videogame, there's a high chance you'll love it. "I haven't played the game as a young kid and I haven't had 2 hours to run around until I figure out what to do." Well, you don't need to walk around for 2 hours. In fact, breaking the web by jumping from a big height is made fairly obvious. When you walk over the web, Navi tells you that there's something under it and that there must be some way of breaking it. Then, the game subtly hints (without any further textboxes!) that you need to jump onto it from a great height in order to break it. My guess is that you went into this game very impatiently. You said you're unwilling to "run around for 2 hours", but frankly, if you invested 10 minutes in exploring the dungeon, you would've figured out how to proceed. This isn't the kinda part of the game where many people will get stuck. It's fairly obvious. You're not an "idiot"; you're just not trying. I believe this impatience stems partly from playing on an emulator. When you sit in front of a big TV, you'll invest yourself much more into the game than when it's just another small window active in your computer, needing to fight for your attention with all your other active applications, like Facebook, Twitter, Skype etc. My point is that you need to invest yourself into this game, and when you do, the game will greatly pay you back with a great and immersive gaming experience. I believe the unresponsive controls are mostly due to playing with a keyboard, but also, I don't think you've played for long enough to really properly get used to them. And because of the nature of the game, the controls don't need to be THAT snappy anyway. And trust me when I say that I'm the type of guy to find 60 fps in games extremely important. However, I got over it with this game. I believe you can too. And if it's really that big of an issue for you, get the 3DS remake. It's 30 fps. (Play it on a 3DS XL though, the smaller screen really killed the experience for me personally.) Also, just to clarify, I don't have any nostalgia linked to this game at all. I'd only beaten it when I was 16. Give the game a good chance, play it on a console, and put all your attention towards it, and it will be worth it.
32:52, I don't think Ganondorf is the child of multiple incests. The Gerudos are based on the Amazons, which was an all women tribe during Greek history. They would seduce men in nearby tribes in order to obtain their "seeds". They also had sex slaves. This also explains why all those men that got captured at Gerudo Valley wanted to see the Gerudos. They wanted to get laid.
I always assumed that the females could reproduce with each other in a manner akin to sharks, and that producing a male member of their species was a fluke that occasionally occurred every so often. Whichever way is the correct interpretation: rated E10 indeed.
Austin Amazons are from Greek Mythology, not history. Crono It's better/worse than that: Ocarina of Time was made before the E10 rating existed, so it was rated E when it originally was released for the Nintendo 64.
not once the pots are gone (yeah you have to kinda really really blow for this to happen, no offense matthewmatosis lol) having to start the game over due to no magic was a much bigger problem in LTTP, particularly against the Turtle Rock boss Twinrova. there is however, a room in the water temple that if you fall into this one pit you can't get out and have to reset the N64... unless you've cast that teleport spell in the dungeon already.
he sounds like a pretty damn good gamer from watching his other videos.... for example he says he never saw the blue peach in mario galaxy 2 (kinda hard to believe honestly)
I think the whole Gerudo-incest-thing can be explained better, even in the game. One of the Gossip Stones (I believe it's outside the Temple of Time) says that Gerudo sometimes come into town to look for boyfriends (or something along those lines). This could explain it, the Gerudo aren't a pure race. Most of their features (for example, their dark skin) are dominant genes, and that greatly increases the chance that their offspring will have the same features, regardless of the father. So, sure, MAYBE Ganondorf's entire race is his harem, but it could also just be a small part of it. It's not like the Gerudo are a different species than the Hylians, they're just different tribes. So the answer is simple, the Gerudo don't have to mate with other Gerudo. I mean, the Gerudo don't seem HATED outside of their home, so there's no racism going on except for the king of Hyrule being an asshole and placing the Gerudo in a desert with few resources, forcing them to become thieves to feed themselves, but now I'm going into uncharted territory here. Sorry for nerding all over (it was messy), but with the amount of times I've played through this game, it's inevitable that I start to question the lesser known parts of the game's lore. I swear, I do have a life, I really do.
There's a fairly straightforward explanation for the epilogue when child Link revisits Zelda after being sent back in time. Basically, the intro of OoT still happens - going into the Great Deku Tree, its death, grabbing the Kokiri Emerald, and then Link heading off to Hyrule Castle - but *Child Link still has his memories of the latter half of OoT.* That's why in Majora's Mask he's searching for Navi, he's looking for the only constant friend he ever had during his adventures across Hyrule. Basically, Child Link knows Ganondorf's plan (which was to trick Link and Zelda into opening the Door of Time and the Sacred Realm so he can invade it), so he first refuses to go along with Ganondorf plan, and also warns the Royal Family of exactly what Ganondorf's plans are, and accompanies that warning with evidence: the death of the Great Deku Tree, the illness of Jabu-Jabu, the blocking of Dodongo Cavern, all caused by Ganondorf. Ganondorf never gets a chance to enact his evil plan, and the latter half of OoT basically never happens - in this timeline. This is how we get the infamous split Zelda timeline: in the timeline where adult Link defeats Ganon after he ruled Hyrule for 7 years, the Hero is gone, and does not return (having been sent back to another timeline by adult Zelda), so when he escapes and attempts to conquer Hyrule again, there is no Hero, so the Goddesses flood Hyrule, resulting in Wind Waker. In the timeline where child Link goes back and warns the Royal Family, Ganondorf is instead arrested and tried by the Sages, resulting in the cutscene in Twilight Princess where he's tried and executed, except his execution is botched and he manages to kill a sage before being locked into the Twilight Realm.
The jerky first person aiming is an artifact of using a gamecube or wii classic controller, I think, since I remember aiming on the N64 release being very accurate.
fhhh On the contrary: the A and B buttons on the video are red and green, as they were on the GCN pad, while on the N64 pad and game they were green and blue, respectively.
fhhh You are correct. The right shoulder Z button of the GCN pad is also mapped for the Up C button, making the controls very similar to the scheme used in The Wind Waker.
Great video but you've got a few things... not "wrong", but a bit off. Firstly, though it's never explained why he's helping you out, you do learn that the owl is the reincarnation of an ancient sage named Kaepora Gaebora. Pretty sure you learn it from a gossip stone. Secondly, and also from a gossip stone I think, the game tells you that the Gerudo women often come into Hyrule to find boyfriends. So Gerudo males might not have to be sired by other Gerudos - they might be born to Hylians. But assuming you're right, and Link kills Ganondorf when he's significantly younger than 100 (we assume)... Link is indirectly committing Gerudo genocide by wiping out their only means of reproduction.
The funny thing is that I've probably spent 10+ hours on the fishing mini game as a kid. My cousin and I used to play it all the time together when we were young. It's funny how the smallest additions can add so much to certain audiences.
Great review. This is my all time favourite game, but it was great to hear some feedback as to what was bad in the game and what was good. Helped open my eyes to things I didn't realise before. I'm one of those people who does believe that this is the greatest game ever made, but I always love listening to counter-arguments as to what is wrong with the game. So far your videos make the greatest sense to me rather than someone just saying "this part is bad because it's bad", rather you say "this part is bad and this is why" and there were actually a lot of things that helped me realise where flaws in Zelda lie. Still, this remains my all-time favourite and I always have an absolute blast playing it. I definitely see where your points come from though, even I believe there is no such thing as perfection in video games. Loving your entire Zelda series as a whole really.
I feel it bears mentioning that in OoT3D, you certainly CAN have a duel with Dark Link while L-Targetting him with the Master Sword, and it's actually a really intense and fun swordfight in that version. It's one of the many, MANY reasons I consider the 3DS version the definitive version of the game.
I never found the appeal. In the 3DS version, all I did was hold down the L-target and just mash the attack button until Dark Link died. The fighting mechanics weren't made for a duel, considering how limited you are. If a Dark Link was some sort of secret boss in Twilight Princess after obtaining all of the skill scrolls, it easily would have been a better "duel"
At 26:16, I would just like to point out that you don't actually *need* to put on your iron boots here. You could have just dived below and swam to the other side. There are actually several other parts in the water temple that are like this. I don't like the excessive menu management in the water temple either, but it seems to me that the biggest reason why everyone is hating on the iron boots is because they mistakenly think they need to use them more than they actually need to.
+PapaLuigi3000 I didn't like it because, unlike other temples, somehow the door/key situation is confusing. As a kind playing the game, I couldn't find *one* key, and I was suddenly faced with the horrible thought that I might have to pay attention to what doors I was opening. In reality, it was the same as the other dungeons, and I just couldn't find a single key, but that horror of "the doors are a puzzle, and I've already failed with no reset!" really put a damper on my enjoyment of the puzzle.
To Casshern, who I can't tag or reply to (but I really honestly hope you see this) The biggest counterargument you have is the linearity vs original Zelda's openness, which assumes original Zelda was an adventure...and not a total disaster. If there were hints that section C-8 has a bush that looked burnable, or D-2 (i dont know the actual numbers but you know) had a wall you could open up, that'd be adventure. I don't consider original Zelda much of an adventure because I don't feel the game explains NEARLY enough for any player to actually beat the game without a guide, which is basically playing with a map showing where to go and what to do, which is worse than what you accuse of OoT. I don't mind OoT being linear because it doesnt warp you anywhere forcefully, or force you to beat Death Mountain. You can do whatever you want, but without bombs you won't get anywhere else in the game. That's not so much linearity as focusing the player in order to guide them (otherwise you walk into a dungeon and get your ass kicked because those stupid pillar eyes need a bomb, which you ignored in the last dungeon. I felt LTTP suffered from this, having items but minimal direction if not played in one sitting. When I didnt play LTTP in one sitting I forgot what I needed and what to do/where to go for it, and the map isnt always helpful enough to answer that) Another notable thing the story isnt about Link. Link as a character is purposely blank. He doesn't talk or act to NPCs or do anything you don't control him to do. The settings and story of the game, though, are altered by Link's actions. That's an important point because Link's actions are YOUR actions. The story isn't about Link, but the actions and adventure he goes through. It's not like The Last Of Us where it's about this character who interacts and creates a story, it's even simpler. Its simply about action, of a character who DOESN'T matter. They're just your "Link" to the game world, where you alter the story and save the princess through an avatar. Or, that being the point of Link. As for Egoraptor's argument, and yours which may or may not originate from the same place, I don't feel you're told why you want to explore. You're given purpose to explore, because Gorons need rocks or Zoras need this, but it never stops you from leaving to adventure elsewhere. That's why I feel it's not "told you want to explore". Having purpose to explore is good. Knowing why you want to explore Death Mountain, as opposed to any other mountain or location, is needed to drive the player. Otherwise...why WOULD you explore? What's the point of going into Death Mountain, especially after getting it's item. "Got the hammer, done, we're out". What kind of story or drive is that, where you play the game like a collectathon? I don't think it's a perfect game, and the Water Temple was GENEROUSLY described in this video (to me its the worst dungeon in history and one of the most torturous gameplay I've had to suffer through in any game. It makes me physically angry thinking about those design choices), but i really like the game. And I think it's really a shame most people are hating it because Egoraptor hates on it. Mind you, I liked his video even though I disagreed with it, but I find a lot of people are simply hating OoT because Egoraptor did and not because they looked at the game objectively themselves and made a conclusion. This isn't an accusation, to you or anyone, but generally speaking.
