One more thing I meant to say in the outro: I know last year I did a Retrospective on Rise of the Empire and now I've done one for Republic Commando on May 4th. I DO NOT KNOW IF THIS WILL BE AN ANNUAL THING. While I would like to do at least one more Retrospective (on The Force Unleashed), im not sure if I'll do any more after that. These take a lot of work, and I won't put the time in unless I really think I've got something worthwhile or unique to say. That being said: are there any other games, Star Wars or otherwise, you might want to see me talk about this way in the future? Maybe your comment will spark an idea
I check and if you have videos on them I didn’t see it so I apologize but I just got a steam deck so as a fan of the dark forces/jedi knight series I’d love to see you cover Jedi knight and mysteries of the sith. I seen you did knight 2 and I think academy is still my favorite for short fun lvls and different saber styles but after playing those 2 I had a great time still and loved the puzzles. Though mysteries of the sith had made me look up some solutions.
@PIMPTD I've got Dark Forces 2 and Mysteries of the Sith on Steam. I got about halfway through DF2, but then my old laptop with them broke and I use my current one for work so I haven't touched it in forever. But I do need to go back and finish it, maybe make some sort of vid on it
Would love to see one on The Force Unleashed... A great game... Deserved a third installment as we would've seen that Vader was merely toying with Starkiller and would demonstrate his true power, beating Starkiller in their rematch.
I'm so glad you asked. Behold my wish list. (Yes I realize these are a lot of work and that these most likely will not be made. Still though) 1. The force unleashed, 2. Red Dead Redemption 2, or red dead redemption 1, and finally 3. Hollow knight.
That dead clone with the sniper rifle could also have just been a regular trooper attached to 36's squad Remember you had your own trooper at the very start too
The bridge on Kashyyyk and my first run through the core ship instilled a terror of those things no one but those who played this game could understand
I did the campaign recently, my own PTSD are the godamn mosquito size drones that drain your health infinitely while flying, and if you kill them they go Kamikaze into your face ☠
@@BlackIce3190no, the sequel was supposed to be Delta Squad fighting Jedi, Separatist holdouts and Rebels (a far more interesting idea that makes sense tbh).
Wild how Scorch had such an antagonistic role in the new Bad Batch season. It's sort of a reflection of how the Commandos held themselves above the Regs
@@RepublicTrooper125 If it was something akin to Classic COD where you.play different sides, I'd prefer the Imperial Commando missions over the Sev/Rebel missions by a long shot
So the reason why none of the clones "Excel" in their specialization, is because Pandemic tested it and found it unfun since it was very difficult to get the right clone to do the job, or there would be unacceptable wait period that would make any time savings not worth it. So they gave up on it to focus on finishing the game. The same with Kashyyk, the game was rushed out because they only planned for geonosis and the Prosecutor, and they decided that Kashyyk can't be the shortest of all the levels so they made it longer and didn't have enough time for polish.
When the Bad Batch was revealed as a thing I was already thinking about this game. And after the season finale of the Bad Batch I'm left feeling sad and a bit disappointed by the lack of love for these characters. Scorch deserved better.
@@plissken94th57 This! I was sure when they introduced Delta Squad to TCW, we'ld eventually get a RepCom show. When they announced TBB, I immediately knew they went the safe route and instead of using Delta Squad they created smth new, just to be sure...
It's wild to me how advanced the squad AI feels in a game from 2005. It is just such an immersive experience leading this epic squad through a series of gauntlet-run missions. It is hair-raising, white-knuckle stuff. A Dead Space remake treatment is well deserved, there is simply no game like Republic Commando. For me it is one of the greatest shooters ever made, let alone being a Star Wars game.
The jammer room has quite a few tactical red herrings that can trick you into making fatal errors if you're trying to use the squad as a set of abilities rather than a unit with advantages and weaknesses. The first thing you're presented with is the ECD position, which is effective for freezing enemies while everyone else clears out the chokepoint with their deeces. But in order to advance, you have to move through the chokepoint, directly in the landing path of the ECDs. If you assume that position is an ability to be used and don't micromanage it effectively, you'll get zapped yourself, along with any commando you order to follow you into it. The commando who threw the ECD will also chastise you with emergent dialogue to point out your mistake. You should carefully watch where the impact area of ordinance positions is and steer clear of it. Next you're presented with three sniper positions at different distances and directions. If you failed the previous test and left a commando on the grenade position, you immediately have a problem: There are more available positions than commandos to fill them. If you place commandos at all three you'll create a security breach at the entrance chokepoint, which is now no longer being protected by the ECD position, and promptly be outflanked. You should consider all available entry points while placing security. This also creates a support problem because 3/4 members of the squad are on the same kind of position - in this case the sniper position, which has high damage and poor target switching capability, making it easy for the warriors who start flooding the room to overwhelm you with numbers. You should diversify your squad roles so they can support each others weaknesses. The two sniper positions overwatching the console platform are effective for covering your movement up to the right edge of the platform, from which you can engage units protecting it from two directions at once in an L-shaped formation so they can't possibly react to attacks from both sides. But if you proceed any farther towards the console before ordering the snipers to lift fire you'll create a crossfire, causing commandos to start shooting *past* their targets at each other. You should never proceed past the 90 degree mark when flanking enemies before ordering a lift. All your squad commands come with some kind of massive tradeoff like this: Concentrate fire is effective at prioritizing tanky or dangerous enemy types, but it creates a flanking formation that will cause commandos to get stuck on narrow corridors and close to melee range in an attempt to get a good angle on the target, which means if the target enemy type has strong melee they'll lose that fist fight. Offensive formation spreads them out to scripted cover points rapidly without needing to specify where exactly to advance to, but you can rapidly lose control of their destination when trying to lead from the front or without covering positions set. These all cement Republic Commando as a tactical shooter, in which the biggest player mistakes are not to do with poor accuracy or mismanaging your main verbs, but for poorly planning your positioning and how your suboordinates interact with each other, and your biggest successes come from utilizing them effectively to doctrinally or creatively overwhelm your enemies while minimizing risk When it comes to bypassing barriers into confined spaces, there are two prevailing schools of thought: Dyanamic entry is the kind you see in the movies. The door comes down hard, grenades fly into the room, and an overwhelming number of soldiers rush in and dominate all the corners before the occupants can even realize what's going on. This is effective for high stakes mission profiles, scenarios where your presence is already compromised, and structures with a lot of sightlines between the interior and exterior. In Republic Commando you also get a free grenade throw, meaning it's usually the best choice. Deliberate clearance has been gaining traction lately. This is where you create as few and as narrow sightlines as possible, pie along the outide of the room, shoot from cover, and eliminate as many threats as possible before making entry in proper to maximize the safety of your unit. This is effective when time is on your side, your presence is not yet known, there are few potential sightlines to be surprised from, or you have advantageous positions from which to fire. Usually the game will give you a hint if surprise is an option, but there are some other times you may want to use your judgement based on what you know about the room you're entering or where you're coming from. If you see a sniper position facing straight at a locked door it's a dead giveaway When you have some kind of corridor with divets on either side or a wide threshold, stepping all the way out of cover to engage straight down the middle will leave you very exposed. Instead you can place a unit on either side, or in the case of this game, a hold position order on one side and yourself on the other, and engage with sightlines in an X pattern, so if you're on the right you're only engaging enemies on the farthest left corner and protecting yourself from the right while the other unit cross covers the inverse. The turret corridor in Deus Ex Machina is the perfect use case of this tactic since every divet offers ample cover against the opposite side after destroying each corresponding set of turrets, even with all three other deltas cramped in there Commandos using weapon variations on their own is very rare. I know for sure I have Scorch using the grenade launcher on video because he blew himself up with it, it's in one of my Kashyyyk no downs episodes. This seems to support the theory that the weapon type is tied to the character, but that calls into question what Fixer's specialty weapon is. I think per-unit effectiveness is a really good idea, and we can see a somewhat better implementation in Ghost Recon: Advanced Warfighter (360 version), but really the control scheme needs to be able to support selecting them individually to get the most out of it. The commandos do exhibit a lot of other autonomous actions, though. They heal themselves and revive nearby squad members on their own, they crouch when passing in front of each other to allow for high/low formations, and they seek nearby cover points when overwhelmed. Crucially, you can cancel them from performing autonomous medical actions in case it goes against your plan in high stakes scenarios. An effective unit has a healthy balance of loyalty and initiative. Most tactical games have suboordinates that are wholly incompetent unless effectively micromanaged, but Republic Commando is the rare exception I haven't heard anyone else talk about this, and it holds a lot of nostalgia for me because true war games in the modern industry are rare. The comparison I like to make is to film genre structures. In a war movie a tightly knit unit of brothers overcome hellish adversity, work out their differences, and grow closer for it. In an action movie, a badass hero or team of heroes finds their calling, uncovers a secret evil plot, and destroys it, saving someone who couldn't defend themselves. Now make no mistake, you can make an action movie about the military, but these are two very different plot structures. So why is it from 2009 onward, games with titles like Call of Duty and Battlefield follow an action movie plot structure when there are already plenty of action games out there that do the same? What position does that put war games in the industry? In 2005 they weren't uncommon, but Republic Commando is the perfect example of a forgotten narrative style, one with a minimal focus on plot and a maximum focus on characters that I really miss
The squad mechanics in this game are still something I’ve yet to experience in any other game. The fluidity of ordering your men to firing positions while in the middle of combat is incredible even 20 years later. I just wish the game had more polish. Compared to its contemporaries, certain parts of the game look very rough even for the time.
1:49:20 so uhhh, i don't mean this as rubbing salt in the wound, but you did remember that part correctly. That container swinging wildly above the SBD dispenser? Yeah, you can shoot it down with even your pistol to instantly get rid of that dispenser and any droid in the way. And don't worry, it took me a few playthroughts of that mission to figure that out as well.
@@ciudad1696 Yeah. I think there are two or more places where you can shoot something from above to instantly kill some enemies as well. This is coming from memory, but: - 47:50 I think it's possible to shoot down those two mallfunctioning dispensers to instantly squash Destroyers as they roll towards you. - even funnier, on 1:48:01 you can see a crane holding a container. That too can be shot down to kill the few SBDs below it. It's actually kind of amazing that the game has a few spots where it doesn't outright tell you what to do. In the age of Yellow Paint everywhere, it's nice to have games that don't hold player's hand all the time.
My first introduction to Republic Commando was actually through the Clone Wars Micro Series DVD. It had the demo for Republic Commando on it that could be played on an Xbox. I played that demo so many times. I remember that it started at the moment just before Sev takes out that Droideka with his blade on the droid ship core. Now I finally own the game on the PS4 from the Aspyr rerelease. So glad that Delta Squad is still relevant to Star Wars. The Squad had Black Series figures released throughout 2021-2022 and the Squad appeared in the Filoni Clone Wars and Scorch appeared throughout a good chunk of The Bad Batch. I'm so sad we never got the Imperial Commando game or future books. Speaking of books I actually have almost all of the Republic Commando books except for the 3rd book in the series, True Colors. Still looking for that one. Hopefully one day I'll add it to the collection.
22:13 In hindsight, we know that is General Grievous. However, at this point of the Clone Wars, he was just a rumor, a secret weapon of Count Dooku. I just learned that he was there in the catacombs of Geonosis, killing off Jedi and Clone Commandos and any reports of his whereabouts or what he was were lost in the chaos of combat. Most likely why the other commando units weren't able to do the mission of reaching the Central Control Core that you and Delta squad are now assigned to...
I believe the reason why the squad's training doesn't come into great effect is because of time. Infamously a lot of projects were crunched to get in on the hypetrain of Episode 3, with RC being possibly the biggest victim most notably in Kashyyk and the somewhat repetitive nature of the second half. Also the game was developed primarily for the Xbox, so trying to micro squad members onto specific actions was likely difficult as you don't have the luxury of a keyboard's many buttons. These two factors are probably why it was cut, as fun as it would be. Amazing video as always too, always a good time when this classic gets some love.
The end of Kashyyyk is a really obvious casualty. The writers didn’t seem to have any context for what the “defence” of Kashyyyk was going to look like. Especially because Advisor calls it an “invasion” by the Republic. And on top of that, the fact that Kashyyyk has no unique or new enemy types and the entire second half is just defending hangars, it’s pretty obvious that the last bit of the game was insanely rushed. It just doesn’t have the polish of Geonosis or the Prosecutor.
This is only touched on in the novels, but by the end of the clone wars delta squad was one of if not the only commando squad who went the entire war without losing any men. That’s thirteen years (including training) spent with each other through one impossible mission after another and being told how great and vital they were to the republic, only for them to be forced to abandon one of their brothers who they might’ve been able to save at the last possible moment and shown how expendable they really are
This game kicked my ass. I played it as an adult and never as a kid, and I had no choice but playing it on easy during some areas. PUNISHING! But pretty incredible
@@ciudad1696yooo thanks for the response! Glad to know I’m not the only one haha. Btw, love your vids bro. Discovered you from your battlefront videos when I downloaded the classic collection, and I love your passion and dedication! I’m planning on being a long time sub for sure 👌🏻 keep up the great work
I remember it being difficult playing it as a kid, but honestly “normal” kind of hits about right. Especially when you know what’s coming next and you can prepare for those encounters a bit beforehand. I remember there were lots of moments playing through the Prosecutor as a kid where I had basically just run out of ammo.
