@ATrueTroll there's nothing easy or mindless about melee. If you make any mistakes in positioning, you WILL be blasted off the board. Ranged weapons are consistently much stronger than melee. Combined with Overwatch on torrent weapons, you simply lose if you misplay
@@ATrueTroll Yawn lazy and brainless is shooting armies sitting in deployment and just shooting everything off the board, shooting is so easy to play. Melee is much harder to play than shooting, you have to stage, time things right, avoid or bait pesky overwatch threats, screen and move block right, clear transports so you don't put good melee into killing a rhino not the scary stuff inside, be wary of fights first and heroic intervention. And of course you can do everything perfectly and then fail a 5" charge. Melee is risk/reward, also just bad players not handling pressure armies at the moment.
Best part is there are so many people out there saying that Orks are a bunch of whiners, in spite likely not playing the army and having no fucking clue. The Ork codex as is is a competitive non-starter in Pariah Nexus. It will require a major dataslate or absurd point cuts (Which won't happen, we have lots of units) to bring us back. 5 months and counting for any real help.
I would say Grey Knights could be an honorable mention, they got a good melee weapon as a standard for all their troops with the Nemesis Force Weapons and all power armored troops got 2+ saves.
True, but tbh they are more of a movement phase army than a melee one atm. More often, it's choosing IF you should charge rather than where due to the lack of consistent ability to punch into armour.
I prefer Penguinius, *Hero of the Imperium* I hear he chased Horus off Terra with a single "wenk" and bravely rescued Yvraine's feet pics from the webway for Guilliman
Will not hold my breath for the 'Blood Angels Do Whaaaaat?' video. Strong combos achieving a 55%+ win rate is apparently only unacceptacle for some, not all armies.
Blood Angels sat at 45% or worse for a good 10 months until they gave us the +2S, and even then we were only pushing up near 50%. These last two weeks are the first time in the whole of 10th really they have been above 50% win rate and it's just the first two weeks, could easily drop down.
@@SonicBoomBmx Same I am honestly surprised, it might stay just above the 50% but can't see us staying at 55% or top dog. Think we are a top 8 faction at the moment, maybe top 5 at a push.
I think CSM should have had an honourable mention. They've got some great melee units (Raptors, Warp Talons, Chosen, Possessed). Legionaires can swap their Bolters for Chainswords. Even Chaos Terminators are useful in melee. On top of that you can get lethal or sustained hits from Dark Pacts that you can tailor to what you're fighting.
I hope the rumours are true that we get the specific god daemons put into the codex and we get the wave 2 as well! That will make the world eaters feel like a full factions!!!!
This video accidentally explains why Orks are doing so poorly. Our melee punch doesn't make the cut anymore. Our shooting is worse then ever, our buggies struggle to hurt or threaten anything, and we have exactly one turn of our army rule to win or lose the game. If ya win, ya win. If ya die fightin, it doesn't count. And if ya run away it, just means ya can come back for another. Orks is never beaten.
Grey Knights didn't even get an honorable mention 😂😂😂😂 we are officially the dreadknight faction supported by techmarines and redeemers, not the smiting space paladins any longer.
I'm still laughing inside at the Custodes list that actually won the GT. Also Jump Chaplains are basically we got Helbrecht at home, can't wait for the Codex to f#@k this up for us.
Interresting for me, I would have thought to see Grey Knights on this list for sure! A friend of mine plays his grey knights super aggressive and it works out quite well right now xD. I don't know what where doing wrong... (blood angels / tyranids)
Great video, just wanna clarify that the Sanguinors ability isn't a Heroic intervention. He just shows up 😂 Thought I'd mention it in case there's some weird rules interactions with heroic intervention.
That's fucking sad that Orks don't even make a top 5 melee army list. We had a good fucking codex, and they took that shit from us immediately. All they needed to do was tweak a few rules, but they beat us in the head with a nerf bat.
Melee is just a more fun way of playing imo and generally harder imo, risk reward playstyle and more engaging, so good to see melee armies doing well. Have to lol at the Custodes list winning a GT, not sure you can fully count that as a win for a melee army with knight (though rex does pack some melee punch), a telemon dread and two caladius grav tanks. Though being a Custodes player myself, playing shield host is a lot more fun than it was when it first came out, charging into combat and then having lethal or sustained flowing all over the place. Blood Angels just throwing jump pack units into the fray with S6 chainswords is also just joyous, does show how anemic standard marine melee is though that you need to add +2s and +1a (and often +1 AP from a San Priest) to really give it some actual power.
