Very nice tutorial, I wondered on breaking that item next to the camera if an electrical effect and some noise would work for say 1 second showing that it's damaged and the noise confirming it just to add more effects, might play around with this, great your still doing things and pushing boundaries still
Hi. I heard you mention me in the Canton city video. I'm doing good thx, i don't really play anymore. p.s if you're still doing custom maps anymore before i left i made a new one called Brave New World, you can check it out if you want
Good to hear you're doing good, Eric! I've been wanting to showcase custom maps again. Sadly, I don't have a ps4 so I don't believe I can play it. If I end up getting a new Playstation with FC5, I'll definitely check it out!
Hi bro If you still do custom map series, I love if you check one creator's map called Extremely Rich 2 it's built in ps4 but also available in pc. He made lots stuff in this map by joining little pieces. The creator name is damanjit624
@@mapeditorman3624 Hey MapEditorMan! Do you think it's possible for AI enemy to go through the wall (The control zone of an Alarm tower overhangs a Floor 20x1000x1000 wall, could this cause this? (My own map: BAF Factory Outpost, I experienced this twice)
@Attee_Q The only time I've seen AI go through a solid wall is when they are climbing up or down something. Like the AI senses a ledge and doesn't recognize the wall and goes through it. I just had it happen to me a few minutes ago while testing my map.
Bro pushing basic level editor to it's limits
Always
Very nice tutorial, I wondered on breaking that item next to the camera if an electrical effect and some noise would work for say 1 second showing that it's damaged and the noise confirming it just to add more effects, might play around with this, great your still doing things and pushing boundaries still
When I used the camera trick in my map, I added the fountain spark effect after it was destroyed. It does make it feel like an actual gameplay object.
Awesome trick! Thanks for sharing!
Wow nice!! This is cool 💯👍🏼
Interesting trick 👀
Big thankies ! .. Love your vids
Waiting with what you suprise us next time
This is absolutely badass, how do people even find this stuff? Nice.
Very cool
Hi. I heard you mention me in the Canton city video. I'm doing good thx, i don't really play anymore. p.s if you're still doing custom maps anymore before i left i made a new one called Brave New World, you can check it out if you want
Good to hear you're doing good, Eric! I've been wanting to showcase custom maps again. Sadly, I don't have a ps4 so I don't believe I can play it. If I end up getting a new Playstation with FC5, I'll definitely check it out!
I did not know there were firejets.
There are 2 of them. One actually affects the environment. The other is simply for visuals.
@@mapeditorman3624 found them, now to find a use for them that doesn't involve incinerating a bad guy in a box
Hi bro If you still do custom map series, I love if you check one creator's map called Extremely Rich 2 it's built in ps4 but also available in pc. He made lots stuff in this map by joining little pieces. The creator name is damanjit624
Unspawn AI script action maybe better than covering AI.
Sadly, no. Due to the player being too close to the AI, it won't allow the Ai to unspawn.
@@mapeditorman3624 Hey MapEditorMan! Do you think it's possible for AI enemy to go through the wall (The control zone of an Alarm tower overhangs a Floor 20x1000x1000 wall, could this cause this? (My own map: BAF Factory Outpost, I experienced this twice)
@Attee_Q The only time I've seen AI go through a solid wall is when they are climbing up or down something. Like the AI senses a ledge and doesn't recognize the wall and goes through it. I just had it happen to me a few minutes ago while testing my map.