Love these retrospective pieces. They’re formatted like a college essay in video format and I don’t think I’ve ever found that anywhere else on this platform. Great videos!
For some reason I could’ve sworn the concept for Imperial Commando would’ve had Sev become a rebel. Either way, fantastic video, i was filled with awe the whole time.
Probably because of me watching the Clone Wars TV series long before playing Republic Commando, Republic Commando feels like 3 playable arcs of the Clone Wars to me, and that is a plus on my eyes
I still remember, I got this game on my original Xbox at Blockbuster as a week rental when I was 7-8.. I didn't know how to crouch so I got stuck at the first mission where u had to crouch under the debris to go through the tunnel for almost that week and wasn't able to finish the game, got stuck during the core-ship segments as I found it very difficult at the time. I recently got this game on steam as an adult and have thoroughly enjoyed it. Playing through that RAS Prosecutor segment just had me going insane. Thank you for this video.
@@ciudad1696 if you want a kinda crappy yet really fun Star Wars game, it’s the old original Xbox Obi wan game, it goes over some things before the phantom menace and during the movie like the darth maul fight
@joemama840divide2 that's actually another childhood favorite of mine. I've wanted to do some kind of video about it, but I can't record anything on my original Xbox with my current setup. But I do still have the game, and it barely cracks my top Ten Star Wars Games list
@@ciudad1696 I got crazy memories of fighting like 12 Jedi in a free for all in the Jedi temple. But the revenge of the sith video game is also another great game
This video is excellent. I still play this game on regular rotation. The storytelling, the world building, the dynamics and mechanics, all of them are world class. It honestly aged better than most games. Halo 5 tried to do squad dynamics. But the truth of the matter is Republic Commando did it far superior and deserves that recognition. This game was my childhood and holds a special place in my heart. Thank you for doing it Justice ❤️🤘
Always willing to do a game like this justice. Funnily enough, I heard before that some of the same people who worked on this game worked on Halo 5, but I've never verified that and even then "worked on the game" could mean anything
@@ciudad1696 so I found it. Tim Longo was the director of Republic Commando and the creative director of Halo 5. But apart from that, I can’t find any other overlap. Pretty strange
@metalworker14 interesting. It's weird how one is such an excellent squad shooter and the other has a squad, but no real implementation of real mechanics. I still like Halo 5 (the gameplay) but that is strange
The Karen Travis books were excellent! I highly recommend them to anyone interested. I like the way Travis wrote the Mandolorians a lot more then how current cannon does. The way she wrote how the Clone Arms functions is also pretty good. Very different then how the tv shows did things, but both have grown on me.
Knowing Palpatine is the puppetmaster it makes sense that Clone Intelligence already had the targets essentially pre-targeted to set the stage of the Clone Wars
I can't argue with your interpretation of the game, and I think that an unavoidable sacrifice (or loss) at the end fits the idea of a leader taking those that are 'theirs' through danger and brutality works very well. The leader with a good group can beat serious odds and dangers, but can only go so far. That the sacrifice might become necessary doesn't lessen that, even if having avoided it before makes it more painful. (in this case I would notice that a player that tends to put themselves in harm's way to protect the rest of squad will feel Sev's loss even more) I had not noticed before that other clones don't appear after the trash compactor, they're functionally replaced by the wookies on Kashyyyk, but it's still an unsettling thought.
I do still think there are issues with my own interpretation, namely in terms of external sources. But as for what the game presents in a vacuum, that's an accurate depiction
I have to mention a great fan made audiobook of the first Republic Commando book on the UA-cam channel "Josh Adams". This small fan group has release about 1/3rd of the second book as well. I have to say, up until days ago I thought this project was abandoned but they just uploaded a new episode of the audiobook days ago.
Fun fact: you can walk right up to a droideka and get right in its face and the guns can't hit you while you melee it to death. They're a complete non threat in this game, and I LOVE it
Even funnier : position yourself right and the other droids will shoot it while trying to shoot you. You may get hit a little by the blast radius of the super's rocket and will need to keep in mind where all enemies are and where they are moving while you do that. But it works. Another trick is to stay in front of the droideka without attacking. Due to their usual positioning, it means you are the most visible and closest target for all enemies. So by preserving the droideka and its shield for as long as possible, you distract the enemy from your squad.
Thank you for making a video like this. I loved Republic Commando. I enjoyed your evaluation and interpretation. I never knew that Kaminoan story you told at the beginning and tied at the end.
I'll never forget this game even if it was one of the first games I played as a kid, I think I must've gotten stuck on the drone factory level for months until I eventually figured out how to get through it. The tutorials in this felt great and really fluid and make me wish newer games had less textblobs and more gameplay demonstrations. The characterization of the clones is something I can still remember to this day and the cooperation between the clones is something so rarely demonstrated in modern games today which I think is a real shame. I clearly remember chasing after Grievous and boarding the Acclimator and thinking it was so cool when I was younger. It may have lost a lot of its marvel for me but it has been equally replaced by nostalgia.
Anyway, big fan of your work so far, your content is really reminiscent of Tehsnakerer and I'm a big fan of classic Star Wars. If you intend to maintain that prophesized 'New Videos every Wednesday and Sunday' schedule I doubt they'll be of this length in the future, but I hope you maintain the video-making spirit regardless.
So, I think what happened to Sev, is that he is (was? Since Legends continuity) alive, held prisoner by the CIS for an untold amount of time, possibly escapes on his own merit or is rescued during a chance mission. I like to believe he would've lived, because none of the Republic Commando books taking place post Kashyyyk were allowed to have him or confirm his fate. And maybe that was just a precaution for Imp/Reb Commando, so they could decide as it went. Personally, I like to picture Rebel Commando as Sev's story, from being imprisoned (maybe all cutscene? Maybe escape Ala Fable 1/Anniversary?), to him becoming a lone wolf, and eventually involved in the Rebellion, as he learned his brothers not only survived, but abandoned him. Maybe he'd understand, but over the years, left abandoned leaving him becoming even more of a loner, perhaps it would be more Ghost Recon: Wildlands/Breakpoint, than say Rep Commando. (Just, ignore the companions, since trust issues). And I think that could make a good plot for the story, as he works to undo progress made by Imperial Commandos, perhaps slowly "waking" up to train the Rebellion's commandos. And for Imp Commando, well I think there's prolly a lot of neat ways they could have done it, the build up of the early Empire, jobs done during the Original Trilogy, post Endor as remnant commandos? I dunno. I know I can picture ideas, but nothing's quite as solid as the idea of the Reb Commando for me. And then, at the same time part of me also acknowledges that Sev likely died on Kashyyyk on that day, either to the overwhelming hostiles, or executed by one of Grevious' Magna Guards, or maybe Commando Droids? That could almost be perfect irony in a depressing way. Even with all the information he had, Sev doesn't strike me as the type of soldier who would give up. I always got the vibe like uh...was it Fives from The Clone Wars (Filoni/CGI)? The clone who blew himself and the Relay Station so that the Republic knew of the impending invasion? Haven't seen that episode in least 7 or so years, but I always remember its ending (and also the commando droids, who looking back at this game, make me think of when we see generic B1's in this game, with their darker tint).
Just finished the game and I’m left feeling happy but just overwhelmed with the feeling of this was the golden era Starwars I’m left feeling loss compared to the current state of Starwars. However Another Great video man.
I still have fond memories of playing this game years ago. To this day, I'd consider this one of the best games I've ever played. While the movies are awesome in their own right, they were always very clean so to speak. Republic Commando showed that there's potential in presenting a much darker, personal stories in the Star Wars universe. What brought it together was, in my opinion, your squad of commandos. This could have easly been another Halo/CoD where we pretty much play as one man army, given directions by command to achieve. While yes, parts of this exist, it is you who gets a say in how you achieve said objective, what possitions your team will use to their advantage. While you are far more skilled than regular troops, you can still go down in a matter of seconds, if you don't use right strategy. R.A.S. Prosecutor is also one of the best Act 2s in any video game ever. Just as you get accustomed to your team and how strong they can be if commanded correctly, you're stripped of it for almost half of the Act 2. This is such a brilliant way of reminding the player just how vulnerable they are without their brothers in arms. Out of all Star Wars games, this is probably the one that I'd love to see get a sequel the most, but i guess some things are just not meant to be.
So my name is Sev (Severign,) and hearing my name in a video game for the first time freaked me the fuck out. I was not ready. I don't know how all you John's and Chris's and such deal with it.
Wow I could have used the tank to get past that room!? I did it the hard way going down a lot lol. I loved this game besides kashyyyk bridge part , took me like 4 hrs lol. Also love you pointing out grievous ship in first lvl since he shows up at the end. Cool full circle moment.
@@Nikelaos_Khristianos I will next time lol. I think I may have found it afterwards but I had no clue it was there. I think in the video it said there’s an audio clue but kids were probably be loud and I missed it lol.
this is my favorite game might not be perfect but its my favorite and its sad to see how they were thrown to the side and forgotten except Scorch who got introduced and killed for no reason
Ooooh, I can’t wait to rewatch this over and over like I did with the Battlefront 2 Campaign analysis. Plus maybe this video will finally expose me to a strategy that isn’t just “blitzing everything I see”
@@ciudad1696also I never realized how different the Steam version is to the original console version. Quite a lot was lost in the porting, the Mandalorian Teacher’s comments in particular
Hey man just want to say I love your videos, you make amazing content. and this video was great, man i thought i new a lot but you said a ton i never even knew. 10/10
A nice detail you don't often see in the game is, VERY rarely, Scorch and Sev will use the anti-armor and sniper attachments respectively after you've unlocked them even if you don't assign them to a spot. I've seen Scorch pull it out to blast SBDs and Sev sniping droidekas and elite enemies. It's a nice touch seeing your squadmates using their favored weapons without being told, especially when they're adapting to stronger enemies Well just got to where you mention that in the video, but yes those rumors are true, they're just rare or happen in a few specific areas
This is my first video here, but Republic Commando was quite nearly my favorite Star Wars series, games and books, and I'm happy to be here. I played it as a 20 year old and i referred to it as Tom Clancy writes Star Wars.
Triple Zero details Omega Squad, Kal Skirata, and Null-ARCs conducting a counter terrorism operation on Coruscant itself. There's espionage, infiltration, misdirection, wounded warriors, and a clone with a mini gun laying down hate. It's probably my favorite out of the series. Karen Traviss really knew her stuff when it came to the books and a modern military operation. It ticked all my boxes for a good modern military novel. Great review, I remember these moments like yesterday cause I played and replayed this game so many times, I've definitely lost count. Moments like taking down your first dwarf spider droid, figuring out the most efficient and effective way to suppress the droid dispensers in the hangar, only to follow that up with the long push up that hallway. I think I had Delta man positions to repel the incoming droids as I did all the consoles myself. The final moments of the campaign...I still haven't forgiven them. I tried and I tried and I tried to get back as far as I could as quickly as I could. I couldn't save him and I never forgave them for taking us away before I could get to him.
I absolutely agree that there was a certain quality about the squad command interface that was utterly unique. The only game that's come close is actually a (surprise surprise) Tom Clancy property, Ghost Recon. Most notably in Wildlands and Breakpoint, the squad took care of business largely on their own, they would execute orders when you told them to hold a spot, advance, stay with you, or take on a specific task. The revive mechanic is even similar, though that's become largely a standard game feature now in several properties. There was a magic to Delta squad and the books even contained a heart breaking moment with the newly broken Delta being comforted by Omega, a squad built of clones who had all lost all of their brother and Walon goes looking for Sev.
Fun fact there are some sections where you can shoot crates and have them drop on droids like boarding the ship and that infamous super battle droid section
I never played it. Most of childhood and teenage years I've spend in Battlefront 2. Funny enough, I recently bought Halo and Halo 2, which sounds like a good training before RC. Thank you for this retrospective, I really like Your storytelling, may the 4th be with You
Honestly, if you can get through Halo 2 on Hard, then Republic Commando will feel like a breeze. The first time through though, the SBDs will give you CPTSD by the end. Especially because Halo 2 makes Master Chief decidedly more…. Vulnerable to damage. It’s not like Halo CE. Plus those effing Jackal Snipers just make Halo 2’s difficulty so much more terrifying when you can just get two-shotted by those little shits.
amazing vid, watched it to the end on my TV to get the full effect. I really enjoyed your analysis and very deep dive into the lore, and I think you have an excellent style for reviewing Star Wars games. Subbed and looking forward to more! I think an Imperial Commando game would have been great, but I wonder if the rationale behind it's cancelling was because BF2 followed an imperial storyline that didn't end up joining the Rebels. I feel like a Rebel Commando game that tried to follow the squad wouldn't really 'work' - the squad would be far too old and it would feel like a mix of returning and new main characters that might not pull the audience numbers needed. The only thing I think you failed to mention (and this might not have been that common but it was for people I knew) was that RC had a lot of trouble on a technical level. Everyone I knew who tried to run this on PC at the time* wasn't able to because the game's requirements meant even high-end machines had a hard time. Even now, that's a common complaint for people who replayed it from Steam. This was a big part of why I only barely played it growing up and never beat it, I could never get it to run properly.