Honest question: why no grey knights? They are definitely not a shooting army and with psychic gone, they aren't a psychic army as well. Almost all of their units are better upclose than than at range and most of their damage comes from melee. Am i missing something?
Yeah, apart from dreadknights our melee damage output is apparently so subpar that we don't even count. If terminators had access to hit rerolls we would've made the list.
It's not the optimal way to play but I've actually had some surprising success with Necrons with melee focus. Lychguard pack/take a hell of a punch for their cost. The Wraith brick remains near unkillable. Skorpekhs can be absolute blenders if you pair them with a Lord or pop a Plasmacyte (Ophydians/Flayed Ones too vs infantry at least). Most characters/heroes excluding the Hexmark and Crypteks are melee focussed. Even the Monolith hits harder than you'd think considering it's a basically a floating brick. Combine with reanimation still working while you're locked in combat (and thus shielded from ranged attacks) and they do surprisingly well.
Grey knights are definitely a melee army. And one of the best if you look at tourney results because their speed and mobility allows for quick entrance and exit from melee.
Have you ever thought of a idea on how chaos marine legions would play if they never fell or went renegade? How would each legion play and have key units in the 40k play style??
From a recent escalation campaign, I went up against khorne daemons as kroot. Me and opponent agreed, kroot just outmatch khorne daemons. It was silly. Opponent is a great player, but still managed to table the guy in 3 turns
The Ork nerfs were seriously heavy handed. We cant have walls of bullets, we cant have stellar melee, we cant have tanks, we cant BE tanky, but sure, throw twin-linked everywhere when we can only hit on 5+. I didnt even get to play the new meganobz bc I was busy building them, just happy I could reasonably play more than 2 to guard Ghaz.
No Black Templars? :c Meh, GW did great on nerfing them because of ironstorm. And now that Iron storm is nerfed they did not undo the damage. Great work GW, I will continue to buy 3d printing and finechina.
I've been playing my Carcharodons as Blangels, Sharks of Sharksharkius detachment. It's been great fir the first time in 10th my marine melee army feels strong. Purposefully avoiding death company and named characters, but still won every game so far.
Bloodcrushers still have an absolutely broken ability. Points, durability, and 7 in a squad means that you're almost guaranteed to do at least 8-12 mortal wounds BEFORE combat starts..
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! Can you tell I’ve been on a World Eaters kick recently? 😊 Edit: that WE list is pitifully short on Berserkers…
I got into orks thinking they would be easy to play. I feel like they might be one of the hardest armies to start with due to how the waaagh works and the fact that you only have 1 turn to make the most of it.
The whole Angron resurrection thing is one of the worst thought-out rules in 10th. It's so absurdly swingy, a lot of games against WE hinge on whether he comes back and how quickly, and there's very little an opponent can do to influence that. The last game I had against them with Chaos Knights I managed to take Angron down turn 1, only for him to immediately come back the next turn and take me apart. Had he not done that, I was in position to dismantle the rest of the WE army in short order, but because he did, I'd effectively done no damage at all. Both my opponent and I agreed that I'd had no option but to take him out, he's simply too fast and dangerous to ignore. At the very least, he should have to wait a turn before he gets to come back.
Plagur Marines deserve some love with the one heavy weapons 2/4 for 5/10 man squards they can really hit about their weight also death shroud makes units disappear. 2 units a game when i use them. problem ...the slow
When you do a top 5, somebody will not be in it with how many factions there are. Today it’s Orks (and yes, we all know that the recent nerf was too much), next time it will be BA or somebody else (quick reminder that BA were bad earlier this edition). That’s the nature of top 5.
Going from Eldar to Marines this edition has been sad. The marines toughness is way too weak, and bolters are strength 4. I think if Marines got a bump in T and maybe a small buff to some weapons, they'd be more fun to play
The simplest internal fix is making Tyrant Boneswords S10 (so S11 due to synapse reaching the breakpoint) with Dev Wounds and all Monsterous Scything Talons a Strike/Sweep with A4/8 S9/7 AP -2 and D3/2 along with merging the split warriors back into one and as a battleline unit. However Vanguard with 33 genestealers, the big sneks+one eye are a solid lineup for melee, but at that point you might as well reskin it to a GSC army with allied digging machines and a tank flavor side.