That really isn't a horrid problem. I understand it's tempting to say that, because of it's high ratings, but people are very honest about it...and it's still great.
This critique is nonsense. "You don't find out what's going on until a certain point in the game" "time travel allows them to reskin despite the game being about time travel" Dude is being critical of things that aren't flaws but critical to the game itself.
@@chrislee5268 I find it strangely ironic that in an attempt to insult others via suggesting a lack of maturity, you yourself demonstrate such lack of maturity through the use of an incredibly immature word, that too one which is presumably self-made seeing as it isn't actually a word at all. It's comical really. And before you or anyone else makes the inevitable baseless claim, I'm not a "Nintendo fanboy" or whatever the modern equivalent for that is, though you're of course free to think otherwise.
There were a few flaws in this review: 1. Zeldas lullaby is not from OoT, it's from ALttP 2. The owl is implied to be the light sage (the old man), so he's not just there 3. There is magic at the bottom of the Ganondorf battle, you have to fall down and climb back up.
There's magic at the bottom, but if you somehow manage to fuck up enough and waste those resources, the fight becomes unwinnable. Also, I might be remembering this incorrectly, but I think that those pots don't give you anything if you break them before you fight Ganondorf.
I love how his voice lowers to a dejected sounding half-mumble at 25:04 . Priceless. I remember interviews in which Aonuma expresses profound contrition over the "evil shame" of the iron boots. That's right: "evil shame". That's what he actually said. I kinda feel a little mean about that.
"The Water Temple is the most tedious thing anyone is subjected to during Ocarina of Time." Would've been a great place to say " And that's including this," followed by the King Zora bit, instead of tacking it onto the end.
MrFandango Jimmies I have to agree, I dislike Arins videos, his opinions are based more in his biases than in facts and that bothers me. Having an informed opinion based on facts, will always be more appealing than an opinion based on personal biases (or preferences).
In response to the hookshot, and the general aiming/subtle movement complaints, I think it's worth noting that that's an emulation quirk. The N64 stick had a couple notable idiosyncrosies (reverse deadzone functionality, a relatively large movement area, the strange octagonal gate) that no future stick mimiced perfectly, and that emulators today still have trouble properly mapping stick movement to. Since the rereleases on GC and the VCs were just emulation, there was issues in how they interpretted a modern alps stick, and made the response too sensitive. The 3Ds version was especially bad with the stick, but the gyro aim there is fantastic and is part of the reason why Ship of Harkinnian offers gyro.
This video just appeared in my recommended and I feel like I’ve been dragged back through time it’s so crazy, little did Matthew know that 8 years later during a pandemic this video would cure my boredom from being trapped inside. Thanks for uploading such a cool video
I first became aware of your videos through Hbomberguy's Dark Sous 2 defence. He did mention in a livestream that he really likes and respects your content, so I thought I'd give you a shot. Glad I did, it was insightful, critical, thought-provoking, and genuinely funny in multiple sections. Subscribed.
Thank you for taking such an in-depth objective look at this game. Too often I see people either blindly praising or blindly bashing OoT, with mostly arbitrary reasons to back themselves up. Although I do disagree with you on some points, I agree with your overall impression of the game. Great review, and I look forward to watching the rest!
I think the idea with the dark link fight is that the skills and items he obtained have allowed him to surpass himself like who he was before the journey
This game was a classic and deserves all of the praise it gets. It is the "Romeo and Juliet" or "A Midsummer night's Dream" of gaming. Ocarina of Time is a classic and will live on because it is the pinnacle of gaming.
Haha, I think people who don't appreciate OOT don't appreciate the Zelda series as a whole. I enjoyed the other Zelda games, but Ocarina of Time is a classic. Ever subsequent Zelda game has attempted to reach the pinnacle OOT was at and has failed to do so.
Joshua Grant want to know why they did. because nintendo couldnt make an open world in 3d. so they streamlined it and put in an epic story. and because this got 10/10s they never tried to change the formula. and go back to open world. i mean why experiment with a new play style when you can do the same one that got you 10/10s and millions of sold copies. this got the series in a state of monotony and all because of the 10/10s. its not nintendos fault they were doing the least risky thing and thats not exactly a bad thing. but if people actually gave critisisms and tried to show how oot could improve we wouldnt have all these copies of OOT(only ones that seemed different was wind waker all the other 3d zeldas were just the same gameplay and story again and again) your 10/10s caused the series to plateau instead of improve. i mean why should they try to improve, everyone says this formula is flawless lets just keep doing it. if people actually stated where OOT could be improved 3d zeldas would be 100x better. your 10/10s costed the franchise
Wrong. You are saying that a class masterpiece does not deserve praise. I cannot agree with that. Ocarina of Time WAS an open world in 3D and for the first time ever. The problem is not with Zelda, the problem is that novelty doesn't happen often. There has to be a major shift in technology for it to occur. The transition from 2D to 3D was precisely what was needed. Graphics haven't changed greatly, 3D textures are enhanced with greater detail with each generation. However, a major shift in technology has not occurred. The problem is not Ocarina of Time, quit acting like it was.
Joshua Grant it's not open world it's linear. The game tells you to go here then here then here. With no differences. In an open world game How everyone experiences the dungeons would be different. Cuz they let you choose where to go not tell you where to go
Your argument that Ganon is seeking a male heir is a bit presumptuous. From a very young age, I had always assumed that the Gerudo male heirs were born under Avatar rules. That is, the next male heir cannot be born until the current one dies, which can equate to about 100 years. So when the gossip stone (i ASSUME it is a gossip stone at least) said "100 years," I thought it was in reference to the typical human life span. It seemed more S P I R I T U A L, hence why the Spirit Temple exists within the Gerudo Valley. This explains the existence of the Spirit Temple and also the practice of why the Gerudo seek out boyfriends in the first place.
Im ashamed I saw Egoraptor´s OOT review before this one. The level of polish and overall analysis on Matthews review is far more excellent, complete and mature (not to say ambitious, boy 5 games in row...). Besides it was made way sooner, I´m sure Ego took all of your ideas.
That's an extremely unfair comparison. Sequelitis isnt supposed to be mature, it's supposed to be funny. They are two completely different types of review style and to shun one for not being like the other is truly the most immature thing.
Great review, you have a very in depth take on many aspects of the game that I think a lot of people overlook. Despite this, you've surprised me by failing the first Ganondorf fight by running out of magic. You actually ENTER the room that contains all you need to defeat him before starting the boss fight, you just need to drop down and climb back up again to continue your fight. How could you have missed that? Also, the point of the Dark Link fight is to NOT use Z-Targetting.
One positive thing I'd like to add about the Power Gauntlets, the Tunics and the Shield upgrades is that they change Links outfit in the game. This changes the characters appearance every time and gives you a sense of progression, which I like. It becomes clear when you compare Link at the time of the forest temple and at the end of the game.
+Mark Richardson There is definitely a very frustrating part of the Great Bay Temple where if you get caught by the current in a certain room after changing the waterflow, then it will force you back into several rooms where you have to complete several puzzles that you completed before to get back to the main part of the temple.
+Mark Richardson well water temples in general, I dislike them usually. in ALttP I hated the 2nd dungeon most, so annoying. MM I think did a better job with the water temple, because you´re actually mobile and quick under water, where in OoT you are slow as hell. But OoT water temple has got one redeeming factor of greatness: the shadow doppelganger, that sequence is awesome and almost makes up for the pain, but I still hate the water temple in OoT most. In MM I actually like the boss fight, a little too easy, but rotating into the water and out of it landing on the platform feels elegant when executed correctly.
+Mark Richardson I know this is a horribly unpopular opinion, but Great Bay Temple was actually my favorite dungeon in Majora's Mask. I loved swimming around in the Zora Mask, which fixed pretty much all of the problems I had with the Water Temple in OoT, and enjoyed the main puzzle of getting water flowing by opening the valves throughout the dungeon. Everyone says it was the worst, but I had a much worse time with Snowhead to be honest.
I actually like going to the temple to time warp, personally - the process made the whole transformation feel more significant than if you could just use an, idk, enchanted hourglass or something to insta-jump 7 years on a whim. Needing to play the prelude of light and actually go to that lonely pedestal always felt so cinematic and cool when I was a kid and really grounded me in the game’s reality.
Man, when did Matthew get so serious? He has a great sense of humor and a number of funny, well-timed jokes in this video. There's very little humor or levity in his later reviews. I love pretty much everything he makes, but damn if I don't wish he continued with the comedic aspect of his videos.
35:00 Always explore! If you climb down the walls of the pillar Ganondorf is flying (levitating?) above you will end up in the last room before the lengthy stairs that lead to the room that Ganondorf is in. Down in this big room there are plenty of jars that contain hearts, arrows, and Jars of Magic.
Also Matthew EPIC FAIL ON THE GANON fight all you had to do was drop down the shaft and there's a shit ton of jars filled with hearts fairies and Magic Jars.
Supernova15 That doesn't really seem fair. In a game where the player is encouraged to avoid pit falls to avoid damage, it doesn't seem logical that the player will deduce that they should jump down from the platforms to get more magic. It would have been better if pots were already on the platforms
This game was my childhood, man. I think it's why I love open world RPG type exploration games to this day. Instant subscription, can't believe it took me this long and two guys arguing about Dark Souls for me to find this.
In 33:10 you are wrong. There's a Gerudos that says they go often to Hyrule Castle to find boyfriends (I don't know how is exactly in english, I played in Spanish). This is a soft way of say that they go to hyrule castle to seduce men, have sex, get pregnant, never come back to see these men, and perpetuate the Gerudo civilization until they thinks they need more population growth. Eventually one of this breakaways results in the birth on one male baby. Is a materialistic point of view, but sincerely I think this is what Nintendo is trying to tell the player in a light way.
+Evo Céntrico This. Although you would think this would eventually dilute the Gerudos' genes to the point that the Gerudos themselves eventually just coming to pseudo-extinction, I just tell myself "it's a video game, so maybe it just doesn't work that way."
yeah, and there's plenty of reasons why Ganon is mad; namely for the neglect from the royal family of Gerudo Valley. Also, the epilogue works fine, I don't get what he meant there. Link was clearly sent back in time after defeating Ganon to warn Zelda before it all goes down.
Well of course, it's just you'd think they'd pick up more Hylian genes with every generation. But I guess somehow they pass on only wholly Gerudo blood. Just have to suspend your disbelief, I guess.
I love your deadpan humor; it does a great job breaking up the tone for the viewer. Compared to many of your other reviews, it seems you enjoyed this one a little more.
During the final Ganondorf fight, if you run out of magic, you can just drop down to the room below, grab magic from the pots down there, and hookshot back up the climbable pillars. Also, Gerudo women totally breed with Hylian men, so no need for incest. Also, if Ganondorf is part of a fabled birth cycle, he could be a virgin birth or something.
The Gerudo problem is easily solved. If you ask one of the Sheikah Stones, it'll tell you that Gerudos come to Hyrule Castle Town to look for boyfriends. That's how the Gerudo reproduce. Every 100 years, a male is born and that male is made king by default.
Also, to beat Ganondorf without magic at the end, just drop down the gap between you and Ganondorf, break some pots, get more magic and climb back up.