I didn't know the technical stuff about the game until you just said that. Don't get me wrong, the game looks great, but im surprised systems have a hard time running it. At first glance it doesn't strike me as a high-end-requiring game, but im also not familiar with what does and doesn't cause technical issues. I guess each area is pretty massive. Still, something I didn't know, so thanks
@@ciudad1696 I think it was much more common in 2005 at launch, but I remember at the time that was part of why I stuck to Battlefront because it loaded perfectly in my machine and I could never run this.
I was so excited when i saw Scorch return in The Bad Batch and now so angry with how he was completely ruined as a character. He was my favorite right behind Sev.
I think your intel instantly pointing to such an important VIP so early in the battle of Geonosis could be attributed to the reality of the war being staged. Iirc, the commandos themselves even start to think about things in the books when later intelligence makes them realize how easily the CIS could bulldoze them if it just decided to push.
Yes! I've been waiting for this video and it was worth the wait. Now I never actually played Republic Commando, I was more a Battlefront 1 and 2 fan, but this game is still very interesting and a few years ago I got interested and have watched a few great playthroughs of it and several reviews of the game, with you're great video now being added to that list. It's defiantly a fun look and fasanaiting game. 25:40-25:44: Hey if anyone would be okay with this, it's Clone Commandos, as a few Legends sources and even new Disney Canon sources like the Bad Batch has shown most Clone Commandos are very brutal and kind of jerks. You're ending conclusion on what happened to Sev is very interesting and not a take I've seen in other reviews. Very nice. But like you said the ending is very opened ended and up for interpretation, so I have my own differing views that I will now go into, but that doesn't change the impressive and importance of you're take on things. First, I have to disagree on the whole "greater good" ideals of Delta Squad and there last mission. However, I understand that view, as after watching playthoughs of this game for the first time I thought the Deltas, like most Clones, were great heroic good heroes, but as I learned more about the Star Wars universe, by a combo of my own research and watching videos by many great Star Wars UA-camrs who discuss a lot of the great lore of the franchise, I learn just how evil the Delta's and many Commandos truly were. Many of them willingly joined the Empire, some squads, including the Deltas, even going on to kill surviving Jjedi, any Clone traitors or deserters, and anyone else who disagrees with the Empire even innocent and unarmed people. So I see the supposed sacrifice of Sev and the others leaving him behind more of them blindly following orders of the Republic, soon to be Empire, and do whatever the Empire says, regardless of weather or not it's morally right. I believe in expanded lore Sev or one of the Delta's say they may have helped the Wookies on Kashyyyk but they only did it because they were ordered to and that if they had been ordered to help the Ttrandoshians and kill the Wookies they would have done it without question. However, SPOILERS for the last episode of the Batch Bad incoming, I'll give you or anyone else reading this a chance to stop reading by doing a few spaces. This decsion for the Deltas and most Commandos in general to just blindly follow orders, can ultimatly relate to why they eventually, like Scorch in the final episode of the Bad Batch, failed the Empire and died. In the finale the Bad Batch storm Tantiss to save Omega and their Clone brothers who are being held and experimented on by Hemlock. Hemlock states this loyalty Clones have to each other is there greatest weakness, but as the episode shows it is the ultimate greatest streagth of many Clones, there loyalty and love for each other. Storming Tantiss was insane and had little chance of sucess, and two eisodes before the finale as they prepair to latch on to the ship heading for Tantiss the former Imperial Admiral Ramphart who they have forced to help them orders them to not do this and Hunter tells him their not following that order, despite knowing how impossible this mission is the Bad Batch went anyways to save their family, no matter what anyone said they would go. And in the end, after an epic battle, they succeed and one of the Imperials they kill is Scorch. Poetic, Scorch, and by extension the rest of the Delta Squad, despite how much they cared for Sev, choose to leave him behind and follow orders, but here the Bad Batch doesn't leave anyone behind they choose to be better people, think for themseleves, and not fight for the Empire and instead fight against it and save innocents, including their brothers and they take down Commandos like Scroch who choose to not to be better and think for themselves, just opting to be good little soldiers who blindly follow orders even if they disagree with it and ultimatly that is why the Commandos and by extension the Empire fails. So one could see, much like the first half of the Battlefront 2 campaign, as a cautionary story of what happens when you blindly follow orders, in Battlefront 2's case it was huring innocents and betraying the Jedi by helping the Empire rise to power, and in Republic Commandos case it was abanding you're brother, you're family, because you were ordered to. I for one would have tried to go back for Sev, because the Clones from the Clone Wars and the Bad Batch taught me the importance of loyalty and family and that those who don't cherise those things are doomed to fail, like Scorch did in the Bad Batch finale.
I like that you brought in outside lore for this comment. It brings a good "big picture perspective" to a topic, and in this case you're right. Within the context of the Republic/Empire, Delta was just following orders. So the altruistic side I mentioned at the end may not hold up on deeper inspection. When it comes to videos like this, I struggle to decide how much outside context I should and shouldn't bring in. Too little and you may miss a critical argument, but too much and you lose the essence of the original piece you're analyzing. I had to rush my ending a bit to get this video out when I wanted, but one thing over the past few days I realized I wish I'd added was another point backing up my "for the greater good" argument (because I'll be honest, I still agree with that statement, but I think its the weakest part of the video). In the original Aiwha Pod story, they aiwha kill Protas because he has become a tyrant. Ultimately they're looking out for themselves, but the aiwha fighting Protas benefited every other creature under his rule, since they wouldn't be subjected to his cruelty. The main point I'm trying to make with this comment is that within the context of just the game itself and the bundled-in legend, I think my conclusion holds true. However, in the context of the greater Star Wars universe, it doesn't since the clones and commandos were just following orders. I decided early on I didn't want to talk about Palpatine and Order 66 because that angle has been talked about to death, and nothing within the actual game refers or alludes to either topic. So undercutting everything with "this-thing-not-mentioned-in-game-but-is-mentioned-in-lore" felt like it robbed the video of any real meaning. I might have rambled too much here. TLDR is I like you comment and both totally agree with it and disagree with parts of it
@@ciudad1696 With how good this video is, it doesn't look rushed out, I have to say. Also, you didn't ramble, considering how long my comment is I'm the one who rambled, mostly because I'm a massive wind bag who loves to hear himself talk or in this case write. LOL.
No FPS at the time... Hell I will go as far as to say any FPS today, nails the horror of this massive, empty ship like Chapter 2. It's brilliant. This game is not perfect and I won't pretend it is but hot damn.... It's absolute gold
*in Yoda voice*. hmmm evacuate you should, leave behind edgy team member you will. mrrrhmrhmhmrhm. Of course owe him money I did not!!!........ Hear of this rumor where did you?!?
A Star Wars FPS where you play as a human character who defects from the Empire and joins the rebellion after being forced to take part in an open execution of multiple civilians or an entire village (which you play through) then the game goes up to a few months before the start of the Mandolarian.
I think Imperial Commando and Rebel Commando were meant to be sidequels. In the former you would play as Boss leading Scorch and Fixer carrying out missions for the Empire while in the later you would play as Sev leading a squad of clone deserters.
Having watched it the first time just listening to everything and taking in all of it while still having all the thoughts and opinions, I'm going again this time writing down all the stuff I had in my head at multiple moments. In order, but without timestamps because I have just the comments up to type it out XD There's gonna be a TON. Will separate each act with replies to this comment. - Having multiple drops to keep an entire squad from being wiped makes complete sense, especially with how they're basically the tide-turners of borderline every scenario they're in, rivaling even the Jedi in those terms. - After the clone gets grabbed and flown away, you can actually find him a few minutes later as one flies away from behind a rock formation with clone body left behind, implying this was your drop-mate. - I like the way commandos were interpreted, leaning into the games at the time and a big one being Halo. Commandos are the spartans of the Star Wars universe, no question, but still have a more grounded Star Wars feel to it. Their armor is bulkier with the giant backs on their back for their ammo, weapon swaps, and the mini-shield generator, instead of a form-fitting 80 ton suit for super soldier who can punch starfighters across football fields with a right hook. You're still a human being, just with better equipment and better training, like if you gave an ODST a personal shield. - The redesign of everything I also adore entirely. I will say that while I'm glad they stuck with the colors for get the more gritty feel of the game, I wish the battle droids went back to their tan/camo/assorted colors later on to give the feel of "These were rushed out because they need EVERYTHING in the field NOW" but I will never argue against the grey B1s. Even the standard look of Supers is fantastic because now they properly tower a full foot or so above you, the super soldiers of the Republic. That how they're supposed to feel like, walking tanks with the firepower to wipe away entire squads with ease and be a more mobile and faster produced Jedi killer on par with destroyer droids. (Plus the visor wiping was a fantastic touch that wasn't needed but absolutely pushes the gritty, mature look of war you bring up) - I remember hearing about theories about the different squad members about how clones specifically hear each other as different voices because of how long they've lived and trained with each other and having a, for lack of a better term, auditory illusion for each other based on their personalities they developed. It's a great explanation why each one has a different voice but you hear yourself as Temura. - Thinking on it now after bringing it up, the very first mission being an assassination could very well be a manipulation by Palpatine. The only thing we know of Sun Fac was that he was essentially the right hand man of Poggle the Lesser, who was very in on and personally responsible for the Death Star plans that Dooku was given. If Sun Fac knew as well, it'd be a VERY good idea to have him taken out to keep it a secret, because we know that if Poggle was captured, any secret plans that only a pinnacle leader would know wouldn't be the first thing they try and get out of him, ironically enough. Simply factory locations or fleets outside of Republic scanner range. Immediate threats then and there. - Much like with other games and HUGE important events and characters that are only hinted at, I love how Grievous' fighter was there solely as a "I KNOW THAT, WAIT" Leonardo point meme scenario. Just the smallest "Hey, this happened" thing that wasn't touched on until hours later towards the end of the game. - The sniper being next to a basic clone does make a bit of sense as it could be a similar situation to the clone with you at the beginning, just he managed to make it into the mission much further than the rest that came with your squad. Could have a squad of basic clones with commandos in case they needed more numbers and firepower. - The plasma cannon always freaked me out because of the syringes, but I never knew it was needles to remove bodily fluids, I always thought it was a claw to latch on to you to keep you from losing it, still in the "keeps your arm in a vice grip" brutal style. - Sev's takedown of a droideka ins something that not only is just a badass way of dealing with an enemy, but also gives a lot of insight on how obvious their weaknesses are. Like with Episode 1 when Jar Jar takes out the leg of one and it's completely incapacitated, knocking one over during rolling would ruin its transformation entirely as they're specifically designed to transform to catch itself with forward momentum during the roll, not on its side unable to reorient without proper arms or legs designed for it.
Wow, that was a lot to read, but also fun to read! I like what you said about the clones' voices and "audio hallucinations" or whatever term you used. That's a good thought on these clones hearing each other more as individuals, that never crossed my mind!
