Math for Game Devs [2022, part 6] • Solutions for Assignments 7-11
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- Опубліковано 31 жов 2022
- Primarily for my students at FutureGames - I will only read chat/superchats during breaks!
Assignments & Lecture links ❱ acegikmo.notion.site/Lectures...
Also I got the euler angles a little bit wrong so here's an updated graphic!
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Find out more about the school at futuregames.se/
❓ FAQ ❱ acegikmo.notion.site/FAQ-8b62...
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16:40 Asgmt 7 Trigger Inner Radius
33:45 Asgmt 8 Trigger Modes
1:38:30 Break
1:51:00 Asgmt 9 Clock
2:43:00 Asgmt 10 Mouse Look
3:06:00 Asgmt 11 Turret Yaw Modifier
3:14:20 Questions
god bless you
Hey Freya, is it possible to write an HLSL (or any) shader that I supply with local vectors an it draws a bezier or any other curved line?
Are there any docs that I could learn from?
And thanks again for your content 🎉🎉
Hello Freya! I am not very good in math but i love the way you explain and i understand almost everything you teach even if i struggle a little bit sometime. I would like to understand better the thing about the instrinsic axis and the order of moltiplication in rotation (for instance the part you are explaining at time 3:10:10). Do you have any advice for me for this purpose? Thanks a lot!
ask on discord server
@@aarondilley5266 Thanks a lot for the advise ❤️ i will search the link for the discord server!
@@vima9046 ckick show more on the discription
Ii
cool
I fell in love immediately. She is knowledge itself!!!!! Lub u boo!
#MeowFrathNotMathYeah4FreyaFrackPiMeowTau
Thank u
I hit a stonewall.