How are any full blooded Gerudo ever born if they're always forced to reproduce with different races
@@-notkev-733 Just think of it like this. The gerudo tribes genes are all dominant(aka their offspring is basically 100% gerudo) but they almost always end up giving birth to a female, but once every 100 years the gerudo give birth to a male gerudo.
Thank god
So either Ganondorf is not a pure Geradu but a mix of various races - or he's banging his granddaughter. Still makes no sense
I love your accent, Matthew. It leads to such great unintentional puns.
3:00
"This dungeon, while exceptionally easy for anyone who has played a Zelda game before, provides an excellent introduction to Zelda in a 'TREE-dimensional' environment."
Smitty Werbenjagermanjensen It's Irish right?
Singularity Yes, yes it is.
+Smitty Werbenjagermanjensen It fits really well with the Wind Waker review as well.
CAAAAAARRRRRLOOOOOOOOOOOOOOSSSS!!!!
+Joseph Strahm Northern Irish or Southern, or is there not much of a difference?
"Why is [Ganondorf] so unhappy if he's the only man, a king, in a tribe of woman. You know, you'd think he'd kind of busy... doing things... with the rest of the tribe..."
(shows various shots of objects entering holes)
Subtle.
nerd
It's enough work and trouble to have one relationship going healthily.
Imagine having a whole harem of needy dominating women to tend to and keep happy...
@@deedlessdeity218 haram ganon
I watched this once before, and I just noticed this sequence just now! Lol
Some of the unanswered questions you had in the game are actually answered, if you know where to look. Specifically, the Sheikah stones will tell you that the Gerudo tribe will get busy with the Hylians whenever they want kids, which is how they can go on even without a living male Gerudo (which means being a Gerudo is apparently made up of dominant gene traits?). They also explain that the owl is an incarnation/reincarnation (differs depending on the game version, I think incarnation was the correct version) of a sage, suggesting a link to Rauru or perhaps a pre-OoT sage.
Also, there were pots filled with magic refills at the bottom of the Ganondorf chamber. It's easy to miss, but the idea probably was that most people who would struggle with that fight would end up getting knocked down there and would discover them. Still, you're right, it would've been nice if they had made magic a little more accessible for that fight.
+Jared Graham
Male ejaculate contains roughly equal numbers of male and female sperm, but the two have subtle differences since the male sperm are half a chromosome lighter, so it's feasible for the female reproductive system to distinguish and discriminate between them. Or Gerudo women could naturally abort male fetuses after conception. Or there could be magic at work.
iirc the owl kaepora gaebora is supposed to be a manifestation of rauru. also i know its retconny, but i think in skyward sword theres someone who looks and acts like rauru and also looks like an owl
Came here to comment about the ganon fight + magic, glad to see this was already posted
Was just about to comment this.
Damn i'd love to be a hylian
"Look at childhood Link's nose. Reasonable. Now look at this thing. *awkward pause* Unreasonable."
Hilarious. Nearly choked on my coffee.
Date Night Gaming coffee gives you bad breath.
jimreid5 School teaches you to start sentences with capital letters.
***** Obama is George w bush on steroids.
Date Night Gaming Best part of mats videos?
Dry humor
Date Night Gaming That got me pretty bad as well, lol.
3:00 "tree-dimensional". You don't actually have an accent. It was just an absurdly long setup for that one joke. It was worth it.
Nah, he does have an accent, check out the rest of his videos. Like in his metal gear solid reviews where he says ''FucksDie virus'' instead of ''FoxDie virus''.
***** Actually, everybody has an accent except the British.
Mark Manuel lol, true
Marcos Manuel actually, everyone has an accent. Including the British.
I wonder if you're still alive after 2 years
"...Hyrule was created by the tree goddesses" was funnier.
You're actually supposed to equip the iron boots when fighting dark link in the water temple. This slows you AND him down, letting you slug it out without needing anything more than your master sword and shield. Not only does this remove his ability to backflip and dodge but it prevents him from doing his counter attack where he stands on your sword.
You sir have ruined my childhood
I know this is like 3 years old, but I'm really curious about where you learned this from. Did you figure it out yourself, or did you read about it/hear it from someone?
WHAT
Is this real
Literally everybody is shocked you can do this that even three years later people still care
The footage synced to you talking about Ganon getting laid was priceless.
lol that shit made me sub^^
I completely missed this. Went back again and laughed my ass off!
Somebody has probably already mentioned this, but at the bottom of the floor in the Ganon fight there are magic pots.
I think because he was low on health, he couldn'y jump down. And he can'y climb down, because Ganon will attack.
Crono The point still remains, there is a way to regain magic during that fight.
"because he was low on health, he couldn't jump down. And he can't climb down, because Ganon will attack."
Crono The complaint in the review was that there was no way whatsoever to regain magic.
Yeah. Because if he tried to regain some during that battle, with such low health, he would've died.
32:40 A gossip stone in front of the temple of time says, ""They say that Gerudos sometimes come to Hyrule castle town to look for boyfriends."
Katie just like you
@@rogerklotz7737 😂
That nose bit always gets me.
He complains about how much longer his nose gets, but what did he expect? He has been 'lying' for seven years! [Jake the Dog laugh]
Oonreasonable
He might have forgotten about igor
*12:38
Fun fact, the canonical explanation for how the Gerudo reproduce is they once a year journey into Hyrule to basically have 1-night stands for the purpose of conception
They never asked for this. (I'm so sorry, but the opportunity was practically waving its ass in my face)
Man I wanna live in Hyrule
I think the first I heard of it was on Zeldapedia a few years ago, more recently (and more reputably) it was confirmed in Hyrule Historia.
If I recall correctly it was also mentioned in one of the games at some point. By a gossip stone, I think.
what do the gerdo do with baby boys? Kill them?
Extremely late response but I just discovered your channel, so... Two points:
- it is explained (or moreso hinted) why the owl helps Link. A Sheikah Stone tells us he's the reincarnation of a Sage (probably the sage of Light, who is trapped in the Sacred Realm for the alleged reason of being dead).
- when you run out of magic in the Ganondorf fight, all you have to do is fall down the pit, which is not endless. There are green jars on the lower level of the room. Then you climb back up.
Yeah there are magic refills there but the game does an awful job of communicating that to the player by having every game made in the 20 or so years before then (including Ocarina of Time) condition the player that dark bottomless-looking pits cause death.
memoryresident
The room you fall into is the room you passed through immediately before encountering Ganondorf. If you remember that you're at the top of a tower, there should be no reason to assume the pit is bottomless.
MinorCirrus If you use all the pots and still run out of magic the fight is impossible though but I'm not sure if that happened to him. Most of the rooms blocks had fallen by that time in the video so I doubt he somehow had only half a heart left but never fell down the pit.
Thanatos388 Yeah, but if you're completely out of magic and have used up all the pots...then you're probably drunk off your ass with how many missed Light Arrow shots you took.
@minorCirrus: I came to the comments to say the same thing....Two years AFTER you said your response was "Extremely Late" Haha
8:44
"Even these days voices in a Zelda game would probably ruin the experience"
... And then Breath of the Wild was announced!
WELL EXCUUUUUUUUUSE ME PRINCESS!
It could still turn out good.
So far, I like the voices of the Eng Dub.
The only one I'm unsure of is Impa, and that's because it sounds like a 20-something-yr-old trying to sound like an old woman.
Sounds like a bad anime dub to me. That, and its probably going to get Treehouse'd
What is Treehoused?
Nintendo Treehouse is notorious for their botched translations, often inserting unfunny memes and making major changes to dialog and characterization.
I really applaud your honest impression of the Shadow Link mini-boss fight.
I think in the 3DS version, they fixed it. As I was able to beat SL without the fire.
Crono I didn't even know you could beat him with magic as I only used the sword.
Or the Biggoron Sword.
I could be misremembering, but I think the key to beating him is even simpler - just don't lock on. That way his counters aren't timed correctly.
rmsgrey You're right -- with the Biggoron Sword and no z-targeting, Shadow Link is no problem.
They in no way indicate you should not Z target and not doing so gies against what youve been taught.
Another thing about the ReDeads I seemed to notice: if you walk up to one, slowly, it won't notice you, and it won't scream. It'll just stand there in its default position.
+ShayMay That's because the ReDeads have no eyes. They are just blank hollowed out eyes.
In Castle Town the ReDeads can't stun lock you. I believe it's because of the camera. When a ReDead stun locks you the camera follows the ReDead. Since Castle Town is a set camera following Link where ever he goes within the center, it was too complicated for the stun lock to happen. So the developers removed the Stun Lock ability to make sure the game doesn't glitch out.
It is possible to have a sword fight with Dark Link if you don't lock on to him. I've done it several times in my plathroughs of Ocarina of Time.
that was the reason for Dark Link, Despite being a mini-boss he was supposed to shift your view of fighting enemies. Up until that point most enemies (except Poes) needed to be locked on with Z-targeting. This mini-boss was intended to totally shift that point of view and really mess with your head. He's easy when you change the way you play the game.
That was the intention of Dark Link but unfortunately reviews like this one are almost always biased in the sense that these types of reviews don't look at games with a Game Designers view-point. This video had a lot of good points but also made terrible arguments for bad parts of the game.
Idk why I talked about all that as a response to you....but yeah that was ummm, Dark Link thing
Casshern
I can't reply to your above comment so I'll reply here; all I have to say is this: you need to form your own opinions and present them in a more meaningful way as quite frankly you just seem to be regurgitating Egoraptor's sequelitis, either intentionally or subconsciously. Nobody is going to give respect to regurgitation so if you truly want to provide value to the world of computer game review/criticism then you need to find your own style and way of voicing things; read some good books on game design theory, educate yourself beyond the standard and elevate yourself to a position of true knowledge before attempting to look intelligent or an authority on the subject. Passion is great but it can only get you so far.
Kenjack Odjn I do have my own opinions. Although opinions don't make reviews good, they tend to make them biased, which is typically bad. I hate UA-cam reviews for that very reason. UA-cam reviews tend to be incomplete because they just aren't set up well. If I get my own started up I would have to break the topics down into entire series of videos to actually give detailed reviews.
Agreeing with someone isn't wrong. I do agree with many of Arin's points because in many cases he's correct. Idk why everyone suddenly hates his point of view in his sequelitis videos simply because he criticized OoT but everyone now stands heavily against him because of that.
I was repeating a lot of Sequelitis because it makes good points. Arin makes interesting viewpoints of how OoT was set up and actually addressed issues that the designers at Nintendo fixed/removed. Many of the things he mentioned have since been removed from Zelda, like the death pucks coming around the corner.
I am educating myself in game design atm. I look up articles from designers and I watch Extra Credits videos. They give tons and tons of in depth ideas about game design because they are game designers.
Overall, I'm not just barfing up whatever other people say and call it my own ideas. I do and WILL however reference other people's viewpoints to assert my own viewpoints. It is easier to be seen as credible if you have other people who can openly agree with you versus being the only person making that argument.
FYI, Arin (Egoraptor) actually likes Matthewmatosis. I actually found this guy because of Arin. Reason I say this is because Arin has openly admitted to not fulfilling his goals in his Zelda sequelitis. Despite him not doing what he fully intended on doing he still made many good points. Some were opinion based, yet were sometimes reasonable flaws in design.
Casshern
Thanks for taking the time to reply, I am looking forward to watching and/or reading your thoughts when you make them public.