- One thing that got me about the Prosecutor act was that this was one of the first times in Star Wars games where we're having to deal with an immense problem in our own turf. Not like massive battles defending an allied planet or RotS as Anakin in the Temple being familiar friendly territory, but having to go through the aftermath of a complete loss and pick up the pieces while being on the receiving end of the overwhelming power against what took down your home. The most survival horror aspect of the game and done well. And now thinking about it (while typing this, funny enough), similar to how Force Unleashed 2 did, even having the design of the scavenger droid be reused in those terror droids in the same horror concept. - I do agree with the interpretation of clone troopers being less than the pinnacle of human they were meant to be and were created for. Like you said, the only 2 we interact with was a coward and the other a snarky jerk for no reason. If we had more interactions with the survivors and could even recruit them to go and fight along with us and actually have an effort to save them and keep them alive, I feel like it'd fit the "Every clone is a brother, on the field and off" concept that they literally are and are brothers-in-arms, and would do everything to keep each other alive and together. - This level and its horror aspect is what really made me want this style of FPS horror stuff in the theme of something like Metroid or Halo. Just imagine being a random nobody guard in Metroid where the lights barely work, you turn a corner and seeing Ridley's tail slinking around a corner Xenomorph style from Alien movies. That's immediate "I'm out of my depth and everything is infinitely worse" feeling and I need that. - The Array gun is easily my go-to for pick-up weapons any time I can get it. Having the high damage cloe-range to complement everything else you have at your disposal just rounds out all the ranges and scenarios you could find yourself in. And it made me 1-trick it in DICE's Battlefront games because of how much I love it in this game. - The lightsaber easter egg was both funny and infuriating because of the brute that appears not long after. "Well guess what, times change." And you know what also can change? How easy everything would be if you had a lightsaber to carve through them with ease! And also brings up a good question, where's the Jedi this belonged to? Was it the man in the clone armor like Obi-wan in the old 2000's Clone Wars cartoon? Did that clone find it and hope it would keep him safe after finding his general dead? A lot of questions with no answers that really puts things into perspective about how bad the Trando assault was where a full cruiser of clones and a Jedi even couldn't hold them back. And they were merely SUPPORTED by droids, not the main force in the attack. - The repeated idea in this game being "Anything they can do, you can do, and vice-versa" was something I always liked about this, because it pushes the tactical mindset of how you approach things. Like going at an enemy, suddenly another is above you on a balcony, you'll remember that not only for future enemy encounters, but in a later defense remembering you can get up there and use it as a good place for grenades and sniping from relative safety. - I always loved the deliveries on the Scorch revive back and forth. Boss' quick "Gotcha, time to go" after Scorch just hinting at the hiding place is hilarious for being just a 10 second back and forth. - The bridge defense is another prime example of "You can do the same as each other, remember that" because it puts you in the same scenario they were in, and even more so as you say with the mercenaries being the commando equivalent of the Trandoshans. It basically repeats the same exact thing you just did and makes you think about how you did it and what you would've done to stop it. It's a very neat way to do a defense right after an attack. - The trash chute revelation is an instance I enjoy in the concept of hindsight. You see no clones around other than the ones who are alive or killed then and there. It should've been obvious from the get go that they were putting bodies somewhere but you just never thought about it until it was put right in front of your face and makes you figure out what was obvious from the beginning. - It's possible that the Trandoshan transport is just the most recent one, and that all the ones on have been brought on over time or more were in other hangars and had left by that point. It's still definitely possible it's just game logic, but multiple trips of multiple ships definitely wouldn't be impossible with how long the ship has been out of contact. - I can understand the place the SMG has, being an enemy weapon so you'll basically ALWAYS have ammo for it during and after fights guaranteed, but I very much agree that the shotgun fills the role better and has the same benefits and more to overshadow the SMG entirely. - I'll be 100% honest, I never knew the hull integrity was impossible to have reach 0. I pushed and rushed my way through the entire thing doing the dumbest thing and keeping my squad as aggressive as possible to carve through everything, both on normal and hard. Immensely do not recommend, especially with this knowledge now available.
- Kashyyyk was a fun level of "Remember all the stories and how you helped? Now they help you and they are VERY good at it." Plus, the Grievous cameo was a nice way to bring full circle the mild blink-and-you'll-miss-it bit at the very beginning on Geonosis. And when put in the grand scheme of things, a CIS and Trandoshan alliance makes a LOT of sense, especially this late into the war. Much like with my theory on Sun Fac, the need for Wookiee slaves and potentially more material from the Republic cruiser would be a prime direction at the construction of the Death Star. While they used Geonosians primarily, Wookiees being as strong and hardy as they are made the Empire use them as construction slaves for basically anything and everything, and this being the reason they have the slaver alliance would fit right in with that entirely. - Yet another instance of hindsight and double edged sword tactics with the mines, obviously first instinct would be disarming them, they're incredibly dangerous and are an immense threat. To everybody. Using them against the ones who planted them is a huge risk/reward that pays off immensely if you manage it properly. - The droids being on Kashyyyk was a wonderful bait and switch if you didn't know what time period this mission took place. Like you said, one would think "Oh, they just bought more droids from the CIS to bolster their slave operations" but when knowing the very near future, you see them and go "They're preparing the invasion with Trandoshan help, I know what's coming!" Something I always love about games that are off to the side but tied to main events. You see the pieces coming together and it finally clicks and you just lose your mind going "I KNOW WHAT I'M ACTUALLY DOING HERE!" - You have absolutely no idea how hard it was for me to resist talking about the squad roles the entire time. There absolutely should've been a role system that made each one better at specific things, but have a baseline for everything else so as not to have one in a spot that he's worse at than everyone else. Scorch, obviously better at explosives, so have him in anti-armor/grenade spots being more accurate and always having the explosions on the enemy, and have him arm explosive faster. Same with Sev, have him in sniper spots and have guaranteed hits on enemies. Fixer can slice into terminals more and is better on turrets for the sake of having something combat related he be good at. There was so much that could've been done to diversify the team in the thick of things other than personality, and the game itself said they were specifically good at these things. I don't know if it was engine limitations or something, but it was the BIGGEST missed opportunity this game has. - During the intro of the market level, I 100% on the feel of the beginning. You can tell that everyone hates that they're having to do this, and that they hate waiting for it to be put to use even more. The underlying dread of the entire situation because nothing is happening immediately is so easily felt because they're fighting in their home. Not just on their planet, but in their villages and courtyards. It literally hits too close to home for them and you feel that. - The rug pull of the detonator on the bridge being a dud was a fantastic touch. They could've made the explosion not do what we expected, or have it do what we wanted but not be enough. But they decided just to take what you've always done and have the one in a million chance of it just being a dud explosive and do absolutely nothing. Something that you never would imagine but is entirely possible on ANY of the charges you could've set it they wanted to get real evil with it. - Just the sheer concept of Geonosians on any planet other than their homeworld was a HUGE brain melter for me. We've never seen them outside of Geonosis in any media before and even after this, and with how the CIS relied on droids almost entirely for a VAST majority of all their military, seeing species in the Confederacy aiding on other worlds felt like it was an apocalypse scenario. EVERYTHING was going to be thrown at you, they are sparing nothing to bring the planet under their control at all costs. Even Grievous was there, and I can actually see it fitting in with the timeline of episode 3. Did he go straight back to Utapau after Coruscant? Did he stay there the whole time? It was a good few weeks between Coruscant and the official attack on Kashyyyk and Utapau, so it's believable he'd get directly involved in the initial attack. - The elevator bit was so good at showing how they're still human in every regard. Another "They didn't have to but did" scenario that was a benefit in every way. - I never even put together the order you assign the missile turrets was the opposite of introduction. Today I learned! - I will never understand why the ENTIRE operation was at risk if we didn't evacuate, nor why there wasn't a choice to go back and get Sev, or at the very least try to, and then end up losing either the whole squad or get more specific and just lose Scorch trying to save Sev making it way more precise in how personal it was to save them and how much more it would hurt. - If they did do an Imperial Commando, I can see the first mission being an Order 66 or very near follow up and using the fact that Yoda hid the reason of your mission and was indirectly responsible for causing the loss of Sev, and that being brought up as a driving for why the Jedi did indeed deserve to be wiped out as a whole. - Personally, I would love to see them go the route of Squadrons and have both Imperial and Rebel Commando in the same game, following Delta in service of the Empire and Sev as a survivor of Kashyyyk and being on his own for years, joining up with the Rebellion after seeing the absolute monsters the Empire is and how they left him for dead, and him knowing his squad would've tried to come back for him because he'd do the same, knowing t EMpire and Delta were 2 different beings. Swapping back and forth in campaigns for both sides, the objectives being a result of or causing an effect that the other side's mission would be trying to fix or to retaliate against, both teams slowly coming to the conclusion that this level of effect could only be done by commandos, and that they now understand who they've been fighting and trying to take down.
When it came to the rebel commando, i think you would have still played as delta but when order 66 rolled around boss chooses to go rogue with delta to not just find sev but also join the early rebel allience as the only relliable element of force recon against the empire
I could never successfully utilize boobytrapped items, the enemies would never cooperate, and yes, I remember having to carry Sev through every single mission because even posted up in a snipers peak hed still always down first.
@ 1:31:37 "the only Star Wars game with any true horror elements" Jedi Outcast's Kejim Base, Cairn Dock, and Doomgiver levels, KOTOR's Dantoine Caves, the Manaan Underwater Base & Ocean Floor, the Rakatan Mind Prison, Korriban, Rakata Prime and the Star Forge levels, and KOTOR 2's Peragus, Ghost Ship, Korriban Temples, and Malachor V levels have plenty of horror elements too. Also i find the Wookie vs Trandoshian conflict in Star Wars to he analogous to Mammal vs Reptile rivalries in real life pop culture, religion and nature. Maybe I'm looking too deep into it, but there's the Wookies, a primitive yet intelligent and mostly peaceful mammalian species, and then there's the Trandoshians, a more advanced yet less intelligent and mostly violent reptilian species.
Mmm, maybe Manaan, but I still think there's a difference between a creepy area and a whole section of the game deliberately built around horror game elements. But that's just me. Also, I like that perspective on the wookiee/trandoshan rivalry
Remembering the greatness of this and the books and cameos and few comic appearances this just makes me sad and angry now. Disney has a LOT to answer for.
Lol it’s a movie bro stop putting so much emotional investment in what are essentially long form tv and Disneyland advertisements hahahah u don’t own it because u “grew up with it” or whatever. Get a grip my dude.
There’s technically nothing that contradicts current canon in this game, and the ending was a cliffhanger, so there’s no reason for them to not make a sequel.
@@ciudad1696 Great editorial. Which copy did you use to record your footage? I'm confused on the "remasters" that are out there by fans and an Aspyr Media ps5 & switch port.
I just bought this game yesterday and I got my ass kicked 😭 the game was really cool though! Wish more Star Wars games were similar to this. The ending also sucked lmao. Fun for a first time player
The ending is…. Abrupt. Let’s just say that at least. But overall, Kashyyyk is just nowhere near as good as Geonosis or the Prosecutor. It’s just such a samey level with repetitive objectives, few new weapons, no new enemies and some truly outrageous levels of spam by the end.
Ok, I'll be the one person to defend the trandoshian submachine gun 😂 But just against that slander of it vs droids. Every trandosian weapon (concussion aside) are effective against flesh and rubbish against droids and shields, the HMG is useless on B1s aswell. Its role is the same as your basic but weak blaster, which against trandoshians is weak.
One more thing I meant to say in the outro:
I know last year I did a Retrospective on Rise of the Empire and now I've done one for Republic Commando on May 4th. I DO NOT KNOW IF THIS WILL BE AN ANNUAL THING.
While I would like to do at least one more Retrospective (on The Force Unleashed), im not sure if I'll do any more after that. These take a lot of work, and I won't put the time in unless I really think I've got something worthwhile or unique to say.
That being said: are there any other games, Star Wars or otherwise, you might want to see me talk about this way in the future? Maybe your comment will spark an idea
I check and if you have videos on them I didn’t see it so I apologize but I just got a steam deck so as a fan of the dark forces/jedi knight series I’d love to see you cover Jedi knight and mysteries of the sith. I seen you did knight 2 and I think academy is still my favorite for short fun lvls and different saber styles but after playing those 2 I had a great time still and loved the puzzles. Though mysteries of the sith had made me look up some solutions.
@PIMPTD I've got Dark Forces 2 and Mysteries of the Sith on Steam. I got about halfway through DF2, but then my old laptop with them broke and I use my current one for work so I haven't touched it in forever. But I do need to go back and finish it, maybe make some sort of vid on it
Would love to see one on The Force Unleashed... A great game... Deserved a third installment as we would've seen that Vader was merely toying with Starkiller and would demonstrate his true power, beating Starkiller in their rematch.
I'm so glad you asked. Behold my wish list. (Yes I realize these are a lot of work and that these most likely will not be made. Still though) 1. The force unleashed, 2. Red Dead Redemption 2, or red dead redemption 1, and finally 3. Hollow knight.
Ghost Recon (2001)
That dead clone with the sniper rifle could also have just been a regular trooper attached to 36's squad
Remember you had your own trooper at the very start too
Sees you playing on Hard difficulty.
Me:PTSD triggers as I remember the Super Battle Droids throughout the campaign.
The bridge on Kashyyyk and my first run through the core ship instilled a terror of those things no one but those who played this game could understand
I did the campaign recently, my own PTSD are the godamn mosquito size drones that drain your health infinitely while flying, and if you kill them they go Kamikaze into your face ☠
A sequel that could have been Bad Batch before Bad Batch was even a thing.
The sequel was in fact supposed to be Sev fighting for the nascent Rebel Alliance
@@BlackIce3190no, the sequel was supposed to be Delta Squad fighting Jedi, Separatist holdouts and Rebels (a far more interesting idea that makes sense tbh).
@@dtxspeaks268it was both, idk if it would be the same game or separate games
Wild how Scorch had such an antagonistic role in the new Bad Batch season. It's sort of a reflection of how the Commandos held themselves above the Regs
@@RepublicTrooper125 If it was something akin to Classic COD where you.play different sides, I'd prefer the Imperial Commando missions over the Sev/Rebel missions by a long shot
So the reason why none of the clones "Excel" in their specialization, is because Pandemic tested it and found it unfun since it was very difficult to get the right clone to do the job, or there would be unacceptable wait period that would make any time savings not worth it. So they gave up on it to focus on finishing the game.
The same with Kashyyk, the game was rushed out because they only planned for geonosis and the Prosecutor, and they decided that Kashyyk can't be the shortest of all the levels so they made it longer and didn't have enough time for polish.