Why no BT? You probably are looking at the stats, but If you actually run all the unique units, which is most representative of the faction, its super killy in melee. Running sustained hits vow and sprinkling LTs in, you have a large portion of your army sustained and lethal. With grimaldus giving rerolls and defense buffs to a large block of PCS, helbrecth and LT giving 5+ lethal sustained to some sword bros, an LT with sigismunds seal giving leathals and sustained on 5+ go to another group of sword bros or bladegaurd etc.. Emp champ with some sword bros to nuke 4 dmg attacks into a character unit with help from Oath of moment. Ive tabled multiple games with builds similar to this by getting them accross the board in land raiders/ impulsors and making sure my anti tank units pop open the transports early. You can super charge 4 melee units to the 9s with this and thats usually all you need to bring. Everyones so pressed on the feel no pain for some reason. Grimalidus can already give that to his block and they should be the only ones not in a transport.
It’s a top 5 list, based on current win rates in Pariah Nexus. While BT are one of many melee heavy armies, they haven’t really rocked in Pariah Nexus so far. So yeah, they just lack the results to be called a top tier melee army right now (which can change, PN meta is still young).
3x Vortex Beasts, Magnus, a winged DP w/ vortex. That's a fair bit of tank, spank, and charge. You won't out-do the berserk boys, or better the daemons, but no-one explains the reason for the Inquisition! (You can spot 3x2 Spawn in too, just for giggles) ((And a heap of Enlightened Spear lancers with Shamans. But you can take bows instead. You should. Bows are better)) (((And 10 Rubrics, to sit their dusty butts on your home objective. No-one really has a 20 wound/ 5++/ 20 OC gambit with their Warlord. Other than other TSons with Crystal Tzaangors. And a few others. But most don't. Not when there's also flamer overwatch involved. Make sure they know they don't. Always funny when they're the cabal point users too. Surprise -2AS, etc. However, there's no shame these days, if you just stick a Vortex Beast there instead. You probably will end up with something to shoot/ charge at some point. Chuck a couple of Spawn alongside to be sure))) ((((210pts of Dusty Bros could be a lot of other things. Even the 125pt Blues tax, for 85-90pts of something else. Not melee, just a melee enabler set, of sorts))))
Im perhaps biased as a sisters player with a lot of penitent units but i think the penitent host has some specific things you can do that i think warrants it being at least in the 5th place spot, replacing the blood angels.
Most Sisters list are not melee heavy, most people are running the flame one with meltas and flamers. Almost every BAs list is running Sons of Sanguinius which is a completely melee focused detachment and then 80-90% of the list will be melee units. Aside World Eaters and Daemons which don't really have any shooting options, Blood Angels are the most melee focused faction that doesn't have to be, in that you have a wealth of space marine shooting options to choose but BA players are taking all melee.
The damage Cruddace did in 5th has only gotten worse with every subsequent edition. Monsters are just worse tanks, ranged guys are always better than melee, the key melee units bounce between being underpowered or overcosted... There's usually maybe one kinda-okay melee unit (usually genestealers), but everything else just keeps getting stronger while they get weaker. And that's to say nothing of how core mechanics just keep making melee worse and worse. No bonus attack for charging, no more stun/weapon destroy to take tanks apart through progressive hits, unreliable charge distance, introduction of overwatch, super-ranges on shooting weapons, ramped-up shooting weapon stats and ramped-down melee weapon stats, free disengaging from melee, no more auto-destruction from failing melee morale, being able to shoot monsters who are in melee, being able to shoot your tank cannons out of melee, psychic powers stripped away into yet more guns or pathetic little passives, reduced movement on nearly every tyranid unit... I could go on and on. Basically, if your faction gets special rules to mitigate how weak melee is (imperials and chaos), you can manage. Otherwise, you're pretty much always better off with shooting. And, sadly, that's been the state of the Tyranid faction since Robin Cruddace clawed his way into the Big Boy chair.