It's all good, everyone gets influenced and inspired and I am aware Arin has a lot of time for Matt, very different styles but still very heavily opinion based.
It will be refreshing to see a critique on design that cites other sources so I really hope you get it off the ground. Good luck in your studies, computer game design is such a deep and complex thing but at the same time can be so simple. Opinions, particularly ones based on study or fact can only make our own stronger so all the best!
Kenjack Odjn Oh wow thanks. Tbh I didn't expect such a genuinely polite reply. Nice to see good people on UA-cam for once :3
Holy crap, 10 years? Its been THAT long since this Fantastic video first came out?...
Man, I feel old....
Glad Matthew is still putting out videos!
This game was fitted into a 32MB cartridge!
HOW?
And now you know why third-party devs really weren't big on the N64. Fitting fifth-generation games onto N64 cartridges was not easy.
Mister Bad Guy game data isn’t very big. The textures were tiny. The music is based on samples.
Still insane though.
@@brokenscart7989 it seems like such a huge game though.
Matthewmatosis mentioning the emptiness of Hyrule Field really got me thinking... without Hyrule Field, would we think of this as a “big” game? I think the game manages to look big because skyboxes (like Death Mountain in the background) and context cues (like the Lost Woods being suggested to be massive) give Hyrule a sense of continuity and sprawl. But minus Hyrule Field, what is it but 15 or so moderately sized areas, many of which reuse assets multiple times for day/night and past/future?
@@geneparmesan8748 Yes, but for what they were working with it was huge. At the time this was a total game changer, pun intended. There was nothing like it, and it was a giant leap forward. Even if it isn't as huge as it seems, they did a good job making it seem so with what they had to work with. All this lead up to future games, culminating in botw, which I personally think is the best video game ever made. This can be argued, of course, but botw is really the only game I even bother to play now, other than mariokart with my wife and son now and then. But botw ruined me for all other games. Can't wait for part 2....
Some thoughts and commentary on perhaps my single most favourite assessment of OoT on UA-cam:
1) The importance of the Triforce creation backstory is broad and underpins the story telling of the whole game. That understanding this is inessential to playing and enjoying the game is a secret blessing - OoT doesn't shove its plot down your throat. It presents some critical details at an earlier part of the story, and then leaves the rest up to players with a perception or interest to see it as they will. The importance is the nature of balance (and balance of nature), and what happens when monomaniacal obsession overpowers all thoughts for the bigger picture. Power is stated as a critical and highly pragmatic virtue, and it's clear that Ganon gets great use out of his might, yet he is both unwise and cowardly in both a) dismissing Link as a threat, and also attacking a child while he himself is a towering adult, and then later b) choosing to hang back in his castle rather than deal with adult Link directly. Power is essential, but power worship leads to downfall and ruin, first for Hyrule and then for Ganon.
2) Kaepora Gaebora is almost directly stated to be an avatar of Rauru, the deceased ancient Sage of Light that presides over the Temple of Light. He, like all sages, is dead, and exists as a spirit. His power is bound to his critical temple, but can manifest in other forms to intervene and guide Link. I quite like the Miyamoto equivalence however - you could consider Raura to be Miyamoto's GM avatar in OoT.
3) I think this video is the one that got people aware of the sheer 1:1 comparison between ALttP and OoT, which I can't tell if I find surprising or not. When I first played both games I wasn't immediately struck by their similarities, partly because ALttP is in 2D, has a different world layout, dungeons, terms, character names etc. but also a big part because there weren't *that many* Zelda games at all at the time. 20 years on from OoT's release, and we've seen a gamut of takes of Zelda, of which it can be safely said that ALttP and OoT are the two most textbook vanilla examples of the core Zelda formula. ALttP, interestingly enough, is the ONLY core 2D Zelda game in this light - all others being handhelds, side games, and pseudo-3D - yet it is the game that established this formula... Anyhow, what matters is that OoT was in both intent and mechanical execution a straightforward porting and updating of ALttP into 3D. This matters because of the time travel, which really was just a renaming of portal travel just as much as the evil future was a remasking of the Dark World. They're both travelling to a warped, sinister, dangerous other realm only accessible after the game's first three, mundane, dungeons are cleared, presenting a larger and more flexible range of difficult and involved dungeons to conquer. Any real differences between the two boil down to gimmickry, such as some place symbolics in ALttP ("X shaped hill in one world looks like X shaped pond in the other, you can use this to do some warp trickery") and the aforementioned beans and Song of Storms in OoT. The piece de resistance is the renaming of Agahnim to Ganondorf, which was probably because Nintendo didn't make it clear enough that Agahnim and Ganon were the same person in ALttP. The gameplay role of Agahnim was taken over by Phantom Ganon for the "round one" in Forest Temple (cleared after doing the first three dungeons and getting the Master Sword, just like Hyrule Castle in ALttP) and by Ganondorf at the end of the game. Note also that beyond just the examples given in the video, TWW, SS and even BotW all feature an alternative dangerous/sealed world/good and bad eras dichotomy at play in them. Nintendo really loves its setting-dualities.
4) Interesting that the video mentions dwarves and elves, because both of these are present in ALttP. Of these, the dwarven blacksmiths are notably absent in OoT - however the elves not only made it into OoT but were greatly expanded upon in role, history and plot relevance as the Kokiri. "Kokiri" as a word is a basic Japanese pun, by rearranging the first two syllables of "Kikori", which means woodcutter. The elves were the woodcutters living in a tree trunk hut on the edge of the forest in ALttP, and here we see an entire community of them in detail. "Kokiri", broken down in pieces, is also a bit like "Ko Kiri", which suggest "Little Cutter" in Japanese - this is the sort of unintentional pun common in the language, and was probably the source of the creative decision to make all the woodcutting elves permanent children. As for Gorons and Zoras, they rank among my favourite fictional races for their roles and creativities. It has to be noted, and this is not a bad thing, that Gorons and Zoras do ultimately occupy the major niches of dwarves and elves in typical fantasy. Gorons live in the mountain, are extremely associated with earth and stone, are master craftsmen and have some avaricious tendencies. They're just big, sometimes really big, and never really treacherous or miserly like dwarves can be. Zoras live in high places and are associated with water, as well as Nayru and thereby wisdom as a virtue. They are tall, long limbed, elegant and aloof, all classic elf traits. Just ignore King Zora.
5) I think the sole role of the tunics was to make it less likely for players to approach and complete the Fire and Water Temples prior to the Forest Temple, but not to make it impossible for players that are very explorative or those looking for interesting alternative routes. They're also there to show off /slash/ justify the whole equipment menu thing, which was an awkward relic of the era since sword and shield switching is almost an innecessity and boot switching is a nightmare. Ultimately, later Zelda games handle the "atmospheric and environmental protection" trick better and execute it moreso, along the veins of a Metroid game which often teases the player with troubling environments they can make little-to-no progress in early in the game to reward memory later on.
6) The Megaton Hammer would unfortunately become a precursor to two very negative trends in the Zelda series: gimmick items used in one dungeon with little to no functionality thereafter (TP is the grossest offender in this category), and returning items from previous games that aren't properly put to use in the sequel - in this case the Megaton Hammer is a ported Magic Hammer from ALttP, but the item is barely used unlike in ALttP. TWW and TP both resolve most of the hammer issues, but suffer issues with the semi-redundant Grappling Hook and the pointless Slingshot respectively.
7) Note the prominence of Epona in promotional artwork, box and manual covers and other materials and memorabilia, despite her small optional role in the game. This is not a bad thing, because Epona's horseriding was both memorable and very well done, a foray into an unexplored territory and a big development for a fantasy game. Nintendo chose to explore horseriding without too much of the game resting on it, which was probably wise for such a risk - later games would put the tested and developed horse mechanics to fuller use.
8) I am surprised at the notion of anyone having trouble with the masks. I always talked meticulously to every NPC many times over when I played OoT as a child, so the moment the other mask options opened up I immediately knew who to present them to. It was the optional four masks that left me the more puzzled as a kid, as I couldn't figure out who or what they were "intended for" - it turned out the three racial masks were just for fun, and the Mask of Truth was something I had to look up.
9) Nintendo has had issues with money and economy in there games for a long while, something at which they've slowly got better at to today, where ALBW and BotW have both got very good economie with small rooms for improvement. The fact that the wallet in OoT is so small is frustrating not because rupees are useful - they're not really - but because the game gives you *so damn many* of them. The overwhelming majority of all rupees you collect in OoT, and especially also TWW, just go completely to waste, and that's even more of a problem when they're so crucial in TWW. It occurred to me that there are two fixes to the economy issue as present in OoT: the first is to expand Link's wallet size, and also find more uses and needs for money in the game. This is what later Zelda games have gone with, and I am glad for it as it's my natural inclination - however it would be a difficult solution to have implemented at the time, or re-implement in say a fan-made mod of OoT. The other solution is to simply drastically reduce enemy money drops and chest finds, and this is a decent and simple solution. BotW arguably employs both at once, which is why it's economy is among its best features.
10) It's funny because I remember distinctly not minding the Water Temple at all at the time, and much preferring it to the Fire Temple. Accessing the menu to switch around items a lot was something I was evidently doing as a kid playing OoT anyway, so it didn't stand out. But replaying the game, I'm much more adventurous now that I was as a kid and it is stark how much the menu drag discourages free exploration, since you know just how costly, frustrating and Tidus (*HA HA*) each necessary transition, especially frustrating one-way gates, are going to be. On a semi-related note - I miss the Hover Boots, I expected them to appear in Wind Waker as the key item in the Wind Temple (it fits the temple theme, complements the Iron Boots needed to get in, and I didn't expect the Hookshot since we already got the similar Grappling Hook), yet they haven't appeared since. Having the Iron/Hover duality as the high weight high friction super sinking vs low weight low friction super hovering gimmick of the game was and still is a good mechanic, just waiting to be used.
11) Dark Link was a case of bad execution, good intention. The idea was a fighter that had Link's core fighting tricks, which the developers reasonably assumed would be the bulk of a player's combat reliance, and that Dark Link was even better at them than Link, so Link would have to think really outside the box and use his other tricks to defeat him. But sadly only three of those items, of which only one was guaranteed to be in Link's arsenal at the time, work like this, and then when used reduce the fight to spam, no strategy or skill involved. Meanwhile Dark Link uses bullshit techniques that Link can neither use, nor can the player anticipate Dark Link doing them, since Link decisively *cannot*. Good concept but poorly done, especially in light (ironic phrasing) of the much better executing Dark Link fight in the *REAL* black sheep of the Zelda family, AoL. It makes sense that such an involved battle would take place at the very end of the game however, and not just randomly around the midpoint.
12) I'll note that it's great the Zelda team conquered the camera issues present in the Gerudo fortress, yet managed to botch the glorious non-linearity of it when handling the Yiga Hideout in BotW, easily the biggest let-down in the game.
13) A small note: "Jerudo"? I mean it's a plausible pronunciation outside of context, but a bit of context reveals that, if anything, Gerudo is a mistranslation of what was meant to be rendered "Geld" in Japanese. (both words would be spelt and pronounced identically in Japanese, ''gerudo'') This is revealed through the present of "Geldmen" enemies in the desert of ALttP - in the Japanese original these are unsurprisingly called ''Gerudomen''.