When the Bad Batch was revealed as a thing I was already thinking about this game. And after the season finale of the Bad Batch I'm left feeling sad and a bit disappointed by the lack of love for these characters. Scorch deserved better.
Bad batch is just a copy of delta squad
@@plissken94th57 This! I was sure when they introduced Delta Squad to TCW, we'ld eventually get a RepCom show. When they announced TBB, I immediately knew they went the safe route and instead of using Delta Squad they created smth new, just to be sure...
all commando squads were just copies of each other wym
I love this game! I never understood why they didn't make more Star Wars games like this one. Such a gem of a game
Why they don't make games like these in general. Slap warhammer skin on this, make commandos a Space marines and you have banger of a game.
Guess why, starts with D buying something connected with Star Wars and cancelling all the beloved titles.
Seeing some of these gameplay encounters gave me PTSD. (Post traumatic Star Wars: Republic Commando Disorder)
It's wild to me how advanced the squad AI feels in a game from 2005. It is just such an immersive experience leading this epic squad through a series of gauntlet-run missions. It is hair-raising, white-knuckle stuff. A Dead Space remake treatment is well deserved, there is simply no game like Republic Commando. For me it is one of the greatest shooters ever made, let alone being a Star Wars game.
I think its without a doubt the most unique shooter out there
The jammer room has quite a few tactical red herrings that can trick you into making fatal errors if you're trying to use the squad as a set of abilities rather than a unit with advantages and weaknesses. The first thing you're presented with is the ECD position, which is effective for freezing enemies while everyone else clears out the chokepoint with their deeces. But in order to advance, you have to move through the chokepoint, directly in the landing path of the ECDs. If you assume that position is an ability to be used and don't micromanage it effectively, you'll get zapped yourself, along with any commando you order to follow you into it. The commando who threw the ECD will also chastise you with emergent dialogue to point out your mistake. You should carefully watch where the impact area of ordinance positions is and steer clear of it. Next you're presented with three sniper positions at different distances and directions. If you failed the previous test and left a commando on the grenade position, you immediately have a problem: There are more available positions than commandos to fill them. If you place commandos at all three you'll create a security breach at the entrance chokepoint, which is now no longer being protected by the ECD position, and promptly be outflanked. You should consider all available entry points while placing security. This also creates a support problem because 3/4 members of the squad are on the same kind of position - in this case the sniper position, which has high damage and poor target switching capability, making it easy for the warriors who start flooding the room to overwhelm you with numbers. You should diversify your squad roles so they can support each others weaknesses. The two sniper positions overwatching the console platform are effective for covering your movement up to the right edge of the platform, from which you can engage units protecting it from two directions at once in an L-shaped formation so they can't possibly react to attacks from both sides. But if you proceed any farther towards the console before ordering the snipers to lift fire you'll create a crossfire, causing commandos to start shooting *past* their targets at each other. You should never proceed past the 90 degree mark when flanking enemies before ordering a lift. All your squad commands come with some kind of massive tradeoff like this: Concentrate fire is effective at prioritizing tanky or dangerous enemy types, but it creates a flanking formation that will cause commandos to get stuck on narrow corridors and close to melee range in an attempt to get a good angle on the target, which means if the target enemy type has strong melee they'll lose that fist fight. Offensive formation spreads them out to scripted cover points rapidly without needing to specify where exactly to advance to, but you can rapidly lose control of their destination when trying to lead from the front or without covering positions set. These all cement Republic Commando as a tactical shooter, in which the biggest player mistakes are not to do with poor accuracy or mismanaging your main verbs, but for poorly planning your positioning and how your suboordinates interact with each other, and your biggest successes come from utilizing them effectively to doctrinally or creatively overwhelm your enemies while minimizing risk
When it comes to bypassing barriers into confined spaces, there are two prevailing schools of thought: Dyanamic entry is the kind you see in the movies. The door comes down hard, grenades fly into the room, and an overwhelming number of soldiers rush in and dominate all the corners before the occupants can even realize what's going on. This is effective for high stakes mission profiles, scenarios where your presence is already compromised, and structures with a lot of sightlines between the interior and exterior. In Republic Commando you also get a free grenade throw, meaning it's usually the best choice. Deliberate clearance has been gaining traction lately. This is where you create as few and as narrow sightlines as possible, pie along the outide of the room, shoot from cover, and eliminate as many threats as possible before making entry in proper to maximize the safety of your unit. This is effective when time is on your side, your presence is not yet known, there are few potential sightlines to be surprised from, or you have advantageous positions from which to fire. Usually the game will give you a hint if surprise is an option, but there are some other times you may want to use your judgement based on what you know about the room you're entering or where you're coming from. If you see a sniper position facing straight at a locked door it's a dead giveaway
When you have some kind of corridor with divets on either side or a wide threshold, stepping all the way out of cover to engage straight down the middle will leave you very exposed. Instead you can place a unit on either side, or in the case of this game, a hold position order on one side and yourself on the other, and engage with sightlines in an X pattern, so if you're on the right you're only engaging enemies on the farthest left corner and protecting yourself from the right while the other unit cross covers the inverse. The turret corridor in Deus Ex Machina is the perfect use case of this tactic since every divet offers ample cover against the opposite side after destroying each corresponding set of turrets, even with all three other deltas cramped in there
Commandos using weapon variations on their own is very rare. I know for sure I have Scorch using the grenade launcher on video because he blew himself up with it, it's in one of my Kashyyyk no downs episodes. This seems to support the theory that the weapon type is tied to the character, but that calls into question what Fixer's specialty weapon is. I think per-unit effectiveness is a really good idea, and we can see a somewhat better implementation in Ghost Recon: Advanced Warfighter (360 version), but really the control scheme needs to be able to support selecting them individually to get the most out of it. The commandos do exhibit a lot of other autonomous actions, though. They heal themselves and revive nearby squad members on their own, they crouch when passing in front of each other to allow for high/low formations, and they seek nearby cover points when overwhelmed. Crucially, you can cancel them from performing autonomous medical actions in case it goes against your plan in high stakes scenarios. An effective unit has a healthy balance of loyalty and initiative. Most tactical games have suboordinates that are wholly incompetent unless effectively micromanaged, but Republic Commando is the rare exception
I haven't heard anyone else talk about this, and it holds a lot of nostalgia for me because true war games in the modern industry are rare. The comparison I like to make is to film genre structures. In a war movie a tightly knit unit of brothers overcome hellish adversity, work out their differences, and grow closer for it. In an action movie, a badass hero or team of heroes finds their calling, uncovers a secret evil plot, and destroys it, saving someone who couldn't defend themselves. Now make no mistake, you can make an action movie about the military, but these are two very different plot structures. So why is it from 2009 onward, games with titles like Call of Duty and Battlefield follow an action movie plot structure when there are already plenty of action games out there that do the same? What position does that put war games in the industry? In 2005 they weren't uncommon, but Republic Commando is the perfect example of a forgotten narrative style, one with a minimal focus on plot and a maximum focus on characters that I really miss
I love dark toned starwars like this. I wish they would continue this series. So much potential
As a kid I was DESTROYED by losing Sev
I sm still at 38😢
Me too at 31.
The squad mechanics in this game are still something I’ve yet to experience in any other game. The fluidity of ordering your men to firing positions while in the middle of combat is incredible even 20 years later. I just wish the game had more polish. Compared to its contemporaries, certain parts of the game look very rough even for the time.
The Bureau - Xcom Declassified
Full Spectrum Warrior, OG Xbox
1:49:20 so uhhh, i don't mean this as rubbing salt in the wound, but you did remember that part correctly. That container swinging wildly above the SBD dispenser? Yeah, you can shoot it down with even your pistol to instantly get rid of that dispenser and any droid in the way. And don't worry, it took me a few playthroughts of that mission to figure that out as well.
... you're kidding... (that actually makes it more hilarious to me)
@@ciudad1696 Yeah. I think there are two or more places where you can shoot something from above to instantly kill some enemies as well. This is coming from memory, but:
- 47:50 I think it's possible to shoot down those two mallfunctioning dispensers to instantly squash Destroyers as they roll towards you.
- even funnier, on 1:48:01 you can see a crane holding a container. That too can be shot down to kill the few SBDs below it.
It's actually kind of amazing that the game has a few spots where it doesn't outright tell you what to do. In the age of Yellow Paint everywhere, it's nice to have games that don't hold player's hand all the time.
Just goes to show you the average IQ of a UA-cam essayist.
My first introduction to Republic Commando was actually through the Clone Wars Micro Series DVD. It had the demo for Republic Commando on it that could be played on an Xbox. I played that demo so many times. I remember that it started at the moment just before Sev takes out that Droideka with his blade on the droid ship core.
Now I finally own the game on the PS4 from the Aspyr rerelease. So glad that Delta Squad is still relevant to Star Wars. The Squad had Black Series figures released throughout 2021-2022 and the Squad appeared in the Filoni Clone Wars and Scorch appeared throughout a good chunk of The Bad Batch.
I'm so sad we never got the Imperial Commando game or future books. Speaking of books I actually have almost all of the Republic Commando books except for the 3rd book in the series, True Colors. Still looking for that one. Hopefully one day I'll add it to the collection.
22:13 In hindsight, we know that is General Grievous. However, at this point of the Clone Wars, he was just a rumor, a secret weapon of Count Dooku. I just learned that he was there in the catacombs of Geonosis, killing off Jedi and Clone Commandos and any reports of his whereabouts or what he was were lost in the chaos of combat. Most likely why the other commando units weren't able to do the mission of reaching the Central Control Core that you and Delta squad are now assigned to...
I believe the reason why the squad's training doesn't come into great effect is because of time. Infamously a lot of projects were crunched to get in on the hypetrain of Episode 3, with RC being possibly the biggest victim most notably in Kashyyk and the somewhat repetitive nature of the second half. Also the game was developed primarily for the Xbox, so trying to micro squad members onto specific actions was likely difficult as you don't have the luxury of a keyboard's many buttons.
These two factors are probably why it was cut, as fun as it would be. Amazing video as always too, always a good time when this classic gets some love.
idk about the keyboard thing. Larian managed to competently map D&D to an xbox controller
The end of Kashyyyk is a really obvious casualty. The writers didn’t seem to have any context for what the “defence” of Kashyyyk was going to look like. Especially because Advisor calls it an “invasion” by the Republic. And on top of that, the fact that Kashyyyk has no unique or new enemy types and the entire second half is just defending hangars, it’s pretty obvious that the last bit of the game was insanely rushed. It just doesn’t have the polish of Geonosis or the Prosecutor.
This is only touched on in the novels, but by the end of the clone wars delta squad was one of if not the only commando squad who went the entire war without losing any men. That’s thirteen years (including training) spent with each other through one impossible mission after another and being told how great and vital they were to the republic, only for them to be forced to abandon one of their brothers who they might’ve been able to save at the last possible moment and shown how expendable they really are
RC is an absolute gem.
This game kicked my ass. I played it as an adult and never as a kid, and I had no choice but playing it on easy during some areas. PUNISHING! But pretty incredible
Playing it for this video was my first time not playing on easy, either. Its just the right kind of challenging... for the most part
@@ciudad1696yooo thanks for the response! Glad to know I’m not the only one haha. Btw, love your vids bro. Discovered you from your battlefront videos when I downloaded the classic collection, and I love your passion and dedication! I’m planning on being a long time sub for sure 👌🏻 keep up the great work
I remember it being difficult playing it as a kid, but honestly “normal” kind of hits about right. Especially when you know what’s coming next and you can prepare for those encounters a bit beforehand. I remember there were lots of moments playing through the Prosecutor as a kid where I had basically just run out of ammo.
Love these retrospective pieces. They’re formatted like a college essay in video format and I don’t think I’ve ever found that anywhere else on this platform. Great videos!
I was that guy who actually enjoyed writing essays once I got into it, so yeah you're spot on
For some reason I could’ve sworn the concept for Imperial Commando would’ve had Sev become a rebel.
Either way, fantastic video, i was filled with awe the whole time.
I think you're right, at least the little information there is points to Sev being a Rebel. And thank you, I'm glad you enjoyed it!
Glad to hear I might not be wrong!
Probably because of me watching the Clone Wars TV series long before playing Republic Commando, Republic Commando feels like 3 playable arcs of the Clone Wars to me, and that is a plus on my eyes
I still remember, I got this game on my original Xbox at Blockbuster as a week rental when I was 7-8.. I didn't know how to crouch so I got stuck at the first mission where u had to crouch under the debris to go through the tunnel for almost that week and wasn't able to finish the game, got stuck during the core-ship segments as I found it very difficult at the time.
I recently got this game on steam as an adult and have thoroughly enjoyed it. Playing through that RAS Prosecutor segment just had me going insane. Thank you for this video.