Problems with Necrons melee wise is their lack of good melee units. Yes, they have arguably the best melee unit in the game (Nightbringer), but they only have a handful of other good melee units, Lichguard can choose between good melee damage and tankyness, Skorpekhs, especially when lead by a Skorpekh lord are great anti space marine, Flayed ones are great anti lighter infantry, but they have nothing good in melee for terminators for example aside from the Overlord with scythe or the Monolith surprisingly, which I would not consider a melee unit hahaha. Triarch preatorians suck, Ophidian destroyers are fast but only good against normal space marines (and still wound those on a 4+). Wraiths are very good, tanky, but their damage is lackluster in comparison.
They simply lack melee variety and have a low volume of attacks for most, and aside from Obeisance Phalanx (which only supports 2 units in the game plus overlord) and Annhilation legion (which has 0 support for ranged Destroyers), there aren't really any stratagems that support Necrons melee in other detachments. (Maybe Canoptek Court re-rolls, but you can only use em for wraiths, or alternatively Warriors and Immortals, which suck in melee)
I find it funny how many of these armies have a "And fulfill this condition to have your strength not completely suck."
Its the terrain. The new setups give us so many places to avoid LoS. It's a great time to be a Blood Angel.
our winrate depends mostly on terrain yes
When does it not?
This terrain set up encourages this lazy brainless melee meta. Just hide, move, hide, charge and table wipe a balanced army by T3 to win the game.
@ATrueTroll there's nothing easy or mindless about melee. If you make any mistakes in positioning, you WILL be blasted off the board. Ranged weapons are consistently much stronger than melee. Combined with Overwatch on torrent weapons, you simply lose if you misplay
@@ATrueTroll Yawn lazy and brainless is shooting armies sitting in deployment and just shooting everything off the board, shooting is so easy to play. Melee is much harder to play than shooting, you have to stage, time things right, avoid or bait pesky overwatch threats, screen and move block right, clear transports so you don't put good melee into killing a rhino not the scary stuff inside, be wary of fights first and heroic intervention. And of course you can do everything perfectly and then fail a 5" charge. Melee is risk/reward, also just bad players not handling pressure armies at the moment.
Can't believe Tau was number 1
Tau aren't even mentioned
@@MrChuks84wooosh
@@MrChuks84
The Joke: ---->>
You: o.O
@@TheSniped117 Pretty terrible joke. But we all have different skills I suppose
@@MrChuks84it was funny you just don’t got a sense of humor
As an Ork player I didn't get good shooting and now the melee isn't even better either. I want ma boys army back.
That orks arent even there is just sad
Have you seen our win rates in pariah? We got poleaxed.
Best part is there are so many people out there saying that Orks are a bunch of whiners, in spite likely not playing the army and having no fucking clue.
The Ork codex as is is a competitive non-starter in Pariah Nexus. It will require a major dataslate or absurd point cuts (Which won't happen, we have lots of units) to bring us back. 5 months and counting for any real help.
I would say Grey Knights could be an honorable mention, they got a good melee weapon as a standard for all their troops with the Nemesis Force Weapons and all power armored troops got 2+ saves.
True, but tbh they are more of a movement phase army than a melee one atm. More often, it's choosing IF you should charge rather than where due to the lack of consistent ability to punch into armour.
They dont have rerolls, and compared to stuff like literally csm or smth they dont come close
The Tau: a point blank plasma blast to the face counts as melee
Brilliant
My favourite kill team ploy
Falling a hazardous check should have a deadly demise roll that only affects engagement range
As someone known in his group as “the Melee tau guy” this is absolutely the case
Isn't that the actual Dawn of War Tau Melee kill animation?
FOR SANGUINIUS!!!!!!!!!!!!!!!!!!!!!!!!!!!
L sanguinus
BY THE BLOOD OF THE GREAT ANGEL
I prefer Penguinius, *Hero of the Imperium*
I hear he chased Horus off Terra with a single "wenk" and bravely rescued Yvraine's feet pics from the webway for Guilliman
Shhhh they will nerf us again
Melee is important because the enemy cannot push a button if you disable his hand!
Starship troopers reference. Nice
Will not hold my breath for the 'Blood Angels Do Whaaaaat?' video.
Strong combos achieving a 55%+ win rate is apparently only unacceptacle for some, not all armies.
Kinda crazy how OP the BA are in this meta
@@ATrueTrollerm it’s been a month or 2 at most. Very quick to forget how many factions were broken for a year straight.BA not being one of them
Blood Angels sat at 45% or worse for a good 10 months until they gave us the +2S, and even then we were only pushing up near 50%. These last two weeks are the first time in the whole of 10th really they have been above 50% win rate and it's just the first two weeks, could easily drop down.
