Math for Game Devs [2022, part 8] • Trajectories & Derivatives
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- Опубліковано 1 лис 2022
- Primarily for my students at FutureGames - I will only read chat/superchats during breaks!
Assignments & Lecture links ❱ acegikmo.notion.site/Lectures...
Find out more about the school at futuregames.se/
❓ FAQ ❱ acegikmo.notion.site/FAQ-8b62...
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10:05 : Beginning
12:50 : Derivatives (Position and velocity)
53:14 : Break
1:06:56 : Acceleration and Jolt
1:13:20 : Trajectories
1:39:30 : Code implementation
1:58:10 : Break (talking about Unity accuracy and predictions)
2:27:35 : Questions
2:32:20 : Mesh generation
Thank you for doing these videos, they are very helpful! :) Cheers
Wow. Who knew i would find this fantastic resource on the web. Im not sure when I'll need it, but it's now filed as something to come back to. Keep doing what you do. Subscribed.
Algebra, and Calculas and Game designs, oh my..... [to paraphrase Dorothy on the yellow brick road]
ty
thanks for these videos
very good
love you
1:11:50 the names of the 4th, 5th, 6th & 7th time-derivatives of position are Jerk, Snap, Crackle and Pop.
en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth_derivatives_of_position
Holy fuckkkkkkkk I never understood derivatives now I do
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don't use laser-pointers! ∵ cats..
😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
Could you please add chapter or index (like in your previous "Tool Dev For Game Devs" playlist of maths for game dev ) in every video of this series ? I know you are too busy but it's really helpful for every student and Thankyou so much for giving your valuable time. One more thing, Actually i watched your 2020 series of maths for game dev So please tell me should i watch this again from start to end or which part should i watch or left and thankyou again for providing amazing videos. @Freya Holmér
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