Love how you’ve been going through these older and incredible Star Wars games
I'm debating whether this is gonna become an annual thing. For now I only plan on making a similar video on The Force Unleashed. After that, who knows
@@ciudad1696 if you want a kinda crappy yet really fun Star Wars game, it’s the old original Xbox Obi wan game, it goes over some things before the phantom menace and during the movie like the darth maul fight
@joemama840divide2 that's actually another childhood favorite of mine. I've wanted to do some kind of video about it, but I can't record anything on my original Xbox with my current setup. But I do still have the game, and it barely cracks my top Ten Star Wars Games list
@@ciudad1696 I got crazy memories of fighting like 12 Jedi in a free for all in the Jedi temple. But the revenge of the sith video game is also another great game
This video is excellent. I still play this game on regular rotation. The storytelling, the world building, the dynamics and mechanics, all of them are world class. It honestly aged better than most games. Halo 5 tried to do squad dynamics. But the truth of the matter is Republic Commando did it far superior and deserves that recognition. This game was my childhood and holds a special place in my heart. Thank you for doing it Justice ❤️🤘
Always willing to do a game like this justice. Funnily enough, I heard before that some of the same people who worked on this game worked on Halo 5, but I've never verified that and even then "worked on the game" could mean anything
@@ciudad1696 now that’s fascinating. I’ll have to track that information down and take a look!
@@ciudad1696 so I found it. Tim Longo was the director of Republic Commando and the creative director of Halo 5. But apart from that, I can’t find any other overlap. Pretty strange
@metalworker14 interesting. It's weird how one is such an excellent squad shooter and the other has a squad, but no real implementation of real mechanics. I still like Halo 5 (the gameplay) but that is strange
I can't believe people are still making reviews for this game, and i can't believe i found it. Love it.
Such an excellent video. I absolutely loved RC as a kid and still love it as an adult. Always wanted a remake but thats just a dream.
The Karen Travis books were excellent! I highly recommend them to anyone interested. I like the way Travis wrote the Mandolorians a lot more then how current cannon does. The way she wrote how the Clone Arms functions is also pretty good. Very different then how the tv shows did things, but both have grown on me.
"The windows are open, and bugs are flying in" a thing every clone dreads.
I love Bad Batch but Scorch was done dirtier than Sev.
Tru
Honestly if I had to pick my favorite game of all time it would be this one, so glad you did such a great retrospective on it
Knowing Palpatine is the puppetmaster it makes sense that Clone Intelligence already had the targets essentially pre-targeted to set the stage of the Clone Wars
Republic commando was not the average Star Wars experience. It was different, and badass…
I can't argue with your interpretation of the game, and I think that an unavoidable sacrifice (or loss) at the end fits the idea of a leader taking those that are 'theirs' through danger and brutality works very well. The leader with a good group can beat serious odds and dangers, but can only go so far. That the sacrifice might become necessary doesn't lessen that, even if having avoided it before makes it more painful. (in this case I would notice that a player that tends to put themselves in harm's way to protect the rest of squad will feel Sev's loss even more)
I had not noticed before that other clones don't appear after the trash compactor, they're functionally replaced by the wookies on Kashyyyk, but it's still an unsettling thought.
I do still think there are issues with my own interpretation, namely in terms of external sources. But as for what the game presents in a vacuum, that's an accurate depiction
I love republic commando it’s such an awesome game and amazing in my opinion.
I have to mention a great fan made audiobook of the first Republic Commando book on the UA-cam channel "Josh Adams". This small fan group has release about 1/3rd of the second book as well. I have to say, up until days ago I thought this project was abandoned but they just uploaded a new episode of the audiobook days ago.
Fun fact: you can walk right up to a droideka and get right in its face and the guns can't hit you while you melee it to death. They're a complete non threat in this game, and I LOVE it
Even funnier : position yourself right and the other droids will shoot it while trying to shoot you. You may get hit a little by the blast radius of the super's rocket and will need to keep in mind where all enemies are and where they are moving while you do that. But it works.
Another trick is to stay in front of the droideka without attacking. Due to their usual positioning, it means you are the most visible and closest target for all enemies. So by preserving the droideka and its shield for as long as possible, you distract the enemy from your squad.
Thank you for making a video like this. I loved Republic Commando. I enjoyed your evaluation and interpretation. I never knew that Kaminoan story you told at the beginning and tied at the end.
I'll never forget this game even if it was one of the first games I played as a kid, I think I must've gotten stuck on the drone factory level for months until I eventually figured out how to get through it. The tutorials in this felt great and really fluid and make me wish newer games had less textblobs and more gameplay demonstrations. The characterization of the clones is something I can still remember to this day and the cooperation between the clones is something so rarely demonstrated in modern games today which I think is a real shame. I clearly remember chasing after Grievous and boarding the Acclimator and thinking it was so cool when I was younger. It may have lost a lot of its marvel for me but it has been equally replaced by nostalgia.
Anyway, big fan of your work so far, your content is really reminiscent of Tehsnakerer and I'm a big fan of classic Star Wars. If you intend to maintain that prophesized 'New Videos every Wednesday and Sunday' schedule I doubt they'll be of this length in the future, but I hope you maintain the video-making spirit regardless.
You truly did make a unique link to a greater mythos, well done! Keep up the awesome retrospectives, they're fantastic!
So, I think what happened to Sev, is that he is (was? Since Legends continuity) alive, held prisoner by the CIS for an untold amount of time, possibly escapes on his own merit or is rescued during a chance mission. I like to believe he would've lived, because none of the Republic Commando books taking place post Kashyyyk were allowed to have him or confirm his fate. And maybe that was just a precaution for Imp/Reb Commando, so they could decide as it went. Personally, I like to picture Rebel Commando as Sev's story, from being imprisoned (maybe all cutscene? Maybe escape Ala Fable 1/Anniversary?), to him becoming a lone wolf, and eventually involved in the Rebellion, as he learned his brothers not only survived, but abandoned him. Maybe he'd understand, but over the years, left abandoned leaving him becoming even more of a loner, perhaps it would be more Ghost Recon: Wildlands/Breakpoint, than say Rep Commando. (Just, ignore the companions, since trust issues).
And I think that could make a good plot for the story, as he works to undo progress made by Imperial Commandos, perhaps slowly "waking" up to train the Rebellion's commandos. And for Imp Commando, well I think there's prolly a lot of neat ways they could have done it, the build up of the early Empire, jobs done during the Original Trilogy, post Endor as remnant commandos? I dunno. I know I can picture ideas, but nothing's quite as solid as the idea of the Reb Commando for me.
And then, at the same time part of me also acknowledges that Sev likely died on Kashyyyk on that day, either to the overwhelming hostiles, or executed by one of Grevious' Magna Guards, or maybe Commando Droids? That could almost be perfect irony in a depressing way. Even with all the information he had, Sev doesn't strike me as the type of soldier who would give up. I always got the vibe like uh...was it Fives from The Clone Wars (Filoni/CGI)? The clone who blew himself and the Relay Station so that the Republic knew of the impending invasion? Haven't seen that episode in least 7 or so years, but I always remember its ending (and also the commando droids, who looking back at this game, make me think of when we see generic B1's in this game, with their darker tint).
Just finished the game and I’m left feeling happy but just overwhelmed with the feeling of this was the golden era Starwars I’m left feeling loss compared to the current state of Starwars.
However Another Great video man.
My favorite part so far is you showing all of the connections to other media
If they made more games like Republic Commando, it could've been in the top of competitors with both Halo and CoD.
The Darkest timeline version of this is where Republic Commando out-paced both those series and now has tone-def crossover skins as $30 dlc
@@ciudad1696 I 100% agree.
@@ciudad1696and Star Wars Clone Zombies would've been a secret game mode at the end of the Imperial Commando campaign
@@dtxspeaks268 A Star Wars game where you fight zombies actually sounds like a ton of fun!
Great video! Appreciate the time you took to make this!
It feelsngood that more ppl are playing the Game and talking about it
I've been watching your videos for about a year now and this might be your best one in my opinion. 🙏
Fucking love this game. You obviously understand the ethos of this game. It feels so good to see this game loved by others as I love it.
I still have fond memories of playing this game years ago. To this day, I'd consider this one of the best games I've ever played. While the movies are awesome in their own right, they were always very clean so to speak. Republic Commando showed that there's potential in presenting a much darker, personal stories in the Star Wars universe.
What brought it together was, in my opinion, your squad of commandos. This could have easly been another Halo/CoD where we pretty much play as one man army, given directions by command to achieve. While yes, parts of this exist, it is you who gets a say in how you achieve said objective, what possitions your team will use to their advantage. While you are far more skilled than regular troops, you can still go down in a matter of seconds, if you don't use right strategy.
R.A.S. Prosecutor is also one of the best Act 2s in any video game ever. Just as you get accustomed to your team and how strong they can be if commanded correctly, you're stripped of it for almost half of the Act 2. This is such a brilliant way of reminding the player just how vulnerable they are without their brothers in arms.
Out of all Star Wars games, this is probably the one that I'd love to see get a sequel the most, but i guess some things are just not meant to be.
So my name is Sev (Severign,) and hearing my name in a video game for the first time freaked me the fuck out. I was not ready. I don't know how all you John's and Chris's and such deal with it.
I recommend people watching Josh Adam's audiobook recording on the Karen Traviss novels if anyone is still interested in clone commandos
Yes!
Wow I could have used the tank to get past that room!? I did it the hard way going down a lot lol. I loved this game besides kashyyyk bridge part , took me like 4 hrs lol. Also love you pointing out grievous ship in first lvl since he shows up at the end. Cool full circle moment.
Well, you just answered a question I always had: is the Prosecutor beatable without the AT-TE
😂😂😂 You madman. Always use the AT-TE.
@@Nikelaos_Khristianos I will next time lol. I think I may have found it afterwards but I had no clue it was there. I think in the video it said there’s an audio clue but kids were probably be loud and I missed it lol.
this is my favorite game might not be perfect but its my favorite and its sad to see how they were thrown to the side and forgotten except Scorch who got introduced and killed for no reason
This is a very well put together video man, really giving me a run for my money when I inevitably tackle this one myself.
Nice job on this video I think this is awesome take
Ooooh, I can’t wait to rewatch this over and over like I did with the Battlefront 2 Campaign analysis. Plus maybe this video will finally expose me to a strategy that isn’t just “blitzing everything I see”
Hey, if it ain't broke...
@@ciudad1696 the hangers in the Acclimater say otherwise. That stand when you get the AT-TE at the end absolutely kicks my ass.
@@alcole-holic8779 fair point
@@ciudad1696also I never realized how different the Steam version is to the original console version. Quite a lot was lost in the porting, the Mandalorian Teacher’s comments in particular
Man found the multiplayer at the end, man I miss it
I wish the modern ports for PS and Switch had working multiplayer... then again given the Classic Collection maybe not
@@ciudad1696 I mean classic collection is getting updates, so there would’ve been hope. RC was my quake I won’t lie
soundtrack is fire
It is. I wanted to include a section on it, but forgot. Besides, im not the best to talk about music outside of saying "it's a great song"
Hey man just want to say I love your videos, you make amazing content. and this video was great, man i thought i new a lot but you said a ton i never even knew. 10/10
A nice detail you don't often see in the game is, VERY rarely, Scorch and Sev will use the anti-armor and sniper attachments respectively after you've unlocked them even if you don't assign them to a spot. I've seen Scorch pull it out to blast SBDs and Sev sniping droidekas and elite enemies. It's a nice touch seeing your squadmates using their favored weapons without being told, especially when they're adapting to stronger enemies
Well just got to where you mention that in the video, but yes those rumors are true, they're just rare or happen in a few specific areas
This is my first video here, but Republic Commando was quite nearly my favorite Star Wars series, games and books, and I'm happy to be here. I played it as a 20 year old and i referred to it as Tom Clancy writes Star Wars.
I haven't played a Tom Clancey game (yet) and I haven't read any of his novels, but going on gut instinct yes I think you're right
Triple Zero details Omega Squad, Kal Skirata, and Null-ARCs conducting a counter terrorism operation on Coruscant itself. There's espionage, infiltration, misdirection, wounded warriors, and a clone with a mini gun laying down hate. It's probably my favorite out of the series. Karen Traviss really knew her stuff when it came to the books and a modern military operation. It ticked all my boxes for a good modern military novel. Great review, I remember these moments like yesterday cause I played and replayed this game so many times, I've definitely lost count. Moments like taking down your first dwarf spider droid, figuring out the most efficient and effective way to suppress the droid dispensers in the hangar, only to follow that up with the long push up that hallway. I think I had Delta man positions to repel the incoming droids as I did all the consoles myself. The final moments of the campaign...I still haven't forgiven them. I tried and I tried and I tried to get back as far as I could as quickly as I could. I couldn't save him and I never forgave them for taking us away before I could get to him.
I absolutely agree that there was a certain quality about the squad command interface that was utterly unique. The only game that's come close is actually a (surprise surprise) Tom Clancy property, Ghost Recon. Most notably in Wildlands and Breakpoint, the squad took care of business largely on their own, they would execute orders when you told them to hold a spot, advance, stay with you, or take on a specific task. The revive mechanic is even similar, though that's become largely a standard game feature now in several properties.
There was a magic to Delta squad and the books even contained a heart breaking moment with the newly broken Delta being comforted by Omega, a squad built of clones who had all lost all of their brother and Walon goes looking for Sev.