@@tajj7Will probably drop, I play them, they feel good now but still a lot of weaknesses…
@@SonicBoomBmx Same I am honestly surprised, it might stay just above the 50% but can't see us staying at 55% or top dog. Think we are a top 8 faction at the moment, maybe top 5 at a push.
It’s a crime that Tyranids aren’t a top five melee army.
The Orks are supposed to be a strong melee army. The fact that they arent in the top 5 right now is disappointing, to say the least.
I think CSM should have had an honourable mention. They've got some great melee units (Raptors, Warp Talons, Chosen, Possessed). Legionaires can swap their Bolters for Chainswords. Even Chaos Terminators are useful in melee. On top of that you can get lethal or sustained hits from Dark Pacts that you can tailor to what you're fighting.
LOL csm. They suck
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
I hope the rumours are true that we get the specific god daemons put into the codex and we get the wave 2 as well! That will make the world eaters feel like a full factions!!!!
I'm hoping for the best
This video accidentally explains why Orks are doing so poorly. Our melee punch doesn't make the cut anymore. Our shooting is worse then ever, our buggies struggle to hurt or threaten anything, and we have exactly one turn of our army rule to win or lose the game. If ya win, ya win. If ya die fightin, it doesn't count. And if ya run away it, just means ya can come back for another. Orks is never beaten.
Go Angels! 😇
Grey Knights didn't even get an honorable mention 😂😂😂😂 we are officially the dreadknight faction supported by techmarines and redeemers, not the smiting space paladins any longer.
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE
MILK FOR THE KHORNE FLAKES! XD
Ink for the Administratum!
The fact that the Aliens with giant talons aka the Tyranids are not on here hurts me.
BLOOD FOR THE BLOOD GOD BLOOD FOR THE BLOOD GOD
BLOOD FOR THE BLOOOOD GODD
I'm incredibly surprised to not see Grey Knights here. Between their teleporting and hammers, they are terrifying to try to fight in melee.
They don’t have hammers they just have force weapons
@@Billuhhanks the Dreadknights do. The force weapons are also brutal.
I'm still laughing inside at the Custodes list that actually won the GT. Also Jump Chaplains are basically we got Helbrecht at home, can't wait for the Codex to f#@k this up for us.
1350 non codex points lmao
Amazing timing. Was planning on getting WE.
Interresting for me, I would have thought to see Grey Knights on this list for sure! A friend of mine plays his grey knights super aggressive and it works out quite well right now xD. I don't know what where doing wrong... (blood angels / tyranids)
ORKS WAAAAGGHH!!!!!
Great video, just wanna clarify that the Sanguinors ability isn't a Heroic intervention. He just shows up 😂
Thought I'd mention it in case there's some weird rules interactions with heroic intervention.
That's fucking sad that Orks don't even make a top 5 melee army list. We had a good fucking codex, and they took that shit from us immediately. All they needed to do was tweak a few rules, but they beat us in the head with a nerf bat.
Melee is just a more fun way of playing imo and generally harder imo, risk reward playstyle and more engaging, so good to see melee armies doing well. Have to lol at the Custodes list winning a GT, not sure you can fully count that as a win for a melee army with knight (though rex does pack some melee punch), a telemon dread and two caladius grav tanks. Though being a Custodes player myself, playing shield host is a lot more fun than it was when it first came out, charging into combat and then having lethal or sustained flowing all over the place. Blood Angels just throwing jump pack units into the fray with S6 chainswords is also just joyous, does show how anemic standard marine melee is though that you need to add +2s and +1a (and often +1 AP from a San Priest) to really give it some actual power.
Its not hard at all with new terrain formats
I feel like Grey knights should be on the list they can be pretty intense in melee
Honest question: why no grey knights? They are definitely not a shooting army and with psychic gone, they aren't a psychic army as well. Almost all of their units are better upclose than than at range and most of their damage comes from melee. Am i missing something?
Yeah, apart from dreadknights our melee damage output is apparently so subpar that we don't even count. If terminators had access to hit rerolls we would've made the list.