14) A second small note: LOL at the Ganon sex stuff. When I first watched the video the visual symbolism on screen literally flew over my head, don't know how I missed that. But yeah, as a kid I understood that the Gerudo mated outside the race and magically had Gerudo children, something which is even layed out in game from Sheikah stones and NPC dialogues for the curious. Ganon wouldn't be borking his own sisters or daughters any more than any other desert warlord has done throughout history... I'll leave the decoding of that one up to you.
15) I never thought about the gauntlets when I was playing OoT, and it does come off as odd when mentioned. I had an independent thought when playing the Oracles games about how the power bracelets and gauntlets must work, and how it is that Link isn't just stronger in general while wearing them, such that his sword attacks would hit harder or he could swing around the Megaton Hammer like it was a feather. The conclusion I settled on was that 1) Link needed to press the empty flats of his hands on something to get the effects, and so could only exert strength on big objects with broad surfaces like blocks, and b) that there was no "low strength" setting or strength modulation to the gauntlets, so Link would break the handle of his own weapons if he tried to wield them while wearing the power gloves, and similarly would break things around him if he used them on anything less than huge chunks of masonry. As for the silver and golden gauntlets, a post-hoc "just so" explanation occurred to me while typing this post - the gauntlets only work on objects made of LITERAL silver or gold. However, there are those big black blocks later on than only the golden gauntlets can lift - maybe they're made out of a special kind of black gold ore or alloy? It's all handwaving at the end of the day, but it's viable mechanical reasoning for anyone wondering why small blocks would still be difficult to move.
16) The final note consider about Ocarina of Time is: not whether it is good or not (it obviously is by a large margin and can be enjoyed by fresh eyes probably forever into the future), or how good it is (it's obviously a great game with some situational imperfections, ill-optimisations and flaw), but rather why, for the love of god, was it proclaimed so loudly and wildly and consistently as *the absolute best game of all time ever*, for so long? The answer to that is that there was nothing like OoT when it came out, and there still wasn't even for a long time after. Only until TP came out nearly a decade after OoT could the Zelda series itself claim to have moved on beyond it, as neither MM nor TWW quite provide the same core Zelda experience as in Ocarina. Final Fantasy VII had the same same circumstance, even though it too was (sort of, rather loosely) a 3D adaption of its immediate precursor. Ultimately the small, nascent, rather cliquey early modern internet of the late 90s and early 00s (remember browsing GameFAQs? remember the fucking polls? oh christ the polls) caused rather the self-reinforcing echo chamber, so it took a lot of time and new game releases before people could realise the issues in games like OoT. That the game was not trashed in hindsight, but continues to be loved for what it is by old and new players alike, is the greatest accolade attestable to this classic game.
Thank you for anyone who read all this.
LP SP
Never knew there was a character limit on comments until now
@@lpsp442 Such a great post. Awesome analysis
@luke jones I had completely forgotten I had wrote it; thank you for your kind words. I have a blog where I post long-form video game analysis; maybe I should repost the text of these posts over there.
@@lpsp442amazing comment. Read it all. Thanks.
32:55 Or the Gerudos capture and fuck the guys in town. I think they even make some allusion to this in the game. After which, I'm guessing they chuck them off the cliff into the water and they either get swept down into Lake Hylia and make the long walk of shame back home or just drown. Or they could just outright kill them after they get their "chuchu jelly" and dump their bodies in the desert. Or maybe they capture them and keep them as sex slaves. Which is most likely considering the carpenters wanting to join them but then not after they got captured. Because you know those guys didn't seem to be into women.
And people say Nintendo makes games for kids
LOL their chu chu jelly
I think a Sheikah Stone by the Temple of Time tells you that the Gerudo women sometimes visit the Market Place/Castle Town in order to meet or capture men.
Lö,.
I lol'd at "chuchu jelly"
10:52 King Zora slowly scooting over is so comical and works so well. My brother, who is almost 46, still does the "mweep....mweep....mweep," when we are at family events and you ask him to move.
LOL. I'm 35 and I do that as well! Your bro rocks!
Is he artistic?
@@MrFartyman44 💀
😂
I keep coming back listening to these reviews.
They're like long lasting ear candy
Preach it ^^^
I’m saying! At least 3 times a week xD, Between Matt, and KingK, I have my ear candy covered :)
32:20 I only just noticed the visual analogy to what you're saying at that point.
I applaud you for that sir!
This is the best Ocarina of Time review I have ever, ever watched. I've been playing the game for 15 years now, been involved in the hacking scene, and even dabbled with speed running the game and honestly thought "why would I watch a review of a game I couldn't possibly know more about" and you bring up so many great points I hadn't even thought of. It's almost like you've reviewed the game with a fresh set of eyes. It's a brilliant, brilliant review. You've already earned yourself a subscription and can't wait to watch the rest of your reviews! Bravo.
what’s your PB for Ocarina, and what category?
4:47 It's Rarou, the Light Sage in an animal form.
when is it ever said?
I'm pretty sure it more commonly known and accepted as princess Zeldas dad from skyward sword
That's not a good thing. It means that the owl's identity was known like 10+ years after the release of the game...
nice :)
That's what I thought too, but Kaepora Gabora comes back in the Spirit Temple.
9:19 The zoom in on the Goron's face made me lose my shit every time.
I love this video, and I can't believe I never noticed this mistake: Kaepora Gaebora (the owl) is stated to be a reincarnation of a sage by one of the Gossip Stones! It would have been nice for the game to explain it in a non-optional way, but it's there nonetheless.
So does anyone else think Matthew's critique of OoT is far better than Arin's cancerous Sequelitis videos?
wilson You made a typo. You spelled Arin as Matthew and Matthew as Arin.
tiakpark
Didn't Ego just whine about Skyward Sword in his vid?
globox123456789 It was more than that. He acted as though the first Zelda on the NES was the pinnacle of the series and that the franchise got subsequently worse. I don't mind if he likes the first on the NES the most, but it seems a bit disingenuous to go over all the faults of the later ones without addressing even one fault in the original.
A lot of his complaints for OoT were also pretty specious. Don't get me wrong, I don't think OoT is BEST GAEM EVAR, I also think it's kinda overrated, but even I was rolling my eyes at his "complaints."
And overall, he just wasn't very funny. He would start off sounding soft-spoken and articulate and then would quickly shift gears into full on nineties kid with attitude ADHD mode. His jokes were forced, loud and obnoxious, and overall it just wasn't pleasant to watch.
tiakpark "His jokes were forced, loud and obnoxious, and overall it just wasn't pleasant to watch."
Pretty much everything egorapter has done in a nutshell. GameGrumps, Starbomb, half of his animations...
Foxy Lady Yeah, that's about how I feel. I always thought GameGrumps was a rip off of TwoBestFriendsPlay anyway.
Thank god JonTron's back to doing his own thing. He's so much funnier.
31:43 Whaaaaaaaaatt???? After all these years of playing this game I never noticed that. That's really cool/creepy/depressing.
I remember as a kid I used to love going into the town and massacring the Redeads, and now this makes me feel kind of guilty about it. :P
Best thing that sums my thoughts on this was when Matt said "I have no idea why this happens, but it's nice that it's in there."
+AnonymousJon I can't remember if I ever bothered to kill one of them but I never knew that either
3:03 "tree dimensional environment" not sure if that was on purpose or your accent..
LOL
KennyThe Clasher そこそ
Link goes tirty tree and a turd percent longer
Dark Link doesn't counter your every move if you don't L/Z-target him. You're supposed to not use Navi and fight him just as Link. Which works well thematically because it's Link fighting himself.
*****
yeah sure you didn't.
*****
AND prepared you for the final fight with ganondorf which you also cannot use navi's assistance.
His moves do change you swing horizontally when you don't lock on and have a different combo of attacks while with the z targeting you swing vertically have better reach can stab and have a different combo so yes it does change the way you fight beyond the jump attack
No, that's a self imposed challenge. And it's not like skipping extra heart pieces or other optional stuff when the game is designed around using those functions everywhere else from the start, and not even implying that it shouldn't be used there.
Mildly Appealing Valentine not z target makes it so he cant guess your movements
i think the time travel between childhood and adulthood is a really important part to the game as it serves as a main theme. how fun and wondrous the world can seem to us as kids, and how coming into adulthood youre hit with this realisation of how shitty the world can be and how much easier things were when you were younger
Especially the magic beans.
If you don't plant things as a child you won't have them as an adult
I saw this video not long after release, and somehow all this time I never stuck around past the conclusion and the black screen to realise you played King Sora's scootching animation a second time.
What a lovely little thing to discover after all this time, haha!
When I played this I did the entire water temple without the tunic, I didn't know about it.
+ahmz1404 Bullshit.
Me too. Not because I didn't know about it. But because I didn't realize I could use the Blue Fire to melt the Zoras and access the shop (The tunic is there in the past, but the shopkeeper doesn't allow you to buy it since it's too big for Young Link). Ended up finishing the game with no Blue Tunic
+Ducking Ducksons Not really. Depending on how many hearts you have, the game gives you a good minute or so before you have to go back up for air. It would make the temple even more tedious, but it's totally possible.
LegendofLegaia929 never man how did you do that
NOT POSSIBLE
the gerudo mate with hylian and hyrulean men i would assume.
Either that or they're all virgin births. It would make sense, since they're all identical, same DNA from a single woman. Then every 100th year an X chromosome mutates to a Y.
Yeah I feel like I remember someone in the game saying that the Gerudo women were occasionally seen looking for men in the Market town.
Sara Nicholas TheSnapshotKing *_"They say that Gerudos sometimes come to Hyrule Castle Town Market to look for boyfriends."_*
Sara Nicholas Yep, that's why the men are locked up in the gerudo fortress.
TNT apples
_Suddenly, I bet a lot of men want to get captured now..._
Also, the implication is that the Gerudo kidnap Hylian males in order to breed with them, which ended up in an ironically hilarious situation during the game where they end up kidnapping the flamboyant carpenters who all have an obviously questionable sexuality.
It's possible that their campiness represented something relatable to the Gerudo, as a culture of only women, or they noticed that they might not be interested in the opposite sex and specifically captured them because of how psychologically painful the ensuing snu snu would be as a means of torture for their amusement.
The carpenters are gay? wtf
@@MrJemoeder1990 all carpenters are gay. You didn’t know?
@@SaberRexZealot yeah that’s a canon fact in Zelda except for the one in botw that married a gerudo and made a whole fucking town
I just finished Egorapor's "Sequelitis - ZELDA. It had so many mistakes and pointless complaints that it was hard to watch. This Video's information is a lot more accurate.
Cwestlov I don't need to think it over WAYYY longer. This Video is more accurate.
The point of Sequelitis is not to highlight the pros or cons of a game, rather it compares games in a series and how it has progressed. Egoraptor's complaint is that the 2D format which worked well in LttP didn't translate flawlessly into 3D, and because of that the dungeons, controls and mechanics had to change to cater to the changes in both style and hardware. In the end, no review is more accurate than another because it's all subjective. There's no doubt that OoT is among the most influential video games of all time, but that doesn't mean it's without its flaws, even glaring ones.
yashar011
Comparing games doesn't work so well when the explanations have too much incorrect information behind it. A lot of the information provided in his latest Sequelitis was wrong. So one review can definitely be less accurate then another.