Fun fact there are some sections where you can shoot crates and have them drop on droids like boarding the ship and that infamous super battle droid section
Please please please read the Republic Commando book series!
Another Republic Commando review? ... yes please.
I never played it. Most of childhood and teenage years I've spend in Battlefront 2. Funny enough, I recently bought Halo and Halo 2, which sounds like a good training before RC.
Thank you for this retrospective, I really like Your storytelling, may the 4th be with You
Honestly, if you can get through Halo 2 on Hard, then Republic Commando will feel like a breeze. The first time through though, the SBDs will give you CPTSD by the end.
Especially because Halo 2 makes Master Chief decidedly more…. Vulnerable to damage. It’s not like Halo CE. Plus those effing Jackal Snipers just make Halo 2’s difficulty so much more terrifying when you can just get two-shotted by those little shits.
This was a great ciudad, I would like to see a Imperial Commando game rather than an rebel commando game, anyhow enjoy this weekend, stay safe ciudad.
I love how The Clone Wars made this game cannon. Greggor was the goat.
amazing vid, watched it to the end on my TV to get the full effect. I really enjoyed your analysis and very deep dive into the lore, and I think you have an excellent style for reviewing Star Wars games. Subbed and looking forward to more!
I think an Imperial Commando game would have been great, but I wonder if the rationale behind it's cancelling was because BF2 followed an imperial storyline that didn't end up joining the Rebels. I feel like a Rebel Commando game that tried to follow the squad wouldn't really 'work' - the squad would be far too old and it would feel like a mix of returning and new main characters that might not pull the audience numbers needed.
The only thing I think you failed to mention (and this might not have been that common but it was for people I knew) was that RC had a lot of trouble on a technical level. Everyone I knew who tried to run this on PC at the time* wasn't able to because the game's requirements meant even high-end machines had a hard time. Even now, that's a common complaint for people who replayed it from Steam. This was a big part of why I only barely played it growing up and never beat it, I could never get it to run properly.
I didn't know the technical stuff about the game until you just said that. Don't get me wrong, the game looks great, but im surprised systems have a hard time running it. At first glance it doesn't strike me as a high-end-requiring game, but im also not familiar with what does and doesn't cause technical issues. I guess each area is pretty massive. Still, something I didn't know, so thanks
@@ciudad1696 I think it was much more common in 2005 at launch, but I remember at the time that was part of why I stuck to Battlefront because it loaded perfectly in my machine and I could never run this.
Game was great. All the novels were great. I really wish this had taken off as a sort of sub category of Star wars media.
I was so excited when i saw Scorch return in The Bad Batch and now so angry with how he was completely ruined as a character. He was my favorite right behind Sev.
I think your intel instantly pointing to such an important VIP so early in the battle of Geonosis could be attributed to the reality of the war being staged. Iirc, the commandos themselves even start to think about things in the books when later intelligence makes them realize how easily the CIS could bulldoze them if it just decided to push.
Yes! I've been waiting for this video and it was worth the wait. Now I never actually played Republic Commando, I was more a Battlefront 1 and 2 fan, but this game is still very interesting and a few years ago I got interested and have watched a few great playthroughs of it and several reviews of the game, with you're great video now being added to that list. It's defiantly a fun look and fasanaiting game.
25:40-25:44: Hey if anyone would be okay with this, it's Clone Commandos, as a few Legends sources and even new Disney Canon sources like the Bad Batch has shown most Clone Commandos are very brutal and kind of jerks.
You're ending conclusion on what happened to Sev is very interesting and not a take I've seen in other reviews. Very nice. But like you said the ending is very opened ended and up for interpretation, so I have my own differing views that I will now go into, but that doesn't change the impressive and importance of you're take on things. First, I have to disagree on the whole "greater good" ideals of Delta Squad and there last mission. However, I understand that view, as after watching playthoughs of this game for the first time I thought the Deltas, like most Clones, were great heroic good heroes, but as I learned more about the Star Wars universe, by a combo of my own research and watching videos by many great Star Wars UA-camrs who discuss a lot of the great lore of the franchise, I learn just how evil the Delta's and many Commandos truly were. Many of them willingly joined the Empire, some squads, including the Deltas, even going on to kill surviving Jjedi, any Clone traitors or deserters, and anyone else who disagrees with the Empire even innocent and unarmed people. So I see the supposed sacrifice of Sev and the others leaving him behind more of them blindly following orders of the Republic, soon to be Empire, and do whatever the Empire says, regardless of weather or not it's morally right. I believe in expanded lore Sev or one of the Delta's say they may have helped the Wookies on Kashyyyk but they only did it because they were ordered to and that if they had been ordered to help the Ttrandoshians and kill the Wookies they would have done it without question.
However, SPOILERS for the last episode of the Batch Bad incoming, I'll give you or anyone else reading this a chance to stop reading by doing a few spaces.
This decsion for the Deltas and most Commandos in general to just blindly follow orders, can ultimatly relate to why they eventually, like Scorch in the final episode of the Bad Batch, failed the Empire and died. In the finale the Bad Batch storm Tantiss to save Omega and their Clone brothers who are being held and experimented on by Hemlock. Hemlock states this loyalty Clones have to each other is there greatest weakness, but as the episode shows it is the ultimate greatest streagth of many Clones, there loyalty and love for each other. Storming Tantiss was insane and had little chance of sucess, and two eisodes before the finale as they prepair to latch on to the ship heading for Tantiss the former Imperial Admiral Ramphart who they have forced to help them orders them to not do this and Hunter tells him their not following that order, despite knowing how impossible this mission is the Bad Batch went anyways to save their family, no matter what anyone said they would go. And in the end, after an epic battle, they succeed and one of the Imperials they kill is Scorch. Poetic, Scorch, and by extension the rest of the Delta Squad, despite how much they cared for Sev, choose to leave him behind and follow orders, but here the Bad Batch doesn't leave anyone behind they choose to be better people, think for themseleves, and not fight for the Empire and instead fight against it and save innocents, including their brothers and they take down Commandos like Scroch who choose to not to be better and think for themselves, just opting to be good little soldiers who blindly follow orders even if they disagree with it and ultimatly that is why the Commandos and by extension the Empire fails. So one could see, much like the first half of the Battlefront 2 campaign, as a cautionary story of what happens when you blindly follow orders, in Battlefront 2's case it was huring innocents and betraying the Jedi by helping the Empire rise to power, and in Republic Commandos case it was abanding you're brother, you're family, because you were ordered to. I for one would have tried to go back for Sev, because the Clones from the Clone Wars and the Bad Batch taught me the importance of loyalty and family and that those who don't cherise those things are doomed to fail, like Scorch did in the Bad Batch finale.
I like that you brought in outside lore for this comment. It brings a good "big picture perspective" to a topic, and in this case you're right. Within the context of the Republic/Empire, Delta was just following orders. So the altruistic side I mentioned at the end may not hold up on deeper inspection.
When it comes to videos like this, I struggle to decide how much outside context I should and shouldn't bring in. Too little and you may miss a critical argument, but too much and you lose the essence of the original piece you're analyzing. I had to rush my ending a bit to get this video out when I wanted, but one thing over the past few days I realized I wish I'd added was another point backing up my "for the greater good" argument (because I'll be honest, I still agree with that statement, but I think its the weakest part of the video). In the original Aiwha Pod story, they aiwha kill Protas because he has become a tyrant. Ultimately they're looking out for themselves, but the aiwha fighting Protas benefited every other creature under his rule, since they wouldn't be subjected to his cruelty.
The main point I'm trying to make with this comment is that within the context of just the game itself and the bundled-in legend, I think my conclusion holds true. However, in the context of the greater Star Wars universe, it doesn't since the clones and commandos were just following orders. I decided early on I didn't want to talk about Palpatine and Order 66 because that angle has been talked about to death, and nothing within the actual game refers or alludes to either topic. So undercutting everything with "this-thing-not-mentioned-in-game-but-is-mentioned-in-lore" felt like it robbed the video of any real meaning.
I might have rambled too much here. TLDR is I like you comment and both totally agree with it and disagree with parts of it
@@ciudad1696 With how good this video is, it doesn't look rushed out, I have to say.
Also, you didn't ramble, considering how long my comment is I'm the one who rambled, mostly because I'm a massive wind bag who loves to hear himself talk or in this case write. LOL.
No FPS at the time... Hell I will go as far as to say any FPS today, nails the horror of this massive, empty ship like Chapter 2. It's brilliant.
This game is not perfect and I won't pretend it is but hot damn.... It's absolute gold
And Filoni that piece of cake killed Scorch... But bis cardboard characters can life.
*in Yoda voice*. hmmm evacuate you should, leave behind edgy team member you will. mrrrhmrhmhmrhm. Of course owe him money I did not!!!........ Hear of this rumor where did you?!?
It's still the one an only game I've ever beat on the PC lol.
A Star Wars FPS where you play as a human character who defects from the Empire and joins the rebellion after being forced to take part in an open execution of multiple civilians or an entire village (which you play through) then the game goes up to a few months before the start of the Mandolarian.
I think Imperial Commando and Rebel Commando were meant to be sidequels. In the former you would play as Boss leading Scorch and Fixer carrying out missions for the Empire while in the later you would play as Sev leading a squad of clone deserters.
Having watched it the first time just listening to everything and taking in all of it while still having all the thoughts and opinions, I'm going again this time writing down all the stuff I had in my head at multiple moments. In order, but without timestamps because I have just the comments up to type it out XD There's gonna be a TON. Will separate each act with replies to this comment.
- Having multiple drops to keep an entire squad from being wiped makes complete sense, especially with how they're basically the tide-turners of borderline every scenario they're in, rivaling even the Jedi in those terms.
- After the clone gets grabbed and flown away, you can actually find him a few minutes later as one flies away from behind a rock formation with clone body left behind, implying this was your drop-mate.
- I like the way commandos were interpreted, leaning into the games at the time and a big one being Halo. Commandos are the spartans of the Star Wars universe, no question, but still have a more grounded Star Wars feel to it. Their armor is bulkier with the giant backs on their back for their ammo, weapon swaps, and the mini-shield generator, instead of a form-fitting 80 ton suit for super soldier who can punch starfighters across football fields with a right hook. You're still a human being, just with better equipment and better training, like if you gave an ODST a personal shield.
- The redesign of everything I also adore entirely. I will say that while I'm glad they stuck with the colors for get the more gritty feel of the game, I wish the battle droids went back to their tan/camo/assorted colors later on to give the feel of "These were rushed out because they need EVERYTHING in the field NOW" but I will never argue against the grey B1s. Even the standard look of Supers is fantastic because now they properly tower a full foot or so above you, the super soldiers of the Republic. That how they're supposed to feel like, walking tanks with the firepower to wipe away entire squads with ease and be a more mobile and faster produced Jedi killer on par with destroyer droids. (Plus the visor wiping was a fantastic touch that wasn't needed but absolutely pushes the gritty, mature look of war you bring up)
- I remember hearing about theories about the different squad members about how clones specifically hear each other as different voices because of how long they've lived and trained with each other and having a, for lack of a better term, auditory illusion for each other based on their personalities they developed. It's a great explanation why each one has a different voice but you hear yourself as Temura.
- Thinking on it now after bringing it up, the very first mission being an assassination could very well be a manipulation by Palpatine. The only thing we know of Sun Fac was that he was essentially the right hand man of Poggle the Lesser, who was very in on and personally responsible for the Death Star plans that Dooku was given. If Sun Fac knew as well, it'd be a VERY good idea to have him taken out to keep it a secret, because we know that if Poggle was captured, any secret plans that only a pinnacle leader would know wouldn't be the first thing they try and get out of him, ironically enough. Simply factory locations or fleets outside of Republic scanner range. Immediate threats then and there.
- Much like with other games and HUGE important events and characters that are only hinted at, I love how Grievous' fighter was there solely as a "I KNOW THAT, WAIT" Leonardo point meme scenario. Just the smallest "Hey, this happened" thing that wasn't touched on until hours later towards the end of the game.
- The sniper being next to a basic clone does make a bit of sense as it could be a similar situation to the clone with you at the beginning, just he managed to make it into the mission much further than the rest that came with your squad. Could have a squad of basic clones with commandos in case they needed more numbers and firepower.
- The plasma cannon always freaked me out because of the syringes, but I never knew it was needles to remove bodily fluids, I always thought it was a claw to latch on to you to keep you from losing it, still in the "keeps your arm in a vice grip" brutal style.
- Sev's takedown of a droideka ins something that not only is just a badass way of dealing with an enemy, but also gives a lot of insight on how obvious their weaknesses are. Like with Episode 1 when Jar Jar takes out the leg of one and it's completely incapacitated, knocking one over during rolling would ruin its transformation entirely as they're specifically designed to transform to catch itself with forward momentum during the roll, not on its side unable to reorient without proper arms or legs designed for it.
Wow, that was a lot to read, but also fun to read! I like what you said about the clones' voices and "audio hallucinations" or whatever term you used. That's a good thought on these clones hearing each other more as individuals, that never crossed my mind!