@@SpriteAndSmite well I guess we have good mobility at least :)
GKs data sheets and rules were made with intent for them to win on points rather than damage
It's not the optimal way to play but I've actually had some surprising success with Necrons with melee focus. Lychguard pack/take a hell of a punch for their cost. The Wraith brick remains near unkillable. Skorpekhs can be absolute blenders if you pair them with a Lord or pop a Plasmacyte (Ophydians/Flayed Ones too vs infantry at least). Most characters/heroes excluding the Hexmark and Crypteks are melee focussed. Even the Monolith hits harder than you'd think considering it's a basically a floating brick.
Combine with reanimation still working while you're locked in combat (and thus shielded from ranged attacks) and they do surprisingly well.
The fact that you put Deamons above Black Templars is a crime Auspex. Good BT player will body deamons off the board 24/7
As a blood angels player this makes me happy
I've been working on my Blood Angel army, finally. Seems James Workshop is rewarding me!
Grey knights are definitely a melee army. And one of the best if you look at tourney results because their speed and mobility allows for quick entrance and exit from melee.
Have you ever thought of a idea on how chaos marine legions would play if they never fell or went renegade? How would each legion play and have key units in the 40k play style??
kroot in hunting pack detachment is insanely fun and actually decent and yet to lose a game.
Rip my orks 😫😫😫
I would really like to see the best shooting army as well.
That intro was gold :D
It's alarming not seeing ANY orks army list mentioned.
Where chaos space marine?
how death guard is not in the list is a bit surprising
*stares in ork*
That black dot in the thumbnail.. cleaned my screen three times
From a recent escalation campaign, I went up against khorne daemons as kroot.
Me and opponent agreed, kroot just outmatch khorne daemons. It was silly. Opponent is a great player, but still managed to table the guy in 3 turns
The Ork nerfs were seriously heavy handed. We cant have walls of bullets, we cant have stellar melee, we cant have tanks, we cant BE tanky, but sure, throw twin-linked everywhere when we can only hit on 5+.
I didnt even get to play the new meganobz bc I was busy building them, just happy I could reasonably play more than 2 to guard Ghaz.
No Black Templars?
:c
Meh, GW did great on nerfing them because of ironstorm. And now that Iron storm is nerfed they did not undo the damage. Great work GW, I will continue to buy 3d printing and finechina.
Thought Dark Angels might have sneaked an honourable mention with the now-popular DWK and ICC lists.
The daemons re roll wounds strat is only vs battle shocked enemies, not enemies in shadows.
I've been playing my Carcharodons as Blangels, Sharks of Sharksharkius detachment. It's been great fir the first time in 10th my marine melee army feels strong. Purposefully avoiding death company and named characters, but still won every game so far.
No black templars ? Auspex has fallen
i know right, 10 or 20 man PCS with max chainsaws and power fists, not to mention Blade Brethren
Invulns do not equate to melee
I'm guessing before I watch the video: world eaters, space wolves, blood angels, custodes, orks or demons.
And at number 1 we have the T’au Empire
Bloodcrushers still have an absolutely broken ability. Points, durability, and 7 in a squad means that you're almost guaranteed to do at least 8-12 mortal wounds BEFORE combat starts..
I will say csm can be a very fun meleee army to make sure not as many options as others but you can make a very fun melee army with them
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
Can you tell I’ve been on a World Eaters kick recently? 😊
Edit: that WE list is pitifully short on Berserkers…
Forgot death guard, Melee is where we shine
It’s a top 5, from what I saw, DG hasn’t reached top levels in Pariah Nexus yet.
Damn, orks got shafted hard
Orks be like what?
I got into orks thinking they would be easy to play. I feel like they might be one of the hardest armies to start with due to how the waaagh works and the fact that you only have 1 turn to make the most of it.
@@Mud9 bully boyz ain't a bad play for a beginner, use lots of warbosses, some nobz. base detachment is the best i think but harder to use
Fr 😂
The whole Angron resurrection thing is one of the worst thought-out rules in 10th. It's so absurdly swingy, a lot of games against WE hinge on whether he comes back and how quickly, and there's very little an opponent can do to influence that. The last game I had against them with Chaos Knights I managed to take Angron down turn 1, only for him to immediately come back the next turn and take me apart. Had he not done that, I was in position to dismantle the rest of the WE army in short order, but because he did, I'd effectively done no damage at all. Both my opponent and I agreed that I'd had no option but to take him out, he's simply too fast and dangerous to ignore. At the very least, he should have to wait a turn before he gets to come back.