RynKen
What was so inherently wrong with it that made it inaccurate exactly? Playing and reviewing video games is Egoraptor's job and I'm sure that his understanding of nearly any video game is better than either yours or mine.
yashar011
If you've seen Egoraptor play video games regularly you'd know that he often ignores directions, misunderstands what's happen on screen and blames the game for his own mistakes. His lack of understanding of many games is why his comparison video is so poorly done. If you want to know what was so inherently wrong with his video watch this and his video again and pay closer attention or play it yourself like I did and see what parts make sense and which ones don't.
The hookshot is jerky cause it was meant to be aimed with the original n64 analogue stick, which was less sensitive than modern analogue sticks.
Also because of the build quality, over time the N64 analogue dead zone physically increases.
A Chrono Trigger review would be amazing, great video btw!
Guys, there's like a million comments saying something along the lines of:
"Dude, there's a million magic pots at the bottom of the Ganondorf boss fight. Use them dummy."
Even if Matt was actually daft enough to not realize this (c'mon, do you actually think he missed that!?), here's the issue: The game takes you through that room before you reach Ganon, and there's no way you're going to know that these pots will come in handy later on your first play-through, so what will most people probably do at that point? Break them to restock on all the hearts they've likely lost against Iron Knuckles. It's true that the magic and heart jars are segregated, but by the time you broke enough pots to realize this, you may have already broken half of them! And no, they don't respawn for the actual boss fight for some reason! _This_ is the reason why it's possible to run out of magic if your first time around.
That being said, I feel like Matt's gripe was a bit unfair; there are plenty of ways to restock your magic in this game, and it's pretty clear that the light arrows consume magic, so a logically prepared person would take a potion or two to the final battle anyway as Zelda states it pretty clearly that you'll need to use the arrows to beat Ganon. The only way this wouldn't be an option is if that person only had the _one_ mandatory empty bottle in the game and opted to keep a fairy in it instead, but that's probably more the player's fault if they're not being explorative enough to _at least_ get two.
Furthermore, for all the people saying "don't use Z-targetting for the Dark Link boss--it's thematic with Link conquering himself and stuff!"
Uhm... _why_ wouldn't Navi have made a more explicit message like: "I can't help you, Link!" Or perhaps, "You'll have to find a way to beat him without my help." Instead of the oh-so-helpful "conquer yourself"? It's pretty clear in the Ganondorf fight for instance...
And furthermore, the _entire game's melee combat_ is devised around Z-targetting. Getting rid of it feels bad and clumsy. A UA-cam commenter, +lavulman here said it better than I would have:
"The problem with it isn't just the jump attack, though it is the prime example. Everything from maneuvering to attacking just looks and feels clumsy when you don't Z-Target. A nice and effective sidehop or backflip is replaced with a simple roll. Being able to block and move at the same time, one of the most convenient features of Z-Targeting, is replaced with an awkward crouching block that's really only useful for aiming the mirror shield. It's certainly possible to beat Dark Link without Z-Targeting already, because it's not exactly a difficult game, but the fight devolves into a boring mashfest where it could have had a very nice flow to it."
So yes, attacking Dark Link without Z-targetting is helpful for those stuck on him, but to argue that it was an intended feature is dubious to say the least.
(What next, is the Megaton Hammer a symbolic metaphor of Dark Link acquiescing to the power of the brotherly bond it represents between you and Darunia?)
Licentious Howler the jars respawn during the fight
@@teadrinkerfication9160 I distinctly remember them not doing so for some reason.
I played on a 1.2 cart. You?
(again, no biggie either way since there's plenty of ways to get magic like I said up above.)
Actually, wait, you're right that the jars respawn, but the problem is their contents do not.
IIRC the game flags them as being empty if you already broke them before entering the fight or something to the same effect (however the systems work under the hood).
Again, can only really speak for the 1.2 rev.
Licentious Howler I think I’m thinking of the 3ds one where the jars respawn, maybe they don’t in the n64 one 🤔
Doesn't sound like it was his first playthrough though...
I honestly didn't enjoy this game when I played it. It felt cryptic to the point of being finicky, and crap like unskipable dialogue gave the game a sour taste from the beginning.
I can agree with that. I broke my nostalgia glasses with this game after playing it too many times making me desensitized. I think the biggest flaw in Ocarina of Time nowadays is that it hasn't aged well with it's theme compared to other Zelda games. I think the only things left going for this game is that it's nice for first-time Zelda players and the transition to 3D, but otherwise, it's hard to find 'wow' factors in what Ocarina of Time offers compared to it's family. It's just my opinion, don't take it as a fact, everyone has their own take on this.
I didn't play it until the remake but I did enjoy it
Sorta
It was WAY too cryptic in some points and I had a friend who tried to play for weeks and never got anywhere and the boss fights are too fast for anyone with a slow processing speed(such as I) making it so that it took month to beat one boss and half a year to defeat Ganon
Also mm is overrated
***** Got it when I was three years old. Got stuck in ''The Deku Tree.'' Got ''Donkey Kong 64'' shortly after which made me place ''Zelda'' on the shelf and play with the monkey.
Fast forward. I started replaying old games when I was around 7-8. Though whenever I looked at the ''Ocarina of Time'' cartridge on my shelf, I would only remember it faintly and just saw it as a grass cutter simulator for whatever reason, so I never played it due to remembering it was boring.
Fast forward again. Got into gaming and knew that ''Ocarina of Time,'' that game I only had bad memories of were praised as one of the greatest. Started playing it, got to ''Jabu Jabu.'' Then the version for 3DS got announced. I waited for it and played it.
----------------------------------------------
Today, I have finished that game over 7-8 times since 2011. Not quite my favorite, Twilight Princess takes that place, but arguebly my second.
In conclusion. No, nostalgia is not the only reason for why people like it. It is a solid game. People like yourself most likely only dislike it because it is as popular as it is. If one game deserves to be praised as a good game, that is definitely one of them.
Is it unflawed, nope - but is the only reason for why people like that game purely based on nostalgic reasons alone. Not at all.
Batman Yeah, I played on an emulator and I found myself holding the fast-forward button for the first two minutes. Then 10 minutes of gameplay and I got stuck in the Deku Tree and didn't know what to do. I know I seem like an idiot, but I haven't played the game as a young kid and I haven't had 2 hours to run around until I figure out what to do. The worst thing is the unresponsive controls which are result of the 20 frames per second the game runs at. That's 3 times less frames per second compared to A Link to The Past. From start to end, the game looks like a slideshow and controls like one.
EDIT: It's even worse in Europe, where it runs at 16.6FPS.
hristaki99 "I found myself holding the fast-forward button for the first two minutes"
This game immerses its players into its story. If you don't care about the story, you'll despise this game. If you like a bit of story in a videogame, there's a high chance you'll love it.
"I haven't played the game as a young kid and I haven't had 2 hours to run around until I figure out what to do."
Well, you don't need to walk around for 2 hours. In fact, breaking the web by jumping from a big height is made fairly obvious. When you walk over the web, Navi tells you that there's something under it and that there must be some way of breaking it. Then, the game subtly hints (without any further textboxes!) that you need to jump onto it from a great height in order to break it.
My guess is that you went into this game very impatiently. You said you're unwilling to "run around for 2 hours", but frankly, if you invested 10 minutes in exploring the dungeon, you would've figured out how to proceed. This isn't the kinda part of the game where many people will get stuck. It's fairly obvious. You're not an "idiot"; you're just not trying.
I believe this impatience stems partly from playing on an emulator. When you sit in front of a big TV, you'll invest yourself much more into the game than when it's just another small window active in your computer, needing to fight for your attention with all your other active applications, like Facebook, Twitter, Skype etc. My point is that you need to invest yourself into this game, and when you do, the game will greatly pay you back with a great and immersive gaming experience.
I believe the unresponsive controls are mostly due to playing with a keyboard, but also, I don't think you've played for long enough to really properly get used to them. And because of the nature of the game, the controls don't need to be THAT snappy anyway.
And trust me when I say that I'm the type of guy to find 60 fps in games extremely important. However, I got over it with this game. I believe you can too. And if it's really that big of an issue for you, get the 3DS remake. It's 30 fps. (Play it on a 3DS XL though, the smaller screen really killed the experience for me personally.)
Also, just to clarify, I don't have any nostalgia linked to this game at all. I'd only beaten it when I was 16.
Give the game a good chance, play it on a console, and put all your attention towards it, and it will be worth it.
32:52, I don't think Ganondorf is the child of multiple incests. The Gerudos are based on the Amazons, which was an all women tribe during Greek history. They would seduce men in nearby tribes in order to obtain their "seeds". They also had sex slaves. This also explains why all those men that got captured at Gerudo Valley wanted to see the Gerudos. They wanted to get laid.
Rated E10, folks.
I always assumed that the females could reproduce with each other in a manner akin to sharks, and that producing a male member of their species was a fluke that occasionally occurred every so often. Whichever way is the correct interpretation: rated E10 indeed.
Austin Amazons are from Greek Mythology, not history.
Crono It's better/worse than that: Ocarina of Time was made before the E10 rating existed, so it was rated E when it originally was released for the Nintendo 64.
@@matthewmuir8884 It took two nears for somebody to point out that the Amazons were a myth and five more for somebody to care. I need a nap.
For the Ganondorf fight, shouldn't there be more than enough magic at the bottom?
not once the pots are gone (yeah you have to kinda really really blow for this to happen, no offense matthewmatosis lol) having to start the game over due to no magic was a much bigger problem in LTTP, particularly against the Turtle Rock boss Twinrova. there is however, a room in the water temple that if you fall into this one pit you can't get out and have to reset the N64... unless you've cast that teleport spell in the dungeon already.
***** Exactly, you should have enough if you come into the room basically without magic, so it's completely fair.
I wouldn't call it "fair," I'd call it ridiculously ridiculously easy for a final boss... lol
***** Alright, more than fair. ;)
In any case, shouldn't have been an issue for him.
he sounds like a pretty damn good gamer from watching his other videos.... for example he says he never saw the blue peach in mario galaxy 2 (kinda hard to believe honestly)
I think the whole Gerudo-incest-thing can be explained better, even in the game. One of the Gossip Stones (I believe it's outside the Temple of Time) says that Gerudo sometimes come into town to look for boyfriends (or something along those lines). This could explain it, the Gerudo aren't a pure race. Most of their features (for example, their dark skin) are dominant genes, and that greatly increases the chance that their offspring will have the same features, regardless of the father. So, sure, MAYBE Ganondorf's entire race is his harem, but it could also just be a small part of it. It's not like the Gerudo are a different species than the Hylians, they're just different tribes. So the answer is simple, the Gerudo don't have to mate with other Gerudo. I mean, the Gerudo don't seem HATED outside of their home, so there's no racism going on except for the king of Hyrule being an asshole and placing the Gerudo in a desert with few resources, forcing them to become thieves to feed themselves, but now I'm going into uncharted territory here.
Sorry for nerding all over (it was messy), but with the amount of times I've played through this game, it's inevitable that I start to question the lesser known parts of the game's lore. I swear, I do have a life, I really do.