- One thing that got me about the Prosecutor act was that this was one of the first times in Star Wars games where we're having to deal with an immense problem in our own turf. Not like massive battles defending an allied planet or RotS as Anakin in the Temple being familiar friendly territory, but having to go through the aftermath of a complete loss and pick up the pieces while being on the receiving end of the overwhelming power against what took down your home. The most survival horror aspect of the game and done well. And now thinking about it (while typing this, funny enough), similar to how Force Unleashed 2 did, even having the design of the scavenger droid be reused in those terror droids in the same horror concept.
- I do agree with the interpretation of clone troopers being less than the pinnacle of human they were meant to be and were created for. Like you said, the only 2 we interact with was a coward and the other a snarky jerk for no reason. If we had more interactions with the survivors and could even recruit them to go and fight along with us and actually have an effort to save them and keep them alive, I feel like it'd fit the "Every clone is a brother, on the field and off" concept that they literally are and are brothers-in-arms, and would do everything to keep each other alive and together.
- This level and its horror aspect is what really made me want this style of FPS horror stuff in the theme of something like Metroid or Halo. Just imagine being a random nobody guard in Metroid where the lights barely work, you turn a corner and seeing Ridley's tail slinking around a corner Xenomorph style from Alien movies. That's immediate "I'm out of my depth and everything is infinitely worse" feeling and I need that.
- The Array gun is easily my go-to for pick-up weapons any time I can get it. Having the high damage cloe-range to complement everything else you have at your disposal just rounds out all the ranges and scenarios you could find yourself in. And it made me 1-trick it in DICE's Battlefront games because of how much I love it in this game.
- The lightsaber easter egg was both funny and infuriating because of the brute that appears not long after. "Well guess what, times change." And you know what also can change? How easy everything would be if you had a lightsaber to carve through them with ease! And also brings up a good question, where's the Jedi this belonged to? Was it the man in the clone armor like Obi-wan in the old 2000's Clone Wars cartoon? Did that clone find it and hope it would keep him safe after finding his general dead? A lot of questions with no answers that really puts things into perspective about how bad the Trando assault was where a full cruiser of clones and a Jedi even couldn't hold them back. And they were merely SUPPORTED by droids, not the main force in the attack.
- The repeated idea in this game being "Anything they can do, you can do, and vice-versa" was something I always liked about this, because it pushes the tactical mindset of how you approach things. Like going at an enemy, suddenly another is above you on a balcony, you'll remember that not only for future enemy encounters, but in a later defense remembering you can get up there and use it as a good place for grenades and sniping from relative safety.
- I always loved the deliveries on the Scorch revive back and forth. Boss' quick "Gotcha, time to go" after Scorch just hinting at the hiding place is hilarious for being just a 10 second back and forth.
- The bridge defense is another prime example of "You can do the same as each other, remember that" because it puts you in the same scenario they were in, and even more so as you say with the mercenaries being the commando equivalent of the Trandoshans. It basically repeats the same exact thing you just did and makes you think about how you did it and what you would've done to stop it. It's a very neat way to do a defense right after an attack.
- The trash chute revelation is an instance I enjoy in the concept of hindsight. You see no clones around other than the ones who are alive or killed then and there. It should've been obvious from the get go that they were putting bodies somewhere but you just never thought about it until it was put right in front of your face and makes you figure out what was obvious from the beginning.
- It's possible that the Trandoshan transport is just the most recent one, and that all the ones on have been brought on over time or more were in other hangars and had left by that point. It's still definitely possible it's just game logic, but multiple trips of multiple ships definitely wouldn't be impossible with how long the ship has been out of contact.
- I can understand the place the SMG has, being an enemy weapon so you'll basically ALWAYS have ammo for it during and after fights guaranteed, but I very much agree that the shotgun fills the role better and has the same benefits and more to overshadow the SMG entirely.
- I'll be 100% honest, I never knew the hull integrity was impossible to have reach 0. I pushed and rushed my way through the entire thing doing the dumbest thing and keeping my squad as aggressive as possible to carve through everything, both on normal and hard. Immensely do not recommend, especially with this knowledge now available.
- Kashyyyk was a fun level of "Remember all the stories and how you helped? Now they help you and they are VERY good at it." Plus, the Grievous cameo was a nice way to bring full circle the mild blink-and-you'll-miss-it bit at the very beginning on Geonosis. And when put in the grand scheme of things, a CIS and Trandoshan alliance makes a LOT of sense, especially this late into the war. Much like with my theory on Sun Fac, the need for Wookiee slaves and potentially more material from the Republic cruiser would be a prime direction at the construction of the Death Star. While they used Geonosians primarily, Wookiees being as strong and hardy as they are made the Empire use them as construction slaves for basically anything and everything, and this being the reason they have the slaver alliance would fit right in with that entirely.
- Yet another instance of hindsight and double edged sword tactics with the mines, obviously first instinct would be disarming them, they're incredibly dangerous and are an immense threat. To everybody. Using them against the ones who planted them is a huge risk/reward that pays off immensely if you manage it properly.
- The droids being on Kashyyyk was a wonderful bait and switch if you didn't know what time period this mission took place. Like you said, one would think "Oh, they just bought more droids from the CIS to bolster their slave operations" but when knowing the very near future, you see them and go "They're preparing the invasion with Trandoshan help, I know what's coming!" Something I always love about games that are off to the side but tied to main events. You see the pieces coming together and it finally clicks and you just lose your mind going "I KNOW WHAT I'M ACTUALLY DOING HERE!"
- You have absolutely no idea how hard it was for me to resist talking about the squad roles the entire time. There absolutely should've been a role system that made each one better at specific things, but have a baseline for everything else so as not to have one in a spot that he's worse at than everyone else. Scorch, obviously better at explosives, so have him in anti-armor/grenade spots being more accurate and always having the explosions on the enemy, and have him arm explosive faster. Same with Sev, have him in sniper spots and have guaranteed hits on enemies. Fixer can slice into terminals more and is better on turrets for the sake of having something combat related he be good at. There was so much that could've been done to diversify the team in the thick of things other than personality, and the game itself said they were specifically good at these things. I don't know if it was engine limitations or something, but it was the BIGGEST missed opportunity this game has.
- During the intro of the market level, I 100% on the feel of the beginning. You can tell that everyone hates that they're having to do this, and that they hate waiting for it to be put to use even more. The underlying dread of the entire situation because nothing is happening immediately is so easily felt because they're fighting in their home. Not just on their planet, but in their villages and courtyards. It literally hits too close to home for them and you feel that.
- The rug pull of the detonator on the bridge being a dud was a fantastic touch. They could've made the explosion not do what we expected, or have it do what we wanted but not be enough. But they decided just to take what you've always done and have the one in a million chance of it just being a dud explosive and do absolutely nothing. Something that you never would imagine but is entirely possible on ANY of the charges you could've set it they wanted to get real evil with it.
- Just the sheer concept of Geonosians on any planet other than their homeworld was a HUGE brain melter for me. We've never seen them outside of Geonosis in any media before and even after this, and with how the CIS relied on droids almost entirely for a VAST majority of all their military, seeing species in the Confederacy aiding on other worlds felt like it was an apocalypse scenario. EVERYTHING was going to be thrown at you, they are sparing nothing to bring the planet under their control at all costs. Even Grievous was there, and I can actually see it fitting in with the timeline of episode 3. Did he go straight back to Utapau after Coruscant? Did he stay there the whole time? It was a good few weeks between Coruscant and the official attack on Kashyyyk and Utapau, so it's believable he'd get directly involved in the initial attack.
- The elevator bit was so good at showing how they're still human in every regard. Another "They didn't have to but did" scenario that was a benefit in every way.
- I never even put together the order you assign the missile turrets was the opposite of introduction. Today I learned!
- I will never understand why the ENTIRE operation was at risk if we didn't evacuate, nor why there wasn't a choice to go back and get Sev, or at the very least try to, and then end up losing either the whole squad or get more specific and just lose Scorch trying to save Sev making it way more precise in how personal it was to save them and how much more it would hurt.
- If they did do an Imperial Commando, I can see the first mission being an Order 66 or very near follow up and using the fact that Yoda hid the reason of your mission and was indirectly responsible for causing the loss of Sev, and that being brought up as a driving for why the Jedi did indeed deserve to be wiped out as a whole.
- Personally, I would love to see them go the route of Squadrons and have both Imperial and Rebel Commando in the same game, following Delta in service of the Empire and Sev as a survivor of Kashyyyk and being on his own for years, joining up with the Rebellion after seeing the absolute monsters the Empire is and how they left him for dead, and him knowing his squad would've tried to come back for him because he'd do the same, knowing t EMpire and Delta were 2 different beings. Swapping back and forth in campaigns for both sides, the objectives being a result of or causing an effect that the other side's mission would be trying to fix or to retaliate against, both teams slowly coming to the conclusion that this level of effect could only be done by commandos, and that they now understand who they've been fighting and trying to take down.
When it came to the rebel commando, i think you would have still played as delta but when order 66 rolled around boss chooses to go rogue with delta to not just find sev but also join the early rebel allience as the only relliable element of force recon against the empire
Also how could you not like the trandoshan smg?!?!? I for one love the weapon equivalent to spitting into the wind. 😂😂
there is a sequel for old phones (java game phones). trough order 66
Man, I remember the Java game. I should have mentioned that so I covered everything
The three horse comment could be meaning like three factions going for acclamator (republic cis and trandoshins)
I could never successfully utilize boobytrapped items, the enemies would never cooperate, and yes, I remember having to carry Sev through every single mission because even posted up in a snipers peak hed still always down first.
@ 1:31:37 "the only Star Wars game with any true horror elements"
Jedi Outcast's Kejim Base, Cairn Dock, and Doomgiver levels, KOTOR's Dantoine Caves, the Manaan Underwater Base & Ocean Floor, the Rakatan Mind Prison, Korriban, Rakata Prime and the Star Forge levels, and KOTOR 2's Peragus, Ghost Ship, Korriban Temples, and Malachor V levels have plenty of horror elements too.
Also i find the Wookie vs Trandoshian conflict in Star Wars to he analogous to Mammal vs Reptile rivalries in real life pop culture, religion and nature. Maybe I'm looking too deep into it, but there's the Wookies, a primitive yet intelligent and mostly peaceful mammalian species, and then there's the Trandoshians, a more advanced yet less intelligent and mostly violent reptilian species.
Mmm, maybe Manaan, but I still think there's a difference between a creepy area and a whole section of the game deliberately built around horror game elements. But that's just me.
Also, I like that perspective on the wookiee/trandoshan rivalry
@@ciudad1696 well, Jedi Outcast, KOTOR and KOTOR 2's creepier levels were deliberately designed to be creepy, so they fit the description too
Remembering the greatness of this and the books and cameos and few comic appearances this just makes me sad and angry now.
Disney has a LOT to answer for.
Lol it’s a movie bro stop putting so much emotional investment in what are essentially long form tv and Disneyland advertisements hahahah u don’t own it because u “grew up with it” or whatever. Get a grip my dude.
I like it for what it is
0:08 At the time?
It's still the final installment in the film series. There's only been adaptations by others since then.
Oh, duh. U rite, what was I thinking?
PLEASE REVIEW THE BOOKS! They’re some of the best SW content and make Disney mandos and clones look like cardboard cutouts
I do plan to reread them, but I dont know about reviewing them. Then again, anythings possible
Hell yeah, I hope you enjoy the few you didn’t get to 🤙🏼
I’ll be honest imperial commando would’ve been better because knightfall was my favorite battlefront 2 mission
There’s technically nothing that contradicts current canon in this game, and the ending was a cliffhanger, so there’s no reason for them to not make a sequel.
RC is Halo meets SWAT, it's a Tactical Shooter first and foremost.
fixer is the middle child
Is no one gonna mention that he's got a Christmas tree up? (Unless he recorded it in Dec and it's taken THIS LONG to put this out)
I did record this in December...
@@ciudad1696 Great editorial. Which copy did you use to record your footage? I'm confused on the "remasters" that are out there by fans and an Aspyr Media ps5 & switch port.
@@aZeddPrattFilm I used the original xbox release
I just bought this game yesterday and I got my ass kicked 😭 the game was really cool though! Wish more Star Wars games were similar to this. The ending also sucked lmao. Fun for a first time player
The ending is…. Abrupt. Let’s just say that at least. But overall, Kashyyyk is just nowhere near as good as Geonosis or the Prosecutor. It’s just such a samey level with repetitive objectives, few new weapons, no new enemies and some truly outrageous levels of spam by the end.
Ok, I'll be the one person to defend the trandoshian submachine gun 😂
But just against that slander of it vs droids. Every trandosian weapon (concussion aside) are effective against flesh and rubbish against droids and shields, the HMG is useless on B1s aswell.
Its role is the same as your basic but weak blaster, which against trandoshians is weak.
My profile pic is my preferred HVT.
Vode An
Man what a game. It really deserved more than what it got. I think it was on par with Metroid Prime with its fidelity.