With the current setup, if you aren't playing necrons 80% melee, you are halving your chances to win.
Was hoping Tau would be on here
It seems a lot of winning lists that AT looks at, not just on this video, don't put a ton of emphasis on anti-armor. Is that sort of the meta now?
Excuse me???? WHERE ARE THE BOYZ?!?!?!
Plagur Marines deserve some love with the one heavy weapons 2/4 for 5/10 man squards they can really hit about their weight also death shroud makes units disappear. 2 units a game when i use them. problem ...the slow
So 4 space marines and demons. Well at least there’s demons I guess.
Man the tactical rock for the Blood Angel you showed is so goofy. Is it so bad to just have a tiny flying base stick between the foot and base? 😂
Chaos Knight Rampager, lancer and kharnivores
I mean Canis Rex says Knights should be listed
No one really cares about knights though
I love my Black Templars. But eventually i will switch to my Beloved Lamenters.
No mention for destroyers skorpek ? Or the ctans ?
Making Divergent Chapters straight up better than Compliant, no draw-backs, had to be one of the most stupid decisions of 10th edition.
Why are the blood angels allowed to have +2 str to attacks but WE get +1?
Reversing all the nerfs da boyz got in the last dataslate is necessary to help the da boyz.
Black templars are number 1 in melee.
Harlequin and Orks meanwhile: are we a joke to you?
I know that harlequins are no longer they're own faction, but they were so good in 9th
When you do a top 5, somebody will not be in it with how many factions there are. Today it’s Orks (and yes, we all know that the recent nerf was too much), next time it will be BA or somebody else (quick reminder that BA were bad earlier this edition). That’s the nature of top 5.
Deathshroud Terminators.
Index GSC aberrant; I used to be so powerful…
where are grey knights atm?
Waddling around in our baby carriers.
@@SpriteAndSmite tbh I enjoy to play terminator lists :)
Going from Eldar to Marines this edition has been sad. The marines toughness is way too weak, and bolters are strength 4. I think if Marines got a bump in T and maybe a small buff to some weapons, they'd be more fun to play
Khorne cares not from “whence” the blood flows…
When will you have more black auspex tactics dice on dice baron? They look so good but are not on the site anymore 😢
Melee is better because the objectif controled is the key to win game.
GW thinks it is Tyranids and want them to charge right in with most of their detachments.
but truth is they are not good at melee now.
The simplest internal fix is making Tyrant Boneswords S10 (so S11 due to synapse reaching the breakpoint) with Dev Wounds and all Monsterous Scything Talons a Strike/Sweep with A4/8 S9/7 AP -2 and D3/2 along with merging the split warriors back into one and as a battleline unit.
However Vanguard with 33 genestealers, the big sneks+one eye are a solid lineup for melee, but at that point you might as well reskin it to a GSC army with allied digging machines and a tank flavor side.
Why no BT? You probably are looking at the stats, but If you actually run all the unique units, which is most representative of the faction, its super killy in melee. Running sustained hits vow and sprinkling LTs in, you have a large portion of your army sustained and lethal. With grimaldus giving rerolls and defense buffs to a large block of PCS, helbrecth and LT giving 5+ lethal sustained to some sword bros, an LT with sigismunds seal giving leathals and sustained on 5+ go to another group of sword bros or bladegaurd etc.. Emp champ with some sword bros to nuke 4 dmg attacks into a character unit with help from Oath of moment. Ive tabled multiple games with builds similar to this by getting them accross the board in land raiders/ impulsors and making sure my anti tank units pop open the transports early. You can super charge 4 melee units to the 9s with this and thats usually all you need to bring. Everyones so pressed on the feel no pain for some reason. Grimalidus can already give that to his block and they should be the only ones not in a transport.
It’s a top 5 list, based on current win rates in Pariah Nexus. While BT are one of many melee heavy armies, they haven’t really rocked in Pariah Nexus so far. So yeah, they just lack the results to be called a top tier melee army right now (which can change, PN meta is still young).
Don't sleep in grey knights.
3x Vortex Beasts, Magnus, a winged DP w/ vortex. That's a fair bit of tank, spank, and charge. You won't out-do the berserk boys, or better the daemons, but no-one explains the reason for the Inquisition!