There's a fairly straightforward explanation for the epilogue when child Link revisits Zelda after being sent back in time. Basically, the intro of OoT still happens - going into the Great Deku Tree, its death, grabbing the Kokiri Emerald, and then Link heading off to Hyrule Castle - but *Child Link still has his memories of the latter half of OoT.* That's why in Majora's Mask he's searching for Navi, he's looking for the only constant friend he ever had during his adventures across Hyrule.
Basically, Child Link knows Ganondorf's plan (which was to trick Link and Zelda into opening the Door of Time and the Sacred Realm so he can invade it), so he first refuses to go along with Ganondorf plan, and also warns the Royal Family of exactly what Ganondorf's plans are, and accompanies that warning with evidence: the death of the Great Deku Tree, the illness of Jabu-Jabu, the blocking of Dodongo Cavern, all caused by Ganondorf. Ganondorf never gets a chance to enact his evil plan, and the latter half of OoT basically never happens - in this timeline.
This is how we get the infamous split Zelda timeline: in the timeline where adult Link defeats Ganon after he ruled Hyrule for 7 years, the Hero is gone, and does not return (having been sent back to another timeline by adult Zelda), so when he escapes and attempts to conquer Hyrule again, there is no Hero, so the Goddesses flood Hyrule, resulting in Wind Waker. In the timeline where child Link goes back and warns the Royal Family, Ganondorf is instead arrested and tried by the Sages, resulting in the cutscene in Twilight Princess where he's tried and executed, except his execution is botched and he manages to kill a sage before being locked into the Twilight Realm.
The jerky first person aiming is an artifact of using a gamecube or wii classic controller, I think, since I remember aiming on the N64 release being very accurate.
fhhh On the contrary: the A and B buttons on the video are red and green, as they were on the GCN pad, while on the N64 pad and game they were green and blue, respectively.
fhhh You are correct. The right shoulder Z button of the GCN pad is also mapped for the Up C button, making the controls very similar to the scheme used in The Wind Waker.
Also, the N64 had Z-targeting not L-targeting
Great video but you've got a few things... not "wrong", but a bit off.
Firstly, though it's never explained why he's helping you out, you do learn that the owl is the reincarnation of an ancient sage named Kaepora Gaebora. Pretty sure you learn it from a gossip stone.
Secondly, and also from a gossip stone I think, the game tells you that the Gerudo women often come into Hyrule to find boyfriends. So Gerudo males might not have to be sired by other Gerudos - they might be born to Hylians. But assuming you're right, and Link kills Ganondorf when he's significantly younger than 100 (we assume)... Link is indirectly committing Gerudo genocide by wiping out their only means of reproduction.
The funny thing is that I've probably spent 10+ hours on the fishing mini game as a kid. My cousin and I used to play it all the time together when we were young. It's funny how the smallest additions can add so much to certain audiences.
According to a gossip stone in the game, the owl (Kaepora Gaebora) is rumoured to be a reincarnation of Rauru.
Haha, "provides an excellent introduction to Zelda in a t'ree dimensional environment." I get it.
Keldroc no thats just his accent you idiot haha
wilson thatsthejoke.jpg
wilson thatsthejoke.exe
Azziz Samureh thatsthejoke.avi
Mr. Jiggles thatsthejoke.mp4
Great review. This is my all time favourite game, but it was great to hear some feedback as to what was bad in the game and what was good. Helped open my eyes to things I didn't realise before. I'm one of those people who does believe that this is the greatest game ever made, but I always love listening to counter-arguments as to what is wrong with the game. So far your videos make the greatest sense to me rather than someone just saying "this part is bad because it's bad", rather you say "this part is bad and this is why" and there were actually a lot of things that helped me realise where flaws in Zelda lie. Still, this remains my all-time favourite and I always have an absolute blast playing it. I definitely see where your points come from though, even I believe there is no such thing as perfection in video games. Loving your entire Zelda series as a whole really.
I feel it bears mentioning that in OoT3D, you certainly CAN have a duel with Dark Link while L-Targetting him with the Master Sword, and it's actually a really intense and fun swordfight in that version. It's one of the many, MANY reasons I consider the 3DS version the definitive version of the game.
the 3DS is a excellent remake to the game, it's quite hard to play the original game now that i have the remake
I never found the appeal. In the 3DS version, all I did was hold down the L-target and just mash the attack button until Dark Link died. The fighting mechanics weren't made for a duel, considering how limited you are. If a Dark Link was some sort of secret boss in Twilight Princess after obtaining all of the skill scrolls, it easily would have been a better "duel"
At 26:16, I would just like to point out that you don't actually *need* to put on your iron boots here. You could have just dived below and swam to the other side. There are actually several other parts in the water temple that are like this. I don't like the excessive menu management in the water temple either, but it seems to me that the biggest reason why everyone is hating on the iron boots is because they mistakenly think they need to use them more than they actually need to.
+PapaLuigi3000 I didn't like it because, unlike other temples, somehow the door/key situation is confusing. As a kind playing the game, I couldn't find *one* key, and I was suddenly faced with the horrible thought that I might have to pay attention to what doors I was opening. In reality, it was the same as the other dungeons, and I just couldn't find a single key, but that horror of "the doors are a puzzle, and I've already failed with no reset!" really put a damper on my enjoyment of the puzzle.
+GEhotpants101 I think this is the worse Nightmare a kid can have
+GEhotpants101 yeah, but the temples should be daunting when you first go in.
To Casshern, who I can't tag or reply to (but I really honestly hope you see this)
The biggest counterargument you have is the linearity vs original Zelda's openness, which assumes original Zelda was an adventure...and not a total disaster. If there were hints that section C-8 has a bush that looked burnable, or D-2 (i dont know the actual numbers but you know) had a wall you could open up, that'd be adventure. I don't consider original Zelda much of an adventure because I don't feel the game explains NEARLY enough for any player to actually beat the game without a guide, which is basically playing with a map showing where to go and what to do, which is worse than what you accuse of OoT. I don't mind OoT being linear because it doesnt warp you anywhere forcefully, or force you to beat Death Mountain. You can do whatever you want, but without bombs you won't get anywhere else in the game. That's not so much linearity as focusing the player in order to guide them (otherwise you walk into a dungeon and get your ass kicked because those stupid pillar eyes need a bomb, which you ignored in the last dungeon. I felt LTTP suffered from this, having items but minimal direction if not played in one sitting. When I didnt play LTTP in one sitting I forgot what I needed and what to do/where to go for it, and the map isnt always helpful enough to answer that)
Another notable thing the story isnt about Link. Link as a character is purposely blank. He doesn't talk or act to NPCs or do anything you don't control him to do. The settings and story of the game, though, are altered by Link's actions. That's an important point because Link's actions are YOUR actions. The story isn't about Link, but the actions and adventure he goes through. It's not like The Last Of Us where it's about this character who interacts and creates a story, it's even simpler. Its simply about action, of a character who DOESN'T matter. They're just your "Link" to the game world, where you alter the story and save the princess through an avatar. Or, that being the point of Link.
As for Egoraptor's argument, and yours which may or may not originate from the same place, I don't feel you're told why you want to explore. You're given purpose to explore, because Gorons need rocks or Zoras need this, but it never stops you from leaving to adventure elsewhere. That's why I feel it's not "told you want to explore".
Having purpose to explore is good. Knowing why you want to explore Death Mountain, as opposed to any other mountain or location, is needed to drive the player. Otherwise...why WOULD you explore? What's the point of going into Death Mountain, especially after getting it's item. "Got the hammer, done, we're out". What kind of story or drive is that, where you play the game like a collectathon?
I don't think it's a perfect game, and the Water Temple was GENEROUSLY described in this video (to me its the worst dungeon in history and one of the most torturous gameplay I've had to suffer through in any game. It makes me physically angry thinking about those design choices), but i really like the game. And I think it's really a shame most people are hating it because Egoraptor hates on it. Mind you, I liked his video even though I disagreed with it, but I find a lot of people are simply hating OoT because Egoraptor did and not because they looked at the game objectively themselves and made a conclusion. This isn't an accusation, to you or anyone, but generally speaking.
My god, someone that doesn't have a nostalgia-blind, heavily-biased opinion on Ocarina of Time. +1,000 respect points.
That really isn't a horrid problem. I understand it's tempting to say that, because of it's high ratings, but people are very honest about it...and it's still great.
This critique is nonsense. "You don't find out what's going on until a certain point in the game" "time travel allows them to reskin despite the game being about time travel"
Dude is being critical of things that aren't flaws but critical to the game itself.
It's amazing how quick the Nintoddlers come out when someone dares to say anything negative about OoT
@@chrislee5268 I find it strangely ironic that in an attempt to insult others via suggesting a lack of maturity, you yourself demonstrate such lack of maturity through the use of an incredibly immature word, that too one which is presumably self-made seeing as it isn't actually a word at all. It's comical really. And before you or anyone else makes the inevitable baseless claim, I'm not a "Nintendo fanboy" or whatever the modern equivalent for that is, though you're of course free to think otherwise.
@@FatsFalafel I agree. He set out to be the dissenting opinion before writing review...
In the ganondorf fight, there are magic refills if you climb down to the floor below. Probably been pointed out already, but whatever...
There were a few flaws in this review:
1. Zeldas lullaby is not from OoT, it's from ALttP
2. The owl is implied to be the light sage (the old man), so he's not just there
3. There is magic at the bottom of the Ganondorf battle, you have to fall down and climb back up.
And I think there were more mistakes
Well he did say 'if you know a way, I do not'. He was just unaware of these things.
There's magic at the bottom, but if you somehow manage to fuck up enough and waste those resources, the fight becomes unwinnable.
Also, I might be remembering this incorrectly, but I think that those pots don't give you anything if you break them before you fight Ganondorf.
nintendokings Where is it implied that the light sage is the owl? I must know!
TheGrayGhost Just look it up. Kaepora Gaebora (the owl) is Rauru.
Is it possible to swing your sword underwater? If not, they could've remapped the iron boots to the B button.
I'm a fucking genious.
It would have helped tremendously.
Ratstail91 misspelled genius
Ratstail91 If during development they had acknowledged that equipping the iron boots was a problem, they woud've just made it a C item lol
no...
water temple
they already fixed it in the 3ds version.
I love how his voice lowers to a dejected sounding half-mumble at 25:04 . Priceless.
I remember interviews in which Aonuma expresses profound contrition over the "evil shame" of the iron boots. That's right: "evil shame". That's what he actually said. I kinda feel a little mean about that.
3:00 "Tree-dimensional environment"... I see what you did there. ;)
I think that's just his accent there. In other videos his T's sound like tree.
Yeah I know... I was just trying to make a funny. :P
Can we talk about how perfect it is that when hes talking about gannondorf and the all female tribe, all the clips hes playing fit perfect
"The Water Temple is the most tedious thing anyone is subjected to during Ocarina of Time."
Would've been a great place to say " And that's including this," followed by the King Zora bit, instead of tacking it onto the end.
Thank god you don’t make these videos
*Postives:*
+Great use of 3D enviroments
+A lot of songs can be played on the ocarina
+Great pacing
*Negatives:*
-Fucking gigantic noses
sergiocast345 a
After watching Egoraptor fart about and be a idiot for a half hour this is like a bastion of sanity.
MrFandango Jimmies I have to agree, I dislike Arins videos, his opinions are based more in his biases than in facts and that bothers me. Having an informed opinion based on facts, will always be more appealing than an opinion based on personal biases (or preferences).
In response to the hookshot, and the general aiming/subtle movement complaints, I think it's worth noting that that's an emulation quirk. The N64 stick had a couple notable idiosyncrosies (reverse deadzone functionality, a relatively large movement area, the strange octagonal gate) that no future stick mimiced perfectly, and that emulators today still have trouble properly mapping stick movement to. Since the rereleases on GC and the VCs were just emulation, there was issues in how they interpretted a modern alps stick, and made the response too sensitive. The 3Ds version was especially bad with the stick, but the gyro aim there is fantastic and is part of the reason why Ship of Harkinnian offers gyro.
3:01 I know its just your accent, but I can't help but hear you saying "a tree-dimensional environment", which is actually just as fitting XD
This video just appeared in my recommended and I feel like I’ve been dragged back through time it’s so crazy, little did Matthew know that 8 years later during a pandemic this video would cure my boredom from being trapped inside. Thanks for uploading such a cool video
WTF
I first became aware of your videos through Hbomberguy's Dark Sous 2 defence. He did mention in a livestream that he really likes and respects your content, so I thought I'd give you a shot. Glad I did, it was insightful, critical, thought-provoking, and genuinely funny in multiple sections. Subscribed.
Thank you for taking such an in-depth objective look at this game. Too often I see people either blindly praising or blindly bashing OoT, with mostly arbitrary reasons to back themselves up. Although I do disagree with you on some points, I agree with your overall impression of the game. Great review, and I look forward to watching the rest!
super late on this but you're the only person Ive seen mention this in the fan community, I thought I was the only one 👌
The water temple is very good and well done. Inteligence to the core.
I think the idea with the dark link fight is that the skills and items he obtained have allowed him to surpass himself like who he was before the journey
22:27 And being responsible for one of the most gamebreaking glitches in video game history.
Andrew Ricklefs what glitch?
This game was a classic and deserves all of the praise it gets. It is the "Romeo and Juliet" or "A Midsummer night's Dream" of gaming. Ocarina of Time is a classic and will live on because it is the pinnacle of gaming.
ironically romeo and juliet is starting to be bashed in recent years
just like another game(im talking about OOT)
Haha, I think people who don't appreciate OOT don't appreciate the Zelda series as a whole.
I enjoyed the other Zelda games, but Ocarina of Time is a classic. Ever subsequent Zelda game has attempted to reach the pinnacle OOT was at and has failed to do so.
Joshua Grant want to know why they did.
because nintendo couldnt make an open world in 3d. so they streamlined it and put in an epic story.
and because this got 10/10s they never tried to change the formula. and go back to open world. i mean why experiment with a new play style when you can do the same one that got you 10/10s and millions of sold copies. this got the series in a state of monotony and all because of the 10/10s. its not nintendos fault they were doing the least risky thing and thats not exactly a bad thing. but if people actually gave critisisms and tried to show how oot could improve we wouldnt have all these copies of OOT(only ones that seemed different was wind waker all the other 3d zeldas were just the same gameplay and story again and again) your 10/10s caused the series to plateau instead of improve.
i mean why should they try to improve, everyone says this formula is flawless lets just keep doing it. if people actually stated where OOT could be improved 3d zeldas would be 100x better. your 10/10s costed the franchise
Wrong. You are saying that a class masterpiece does not deserve praise. I cannot agree with that.
Ocarina of Time WAS an open world in 3D and for the first time ever. The problem is not with Zelda, the problem is that novelty doesn't happen often. There has to be a major shift in technology for it to occur. The transition from 2D to 3D was precisely what was needed.
Graphics haven't changed greatly, 3D textures are enhanced with greater detail with each generation. However, a major shift in technology has not occurred.
The problem is not Ocarina of Time, quit acting like it was.
Joshua Grant it's not open world it's linear. The game tells you to go here then here then here. With no differences. In an open world game How everyone experiences the dungeons would be different. Cuz they let you choose where to go not tell you where to go
Your argument that Ganon is seeking a male heir is a bit presumptuous. From a very young age, I had always assumed that the Gerudo male heirs were born under Avatar rules. That is, the next male heir cannot be born until the current one dies, which can equate to about 100 years. So when the gossip stone (i ASSUME it is a gossip stone at least) said "100 years," I thought it was in reference to the typical human life span. It seemed more S P I R I T U A L, hence why the Spirit Temple exists within the Gerudo Valley. This explains the existence of the Spirit Temple and also the practice of why the Gerudo seek out boyfriends in the first place.
35:00 you know you can drop down to the lower level where there are pots that have magic vials and then climb back up the center pillar, right?
I'm glad someone said this.
Im ashamed I saw Egoraptor´s OOT review before this one. The level of polish and overall analysis on Matthews review is far more excellent, complete and mature (not to say ambitious, boy 5 games in row...). Besides it was made way sooner, I´m sure Ego took all of your ideas.
Indeed. He even favorited this video.
That's an extremely unfair comparison. Sequelitis isnt supposed to be mature, it's supposed to be funny. They are two completely different types of review style and to shun one for not being like the other is truly the most immature thing.
@@pissant42 pfff!!! XD
Great review, you have a very in depth take on many aspects of the game that I think a lot of people overlook. Despite this, you've surprised me by failing the first Ganondorf fight by running out of magic. You actually ENTER the room that contains all you need to defeat him before starting the boss fight, you just need to drop down and climb back up again to continue your fight. How could you have missed that?
Also, the point of the Dark Link fight is to NOT use Z-Targetting.
Well you were right about voice acting sounds forced and awkward.
I really hated the Shadow Link fight. I'm glad you put it in its place.
Bongo Bongo is my favorite boss fight in the game.
I spit out my coffee at the "nose" part. "Unreasonable."
I'm sure it's been mentioned in the comments, but in case it's been glanced over.. Zoras have existed since the original LoZ.
In this form
One positive thing I'd like to add about the Power Gauntlets, the Tunics and the Shield upgrades is that they change Links outfit in the game. This changes the characters appearance every time and gives you a sense of progression, which I like. It becomes clear when you compare Link at the time of the forest temple and at the end of the game.
You should have talked more about his nose.
"Provides a great introduction to a tree-dimensional environment" heheeeee
He's Irish! They pronounce the number three as tree. they have a bloody garden weed as their national symbol and let puffs marry.
I know... I know... :)
Personally, I smiled more at "tree-dee". Love it either way.
I challenge that the water temple is the worst in Zelda history. The water temple in Majora's Mask is arguably more frustrating.
*Great Bay Temple
thanks for that captain pedantic, you've always got my back
+Mark Richardson There is definitely a very frustrating part of the Great Bay Temple where if you get caught by the current in a certain room after changing the waterflow, then it will force you back into several rooms where you have to complete several puzzles that you completed before to get back to the main part of the temple.
+Mark Richardson well water temples in general, I dislike them usually. in ALttP I hated the 2nd dungeon most, so annoying.
MM I think did a better job with the water temple, because you´re actually mobile and quick under water, where in OoT you are slow as hell.
But OoT water temple has got one redeeming factor of greatness: the shadow doppelganger, that sequence is awesome and almost makes up for the pain, but I still hate the water temple in OoT most.
In MM I actually like the boss fight, a little too easy, but rotating into the water and out of it landing on the platform feels elegant when executed correctly.
+Mark Richardson I know this is a horribly unpopular opinion, but Great Bay Temple was actually my favorite dungeon in Majora's Mask. I loved swimming around in the Zora Mask, which fixed pretty much all of the problems I had with the Water Temple in OoT, and enjoyed the main puzzle of getting water flowing by opening the valves throughout the dungeon. Everyone says it was the worst, but I had a much worse time with Snowhead to be honest.
I actually like going to the temple to time warp, personally - the process made the whole transformation feel more significant than if you could just use an, idk, enchanted hourglass or something to insta-jump 7 years on a whim. Needing to play the prelude of light and actually go to that lonely pedestal always felt so cinematic and cool when I was a kid and really grounded me in the game’s reality.
Agreed
Man, when did Matthew get so serious? He has a great sense of humor and a number of funny, well-timed jokes in this video. There's very little humor or levity in his later reviews. I love pretty much everything he makes, but damn if I don't wish he continued with the comedic aspect of his videos.
35:00 Always explore! If you climb down the walls of the pillar Ganondorf is flying (levitating?) above you will end up in the last room before the lengthy stairs that lead to the room that Ganondorf is in. Down in this big room there are plenty of jars that contain hearts, arrows, and Jars of Magic.
Even a decade later this review is still holds up perfectly
This game’s story and gameplay everything still holds today. It truly captivated the story going on. Love it
Also Matthew EPIC FAIL ON THE GANON fight all you had to do was drop down the shaft and there's a shit ton of jars filled with hearts fairies and Magic Jars.
Supernova15 That doesn't really seem fair. In a game where the player is encouraged to avoid pit falls to avoid damage, it doesn't seem logical that the player will deduce that they should jump down from the platforms to get more magic. It would have been better if pots were already on the platforms
Ora Saikatsu you can climb the pit, is not necessary to just fall
Your editing while talking about Gannon's possible activities the the other's of his clan was perfect.
This game was my childhood, man. I think it's why I love open world RPG type exploration games to this day. Instant subscription, can't believe it took me this long and two guys arguing about Dark Souls for me to find this.
Your little rant about the noses is hilarious XD
No, it isn't. It is not funny at all.
In 33:10 you are wrong. There's a Gerudos that says they go often to Hyrule Castle to find boyfriends (I don't know how is exactly in english, I played in Spanish). This is a soft way of say that they go to hyrule castle to seduce men, have sex, get pregnant, never come back to see these men, and perpetuate the Gerudo civilization until they thinks they need more population growth. Eventually one of this breakaways results in the birth on one male baby.
Is a materialistic point of view, but sincerely I think this is what Nintendo is trying to tell the player in a light way.
+Evo Céntrico This. Although you would think this would eventually dilute the Gerudos' genes to the point that the Gerudos themselves eventually just coming to pseudo-extinction, I just tell myself "it's a video game, so maybe it just doesn't work that way."
yeah, and there's plenty of reasons why Ganon is mad; namely for the neglect from the royal family of Gerudo Valley. Also, the epilogue works fine, I don't get what he meant there. Link was clearly sent back in time after defeating Ganon to warn Zelda before it all goes down.
+Isntthisalreadytaken Irrelevant, Gerudo only give birth to Gerudo regardless of the race of their father.
Well of course, it's just you'd think they'd pick up more Hylian genes with every generation. But I guess somehow they pass on only wholly Gerudo blood. Just have to suspend your disbelief, I guess.
***** They're like monstergirls that are all-female races
Zoras aren't introduced in OoT, you buy the flippers from them in A Link to the Past
I love your deadpan humor; it does a great job breaking up the tone for the viewer.
Compared to many of your other reviews, it seems you enjoyed this one a little more.
omg the editing on the ganon part was genius LOL
also great review, no apparent biases for the game, but also didnt shit on it completely
During the final Ganondorf fight, if you run out of magic, you can just drop down to the room below, grab magic from the pots down there, and hookshot back up the climbable pillars.
Also, Gerudo women totally breed with Hylian men, so no need for incest. Also, if Ganondorf is part of a fabled birth cycle, he could be a virgin birth or something.