(You can spot 3x2 Spawn in too, just for giggles)
((And a heap of Enlightened Spear lancers with Shamans. But you can take bows instead. You should. Bows are better))
(((And 10 Rubrics, to sit their dusty butts on your home objective. No-one really has a 20 wound/ 5++/ 20 OC gambit with their Warlord. Other than other TSons with Crystal Tzaangors. And a few others. But most don't. Not when there's also flamer overwatch involved. Make sure they know they don't. Always funny when they're the cabal point users too. Surprise -2AS, etc. However, there's no shame these days, if you just stick a Vortex Beast there instead. You probably will end up with something to shoot/ charge at some point. Chuck a couple of Spawn alongside to be sure)))
((((210pts of Dusty Bros could be a lot of other things. Even the 125pt Blues tax, for 85-90pts of something else. Not melee, just a melee enabler set, of sorts))))
Im perhaps biased as a sisters player with a lot of penitent units but i think the penitent host has some specific things you can do that i think warrants it being at least in the 5th place spot, replacing the blood angels.
which is to say, I think it deserves more attention
Most Sisters list are not melee heavy, most people are running the flame one with meltas and flamers. Almost every BAs list is running Sons of Sanguinius which is a completely melee focused detachment and then 80-90% of the list will be melee units. Aside World Eaters and Daemons which don't really have any shooting options, Blood Angels are the most melee focused faction that doesn't have to be, in that you have a wealth of space marine shooting options to choose but BA players are taking all melee.
@@tajj7 true true. i like bloodangels and plan to get an army myself for the unique "oops all dreadnoughts" potential they have
can us salamanders get a melee strat?
i missed my skorpekh in 9 ed :'(
Imperial guard melee is top tier
The fact Tyranids aren't on the list makes me happy I don't play anymore.
Not a fan of TAUranids?
The damage Cruddace did in 5th has only gotten worse with every subsequent edition. Monsters are just worse tanks, ranged guys are always better than melee, the key melee units bounce between being underpowered or overcosted... There's usually maybe one kinda-okay melee unit (usually genestealers), but everything else just keeps getting stronger while they get weaker.
And that's to say nothing of how core mechanics just keep making melee worse and worse. No bonus attack for charging, no more stun/weapon destroy to take tanks apart through progressive hits, unreliable charge distance, introduction of overwatch, super-ranges on shooting weapons, ramped-up shooting weapon stats and ramped-down melee weapon stats, free disengaging from melee, no more auto-destruction from failing melee morale, being able to shoot monsters who are in melee, being able to shoot your tank cannons out of melee, psychic powers stripped away into yet more guns or pathetic little passives, reduced movement on nearly every tyranid unit... I could go on and on.
Basically, if your faction gets special rules to mitigate how weak melee is (imperials and chaos), you can manage. Otherwise, you're pretty much always better off with shooting. And, sadly, that's been the state of the Tyranid faction since Robin Cruddace clawed his way into the Big Boy chair.
Idk man Death Guard melee is brutal since they can make you hit like a limp noodle just by being in melee range.
Hear me out: Death Guard
No Necron Nightbringer or Skirpekh Destroyer mentions
Problems with Necrons melee wise is their lack of good melee units. Yes, they have arguably the best melee unit in the game (Nightbringer), but they only have a handful of other good melee units, Lichguard can choose between good melee damage and tankyness, Skorpekhs, especially when lead by a Skorpekh lord are great anti space marine, Flayed ones are great anti lighter infantry, but they have nothing good in melee for terminators for example aside from the Overlord with scythe or the Monolith surprisingly, which I would not consider a melee unit hahaha. Triarch preatorians suck, Ophidian destroyers are fast but only good against normal space marines (and still wound those on a 4+). Wraiths are very good, tanky, but their damage is lackluster in comparison.
They simply lack melee variety and have a low volume of attacks for most, and aside from Obeisance Phalanx (which only supports 2 units in the game plus overlord) and Annhilation legion (which has 0 support for ranged Destroyers), there aren't really any stratagems that support Necrons melee in other detachments. (Maybe Canoptek Court re-rolls, but you can only use em for wraiths, or alternatively Warriors and Immortals, which suck in melee)
Oh and the Nightbringer itself sucks against Terminators, it kills 2 terminators on average with both of his melee profiles. Just a fun fact.
Where are my templars??😢
Orks are the best, always been
true
I still think templars are one of the best melee factions in the game